Phytosian: Difference between revisions
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{{Lore_Revision}} | {{Lore_Revision}} | ||
{{RacePageHeader | {{RacePageHeader | ||
|headerbgcolor = green | |headerbgcolor = green | ||
|headerfontcolor = white | |headerfontcolor = white | ||
|genus = | |genus = Lazarupela Vitalis Sangue | ||
|imagebgcolor = lightgray | |imagebgcolor = lightgray | ||
|img_generic = Podman.png | |img_generic = Podman.png | ||
|img = | |img = | ||
|specietype = | |specietype = PHYTOSIAN | ||
|speciename = Phytosian | |speciename = Phytosian | ||
|homeworld = | |homeworld = Mulvoda | ||
|central authority = | |central authority = Gukdem Confederacy | ||
|allowed command roles = [[Research Director]], [[Chief Medical Officer]] | |allowed command roles = [[Research Director]], [[Chief Medical Officer]] | ||
|guides = No external guides | |guides = No external guides | ||
}} | }} | ||
'''Phytosians''', sometimes called plantpeople or podpeople, are the standard species produced by the plant known as '''lazarupela vitalis''' (commonly referred to as podseeds). Created via the exposure of blood to the unique plant’s seeds, phytosians are an intensely isolationist species. While their central government, the '''Gukdem Confederacy''', has quietly slipped '''[[Nanotrasen]]''' the means to produce '''replica seeds''', a mutation of lazarupela vitalis, contact with the xenophobic, distrusting people has been kept to a minimum ever since their recent discovery. While exceptions to their population see strange, eccentric individuals join the galactic community, these rare cases are often regarded as odd by those that encounter them. | |||
'' | = Gameplay= | ||
'' | |||
'' | |||
=Gameplay= | |||
==Benefits== | ==Benefits== | ||
The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally. | The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally. | ||
*When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling. | |||
*Light also provides nutrition for the phytosian. During most rounds, a phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result. | |||
* Light also provides nutrition for the phytosian. During most rounds, a phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result | |||
*When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half. | |||
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them. | Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them. | ||
==Drawbacks== | ==Drawbacks== | ||
Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present. | Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present. | ||
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If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual. | If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual. | ||
==Chemical Effects == | |||
==Chemical Effects== | |||
Phytosians have many unique reactions to fertilizers and other related reagents in their system. | Phytosians have many unique reactions to fertilizers and other related reagents in their system. | ||
*Plant-B-Gone deals toxin damage. | *Plant-B-Gone deals toxin damage. | ||
*Saltpetre heals burn and toxin damage | *Saltpetre heals burn and toxin damage | ||
*Ammonia heals brute and burn damage | *Ammonia heals brute and burn damage | ||
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*EZ-Nutriment heals toxin and oxygen damage and stabilizes phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss. | *EZ-Nutriment heals toxin and oxygen damage and stabilizes phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss. | ||
*Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage. | * Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage. | ||
*Sugar doubles natural healing in light, but also triples damage in darkness. Phytosians enter hyperglycaemic shock much earlier than humans, overdosing at 40u. | *Sugar doubles natural healing in light, but also triples damage in darkness. Phytosians enter hyperglycaemic shock much earlier than humans, overdosing at 40u. | ||
*Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period. | *Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period. | ||
=Lore= | =Lore= | ||
==History== | |||
{{Jobs}} | Soon. | ||
==Naming Conventions== | |||
Soon. | |||
== Culture == | |||
Soon. | |||
==Lifespan and Health== | |||
Also soon. | |||
== Roleplay Traits== | |||
Soon.{{Jobs}} | |||
[[Category:Lore]] | [[Category:Lore]] |
Revision as of 00:18, 15 August 2022
Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change. |
PHYTOSIAN | |
Phytosian |
Genus: Lazarupela Vitalis Sangue Homeworld: Mulvoda Central Authority: Gukdem Confederacy Allowed Command Roles: Research Director, Chief Medical Officer Guides: No external guides |
Phytosians, sometimes called plantpeople or podpeople, are the standard species produced by the plant known as lazarupela vitalis (commonly referred to as podseeds). Created via the exposure of blood to the unique plant’s seeds, phytosians are an intensely isolationist species. While their central government, the Gukdem Confederacy, has quietly slipped Nanotrasen the means to produce replica seeds, a mutation of lazarupela vitalis, contact with the xenophobic, distrusting people has been kept to a minimum ever since their recent discovery. While exceptions to their population see strange, eccentric individuals join the galactic community, these rare cases are often regarded as odd by those that encounter them.
Gameplay
Benefits
The most significant benefit of phytosians is their innate regeneration in light. The regeneration heals toxin, oxygen, brute, and burn damage. It does not work while the phytosian is unconscious, so it will not save you from hard crit, and is balanced by significantly increased damage from many sources and reduced movement speed. In darkness, a phytosian will slowly take oxygen damage until they die or find a sufficient light source. Containers like lockers, morgues, and disposal chutes are too dark for phytosians to survive in for long periods without the area being lit externally.
- When thralled by a shadowling, phytosians lose their innate healing in light and damage from darkness, and instead regenerate slowly when within three tiles of a shadowling.
- Light also provides nutrition for the phytosian. During most rounds, a phytosian will never have to eat, and if you manage to survive long periods in darkness, you will become extremely hungry and slower as a result.
- When inside of a mech, the overall damage regeneration of a phytosian is reduced, and toxin damage regeneration is cut in half.
Phytosians are part of the "plants" and "vines" factions, making killer tomatoes, pine trees, and venus human traps passive toward them.
Drawbacks
Phytosians take twice as much burn damage from most sources, double damage from acids, and 50% more damage from heat and cold. At very low and very high temperatures, including those found in cryo, phytosians will not heal from light, making cryo potentially deadly if there is no cryoxadone present.
When attacked by a goat, a phytosian will instantly have their struck body part dismembered, or in the case of the torso, organs spilled.
Phytosians move slightly slower than an average human, making them potentially unable to escape a persistent attacker.
If mood is enabled, a phytosian will often receive the "I'm so fat" negative moodlet, making them slower than usual.
Chemical Effects
Phytosians have many unique reactions to fertilizers and other related reagents in their system.
- Plant-B-Gone deals toxin damage.
- Saltpetre heals burn and toxin damage
- Ammonia heals brute and burn damage
- Robust Harvest heals toxin damage, but causes toxins to last twice as long as normal in phytosian's systems.
- Left-4-Zed heals burn damage, but causes toxin damage and harmful mutations in phytosians, similar to unstable mutagen.
- EZ-Nutriment heals toxin and oxygen damage and stabilizes phytosians in critical condition. It is also addictive at 15u, with withdrawal causing oxyloss.
- Diethylamine heals brute, burn, toxin, and oxygen damage but overdoses at 20u, causing heavy toxin damage.
- Sugar doubles natural healing in light, but also triples damage in darkness. Phytosians enter hyperglycaemic shock much earlier than humans, overdosing at 40u.
- Alcoholic drinks cause brain damage, toxin damage, and confusion, in addition to their normal effects. Strong drinks, such as Beepsky smash, cause much heavier toxin damage and extreme sleepiness if they stay in a phytosian's system at high levels for an extended period.
Lore
History
Soon.
Naming Conventions
Soon.
Culture
Soon.
Lifespan and Health
Also soon.
Roleplay Traits
Soon.