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{{Lore_Revision}}
{{RacePageHeader
{{RacePageHeader
|headerbgcolor = darkgreen
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|img =  
|img =  
|specietype = HUMANS
|specietype = HUMANS
|speciename = Human
|speciename = Humans
|homeworld = Earth
|homeworld = Earth
|central authority = Commonwealth of Orion
|central authority = Sol Interplanetary Coalition
|restricted job roles = N/A
|allowed command roles = All
|guides = No external guides
|guides = No external guides
|quote=I sure do love all these squishy organs contained inside my skin by my skeleton!
|quote=I sure do love all these squishy organs contained inside my skin by my skeleton!
}}
}}
'''Humans''' are the dominant species which makes up the '''Sol Interplanetary Coalition''', a unifying body formed between various powers of the '''Sol System''' to represent humanity's (not-so) unified forward unto the stars. Making up most of the corporate infrastructure of '''[[Nanotrasen]]''', humans are the most common species to be found on '''Space Station 13''' and in the areas surrounding it. Enjoying full rights as citizens and employees under the Company, humans represent innovation, determination, and ambition among the stars. They are made up of the best and the worst, the skilled and the foolish, the inspired and the apathetic.


Humans are the dominate species in the known galaxy, their kind extend from old Earth to the edges of known space.
It is their expansion and internal conflict that set the stage for the tragedy of Space Station 13.
 
= Gameplay =
Humans are the default race in SS13.
Human is the default species that can be chosen for play in the character creation menu. Customization options include hair, beard, eye color, skin color, hair color, beard color, and hair gradient.
 
=History=
See the [[Backstory|backstory]] page for a overview of human history.


To summate, Humanity is the dominate race in the known Galaxy. The only other known intelligent and sapient race (To Humans anyway) are the Lizardpeople, who are subjugated under the control of the United Earth Government for reasons many either don't know or don't want to remember.
As the primary species located within the SIC and within Nanotrasen offices, humans enjoy full access to any command role present aboard the station. They are the only species able to be [[Captain]] or [[Head of Personnel]]. In addition, they enjoy full rights and protections under one of the standard AI lawsets, Asimov.  


=Roleplay=
It should be noted that most [[The Syndicate|enemies]] of Nanotrasen are comprised of human beings. Conflict may occur with an Asimov AI even in the highly dangerous situation of a [[Nuclear Operative|hostile boarding party]].
Humans of the 26th century hold social values remarkably similar to the Humans of the 21st century, even down to much of their technology intentionally taking the appearance of items and aesthetics of 21st century technology. This is due to a combination of much Human knowledge being lost in the Void Wars, and a sense of nostalgia over days gone by. This also means Humans communicate and act in a manner similar to what people of the 21st century do.
== Racial Benefits ==
* None
== Racial Drawbacks ==
* None
== Diet ==
* Likes junk food, fried foods, and grilled foods
* Dislikes raw or gross food, such as mice, organs, or undercooked meats
== Unique Mechanics ==
* None
= Lore =
== History ==
For human history, see the [[Backstory|timeline]].
== Naming Conventions ==
Human naming conventions are largely the same as they are in our world. While a variety of new cultures have been established in the wake of the Great Embarkment and the widespread distance and rapidly decreasing density of human population relative to their volume populated, these cultures still find their roots in old Earth traditions, and so names can often find roots or similarities to identities we are familiar with.
== Culture ==
As human culture is largely descended from past tradition and wildly variable with the introduction of broadcast media, culture, for the most part, is highly similar to how our Earth possesses a wide variety of cultures with varying values, practices, and beliefs. However, it should be noted that distance tends to cause splits in religion, language, and all other things that encompass culture. As a result, effectively any developments you could think of in any existing traditions could have probably happened in the roughly 500 years to the present time of 2517 Sol in the setting of Space Station 13.


Humans hold a smug sense of superiority over non-Humans, which until recently have just comprised of just Lizardpeople. However some Humans either have no opinion, or even are supportive, of non-Humans, however they are in the minority, for now. Make no mistake as the only reason Nanotrasen began to employ non-human Lizardpeople was due to them being able to employ Lizardpeople for barely a fraction of the pay for a Human equilivant.  
Things that should be noted are the development of cybernetics, the discovery of sapient, alien life, a real, honest-to-god uncovering of magic and real beings and demons beyond our plane. No doubt each of these are circumstances that would drastically shape the pre-existing notions of several ideologies and philosophical schema. Whether the reaction be outright denial or a loving embrace of all the new, terrifying things that science fiction offers, humanity is known for its wide spread of beliefs and its hardened tenacity to express itself.
== Lifespan and Health ==
Humans in the world of Space Station 13 are notably more resilient than we are, due to vastly improved physical therapy, drug treatment, and access to supreme medical technology. The average age is just shy of 100 years, and the longest living human has been recorded at 193 years and counting, though mental faculties can quickly devolve regardless of a doctor's best efforts.


Certain fringe [[Syndicate|organisations]] hold a far more progressive view on non-humans. Whether this is due to these groups being more open to non-humans, or simply due to them desperately needing anyone with the right skill set irrespective of their race, is up to debate and personal interpretation.  
Their diet is largely diverse, though they tend to gravitate toward fatty or greasy foods. Those more concerned with long-term health will consume such foods with caution.  
 
=Special Snowflakes=
Nanotrasen is not the first organization to meddle with the human genome. Occasionally (descendants of) humans who have been spliced with other creatures will find their way into employment (usually in very low-ranking jobs). These mutants are officially qualified as non-human, and their social status is below even that of Lizardpeople because of their nature as <strike>disgusting special snowflakes</strike> humans with filth mixed into their DNA.
 
''Mutant humans are a separate server config option from other species, and if job restrictions are enabled on a server, it'll lock mutant humans out of even more jobs than lizards.''
 
=Gameplay=
Humans are the primary race in SS13, and the default race all players start as. Humans have no unique advantages or disadvantages in terms of physical capabilities, however only Humans can be selected for a command role prior to the start of a round, in addition they are the only sentient race to be protected under Silicon's laws at round start.


The average height of a human male is about 5'8", while women are around 5'6". Humans that grow up in space tend to be taller, especially in environments that lack artificial gravity, though this can spur on a number of other development problems, such as low bone density, weak cardiovascular muscle, and malformed structures.
== Roleplay Traits ==
* Widely various; prideful, quiet, cruel, amiable: humans can be a confounding mixture of various characteristics, often contradictory
* Not necessarily prone to xenophobia; some humans are relatively liberal on the matter, though Nanotrasen shies away from hiring those with reactionary tendencies
* Can be excessively all-important regarding their own species, others can actively condemn their actions and expansion
* Often ignorant or otherwise non-understanding of specific blights that other species suffer, despite potential outward acceptance or support
* Highly familiar with space and spacefaring due to their rapid innovation and invention
* Generally adaptive and more prone to unnatural tenacity relative to other species
* Most likely to be mistrusting of artificial intelligence due to significant cultural exposure and commentary, even if a lawset favors them
{{Jobs}}
{{Jobs}}
[[Category:Lore]]
[[Category:Lore]]

Latest revision as of 03:06, 16 March 2023

HUMANS
Human.png
Humans
Genus: Homo Sapiens Sapiens
Homeworld: Earth
Central Authority: Sol Interplanetary Coalition
Allowed Command Roles: All
Guides: No external guides

Humans are the dominant species which makes up the Sol Interplanetary Coalition, a unifying body formed between various powers of the Sol System to represent humanity's (not-so) unified forward unto the stars. Making up most of the corporate infrastructure of Nanotrasen, humans are the most common species to be found on Space Station 13 and in the areas surrounding it. Enjoying full rights as citizens and employees under the Company, humans represent innovation, determination, and ambition among the stars. They are made up of the best and the worst, the skilled and the foolish, the inspired and the apathetic.

It is their expansion and internal conflict that set the stage for the tragedy of Space Station 13.

Gameplay

Human is the default species that can be chosen for play in the character creation menu. Customization options include hair, beard, eye color, skin color, hair color, beard color, and hair gradient.

As the primary species located within the SIC and within Nanotrasen offices, humans enjoy full access to any command role present aboard the station. They are the only species able to be Captain or Head of Personnel. In addition, they enjoy full rights and protections under one of the standard AI lawsets, Asimov.

It should be noted that most enemies of Nanotrasen are comprised of human beings. Conflict may occur with an Asimov AI even in the highly dangerous situation of a hostile boarding party.

Racial Benefits

  • None

Racial Drawbacks

  • None

Diet

  • Likes junk food, fried foods, and grilled foods
  • Dislikes raw or gross food, such as mice, organs, or undercooked meats

Unique Mechanics

  • None

Lore

History

For human history, see the timeline.

Naming Conventions

Human naming conventions are largely the same as they are in our world. While a variety of new cultures have been established in the wake of the Great Embarkment and the widespread distance and rapidly decreasing density of human population relative to their volume populated, these cultures still find their roots in old Earth traditions, and so names can often find roots or similarities to identities we are familiar with.

Culture

As human culture is largely descended from past tradition and wildly variable with the introduction of broadcast media, culture, for the most part, is highly similar to how our Earth possesses a wide variety of cultures with varying values, practices, and beliefs. However, it should be noted that distance tends to cause splits in religion, language, and all other things that encompass culture. As a result, effectively any developments you could think of in any existing traditions could have probably happened in the roughly 500 years to the present time of 2517 Sol in the setting of Space Station 13.

Things that should be noted are the development of cybernetics, the discovery of sapient, alien life, a real, honest-to-god uncovering of magic and real beings and demons beyond our plane. No doubt each of these are circumstances that would drastically shape the pre-existing notions of several ideologies and philosophical schema. Whether the reaction be outright denial or a loving embrace of all the new, terrifying things that science fiction offers, humanity is known for its wide spread of beliefs and its hardened tenacity to express itself.

Lifespan and Health

Humans in the world of Space Station 13 are notably more resilient than we are, due to vastly improved physical therapy, drug treatment, and access to supreme medical technology. The average age is just shy of 100 years, and the longest living human has been recorded at 193 years and counting, though mental faculties can quickly devolve regardless of a doctor's best efforts.

Their diet is largely diverse, though they tend to gravitate toward fatty or greasy foods. Those more concerned with long-term health will consume such foods with caution.

The average height of a human male is about 5'8", while women are around 5'6". Humans that grow up in space tend to be taller, especially in environments that lack artificial gravity, though this can spur on a number of other development problems, such as low bone density, weak cardiovascular muscle, and malformed structures.

Roleplay Traits

  • Widely various; prideful, quiet, cruel, amiable: humans can be a confounding mixture of various characteristics, often contradictory
  • Not necessarily prone to xenophobia; some humans are relatively liberal on the matter, though Nanotrasen shies away from hiring those with reactionary tendencies
  • Can be excessively all-important regarding their own species, others can actively condemn their actions and expansion
  • Often ignorant or otherwise non-understanding of specific blights that other species suffer, despite potential outward acceptance or support
  • Highly familiar with space and spacefaring due to their rapid innovation and invention
  • Generally adaptive and more prone to unnatural tenacity relative to other species
  • Most likely to be mistrusting of artificial intelligence due to significant cultural exposure and commentary, even if a lawset favors them
Jobs on Yogstation

Jobstemp.png

Command Captain · Head of Personnel · Head of Security · Chief Engineer · Chief Medical Officer · Research Director
Security Head of Security · Security Officer · Warden · Detective · Lawyer
Engineering Chief Engineer · Station Engineer · Atmospheric Technician · Network Admin
Science Research Director · Scientist · Roboticist · Geneticist
Medical Chief Medical Officer · Medical Doctor · Chemist · Geneticist · Virologist · Paramedic · Psychiatrist · Mining Medic
Supply Head of Personnel · Quartermaster · Cargo Technician · Shaft Miner · Mining Medic
Service Janitor · Bartender · Cook · Botanist · Lawyer
Civilian Assistant · Tourist · Clown · Mime · Artist · Chaplain · Curator · Clerk
Non-Human AI · Cyborg · Positronic Brain · Drone · Personal AI · Construct · Golem · Ghost
Special Centcom Official · Death Squad Officer · Emergency Response Officer · Ian · HONK Squad Officer
Races Humans · Vuulen · Plasmaman · Phytosian · Preternis · Ex'hau · Ethereals · Polysmorph · Miscellaneous