Head of Security

Revision as of 12:54, 22 December 2014 by Blukey (talk | contribs)

This is the HoS' page. It is a work in progress so bare with us.

Command Staff

[v·e]Generic hos.png
Head of Security

Difficulty

Very Hard

Age Restriction

17 days

Supervisors

Captain

Access

All of Security, Bridge, Cargo, Medbay, Research Division, Engineering

Duties

Coordinate with your security officers and make most security-related decisions. Carry the armoury in your bag. Have a raging ego because you have strong armour. Don't pick this job if you can't handle a lot of admins stress.

Guides

Guide to Security
Space Law
Chain of Command
Guide to Managing Your Staff

You Have Command

Welcome aboard Sir! You have recently received a promotion and have received your own security department on board a Space Station. Years of hard work have finally payed off for you. Unfortunately, due to recent cut backs in training programs, you have received little in the way of formal training on how to effectively run your department. Luckily for you, we have provided you with some vital information to help you on your way!

The Job At Hand

Now, your first task as HoS (Head of Security) is to make sure you have a competent department. Don't go running off and acting like a security officer when you're now much much more. The ideal thing to do is get all officers to report over the radio. After that, talk to the warden and other crew members (especially heads of staff) as they will be able to tell you how the officers that are deployed in the various departments are acting. You need to deal with any signs of shitcurity immediately and effectively. Monitor the officers and if needed, issue warnings and if that doesn't work, well you may be forced to remove them from the team.

Your Team

You are in charge of the following people:

  • The Warden: The Warden has control over the brig. He/She is in charge of the prisoners (ensures fair times are given etc.). They are also in charge of keeping the department secure. He/she is your second in command. Make sure they don't abandon the brig if there are prisoners there and make sure they are always ready to accept new prisoners. They should rarely be leaving the security department.
  • Security Officer: These are your officers. Deploy them around the station to combat the criminals that work on board the station. Tell them where to go and when to go there. But don't over do the orders as you may end up with a mutiny on your hands. Learn to give orders effectively.
  • The Detective: This person can be pretty much left to their own devices. Just make sure that when a crime is committed he is ready to spring into action to figure out what happened and why. He should be allowed access to suspects when they are being interrogated as it will help him to get to the bottom of the crime. He can be a vital addition to the team. Don't take him for granted.
  • The Lawyer: You have a certain amount of power of this crew member but not as much as the rest of security. You can't order them around per say but you can make sure they don't get up to mischief inside security department (which they have access to.). You can however make sure they are doing their jobs as lawyers. If they are not doing their job report them to the HoP.

Your Tools

As the HoS you get the following equipment:

  • An Armoured trench coat, (Plus an alt.)
  • Hud-Sunglasses,
  • Black Gloves,
  • Energy Gun, (Plus one spare.)
  • Stun Baton,
  • A telescopic baton,
  • Handcuffs,
  • A Telescopic shield,
  • A box of Flash bangs,
  • Gas-mask, (HoS' edition.)
  • The Dermal Armour Patch,
  • Some R.O.B.U.S.T-deluxe cartridges,
  • A set of security transceivers,
  • A Head of security cap, (And a drill hat.)
  • An Eyepatch-Hud, (No flash protection)
  • A box of loyalty implants, (For the clowns who just won't stop.)
  • And a top of the line bottle of vodka, for when you need to drown your sorrows.

--Spl99 (talk) 08:49, 11 June 2014 (UTC) ((Not finished, will continue work on it shortly))

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