User:Helpful Herbert/Synths
< User:Helpful Herbert
Revision as of 16:42, 21 April 2020 by Helpful Herbert (talk | contribs) (Created draft for race synths)
TODO | |
TODO |
Genus: TODO Homeworld: TODO Central Authority: TODO Allowed Command Roles: Not defined Guides: No external guides |
Foreword
Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
- Diet
- None
- Benefits
- Immune to all chemicals
- Does not need to breathe.
- Immune to viruses.
- Can't be dismembered.
- Does not need to eat.
- Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
- Drawbacks
- Usually valid. Expect the crew to attack you if you're revealed as synth.
- Disguise falls if you take more than 25 damage.
- Can't be healed with chemicals, including synthflesh
Gameplay
How to pick | Only spawned by admins |
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Customisation | None |
Special features |
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AI-interaction | The AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a Human. However, this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone. |
Abilities
Has the same traits as the disguise-species as long as disguise is not broken by receiving 75 damage
Body & Resistances
- Synths don't process ANY chemicals, including synthflesh. Make sure not to get hit if you want to stay hidden!
Variations
Military Synths
A more professional and dangerous synth, made for killing at the cost of disguise-robustness:
- Armored
- High melee damage, with chance to stun
- Lower disguise threshold of 50 damage
Background
Physiology
TODO
History
TODO
Culture
TODO