User:Helpful Herbert/Slimepeople

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Revision as of 05:10, 14 December 2020 by Mesalikepie (talk | contribs)
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Anything Lore related here is subject to massive change, with the current lore reworks. Cheers -Mesalikepie Yogs Lore Director

TODO
Slimepeople.png
TODO
Genus: TODO
Homeworld: TODO
Central Authority: TODO
Allowed Command Roles: Not defined
Guides: No external guides

Universal Recorder.png Foreword

Former humans who were converted to jelly by mutation toxin thus, becoming jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.

  • Diet
    • Likes: Meat
    • Dislikes: None
    • Toxic: None
  • Benefits
    • Ignored by slimes - perfect for working in xenobiology.
    • Resistance against heat
    • Healed by toxins
    • Can split to create backup-bodies
  • Drawbacks
    • Very vulnerable to cold temperatures
    • Hurt by medicines that would cure toxin damage.

Arcade Machines.gif Gameplay

How to pick Inject a mutation toxin (ask xenobiologists)
Customisation TODO
Special features
  • Can speak a slime-specific language in addition to common
  • Slime jelly instead of blood
  • Rapidly restore jelly when well-fed
  • Meat is toxic
  • Not attacked by slimes
AI-interaction The AI does not consider you human and is not obligated to listen to you and an Asimov AI will often respond lethally should they find you harming a Human. However, this also means the AI can allow you to put yourself into harm's way in a positive manner, such as opening an airlock exposed to space to save someone.

Abilities

  • Will loose/cannibalize limbs to restore blood when low on health
  • Slowly regenerates limbs with jelly
  • Slimepeople are able to split like slimes, retaining a single mind that can swap between bodies at will, even after death. This will use half of their jelly and is only available after reaching the critical mass.

Body & Resistances

  • Receives 600% damage from cold
  • Receives 50% burn damage and heat
  • Healed by toxins
  • Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.

Bookcase.png Background

Physiology

TODO

History

TODO

Culture

TODO

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