Clothing and Accessories: Difference between revisions
m (Updates with mesh and sutures) |
(Fixed some very misleading information) |
||
Line 1: | Line 1: | ||
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear. | Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear. | ||
== Short guide to clothes == | == Short guide to clothes == | ||
===Inventory=== | ===Inventory=== | ||
[[File:Hud aligned small.png]] | [[File:Hud aligned small.png]] | ||
Line 17: | Line 15: | ||
*Shoes | *Shoes | ||
*Back | *Back | ||
Jumpsuit unlocks for you: | Jumpsuit unlocks for you: | ||
*ID slot | *ID slot | ||
*Belt | *Belt | ||
*Pockets | *Pockets | ||
And external suit unlocks for you an external suit storage. | And external suit unlocks for you an external suit storage. | ||
Line 28: | Line 24: | ||
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands. | ||
=== Damage protection === | === Damage protection === | ||
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. | There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover. | ||
* Melee | * Melee | ||
* Bullet | * Bullet | ||
Line 40: | Line 33: | ||
* Biological | * Biological | ||
* Radiation | * Radiation | ||
=== Temperature protection === | === Temperature protection === | ||
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover. | Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover. | ||
== Jumpsuits == | == Jumpsuits == | ||
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. | ||
In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet. | In addition, jumpsuits now have a full suite of [[Suit sensors|sensors]] that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. [[Plasmaman]] jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet. | ||
Line 53: | Line 42: | ||
You can wash a jumpsuit in a washing machine with a crayon to paint it. | You can wash a jumpsuit in a washing machine with a crayon to paint it. | ||
{{Item | {{Item | ||
|bgcolor1 = #FFDBBE | |bgcolor1 = #FFDBBE | ||
Line 64: | Line 52: | ||
|description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff. There are some additional, gimmicky ones in the theater. | |description = Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff. There are some additional, gimmicky ones in the theater. | ||
}} | }} | ||
==Neck Gear== | ==Neck Gear== | ||
Neckgear holds no practical purpose, but it can really help to put an outfit together. | Neckgear holds no practical purpose, but it can really help to put an outfit together. | ||
Line 77: | Line 64: | ||
|description = Unce unce unce unce. Boop! | |description = Unce unce unce unce. Boop! | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #C7DCEC | |bgcolor1 = #C7DCEC | ||
Line 88: | Line 74: | ||
|description = A neosilk clip-on tie. | |description = A neosilk clip-on tie. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #C7DCEC | |bgcolor1 = #C7DCEC | ||
Line 99: | Line 84: | ||
|description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing. | |description = An outdated medical apparatus for listening to the sounds of the human body. It also makes you look like you know what you're doing. | ||
}} | }} | ||
{{Item | {{Item | ||
|bgcolor1 = #C7DCEC | |bgcolor1 = #C7DCEC | ||
Line 110: | Line 94: | ||
|description = A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks. | |description = A stylish scarf. The perfect winter accessory for those with a keen fashion sense, and those who just can't handle a cold breeze on their necks. | ||
}} | }} | ||
== Headgear == | == Headgear == | ||
Different kinds of hats for various purposes. | Different kinds of hats for various purposes. | ||
Line 126: | Line 108: | ||
|description = All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser. <br>An otherwise similar but pressureproof and fireproof version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]]. | |description = All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser. <br>An otherwise similar but pressureproof and fireproof version of this is the [[File:Fire_Helmet.png|64px]] Firefighter Helmet. They can be found in [[Maintenance]] and [[Atmospherics]]. | ||
}} | }} | ||
{{anchor|Welding Hard Hat}} | {{anchor|Welding Hard Hat}} | ||
{{Item | {{Item | ||
Line 138: | Line 119: | ||
|description = A standard hard hat with an added welding visor. Only two exist on the station, one in the engidrobe and a CE version [[File:CEWelding.png|64px]] sits in the CE's personal locker. The same effect can be achieved by wearing a welding gas mask along with your regular hard hat. | |description = A standard hard hat with an added welding visor. Only two exist on the station, one in the engidrobe and a CE version [[File:CEWelding.png|64px]] sits in the CE's personal locker. The same effect can be achieved by wearing a welding gas mask along with your regular hard hat. | ||
}} | }} | ||
{{anchor|Atmospheric Technician's Firefighting Helmet}} | {{anchor|Atmospheric Technician's Firefighting Helmet}} | ||
{{Item | {{Item | ||
Line 150: | Line 130: | ||
|description = A firefighter's helmet, able to keep the user cool in any situation. | |description = A firefighter's helmet, able to keep the user cool in any situation. | ||
}} | }} | ||
{{anchor|Welding Helmet}} | {{anchor|Welding Helmet}} | ||
{{Item | {{Item | ||
Line 162: | Line 141: | ||
|description = A head-mounted face cover designed to protect the wearer completely from space-arc eye. Cargo can manufacture these with their autolathe or they can order some. | |description = A head-mounted face cover designed to protect the wearer completely from space-arc eye. Cargo can manufacture these with their autolathe or they can order some. | ||
}} | }} | ||
{{anchor|Bio Hood}} | {{anchor|Bio Hood}} | ||
{{Item | {{Item | ||
Line 174: | Line 152: | ||
|description = Wear this with the Bio suit to complete the look. They also hide your identity. | |description = Wear this with the Bio suit to complete the look. They also hide your identity. | ||
}} | }} | ||
{{anchor|Helmet}} | {{anchor|Helmet}} | ||
{{Item | {{Item | ||
Line 186: | Line 163: | ||
|description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | |description = A component of [[roboticist#securitrons|Securitrons]] and a distinguishing feature of [[Security Officer]]s (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. <strike>Some come with a siren.</strike> They can be found in security [[locker]]s and Cargo could order more. Every Security Officer spawns with one. | ||
}} | }} | ||
{{anchor|Riot Helmet}} | {{anchor|Riot Helmet}} | ||
{{Item | {{Item | ||
Line 198: | Line 174: | ||
|description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. | |description = An helmet with marginally better protection from melee attacks, but worse protection from energy weapons. The real value of this helmet is its visor, which protects you from facehuggers. | ||
}} | }} | ||
{{anchor|Cake Hat}} | {{anchor|Cake Hat}} | ||
{{Item | {{Item | ||
Line 210: | Line 185: | ||
|description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food#Cakes|birthday cake]]. | |description = Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a [[Guide_to_food#Cakes|birthday cake]]. | ||
}} | }} | ||
{{Anchor|Plasmaman Helmet}} | {{Anchor|Plasmaman Helmet}} | ||
{{Item | {{Item | ||
Line 224: | Line 198: | ||
Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | Expect a killer to remove this helmet from a dead or dying plasmaman, turning them into a lasting fire. | ||
}} | }} | ||
=Masks= | =Masks= | ||
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool. | Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool. | ||
Line 240: | Line 213: | ||
|description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. | |description = Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit. | ||
}} | }} | ||
{{anchor|Gas Mask}} | {{anchor|Gas Mask}} | ||
{{Item | {{Item | ||
Line 252: | Line 224: | ||
|description = A face-covering mask that can be connected to an air supply. | |description = A face-covering mask that can be connected to an air supply. | ||
}} | }} | ||
{{anchor|Sterile Mask}} | {{anchor|Sterile Mask}} | ||
{{Item | {{Item | ||
Line 264: | Line 235: | ||
|description = Filters toxic gases and gives a slight defense against airborne diseases. | |description = Filters toxic gases and gives a slight defense against airborne diseases. | ||
}} | }} | ||
{{anchor|Muzzle}} | {{anchor|Muzzle}} | ||
{{Item | {{Item | ||
Line 276: | Line 246: | ||
|description = Stops those pesky patients from screaming <s>for help</s>! | |description = Stops those pesky patients from screaming <s>for help</s>! | ||
}} | }} | ||
=Bodywear= | =Bodywear= | ||
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely. | These items can be worn over your jumpsuit, giving your protection or just to dress up nicely. | ||
Line 331: | Line 300: | ||
|description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. | |description = A suit designed for safety when handling explosives. Comes with a [[File:BombHood.png]] Bomb Hood. | ||
}} | }} | ||
{{anchor|Labcoat}} | {{anchor|Labcoat}} | ||
{{Item | {{Item | ||
Line 343: | Line 311: | ||
|description = A suit that protects against minor chemical spills. | |description = A suit that protects against minor chemical spills. | ||
}} | }} | ||
{{anchor|Hazard Vest}} | {{anchor|Hazard Vest}} | ||
{{Item | {{Item | ||
Line 368: | Line 335: | ||
|description = A suit that protects against fire, heat, and pressure. | |description = A suit that protects against fire, heat, and pressure. | ||
}} | }} | ||
{{anchor|Firesuit}} | {{anchor|Firesuit}} | ||
{{Item | {{Item | ||
Line 380: | Line 346: | ||
|description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. | |description = An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame. | ||
}} | }} | ||
{{anchor|Straight Jacket}} | {{anchor|Straight Jacket}} | ||
{{Item | {{Item | ||
Line 470: | Line 435: | ||
|description = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. <br>Has an inbuilt helmet. | |description = A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. <br>Has an inbuilt helmet. | ||
}} | }} | ||
{{anchor|Sec_Hardsuit}} | {{anchor|Sec_Hardsuit}} | ||
{{Item | {{Item | ||
Line 495: | Line 459: | ||
|description = A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. <br>Has an inbuilt helmet. | |description = A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. <br>Has an inbuilt helmet. | ||
}} | }} | ||
{{anchor|RD_Hardsuit}} | {{anchor|RD_Hardsuit}} | ||
{{Item | {{Item | ||
Line 598: | Line 561: | ||
|description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]]. | |description = A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a [[high-risk items|high-risk item]]. | ||
}} | }} | ||
{{anchor|Armored Coat}} | {{anchor|Armored Coat}} | ||
{{Item | {{Item | ||
Line 610: | Line 572: | ||
|description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style. | |description = A greatcoat enchanced with a special alloy for some [[Guide_to_Combat#Armored_Coat|protection]] and style. | ||
}} | }} | ||
=Shoes= | =Shoes= | ||
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards. | Shoes can look stylish, and they can also help you not go all John McClane on the glass shards. | ||
Line 626: | Line 587: | ||
|description = A pair of brown shoes. | |description = A pair of brown shoes. | ||
}} | }} | ||
{{anchor|Clown's Shoes}} | {{anchor|Clown's Shoes}} | ||
{{Item | {{Item | ||
Line 638: | Line 598: | ||
|description = The prankster's standard-issue clowning shoes. Damn, they're huge! | |description = The prankster's standard-issue clowning shoes. Damn, they're huge! | ||
}} | }} | ||
{{anchor|Janitor's Galoshes}} | {{anchor|Janitor's Galoshes}} | ||
{{Item | {{Item | ||
Line 650: | Line 609: | ||
|description = Rubber boots | |description = Rubber boots | ||
}} | }} | ||
{{anchor|Magnetic Boots}} | {{anchor|Magnetic Boots}} | ||
{{Item | {{Item | ||
Line 662: | Line 620: | ||
|description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | |description = Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. | ||
}} | }} | ||
{{anchor|Legcuffs}} | {{anchor|Legcuffs}} | ||
{{Item | {{Item | ||
Line 690: | Line 647: | ||
|description = These gloves are fire-resistant. | |description = These gloves are fire-resistant. | ||
}} | }} | ||
{{anchor|Budget Insulated Gloves}} | {{anchor|Budget Insulated Gloves}} | ||
{{Item | {{Item | ||
Line 702: | Line 658: | ||
|description = These gloves are cheap copies of the coveted gloves, no way this can end badly. | |description = These gloves are cheap copies of the coveted gloves, no way this can end badly. | ||
}} | }} | ||
{{anchor|Insulated Gloves}} | {{anchor|Insulated Gloves}} | ||
{{Item | {{Item | ||
Line 714: | Line 669: | ||
|description = These gloves will protect the wearer from electric shock. | |description = These gloves will protect the wearer from electric shock. | ||
}} | }} | ||
{{anchor|Latex Gloves}} | {{anchor|Latex Gloves}} | ||
{{Item | {{Item | ||
Line 726: | Line 680: | ||
|description = Cheap sterile gloves made from latex | |description = Cheap sterile gloves made from latex | ||
}} | }} | ||
{{anchor|Nitrile Gloves}} | {{anchor|Nitrile Gloves}} | ||
{{Item | {{Item | ||
Line 738: | Line 691: | ||
|description = Pricy sterile gloves that are stronger than latex. | |description = Pricy sterile gloves that are stronger than latex. | ||
}} | }} | ||
{{anchor|Botanist's Gloves}} | {{anchor|Botanist's Gloves}} | ||
{{Item | {{Item | ||
Line 750: | Line 702: | ||
|description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. | |description = These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin. | ||
}} | }} | ||
{{anchor|Combat Gloves}} | {{anchor|Combat Gloves}} | ||
{{Item | {{Item | ||
Line 762: | Line 713: | ||
|description = These tactical gloves are fireproof and shock resistant. | |description = These tactical gloves are fireproof and shock resistant. | ||
}} | }} | ||
=Eyewear= | =Eyewear= | ||
These items can be worn over your eyes, providing protection, visual information or other things | These items can be worn over your eyes, providing protection, visual information or other things | ||
Line 778: | Line 728: | ||
|description = A heads-up display that scans the humans in view and provides accurate data about their health status. | |description = A heads-up display that scans the humans in view and provides accurate data about their health status. | ||
}} | }} | ||
{{anchor|Optical Meson Scanners}} | {{anchor|Optical Meson Scanners}} | ||
{{Item | {{Item | ||
Line 790: | Line 739: | ||
|description = Used for seeing walls, floors, and stuff through anything. | |description = Used for seeing walls, floors, and stuff through anything. | ||
}} | }} | ||
{{anchor|Engineering Scanner Goggles}} | {{anchor|Engineering Scanner Goggles}} | ||
{{Item | {{Item | ||
Line 802: | Line 750: | ||
|description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. | |description = The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. | ||
}} | }} | ||
{{anchor|Sunglasses}} | {{anchor|Sunglasses}} | ||
{{Item | {{Item | ||
Line 814: | Line 761: | ||
|description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with. | |description = Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with. | ||
}} | }} | ||
{{anchor|Security HUD}}{{anchor|HUDSunglasses}} | {{anchor|Security HUD}}{{anchor|HUDSunglasses}} | ||
{{Item | {{Item | ||
Line 826: | Line 772: | ||
|description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig. | |description = Recommended for all security members. In addition to protection from flashes, it provides [[HUD|nifty icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig. | ||
}} | }} | ||
{{anchor|Welding Goggles}} | {{anchor|Welding Goggles}} | ||
{{Item | {{Item | ||
Line 838: | Line 783: | ||
|description = Protects the eyes from welders, approved by the mad scientist association. | |description = Protects the eyes from welders, approved by the mad scientist association. | ||
}} | }} | ||
{{anchor|Science Goggles}} | {{anchor|Science Goggles}} | ||
{{Item | {{Item | ||
Line 850: | Line 794: | ||
|description = My eyes! The goggles do nothing! | |description = My eyes! The goggles do nothing! | ||
}} | }} | ||
{{anchor|Blindfold}} | {{anchor|Blindfold}} | ||
{{Item | {{Item | ||
Line 862: | Line 805: | ||
|description = Covers the eyes, preventing sight. | |description = Covers the eyes, preventing sight. | ||
}} | }} | ||
{{anchor|Night Vision Goggles}} | {{anchor|Night Vision Goggles}} | ||
{{Item | {{Item | ||
Line 874: | Line 816: | ||
|description = You can totally see in the dark now! | |description = You can totally see in the dark now! | ||
}} | }} | ||
{{anchor|Prescription Glasses}} | {{anchor|Prescription Glasses}} | ||
{{Item | {{Item | ||
Line 882: | Line 823: | ||
|image = PGlasses.png | |image = PGlasses.png | ||
|foundin = Just about anywhere in the [[Medbay]] | |foundin = Just about anywhere in the [[Medbay]] | ||
|usedfor = | |usedfor = Helping crew members with eye aliments see. | ||
|strategy = Wear these, | |strategy = Wear these, nullify nearsightedness while worn. | ||
|description = Made by Nerd. Co. | |description = Made by Nerd. Co. | ||
}} | }} | ||
=Backwear= | =Backwear= | ||
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times. | Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times. | ||
Line 903: | Line 843: | ||
}} | }} | ||
{{anchor|Satchel}}{{anchor|Leather Satchel}} | {{anchor|Satchel}}{{anchor|Leather Satchel}} | ||
{{Item | {{Item | ||
Line 916: | Line 855: | ||
}} | }} | ||
{{anchor|Dufflebag}} | {{anchor|Dufflebag}} | ||
{{Item | {{Item | ||
Line 929: | Line 867: | ||
}} | }} | ||
{{Anchor|Jetpack}} | {{Anchor|Jetpack}} | ||
{{Item | {{Item | ||
Line 954: | Line 891: | ||
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | Void Jet Packs may also be found in [REDACTED], which are filled with oxygen. | ||
}} | }} | ||
=Belts= | =Belts= | ||
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are: | Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are: | ||
Line 980: | Line 916: | ||
* [[File:Analyzer.png]] [[Analyzer]] - includes plant analyzer | * [[File:Analyzer.png]] [[Analyzer]] - includes plant analyzer | ||
}} | }} | ||
{{anchor|Medical Belt}} | {{anchor|Medical Belt}} | ||
{{Item | {{Item | ||
Line 1,005: | Line 940: | ||
* [[File:Mesh.png]] [[Medical_items#Mesh|Mesh]] | * [[File:Mesh.png]] [[Medical_items#Mesh|Mesh]] | ||
}} | }} | ||
{{anchor|Security Belt}} | {{anchor|Security Belt}} | ||
{{Item | {{Item | ||
Line 1,028: | Line 962: | ||
* [[File:Seclite.png]] [[Seclite]] | * [[File:Seclite.png]] [[Seclite]] | ||
}} | }} | ||
{{anchor|Janibelt}} | {{anchor|Janibelt}} | ||
{{Item | {{Item | ||
Line 1,048: | Line 981: | ||
* Cleaning-[[Grenade|Grenades]] | * Cleaning-[[Grenade|Grenades]] | ||
}} | }} | ||
=Earpieces= | =Earpieces= | ||
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type '''say ;(your text here)'''. | These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type '''say ;(your text here)'''. | ||
Line 1,064: | Line 996: | ||
.n = Science | .n = Science | ||
.v = Service | .v = Service | ||
Using '''.h''' will connect you with your default department's channel. | Using '''.h''' will connect you with your default department's channel. | ||
Line 1,110: | Line 1,041: | ||
''.c - command, .m - medical'' | ''.c - command, .m - medical'' | ||
}} | }} | ||
{{anchor|Engineering Radio Headset}} | {{anchor|Engineering Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,122: | Line 1,052: | ||
|description = When the engineers wish to chat like girls. To access the engineering channel, use .e. | |description = When the engineers wish to chat like girls. To access the engineering channel, use .e. | ||
}} | }} | ||
{{anchor|Medical Radio Headset}} | {{anchor|Medical Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,134: | Line 1,063: | ||
|description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science. | |description = A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science. | ||
}} | }} | ||
{{anchor|Supply Radio Headset}} | {{anchor|Supply Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,146: | Line 1,074: | ||
|description = A headset used by the QM and his slaves. To access the supply channel, use .u. | |description = A headset used by the QM and his slaves. To access the supply channel, use .u. | ||
}} | }} | ||
{{anchor|Science Radio Headset}} | {{anchor|Science Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,158: | Line 1,085: | ||
|description = A sciency headset. Like usual. To access the science channel, use .n. | |description = A sciency headset. Like usual. To access the science channel, use .n. | ||
}} | }} | ||
{{anchor|Security Radio Headset}} | {{anchor|Security Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,170: | Line 1,096: | ||
|description = This is used by your elite security force. To access the security channel, use .s. | |description = This is used by your elite security force. To access the security channel, use .s. | ||
}} | }} | ||
{{anchor|Standard Radio Headset}} | {{anchor|Standard Radio Headset}} | ||
{{Item | {{Item | ||
Line 1,182: | Line 1,107: | ||
|description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel. | |description = A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel. | ||
}} | }} | ||
{{anchor|Earmuffs}} | {{anchor|Earmuffs}} | ||
{{Item | {{Item | ||
Line 1,194: | Line 1,118: | ||
|description = Protects your hearing from loud noises, and quiet ones as well. | |description = Protects your hearing from loud noises, and quiet ones as well. | ||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Revision as of 12:39, 1 September 2021
Clothing is what keeps you warm in the winter, let alone the dead of space. Below are the objects which you can wear.
Short guide to clothes
Inventory
Your character has the following slots that are always available:
- Glasses
- Hat
- Neck
- Mask
- Ears
- Jumpsuit
- External suit
- Gloves
- Shoes
- Back
Jumpsuit unlocks for you:
- ID slot
- Belt
- Pockets
And external suit unlocks for you an external suit storage.
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
Damage protection
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
- Melee
- Bullet
- Laser
- Energy
- Bomb
- Biological
- Radiation
Temperature protection
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise. In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma. Plasmaman jumpsuits prevent plasmamen from being on fire when worn with a plasmaman helmet.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
|
Neck Gear
Neckgear holds no practical purpose, but it can really help to put an outfit together.
|
|
|
|
Headgear
Different kinds of hats for various purposes.
|
|
|
|
|
|
|
|
|
Masks
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
|
|
|
|
Bodywear
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shoes
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
|
|
|
|
|
Gloves
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
|
|
|
|
|
|
|
Eyewear
These items can be worn over your eyes, providing protection, visual information or other things
|
|
|
|
|
|
|
|
|
|
Backwear
Different kinds of things which go on your back. Most people will wear a backpack, satchel or dufflebag at all times.
|
|
|
|
Belts
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
|
|
|
|
Earpieces
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
.c = Command .s = Security .e = Engineering .u = Supply .m = Medical .n = Science .v = Service
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs) .a = Alien .g = Changeling .i = Intercom .h = AI Holopad (For AI) .o = AI Private (For AI) .w = Whisper .w = Darkspawn .l = Left Hand .r = Right Hand .t = Syndicate/Traitor (For when you have a Syndicate encryption key) .y = Central Command
|
|
|
|
|
|
|
|