Guide to xenobiology

Revision as of 10:42, 3 November 2019 by Kettle (talk | contribs) (→‎Using the slime console: full stop)

Xenobiology is the breeding and harvesting of slimes and their extracts for scientific purposes. This all takes place in the xenobiology lab where you spawn, and is arguably more dangerous than making bombs if you don't know what you are doing. Which is a good reason to read this!

Home on the Range

As a Xenobiologist, you’re not going to get out much ever. You’re the most autonomous area on the entire station if you know what you're doing, and nobody ever bothers you (usually).

First, get familiar with your new home.

The workplace in the center includes a couple of closets with bio-hazard suits, a monkey recycling machine, a slime processor, and an All-In-One Grinder with several sheets of plasma. Also included is a smartfridge modified to hold slime extracts within easy arm reach from the slime processor. There is also a wrench, which can unanchor all the machinery, so you can reorganize your workspace. To the western end is a disposal unit that leads to space and right of this is the bread and butter of your job: The Slime Console, which will be covered later.

To the south is the slime containment area with six pens. Two of these pens start with a baby grey slime.

To the north is a special containment pen that's larger and more secure than the rest. This is ideal for containing and experimenting on other alien lifeforms should the station manage to capture/produce one. Usually though, it's just for storing extra slimes.

Using the slime console

The Slime Console is a semi-new addition to the Xenobiology scene that makes your job roughly a hundred million times easier. With it you can move slimes, kill them, feed them, and process dead monkeys with mere clicks of a button! It's strongly advised grabbing the wrench next to the shield projectors and moving the fridge and slime processor within close range of the console you're using as to cut out a lot of unnecessary movement.

Due to CentCom budget cuts, these consoles are no longer readily available on shift start. Circuit boards to build them can now be printed in research after researching bluespace technology.

Safety Advice

Before you start breeding the slimes, make sure you have a fire extinguisher in your backpack. You'll rarely meet a ravenous, hungry slime if you're using the console, but it still happens and having an extinguisher could very well be the difference between a dead slime and a dead you.

If you aren't, then this goes doubly so as you'll be near a lot of slimes, usually before you cull their numbers, and while they're normally docile towards you whom are effectively their God, they occasionally grow resentful for their species' exploitation and try to kill you for no particular reason. In that case, kill the blasphemers with a clear conscience, DEUS VULT!

Breeding slimes

Feeding

Insert the monkey cubes from the boxes into the console. The console can now teleport monkeys directly inside the slime pens! Slimes need one monkey to become an adult and another to split.

  • You can send both monkeys at once into a baby slime's pen, so you don't have to think about it until they split.
  • Do NOT enter the pen and bash the monkey, the only thing that will happen is slime will get less food.

Once they're fed enough, after a while the adult slime will split in 4 baby slimes.

Culling

Time to kill your darlings.

Decide which baby slimes you don't want to keep and proceed to warp them up with the console. It can hold up to 5 slimes at a time. Teleport them onto the kill pen; it's the one with the blue floor, connected to a freezer. The sharp cold will kill the slimes quickly: when they stop moving, they're dead and you can pick them up for the next step.

Grinding

Collect the dead slimes from the freezer room, and drop them above the slime grinder. It will automatically suck in the slimes; when it's done, activate it to grind them. It will, after a while, drop a slime core of the respective color for each slime grinded.

  • Upgrading the grinder will make it go faster and give more cores per slime.
  • A Bio Bag from any biohazard locker can mass-collect slime cores and easily drop them into the fridge for easy access.

Friendship and Slimes

If you've been following the guide and diligently breeding and culling the slimes, you may have noticed that while the slimes very quickly attack and eat the monkeys you offer them, they have little to no interest in eating you. This is because you've become their "friend", a status that can be earned by simply being the one sending them monkeys. To check if slimes are friendly, say "Hello slimes"; all the slimes that consider you their friend will say hello.

There are some commands you can issue as a slime's friend, including "follow", "stop" and "attack". Keep in mind however, these commands are exceedingly finicky, and are rarely used for a reason. Slimes will not attack other slimes or friends.

Defending against slimes

So either by you not feeding the slime enough, the slime being an dick, or reasons, a slime has tried to kill you. If the slime is a baby, this is annoying. If the slime is an adult, you may die if you don't know what you're doing.

Slimes have two attacks: A glomp that does brute damage with adults dealing more and a chance to stun, and the far more dangerous 'feeding' attack which deals cellular damage and empowers the slime, a rare and very difficult to heal type of damage. If a slime starts feeding on you, wrestle it off with disarm intent and spray it down with an extinguisher (You DID get an extinguisher, right?) when you get it off until it dies. After that, hobble off to medbay for healing.

While this is generally more a tip for you when NOT playing Xenobiologist, in the event of a very rare slime outbreak, perhaps of sentient slimes, get an extinguisher and hide. A horde of angry slimes can multiply fast, and while slimes are normally unintelligent and docile, outbreaks of them are nearly always done on purpose by someone wanting to destroy the station, and are thus paired with usage of red extracts enraging slimes and/or light pink or black extracts making very deadly intelligent slimes. Pray that the AI is able to stop them, and that the xenobiologist who released the slimes doesn't follow up with something worse.

Slime Mutations

There are several a fuckload of different flavors of slime. You begin with two grey slimes but, you can breed them to catch all the pokèmon! slimes! Each kind of slime has its own powers from its extract.

Every time a slime splits by being fed enough, it has a chance to mutate based on it's individual mutation chance, a stat discovered by taking a slime scanner from the fridge and using it on the slime. It usually varies between 25% and 45%, but sometimes you will encounter slimes whose mutation chance is more like 15% to 20%. Choose carefully which slimes to keep! If you're breeding greys for monkeys, you'll want less chance of mutations, and if you want to get adamantines, you might want to increase it!

NOTE: You can increase a slime's chance of mutation by injecting it with slime mutation potions from red slimes and decrease it with slime stability potions from blue slimes.

This flowchart shows the results of each slime's mutations when splitting, with options labeled "2x" having twice the chance of occurring.

 

Formulas

All injections require one unit of reagent. Dropper is your friend. You can also dilute your plasma by, for example, filling a beaker with 40u of water and 10u of plasma; a syringe will collect exactly one unit of plasma this way (and the water doesn't react).

Luminescent effects are a result of the slime person mutation into a Luminescent Species absorbing said core.

Tier 0

Grey Slime  

  • Extract creates a grey slime when injected with plasma. Useful as a backup grey slime.
  • Extract creates three monkey-cubes when injected with blood. Useful if you want to do your job for more than five minutes.
  • Extract creates Epinephrine when injected with water.
Luminescent Effects
  • Minor: Spawns a monkey cube into the user's hand.
  • Major: Spawns a grey baby slime.

Tier 1

Orange Slime  

  • Extract creates a small plasma fire when injected with plasma. Also increases the pressure of the air a fair amount.
  • Extract creates capsaicin (pepper-spray) when injected with blood. Usable as a 'ghetto stun' if you can find a good way to apply it to to your victim test subject.
  • Extract creates a small cloud of smoke when injected with water. It'll carry any other reagent already inside the slime extract.
Luminescent Effects
  • Minor: Infuses you with capsaicin, heating the user.
  • Major: Spawns smoke around the user. The smoke will purge chemicals in the user's body and infuse itself with them.

Purple Slime  

  • Extract creates a bottle of slime steroid when injected with plasma. Slime steroid is a potent chemical mix that will cause a slime to produce one more extract when processed, for a maximum of five. Useful when used on dark purple slimes for that plasma or grey slimes for monkeys. The extract only works on live slimes.
  • Extract creates slime jelly, a highly toxic substance, when injected with sugar. Useful if you are a slimeperson and want to split faster.
Luminescent Effects
  • Minor: Restores blood volume and nutrition.
  • Major: Gives some regenerative jelly, healing the user.

Blue Slime  

  • Extract creates frost oil when injected with plasma.
  • Extract creates slime stabilizer when injected with blood. Reduces a slime's mutation chance by 15%, and carries through across generations.
  • Extract creates foam when injected with water. It'll carry any other reagent already inside the slime extract.
Luminescent Effects
  • Minor: Cures cellular damage, purges the dna, and reduces radiation on the user.
  • Major: Creates foam from the user, infusing itself with the chemicals in the user's body.

Metal Slime  

  • Extract creates 5 sheets of plasteel and 15 sheets of metal when injected with plasma. Expect the roboticists to want the products. Grinding plasteel will generate plasma and iron, making it a perfect substitute to dark purple slimes.
  • Extract creates 5 sheets of reinforced glass and 15 sheets of glass when injected with water.
Luminescent Effects
  • Minor: Creates 5 sheets of glass in the user's hand.
  • Major: Creates 5 sheets of metal in the user's hand.

Tier 2

Yellow Slime  

  • Extracts become 10k Charge Powercells when injected with plasma. These cells are self-charging, and very useful for cyborgs or APCs, for example. Valuable for R&D.
  • Extract creates an EMP when injected with blood. It's a quite big blast as well, useful if that AI is onto your tricks.
  • Extracts emit light when injected with water. They can be squeezed to increase the light emitted.
Luminescent Effects
  • Minor: Temporarily increases the user's light range and intensity.
  • Major: Emits a short-ranged EMP.

Dark Purple Slime  

  • Extract creates 3 sheets of Solid Plasma when injected with plasma. Yessir, NT can link anything to the production of plasma. Also useful for further experimenting.
Luminescent Effects
  • Minor: Spawns a plasma bar in the user's hand.
  • Major: Spawns a cloud of plasma around the user.

Dark Blue Slime  

  • Extract creates a large burst of cold when injected with plasma. Useful for countering those red slimes.
  • Extract creates a three-use chill potion when injected with water, which fireproofs anything it's used on. Be a firebug without looking like one! Miners can make good use of this, as it will make them storm-proof.
Luminescent Effects
  • Minor: Infuses the user with Frost Oil and Cryoxadone.
  • Major: Spawns extremely cold air around the user.

Silver Slime  

  • Extract creates a small amount of random food when injected with plasma, bork bork bork. Expect anything from a roburger to death berries.
  • Extract creates a small amount of random drinks when injected with water, bork bork bork.
Luminescent Effects
  • Minor: Spawns a random drink in the user's hand.
  • Major: Spawns a random food in the user's hand.

Tier 2.5

Bluespace Slime  

  • Extract will, if injected with plasma, spawn a Bluespace Crystal. They will teleport you when crushed in your hand and teleport anyone you throw it at. It also has some good research levels.
  • Extract will, if injected with blood, create 25 Bluespace Floor Tiles, which speed up movement drastically.
  • Extract will, if injected with water, spawn a Bluespace radio potion. Use it on a sentient animal to let them speak on the radio!
Luminescent Effects
  • Minor: Randomly teleports the user a few tiles away.
  • Major: Saves the user's position on the first use. On the second use, it will warp the user back on that position. The extract can change user in the meantime.

Sepia Slime  

  • Extract stops time when injected with plasma. How? SpessSlime Magic!
  • Extract creates some Film and a Camera when injected with water. Fuck this is so useless.
  • Extract creates 25 Sepia Floor Tiles when injected with blood. They slow movement speed above them.
Luminescent Effects
  • Minor: Spawns a camera in the user's hand.
  • Major: Stops time for a few seconds around the user.

Cerulean Slime  

  • Extract creates a bottle of extract enhancer when injected with plasma. When used on a extract it adds one use to it. You can start laughing madly now.
  • Extract creates a one-use blueprint when injected with blood. Renaming an area with it will turn the floor blue. Renaming an area to Xenobiology Lab will let the console work on that area.
Luminescent Effects
  • Minor: Infuses the user with salbutamol, making them able to survive without air for some time.
  • Major: Spawns a large amount of breathable air around the user.

Pyrite Slime  

  • Extract creates a can of paint when injected with plasma. For the love of all that is holy, don't give it to the clown!
  • Extract creates a random crayon when injected with blood.
Luminescent Effects
  • Minor: Spawns a crayon in the user's hand.
  • Major: Spawns a spraycan in the user's hand.

Tier 3

Red Slime  

  • Extract creates a bottle of slime mutation potion when injected with plasma. Makes slimes 12% more likely to mutate, the opposite of the slime stabilizer.
  • Extract makes nearby slimes rabid when injected with blood. Has some fun uses.
  • Extract creates a bottle of speed potion when injected with water. The speed potion will negate slowdown from any item of clothing or vehicle it is applied to.
Luminescent Effects
  • Minor: Infuses the user with Ephedrine, greatly increasing their speed temporarily.
  • Major: Enrages slimes around the user.

Green Slime  

  • Extract creates some slime mutation toxin when injected with plasma. Having at least 4u in your system will eventually turn you into a random jellyperson. They have several pros and cons, but what is important to xenobiology is that slimes will never attack you and your blood is no longer valid for blood-based reactions, as it is replaced by slime jelly. Ingesting more slime mutation toxin when you're already a jellyperson will turn you into another random subspecies.
  • Injecting the extract with radium creates some lizard mutation toxin instead, which will turn whoever is injected with it into a lizardperson.
  • Injecting it with blood creates human mutation toxin, which turns whoever is injected with it into a human.
Luminescent Effects
  • Minor: Turns the user back into a human.
  • Major: Turns the user into another slime subspecies.

Pink Slime  

  • Extract creates a bottle of docility potion when injected with plasma, a potent chemical mix that will nullify a slime's hunger, causing it to become docile and tame, and will let you name it. You too can have your own pet, just like the HoP!
  • Extract creates a bottle of gender changing potion when injected with blood, which changes the gender of any living, gendered thing it is used on.
Luminescent Effects
  • Minor: Switches the user's gender.
  • Major: Temporarily pacifies creatures around the user, making them nonviolent for some time.

Gold Slime  

  • Extract spawns five random dangerous hostile mobs when injected with plasma.
  • Extract spawns three random dangerous mobs when injected with blood. These mobs are not immediately hostile, but may be provoked by certain actions, proximity to other creatures (such as your slimes) or if they encounter a construct or mech. You can also spawn changeling headslugs!
  • Extract spawns one random friendly critter when injected with water. Now you can fill xenobiology with mobs even if you're a giant pussy!

See here for the list of summonable mobs.

Luminescent Effects
  • Minor: Spawns a friendly mob.
  • Major: Spawns a dangerous mob. If the user is on harm intent at the moment of use, the mob will be hostile.

Tier 4

Oil Slime  

  • Extract creates an explosion after a moment when injected with plasma.
  • Extract creates Corn Oil when injected with blood.
Luminescent Effects
  • Minor: User vomits slippery oil.
  • Major: User violently explodes.

Black Slime  

  • Extract creates some advanced mutation toxin when injected with plasma. Turns you, or others, into a sentient grey baby slime. Beware, slimes are still not harmless. This mutation can be prevented with frost oil, if you are quick enough. Acts instantly on slimepeople.
Luminescent Effects
  • Minor: Turns the user into a slime.
  • Major: Turns the user into a shadowperson.

Light Pink Slime  

  • Extract creates a bottle of sentience potion when injected with plasma, a potent chemical mix that will bring human level intelligence to any animal, slime, monster or generally active thing you feed it to. Make Ian sentient! Create an army of gold slime minions! The possibilities are limited only by your own deviousness and the number of ghosts in the round.
Luminescent Effects
  • Minor: Spawns a slime docility potion.
  • Major: Spawns a sentience potion.

Adamantine Slime  

  • Extract creates an adamantine bar when injected with Plasma. It can be sold at cargo for a high amount of credits, or it can be used inhand to craft a golem shell. Golem shells can then be finished with ten sheets of any material, which will affect the golem's properties. After completion, a ghost can possess the shell to spawn as a golem. It will follow the orders of who finishes the shell above anything else, and inherit conversion antagonist status, such as cult, from their owner.
Luminescent Effects
  • Minor: Temporarily increases the user's armor, reducing overall damage taken.
  • Major: Turns the user into an adamantine golem.

Special Slimes

Rainbow Slime  

To attain this rare slime you must breed a slime with a 100% mutation chance!

  • Extract will spawn a random slime when injected with less than five units of plasma.
  • Extract will explode into randomly-colored slime cores when injected with at least five units of plasma.
  • Extract will explode into randomly-colored slime cores with water, plasma, and blood in them when injected with slime jelly. This will trigger their reactions unpredictably and chaotically, and almost certainly cause mayhem wherever it happens.
  • Extract will generate a mind transference potion when injected with blood. You can use it to transfer your mind into a creature. This is not reversible and will result in your old body's instant death.
  • Extract will spawn a flight potion when injected with 5u of Holy water and 5u Uranium.
Luminescent Effects
  • Minor: Changes the user's color randomly.
  • Major: Spawns a random slime core.

Crossbreeding

The powerful crossbreeding that gifts you with godlike power! You need an adult slime which is the "base" and 10 slime cores of the same type, which are the "effect".

For example, you have an adult green slime and you add 10 yellow cores. That makes a Green Charged Core which can be activated in hand and mutates you to a slime person, letting you choose which strain to turn into. Also these special slimes are normal sized items. They fit in backpacks.

  Burning

Slime cores: Orange

Activation: Fill it with 10u plasma, and then click it in your hand.

Base Slime Description
Grey Produces a hungry, faster slime that will follow your orders.
Orange Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
Purple Creates an injector of regenerative jelly and methamphetamine.
Blue Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
Metal Instantly destroys walls that are next to the user.
Yellow Electrocutes nearby creatures, except the user.
Dark Purple Makes a burst of plasma gas.
Dark Blue Creates a puff of frost oil smoke, chilling everything touched by it. Gives the user cryoxadone, as well!
Silver Spawns foods that have slime jelly in them. Only half of the foods have a tell for it, until eaten.
Bluespace Teleports anyone directly next to you as if they were hit with a bluespace crystal.
Sepia Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.
Cerulean Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
Pyrite Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
Red Akin to the normal red extract, but also makes those slimes hostile to their friends.
Green You grow a slightly lower damage armblade in the hand you used the extract in.
Pink Makes a small beaker with 5 units of synthpax in it, for manual application.
Gold Creates a number of hostile creatures that will not attack the user.
Oil Explodes after a few seconds. It has the same radius as normal, but does more damage.
Black Temporarily transforms you into a slime, with the ability to transform back at will once.
Light Pink Gives everyone in sight a bit of Pax, bringing combat to a halt for a few moments.
Adamantine Creates the Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands.
Rainbow Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does a completely random type of damage per attack.

  Charged

Slime cores: Yellow

Activation: Use it in your hand.

Base Slime Description
Grey Produces a slime revival potion, bringing a slime back from the dead.
Orange Makes a large burst of flame for a brief moment.
Purple Creates a packet of 15 units of omnizine.
Blue Creates a potion that instantly neuters the mutation chance for a slime.
Metal Spawns 25 sheets of metal and 10 sheets of plasteel.
Yellow Creates a charged slime cell with twice the capacity, and it auto-recharges 1.5 times faster.
Dark Purple Spawns 10 sheets of plasma.
Dark Blue Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
Silver Spawns a slime cake and 10 random drinks.
Bluespace Spawns 5 sheets of bluespace polycrystal.
Sepia Creates a camera obscura.
Cerulean Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
Pyrite Spawns 5 sheets of bananium.
Red Creates a three-use lavaproofing potion, rendering items immune to burning in lava, and a suit and helmet able to protect the wearer from it.
Green Lets you pick which slime subspecies you want to turn into, rather than a random selection.
Pink When fed to a creature or human, gives them your faction, making simple animals friendly to you and anyone else you fed this potion to.
Gold Spawns 10 hostile mobs, at a slow rate.
Oil Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
Black Randomizes the user's species! Careful, you can end up as a plasma person with this.
Light Pink Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
Adamantine Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!
Rainbow Spawns 3 living slimes of random colors.

  Chilling

Slime cores: Dark Blue

Activation: Fill it with 10u plasma, and then click it in your hand.

Base Slime Description
Grey Creates some slime barrier cubes. When used they create slimy barricades.
Orange Creates a ring of fire one tile away from the user.
Purple Injects everyone in the area with some regenerative jelly.
Blue Creates a rebreather, a tankless mask.
Metal Temporarily surrounds the user with unbreakable walls.
Yellow Recharges the room's APC by 50%.
Dark Purple Removes all plasma gas in the area.
Dark Blue Seals the user in a protective block of ice.
Silver Creates several ration packs.
Bluespace Touching people with this extract adds them to a list, when it is activated it teleports everyone on that list to the user.
Sepia Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.
Cerulean Creates a flimsy copy of the user, that they control.
Pyrite Creates a pair of Prism Glasses, which allow the wearer to place colored light crystals.
Red Pacifies every slime in your vacinity.
Green Creates a bone gun in the hand it is used in, which uses blood as ammo.
Pink Creates a slime corgi puppy.
Gold Produces a golden capture device.
Oil It creates a weak, but wide-ranged explosion.
Black Transforsms the user into a random type of golem.
Light Pink Creates a Heroine Bud, a special flower that pacifies whoever wears it on their head. They will not be able to take it off without help.
Adamantine Solidifies into a set of adamantine armor.
Rainbow Makes an unpassable wall in every door in the area.

  Consuming

Slime cores: Silver

Activation: Feed extract with enough nutriment and it will produce special slime cookies.

Base Slime Description
Grey More filling than other cookies.
Orange Heats you up, and grants immunity to the cold for 10 seconds.
Purple Heals 5 points of every type of damage, even cellular damage.
Blue Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
Metal Increases resistance to brute damage for 10 seconds.
Yellow Grants immunity to electricity for 30 seconds.
Dark Purple Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
Dark Blue Cools you down, immediately extinguishes you if you are on fire.
Silver When eaten, no matter how much you eat, it will not get you fat!
Bluespace Teleports you to a random place in the current area!
Sepia Increases the speed at which you perform actions that have progress bars by a little bit for a minute.
Cerulean Has a 50% chance of spawning another cookie when eaten.
Pyrite Randomly colors you, as if you ate a crayon.
Red Makes a splat of blood on the floor, and restores your blood by a little bit.
Green Makes you vomit when eaten. However, it also completely removes any reagents from you when you do!
Pink You hug people at random for 30 seconds.
Gold Has a golden coin inside!
Oil Slows anyone nearby you for 10 seconds.
Black Makes you look like a spooky skeleton for 30 seconds.
Light Pink Makes you, and anyone near you, unable to attack for 10 seconds.
Adamantine Increases your resistance to burn damage for 10 seconds.
Rainbow Has the effects of a random cookie!

  Industrial

Slime cores: Metal

Activation: When filled with plasma dust, slowly absorbs it and uses it to produce items.

Base Slime Description
Grey Produces 5 monkey cubes per 2 units of plasma.
Orange Produces a fancy slime zippo lighter for 6 units of plasma.
Purple Produces an injector of regenerative jelly for 4 units of plasma.
Blue Produces a full fire extinguisher for 10 units of plasma.
Metal Produces 10 metal sheets for 3 units of plasma.
Yellow Produces a high-capacity power cell with anywhere between 0 and 1/2 its charge for 5 units of plasma.
Dark Purple Produces a sheet of plasma for 10 units of plasma, doubling your input.
Dark Blue Produces a one-use fireproofing potion for 6 units of plasma.
Silver Produces a random food or drink item per 1 unit of plasma.
Bluespace Produces a synthetic bluespace crystal for 7 units of plasma.
Sepia Produces a camera for 2 units of plasma.
Cerulean Produces a normal extract enhancer for 5 units of plasma.
Pyrite Produces a can of spraypaint for 2 units of plasma.
Red Produces an orb of 50 units of blood for 5 units of plasma.
Green Produces a self-use-only injector of slime jelly for 7 units plasma.
Pink Produces an injector of synthpax and space drugs for 6 units plasma.
Gold Produces a random coin for 10 units of plasma.
Oil Produces an IED for 4 units of plasma.
Black Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
Light Pink Produces a heart-shaped box of candies for 3 units of plasma.
Adamantine Produces one sheet of adamantium for 10 units of plasma.
Rainbow Produces a random slime extract for 5 units of plasma.

  Prismatic

Slime cores: Pyrite

Activation: Use on tile.

  • Works like an infinite-use paintbrush, letting you dye tiles a new color.
  • Each slime base results ins a "brush" of the corresponding color.
  • Grey extracts clean any colors off.
  • Rainbow extracts let you choose any color!

  Recurring

Slime cores: Cerulean

Activation: Use like a normal extract, but gains an extra use every few seconds, as long as you don't use it up!

  Regenerative

Slime cores: Purple

Activation: Use on yourself or someone else like a legion core, fully heals with a special effect.

Base Slime Description
Grey Only fully heals the target.
Orange The extract boils over?
Purple Injects with some regen jelly
Blue Makes the floor wet.
Metal Encases target in a locker.
Yellow Fully recharges a single item on the target.
Dark Purple Gives purple clothing if they are naked.
Dark Blue Fireproofs their clothes.
Silver Makes their belly feel round and full.
Bluespace Teleports them to where this core was created.
Sepia Stops time.
Cerulean Makes a second regenerative core with no special effects.
Pyrite Randomly colors the target.
Red Injects them with some ephedrine.
Green Changes the spieces or color of a slime or jellyperson.
Pink Injects them with some krokodil.
Gold Produces a random coin.
Oil Flashes everyone in sight.
Black Creates a duplicate of target, that drops dead soon after.
Light Pink Also heals the user (same as grey if used on self).
Adamantine Boosts armor.
Rainbow Temporarily makes target immortal, but pacifistic.

  Reproductive

Slime cores: Grey

Activation: Spits out cores from the chosen colour when you feed it monkey cubes.

  Self-Sustaining

Slime cores: Dark Purple

Activation: Produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.

  Stabilized

Slime cores: Blue

Activation: Provides effect to whoever holds them, as long as it is on their person or in their backpack.

Base Slime Description
Grey Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
Orange Passively tries to increase or reduce your body temperature to a normal level.
Purple Provides a very slow regeneration effect.
Blue Makes you immune to slipping on water or soap. Space lube is still too slippery, though!
Metal Every 30 seconds, adds a sheet of material to a random stack in your inventory.
Yellow Every 10 seconds, recharges a random device on your person by about 10%.
Dark Purple Gives you burning fingertips, automatically cooking any food you hold, and igniting flammable items!
Dark Blue Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
Silver Slows the rate at which you lose nutrition.
Bluespace On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage.
Sepia Randomly adjusts your speed.
Cerulean Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive!
Pyrite Randomly colors you every few seconds. Become a disco ball!
Red You are no longer affected by slows from equipment.
Green While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
Pink As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
Gold Summons a pet companion when held. If it dies, summons a new one. Use it in hand for options.
Oil If you die while holding this extract, you will violently explode.
Black While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
Light Pink You move faster, and anyone in critical condition around you is stabilized.
Adamantine You gain 5% damage resistance to all types.
Rainbow Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.

So You're a Traitor

What you can get here that can't be gotten easier elsewhere is an EMP and random hostile animals which include a few very deadly ones CARPS SPACE BEARS ALIUMS SPIDERS HIVEBOTS PINE TREES OH GOD IT'S HORRIFYING. Releasing the slimes is somewhat viable, but you will likely get caught doing so, and baby slimes are rather tame (Unless you have Red Slime Essence. Then it's a party.)

On the plus side, you do have a disposal chute that goes directly to space. Pretty handy for disposing of evidence, or people.

Also remember the havoc with grenades and bombs you can cause! If you can get access to chemistry as well you can make some interesting grenades. Advanced mutation toxin with sugar in one beaker, phosphorus and potassium in the other. Set a timer in the Medbay and drop it and listen to all the people turning into Slimes. This is when you laugh to yourself and realize it backfires when all the slimes attack you.

A full guide to ruining someone's day with slimes:

  • Red - Makes all slimes within sight range hyper aggressive. Also makes glycerol with blood in case you want to make a stupidly large hole in the station with a bluespace beaker grenade.
  • Green - Produces 1 unit of a chemical that turns people into different races including slime persons. Use it on someone and convince the AI that they're a danger to humanity. Needs at least 5 units for it to work in a smoke grenade.
  • Black - Turns people into actual slimes, no fort save. Again, 5 units in a smoke or foam grenade will make for a very interesting shuttle flight.
  • Orange - Ignites a large fire.
  • Yellow - Huge EMP.
  • Silver - Only way to get real roburgers (with nanites) and motherfucking GATFRUIT.
  • Gold - We all know what this does.
  • Sepia - Stops time in a small radius, allowing you to wreak many kinds of havoc.
  • Oil - Explosion. Pretty meh considering there's materials for IEDs everywhere.
  • Adamantium - Makes golems that can be converted to the cult/soul shard/revved. They have to follow orders given to them by their creator so feel free to make them suicide bomb with gold slime cores.
  • Light pink - Enables you to make sentient beings, including anything a gold slime extract can produce. Magicarps included.
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