Your character has following slots that are always available:
Jumpsuit
External suit
Back
Mask
Shoes
Gloves
Ears
Glasses
Hat
Jumpsuit unlocks for you:
Belt
Pockets
ID slot
And external suit unlocks for you an external suit storage.
Contents of your pockets are not visible for others, but if someone tries to empty them you do not get a message unless you move. Pockets can hold tiny and small items. They can also hold mining satchel, despite it being a normal-sized item.
If you have a storage item in one of your slots, you can click on it to open it. If you want to take it to your hand, drag it to the hand slot with your mouse. You can also drag an item to your character on the map to open it. This will work with a pill bottle in your pocket, for example, or if you have something in your hands.
Damage protection
There are several types of damage in the game. Various pieces of clothing offer protection for the body parts they cover.
Melee
Bullet
Laser
Energy
Bomb
Biological
Radiation
Temperature protection
Some pieces of clothing offer protection from high/low temperatures. High-temperature protection is needed when everything is on fire. Low-temperature protection is needed when you are in space or very close to being in space. Items only protect body parts they cover.
Jumpsuits
Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and so can be used as part of a disguise.
In addition, jumpsuits now have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Some jumpsuits made to be practical will offer minor protection, which will be noted in it's description. For example, the virologist's jumpsuit has minor projection to biohazards, while the Head of Security's will have a small amount of protection from blunt trauma.
A bit different from the others is the prisoner's jumpsuit. In addition to its distinctive colour, its suit sensors are always on maximum.
You can wash a jumpsuit in a washing machine with a crayon to paint it.
Jumpsuits
Found in: Everyone starts with one, several more are found in lockers all around the station Used for: To hide your naked body, jumpsuits provides a belt slot, ID slot and two pockets for storage. They also come equipped with adjustable suit sensors which, when enabled will show useful information about the wearer on crew monitoring consoles Strategy: Just wear it at all times as they're useful and practical
Description
Jumpsuits are the clothing standard on the station. Everyone starts off with one, which describes which job they do. Additional ones are usually found in the changing room, in the dormitory, in job-specific wardrobes and in the lockers for heads of staff. There are some additional, gimmicky ones in the theater.
Headgear
Different kinds of hats for various purposes.
Hard Hat
Found in: Engineering Used for: Providing light in dark areas and slightly protecting your head Strategy: Wear it to be recognized as a competent engineer
Description
All engineers spawn with one of these on their head. Useful when in the dark or when getting shot by chocolate from a hacked candy dispenser. An otherwise similar but fireproof version of this is the Firefighter Helmet. They can be found in Maintenance and Atmospherics.
Atmospheric Technician's Firefighting Helmet
Found in: Atmospherics Used for: Providing light in dark areas, protecting your head from fire and pressure, concealing identity Strategy: Wear it with the firesuit and you'll be cool when on fire.
Description
A firefighter's helmet, able to keep the user cool in any situation.
Welding Helmet
Found in: Engineering, Atmospherics Used for: Keeping your eyes safe when welding Strategy: Wear it while using a welding tool, or to get by flashers. Wearing them makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
Description
A head-mounted face cover designed to protect the wearer completely from space-arc eye.
Bio Hood
Found in: Engineering, Medbay, Custodial Closet, Virology Used for: Bio Hoods and Overalls decreases the chance of being affected by reagents in smoke and also protects from facehuggers Strategy: A chemist with one of these suits is invincible against against he's own smoke bombs, no more suicide gassing
Description
Wear this with the Bio suit to complete the look. They also hide your identity.
A component of Securitrons and a distinguishing feature of Security Officers (if you're wondering why people are treating you like a piece of shit, it's because the previous shitcurity officer had the exact same uniform as you). Helmets protect against damage to the head very well. Some come with a siren. They can be found in security lockers or hacked SecTech -vending machines. Every Security Officer spawns with one.
Riot Helmet
Found in: Armory Used for: To protect your head from melee attacks Strategy: Wear it (Spaceproof)
Description
An helmet with superior protection from melee attacks, but worse protection from energy weapons.
Cake Hat
Found in: Bar Used for: To celebrate birthdays Strategy: Wear it
Description
Comes with a candle that is guaranteed to light any plasma you walk through on fire. Can be used to make a birthday cake
Masks
Different masks can provide you with oxygen, filter out bad gases and germs, hide your identity or make you look cool.
Breath Mask
Found in: It is very common for a crewmate to wear a breath mask, since every employee is provided with a complementary box of internals in their backpack prior to their trip on the arrival shuttle Used for: They are transparent and cover only part of the face, so can't be used in hiding your identity Strategy: Used when people with Voice Changers are on the loose
Description
Unlike gas masks, breath masks must be attached to an air tank in order to have any benefit.
Gas Mask
Found in: Engineering, Maintenance Used for: Gas masks can be used in conjunction with a gas tank of any type to set up internals Strategy: Without internals they will hide your identity, protect your face, and filter out any contaminations in the air. It however does not mask your voice, unlike the Voice changer gasmask, which will change your voice to the voice of the ID you're wearing
Description
A face-covering mask that can be connected to an air supply.
Sterile Mask
Found in: Medbay, on Doctor's faces Used for: Slight disease prevention Strategy: Internals provide the same disease blocking benefit as these with the added bonus of being able to breathe from oxygen tanks.
Description
Filters toxic gases and gives a slight defense against airborne diseases.
Muzzle
Found in: Medbay Used for: Keeping patients quiet Strategy: Put it on someone's face
Description
Stops those pesky patients from screaming for help!
Bodywear
These items can be worn over your jumpsuit, giving your protection or just to dress up nicely.
Radiation Suit
Found in: Engineering in a Radiation Suit Closet Used for: Protecting from radiation Strategy: Wear it and go near a radiation source
Description
A highly recommended bodywear when being close to the Singularity. Comes with a Radiation Suit Hood.
Bio-suit
Found in: Engineering, Medbay, Custodial Closet, Virology in a Level-3 Biohazard Suit Closet Used for: Bio Suits and Overalls decreases the chance of being infected by diseases or affected by reagents in smoke Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
Description
A suit that protects against biological contamination. Comes with a Bio-suit Hood.
Security Bio-suit
Found in: Armory Used for: Specially designed Bio-suit that provides complete protection from biological exposure akin to a Bio-suit but also provides a minor amount of protection thanks to the built in armour. Strategy: Short for biohazardous suit. Protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and an acid spill or outbreak
Description
A suit that protects against biological contamination and some damage. Comes with a Security Bio-suit Hood.
Bomb-suit
Found in: Armory, Toxins Lab in an EOD Closet Used for: You will not be gibbed by bombs when you wear this. Strategy: Wear it while tampering with bombs!
Description
A suit designed for safety when handling explosives. Comes with a Bomb Hood.
Hazard Vest
Found in: Engineering, Atmospherics, Construction Area Used for: Accessing the suit storage slot Strategy: This will make you look like a real engineer. It simply allows another storage slot for tools or flashlights. Also a very weak armor
Description
A high-visibility vest used in work zones.
Emergency Firesuit
Found in: Atmospherics, Maintenance, Fire Safety Closets around the station Used for: Fighting fires Strategy: Wearing a firesuit along with a fire helmet will protect you from extreme heat. Slows you down slightly when worn.
Description
A suit that protects against fire, heat, and pressure.
Firesuit
Found in: Atmospherics Used for: Fighting the fiercest of fires Strategy: Wearing this firesuit along with the atmos tech's firefighting helmet will protect you from the greatest extremes in temperature. Slows you down to the same degree as the emergency firesuit.
Description
An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
Straight Jacket
Found in: Medbay, Prison Wing Used for: Keeping a crazy person restrained Strategy: Wear it (not recommended) or put it on someone who you want restrained
Description
A suit that completely restrains the wearer. Cannot be taken off without help from someone else.
Space Suit
Found in: E.V.A. Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space. Significantly slows down the wearer. (Spaceproof)
Description
A suit that protects against low pressure environments. Has a big 13 on the back.
Engineering Hardsuit
Found in: Engineering Used for: Spacewalks Strategy: Engineering is provided with two hardsuits to assist with setting up the engine, wiring the solar panels, and repairing hull breaches. Significantly slows down the wearer. (Spaceproof)
Description
Serves as low-strength armor and has better radiation shielding than standard spacesuits.
Atmospherics Hardsuit
Found in: Atmospherics Used for: Surviving space and rooms with extreme pressures Strategy: Atmospherics has one suit for a daring Atmos Tech. (Spaceproof)
Description
Has excellent heat shielding but no radiation shielding. Has an inbuilt helmet.
Mining Hardsuit
Found in: Mining Station Used for: Mining while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space. Reinforced against brute and blasts, but weaker against radiation than the regular engineering hardsuit. Often enhanced with armored plates from certain asteroid-dwelling creatures. (Spaceproof)
Description
A special suit that protects against hazardous, low pressure environments. Has reinforced plating. Has an inbuilt helmet.
Advanced Hardsuit
Found in: Chief Engineer's Office Used for: Repairing the station while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space. Has more protection against brute, blasts and radiation than the regular engineering hardsuit (Spaceproof)
Description
An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish. Has an inbuilt helmet.
Security Hardsuit
Found in: Armory Used for: Catching criminals while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers (Spaceproof)
Description
A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Has an inbuilt helmet.
Security Hardsuit
Found in: HoS Office Used for: Catching criminals while spacewalking Strategy: Wearing this with a space helmet will protect you from the coldness of space. Additional protection against brute and lasers (Spaceproof)
Description
A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor. Has an inbuilt helmet. Has better protection than standard Sec Hardsuit.
Chief Medical Officers Hardsuit
Found in: Chief Medical Officers Office Used for: Retrieving people from space Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. (Spaceproof)
Description
A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement. Has an inbuilt helmet.
Research Directors Hardsuit
Found in: Research Directors Office Used for: Conducting experiments with the safety of a space proof bomb suit. Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. (Spaceproof)
Description
A special suit that protects against hazardous, low pressure environments. Built with treated armour for protection against bombs. Has an inbuilt helmet with a diagnostic HUD.
NASA Voidsuit
Found in: Abandoned Satellite Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. (Spaceproof)
Description
An old, NASA Centcom branch designed, dark red space suit helmet. Has an inbuilt helmet.
Captain's Armor
Found in: Captain's Quarters Used for: Spacewalks Strategy: Wearing this with a space helmet will protect you from the coldness of space. Slows the wearer down less than other spacesuits. (Spaceproof)
Description
A bulky, heavy-duty piece of exclusive Nanotrasen spacesuit. YOU are in charge! Comes with a helmet.
Captain's Carapace
Found in: Captain's Quarters Used for: Protection Strategy: Wear to avoid death
Description
A special armor vest unique to the Captain. Offers far greater protection than most armor, and displays your authority to the crew.
If you're a Security Officer, wear it! It has saved many lives. You can find replacements in almost all Security lockers. If these supplies have been exhausted, the Warden can provide you with some. It's for the protection of one's self in around the chest from brute damage, but not temperature extremes. If you have an open slot in your exo-suit, don't hesitate wearing this armor, it wont slow you down. It also provides you with a handy-dandy exosuit slot for stashing your taser or stun-baton!
Riot Suit
Found in: Armory Used for: To protect you from melee attacks Strategy: Wear it
Description
Gives great protection against melee attacks, not very useful if you're attacked with a gun though. Commonly used with the Riot Shield.
Bulletproof Vest
Found in: Armory Used for: To protect you from bullets Strategy: Wear it
Description
A vest that will protect you extremely well from projectile weapons like guns. It is useless against energy weapons. Stored in the armory.
Reflector Vest
Found in: Armory Used for: To deflect fire from energy weapons Strategy: Wear it
Description
A blue and white vest that is made to deflect energy weapons. When you are wearing it, there is a chance that energy shots to your chest will be reflected back to the shooter. Useless against projectile weapons. It is stocked in the armory, and can be ordered in a secure crate from the cargo bay. This is a high-risk item.
A greatcoat enchanced with a special alloy for some protection and style.
Shoes
Shoes can look stylish, and they can also help you not go all John McClane on the glass shards.
Shoes
Found in: Locker Room, Dorms, Arrivals, Medbay Used for: Protecting your feet from glass, making you walk faster Strategy: Wear them. Don't take them off unless you're changing them for another pair
Description
A pair of brown shoes.
Clown's Shoes
Found in: HONK!!! Used for: Squeaking, and making H.O.N.K. mechs Strategy: Makes that annoying squeaking sound as the clown walks. Slightly slower than normal shoes.
Description
The prankster's standard-issue clowning shoes. Damn, they're huge!
Janitor's Galoshes
Found in: The Janitor's Closet Used for: They prevent you from slipping on everything but space lube Strategy: Other crew members will often seek these out to avoid falling victim to the clown or excessive mopping. Reduce your speed
Description
Rubber boots
Magnetic Boots
Found in: Chief Engineers Office, EVA storage Used for: Preventing you from moving unintentionally in space Strategy: Make sure you toggle them on via the object tab for them to work. Prevents unintentional movement whilst EVA and slows you down greatly for careful, deliberate movement
Description
Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
Legcuffs
Found in: Prison Wing lockers Used for: Dressing your prisoners Strategy: Apply cuffs to shoes, put them on prisoners
Description
Make prisoners wear these to keep them in line. Slows them down considerably.
Gloves
Can be used to hide fingerprints and protection from certain objects. You can wash gloves with a crayon to change their color.
Black Gloves
Found in: Cargo Bay, Atmospherics, some other places in the station Used for: Completing a outfit, or hiding fingerprints Strategy: These gloves give heat protection, so wear them while firefighting and removing lightbulbs
Description
These gloves are fire-resistant.
Budget Insulated Gloves
Found in: Engineering and Primary Tool Storage Used for: Trolling Strategy: With all these budget cuts, Nanotrasen cannot afford high quality gloves for all crewmen. Budget gloves usually only provide the half protection from electric shocks most other gloves give, but can sometimes have full protection, 25% protection, or make you take more damage than if you were otherwise bare handed! These are far easier to obtain than regular insulated gloves, so roll the dice with them if you want.
Description
These gloves are cheap copies of the coveted gloves, no way this can end badly.
Insulated Gloves
Found in: Engineering, tech storage, and ordered by Cargo Used for: To stop you from being shocked Strategy: Trade your old gloves in for these, if you're not worried about disease. These handy yellow gloves are much coveted by the crew. While not as stylish as black gloves, they hide your fingerprints just as well and also protect the wearer from electric shock when hacking and manipulating power cables. Washing gloves with a yellow crayon will name them insulated gloves, but they will not protect you from shocks. Throw these gloves in a washing machine with a crayon to change the glove's distinct colour and name so you are not accosted for wearing them.
Description
These gloves will protect the wearer from electric shock.
Latex Gloves
Found in: Latex gloves can be easily secured from the morgue and medbay. They can also be found on the hands of medical personnel Used for: They partially prevent the passing of disease and leave only partial fingerprints Strategy: Latex gloves are white and thin, they are the least suspicious of the gloves to be worn because they are so common and so freely passed out. It is far easier to dispose of gloves than it is to wash your bare hands. They can also be blown up into balloons! You will still burn yourself on light bulbs with these. You will only take 30% damage from shocks with these. When washed with a crayon, they become normal gloves.
Description
Cheap sterile gloves made from latex
Nitrile Gloves
Found in: There are three pairs of this gloves on the whole station. One in the CMO's office and two in the medbay storage. Used for: Decreasing a chance of speading a disease and not leaving fingerprints. Strategy: Thicker and rarer brother of latex gloves. They do not leave fingerprints, they will however leave a nitrile fibers so be wary. Similarly to latex gloves they provide 30% shock resistance.
Description
Pricy sterile gloves that are stronger than latex.
Botanist's Gloves
Found in: Botanist's hands Used for: Holding some special plant types Strategy: Holding nettles and growing them to insta-crit people. They also protect against temperature.
Description
These leather gloves protect against thorns, barbs, prickles, spikes and other harmful objects of floral origin.
Eyewear
These items can be weared over your eyes, providing protection, visual information or other things
A heads-up display that scans the humans in view and provides accurate data about their health status.
Optical Meson Scanners
Found in: Engineering and maintenance areas. Used for: Seeing structural layout. Strategy: Wear these when mining, or seeing where structural damage is though walls. Removes all darkness effects, but you still will not see people or objects until you get close.
Description
Used for seeing walls, floors, and stuff through anything.
Strangely ancient technology used to help provide rudimentary eye cover. Enhanced shielding blocks flashes, but isn't strong enough to weld with.
HUDSunglasses
Found in: Security Office Used for: Combines Sunglasses and Security Scanner Strategy: Security starts with these, allow you to see a persons ID level and wanted status along with resistance to flashes. You will also get automated notifications from beepsky and brig cells.
Description
Recommended for all security members. In addition to protection from flashes, it provides nifty icons over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly Security Records management by simply examining your target. You'll also get notified when Beepsky makes an arrest, or when a prisoner is released from the brig.
Welding Goggles
Found in: R&D Lab Used for: Welding without receiving eye damage, without a welding mask! Strategy: Wear it while using a welding tool, or to get by flashers. Wearing the Welding Helmet makes you practically blind. Clicking the Welding Helmet while in hand, will flip it up so it doesn't cover the face
Description
Protects the eyes from welders, approved by the mad scientist association.
Science Goggles
Found in: Chemistry, R&D Lab Used for: Nothing Strategy: Wear them and do science
Description
My eyes! The goggles do nothing!
Blindfold
Found in: Theater Used for: Kinky stuff, blinding people without hurting them. Strategy: Don't wear this if you want to see.
Description
Covers the eyes, preventing sight.
Night Vision Goggles
Found in: Abandoned Satellite, Nuclear Agents. Used for: Seeing people in the dark. Strategy: Wear these when you know a power outage is about to happen.
Description
You can totally see in the dark now!
Prescription Glasses
Found in: Just about anywhere in the Medbay Used for: Fixing eye damage. Strategy: Wear these, wait eyes to heal up.
Description
Made by Nerd. Co.
Backwear
Different kinds of things which go on your back. Used mostly for storing stuff. Note: All of these items are practically the same (code-wise), they just look different.
Backpack
Found in: Dorms lockers, you may spawn with these depending on your preferences Used for: Storing unneeded crap Strategy: You're going to want this. It's used for storing stuff, but, keep in mind that a backpack cannot store everything, such as toolboxes and other backpacks. But can generally store everything else. You also have a limited storage space
Description
You wear this on your back and put items into it. Other backpacks include Leather Satchel, Medical Backpack, Security Backpack and Giggles von Honkerton.
Belts
Belts are a type of containers that can only hold specific items. They are to not be confused with belt slot of character's inventory. Belts that exist in the game are:
Medical Belt
Found in: Medbay Used for: Holding medical items Strategy: Like the Utility Belt, but for holding medical items only. Think of these as your medkit- but on a belt. Can hold: Healthanalyzer, DNA-Injector, Dropper, Beaker, Bottle, Pill, Syringe, Dispensed-beaker, Zippo lighter, Cigarette packet, Pill bottle, Medical box, Penlight.
Found in: Warden's locker, Security Office lockers Used for: Holding security stuff Strategy: Like the utility belt, but for security uses only. Can hold: Flashbang, Handcuffs, Flash, Glasses, Shotgun ammo, Magazines, Donuts
These little devices are issued to every crew member upon arrival on the station. Every job, no matter how insignificant, gets some form of headset. In order to talk to the station with it simply type say ;(your text here).
Different branches of the station get a unique headset with its own private channel. In order to use this channel type in say .h (your text here). And your message will be broadcast to others with the same type of headset. Note that this does not work on the basic model. You can tell the basic model by its black coloring and lack of label.
All headsets are equipped with a standard encryption key used for the common channel. Screwdrivers can be used to remove the encryption keys and use them in a different headset. All department headsets come with two keys. Use your headset in hand to manually enable or disable keys, or change your default channel.
Here is a list of channels and how to access them. Examining your headset also shows you all possible channels. # and . can be used instead of :
Using .h will connect you with your default department's channel.
Other uses:
.b = Binary (For AI and cyborgs)
.a = Alien
.g = Changeling
.i = Intercom
.h = AI Holopad (For AI)
.w = Whisper
.l = Left Hand
.r = Right Hand
.t = Syndicate/Traitor (For when you have a Syndicate encryption key)
Command Staff's Headset
Found in: Captain's Quarters locker, on the Captain's ear. Used for: Normal radio chat as well as all department channels. Strategy: Use this to coordinate all departments.
Research Director's headset: .c - command, .n - research
Chief Medical Officer's headset: .c - command, .m - medical
Engineering Radio Headset
Found in: Engineering lockers, Atmospherics lockers, Engineer's ear, Atmos tech's ear. Used for: Used for engineering channel to report damage and to make sure that somebody has checked the engine recently. Strategy: Use to coordinate repairs.
Description
When the engineers wish to chat like girls. To access the engineering channel, use .e.
Medical/Genetics Radio Headset
Found in: Medbay lockers, Doctor's ear. Used for: Talking to various jobs throughout the medbay via the medical channel. Strategy: Use this to order things from chemistry or inform geneticists of bodies that need cloning.
Description
A headset for the trained staff of the Medbay. To access the medical channel, use .m. Genetics get an extra channel to .n - science.
Supply Radio Headset
Found in: Cargo Bay lockers, Mining Dock lockers. The ears of the QM, Cargo Techs and Miners. Used for: The Quartermaster and his slaves to talk to one another about the supply chain. Strategy: Allows miners and techs to communicate with each other.
Description
A headset used by the QM and his slaves. To access the supply channel, use .u.
Science Radio Headset
Found in: Robotics lockers and R&D Lab lockers. Roboticist's and Scientist's ear. Used for: Communication in the science department. Strategy: Has access to the science channel.
Description
A sciency headset. Like usual. To access the science channel, use .n.
Security Radio Headset
Found in: Security Office lockers and the ears of anyone in the security department. Used for: Coordinating security and requesting arrest orders via the security channel. Strategy: Don't let traitors get their hands on these.
Description
This is used by your elite security force. To access the security channel, use .s.
Standard/Service Radio Headset
Found in: Any civilian's ear, as well as Medbay's patient lockers, Dorms and Locker Room lockers, and any public locker. Used for: Annoying people, screaming for help, letting people know that the singularity is out. Strategy: None.
Description
A standard radio headset. Carries no additional encryption keys. Nothing fancy, except the Bartender, Chef and Botanists all share a .v - service channel.
Earmuffs
Found in: Prison Wing and Engineering Used for: Blocking out sound, Torturing people. Strategy: Pretty much the only defense against loud HONK mechs. This only stops sound from coming in.
Description
Protects your hearing from loud noises, and quiet ones as well.