General items: Difference between revisions

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imported>Deantwo
(Added pictures to tool links. Not totally sure about if the 'say ";radio message"' function work like that.)
imported>Deantwo
(→‎Items: Formatted Flashlight description to be more readable.)
Line 55: Line 55:
  |name = Flashlight
  |name = Flashlight
  |image = Flashlight.png
  |image = Flashlight.png
  |foundin = [[Emergency Toolbox]], , Hacked [[Vendomat]], all over [[Maintenance]]
  |foundin = [[Emergency Toolbox]], Hacked [[Vendomat]], all over [[Maintenance]]
  |usedfor = Lighting up the darkness
  |usedfor = Lighting up the darkness
  |strategy = If you're using one of these, someone probably fucked up the power system
  |strategy = If you're using one of these, someone probably fucked up the power system
  |description = It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will '''SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!''' Can be used to tell if [[monkey|non-human]] [[Xenos|creatures]] are dead or not, with a simple flash of the eyes. Also of note are Lanterns (three spawn in the [[Mining Dock]]), which are brighter than flashlights because Cargonia. Power goes off every round, so real pros just turn these on and leave them everywhere.
  |description = It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a [[safety helmet]] on your head, you will '''SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!'''<br>
Can be used to tell if [[monkey|non-human]] [[Xenos|creatures]] are dead or not, with a simple flash of the eyes.<br>
Power goes off every round, so real pros just turn these on and leave them everywhere.<br>
Also of note are [[File:Lantern.png]] Lanterns (found in [[Mining Dock]]), which are brighter than flashlights because Cargonia.
  }}
  }}



Revision as of 19:55, 16 November 2013

Items

Pen.png
Pen
Found in: In any PDA, Office desks
Used for: Changing your trajectory in space. Writing on paper
Strategy: Aim for the eyes
Description
You can write on paper with a pen, but also on robots and bookshelves. This is essential to the Librarian but not anyone else -- since they take up a whole pocket or backpack slot, most people throw them out immediately or shove them in their PDAs.

Paper.png
Paper
Found in: Paper Tray, Office desks
Used for: Request forms, Résumés
Strategy: Make it look professional! A useful and very over looked feature of paperwork is the [sign] Signature command, as you can't fake someone else's signature
Description
You write on it with a pen. Medical doctors want it for forms, quartermasters want it for forms, even the judges want it for forms. Librarians just want it for erotic literature. If you make a mistake, drip some ethanol on it to clear the sheet. You can ask the Chemists for it.

See also: Guide to paperwork

Cigarettes.png
Cigarettes
Found in: Cigarette machines
Used for: To look cool or have medication through it
Strategy: Light it with a fire source and put it in your face
Description
A roll of tobacco and nicotine. Can be filled with 15 units of any chemical.
A nicer, and much rarer, variation of these is the Cigar.png Cigar. It can hold up to 30 units of any chemical. There are several kinds of cigars, some even more sophisticated than others.

Crayon.png
Crayon
Found in: Art Storage, Crayonboxs
Used for: Used for drawing cultist runes or coloring clothing items
Strategy: Washing a pair of gloves with a crayon will change their color, allowing you to make fake Insulated Gloves.
Description
Comes in 8 colors: red, orange, yellow, green, blue, purple, mime and rainbow.

Flashlight.png
Flashlight
Found in: Emergency Toolbox, Hacked Vendomat, all over Maintenance
Used for: Lighting up the darkness
Strategy: If you're using one of these, someone probably fucked up the power system
Description
It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH!

Can be used to tell if non-human creatures are dead or not, with a simple flash of the eyes.
Power goes off every round, so real pros just turn these on and leave them everywhere.
Also of note are Lantern.png Lanterns (found in Mining Dock), which are brighter than flashlights because Cargonia.

Labler.png
Hand Labeler
Found in: Chemistry, Art Storage, Toxins Lab, Conference Room, Cargo Loading Area
Used for: Used for labeling items for easier recognition
Strategy: Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which
Description
Used to stick a label onto something's name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.

NPA.png
Camera
Found in: Art Storage, Library
Used for: Taking pictures
Strategy: Steal their souls with this! Everyone (that doesn't have a brain) know that cameras steal souls
Description
Can take 10 pictures before having to get a new roll of Film.png film. Pictures can then be attached to news reports created on a newscaster console.

Universal Recorder.png
Universal Recorder
Found in: Detective's Office, Library
Used for: Recording and translating speech
Strategy: Apply it to start recording, apply again to stop.
Description
A device that can record to cassette tapes, and play them. It automatically translates the content in playback.
Can be loaded with a new Tape.png tape after the previous one is full.

Mop.png
Mop
Found in: Custodial Closet
Used for: Used to cleans the floor
Strategy: Fits nicely in a backpack. Dip in the Janitorial Cart to make it wet
Description
The Janitor starts with one.

Cleaner.png
Space Cleaner
Found in: Custodial Closet, Medbay
Used for: A better cleaner than water. Doesn't cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean people's clothing
Strategy: Apply it in your hand to switch it to smaller pressure for conserving the Space Cleaner
Description
Not to be confused with the liquid created in Chemistry. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining 50% Ammonia with 50% Water.

Bucket.png
Bucket
Found in: Custodial Closet, Hydroponics
Used for: They can be used by several different jobs as part of their actual duties
Strategy: Fill with water and splash on the floor and make everyone fall
Description
A bucket holds liquid only, most commonly water. It holds up to 70 units.

Lightreplacer0.png
Light Replacer
Found in: Custodial Closet
Used for: Replacing broken light bulbs or making evil traps for people that can't see in the dark
Strategy: Fill with light bulbs and just start replacing those broken lights
Description
An item which uses magnets to easily replace lights. Perfect for the lazy janitor!

Lightreplacer1.pngCan be emagged to unlock mischievous features.

Light Tube.png
Light Tube
Found in: Custodial Closet, Emergency Storages, Maintenance
Used for: Replacing broken lights
Strategy: Apply it to a new light fixture or an old one if its light is broken
Description
A replacement light tube. Light Bulb.png Bulbs are the lesser used light-source on the station.

Mousetrap.png
Mousetrap
Found in: Custodial Closet
Used for: Used for pest control and Grenade construction
Strategy: Place them in Maintenance... EVERYWHERE!
Description
Click it in your hand to activate it, then drop it on the floor.

Station Bounced Radio.png
Station Bounced Radio
Found in: Emergency Toolbox
Used for: Used for emergency communication, if when the telecommunications goes down
Strategy: If the singularity is lose, it may very likely take out the telecommunications room. Other causes of telecommunications failures could be power lose or sabotage. So have one of these handy or find one quick if when it happen
Description
The station bounced radio will function similarly to standard radio Headset if you put it in your pocket or in your hand; thus you can use the say ";radio message" function as normal without turning on the microphone to broadcast.

Using multiple radios can be done with say ":l message" for left hand and say ":r' message" for right hand depending on the hand used to hold each radio.

Turning on the microphone will pick up all sounds from the surrounding area and broadcast them.

Can be hacked.

Timer.png
Timer
Found in: Primary Tool Storage, Chemistry, Conference Room, Hacked Vendomat
Used for: Used mostly for making bombs and Grenades
Strategy: ?
Description
A timer... it counts down... 3... 2... 1... boom?

Use a Screwdriver tool.png Screwdriver to toggle it between normal and attachment mode.

Prox Sensor.png
Proximity Sensor
Found in: Primary Tool Storage, Robotics, Vendomat
Used for: Used mostly for making bombs/Grenades or robots
Strategy: Screwdriver it, attach it to whatever you want to react to people's presence
Description
This is used to detect people getting close.

Use a Screwdriver tool.png Screwdriver to toggle it between normal and attachment mode.

Signaler.png
Remote Signaling Device
Found in: Primary Tool Storage, Research Division, Vendomat
Used for: Can be attached to Igniters for Grenade construction, bomb construction, and a lot less commonly, wires on doors
Strategy: Can be attached to wires on all anything with a panel and work like a remote Multitool. If used right, two of these can be used in place of an Multitool
Description
Sends a pulse when it receives a signal with the right code and frequency.

Can be attached to a Proximity Sensor to make a simple alarm system.
Use a Screwdriver tool.png Screwdriver to toggle it between sending and receiving/attaching mode.

Igniter.png
Igniter
Found in: Primary Tool Storage, Chemistry, Vendomat
Used for: Used mostly for starting fires and making bombs/Grenades
Strategy: ?
Description
Use a Screwdriver tool.png Screwdriver to toggle it between normal and attachment mode.

Voice Analyzer.png
Voice Analyzer
Found in: Hacked Vendomat
Used for: Password controlled doors, and Grenade construction
Strategy: Click it to configure trigger word and then attach to nuclear device door bolt wire
Description
A small electronic device able to record a voice sample, and send a signal when that sample is repeated.

Use a Screwdriver tool.png Screwdriver to toggle it between normal and attachment mode.

Infared.png
Infrared Emitter
Found in: ?
Used for: Grenade construction
Strategy: ?
Description
Emits a visible or invisible beam and is triggered when the beam is interrupted.
Use a Screwdriver tool.png Screwdriver to toggle it between normal and attachment mode.

Grenade Casing.png
Grenade Casing
Found in: Chemistry, Made from 1 Metal
Used for: Grenade construction
Strategy: Attach a (trigger)-Igniter Assembly and insert payload
Description
Can hold two Bottles or Beakers.

See the Grenade page for more details.

Containers

BlueToolbox.png
Mechanical Toolbox
Found in: Engineering, Primary Tool Storage and many places around the station including tool storage and the locker room
Used for: Contains tools which are needed whenever you want to construct or deconstruct something
Strategy: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
Contents Description
Screwdriver tool.png Wrench.png Welder.png
Crowbar.png Analyzer.png Wirecutters.png
This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make.

Ytoolbox.png
Electrical Toolbox
Found in: Engineering, Primary Tool Storage, Tech storage
Used for: Contains tools which you'll need when fixing or breaking electrical equipment
Strategy: The electrical toolbox is good to have when traitoring. Although you'll likely also need a weldingtool and multitool to be an effective traitor
Contents Description
Screwdriver tool.png Wirecutters.png T-ray.gif Crowbar.png CableCoils.png CableCoils.png CableCoils.png The electrical toolbox's contents are intended to help fix (and break) electrical equipment. Insulated gloves are a must when dealing with electricity though.

Yellow toolboxes have a small chance of containing a pair of insulated gloves.

Redtoolbox.png
Emergency Toolbox
Found in: emergency lockers and storage areas
Used for: Contains tools which are useful in emergencies
Strategy: It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar
Contents Description
Flashlight.png Station Bounced Radio.png MiniFE.png Crowbar.png The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a radio and a fire extinguisher. All of which are very useful not only when emergencies hit but also when trying to cause an emergency.

Be quick in getting one as they tend to get looted quickly if you wait until an emergency strikes.

Box.png
Box
Found in: Cargo Loading Area, Atmospherics Office, Everyone start out with an internals box
Used for: The box is a container that can hold seven items and be stored inside of a backpack
Strategy: Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee weapon
Description
Can be folded flat for cardboard by clicking it in your hand when it's empty. It can only hold tiny items. Everyone start with one because it contains a breath mask and an oxygen tank, it is commonly referred to as your internals box.

Boxes can come in many forms, some can only have specific items in them. Box.pngLightBox.pngImplantbox.pngHandcuffsbox.pngSrybox.pngFlashbangbox.png
A Crayonbox.png Crayonbox holds Crayons.

Briefcase.png
Briefcase
Found in: Law Office
Used for: A briefcase is a bulky item that can hold up to seven tiny items
Strategy: Stuff it with whatever and carry it around
Description
By default it is filled with one pen and six sheets of paper. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The lawyer and detective get one.


Backpack.png
Clothing Backwear Items with Additional Storage Capabilities
Clothing Backwear Items with Additional Storage Capabilities


Utilitybelt.png
Clothing Belt Items with Additional Storage Capabilities
Clothing Belt Items with Additional Storage Capabilities

Equipment

PaperTray.png
Paper Tray
Found in: Office desks
Used for: Supplies you with all your paper needs
Strategy: Take Paper and set your paper-cutting master plans in motion
Description
Paper Paper Paper. Click it to take a piece of paper, drag it to your sprite to pick the whole thing up.

Janitorial Cart.png
Janitorial Cart
Found in: Custodial Closet
Used for: Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around
Strategy: If you're the Janitor, fill this with your stuff and drag it around while feeling lightweight
Description
This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.

Wallradio.png
Intercom
Found in: One is found in every room
Used for: The same as headsets and Station Bounced Radios, but mostly only if when you don't have access to either of those
Strategy: When a crewman's headset is lost or comms are down and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large
Description
Intercom wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use :i to operate these hands-free.

WaterTank.png
Water Tank
Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Custodial Closet, Xenobiology
Used for: Used to fill something with water
Strategy: Use a container (syringe, beaker, bottle, bucket) on it to get water. Right-click to set transfer amount for faster action
Description
Has 1000 units of water at start.


FuelTank.png
Fuel Tank
Found in: Primary Tool Storage, Auxiliary Tool Storage, Emergency Storage, Maintenance, Engineering, Atmospherics, Mining Station, Mining Dock
Used for: Refill welding tools with this
Strategy: DO NOT use a lit welder on this
Description
Starts with 1000 units of fuel.

GrayCrate.png
Supply Crate
Supply Crate

Furniture

Chair.png
Chair
Found in: Everywhere
Used for: Chairs are for sitting down and making the place look nice
Strategy: The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
Description
A not-so-comfy chair. A simpler version of this is the Stool.pngstool.

Table.png
Table
Found in: Everywhere
Used for: Tables are used to hold objects on
Strategy: Put your stuff on it, but don't put your feet on it
Description
They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)

Reinforced version: R-table.png Wooden: Woodtable.png

Rack.png
Rack
Found in: Armory, Engineering, Atmospherics, E.V.A., Mining Outpost and a few other places
Used for: Used for equipment storage in the station
Strategy: Place things on it for show
Description
Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Locker.png
Locker
Found in: Nearly everywhere
Used for: Storing everything but the biggest things
Strategy: Open, fill with stuff, close, lock
Description
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Emergencylocker.pngJumpsuitlocker.pngMedicallocker.pngL2locker.pngL3locker.pngL4locker.png

Bed.png
Bed
Found in: Dormitory, Prison Wing, Brig, Medbay, Mining Outpost and a few other places
Used for: Sleeping on or buckling people to stay in place
Strategy: Go on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
Description
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable Roller Bed.png Roller Bed.