Found in: In any PDA, Office desks Used for: Changing your trajectory in space. Writing on paper Strategy: Aim for the eyes
Description
You can write on paper with a pen, but also on robots and bookshelves. This is essential to the Librarian but not anyone else -- since they take up a whole pocket or backpack slot, most people throw them out immediately or shove them in their PDAs.
Paper
Found in: Paper Tray, Office desks Used for:Request forms, Résumés Strategy: Make it look professional! A useful and very over looked feature of paperwork is the [sign] Signature command, as you can't fake someone else's signature
Found in: Chemistry, Art Storage, Toxins Lab, Conference Room, Cargo Loading Area Used for: Used for labeling items for easier recognition Strategy: Useful for when making multiply kinds of grenades or bottles and wanting to keep track of which is which
Description
Used to stick a label onto something's name. E.g., Cuban Pete (HONK). Can not be used on people. Can be turned on/off by clicking it in your hand.
Camera
Found in: Art Storage, Library Used for: Taking pictures Strategy: Steal their souls with this! Everyone (that doesn't have a brain) know that cameras steal souls
Description
Can take 10 pictures before having to get a new roll of film. Pictures can then be attached to news reports created on a newscaster console.
Universal Recorder
Found in: Detective's Office, Library Used for: Recording and translating speech Strategy: Apply it to start recording, apply again to stop.
Description
A device that can record to cassette tapes, and play them. It automatically translates the content in playback. Can be loaded with a new tape after the previous one is full.
Found in: Emergency Toolbox, , Hacked Vendomat, all over Maintenance Used for: Lighting up the darkness Strategy: If you're using one of these, someone probably fucked up the power system
Description
It sheds light when you click on it, even if it's on your belt or in your pocket. The light sources stack to create brighter light sources, so if you have a flashlight in your belt, a flashlight in both pockets, and a flashlight in each hand, along with a safety helmet on your head, you will SHINE LIKE THE SUN, LEAVING EVERY DARK CORNER EXPOSED TO TRUTH! Can be used to tell if non-humancreatures are dead or not, with a simple flash of the eyes. Also of note are Lanterns (three spawn in the Mining Dock), which are brighter than flashlights because Cargonia. Power goes off every round, so real pros just turn these on and leave them everywhere.
Mop
Found in: Custodial Closet Used for: Used to cleans the floor Strategy: Fits nicely in a backpack. Dip in the Janitorial Cart to make it wet
Found in: Custodial Closet, Medbay Used for: A better cleaner than water. Doesn't cause people to slip. Spray to clean up to three tiles or to remove a cobweb. Can also be used to clean people's clothing Strategy: Apply it in your hand to switch it to smaller pressure for conserving the Space Cleaner
Description
Not to be confused with the liquid created in Chemistry. This is in the end just a spray bottle, and can be filled with anything. You can make more by combining 50% Ammonia with 50% Water.
Bucket
Found in: Custodial Closet, Hydroponics Used for: They can be used by severaldifferentjobs as part of their actual duties Strategy: Fill with water and splash on the floor and make everyone fall
Description
A bucket holds liquid only, most commonly water. It holds up to 70 units.
Light Replacer
Found in: Custodial Closet Used for: Replacing broken light bulbs or making evil traps for people that can't see in the dark Strategy: Fill with light bulbs and just start replacing those broken lights
Description
An item which uses magnets to easily replace lights. Perfect for the lazy janitor!
Click it in your hand to activate it, then drop it on the floor.
Station Bounced Radio
Found in: Emergency Toolbox Used for: Used for emergency communication, if when the telecommunications goes down Strategy: If the singularity is lose, it may very likely take out the telecommunications room. Other causes of telecommunications failures could be power lose or sabotage. So have one of these handy or find one quick if when it happen
Description
The station bounced radio will function similarly to standard radio Headset if you put it in your pocket or in your hand; thus you can use the "say ;radio message" function as normal without turning on the microphone to broadcast. Use :l (Left Hand) and :r (Right Hand) depending on the hand used to hold the radio.
It is very simple: click it, set the station, and turn on the speaker to talk. It will pick up any sounds from surrounding areas.
Use a Screwdriver to toggle it between normal and attachment mode.
Proximity Sensor
Found in: Primary Tool Storage, Robotics, Vendomat Used for: Used mostly for making bombs/Grenades or robots Strategy: Screwdriver it, attach it to whatever you want to react to people's presence
Description
This is used to detect people getting close.
Use a Screwdriver to toggle it between normal and attachment mode.
Remote Signaling Device
Found in: Primary Tool Storage, Research Division, Vendomat Used for: Can be attached to Igniters for Grenade construction and, a lot less commonly, wires on doors Strategy: Can be attached to wires on all anything with a panel and work like a remote Multitool. If used right, two of these can be used in place of an Multitool
Description
Sends a pulse when it receives a signal with the right code and frequency.
Can be attached to a Proximity Sensor to make a simple alarm system.
Use a Screwdriver to toggle it between sending and receiving/attaching mode.
Use a Screwdriver to toggle it between normal and attachment mode.
Voice Analyzer
Found in: Hacked Vendomat Used for: Password controlled doors, and Grenade construction Strategy: ?
Description
A small electronic device able to record a voice sample, and send a signal when that sample is repeated. Use a Screwdriver to toggle it between normal and attachment mode.
Infrared Emitter
Found in: ? Used for:Grenade construction Strategy: ?
Description
Emits a visible or invisible beam and is triggered when the beam is interrupted. Use a Screwdriver to toggle it between normal and attachment mode.
Containers
Mechanical Toolbox
Found in: Engineering, Primary Tool Storage and many places around the station including tool storage and the locker room Used for: Contains tools which are needed whenever you want to construct or deconstruct something Strategy: It is very heavy, useful for the beating up of people. Contains the tools all engineers need to have
Contents
Description
This toolbox contains many tools needed in the day to day lives of engineers and traitors alike. If you want a reliable way to break into an area, then this toolbox has just about all the tools you'll need. If your job is to repair damage, the tools will be needed when you'll have to fix the inevitable mistakes you'll make.
Electrical Toolbox
Found in: Engineering, Primary Tool Storage, Tech storage Used for: Contains tools which you'll need when fixing or breaking electrical equipment Strategy: The electrical toolbox is good to have when traitoring. Although you'll likely also need a weldingtool and multitool to be an effective traitor
Contents
Description
The electrical toolbox's contents are intended to help fix (and break) electrical equipment. Insulated gloves are a must when dealing with electricity though.
Yellow toolboxes have a small chance of containing a pair of insulated gloves.
Emergency Toolbox
Found in: emergency lockers and storage areas Used for: Contains tools which are useful in emergencies Strategy: It is very heavy, useful for the beating up of people. Contains a flashlight which is very useful as well as a crowbar
Contents
Description
The toolbox contains a flashlight (50% chance of a flashlight, or a flare), a crowbar, a radio and a fire extinguisher. All of which are very useful not only when emergencies hit but also when trying to cause an emergency.
Be quick in getting one as they tend to get looted quickly if you wait until an emergency strikes.
Box
Found in: Cargo Loading Area, Atmospherics Office, Everyone start out with an internals box Used for: The box is a container that can hold seven items and be stored inside of a backpack Strategy: Commonly used as a place to store syndicate items as Security will often neglect to search them. It is a terrible melee weapon
Description
Can be folded flat for cardboard by clicking it in your hand when it's empty. It can only hold tiny items. Everyone start with one because it contains a breath mask and an oxygen tank, it is commonly referred to as your internals box.
Boxes can come in many forms, some can only have specific items in them.
Crayonbox
Found in: Art Storage Used for: Used for holding Crayons Strategy: Pick your favorite color and try and stay inside the lines
Description
A box containing many Crayons of different colors.
Briefcase
Found in: Law Office Used for: A briefcase is a bulky item that can hold up to seven tiny items Strategy: Stuff it with whatever and carry it around
Description
By default it is filled with one pen and six sheets of paper. They are very sturdy, so make a decent weapon (blurs vision when it hits heads). The lawyer and detective get one.
Found in: Office desks Used for: Supplies you with all your paper needs Strategy: Take Paper and set your paper-cutting master plans in motion
Description
Paper Paper Paper. Click it to take a piece of paper, drag it to your sprite to pick the whole thing up.
Janitorial Cart
Found in: Custodial Closet Used for: Wetting the Mop and transporting the Garbage Bag, Mop, Space Cleaner, Light Replacer and Signs around Strategy: If you're the Janitor, fill this with your stuff and drag it around while feeling lightweight
Description
This is the alpha and omega of sanitation. The container inside can be filled with Space Cleaner instead of plain water.
Intercom
Found in: One is found in every room Used for: The same as headsets and Station Bounced Radios, but mostly only if when you don't have access to either of those Strategy: When a crewman's headset is lost or comms are down and a Station Bounced Radio is nowhere to be found, wall radios are essential to talking with the station at large
Description
Intercom wall radios are an immobile version of headset radios with the same number of frequencies and functions. The AI can use them to publicly broadcast a clandestine conversation or use it to discreetly spy on the talk around the station themselves. Use :i to operate these hands-free.
Found in: Everywhere Used for: Chairs are for sitting down and making the place look nice Strategy: The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
Description
A not-so-comfy chair. A simpler version of this is the stool.
Table
Found in: Everywhere Used for: Tables are used to hold objects on Strategy: Put your stuff on it, but don't put your feet on it
Description
They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)
Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.
Locker
Found in: Nearly everywhere Used for: Storing everything but the biggest things Strategy: Open, fill with stuff, close, lock
Description
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.
If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.
Bed
Found in: Dormitory, Prison Wing, Brig, Medbay, Mining Outpost and a few other places Used for: Sleeping on or buckling people to stay in place Strategy: Go on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
Description
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable Roller Bed.