Guides
Revision as of 18:34, 29 March 2019 by Identification (talk | contribs) (removes link to silicon policy cause its just a link to the rulez)
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
Medical Guides
Guides for keeping the crew alive.
- Guide to Medicine
- Guide to Chemistry
- Chemical Recipes
- Guide to Grenade Construction
- Guide to Genetics
- Guide to Diseases
- Guide to Surgery
Engineering Guides
Guides for constructing, repairing and keeping the station hospitable.
Science Guides
Guides on how to SCIENCE!
- Guide to Research and Development
- Guide to Robotics
- Guide to Toxins
- File:Baby slime.gif Guide to Xenobiology
- Guide to Telescience
- Guide to Nanites
Security Guides
These guides will help you keep peace on the station.
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
- File:Syndicateforce.png How to be a No Good Dirty Traitor
- Guide to Hacking
- Guide to Combat
- File:Syndicate uplink.png Syndicate Items
- Guide to Illicit Access
- Guide to Revolution
- Guide to Gang Wars
- Blood Cults for the Uninitiated
- Clock Cults for the Unenlightened
- File:Nuke.gif Top Secret: Nuclear Operative's Field Guide
- Guide to Malfunction
- How to Play an Alien
Development and Contribution Guides
Guides to help you improve the game, wiki and such.
Other Guides
These guides didn't fit into any other category.
- Guide to AI Modules
- Guide to Awesome Miscellaneous Stuff
- Creatures (Player controlled beings)
- Critters (Game controlled beings)
- File:Medilizard.png Guide to Races
- Guide to Food and Drinks
- Guide to Hydroponics
- Guide to Playing Music
- Random Events
- List of Supply Crates
- Makeshift Weapons
While you're here, be sure to check out the category page as it may contain some things that aren't listed here.