Engineering items

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Revision as of 22:57, 4 May 2020 by Jay Bae (talk | contribs) (→‎Engineering Gear: : Fixed "Welding Hard Hat" link. (it has the tiny blue link to the right, if you can fix the code to not have that, cheers))
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Items

CableCoils.png
Cable Coil
Found in: Nearly everywhere
Used for: Laying electrical wires, building things that use electricity
Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Comes in many fun colors. Can be laid down on the plating to distribute electrical power, read the guide to wiring to see how. Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.

By right clicking, you can turn the wires into Cablecuffs.png ghetto restraints to tie someone down, but only takes 30 seconds to get out of.

Powercell.png
Power Cell
Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics, inside APCs, inside Space Heaters
Used for: Building things that use electricity
Strategy: Used to power APCs, cyborgs and various electrical equipment.
Description
Can be recharged in a Cellcharger.png Cell Charger.
Comes in four varieties:
  • Powercell.png Standard (1 MJ)
  • Power cell.png High-Capacity (10 MJ)
  • Supercell.png Super-Capacity (20 MJ)
  • Hypercell.png Hyper-Capacity (30 MJ)
  • Bluespacecell.png Bluespace (40 MJ)

Airlock scanner.png
Access Scanner
Found in: Autolathe
Used for: Checking the access requirements on airlocks
Strategy: Before replacing an airlock, check exactly what access it had before.
Description
A tool used to identify the access requirements of various machinery. Only works on airlocks that have previously used their ID scan.

Tools

Crowbar.png
Crowbar
Found in: Nearly everywhere
Used for: Opening airlocks, breaking things.
Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise it's just for breaking things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

Screwdriver tool.png
Screwdriver
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Construction and deconstruction
Strategy: Almost every machine requires a screwdriver to build it or take it apart.
Description
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

Wirecutters.png
Wirecutters
Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics
Used for: Removing wires
Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Description
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to deconstruct grilles instantly.

Wrench.png
Wrench
Found in: Nearly everywhere
Used for: Deconstruction, attaching bolts
Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

Welder.png
Welding Tool
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.

You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.

Multitool.png
Multitool
Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics
Used for: Hacking
Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Description
Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

Analyzer.png
Analyzer
Found in: Toolboxes
Used for: Scanning the air
Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, and will prove invaluable in the case of a anomaly.

Otherwise, made practically worthless by the PDA Air Scanner.

File:Tricorder.png
Tricorder
Found in: Chief Engineer's Toolbelt, or be researched
Used for: Scanning the air, Hacking
Strategy: A mix of the Multitool and the Analzyer.
Description
A multifunction handheld device useful for data sensing, analysis, and recording.

T-ray.gif
T-ray Scanner
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Seeing under floor tiles
Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Description
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes, as well as make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

Airlock Painter.png
Airlock Painter
Found in: Engineering
Used for: Painting airlocks
Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Emergency welding tool.png
Emergency Welding Tool
Found in: Emergency toolboxes through the station
Used for: Same as a regular welding tool
Strategy: Welding stuff
Description
Functions identically to a normal welding tool, but only has 10 units of fuel.

Engineering Gear

HardHat.png
Hard Hat
Hard Hat


Weldinghardhat.png
Welding Hard Hat
Welding Hard Hat


WeldingHelmet.png
Welding Helmet
Welding Helmet


MGlasses.png
Optical Meson Scanner
Optical Meson Scanner


EngiScanners.png
Engineering Scanner Goggles
Engineering Scanner Goggles


Hazard.png
Hazard Vest
Hazard Vest


IGloves.png
Insulated Gloves
Insulated Gloves


Utilitybelt.png
Tool Belt
Tool Belt


RigHelmet.png
Hardsuit Helmet
Hardsuit Helmet


RIG.png
Hardsuit
Hardsuit

Equipment

Engivend.png
Engi-Vend
Found in: Engineering
Used for: Supplying yourself with electronics and engineering equipment
Strategy: Get a loaded RCD from here.
Description
Spare tool vending.

SMES Charging.gif
SMES
Superconducting Magnetic Energy Storage
Found in: Engineering, Solars, AI Core, Mining Station, Telecommunications
Used for: Storing and distributing power
Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.

Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.

APC2.gif
APC
Area Power Controller
Found in: Every room with power
Used for: Controlling the power for a sector on the station.
Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description
Actions available on the APC:
  • Main Breaker: On/Off - Toggles power to the room
  • Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
  • Lighting: Auto/On/Off - Toggles power to lighting in the area.
  • Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
  • Cover Lock: Engaged/Disengaged - Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order:
<30 % = Equipment off, <15% = Lighting and Environment off.


Replacing the APC's Battery:

To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Id regular.png Swipe ID with power equipment access to unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Crowbar.png Use a crowbar on the APC to open the cover.
  4. Hud-hands.gif Take the battery out with a free hand.
  5. Power cell.png place in the new battery.
  6. Crowbar.png Close the cover again with your crowbar.
  7. Re-engage the cover lock.
  8. Id regular.png Swipe ID to secure the interface.

Guide to building an APC.

Guide to hacking an APC.

Cellcharger.png
Cell Charger
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics
Used for: Recharging power cells
Strategy: Place power cells into these to charge them up
Description
These will drain power directly from the room's APC2.gif APC unit to recharge Powercell.png Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a wrench.

Pacman.png
P.A.C.M.A.N.-Type Portable Generator
Found in: Engineering Power Storage
Used for: Portable backup generator
Strategy: Mostly used to jump start the Engine
Description
Needs solid plasma as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a P.A.C.M.A.N.-Type Portable Generator.

Superpacman.png
S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
Found in: R&D
Used for: Portable backup generator
Strategy: If you really need to use that uranium for power.
Description
Needs uranium as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator.

Mrspacman.png
M.R.S.P.A.C.M.A.N.-Type Portable Generator
Found in: R&D
Used for: Portable backup generator
Strategy: Because diamonds are not manly.
Description
Needs diamonds as fuel and be secured on an exposed knotted wire to generate power. Can be secured and unsecured using a wrench.

Guide to building a M.R.S.P.A.C.M.A.N.-Type Portable Generator.

Emitter On.gif
Emitter
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: To power up the shields containing the Singularity
Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description
A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.

Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)

Field Generator.gif
Field Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Containing the singularity or other dangerous things
Strategy: Point an Emitter at it and turn them both on
Description
A large thermal battery that projects a high amount of energy when powered.

Gravitational Singularity Generator.png
Gravitational Singularity Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Creating a Singularity
Strategy: Place in front of a Particle Accelerator
Description
An odd device which produces a Gravitational Singularity when set up.

Tesla gen.gif
Energy Ball Generator
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Creating a Tesla
Strategy: Place in front of a Particle Accelerator
Description
A device that starts up a Tesla Ball when placed in front of a Particle Accelerator.

NewPA.png
Particle Accelerator
Found in: Engine, parts can be ordered from Cargo
Used for: Creating and maintaining a Singularity
Strategy: Set a Gravitational Singularity Generator in front of it and turn it on
Description
Guide to Setting Up the Particle Accelerator

Guide to hacking the Particle Accelerator.

Radiation Collector.gif
Radiation Collector
Found in: Engine, more can be ordered from Cargo or created from engineering's Circuit Imprinter
Used for: Creating energy from radiation.
Strategy: Place anywhere where radiation is present.
Description
Will create energy loaded with a Plasma tank.png Plasma Tank (filled with Plasma Gas) and near an active Singularity or Supermatter.

Tesla coil.gif
Tesla Coil
Found in: Engine, more can be ordered from Cargo or created from engineering's Circuit Imprinter
Used for: Creating energy from Tesla shocks.
Strategy: Place around the Tesla containment field.
Description
A device that harnesses the power from a Tesla Ball.

Grounding rod.gif
Grounding Rod
Found in: Engine, more can be ordered from Cargo or created from engineering's Circuit Imprinter
Used for: Keeping the shocks of a Tesla ball contained.
Strategy: Place around the Tesla containment field.
Description
Keeps the Tesla from reaching too far and shocking nearby machinery.

Anti-Breach Shielding Projector.png
Anti-Breach Shielding Projector
Found in: Engineering Secure Storage, Engine, more can be ordered from Cargo
Used for: Used to seal minor hull breaches
Strategy: Wrench it in place near a hull breach and turn it on
Description
An energy shield used to contain hull breaches. All space tiles within a 4 square radius will be blocked off with a shield.

Emergency Energy Shields.png
Shield Generator
Found in: Teleporter, Xenobiology, more can be ordered from Cargo
Used for: To seal in/out aliens and such
Strategy: Wrench it in place
Description
Creates a barrier between two Shield Generators.

Gravity Generator.png
Gravity Generator
Found in: Gravity Generator Room
Used for: Creating gravity to the station
Strategy: If broken, fix it with a screwdriver, welding tool, 10 units of plasteel and then a wrench.
Description
Provides sweet sweet gravity when enabled. Provides sweet sweet anger when not. When powered, and toggled on, it will charge until 100%, which will then enable the gravity. If it isn't powered, via the APC on the environment channel, or it is toggled off then it will discharge until it hits 0%; which will then disable the gravity. While charging/discharging, the generator will emit a lot of radiation so make sure you wear a radiation suit.

Compressor.gif
Turbine.gif
Gas Turbine Generator and Compressor
Found in: MetaStation
Used for: Creating power through a contained small fire
Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
Description
See here how to construct a Gas Turbine Generator.

Thermo-Electric Generator.png
Thermo-Electric Generator
Found in: MiniStation
Used for: Creating power through a contained huge inferno
Strategy: See below.
Description
See here how to set it up.

Powersink.png
Energy Harvesting Module
Found in: Chief Engineer's locker
Used for: Turning power into cash.
Strategy: Place it onto a wire node.
Description
A Device which upon connection to a node, will harvest the energy and send it to engineerless stations in return for credits, derived from a syndicate powersink model.