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|quote = "What's this lantern thi-" "QVR, URNGUR'A!!" | |quote = "What's this lantern thi-" "QVR, URNGUR'A!!" | ||
}} | }} | ||
Although Nar | '''Gamemode in rotation''' | ||
Although Nar'sie is powerful in her own right, she has a mortal enemy: Ratvar, imprisoned ages ago in a conflict and endlessly seeking out freedom. Trapped in a place that none can enter or leave, Ratvar has enlisted the aid of (unwilling) servants such as yourself to free him. | |||
If you're one of these servants and you have no idea what to do, you've come to the right place. | If you're one of these servants and you have no idea what to do, you've come to the right place. | ||
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By middle-clicking, the Eminence can issue cult-wide commands that play a special sound and create a visible marker. This includes "Rally", "Regroup", "Avoid", and "Reinforce." It can also issue unique goal commands by middle-clicking itself, which provide an overarching directive. This includes "Defend the Ark", "Advance", "Retreat", "Generate Power", and "Build Defenses." | By middle-clicking, the Eminence can issue cult-wide commands that play a special sound and create a visible marker. This includes "Rally", "Regroup", "Avoid", and "Reinforce." It can also issue unique goal commands by middle-clicking itself, which provide an overarching directive. This includes "Defend the Ark", "Advance", "Retreat", "Generate Power", and "Build Defenses." | ||
It is also able to break lights on the station at will, as well as control the functions of any cogged APC. | |||
Finally, once per round, the Eminence can activate a mass recall. After a ten-second windup, coupled with a sound that all crew (servant or not) can hear, every living servant will be pulled directly to the Ark chamber. | Finally, once per round, the Eminence can activate a mass recall. After a ten-second windup, coupled with a sound that all crew (servant or not) can hear, every living servant will be pulled directly to the Ark chamber. | ||
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|Creates a sigil of submission beneath you. It is glowing and obvious, so if on the station, make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target. | |Creates a sigil of submission beneath you. It is glowing and obvious, so if on the station, make sure to hide it or not place it until you're ready; it's a dead giveaway! When a non-servant is held over this sigil for eight seconds while another servant is nearby (this is important - it will not work otherwise), they will be converted into a servant if they're an eligible target. | ||
<br> | <br> | ||
Like all sigils, it can be destroyed by clicking on it with | Like all sigils, it can be destroyed by clicking on it with combat mode on, which you may use to hide your tracks. | ||
|6 seconds | |6 seconds | ||
|1 | |1 | ||
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|Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded. | |Creates a sigil of transgression below you. It's nearly invisible, and when a non-servant crosses it, they will be stunned for around ten seconds and blinded. | ||
<br> | <br> | ||
Like all sigils, it can be destroyed by clicking on it with | Like all sigils, it can be destroyed by clicking on it with combat mode on. | ||
|5 seconds | |5 seconds | ||
|1 | |1 | ||
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|- | |- | ||
|} | |} | ||
===Application Scripture=== | ===Application Scripture=== | ||
Below is a list of all Application scripture. Application scriptures require the cult to have '''40 MJ''' of power or a single conversion to unlock. | Below is a list of all Application scripture. Application scriptures require the cult to have '''40 MJ''' of power or a single conversion to unlock. | ||
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Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health. | Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health. | ||
All structures can be unsecured from the floor with a wrench.<br> | All structures can be unsecured from the floor with a wrench; floors can be removed after prying at it with a crowbar for several seconds (though this would only typically be done by crew on station).<br> | ||
This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps. | This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps. | ||
{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | {| class="wikitable" border="3" cellspacing="0" cellpadding="5" | ||
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|A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br> | |A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br> | ||
Replica fabricators can swap between these and clockwork walls at a power cost.<br> | Replica fabricators can swap between these and clockwork walls at a power cost.<br> | ||
|Servants standing on clockwork floors heal 3 toxin damage per second. | |Servants standing on clockwork floors heal 3 toxin damage per second. If located on station, cultists will teleport to them much more rapidly than other tile types. | ||
|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" |
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