Jobs

Revision as of 15:24, 23 January 2016 by Timegreen (talk | contribs)

Your job is your role. Your access and equipment depend on your job. Everyone's job is important. Even the clown has a role: to get robusted five minutes into the shift.


Heads of Staff

You are the head of the station. The crew are the arms and legs. You will die.

COMMAND

Difficulty

 

Captain

You are basically in command of the station and can make any decisions needed to keep it running.

Impossible

 

Head of Personnel

Hand out jobs or extra access if deemed necessary. Civilian departments like supply or the service department are under your control. Close your shutters, dump your PDA, and vanish like a ghost.

Hard

 

Head of Security

Coordinate with your security officers and make most security-related decisions. Carry the armoury in your bag. Have a raging ego because you have strong armour. Don't pick this job if you can't handle a lot of admins stress.

Very Hard

 

Chief Engineer

HORDE THE HARDSUITS, KILL POLY AND NOT KNOW HOW TO WORK ATMOSPHERICS Organize your henchmen and ensure they stay on task. Optimize engineering and atmospherics as you see fit. Demote incompetent engineers so they don't blow shit up. Be the only competent head. Ensure no one takes your precious materials. Kick the HoS out.

Hard

 

Research Director

Command your science staff so not everyone works on the same thing. Take care of material stock.

Hard

 

Chief Medical Officer

You are just a person who happens to have all access around medbay. Nobody really cares about you apart from your hypospray.

Easy to Suicidal

Security

The muscle of the station. Keep those viruses in check with your blue laser gun. You will die.

SECURITY

Difficulty

 

Security Officer

Catch criminals and lock them up in the brig. Mend your war-torn limbs with donuts, lots and lots of donuts.

Hard

 

Warden

Look after the brig when the HoS is gone. Keep all arrests up to date.

Hard

 

Detective

You have the equipment to carefully investigate crime scenes and identify possible criminals.

Hard

Engineering

Prevent certain people from blowing up the station. Get mad when people complain about your work speed.

ENGINEERING and ATMOSPHERICS

Difficulty

 

Station Engineer

Set up the singularity and fix broken parts of the station.

Medium

 

Atmospheric Technician

Make sure air flows smoothly. Connect those oxygen canisters. Massively fuck-up and fill disto with plasma.

Medium

Medical

Work together as a team to keep everyone alive and healthy.

MEDICAL

Difficulty

 

Medical Doctor

Fix up hurt crewmembers or perform surgery on those who need it. There is nothing wrong with an occasional sex-change.

Easy

 

Chemist

Make all sorts of chemicals that can benefit the station ranging from healing meds to hull breach fixer grenades.

Medium

 

Geneticist

Research the humanoid genes by injecting yourself with unknown structural enzymes over and over. You are also supposed to clone people.

Hard

 

Virologist

Make new beneficial harmful diseases and cure ignore existing ones.

Easy

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Mining Medic

name=Mining Medic| img=Mining_Medic.png| category=Medical Staff| access=Cargo Office, Mining Airlock, Mining Shuttle, Mining Station East, Mining Station West| difficulty=Easy| age=None| supervisors = Chief Medical Officer| duties=It's your job to look after the health and safety of the miners.| guides=* Guide to Medicine

Unknown duties, click here to add it!}}

name=Mining Medic| img=Mining_Medic.png| category=Medical Staff| access=Cargo Office, Mining Airlock, Mining Shuttle, Mining Station East, Mining Station West| difficulty=Easy| age=None| supervisors = Chief Medical Officer| duties=It's your job to look after the health and safety of the miners.| guides=* Guide to Medicine

Unknown difficulty}}

 

Paramedic

Find injured people and heal them, find dead people and bring them to cloning, or use a defibrillator. Revive if possible

Easy

Research and Development

Worship the all powerful world of science! Be feared by the rest of the crew with your advanced technology.

SCIENCE

Difficulty

 

Scientist

You get to pick duties in the research & development, telescience, xenobiology or toxins fields of science. Each of which you will eventually inevitably die in (for SCIENCE!).

Easy

 

Roboticist

You turn people into cyborgs, make mechas for departments when they request it, and make floor bots that are named such that people will look twice, and never appreciate.

Medium


Supply

Maintain a steady supply of materials to the station. Get killed amazing stuff when CentComm sends you suspicious packages.

SUPPLY

Difficulty

 

Quartermaster

Command your cargo technicans slaves to move those crates. Order weapons crates. Cry when you can't open them.

Medium

 

Cargo Technician

Move crates. Order stuff for the crew. Get bossed around by the Quartermaster. Break into engineering secure storage for those sweet, sweet emitters.

Easy

 

Shaft Miner

Mine ores for science. Discover artifacts. Get brutally murdered by a Goliath within 5 minutes of round start.

Medium

Service

Remember, the customer is always right!

SERVICE

Difficulty

 

Bartender

Serve drinks to the crew. Stop bar fights. Get drunk and shoot the hop.

Easy

 

Botanist

Make useful plants to either heal people or help the chef. Or make Ambrosia Deus every single time and kill the station from toxin poisoning.

Medium

 

Chef

Make food for the crew. Have bloodfeuds with the waiters. Do ghetto surgery on people to extract those sweet, sweet appendixes. Replace surgery entirely.

Easy

 

Janitor

Clean up the stations numerous blood spills and throw ups, "forget" to use wet floor signs and get lynched by the crew.

Hard

 

Clerk

Sell the things in your gift shop to the crew, steal supplies from every department to make them completely useless.

Easy

 

Chaplain

Spread your great religion to the crew, turn people into shades with your soul stone. Whack people over the head with your bible until they are healed/dumbasses.

Easy

Civilian

Be the guys nobody really cares about. Go on a murderous rampage because of this.

CIVILIANS

Difficulty

 

Assistant

Steal everything not bolted down, deconstruct everything that is. Get arrested for stealing claim that they are gifts for your "Assistance". Beg HoP for full access

Easy

 

Clown

Slip the mime within 5 seconds of round start. Generally be an asshole. Rule as a king over assistants. Query upon the nature of MiRaClEs.

HONK-Easy

 

Mime

Entertain the crew with your classy humor. Suicide within 5 seconds of round start because you got mime.

Easy

 

Librarian

Make books, get bored and suicide five minutes in when you can't figure it out.

Easy

 

Lawyer

Advise with the Warden for fair sentence times. Stay up-to-date with the comings and goings of criminals. Attempt to legally represent the prisoners, while cursing the security staff for not listening to you. Get drunk and pretend you have money and a loving wife, named Dharma, just like the lawyers on TV.

Easy

 

Tourist

Take pictures of everything, get murdered in arrivals, never to be found again.

Easy

Non-Humans

Get discriminated for not being a fleshy meatbag.

SILICONS

Difficulty

 

AI

Help the crew by monitoring the cameras and alarms, or end up being a doorknob.

Very Hard

 

Cyborg

Help the crew with your chosen module by being Standard, Security, Janitor, Engineer, Medical, Mining, or Service. Get blown by an RD who doesn't bother checking your laws.

Hard to Very Hard

 

Personal AI

Serve your master, get told to download Door Jack. Every. Single. Time.

Easy

Antagonists

Be the reason people play the game.

ANTAGONISTS

Difficulty

 

Traitor

Greentext. Spend half the round planning, get permabrigged in 10 minutes. Buy two e-swords and go on a rampage. Sleepy Pen your target and space him. Run around emagging all the important areas for the greytide. Buy a Syndicate Balloon and count how long it takes for you to get killed. Make the HoS break down and cry in a corner as you slaughter his staff.

Medium

 

Changeling

Be an evil monster of death. Extract DNA. Do your objectives. Run around shrieking everyone. Scare people by using your powers. Mute sting and arm blade annoying shitlers who break into your work place. Get people lynched with transformation sting. Make the station commit suicide by hallucination stinging everyone. Get cremated for no reason.

Hard

 

Malfunctioning AI

Be a manipulative, non lethal Malf AI, who's upon them before they can react. Flood plasma, overload the lights. Convince the Engineers to wire the singo and the solars into the grid and shock all the doors. Freak out and start the System Override when an Assistant finds all your blue APCs in maint. Go blitzkreig and win almost everytime. Silently curse Chemists, Geneticists, and Scientists as they foil your plans. Cry when a Miner throws reaction level 1 gibtonite at your core.

Very Hard

 

Nuclear Operative

Get dat fukken disc. Slip on the clown's 100 potency banana peel and explode yourself in shame. Get spotted by the AI at tcomms instantly. Shoot everything and everyone not in a red suit. Die when you get crushed in the Bridge blast doors. Watch as your whole team gets killed by a pissed off Captain who wants to protect his disc. Get shot by your team. Quit the game when someone ruins it for everyone.

Very Hard

 

Wizard

Be a nice friendly pal. Spam magic missile. Have a magic show and disintegrate your volunteer. Turn the Captain into a statue, give horse masks to everyone, summon an apprentice to help you rain hell upon the station.

Hard

 

Blob

Laugh when a greyshirt walks into maintenance and sees a blob hive. Get cries of "BLOB OLD BAR" 5 minutes into the round. Turn Engineering into a sea of green. Release the singo and break the gravity. Spam Blobbernauts and watch OOC explode when the round ends. Break down a wall to the Captain's Quarters so you can say hello, break walls for fun, turn people into mindless(er) zombies!

Medium

 

Revolutionary

Use clever social engineering to convince the heads to leave the station peacefully. Lure people with promises of toys and then flash them. Employ your assistants in an automated stunprod factory. Force the Heads of Staff into playing Russian Roulette, the winner gets to die as well. Turn medbay into a breeding ground for the Revolution.

Easy

[[File:Data:Cultist|middle|64px|link=Cultist]]

Cultist

Data:Cultist

Data:Cultist

Special

Be the reason people call the shuttle.

SPECIAL ANTAGONISTS

Difficulty

 

Xenomorph

Try to be like the original Alien movie, become hunter, and get lasered to death by the HoS. Spam Neurotoxin down a hallway at the Deathsquad. Disarm spam people all the way back to your nest. Throw facehuggers from a distance to absolutely destroy all threats. Kill the Nuke Ops within 20 seconds of their arrival. Facehug 10 Wizards in 30 seconds. Chase the Space Ninja until you inevitably kill him. Make the Gods have to nuke the station because you're overpowered and killed all opposition.

Easy to Medium

 

Space Ninja

Be an unseen shadow, completing your mission gracefully. Spawn in the last 15 minutes of the round, spend 10 of them working out how to activate the suit. Realize that you can use a cool sword. Run out of power and break all the APCs. Get seen by an Assistant immediately and spark a station-wide manhunt. Be a friendly ninja, get shot to death by the Detective.

Medium to Hard

Humanoid Species

Give yourself stupid names, die way too soon because someone ordered a silicon to kill you

SPECIES

Difficulty

 

Phytosian

Give yourself a plant releated name. Never go to medbay because you're at full health before you get there.

Hard

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Unathi

Data:Unathi

Data:Unathi

 

Human

Be normal. Tell AI to say hes a weenie. Discrimate other races.

Easy to Medium

 

Preternis

Try to get a powercell from RnD. Die from EMP assistant. Never provide good gifs!

Medium