Malfunctioning AI

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Malfunctioning AI


Very Hard


No one, you are your own man AI.




Be a manipulative, non lethal Malf AI, who's upon them before they can react. Flood plasma, overload the lights. Convince the Engineers to wire the singo and the solars into the grid and shock all the doors. Freak out and start the System Override when an Assistant finds all your blue APCs in maint. Go blitzkreig and win almost everytime. Silently curse Chemists, Geneticists, and Scientists as they foil your plans. Cry when a Miner throws reaction level 1 gibtonite at your core.


None provided

You are the Malfunctioning AI!

Through the power of RNGesus, or because an admin needed to choose random antag and chose you for whatever reason, you are now, the malfunctioning AI!


Now at the start of the round, you don't want to give away the fact that you are the Malf AI.
So, you still do what people say, atleast for now...
But while you are doing that, start hacking APCs in the places that people usually do not visit, which depends on what they need to do, so you need to keep an eye on places before hacking them

Hacking APC units

You just click on an APC and start overriding its programming. The hacking takes a full minute to be completed. Now you are asking me, "What if the crew is smart and searches the place?" Then, you can simply say that you saw <insert name here> near it with black gloves, or turn out tcomms and silence them once and for all.. Now as an AI, your cyborgs will be malfunctioning, since you control them. That means that they are on your side. However, the RD can shut them down whenever. That means that you have to hack your borgs, and That means that you have to go to the RD's robotics console, and hack your borgs. That's right: you can hack your borgs to give them special items such as a laser or a stunprod and power them up again if they get shut down. Of course, as a malfunctioning AI, you get access to modules as well! just go to the malfunction tab, go to module, and pick the module of your choosing!

Middle: the middle of the round is far simpler. All you have to do at this point is to continue to hack APCS in untraveled places. It also means that if you somehow revealed anything, the crew might be suspicious... So, you have to follow their orders for a while. I know, I know, you don't like to do that. However, it is the only way to get them off your hide.

Captain, is the AI rogue or rogue?

Oh no! The crew members have found out your secret! That means that you have to commence the system override. That's right: system override. That means that if you survive for a duration of time, you will have control of the station! So, get your borgs to the AI core to defend you! If for some reason, they break through your defenses, you can shunt to another APC. Shunting to another APC means you go into that APC and you still have control of the station from there. However, you cannot move from that APC to another APC, you MUST move back to the core before reshunting. When you win, you have two choices. One is to blow up the station! The other, is to not blow up the station, and assume control of the crew members! Hint: You will have 60 seconds to make this choice. That means 60 additional seconds for the crew to TRY and deactivate you... if they manage to do that, it is a neutral, you don't win, but you don't lose either.

A tip for malf AI is when you go malf, you power down the RD's console by either animating it with a module or destroying it with your borgs, or shutting down power

Jobs on /tg/station


Command Captain, Head of Personnel
Security Head of Security, Security Officer, Warden, Detective
Engineering Chief Engineer, Station Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist
Service Janitor, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Librarian
Civilian Quartermaster, Cargo Technician, Shaft Miner, Assistant, Lawyer
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Adamantine Golem, Ghost
Antagonists Traitor, Changeling, Nuclear Operative, Wizard, Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Devil, Clockwork Cult Cortical Borer
Special Centcom Official, Death Squad Officer, Emergency Response Officer, Ian
Races Humans, Lizardperson, Flyperson, Plasmaman, Phytosian,Preternis, Miscellaneous