|
|
(4 intermediate revisions by 2 users not shown) |
Line 668: |
Line 668: |
| |strategy = Put an implant in it. | | |strategy = Put an implant in it. |
| |description = This case can store injectable implants from loaded implanters. | | |description = This case can store injectable implants from loaded implanters. |
| }}
| |
| {{anchor|Adrenal Implant Case}}
| |
| {{Item
| |
| |bgcolor1 = #cce6ff
| |
| |bgcolor2 = #99ccff
| |
| |name = Adrenal Implant Case
| |
| |image = Adrenal_implant.png
| |
| |foundin = Protolathe
| |
| |usedfor = Canceling stuns.
| |
| |strategy = Implant it with an implanter, use it when stunned.
| |
| |description = This implant is a copy of the one in the traitor uplink; on use, it will wake the user up from any stun, and reduce further stuns while slightly healing the user over time. Has 3 uses.
| |
| }}
| |
| {{anchor|Freedom Implant Case}}
| |
| {{Item
| |
| |bgcolor1 = #cce6ff
| |
| |bgcolor2 = #99ccff
| |
| |name = Freedom Implant Case
| |
| |image = Freedom_implant.png
| |
| |foundin = Protolathe
| |
| |usedfor = Breaking free of cuffs.
| |
| |strategy = Implant it with an implanter, use it when cuffed.
| |
| |description = This implant is a copy of the one in the traitor uplink; on use, it will destroy any restraint that is blocking the user. Has 4 uses.
| |
| }} | | }} |
| =Electronics= | | =Electronics= |
Line 948: |
Line 926: |
| |bgcolor2 = #FFDD66 | | |bgcolor2 = #FFDD66 |
| |name = Portable Seed Extractor | | |name = Portable Seed Extractor |
| |image = Portaseeder.png | | |image = Portaseeder.gif |
| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = [[Guide_to_hydroponics|Botany]]. | | |usedfor = [[Guide_to_hydroponics|Botany]]. |
Line 1,216: |
Line 1,194: |
| |description = This shell is the base for some advanced shotgun shells: | | |description = This shell is the base for some advanced shotgun shells: |
| *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | | *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. |
| *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires 5 phosphorus. | | *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires 5u of phosphorus. |
| *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. | | *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. |
| *'''Laser buckshot:''' Shoots 5 weak lasers. Requires 1 advanced capacitor and 2 high-power micro-lasers. | | *'''Laser buckshot:''' Shoots 5 weak lasers. Requires 1 advanced capacitor and 2 high-power micro-lasers. |
| | *'''Thundershot Shell:''' Shoots 3 pellets that shocks targets on impact. Requires 1 super capacitor and 5u of teslium. |
| | *'''Depleted Uranium Slug:''' Shoots one projectile dealing 30 damage, piercing almost all armor and going through mobs. Requires 2 sheets of uranium, 2 metal rods and 5u of thermite. |
| | *'''Cryoshot Shell:''' Shoots 4 pellets that lower the body temperature of the target on impact. Requires 5u of rhigoxane. |
| }} | | }} |
| =Other= | | =Other= |
Line 1,255: |
Line 1,236: |
| |usedfor = Making monkeys! | | |usedfor = Making monkeys! |
| |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | | |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. |
| | Can also be ground up into 30 units of [[Monkey Powder]] |
| |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | | |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> |
| Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | | Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] |
| }} | | }} |
| {{anchor|Tank Transfer Valve}} | | {{anchor|Tank Transfer Valve}}{{Item |
| {{Item | |
| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
Line 1,268: |
Line 1,249: |
| |strategy = [[Guide to toxins]] | | |strategy = [[Guide to toxins]] |
| |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | | |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. |
| A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]] | | A finished bomb: [[File:TTV.png|px50]] |
| }} | | }} |
|
| |
|