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{{JobPageHeader|access=Ventilation systems and can squeeze through doors|additional=The heads of crewmembers|difficulty=Hard|duties=Sneaking around finding unsuspecting crewmembers, wiggling into their brains, consuming souls, causing paranoia among crew, forcing people to do things they don't want to do.|guides=This is the guide|headerbgcolor=FF74F3|headerfontcolor=40781A|imagebgcolor=FDD7F1|img=|img_generic= | {{JobPageHeader|access=Ventilation systems and can squeeze through doors|additional=The heads of crewmembers|difficulty=Hard|duties=Sneaking around finding unsuspecting crewmembers, wiggling into their brains, consuming souls, causing paranoia among crew, forcing people to do things they don't want to do.|guides=This is the guide|headerbgcolor=FF74F3|headerfontcolor=40781A|imagebgcolor=FDD7F1|img=|img_generic=EldritchHorrorMoving.gif|jobtitle=Eldritch Horror|quote="Not much inside this brain for me to control....."|stafftype=EXTRATERRESTRIAL|superior=Traitor Curator If summoned, if not no one}} | ||
== Becoming the Horror == | == Becoming the Horror == | ||
There is only 2 ways to become an Eldritch Horror. Either through a Traitor curator summoning you through an uplink or the spawn Eldritch Horror random event. You must have the Eldritch Horror preference toggled on (use the verb for special candidacy in the Preferences tab) and you may be selected. | There is only 2 ways to become an Eldritch Horror. Either through a Traitor curator summoning you through an uplink or the spawn Eldritch Horror random event. You must have the Eldritch Horror preference toggled on (use the verb for special candidacy in the Preferences tab) and you may be selected. |
Revision as of 19:10, 7 January 2022
EXTRATERRESTRIAL STAFF | |
Eldritch Horror |
Access: Ventilation systems and can squeeze through doors Additional Access: The heads of crewmembers Difficulty: Hard Supervisors: Traitor Curator If summoned, if not no one Duties: Sneaking around finding unsuspecting crewmembers, wiggling into their brains, consuming souls, causing paranoia among crew, forcing people to do things they don't want to do. Guides: This is the guide Quote: "Not much inside this brain for me to control....." |
Becoming the Horror
There is only 2 ways to become an Eldritch Horror. Either through a Traitor curator summoning you through an uplink or the spawn Eldritch Horror random event. You must have the Eldritch Horror preference toggled on (use the verb for special candidacy in the Preferences tab) and you may be selected.
The starting Tools
As an Eldritch you start off with the basic abilities and tools.
- Hide - Allows you to hide under certain objects.
- Knockdown - Allows you to trip crew who are near you.
- Mutate - Menu for unlocking more abilities and getting minor upgrades.
- Seek soul - Allows you to pick a targets soul to take out of 4 options.
- Vent crawl - Allows you to go inside vents with alt-clicking them.
Time to Hitchhike
You're a fresh spawned Eldritch Horror. First thing is to quickly reach a ventilation system or use the hiding ability that allows you to go under certain objects and get out of sight. These abilities can also be used later on to sneak on your targets stealthy. To steal a soul, first you activate a "Seek soul" ability on your HUD, which opens a radial menu offering up to 4 targets. Choose one of them, and they'll become your selected target. You can only eat soul of your current target, meaning you have to track them down. To help with that, you immediately acquire a pinpointer on your HUD that will point itself to your target. You start with increased mobility. While not as fast as a running human, you are small enough to fit in vents and even airlocks!
To squeeze yourself through an airlock, simply attack it. Once you get to your target, it's time to strike and enter their head! You start with an ability that knocks everyone around you onto the floor, giving you enough time to enter their head.
Why is it so Hollow inside here?
Once inside a host, you can begin absorbing their soul by clicking on the associated ability.
While inside a host, you can also temporarily take over their mind, making you the one in control, you can chat with them and even inject chemicals directly into their bloodstream. You can also leave your host at any time. This will be your main form of transportation safely and will go in conjunction with a lot of your later abilities you will gain through successfully consuming souls.
I consumed someone's soul. Now what?
Congratulations so far, but don't rest easy just yet, as the more alert the crew becomes, the more they will do to stop you.
To help you achieve your objectives, you can spend consumed soul points on abilities and permanent upgrades that will surely make you survive a lot longer.
Click the "Mutate" action on your HUD, and a window with all mutations will appear.
Keep in mind, you can only mutate while outside of a host. Most abilities cost chemicals to use. You can see the amount of chemicals you possess on your HUD. You generate chemicals at a slow rate whilst inside an alive host. As a small note, you also regenerate your health while inside a host. Further below i listed all mutations and what they do.
Abilities
Below is a list of all the abilities an Eldritch Horror can use.
Name | Soul Point Cost | Chemical Cost | Description | |
---|---|---|---|---|
Mutate | N/A | N/A | Opens up a menu that allows you to spend your consumed souls for upgrades and abilities | |
Knockdown | N/A | N/A | Starting ability that knocks anyone near you over giving enough time to go inside a crewmember's head. | |
Grow tentacle | 2 points | 50 chemicals | This ability lets you grow a tentacle arm on your host. Tentacle is a weapon that can be used at a short (2 tile) range that deals 17 damage on hit.
It can slowly pry open unbolted airlocks at a speed about 50% longer than an arm blade. On disarm intent, it can be used to instantly disarm your enemy. On grab intent, it can be used to apply an instant aggressive grab, as well as throw opponents. | |
Transfer between hosts | 1 soul point | N/A | This ability lets you transfer from one host to another. You can use it while controlling. Takes 20 seconds to move you into target.
However, grabbing the target reduces this time at the cost of stealth. Good for stealth, and does exceptionally well when paired with tentacle's instant grab. | |
Revive host | 2 soul points | 250 chemicals | Can be used to revive your host if they are dead. This ability will require your maximum chemical reserve and will leave you and your host very venerable after use. Host after being revived will be zapped and takes minor oxy damage (They got to catch their breath) | |
View memory | 1 soul point | N/A | Lets you fully peek into your host's memory, telling you their notes(including antag ones), their recent speech, and their true name. | |
Chameleon skin | 1 soul point | 5 chemicals drains while active | Lets your body turn near invisible! Great for sneaking up into a potential host.
Remember: Any kind of attack breaks the invisibility instantly. Is a direct upgrade from the regular Hide ability that you start with. | |
Lube spill | 1 soul point | 30 chemicals | While outside of a host, you can force your glands to spray lube all around you for a small duration.
Great for crowd control, or if people keep dragging your target away from you. |
Minor Passive Upgrades
While pressing the mutate Hud you can also find upgrades in the menu. These unlike abilities are passive buffs that will change how your abilities work, how you react to certain objects, and make you a lot more versatile and lethal.
- Electrocharged tentacle - 3 soul points - Upgrades your starting ability to knock someone over into shocking them, knocking them down unconscious for a little while, so they don't see you crawling into their head.
- Efficient chemical glands - 2 soul points - Increases your passive chemical regeneration from 2 to 4.
- independent chemical glands - 2 soul points - Lets you regenerate chemicals without the need for a host!
- Regenerative skin - 1 soul point - Lets you regenerate your own health over time without need for host. Can mitigate the effects of unsuitable atmos, such as plasma floods.
- Rhino skin - 2 soul points - Increases your fragile health from 65 to 130, greatly increasing survivability outside of a host.
- Reflective fluids - 1 soul point - While exiting a host, they won't be alerted about it, and you'll be covered in reflective fluid that makes you invisible. If invisibility is unlocked, it'll become active itself when you exit a host.
- Sharpened teeth - 1 soul point - Increases your biting damage from 10 to 20.
- Advanced reagent synthesis - 2 soul points - Lets you synthetize more advanced chemicals into your hosts, including adrenaline.
- Precise probosci - 1 soul point - Lets you take control over host's brain noticeably faster.
- Insulated probosci - 2 soul points - Increases time it takes for a mind-controlled host to regain control over their body. Doesn't affect the effect of body control being returned to host in reaction to being hit.
Combating the Squid
Horror is extremely vulnerable when outside of a host. Try baiting it out then smashing it down. One can also be surgically removed out of your head via "organ manipulation" surgery. Try to keep it away from vents, pull or push it away. Remember to also weld vents inside the surgery room while trying to remove a confirmed victim with an Eldritch Horror inside their head or they will easily leave the body in the middle of the surgery and go into the vents, also don't forget to have a partner to watch over you as the Eldritch Horror can easily slip into you while you're conducting the surgery.
"This is just like my japanese animes!"
The Eldrich Horror can also be created through the use of a Traitor curator with their uplink. After this is done you are Mindslaved to the curator. You must follow all their commands to the dime. if they tell you to die in a ring of fire, you make sure to put up a show. As your Traitor's sidekick, you can (hopefully) provide a very useful and versatile ally, being able to heal them, equip them with a deadly weapon, control other people and more.
The Traitor curator also will get a special horn that will automatically recall you. Be warned if the horn is used by anyone else other than your originally master it will break after use.
Antagonists on Yogstation | |
Individual Antagonists | Traitor, Internal Affairs, Changeling, Vampire, Wizard |
Team Antagonists | Blood Brothers, Nuclear Operative, Blood Cult, Clockwork Cult, Gangster, Heretic, Darkspawn |
Mid-Round Antagonists | Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Obsessed, Eldritch Horror |
Rare Antagonists | Devil |