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| |strategy = Put it on a syringe gun. | | |strategy = Put it on a syringe gun. |
| |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. | | |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. |
| }}
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| {{anchor|Cryo Syringe}}
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| {{Item
| |
| |bgcolor1 = #cce6ff
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| |bgcolor2 = #99ccff
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| |name = Cryo Syringe
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| |image = Syringe.png
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| |foundin = Protolathe
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| |usedfor = Injecting reactive chemicals.
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| |strategy = Put it on a syringe gun.
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| |description = A modified syringe, whose contents will not react until injected. Holds 20u of chemicals.
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| }} | | }} |
| {{anchor|Piercing Syringe}} | | {{anchor|Piercing Syringe}} |
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| |strategy = Put an implant in it. | | |strategy = Put an implant in it. |
| |description = This case can store injectable implants from loaded implanters. | | |description = This case can store injectable implants from loaded implanters. |
| }}
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| {{anchor|Adrenal Implant Case}}
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| {{Item
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| |bgcolor1 = #cce6ff
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| |bgcolor2 = #99ccff
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| |name = Adrenal Implant Case
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| |image = Adrenal_implant.png
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| |foundin = Protolathe
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| |usedfor = Canceling stuns.
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| |strategy = Implant it with an implanter, use it when stunned.
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| |description = This implant is a copy of the one in the traitor uplink; on use, it will wake the user up from any stun, and reduce further stuns while slightly healing the user over time. Has 3 uses.
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| }}
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| {{anchor|Freedom Implant Case}}
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| {{Item
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| |bgcolor1 = #cce6ff
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| |bgcolor2 = #99ccff
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| |name = Freedom Implant Case
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| |image = Freedom_implant.png
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| |foundin = Protolathe
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| |usedfor = Breaking free of cuffs.
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| |strategy = Implant it with an implanter, use it when cuffed.
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| |description = This implant is a copy of the one in the traitor uplink; on use, it will destroy any restraint that is blocking the user. Has 4 uses.
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| }} | | }} |
| =Electronics= | | =Electronics= |
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| |foundin = [[Bridge]], [[Tech Storage]], [[Research Director's Office]] | | |foundin = [[Bridge]], [[Tech Storage]], [[Research Director's Office]] |
| |usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] | | |usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] |
| |strategy = Use it on the [[AI]]'s core to download it onto the IntelliCard. | | |strategy = Use it with the AI Network Interface program on a console to download the AI to the IntelliCard. |
| |description = Also known as an '''IntelliCard AI Transportation System'''.<br> | | |description = Also known as an '''IntelliCard AI Transportation System'''.<br> |
| [[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. | | [[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. |
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| |bgcolor2 = #FFDD66 | | |bgcolor2 = #FFDD66 |
| |name = Portable Seed Extractor | | |name = Portable Seed Extractor |
| |image = Portaseeder.png | | |image = Portaseeder.gif |
| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = [[Guide_to_hydroponics|Botany]]. | | |usedfor = [[Guide_to_hydroponics|Botany]]. |
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| |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | | |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. |
| }} | | }} |
| {{anchor|Holographic Sign Projector}} | | {{anchor|Custodial Sign Projector}} |
| {{Item | | {{Item |
| |bgcolor1 = #FFEE88 | | |bgcolor1 = #FFEE88 |
| |bgcolor2 = #FFDD66 | | |bgcolor2 = #FFDD66 |
| |name = Holographic Sign Projector | | |name = Custodial Sign Projector |
| |image = Signmaker.gif | | |image = Signmaker.gif |
| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = Signaling wet floors. | | |usedfor = Signaling wet floors. |
| |strategy = Use it near wet floors to warn people. | | |strategy = Use it on wet floors to warn people. |
| |description = When used on the ground it will project a holographic "walk" sign, warning people of wet floors. | | |description = When used on wet flooring it will project a holographic "walk" sign, warning people of wet floors. Automatically vanishes when the floor underneath it dries. |
| }} | | }} |
| {{anchor|Experimental Welding Tool}} | | {{anchor|Experimental Welding Tool}} |
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| |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | | |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. |
| }} | | }} |
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| =Weapons= | | =Weapons= |
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| |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin. | | |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin. |
| |description = A region-locked pin that will only fire the gun if you're in the test range. | | |description = A region-locked pin that will only fire the gun if you're in the test range. |
| }}
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| {{anchor|Mindshield Firing Pin}}
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| {{Item
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| |bgcolor1 = #ffcccc
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| |bgcolor2 = #ff9999
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| |name = Mindshield Firing Pin
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| |image = Loyalty_pin.gif
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| |foundin = Protolathe
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| |usedfor = Shooting guns without fear of them being used against you.
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| |strategy = Use it on guns for security, or to prevent [[Revolution|revolutionaries]] or [[Gang War|gangsters]] from using them.
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| |description = A special pin that will check for a mindshield implant before firing.
| |
| }} | | }} |
| {{anchor|Large Grenade Casing}} | | {{anchor|Large Grenade Casing}} |
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| |bgcolor2 = #ff9999 | | |bgcolor2 = #ff9999 |
| |name = [[Advanced Energy Gun]] | | |name = [[Advanced Energy Gun]] |
| |image = Advegun.png | | |image = Advegun.gif |
| |foundin = Protolathe | | |foundin = Protolathe |
| |usedfor = Combat. | | |usedfor = Combat. |
| |strategy = Use it as a self-charging disabler/laser. | | |strategy = Use it as a reloadable disabler/laser/xray/anoxia gun. |
| |description = This gun can switch to disabler and laser shots, will charge by itself over time. Cannot be manually charged, though. | | |description = This gun can switch between disabler, laser, xray and anoxia shots. Refilled with uranium instead of put in rechargers and will irradiate you. |
| }} | | }} |
| {{anchor|Tesla Revolver}} | | {{anchor|Tesla Revolver}} |
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| |strategy = Use it to shock your enemies. | | |strategy = Use it to shock your enemies. |
| |description = This gun shoots a small energy ball that will shock nearby entities, stunning and hurting them. Insulated gloves and hardsuits will prevent shocks. | | |description = This gun shoots a small energy ball that will shock nearby entities, stunning and hurting them. Insulated gloves and hardsuits will prevent shocks. |
| }}
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| {{anchor|Rapid Syringe Gun}}
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| {{Item
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| |bgcolor1 = #ffcccc
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| |bgcolor2 = #ff9999
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| |name = Rapid Syringe Gun
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| |image = Rapidsyringegun.png
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| |foundin = Protolathe
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| |usedfor = Combat.
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| |strategy = Load it with syringes, shoot at victims.
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| |description = This is an upgraded version of the [[Syringe Gun]]; it holds 6 syringes that can be shot without reloading.
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| }} | | }} |
| {{anchor|Temperature Gun}} | | {{anchor|Temperature Gun}} |
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| |strategy = Use it on targets that might heal from normal wounds. | | |strategy = Use it on targets that might heal from normal wounds. |
| |description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | | |description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. |
| }}
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| {{anchor|Energy Crossbow}}
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| {{Item
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| |bgcolor1 = #ffcccc
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| |bgcolor2 = #ff9999
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| |name = Energy Crossbow
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| |image = Large_ebow.png
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| |foundin = Protolathe
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| |usedfor = Combat.
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| |strategy = Use it to stun and poison people.
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| |description = This crossbow is a larger version of the one [[Traitor|traitors]] use. Works in the same way, needing to reload after each shot.
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| }} | | }} |
| {{anchor|Ion Carbine}} | | {{anchor|Ion Carbine}} |
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| |strategy = Craft advanced ammo with it. | | |strategy = Craft advanced ammo with it. |
| |description = This shell is the base for some advanced shotgun shells: | | |description = This shell is the base for some advanced shotgun shells: |
| *'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | | *'''[[File:Pulse_shell.png]]Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. |
| *'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires 5 phosphorus. | | *'''[[File:Dragon_shell.png]]Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires 5u of phosphorus. |
| *'''Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. | | *'''[[File:Ion_shell.png]]Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. |
| *'''Laser buckshot:''' Shoots 5 weak lasers. Requires 1 advanced capacitor and 2 high-power micro-lasers. | | *'''[[File:Laser_shell.png]]Laser buckshot:''' Shoots 5 weak lasers. Requires 1 advanced capacitor and 2 high-power micro-lasers. |
| | *'''[[File:Thunder_shell.png]]Thundershot Shell:''' Shoots 3 pellets that shocks targets on impact. Requires 1 super capacitor and 5u of teslium. |
| | *'''[[File:Uranium_shell.png]]Depleted Uranium Slug:''' Shoots one projectile dealing 30 damage, piercing almost all armor and going through mobs. Requires 2 sheets of uranium, 2 metal rods and 5u of thermite. |
| | *'''[[File:Cryo_shell.png]]Cryoshot Shell:''' Shoots 4 pellets that lower the body temperature of the target on impact. Requires 5u of rhigoxane. |
| | *'''[[File:Heshell-live.png]]Frag-12 Slug:''' Shoots one explosive projectile. Require 5u of glycerol and 5u of fluorosulfuric acid. |
| }} | | }} |
| | |
| =Other= | | =Other= |
| {{anchor|Slime Core}} | | {{anchor|Slime Core}} |
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| |usedfor = Making monkeys! | | |usedfor = Making monkeys! |
| |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | | |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. |
| | Can also be ground up into 30 units of [[Monkey Powder]] |
| |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | | |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> |
| Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | | Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] |
| }} | | }} |
| {{anchor|Tank Transfer Valve}} | | {{anchor|Tank Transfer Valve}}{{Item |
| {{Item | |
| |bgcolor1 = #cce6ff | | |bgcolor1 = #cce6ff |
| |bgcolor2 = #99ccff | | |bgcolor2 = #99ccff |
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| |strategy = [[Guide to toxins]] | | |strategy = [[Guide to toxins]] |
| |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | | |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. |
| A finished bomb: [[File:Explosivebombthatgoesboom.png|px50]] | | A finished bomb: [[File:TTV.png|px50]] |
| }} | | }} |
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| |bgcolor2 = #ddddff | | |bgcolor2 = #ddddff |
| |name = Slime Management Console | | |name = Slime Management Console |
| |image = Slime_console.png | | |image = Slime_comp.png |
| |foundin = [[Xenobiology]] | | |foundin = [[Xenobiology]] |
| |usedfor = Managing slimes. | | |usedfor = Managing slimes. |
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| |bgcolor2 = #ddddff | | |bgcolor2 = #ddddff |
| |name = Slime Processor | | |name = Slime Processor |
| |image = Processor.png | | |image = Processor.gif |
| |foundin = [[Xenobiology]] | | |foundin = [[Xenobiology]] |
| |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s. | | |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s. |
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| |strategy = [[Guide to xenobiology]] | | |strategy = [[Guide to xenobiology]] |
| |description = Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. | | |description = Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. |
| }}
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| {{anchor|Telepad}}
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| {{Item
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| |bgcolor1 = #ccccee
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| |bgcolor2 = #ddddff
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| |name = Telepad
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| |image = Telescience.gif
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| |foundin = Must be built.
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| |usedfor = Teleporting <s>victims</s> stuff around the station
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| |strategy = [[Guide to telescience]]
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| |description = Controlled by the [[Telepad Control Console]].<br>
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| Can be used to teleport anything that isn't bolted to the floor to or from the destination defined by the [[Telepad Control Console]].
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| [[Guide_to_advanced_construction#Telepad|Guide to building a Telepad.]]
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| }} | | }} |
| {{anchor|Protolathe}} | | {{anchor|Protolathe}} |