Research items: Difference between revisions
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|name = Modification Kit | |name = Modification Kit | ||
|image = Modkit.png | |image = Modkit.png | ||
|foundin = Protolathe | |foundin = Protolathe, Necropolis Tendrils, [[Traitor]] Uplinks | ||
|usedfor = Upgrading Kinetic Accelerators | |usedfor = Upgrading Proto-Kinetic Accelerators | ||
|strategy = Use it on any Kinetic Accelerator | |strategy = Use it on any Proto-Kinetic Accelerator | ||
|description = | |description = Proto-Kinetic Accelerators can take a number of modifications to fit the needs of their users. Mods can be removed from a Proto-Kinetic Accelerator with a crowbar. The cost of each mod is 30% unless specified otherwise. All mods stack unless specified otherwise. | ||
* Range: Increases the range of the PKA by 1 tile. Costs 25% per mod. | |||
* Damage: Increases the base damage of the PKA by 10. | |||
* Cooldown: Reduces the cooldown of the PKA by .32 seconds. | |||
* Mining Explosion: Makes the PKA mine rocks in a 3x3 area. Does not stack. | |||
* Offensive Explosion: Makes the PKA do .2 times the damage to mobs in a 3x3 radius around the mob that is hit. Each additional mod increases the multiplier by .2. | |||
The following upgrades are acquired as dropped items from Necropolis Tendrils. Mods drop as research disks to be uploaded for the protolathe to produce unless specified otherwise. | |||
* Offensive Mining Explosion: Makes the PKA do .25 times the damage to mobs in a 3x3 radius around the mob that is hit. Each additional mod increases the multiplier by .25, only three mods can be stacked. | |||
* Rapid Repeater: Increases the base cooldown to 3 seconds, but on successfully hitting a living target the cooldown is reduced to .25 times the cooldown speed. Does not stack. Costs 50%. | |||
* Resonator Blast: Modifies the PKA to fire Resonator Blasts instead of standard PKA blasts. | |||
* Death Syphon: Killing a creature permanently increases the damage done to creatures of the same type by 1.25 per kill. Does not stack. | |||
* Lifesteal Crystal: Causes the PKA to heal 2.5 damage of a single damage type per hit per mod on a living target. Drops from the tendril as an upgrade and not a research disk. Costs 20%. | |||
The following upgrade can be acquired only by a traitor uplink. | |||
* Decrease Pressure Penalty: Reduces the damage penalty when the PKA fires in atmosphere. One mod reduces the penalty to 50%, two removes it entirely. Maximum of 2 mods. Costs 35%. Costs 5 TC Each. | |||
}} | }} | ||
=Medical Designs= | =Medical Designs= | ||
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|strategy = Put it on a syringe gun. | |strategy = Put it on a syringe gun. | ||
|description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. | |description = A bluespace-enhanced syringe that can hold 60u of chemicals, and injects 20u at a time. | ||
}} | }} | ||
{{anchor|Piercing Syringe}} | {{anchor|Piercing Syringe}} | ||
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|strategy = Put an implant in it. | |strategy = Put an implant in it. | ||
|description = This case can store injectable implants from loaded implanters. | |description = This case can store injectable implants from loaded implanters. | ||
}} | }} | ||
=Electronics= | =Electronics= | ||
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|foundin = [[Bridge]], [[Tech Storage]], [[Research Director's Office]] | |foundin = [[Bridge]], [[Tech Storage]], [[Research Director's Office]] | ||
|usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] | |usedfor = <s>Stealing</s> Restoring or transporting the [[AI]] | ||
|strategy = Use it on the | |strategy = Use it with the AI Network Interface program on a console to download the AI to the IntelliCard. | ||
|description = Also known as an '''IntelliCard AI Transportation System'''.<br> | |description = Also known as an '''IntelliCard AI Transportation System'''.<br> | ||
[[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. | [[High-risk_items#A_Functional_AI|A functional AI]] is a possible [[Traitor]] objective. | ||
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|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Portable Seed Extractor | |name = Portable Seed Extractor | ||
|image = Portaseeder. | |image = Portaseeder.gif | ||
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = [[Guide_to_hydroponics|Botany]]. | |usedfor = [[Guide_to_hydroponics|Botany]]. | ||
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|description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | |description = When applied to the janitor's cart, it will instantly clean any floor it passes over, much like janiborgs. | ||
}} | }} | ||
{{anchor| | {{anchor|Custodial Sign Projector}} | ||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = | |name = Custodial Sign Projector | ||
|image = Signmaker.gif | |image = Signmaker.gif | ||
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = Signaling wet floors. | |usedfor = Signaling wet floors. | ||
|strategy = Use it | |strategy = Use it on wet floors to warn people. | ||
|description = When used on | |description = When used on wet flooring it will project a holographic "walk" sign, warning people of wet floors. Automatically vanishes when the floor underneath it dries. | ||
}} | }} | ||
{{anchor|Experimental Welding Tool}} | {{anchor|Experimental Welding Tool}} | ||
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|description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | |description = This prototype welder regenerates fuel over time, and welds extremely quickly compared to normal ones. It is also less harmful to the eyes. | ||
}} | }} | ||
=Weapons= | =Weapons= | ||
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|strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin. | |strategy = Use it on guns you want to try out in the testing range, or [[Emag|emag]] it to make it work like a normal pin. | ||
|description = A region-locked pin that will only fire the gun if you're in the test range. | |description = A region-locked pin that will only fire the gun if you're in the test range. | ||
}} | }} | ||
{{anchor|Large Grenade Casing}} | {{anchor|Large Grenade Casing}} | ||
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|bgcolor2 = #ff9999 | |bgcolor2 = #ff9999 | ||
|name = [[Advanced Energy Gun]] | |name = [[Advanced Energy Gun]] | ||
|image = Advegun. | |image = Advegun.gif | ||
|foundin = Protolathe | |foundin = Protolathe | ||
|usedfor = Combat. | |usedfor = Combat. | ||
|strategy = Use it as a | |strategy = Use it as a reloadable disabler/laser/xray/anoxia gun. | ||
|description = This gun can switch | |description = This gun can switch between disabler, laser, xray and anoxia shots. Refilled with uranium instead of put in rechargers and will irradiate you. | ||
}} | }} | ||
{{anchor|Tesla Revolver}} | {{anchor|Tesla Revolver}} | ||
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|strategy = Use it to shock your enemies. | |strategy = Use it to shock your enemies. | ||
|description = This gun shoots a small energy ball that will shock nearby entities, stunning and hurting them. Insulated gloves and hardsuits will prevent shocks. | |description = This gun shoots a small energy ball that will shock nearby entities, stunning and hurting them. Insulated gloves and hardsuits will prevent shocks. | ||
}} | }} | ||
{{anchor|Temperature Gun}} | {{anchor|Temperature Gun}} | ||
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|strategy = Use it on targets that might heal from normal wounds. | |strategy = Use it on targets that might heal from normal wounds. | ||
|description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | |description = This gun deals cellular damage instead of brute or burn; this type of damage is really hard to heal from and usually requires cryogenic treatment. | ||
}} | }} | ||
{{anchor|Ion Carbine}} | {{anchor|Ion Carbine}} | ||
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|description = This advanced gun will hit any target, no matter how many walls are between. Also deals heavy radiation damage. | |description = This advanced gun will hit any target, no matter how many walls are between. Also deals heavy radiation damage. | ||
}} | }} | ||
{{anchor|Unloaded Technological Shell}} | {{anchor|Unloaded Technological Shell}} | ||
{{Item | {{Item | ||
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|strategy = Craft advanced ammo with it. | |strategy = Craft advanced ammo with it. | ||
|description = This shell is the base for some advanced shotgun shells: | |description = This shell is the base for some advanced shotgun shells: | ||
*'''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | *'''[[File:Pulse_shell.png]]Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots. Heavy damage, knocks down walls. Deals 40 damage instead of 50. Requires 2 advanced capacitors and 1 ultra-high-power micro-laser. | ||
*'''Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires | *'''[[File:Dragon_shell.png]]Dragonsbreath Shell:''' Fires 4 incendiary pellets, which leave a trail of fire behind them. Requires 5u of phosphorus. | ||
*''' | *'''[[File:Ion_shell.png]]Ion Scatter Shell:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area. Requires 1 ultra-high-power micro-laser and 1 ansible crystal. | ||
*'''[[File:Laser_shell.png]]Laser buckshot:''' Shoots 5 weak lasers. Requires 1 advanced capacitor and 2 high-power micro-lasers. | |||
*'''Laser | *'''[[File:Thunder_shell.png]]Thundershot Shell:''' Shoots 3 pellets that shocks targets on impact. Requires 1 super capacitor and 5u of teslium. | ||
*'''[[File:Uranium_shell.png]]Depleted Uranium Slug:''' Shoots one projectile dealing 30 damage, piercing almost all armor and going through mobs. Requires 2 sheets of uranium, 2 metal rods and 5u of thermite. | |||
*'''[[File:Cryo_shell.png]]Cryoshot Shell:''' Shoots 4 pellets that lower the body temperature of the target on impact. Requires 5u of rhigoxane. | |||
*'''[[File:Heshell-live.png]]Frag-12 Slug:''' Shoots one explosive projectile. Require 5u of glycerol and 5u of fluorosulfuric acid. | |||
}} | }} | ||
=Other= | =Other= | ||
{{anchor|Slime Core}} | {{anchor|Slime Core}} | ||
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|usedfor = Making monkeys! | |usedfor = Making monkeys! | ||
|strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | |strategy = Splash water on it using a [[Beaker]] or a [[Fire Extinguisher]], or load it in a Slime Management Console. | ||
Can also be ground up into 30 units of [[Monkey Powder]] | |||
|description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | |description = A Monkey Cube Box can hold up to 8 Monkey Cubes.<br> | ||
Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | Monkey Cube Box: [[File:Monkey_Cube_Box.png|px50]] | ||
}} | }} | ||
{{anchor|Tank Transfer Valve}} | {{anchor|Tank Transfer Valve}}{{Item | ||
{{Item | |||
|bgcolor1 = #cce6ff | |bgcolor1 = #cce6ff | ||
|bgcolor2 = #99ccff | |bgcolor2 = #99ccff | ||
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|strategy = [[Guide to toxins]] | |strategy = [[Guide to toxins]] | ||
|description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | |description = Should not be confused with manual valves, even though they look (almost) totally the same.<br> This is the central part of a Toxins bomb: to use it, load it with two gas tanks and a trigger (which can be, for example, a signaller or a voice analyzer). When the trigger is activated, the two gas tanks will mix, usually creating a large explosion if loaded with the right mix. To remove gas tanks or the trigger from it, use it in your hand; it's important to do it when you want to disarm it. | ||
A finished bomb: [[File: | A finished bomb: [[File:TTV.png|px50]] | ||
}} | }} | ||
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|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = Slime Management Console | |name = Slime Management Console | ||
|image = | |image = Slime_comp.png | ||
|foundin = [[Xenobiology]] | |foundin = [[Xenobiology]] | ||
|usedfor = Managing slimes. | |usedfor = Managing slimes. | ||
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|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = Slime Processor | |name = Slime Processor | ||
|image = Processor. | |image = Processor.gif | ||
|foundin = [[Xenobiology]] | |foundin = [[Xenobiology]] | ||
|usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s. | |usedfor = Creating [[Slime Extract]] from dead baby [[Slime]]s. | ||
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|strategy = [[Guide to xenobiology]] | |strategy = [[Guide to xenobiology]] | ||
|description = Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. | |description = Recycles monkeys through horrible means. More efficient than the slime console, but it takes longer to load it. | ||
}} | }} | ||
{{anchor|Protolathe}} | {{anchor|Protolathe}} | ||
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|bgcolor2 = #ddddff | |bgcolor2 = #ddddff | ||
|name = Protolathe | |name = Protolathe | ||
|image = | |image = ProtoAni.gif | ||
|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing items from materials. | |usedfor = Manufacturing items from materials. | ||
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|foundin = [[R&D Lab]] | |foundin = [[R&D Lab]] | ||
|usedfor = Manufacturing circuit boards. | |usedfor = Manufacturing circuit boards. | ||
|strategy = | |strategy = Load it with materials and select the circuit board you want to print. | ||
|description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | |description = Prints out all kinds of different circuit boards, depending on your research levels. Uses of these boards include building mechs, building machines or computers, and changing the AI's laws.<br> | ||
[[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] | [[Guide_to_Research_and_Development#Circuit_Imprinter|Manufacturing list can be found here.]] |
Latest revision as of 11:42, 31 March 2024
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Mining Designs
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Medical Designs
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Electronics
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Bluespace Designs
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Equipment
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Weapons
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Machinery
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