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{{Important
|Title=Disclaimer:
|Note= Gang War is not in rotation
|Image=Gscans.png
|Color=#A68064
}}{{JobPageHeader
|headerbgcolor = black
|headerfontcolor = white
|stafftype = GANG
|imagebgcolor = #A68064
|img_generic =
|img = Mobster.png
|jobtitle = Gang Member
|access = Whatever your job is
|additional = Any place you or your gang members have access to.
|difficulty = Hard
|superior = The Gang Leader
|duties = Do drive-bys, convert people, spray walls, take over the station with your Dominator
|guides = This is the guide
|quote = *phbbsssttt* "Hey! Someone is spraying walls in Maintenance!"
}}
[[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
[[File:Gscans.png]] Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.
==Tunnel Snakes Rule!==
==Tunnel Snakes Rule!==
A violent turf war between two rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.
A violent turf war between multiple rival factions has erupted on the station! Similar to [[Revolution]], there are '''Gang Bosses''' who recruit other crew members to join their gang.


In order for a gang to claim victory, they must successfully execute a hostile takeover of the station's systems with a Dominator machine. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
In order for a gang to claim victory, they must successfully execute a hostile takeover of the station's systems with a Dominator machine. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.
 
==[[File:boss.png]] Gang Leaders==
==[[File:boss.png]] Gang Bosses==
 
===Your Assets===
===Your Assets===
====Influence====
====Influence====
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.  
Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.  


Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.
====Equipment====
Spend influence from gangtools to purchase items for your gang. See the [[Gang_War#Gang_Equipment|equipment]] section below for details on purchasable equipment.
====Lieutenants====
Lieutenants can do almost everything the boss can do. They can recruit, use gangtools, and are immune to deconversion. But they can not recall the [[Emergency Shuttle|emergency shuttle]] or promote other gangsters.
You are limited to two lieutenants max, and it is recommended that you '''promote as many people as necessary''' to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.
Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool.
Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster.
===Gang Management===
As a part of the gang's inner circle, it is your responsibility to keep the gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active '''(which requires a [[Nuclear Authentication Disk|nuclear authentication disk]])''', having more territories will make the timer count down faster.
Communication is extremely important. You should be the central focus of your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.
Avoid traveling alone. Your best avenue for protection is your own gang members. If you are always surrounded by your allies, nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you communicate well with them, you could virtually be untouchable.
===Rise to Power===
Early in the shift, resist going around spraying territories with your spray can. Spraying tags leaves [[Detective|fingerprints]] and raises security suspicions against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.
Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.
Your primary concern in the early minutes of the shift is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters ('''except bosses!''') can be recruited by removing their implants, but you'll need to find a way to make them unable to move so that you can do [[surgery]] on them.
Your anonymity is your most valuable asset early in the game. If your rivals spot you converting a crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
Do not allow the station to evacuate. If the [[Emergency Shuttle|emergency shuttle]] is allowed to dock at the station, you only have a few minutes before you lose the round. If you use your gangtool to recall the shuttle, keep in mind that station security ('''or even your rivals!''') may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat.
===Securing Dominance===
After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.
Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the station for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down. Remember that the nuclear authentication disk is required to initiate the dominator to win the round.
On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of ''several minutes'', forcing them to come attack you on your own terms.
==[[File:gangster.png]] Gangsters==
===The Job===
As a gang member, your goal is to help your gang take over the station. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better [[Gang_War#Gang_Equipment|equipment]] your gang can afford.
Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection.
When roaming the station, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust.
If your gang has an active Dominator hacking the station, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.
===The Boss===
Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants ('''each marked by a red G icon''') are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.
If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.
===The Enemy===
Security may be the obvious threat at first, but more dangerous is the rival gang.
Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang. Don't be afraid to eliminate rival gang members.
'''''AND REMEMBER:'' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.'''
==[[File:Hudcentcom.png|20px]] Station Staff==
===Caught in the Crossfire===
As a loyal employee of Nanotrasen, it is in your interest to protect the station and your fellow crew mates from the impending bloodbath.
Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will, for the most part, be preoccupied with killing each other, so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you as to recruit you.
The best way to shut them down is to deny them their station. And to do that is simple: simply evacuate. Unfortunately, gang leaders can recall the emergency shuttle from anywhere in the station. Fortunately for you, every time they do this, they leave a trace that the communications console can pick up on.
One tactic is to repeatedly call the shuttle and when it gets recalled, dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least, bust their stronghold before they become too entrenched.
===Rehabilitation===
Like revolution, loyalty implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.
Keep an eye out for suspicious behavior. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are, if you manage to capture some gangsters, they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.
Gang leaders can never be deconverted, and will resist loyalty implants.
===Reclaiming the Station===
The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the station clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply by taking down the wall/floor tile.
Keeping the nuclear authentication disk secure will prevent the gang from being able to complete their objective. Keep it safe.
If a gang is attempting to hack the station, your job and, likely, your life are on the line! Work with security to destroy the gang's Dominator device before time runs out. It can be damaged by pretty much anything a cyborg can be hurt by.
=Gang Equipment=
Items gang leaders can purchase from their gangtools.
==Gang Clothes==
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Gang Uniform
|image = SyndicateOutfit.png
|cost = 1 influence
|used = Protection and increasing gang influence.
|description = This outfit produces 2 influence every influence cycle when worn by gang members on the station. If your gang is already decently sized or capable and stealth isn't a focus they are a good way to increase your influence.
}}
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Gang Armored Outerwear
|image = suit.png
|cost = 1 influence
|used = Protection and increasing gang influence.
|description = This outfit produces 2 influence every influence cycle when worn by gang members on the station, and provides decent armor against ballistic weapons with minor armor against melee and energy weapons. If your gang is already decently sized or capable and stealth isn't a focus they are a good way to increase your influence.
}}
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Pimp Hat
|image = Petehat.png
|cost = 16 influence
|used = Looking stylish.
|description = The undisputed king of style.
}}
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Golden Death Mask
|image = Gskull.png
|cost = 18 influence
|used = Looking stylish.
|description = Strike terror, and envy, into the hearts of your enemies.
}}
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Bling Boots
|image = BlingShoes.png
|cost = 22 influence
|used = Looking stylish.
|description = Stand aside peasants.
}}


====Weapons====
{{UplinkGang
{{Item
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
|name = Gold Necklace
|image = Bling.png
|cost = 9 influence
|used = Looking stylish.
|description = Damn, it feels good to be a gangster.
}}
 
 
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Decorative Brass Knuckles
|image = Gang_knuckles.png
|cost = 11 influence
|used = Looking stylish.
|description = Purely decorative, don't find out the hard way.
}}
 
 
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Badass Belt
|image = Gangbelt.png
|cost = 13 influence
|used = Looking stylish.
|description = The belt buckle simply reads 'BAMF'.
}}
==Weapons==
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Surplus Carbine
|image = SurplusGun.png
|cost = 8 influence, 5 influence for additional ammo
|used = Shooting rival gang.
|description = One of several antique carbines that still sees use as a cheap deterrent. Uses .45 ammo and its bulky frame prevents one-hand firing
}}
 
 
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
  |name = 10mm Pistol
  |name = 10mm Pistol
  |image = Stetchkin.png
  |image = Stetchkin.png
  |foundin = 20 influence for pistol, 10 influence for additional ammo
  |cost = 30 influence, 10 influence for additional ammo
  |usedfor = Shooting your enemies
  |used = Shooting rival gang.
  |description = They are small but they pack a hefty punch when they need to. Well worth the investment. Magazines carry 8 rounds.
  |description = A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Switchblades
  |name = Sawn-Off Improvised Shotgun
  |image = sblades.png
  |image = Ishotgun sawn.png
  |foundin = 10 influence
  |cost = 6 influence, 5 influence for additional ammo
  |usedfor = Stabbing your enemies
  |used = Shooting rival gang.
  |description = These make decent melee weapons and are relatively cheap to acquire. They're fairly intimidating and they can retract to fit in your pocket.
  |description = A single-shot shotgun. Better not miss.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Thompson SMG
  |name = Uzi SMG
  |image = tommygun.png
  |image = Miniuzi.png
  |foundin = 50 influence
  |cost = 60 influence, 40 influence for additional ammo
  |usedfor = Perforating your enemies
  |used = Shooting rival gang.
  |description = A classic "Chicago Typewriter". Expensive, but you're probably not going to care the moment you start using one. Powerful, but you won't be able to store it in your bag. Each ammo drum carry 50 rounds.
  |description = A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds.
  }}
  }}


====Utilities====
 
{{Item
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Territory Spray Can
  |name = Shuriken
  |image = gscans.png
  |image = Throwingstar.png
  |foundin = 10 influence, Gang Boss starting gear
  |cost = 3 influence
  |usedfor = Marking territories for your gang
  |used = Throwing at rival gang.
  |description = These spraycans are specially modified to mark a territory for your gang. They can be used on floors and walls. Regular gang members can use these, so it's important distribute them to spread your influence faster. '''You should by buying lots of these'''. It's recommended that you refrain from spraying tags yourself as it may expose yourself to unnecessary risk. The spraycan you start off with should be given to one of your early recruits to tag for you.
  |description = An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts.
}}


They cannot be used to tag areas that already has a gang tag in it, unless you spray directly on top of the old one. They only have 20 uses each though, so don't go wasting it.
 
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Switchblade
|image = Switchblade.png
|cost = 5 influence
|used = Throwing at rival gang.
|description = A sharp, concealable, spring-loaded knife.
}}
==Equipment==
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Territory Spraycan
|image = Spraycan.png
|cost = 5 influence
|used = Tagging areas for your gang.
|description = A metallic container containing tasty paint.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Gang Outfits
  |name = Pinpointer
  |image = suit.png
  |image = Pinpointer-red.gif
  |foundin = 1 influence
  |cost = 2 influence
  |usedfor = Looking cool and intimidating, promotes team unity
  |used = Locating the nuke disk.
  |description = You'll have the choice of either using colored jumpsuits, leather jackets, or black suits for your gang. You'll also get to decide if you want a hat with it, too. Costs you basically pennies, and is just a fun cosmetic option you can take. Otherwise, they give you no special benefits.
  |description = A handheld tracking device that locks onto certain signals.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Bulletproof Vest
  |name = Sharpener
  |image = Bulletproofvest.png
  |image = Sharpener.png
  |foundin = 10 influence
  |cost = 3 influence
  |usedfor = Protection against ballistic weapons
  |used = Sharpening knives.
  |description = The bulletproof vest is the perfect protection against your rivals, especially if they've already started to arm themselves up with guns. They're not as good as regular armor vests when defending against melee and lasers, but they can save your life in assassinations and shootouts.
  |description = A block that makes things sharp.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Recruitment Pen
  |name = EMP Grenade
  |image = Gpen.gif
  |image = Emp grenade.png
  |foundin = 30 influence, Gang Boss starting gear
  |cost = 5 influence
  |usedfor = Recruiting gangsters
  |used = Disabling cyborgs and electronic equipment.
  |description = These look just like regular pens, but can be used to recruit people to your gang by stabbing them with it. They have a 60 second cooldown between uses. During cooldown they flash blue, and when they're ready again they'll vibrate. Forgot which pen was the special one? Jab yourself with it!
  |description = It is designed to wreak havoc on electronic systems.
}}
 


You cannot recruit anyone who is loyalty implanted, or already belongs to a gang. Heads of staff, however, can be recruited.
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = C4 Explosive
|image = C4.gif
|cost = 7 influence
|used = Blowing things up.
|description = Used to put holes in specific areas without too much extra hole. A saboteur's favorite.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Gangtool
  |name = Fragmentation Grenade
  |image = Gtools.png
  |image = Fraggrenade.png
  |foundin = 30 influence, Gang Boss starting gear
  |cost = 18 influence
  |usedfor = Managing your gang, recalling the shuttle
  |used = Blowing things up.
  |description = Gangtools are your management tools. They will update you on your gang's status, let you spend influence to purchase items, send messages to your gang members, and can recall the shuttle from anywhere on the station. More may be purchased to promote lieutenants.
  |description = Fire in the hole.
  }}
  }}


{{Item
 
{{UplinkGang
  |bgcolor1 = #A68064
  |bgcolor1 = #A68064
  |bgcolor2 = #A68064
  |bgcolor2 = #BEA38E
  |name = Station Dominator
  |name = Force Converter
  |image = dominator.gif
  |image = Implanter.png
  |foundin = 50 influence
  |cost = 20 influence
  |usedfor = Taking over the station, winning the game
  |used = A single-use device that converts enemy gangsters.
  |description = To win, a gang will need to activate and defend one of these for the duration of a takeover attempt. The duration will vary depending on how many territories your gang controls: The more territories, the faster the takeover will be. This can range anywhere from 30 to 3 minutes.
  |description = A sterile automatic implant injector.
}}
 


They have 200 HP and can take damage from just about anything a cyborg would get hurt by. Where you spawn it will be important, as you will not be able to relocate it once you have purchased one. Pick your location wisely. Somewhere defensibly if you think your gang is strong enough, or hide it in maint if you think it can buy you more time. Either way, be sure you are ready and gather your gang members before you begin the takeover attempt.
{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Wetwork boots
|image = Jackboots.png
|cost = 20 influence
|used = Stylish boots that prevent the wearing from being slipped.
|description = A gang's best hitmen are prepared for anything.
  }}
  }}


====Lieutenants====
Lieutenants can do everything the boss can, and is even recognized as one, but they cannot promote other lieutenants. Lieutenants can recruit, use gangtools, and are immune to deconversion. You are limited to three lieutenants max.


===Other Tips===
{{UplinkGang
* It is important to never stop producing spraycans and distributing them to your men. The more men you have with spraycans the faster your influence can grow.
|bgcolor1 = #A68064
* Your anonymity is your most valuable asset early in the game. If your rivals spot you converting crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.
|bgcolor2 = #BEA38E
* Once your gang becomes powerful enough, consider making a takeover attempt. Establish a stronghold in a defensible area and make sure your gang understands that any non-members in the area are shoot-on-sight.
|name = Recruitment Pen
* Rival bosses should be a priority target, whenever you uncover one's identity. If you manage to off all of them, they won't be able to recruit or spawn Dominators.
|image = Pen.png
* Avoid travelling alone. Your best avenue for protection are your gang members. If you are always surrounded by your allies nobody can take you by surprise.
|cost = 25 influence
* Do not allow the station to evacuate. If the shuttle is allowed to dock with the station, you only have a few minutes before you lose.
|used = Stab crew with one to convert them.
* If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them.
|description = More recruitment pens will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.
* Active Dominators will prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat
}}
* Remember that rival gangsters can be reverted to a neutral crew member by beating them in the head! Recruit them yourself afterwards to steal members from the enemy.


==[[File:gangster.png]] Gangsters==
* Work with your fellow gangsters to take over the station!
* Stick together! A group of people are a lot harder to take down than one heavily armed soldier.
* Your bosses can purchase weapons and other tools including special '''territory spraycans''' that you can use to claim territories for your gang. Don't be afraid to ask them for tools you think could be useful.
* You cannot tag areas that already has a gang tag in it, unless you spray directly on top of the old one.
* The more territories your gang has tagged, the more equipment your gang can afford.
* Don't let your bosses be taken in by the authorities, or worse, killed! Protect him with your life!
* Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! Be sure to share any intel you have with the rest of your gang.
* Don't be afraid to eliminate rival gang members. But if you can, try capturing them, deconverting them with a good few smacks to the head, and bringing them to your boss for recruitment.
* '''REMEMBER:''' If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members.


==[[File:Hudcentcom.png|20px]] Station Staff==
{{UplinkGang
* Protect the station and your fellow crew!
|bgcolor1 = #A68064
* Successfully evacuate the station to win. You will likely need to apprehend all the gang leaders first, however.
|bgcolor2 = #BEA38E
* Gang leaders can recall the emergency shuttle. Fortunately for you, doing so will leave a trace that the communications console can pick up on. Use this to pinpoint where the gang leaders are.
|name = Promote a Gangster
* The gangs are violent and it is likely that they will kill you before they get a chance to recruit you. They should be considered armed and dangerous.
|image = Gangtool red.png
* '''Gang Tags''' are used by the gangs to mark their territory. The more tags a gang has put up, the more influence they gain.
|cost = 10 influence
* Cleaning up any tags you see is a good way to keep the gangs from growing out of control. They can be removed with the janitor's mop, soap, or simply taking down the wall/floor tile.
|used = Creates a suspicious device that can be used by a gang member to promote them.
* Report any suspicious activity, including people spraying gang tags, to security.
|description = A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it.
* Using loyalty implants on or beating gangsters in the head can sway them from their life of crime.
}}




{{UplinkGang
|bgcolor1 = #A68064
|bgcolor2 = #BEA38E
|name = Station Dominator
|image = Dominator.gif
|cost = 30 influence
|used = Creates a dominator that, when used, will countdown to your gang's victory.
|description = The dominator will secure your gang's dominance over the station. Once you've secured the nuclear authentication disk which is required, turn it on when you are ready to defend it.
}}
== Tips ==
* Tags don't have to be out in the open. Tags can be hidden under tables or certain items! The gang with the most creativity is the gang with the most gear.
* It is a good idea to convert the janitor, since he can be very useful for keeping enemy gangs from maintaining tags.
* A gang constantly on the run in maints, while mobile, won't last for long. Try to take control of an important department to further increase your gang's power.
* Station dominator fights are very hectic. Make sure not to blow up your entire squad with a horrible placed grenade.
* The Switchblade is a very robust melee weapon, and has enough sharpness to behead your competition. Sharpening it is the icing on the cake.
* A force converter can be used to convert rival gang members into your faction in timely fashion, without the use of surgery.
* As a gang leader, you should never be actively seen doing gang related stuff. Delegate to your underlings, for you are just a medical doctor at the front desk, innocent and pure, pulling the strings of pure chaos.
{{Antagonists}}
[[Category:Game Modes]]
[[Category:Game Modes]]
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 20:47, 24 April 2023

Gscans.png Disclaimer:

Gang War is not in rotation


GANG STAFF
Mobster.png
Gang Member
Access: Whatever your job is
Additional Access: Any place you or your gang members have access to.
Difficulty: Hard
Supervisors: The Gang Leader
Duties: Do drive-bys, convert people, spray walls, take over the station with your Dominator
Guides: This is the guide
Quote: *phbbsssttt* "Hey! Someone is spraying walls in Maintenance!"

Gscans.png Gang War, or just "Gang", is a unique game mode built specifically for tgstation-code. It has no relation to Goonstation's gang mode.

Tunnel Snakes Rule!

A violent turf war between multiple rival factions has erupted on the station! Similar to Revolution, there are Gang Bosses who recruit other crew members to join their gang.

In order for a gang to claim victory, they must successfully execute a hostile takeover of the station's systems with a Dominator machine. If the shuttle is allowed to evacuate the station before either gang can achieve this, both gangs will lose.

Boss.png Gang Leaders

Your Assets

Influence

Influence is what you will slowly accumulate from over time. Every 3 minutes, your influence will grow according to how much control you have over the station. The more territories your gang has tagged, the more influence you get.

Just remember that Influence is shared between the whole gang, so if you want to promote some lieutenants make sure they're trustworthy and competent, as they're going to be buying from the same funds as you do.

Equipment

Spend influence from gangtools to purchase items for your gang. See the equipment section below for details on purchasable equipment.

Lieutenants

Lieutenants can do almost everything the boss can do. They can recruit, use gangtools, and are immune to deconversion. But they can not recall the emergency shuttle or promote other gangsters.

You are limited to two lieutenants max, and it is recommended that you promote as many people as necessary to reduce the risk of having all leaders arrested/killed. You should certainly promote everyone before you get caught, though, as only the gang founder can promote lieutenants.

Picking good lieutenants is important. Don't just promote the first few people you see. Promote those who appear competent and know what they are doing. Promote gangsters to lieutenants with a gangtool.

Newly promoted lieutenants are able to get one free recruitment pen from their gangtool. This is a good reason to promote your lieutenants early, to expand your membership faster.

Gang Management

As a part of the gang's inner circle, it is your responsibility to keep the gang going. Spray cans are cheap, and distributing them to your gangsters will allow your influence to grow faster. Even when you have a Dominator active (which requires a nuclear authentication disk), having more territories will make the timer count down faster.

Communication is extremely important. You should be the central focus of your gang that directs the larger mass. Your gangtool has the ability to send a message to everyone in your gang at no cost. Use these to coordinate your gang and rally them whenever appropriate. If you have a lot of surplus influence, gather your gang in a meeting area and distribute weapons, armor, and spray cans to them to keep your gang strong.

Avoid traveling alone. Your best avenue for protection is your own gang members. If you are always surrounded by your allies, nobody can take you by surprise. It may be a good idea to make sure you always have at least one bodyguard by your side. If your gang is well armed and you communicate well with them, you could virtually be untouchable.

Rise to Power

Early in the shift, resist going around spraying territories with your spray can. Spraying tags leaves fingerprints and raises security suspicions against you. You are far better off passing your spray cans to recruited gangsters, and you can focus on recruitment, equipment, and not getting caught.

Another way to grow your influence is to distribute gang outfits. Each gangster who is wearing your outfit grows your influence twice as fast as any territory would.

Your primary concern in the early minutes of the shift is recruitment. Lieutenants you promote will be given a free pen each, so promote early to maximize your recruitment potential. Security and enemy gangsters (except bosses!) can be recruited by removing their implants, but you'll need to find a way to make them unable to move so that you can do surgery on them.

Your anonymity is your most valuable asset early in the game. If your rivals spot you converting a crew or using a gangtool, they're sure to alert their friends. If they manage to do that, consider yourself marked for death.

Do not allow the station to evacuate. If the emergency shuttle is allowed to dock at the station, you only have a few minutes before you lose the round. If you use your gangtool to recall the shuttle, keep in mind that station security (or even your rivals!) may use your recall signal to pinpoint your location. Never stay in the same spot you recalled the shuttle from unless you are willing to fight them. Active dominators will also prevent the emergency shuttle from leaving the station. If you've missed the window to recall the shuttle, spawning a dominator may be your only recourse from defeat.

Securing Dominance

After most of the crew has been recruited by one gang or the other and security is knee deep in panic, you can start making efforts to win the game. I recommend that you establish a stronghold to act as a home base for your gang. A place where your gangsters can return to, feel safe, and can restock on weapons and supplies. Don't stop handing out equipment with your gangtool. By this point most members in your gang should be armed and dangerous.

Set up a dominator whenever you are ready. You don't have to wait and grab as many territories as possible before you start, but it's an option. If your gang has already dominated the station for some time, even with a long timer you may go uncontested. You might even force the enemy gang and security to try to foolishly assault your entrenched stronghold on your terms and defeat them once and for all. If your dominator is active but with a long timer, it is still worth sending out gangsters to tag territories. The more territories you own, the faster the timer counts down. Remember that the nuclear authentication disk is required to initiate the dominator to win the round.

On the other hand, having lots of territories could be useful especially if the enemy gang starts a takeover with a long timer. If both gangs start their takeovers at the same time, even having a few more territories over the enemy gives you a time advantage of several minutes, forcing them to come attack you on your own terms.

Gangster.png Gangsters

The Job

As a gang member, your goal is to help your gang take over the station. The best way to do this is to tag territories with special spray cans your leaders can give you. The more you tag, the more influential your gang is, and the better equipment your gang can afford.

Alternatively, gang bosses can also distribute gang outfits that, while worn, also increases gang influence, as well as provide you with some minor protection.

When roaming the station, it is recommended that you stick in groups with other gangsters. You are the most vulnerable alone, no matter how well-armed you are. If everyone in your gang has weapons from the boss, you are a force to be reckoned with. Just remember that communicating well with your gang is just as important as being robust.

If your gang has an active Dominator hacking the station, stay close to it and do your best to defend it. Chances are at least one of your gang leaders will be nearby, so you can get him to buy some weapons and armor to help defend.

The Boss

Regardless of your current duty whatever it may be, your boss should be the most important figure in your criminal life. Your boss and his lieutenants (each marked by a red G icon) are the only ones who can buy gang items and recruit others into the gang. If one of your gang leaders is under attack, either by an enemy gang or security, do whatever it takes to save them. If your boss doesn't have a bodyguard shadowing him already, it may be worth it to offer your services.

If you're an experienced player, don't be afraid to ask the boss to promote you to lieutenant, especially if the boss is relatively new to the role.

The Enemy

Security may be the obvious threat at first, but more dangerous is the rival gang.

Be on the lookout for any suspicious behavior from those not in your gang. You may be able to pinpoint who the rival gang members are, or even their boss! If you do find any good intel, be sure to share it with the rest of your gang. Don't be afraid to eliminate rival gang members.

AND REMEMBER: If you are deconverted from a gang, your character cannot remember any of the identities of their former gang members. Snitches Get Stitches.

Hudcentcom.png Station Staff

Caught in the Crossfire

As a loyal employee of Nanotrasen, it is in your interest to protect the station and your fellow crew mates from the impending bloodbath.

Dealing with both gangs and coming out on top isn't as difficult as it may seem. The gangs will, for the most part, be preoccupied with killing each other, so long as you don't get in their way. Still, gangs should be considered armed and dangerous and are just as likely to kill you as to recruit you.

The best way to shut them down is to deny them their station. And to do that is simple: simply evacuate. Unfortunately, gang leaders can recall the emergency shuttle from anywhere in the station. Fortunately for you, every time they do this, they leave a trace that the communications console can pick up on.

One tactic is to repeatedly call the shuttle and when it gets recalled, dispatch security to the location it was recalled from. You can quickly locate and capture a gang leader this way. Or at least, bust their stronghold before they become too entrenched.

Rehabilitation

Like revolution, loyalty implants can be used to deconvert gangsters. Unlike revolution, however, the implant is destroyed after a successful deconversion, so you will need to use two of them to prevent them from getting recruited again.

Keep an eye out for suspicious behavior. Suspect security officers without loyalty implants as they are vulnerable to corruption. If you spot someone spraying gang tags, report them to security. Chances are, if you manage to capture some gangsters, they may spill the identities of their opposing gang in hopes that you'll be able to deal with them.

Gang leaders can never be deconverted, and will resist loyalty implants.

Reclaiming the Station

The gangs will be fighting over turf. They'll be marking their territories with spray painted tags. Generally, the more territory a gang controls, the stronger they will be. One effective way of curbing the growing power of gangs is to keep the station clean and tidy. Gang tags can be removed with the janitor's mop, soap, or simply by taking down the wall/floor tile.

Keeping the nuclear authentication disk secure will prevent the gang from being able to complete their objective. Keep it safe.

If a gang is attempting to hack the station, your job and, likely, your life are on the line! Work with security to destroy the gang's Dominator device before time runs out. It can be damaged by pretty much anything a cyborg can be hurt by.

Gang Equipment

Items gang leaders can purchase from their gangtools.

Gang Clothes

SyndicateOutfit.png
Gang Uniform
Cost: 1 influence
Used for: Protection and increasing gang influence.
Description
This outfit produces 2 influence every influence cycle when worn by gang members on the station. If your gang is already decently sized or capable and stealth isn't a focus they are a good way to increase your influence.


Suit.png
Gang Armored Outerwear
Cost: 1 influence
Used for: Protection and increasing gang influence.
Description
This outfit produces 2 influence every influence cycle when worn by gang members on the station, and provides decent armor against ballistic weapons with minor armor against melee and energy weapons. If your gang is already decently sized or capable and stealth isn't a focus they are a good way to increase your influence.


Petehat.png
Pimp Hat
Cost: 16 influence
Used for: Looking stylish.
Description
The undisputed king of style.


Gskull.png
Golden Death Mask
Cost: 18 influence
Used for: Looking stylish.
Description
Strike terror, and envy, into the hearts of your enemies.


BlingShoes.png
Bling Boots
Cost: 22 influence
Used for: Looking stylish.
Description
Stand aside peasants.


Bling.png
Gold Necklace
Cost: 9 influence
Used for: Looking stylish.
Description
Damn, it feels good to be a gangster.


Gang knuckles.png
Decorative Brass Knuckles
Cost: 11 influence
Used for: Looking stylish.
Description
Purely decorative, don't find out the hard way.


Gangbelt.png
Badass Belt
Cost: 13 influence
Used for: Looking stylish.
Description
The belt buckle simply reads 'BAMF'.

Weapons

SurplusGun.png
Surplus Carbine
Cost: 8 influence, 5 influence for additional ammo
Used for: Shooting rival gang.
Description
One of several antique carbines that still sees use as a cheap deterrent. Uses .45 ammo and its bulky frame prevents one-hand firing


Stetchkin.png
10mm Pistol
Cost: 30 influence, 10 influence for additional ammo
Used for: Shooting rival gang.
Description
A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors.


Ishotgun sawn.png
Sawn-Off Improvised Shotgun
Cost: 6 influence, 5 influence for additional ammo
Used for: Shooting rival gang.
Description
A single-shot shotgun. Better not miss.


Miniuzi.png
Uzi SMG
Cost: 60 influence, 40 influence for additional ammo
Used for: Shooting rival gang.
Description
A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds.


Throwingstar.png
Shuriken
Cost: 3 influence
Used for: Throwing at rival gang.
Description
An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts.


Switchblade.png
Switchblade
Cost: 5 influence
Used for: Throwing at rival gang.
Description
A sharp, concealable, spring-loaded knife.

Equipment

Spraycan.png
Territory Spraycan
Cost: 5 influence
Used for: Tagging areas for your gang.
Description
A metallic container containing tasty paint.


Pinpointer-red.gif
Pinpointer
Cost: 2 influence
Used for: Locating the nuke disk.
Description
A handheld tracking device that locks onto certain signals.


Sharpener.png
Sharpener
Cost: 3 influence
Used for: Sharpening knives.
Description
A block that makes things sharp.


Emp grenade.png
EMP Grenade
Cost: 5 influence
Used for: Disabling cyborgs and electronic equipment.
Description
It is designed to wreak havoc on electronic systems.


C4.gif
C4 Explosive
Cost: 7 influence
Used for: Blowing things up.
Description
Used to put holes in specific areas without too much extra hole. A saboteur's favorite.


Fraggrenade.png
Fragmentation Grenade
Cost: 18 influence
Used for: Blowing things up.
Description
Fire in the hole.


Implanter.png
Force Converter
Cost: 20 influence
Used for: A single-use device that converts enemy gangsters.
Description
A sterile automatic implant injector.


Jackboots.png
Wetwork boots
Cost: 20 influence
Used for: Stylish boots that prevent the wearing from being slipped.
Description
A gang's best hitmen are prepared for anything.


Pen.png
Recruitment Pen
Cost: 25 influence
Used for: Stab crew with one to convert them.
Description
More recruitment pens will allow you to recruit gangsters faster. Only gang leaders can recruit with pens.


Gangtool red.png
Promote a Gangster
Cost: 10 influence
Used for: Creates a suspicious device that can be used by a gang member to promote them.
Description
A strange device of sorts. Hard to really make out what it actually does if you don't know how to operate it.


Dominator.gif
Station Dominator
Cost: 30 influence
Used for: Creates a dominator that, when used, will countdown to your gang's victory.
Description
The dominator will secure your gang's dominance over the station. Once you've secured the nuclear authentication disk which is required, turn it on when you are ready to defend it.

Tips

  • Tags don't have to be out in the open. Tags can be hidden under tables or certain items! The gang with the most creativity is the gang with the most gear.
  • It is a good idea to convert the janitor, since he can be very useful for keeping enemy gangs from maintaining tags.
  • A gang constantly on the run in maints, while mobile, won't last for long. Try to take control of an important department to further increase your gang's power.
  • Station dominator fights are very hectic. Make sure not to blow up your entire squad with a horrible placed grenade.
  • The Switchblade is a very robust melee weapon, and has enough sharpness to behead your competition. Sharpening it is the icing on the cake.
  • A force converter can be used to convert rival gang members into your faction in timely fashion, without the use of surgery.
  • As a gang leader, you should never be actively seen doing gang related stuff. Delegate to your underlings, for you are just a medical doctor at the front desk, innocent and pure, pulling the strings of pure chaos.
Antagonists on Yogstation

Jobstemp.png

Individual Antagonists Traitor, Internal Affairs, Changeling, Vampire, Wizard
Team Antagonists Blood Brothers, Nuclear Operative, Blood Cult, Clockwork Cult, Gangster, Heretic, Darkspawn
Mid-Round Antagonists Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Obsessed, Eldritch Horror
Rare Antagonists Devil