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{{MetaInfoBox|headerbgcolor = grey|headerfontcolor = white|imagebgcolor = beige}}
{{Lore_Revision}}
Welcome to the Abductor Guide!
{{JobPageHeader
|headerbgcolor = black
|headerfontcolor = white
|stafftype = EXTRATERRESTRIAL
|imagebgcolor = #DDAADD
|img_generic =
|img = agent.png
|jobtitle = Abductor
|access = None. Teleportation technology is superior anyway
|additional = Any place your specimens had access to
|difficulty = Hard
|superior = Mothership
|duties = Kidnap people, stuff them with organs of dubious origin
|guides = This is the guide
|quote = Ayy
}}
Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive. These appear on the station due to the [[Random_events#Abductors|Abductors random event]].
==FUCK FUCK FUCK GETMEOUT GETMEOUT GETMEOUT JUST PRESS THE FUCKING BUTTON YOU PIECE OF SHIT==
1. Make sure your science tool is in '''MARK''' mode by clicking on it while it's in your active hand.


=Getting Started=
2. You can mark through the camera! Put the science tool in your '''inactive''' hand, then open the camera console, swap hands so it's in your '''active''' hand and then find your agent and click on him
So your primary goal is to capture, and experiment on humanoids, Usually the goal is 6 or 7, because this job is <span style="color:#FF0000">EXTREMELY <s>DIFFICULT</s> EASY</span>.  <!--- No it's not you scrubs. *sigh* --->


You as the alien cannot speak, so you and your partner contain a telepathic language that allows you to communicate, just as a FYI if you want to capture humans, <span style="color:#0000ff">COMMUNICATION IS KEY TO SUCCESS</span>!!
3. Now whenever you press the '''retrieve''' button (the one with the arrow pointing '''up''') your agent will be teleported back to you.
(Just not METAcommunication)


=Getting to know your gear=
4. If all else fails use your '''emergency teleporter'''. It's the machine on the '''north''' end of the abductor ship. The button you should be pressing is pretty obvious
So you are aliens,you can see the gear you have,  but how does it all work?,  the console to the left is a camera console,  you can scan people (for disguises)  mark the agent (to beam him back up) and isolate people to attack.  
==The Truth is out there==
Firstly, it is important to note: Abductors cannot speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship (the UFO). Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!
Just use the console and the cameras work much like the ai's you move them like you would move yourself.  You will notice several Icons at the top,  most of which involve the science tool, you can toggle the mode of it to SCAN,  MARK and PROBE,  scan adds a person's image (with clothing)  to the database so you may let the agent use it as a disguise,
however,  this copies handcuffs too,  so if that happens people WILL notice you.  


If you go to the console next to the telepad,  you can set your agent's vest to stealth (disguise)  and combat mode, combat gives him more protection, but cannot have disguises on it. 
'''OH SHUCKS I'M AN AYYYLIEN WHAT DO?''' Well, my wonderful friend, here is a detailed and thorough guide to being the best alien duo in the galaxy.
Now,  you are ready to go,  let your agent know where he is going in and discuss a safe word, this can be said quickly to give a signal that it has gone south,  an example would be "RED"  as soon as the scientist hears it,  he should beam the agent up ASAP. REMEMBER TO KEEP YOUR AGENT TAGGED FOR TELEPORTATION, you can only teleport marked targets.


As an agent, you have no control over your vest, you do have a pistol (a VERY last resort item)  a comms silencer and a large pink stun stick with different modes
Agents are the ones that will do the majority of the actual field work. With the help of the scientist, they can put on a disguise and locate a human to catch. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest.
STUN
SLEEP
RESTRAIN
PROBE


Restrain lets you cuff people by clicking them with the baton,  sleep makes them sleep after a short delay, stun acts like a stunbaton and probe ("Citation needed")  probes.
The scientist is the operator behind the agent. He has a camera console which he will spend most of his time at, allowing him to see most of the station from above. His science tool, when set to SCAN mode, can be used on station crew that he sees through the cameras to steal their appearance and add it to the database of disguises for the agent. It is encouraged to scan as many people as you can when the opportunity presents itself. The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Anybody in your buffer can then be manipulated via your camera console, meaning you can teleport them to your UFO, or send them to anywhere on the station that you can see through cameras. Your agent can be marked through cameras! However, with human subjects, you must manually go to the station and stand next to them, as well as wait a few seconds while the marking tool adds them to the buffer.


=Capturing Hoomins 101=
What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. The agent then has to subdue the target and get him to an isolated area. Then, through his camera console, the scientist can warp himself down to the target and mark it. The scientist has an implant (with a minor cooldown) that instantly warps him back to the UFO. Once the target is marked, he uses this implant, then uses his console to bring the target to the UFO. Then, if needed, he can mark the agent through the cameras and retrieve him, as well. Once the target is safely in the UFO, the surgery can begin (for steps to complete the surgery, see the guide to it below). Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.


First off, have your scientist find a nice,  Isolated human,  a good place to look is the chef (In his back room) or the virologist, he will tag you with his science stick and send you down,  Now here you have two options, RAMBO,  or the closet, a Rambo-lien will charge in and use sheer robustness to nab the target,  he will use a stun,  disable comms sleep cuff combo in a fury of clicks.  
During surgery, feel free to torment the subject or steal from it. The important thing is that you get an experimental gland into it and that it does not die. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery (see more on that below, under Ship Equipment). Push some buttons to complete the experiment, and bam, the subject will be taken back to the station via teleporter and you earn one experimentation point. Experimentation points are the things you must collect to complete your objective. If you lose equipment, such as the agent's baton, you can spend your points to get new ones, but this subtracts the points from the total counting towards your objective.


This tactic is good when the target DOES NOT have stun weapons and is not very combat effective.  
'''In point format:'''
*Scientist uses science tool in SCAN mode to collect disguises
*Scientist tells agent where he'll be warped in to and who to try to abduct/watch out for
*Agent is teleported in by scientist and stuns, sleeps, and cuffs the target
*If the agent fails and is in danger, the scientist (if he has already marked the agent with the science tool in MARK mode) can recall him to the UFO
*If the agent succeeds, he takes the target to a secluded area where scientist comes in and uses the science tool in MARK mode to mark the target
*Scientist uses his implant and returns to the ship, then uses his console to recall the target and the agent
*Surgery is done and agent loots whatever he may need off the target. Target is placed in experimentation machine and sent back to the station.
*The process repeats as many times as necessary.
'''Important things you want to do before anything else:''' Scientist: Mark your agent by using your science tool in MARK mode. Gather disguises through the observation console by using your science tool in SCAN mode. Agent: Sync your agent armor up with the abductor console. Discuss a plan with your scientist. Agree on a safeword to use if the agent needs urgent warping out of danger.


Or there is the closet,  where you wait for him to leave,  beam in,  hide in the locker and stun them when they come in,  this is very reliable for single target takedowns but is terrible against mutliple targets,  always comm silence the victim before getting your scientist to tag him.
'''Other stuff you should think about doing but don't have to (tips):''' Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed.
===Goals===
Your overall objective is to kidnap and experiment on given number of station inhabitants and acquire the designated number of experimentation points.
== Beginning of any Operation ==
Step 1: [[File:OpTable.gif|Operating Table]] Drag or throw the patient onto the '''operating table''' by using ''' ctrl + click '''


=Field abduction as a scientist=
Step 2: [[File:Drapes.png|Drapes]] Place '''drapes''' & select '''"Organ Manipulation"'''


Now the agent has put a person to sleep,  time to go in yourself,  simply tag yourself,  beam in,  select  mark mode on the tool,  whack the person (this takes a few seconds so be sure you are safe),  then use your EMERGENCY BEAM implant on the top actions bar to go back,  then teleport the marked person in,  dump them on the table and you are good to go!.  
Step 3: [[File:Intent_Help.png|Help Intent]] Switch to '''help mode in combat mode'''.


Now either beam your agent back to help you or give him a new disguise and keep him in the field.
Step 4: [[File:Hud target chest.gif]] '''Target: Chest''' (important!).


=The Surgery=
Step 5: [[File:Alien_scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!).
So you have captured yourself a human..AWESOME!! now it's time to play with their organs!
=== Experimental Dissection ===
(Do make sure they don't get back up during surgery,  have the agent spam them with his baton on sleep mode if needs be)
[[File:Hud_target_torso.gif]] '''Target: Chest'''
{|
{|
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues'''
|-
|-
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)
|Step 1: [[File:Alien_scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%)
|-
|-
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:CableCoils.png|Cable]] (15%)
|Step 2: [[File:Alien_hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)
|-
|-
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|Step 3: [[File:Alien_retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)
|-
|-
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%)
|Step 4: [[File:Alien_scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%)
|-
|-
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs.
|colspan="2"|Step 5: [[File:Hud-hands.gif|Hands]] Remove unnecessary organs / Use your '''hands''' to find the organs removed organs are garbage and can be placed wherever.
|-
|-
|Step 6: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland.
|Step 6: [[File:Gland.png|Gland]] '''Gland''': Insert the chosen gland from gland storage.
|}
|}
<br>
===Ship Equipment===
So now that your done with the surgery you will want to stick them back into the teleporter, and send them back to the station to ''poop'' eggs,  one does this via the experimental machinery where one can earn points towards thier goal.
 
=Your Equipment=
{| class="wikitable"
{| class="wikitable"
! Name
! style="font-weight: bold;" | Name
! Icon
! style="font-weight: bold;" | Icon
! Description
! style="font-weight: bold;" | Purpose
|-
|-
| Ship Console
| Ship Console
| [[File:Abductor console animated.gif]]
| [[File:Abductor_console_animated.gif|Console]]
| Use this to set teleporter destination or retrieve people marked by scientist tools
| Use this to set teleporter destination or retrieve people marked by scientist tools. Also used for buying replacement gear and linking the agent's vest.
|-
|-
| Experiment Machinery
| Experiment Machinery
| [[File:Abductor experiment.png]]
| [[File:Abductor_experiment.png|Experiment]]
| This is where the magic happens. Put in human with replaced organs and select one of the options to finish the experiment. Warning : The subject will be sent to teleporter destination immediately if experiment succeeds.
| This is the device that rewards you with experimentation points. Put in human with replaced organs and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
|-
|-
| Telepad
| Telepad
| [[File:Abductor pad.png]]
| [[File:Abductor_pad.png|Telepad]]
| Stand on this if you want to be sent to the station
| Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO by the scientist appear here.
|-
|-
| Gland Storage
| Gland Storage
| [[File:Dispensor.png]]
| [[File:Abductor_dispenser.png|Storage]]
| Contains replacement organs needed for experimental dissection.
| Contains replacement organs needed for experimental dissection. You have a limited supply of each gland, so try to pick a new one on each subject you experiment with.
|-
|-
| Surgery Table
| Surgery Table
| [[File:OpTable.gif]]
| [[File:OpTable.gif|OpTable]]
| Perform dissection on this.
| Perform a dissection on this. If the subject is cuffed, you can buckle him down to prevent resistance by dragging his sprite to it.
|-
|-
| Observation Console
| Observation Console
| [[File:Abductor camera.gif]]
| [[File:Abductor_camera.gif|Observation]]
| Use this to find secluded humans, mark agents or gather disguises.
| The scientist's main base of operations. Use this to find secluded humans, mark agents, or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.
|}
|}
<br>
 
=Abductor Agent=
==Abductor Agent==
You're the strong man!  Iron man away!  You go out and capture the marked ones that your partner has for you.
[[File:Agent.png|64px]]
===Duties===
You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans.
Teleport in, incapacitate a human and secure the area for scientist arrival.
Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!
===Equipment===
{| class="wikitable"
{| class="wikitable"
! Name
! style="font-weight: bold;" | Name
! Icon
! style="font-weight: bold;" | Icon
! Description
! style="font-weight: bold;" | Purpose
|-
|-
| Agent Vest
| Agent Vest
| [[File:Abductor vest stealth.png]]
| [[File:Abductor_vest_stealth.png|Vest]]
| Allows you to take the disguise of a humanoid
| The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes.
|-
|-
| Stealth Mode
| Stealth Vest Mode
Vest
| [[File:Abductor_vest_stealth.png|Vest]]
| [[File:Abductor vest stealth.png]]
| Using this vest mode will allow you to take on the form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal you're true identity. Disguise is chosen using the ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them.
| Same as above
|-
|-
| Combat Vest
| Combat Vest Mode
| [[File:Abductor vest combat.png]]
| [[File:Abductor_vest_combat.png|Vest]]
| This mode significantly increases armor values of the vest and allows you to use inbuilt anti-stun injector. You can't maintain the disguise in this mode.
| This mode significantly increases the armor values of the vest and allows you to use an inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you're ready to go loud and take down several crewmen at once!
|-
|-
| Silencer
| Silencer
| [[File:Abductor silencer.png]]
| [[File:Abductor_silencer.png|Silencer]]
| Use this device to silently turn off radios and headsets around the targeted human.
| Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep. Has to be applied to the target.
|-
|-
| Decloner
| Decloner
| [[File:Alien pistol.png]]
| [[File:Alien_pistol.png|Decloner]]
| Your self-defense sidearm, deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive!
| Your self-defense sidearm deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is the last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud).
|-
| Stunbaton & handcuffs
| [[File:Wonderprod.png|Alien Baton]]
| Use these to capture the specimens for research. Activate combat mode for full effect. It has several different modes that can be toggled through and can't be used by humans, making it very useful as your main abducting tool. It has a stun mode which acts as a regular stun baton would, a sleep mode which will cause an already stunned human to go unconscious for 30 seconds, a cuff mode which applies disposable alien handcuffs, and a probe mode, which tells you more details about subject it's used on. Remember, when abducting: Stun, Sleep, Cuff.
|-
|-
| Stunbaton
| Agent ID Card
&
| [[File:Id regular.png|Agent ID Card]]
Handcuffs
| Use this to steal access from your abductees. Can come in handy when you're running into trouble on the station, or need to blend further in with the crowd.
| [[File:Wonderprod.png]]
| Use these to capture the specimens for research.
|}
|}


<font size=6><Font color=black>Remember, a dead humanoid is not a good humanoid to work on, and you may get banned for killing humanoids as an abductor if you had already restrained them, but self defense is fine.</font></font> <br><br>
==Abductor Scientist==
 
[[File:abductor.png|64px]]
=Abductor Scientist=
===Duties===
So your the <strike>Surgeon</strike> I mean... Organ taker!  You help your partner, by marking and giving disguises to him, along with taking organs from the captured humans!
You're the support member of the team. The observation console is your main base of operations: Use it to gather disguises, control agent's vest, warp people in and out of the station/UFO, warp yourself to the station, and also to simply monitor station activity and look for an isolated target. You are also generally the one in charge of experimental surgeries.
 
You will also have to go to station to mark humans secured by the agent for retrieval. Be vary careful, as you are the only link back to the UFO, and if you are caught and die while on station then your mission has failed. Remember to use your teleporter implant if danger presents itself for a quick retreat.
===Equipment===
{| class="wikitable"
{| class="wikitable"
! Name
! style="font-weight: bold;" | Name
! Icon
! style="font-weight: bold;" | Icon
! Description
! style="font-weight: bold;" | Purpose
|-
|-
| Teleporter
| Teleporter Implant
Implant
| [[File:Abductor_implant.png|Implant]]
| [[File:Abductor implant.png]]
| Using this implant will allow you to return to ship straight away. Has a minor cooldown. Mainly used for getting back to the UFO after you've warped yourself to the station to mark an abductee.
| Allows you to teleport back to your shuttle, and has a CD of 30 seconds
|-
|-
| Science Tool
| Science Tool
MARK MODE
|  
| [[File:Abductor gizmo mark.png]]
|  
| Allows you to mark humanoids
|-
|-
| Science Tool
| Science Tool : MARK mode
SCAN MODE
| [[File:Abductor_gizmo_mark.png|Science Tool]]
| [[File:Abductor gizmo scan.png]]
| In this mode the tool will mark humans or agents for retrieval. You must be immediately next to a human/lizard if you're marking them for abduction, and the marking process takes a good few seconds in which you are vulnerable. With your agent, however, the marking process is instant and can be done through the observation console, meaning that you can warp your agent out of danger in a pinch without putting yourself at any risk.
| This mode will add the targeted person look to disguise database. Can be done through cameras.
|-
| Science Tool:
SCAN mode
| [[File:Abductor_gizmo_scan.png|Science Tool]]
| This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.
|}
|}
==Abductee or Insanity 101==
So you were kidnapped and experimented on by aliens? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.


=Possible Glands=
In other words, you have been given a ticket to make the round more fun. This is somewhat reliant on roleplay. Just go along with it and be the crazy alien-lunatic that you now are.
Your insane what are you talking about?!?
===Possible Glands===
 
{| class="wikitable"
{| class="wikitable"
! style="font-weight: bold;" | Name
! style="font-weight: bold;" | Name
!True Name
! style="font-weight: bold;" | Effect
! style="font-weight: bold;" | Effect
|-
|-
| Healing Gland
| Healing Gland
| Heals the abductee every so often
|Coherency Harmonizer
| Heals the abductee every so often.
|-
|-
| Spider Gland
| Spider Gland
| Makes the abductee exhale spider pheromones and spawn spiderlings
|Araneae Cloister Accelerator
| Makes the abductee exhale spider pheromones and spawn spiderlings.
|-
|-
| Slime Gland
| Slime Gland
| Produces slimes friendly to the abductee
|Gastric Animation Galvanizer
| Produces slimes friendly to the abductee.
|-
|-
| EMP Gland
| Trauma Gland
| Makes abductee emit EMP every so often
|White Matter Randomiser
| Gives the abductee brain trauma.
|-
|-
| Species Gland
| Species Gland
|Anthropomorphic Transmorphosizer
| Makes abductee change species rapidly.
| Makes abductee change species rapidly.
|-
|-
| Egg Gland
|Access Gland
| Makes the abductee lay acid-filled eggs.
|Anagraphic Electro-Scrambler
|Gives the abductee free pass through any station airlock.
|-
|-
| Stretch Gland
| Stretch Gland
| Allow the abductee to crawl through vents without trouble
|Pliant Cartilage Enabler
| Allow the abductee to crawl through vents without trouble.
|-
|-
| Mindshock Gland
| Mindshock Gland
| Makes the abductee emit a confusing psychic wave every so often
|Neural Crosstalk Uninhibitor
| Makes the abductee emit a confusing psychic wave every so often.
|-
|-
| Viral Gland
| Viral Gland
| Makes the abductee carrier of a serious [[Infections|disease]] - abductee is NOT affected
|Contamination Incubator
| Makes the abductee carrier of a serious [[Infections|disease]] - abductee is NOT affected.
|-
|-
| Bloody Gland
|Quantum Gland
| Sprays blood on everything in sight and deals medium brute damage to abductee
|Quantic De-Observation Matrix
|Teleports the abductee to previous locations.
|-
|-
| Bodysnatcher Gland
|Egg Gland
| Turns the abductee into a cocoon from which bodysnatchers hatch
|Roe/Enzymatic Synthesizer
|Makes the abductee lay eggs.
|-
| Blood Gland
|Pseudonuclear Hemo-Destabilizer
| Turns the abductee's blood into a random reagent.
|-
| Electric Gland
|Electron Accumulator/Discharger
| Makes the abductee accumulate and discharge electricity.
|-
|Chem Gland
|Intrinsic Pharma-Provider
|Generates a random reagent in the abductees system.
|-
|-
| Plasma Gland
| Plasma Gland
| Explodes the abductee in a cloud of plasma
|Effluvium Sanguine-Synonym Emitter
| Makes the abductee vomit a cloud of plasma.
|}
|}
 
{{Antagonists}}
=END=
[[Category: Jobs]] [[Category:Game Modes]]
Thats the end of our guide!  It may be revised again at a later date.
[[Category:Jobs]] [[Category:Antagonists]]

Latest revision as of 14:38, 8 May 2024

Note: The Yogstation Lore is currently undergoing rewrite, any lore on this page is subject to change.
EXTRATERRESTRIAL STAFF
Agent.png
Abductor
Access: None. Teleportation technology is superior anyway
Additional Access: Any place your specimens had access to
Difficulty: Hard
Supervisors: Mothership
Duties: Kidnap people, stuff them with organs of dubious origin
Guides: This is the guide
Quote: Ayy

Abductors are technologically advanced alien society set on cataloging all species in the system. Unfortunately for their subjects their methods are quite invasive. These appear on the station due to the Abductors random event.

FUCK FUCK FUCK GETMEOUT GETMEOUT GETMEOUT JUST PRESS THE FUCKING BUTTON YOU PIECE OF SHIT

1. Make sure your science tool is in MARK mode by clicking on it while it's in your active hand.

2. You can mark through the camera! Put the science tool in your inactive hand, then open the camera console, swap hands so it's in your active hand and then find your agent and click on him

3. Now whenever you press the retrieve button (the one with the arrow pointing up) your agent will be teleported back to you.

4. If all else fails use your emergency teleporter. It's the machine on the north end of the abductor ship. The button you should be pressing is pretty obvious

The Truth is out there

Firstly, it is important to note: Abductors cannot speak in the conventional sense. Instead, they share a telepathic link with other member of the expedition ship (the UFO). Talking is automatically converted to telepathy. This is important because it means that regardless of the situation, you have a link to your partner that you can communicate through. Remember to communicate!

OH SHUCKS I'M AN AYYYLIEN WHAT DO? Well, my wonderful friend, here is a detailed and thorough guide to being the best alien duo in the galaxy.

Agents are the ones that will do the majority of the actual field work. With the help of the scientist, they can put on a disguise and locate a human to catch. Their main job is to find an isolated target, successfully stun them and put them to sleep, cuff them, and take them to a secluded area where the scientist can come in and do the rest.

The scientist is the operator behind the agent. He has a camera console which he will spend most of his time at, allowing him to see most of the station from above. His science tool, when set to SCAN mode, can be used on station crew that he sees through the cameras to steal their appearance and add it to the database of disguises for the agent. It is encouraged to scan as many people as you can when the opportunity presents itself. The science tool can also be set to MARK mode, which will add whoever you marked to your buffer. Anybody in your buffer can then be manipulated via your camera console, meaning you can teleport them to your UFO, or send them to anywhere on the station that you can see through cameras. Your agent can be marked through cameras! However, with human subjects, you must manually go to the station and stand next to them, as well as wait a few seconds while the marking tool adds them to the buffer.

What this essentially means is that the agent and the scientist are a tag team. The scientist finds a human to abduct, and gets a disguise that would suit the situation for the agent. The scientist marks the agent and warps him down to an area where he will be able to access the target. The agent then has to subdue the target and get him to an isolated area. Then, through his camera console, the scientist can warp himself down to the target and mark it. The scientist has an implant (with a minor cooldown) that instantly warps him back to the UFO. Once the target is marked, he uses this implant, then uses his console to bring the target to the UFO. Then, if needed, he can mark the agent through the cameras and retrieve him, as well. Once the target is safely in the UFO, the surgery can begin (for steps to complete the surgery, see the guide to it below). Remember that you can buckle cuffed subjects to the surgery table, should they wake up and attempt to resist.

During surgery, feel free to torment the subject or steal from it. The important thing is that you get an experimental gland into it and that it does not die. Once the surgery is done and the gland is in, put the subject into the Experiment Machinery (see more on that below, under Ship Equipment). Push some buttons to complete the experiment, and bam, the subject will be taken back to the station via teleporter and you earn one experimentation point. Experimentation points are the things you must collect to complete your objective. If you lose equipment, such as the agent's baton, you can spend your points to get new ones, but this subtracts the points from the total counting towards your objective.

In point format:

  • Scientist uses science tool in SCAN mode to collect disguises
  • Scientist tells agent where he'll be warped in to and who to try to abduct/watch out for
  • Agent is teleported in by scientist and stuns, sleeps, and cuffs the target
  • If the agent fails and is in danger, the scientist (if he has already marked the agent with the science tool in MARK mode) can recall him to the UFO
  • If the agent succeeds, he takes the target to a secluded area where scientist comes in and uses the science tool in MARK mode to mark the target
  • Scientist uses his implant and returns to the ship, then uses his console to recall the target and the agent
  • Surgery is done and agent loots whatever he may need off the target. Target is placed in experimentation machine and sent back to the station.
  • The process repeats as many times as necessary.

Important things you want to do before anything else: Scientist: Mark your agent by using your science tool in MARK mode. Gather disguises through the observation console by using your science tool in SCAN mode. Agent: Sync your agent armor up with the abductor console. Discuss a plan with your scientist. Agree on a safeword to use if the agent needs urgent warping out of danger.

Other stuff you should think about doing but don't have to (tips): Consider warping into medbay stealthily to steal a medkit or two in the event that the agent gets harmed.

Goals

Your overall objective is to kidnap and experiment on given number of station inhabitants and acquire the designated number of experimentation points.

Beginning of any Operation

Step 1: Operating Table Drag or throw the patient onto the operating table by using ctrl + click

Step 2: Drapes Place drapes & select "Organ Manipulation"

Step 3: Help Intent Switch to help mode in combat mode.

Step 4: Hud target chest.gif Target: Chest (important!).

Step 5: Scalpel Do the surgery (see the steps below!).

Experimental Dissection

Procedure Ghetto Analogues
Step 1: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%)
Step 2: Hemostat Hemostat: clamp bleeders. Wirecutters (60%) Package Wrap (35%) Cable (15%)
Step 3: Retractor Retractor: retract the skin. Screwdriver (45%) Wirecutters (35%)
Step 4: Scalpel Scalpel: make an incision. Kitchen Knife (65%) Shard (45%) Energy Sword (75%)
Step 5: Hands Remove unnecessary organs / Use your hands to find the organs removed organs are garbage and can be placed wherever.
Step 6: Gland Gland: Insert the chosen gland from gland storage.

Ship Equipment

Name Icon Purpose
Ship Console Console Use this to set teleporter destination or retrieve people marked by scientist tools. Also used for buying replacement gear and linking the agent's vest.
Experiment Machinery Experiment This is the device that rewards you with experimentation points. Put in human with replaced organs and select one of the options to finish the experiment. Note that the subject will be sent to teleporter destination immediately if experiment succeeds.
Telepad Telepad Stand on this if you want to be sent to the station. People that have been marked and teleported to the UFO by the scientist appear here.
Gland Storage Storage Contains replacement organs needed for experimental dissection. You have a limited supply of each gland, so try to pick a new one on each subject you experiment with.
Surgery Table OpTable Perform a dissection on this. If the subject is cuffed, you can buckle him down to prevent resistance by dragging his sprite to it.
Observation Console Observation The scientist's main base of operations. Use this to find secluded humans, mark agents, or gather disguises. Also used for warping marked people (including the scientist) in or out of the UFO.

Abductor Agent

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Duties

You're the strong arm of the team, you're the one who will spend more time station-side kidnapping humans. Teleport in, incapacitate a human and secure the area for scientist arrival. Keep in mind that while you are the one that will frequently be in combat, communication with your fellow scientist is still very important, as they control what disguises are available to you, the mode of your vest, and are able to warp you out of danger in a pinch. Remember to communicate!

Equipment

Name Icon Purpose
Agent Vest Vest The most important part of your equipment, this vest is surgically grafted to your body and works in two modes : Stealth and Combat. Remember: Modes are controlled remotely by your ship console! Communicate frequently and let the scientist know when you need to change modes.
Stealth Vest Mode Vest Using this vest mode will allow you to take on the form of any human your scientist teammate added to the database. Be careful however this disguise is very fragile and any damage will reveal you're true identity. Disguise is chosen using the ship-side console. This vest mode is more commonly used, as it allows you to be more stealthy, and is more useful for sneaking up to isolated targets to abduct them.
Combat Vest Mode Vest This mode significantly increases the armor values of the vest and allows you to use an inbuilt anti-stun injector. You can't maintain the disguise in this mode. Use it if you're ready to go loud and take down several crewmen at once!
Silencer Silencer Use this device to silently turn off radios and headsets around the targeted human. Especially useful during abductions, in the event of the subject waking up or screaming for help before you can put them to sleep. Has to be applied to the target.
Decloner Decloner Your self-defense sidearm deals radiation damage but needs to be recharged using station rechargers. Remember you need your specimens alive! Holds ten energy rounds. This is the last resort, meaning you should only find yourself using it if you're without any other options or tools (or if you decide to go loud).
Stunbaton & handcuffs Alien Baton Use these to capture the specimens for research. Activate combat mode for full effect. It has several different modes that can be toggled through and can't be used by humans, making it very useful as your main abducting tool. It has a stun mode which acts as a regular stun baton would, a sleep mode which will cause an already stunned human to go unconscious for 30 seconds, a cuff mode which applies disposable alien handcuffs, and a probe mode, which tells you more details about subject it's used on. Remember, when abducting: Stun, Sleep, Cuff.
Agent ID Card Agent ID Card Use this to steal access from your abductees. Can come in handy when you're running into trouble on the station, or need to blend further in with the crowd.

Abductor Scientist

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Duties

You're the support member of the team. The observation console is your main base of operations: Use it to gather disguises, control agent's vest, warp people in and out of the station/UFO, warp yourself to the station, and also to simply monitor station activity and look for an isolated target. You are also generally the one in charge of experimental surgeries. You will also have to go to station to mark humans secured by the agent for retrieval. Be vary careful, as you are the only link back to the UFO, and if you are caught and die while on station then your mission has failed. Remember to use your teleporter implant if danger presents itself for a quick retreat.

Equipment

Name Icon Purpose
Teleporter Implant Implant Using this implant will allow you to return to ship straight away. Has a minor cooldown. Mainly used for getting back to the UFO after you've warped yourself to the station to mark an abductee.
Science Tool
Science Tool : MARK mode Science Tool In this mode the tool will mark humans or agents for retrieval. You must be immediately next to a human/lizard if you're marking them for abduction, and the marking process takes a good few seconds in which you are vulnerable. With your agent, however, the marking process is instant and can be done through the observation console, meaning that you can warp your agent out of danger in a pinch without putting yourself at any risk.
Science Tool:

SCAN mode

Science Tool This mode will add the targeted person's look to disguises database. Can be done through cameras. If you scan the same person again after they've changed clothing, their appearance will update in the database. Keep in mind that if you cuff someone for abduction and then scan them, the handcuffs will appear in the disguise, which looks very suspicious.

Abductee or Insanity 101

So you were kidnapped and experimented on by aliens? Who'd have expected that! Your mind did not get through this even unscathed and you feel like there's something wrong with your body. Try to complete your objectives and maybe you'll learn what's going on here.

In other words, you have been given a ticket to make the round more fun. This is somewhat reliant on roleplay. Just go along with it and be the crazy alien-lunatic that you now are.

Possible Glands

Name True Name Effect
Healing Gland Coherency Harmonizer Heals the abductee every so often.
Spider Gland Araneae Cloister Accelerator Makes the abductee exhale spider pheromones and spawn spiderlings.
Slime Gland Gastric Animation Galvanizer Produces slimes friendly to the abductee.
Trauma Gland White Matter Randomiser Gives the abductee brain trauma.
Species Gland Anthropomorphic Transmorphosizer Makes abductee change species rapidly.
Access Gland Anagraphic Electro-Scrambler Gives the abductee free pass through any station airlock.
Stretch Gland Pliant Cartilage Enabler Allow the abductee to crawl through vents without trouble.
Mindshock Gland Neural Crosstalk Uninhibitor Makes the abductee emit a confusing psychic wave every so often.
Viral Gland Contamination Incubator Makes the abductee carrier of a serious disease - abductee is NOT affected.
Quantum Gland Quantic De-Observation Matrix Teleports the abductee to previous locations.
Egg Gland Roe/Enzymatic Synthesizer Makes the abductee lay eggs.
Blood Gland Pseudonuclear Hemo-Destabilizer Turns the abductee's blood into a random reagent.
Electric Gland Electron Accumulator/Discharger Makes the abductee accumulate and discharge electricity.
Chem Gland Intrinsic Pharma-Provider Generates a random reagent in the abductees system.
Plasma Gland Effluvium Sanguine-Synonym Emitter Makes the abductee vomit a cloud of plasma.
Antagonists on Yogstation

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Individual Antagonists Traitor, Internal Affairs, Changeling, Vampire, Wizard
Team Antagonists Blood Brothers, Nuclear Operative, Blood Cult, Clockwork Cult, Gangster, Heretic, Darkspawn
Mid-Round Antagonists Abductor, Xenomorph, Revenant, Space Ninja, Holoparasite, Swarmers, Blob, Obsessed, Eldritch Horror
Rare Antagonists Devil