Engineering items

Revision as of 05:50, 29 October 2013 by imported>Kingofkosmos (wow such clusterfuck, but works!)

Items

 
Cable Coil
Found in: Nearly everywhere
Used for: Laying electrical wires, building things that use electricity
Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
Description
Almost all machines require wires, including the singularity engine. Make sure you don't touch wires on the ground without insulated gloves.

By right clicking, you can turn the wires into   ghetto restraints to tie someone down, but only takes 30 seconds to get out of.
Comes in many fun colors.

 
Power Cell
Found in: Cargo, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics, inside APCs, inside Space Heaters
Used for: Building things that use electricity
Strategy: Used to power APCs, cyborgs and various electrical equipment.
Description
Can be recharged in a   Cell Charger.
Comes in four varieties:
  •   Standard (1 kW)
  •   High-capacity (10 kW)
  •   Super-capacity (20 kW)
  •   Hyper-capacity (30 kW)

Tools

 
Crowbar
Found in: Nearly everywhere
Used for: Opening airlocks, breaking things.
Strategy: If the power goes out on the station, you will need a crowbar to open doors. Otherwise its just for breaking things.
Description
The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers and airlocks. It will open powered down doors and fire doors. You can use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut. Comes in two flavors, gunmetal grey and robust red.

 
Screwdriver
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Construction and deconstruction
Strategy: Almost every machine requires a screwdriver to build it or take it apart.
Description
A simple, but often needed tool. Everything from APCs to windows to computers can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.

 
Wirecutters
Found in: Auxiliary Tool Storage, Engineering, EVA, Tech Storage, Primary Tool Storage, R&D, Robotics
Used for: Removing wires
Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves.
Description
More or less an undo tool with wires. Can be used to disable cameras, and needed to take apart most machines. Can also be used to destroy grille in two hits.

 
Wrench
Found in: Nearly everywhere
Used for: Deconstruction, attaching bolts
Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. Only the emitters and computers use them in construction stages. They either fasten bolts, or take apart bolts.
Description
This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another.

 
Welding Tool
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Sealing airlocks, construction and deconstruction. Fighting aliens.
Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. OR, You can weld shut doors and lockers. It is useless when out of fuel.
Description
A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion.

You can get an industrial version with double fuel capacity from the welding lockers from Engineering, ordering one from Cargo or from a hacked vending machine.

 
Multitool
Found in: Cargo, Engineering, EVA, Maintenance, Tech Storage, Primary Tool Storage, Robotics
Used for: Hacking
Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
Description
Used for hacking Airlocks, APCs, Auto-lathes, Mule-bots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.

 
Analyzer
Found in: Toolboxes
Used for: Scanning the air
Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
Description
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe.

Made practically worthless by the PDA Air Scanner.

 
T-ray Scanner
Found in: Auxiliary Tool Storage, Engineering, EVA, Primary Tool Storage, R&D, Robotics
Used for: Seeing under floor tiles
Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
Description
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, and make cloaked people flicker. You can put it in your belt, or leave them lying all over the place.

 
Airlock Painter
Found in: Engineering
Used for: Painting airlocks
Strategy: Put a toner in it and use it on an airlock and select how you want it to look
Description
An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.

Engineering Gear

 
Hard Hat
Hard Hat


 
Welding Helmet
Welding Helmet


 
Hazard Vest
Hazard Vest


 
Insulated Gloves
Insulated Gloves


 
Tool Belt
Tool Belt


 
Hardsuit Helmet
Hardsuit Helmet


 
Hardsuit
Hardsuit

Equipment

 
SMES Cell
Found in: Engineering, Solars, AI Chamber, Mining Station, Telecommunications
Used for: Storing and distributing power
Strategy: Set an input (must be lower value than the input from wire, otherwise nothing goes in!), set on output (preferably smaller than the input so something will actually be stored in the cell), and watch the station flourish!
Description
Huge, immovable cell/battery for power distributing purposes. Maximum capacity 5 megawatts.

Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.

 
APC
Area Power Controller
Found in: Every room with power
Used for: Controlling the power for a sector on the station.
Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
Description
Actions available on the APC:

Main Breaker: On/Off - Toggles power to the room
Equipment: Auto/On/Off - Toggles power to computers, doors, and other electronic equipment.
Lighting: Auto/On/Off - Toggles power to lighting in the area.
Environmental: Auto/On/Off - Toggles power to the ventilation in the area, as well as the Air Alarm.
Cover Lock: Engaged/Disengaged: Provides a cover to protect the battery.

Remember, 'Auto' power settings slowly cuts off each breaker when power runs low (<20 %) in this order: Equipment, Lighting, Environment.


Replacing the APC's Battery


To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.

  1. Swipe ID with power equipment access to unlock the interface.
  2. Open the panel and disengage the cover lock.
  3. Use a crowbar on the APC to open the cover.
  4. Take the battery out with a free hand and then place in the new one.
  5. Close the cover again with your crowbar, re-engage the cover lock and swipe ID to secure the interface.

 
Cell Charger
Found in: Cargo, Engineering, Primary Tool Storage, R&D, Robotics
Used for: Recharging power cells
Strategy: Place power cells into these to charge them up
Description
These will drain power directly from the room's   APC unit to recharge   Power Cells. Beware with high capacity cells, as they will drain the room's APC completely. Can be secured and unsecured using a Wrench.

 
P.A.C.M.A.N.-type portable Generator
Found in: Engineering Power Storage
Used for: Portable backup generator
Strategy: Mostly used to jump start the Engine
Description
Needs Plasma Bars as fuel to generate power. Can be secured and unsecured using a Wrench.

 
Emitter
Found in: Engineering Secure Storage, Engine
Used for: To power up the shields containing the singularity
Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
Description
A heavy duty industrial laser. Shoots nonstop when turned on. There are four at the engine, powering up the field generators with laser shots.

 
Field Generator
Found in: Engineering Secure Storage, Engine
Used for: Containing the singularity or other dangerous things
Description
A large thermal battery that projects a high amount of energy when powered.

 
Gravitational Singularity Generator
Found in: Engineering Secure Storage, Engine
Used for: Creating a   Singularity
Strategy: Place in front of a Particle Accelerator
Description
An odd device which produces a Gravitational Singularity when set up.

 
Energy Gun
Found in: Engine
Used for: Creating and maintaining a   Singularity
Strategy: Set a Gravitational Singularity Generator in front of it and turn it on
Description
See: How To Set Up The Singularity

 
Radiation Collector
Found in: Engine
Used for: Creating energy from radiation.
Description
Will create energy loaded with a   Plasma Tank (filled with Plasma Gas) and near an active   Singularity.

 
Anti-Breach Shielding Projector
Found in: Engineering Secure Storage, Engine
Used for: Used to seal minor hull breaches
Strategy: Wrench it in place near a hull breach and turn it on
Description
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.

 
Shield Generator
Found in: Teleporter, Xenobiology
Used for:
Strategy: Wrench it in place
Description
Creates a barrier between two Shield Generators,