Guides
Starter Guides
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).
Medical Guides
Guides for keeping the crew alive.
Engineering Guides
Guides for constructing, repairing and keeping the the station hospitable.
Science Guides
Guides on how to SCIENCE!
Security Guides
These guides will help you keep peace on the station.
- Space Law
- Standard Operating Procedure
- File:Securityforce.png Guide to Security
- Guide to Defense
- Guide to Shitcurity (What NOT to do!)
- Guide to Fighting a Cult
Antagonist Guides
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.
- Guide to Robust Things
- Guide to Hacking
- File:Syndicateforce.png How to be a No Good Dirty Traitor
- Illicit Access (Gaining access to areas above your clearance)
- Guide to Revolution
- The Devil's Guide for Cult Magic
- File:Nuke.gif Top Secret: Nuclear Agent Field Guide
- Guide to Malfunction
- How to Play an Alien
Development and Contribution Guides
TG Station 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.
Template:Devguides* Starter Guide to Admin Tools
Other guides
These guides didn't fit into any other category.
- Guide to AI Modules
- Guide to Silicon Policy
- Guide to Awesome Miscellaneous Stuff
- Creatures (Player controlled beings)
- Critters (Game controlled beings)
- Guide to Food and Drinks
- Guide to Hydroponics
- Guide to Piano Music
- NTSL (Nanotrasen Scripting Language)
- The Five Points of Human Resources Management
- Guide to Paperwork
- Random Events
- List of Supply Crates
- Makeshift Weapons
While you're here, be sure to check out the category page as it may contain some things that aren't listed here.