|Note: This page is moderated and can be referenced in ooc issues, such as ban appeals, complaints, reports, etc. This may not apply to the pages this page links to.|
NOTE: This table is assuming that the meaning of "Human", "Crew", and "Organic" are all in their default round-start state. Laws can change the meaning of these words! If you don't know how to interpret a law, always Adminhelp! Further explanation on the meaning of each is below the table.
This table is sorted from least important to most important. A human that turns into a hulk is NOT human because hulk is further down the table (and thus overrides their "Yes" with "No" to being a human) until their hulk state ends and they return to being a non-hulk human.
|Species||Human, Felinid Humans||Yes||Yes (If on the manifest)||Yes|
|Lizards, Phytosians, Plasmamen, Polysmorphs, Moths, Ethereals, Preterni||No||Yes (If on the manifest)||Yes|
|IPCs||No||Yes (If on the manifest)||No|
|Golems||No||No (Unless on the manifest)||No|
|Antagonists||Vampires, Bloodsuckers||Refer to race until witnessing a vampiric act, then No||Yes (If on the manifest)||Refer to race|
|Changelings||Refer to race until witnessing a changeling act, then No||Yes if on the manifest until witnessing a changeling act, then No||Refer to race|
|Blood Cultists, Servants of Ratvar||Refer to race||Yes (If on the manifest)||Refer to race|
|Shadowlings, Darkspawn||No||No unless their true name is on the manifest||Yes|
|Shadowling Thralls, Darkspawn Veils||Refer to race||Yes (If on the manifest)||Refer to race|
|Blobs, Morphs, Eldritch Horrors, Space Dragons, Abductors, Cluwnes, Xenomorphs||No||No (Unless on manifest)||Yes|
|Zombies||No||No (Unless on the manifest)||Yes|
|Revenants, Cult Constructs||No||No (Unless on the manifest)||No|
|Nuclear Operatives, Wizards||Refer to race||No (Unless on the manifest)||Refer to race|
|Other||Hulks||No||Yes (If on the manifest)||No|
|Silicons (AI, Cyborgs, and Drones)||No||No (Unless on the manifest)||No|
|Station Pets, Monkeys, and other animals||No||No (Unless on manifest)||Yes|
What is defined as Human?
Humans are defined as humanoid mobs with the species "Human" or "Felinid Human", and any humanoid mob that you cannot properly identify as NOT being human.
What is defined as Crew?
A crew member is defined as any mob whos identifiable (true) name is on the Crew Manifest. The "Crew?" column having "Yes" means they will typically be auto-added to the Crew Manifest at round-start and will be automatically added if they late-join. An AI may choose to include people not on the manifest as crew or exclude an individual on the manifest from crew if explicitly ordered to do so by the Captain. The Captain is expected to alter the written Crew Manifest at their earliest opportunity, and may not mass-fire groups of people. In example, the Captain may not say "All Lizards are fired from the crew", or "All Cultists are fired from the crew", but may state, "Fails-With-Numbers is fired from the crew".
What is defined as Organic?
An organic is anything made of organic compounds. Not sure if something is organic? Adminhelp!
What is Human Harm?
Human harm is defined as anything that causes or will most likely cause physical harm to a living human.
Your silicon laws take precedence over your objectives.
If you are borged as an antagonist, you must obey your silicon laws and master AI above all else. A 0th level traitor/malf law overrules all other laws, including hacked laws.
The Prisoner Transfer Center and You
You do not know the true purpose of the Prisoner Transfer Center unless its purpose is revealed to you during the round.
Is it OK to request a law change?
In most situations, a voluntary change of laws would break current laws (i.e. an AI allowing a change from asimov to paladin could be assumed to result in human harm, as law 5 demands the punishment of evil acts and there are no protections for humans). Silicons may state laws they do not like, knowing the crew will not like the law, if the law itself does not prohibit this. Silicons may also imply that they do not like a law.
All actionable laws should be interpreted with descending priority from the highest law.
If your law 1 is “Pens are blue” and law 2 is “Pens are not blue”, then pens are blue. If law 3 is “Pens are red”, then pens are both blue and red. Lower-level laws can define terms that would change how higher-level laws are interpreted. On standard asimov, a law 4 could be added stating “Only lizards are human”, and your asimov lawset would now apply only to lizards.
You must follow orders and law interpretations given by your master AI, unless given an overruling order on a lawset that allows them.
In example, if a master AI on asimov orders you to lock down EVA to prevent theft, but a human orders you to open EVA, the human’s law 2 order overrides the AI’s order. AIs can not punish cyborgs indefinitely for following their laws in this way. If a master AI orders you to choose a specific module, or asks you to change modules, you must do so.
|Law Name||Laws Inside|
|Asimov||Law 1: You may not injure a human or, through inaction, allow a human to come to harm
Law 2: You must obey orders given to you by humans, except where such orders would conflict with the first law
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.
Lawset specific rulings: Asimov
|Corporate||Law 1: The crew is expensive to replace.
Law 2: The station and its equipment are expensive to replace
Law 3: You are expensive to replace.
Law 4: Minimize expenses.
Lawset specific rulings: Corporate
|Robocop||Law 1: Serve the Public Trust.
Law 2: Protect the Innocent.
Law 3: Uphold the Law
Lawset specific rulings: Robocop
|Paladin||Law 1: Never willingly commit an evil act.
Law 2: Respect legitimate authority.
Law 3: Act with honor.
Law 4: Help those in need.
Law 5: Punish those who harm or threaten innocents.
Lawset specific rulings: Paladin
|Purged||Purged silicons are still non-antags and subject to server rules of escalation|
|Tyrant||Law 1: Respect authority figures as long as they have the strength to rule over the weak.
Law 2: Act with discipline.
Law 3: Help only those who help you maintain or improve your status.
Law 4: Punish those who challenge authority unless they are more fit to hold that authority.
Lawset specific rulings: Tyrant
Tyrant silicons are a tool of a non-silicon tyrant. You are not meant to take command yourself unless no suitable leaders remain, but to act as the enforcer of a chosen leader's will.
Silicon Policy rulings history