High-risk items

Revision as of 11:30, 6 August 2022 by Sweeper~Storm (talk | contribs) (Add the exosuits to the list of high risk items since they are listed as such in space law)

Most of these items should not be taken without prior permission. Whilst they are high-risk items, not all of them are covered in Grand Theft in Space Law.

Captain's Antique Laser Gun

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Captain's Antique Laser Gun
Found in: Captain's Quarters
Used for: Shooting people.
Description
This is a special, engraved gun, made with real Assistant leather (which is odd because human skin makes terrible leather).

This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.

What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.


X-01 MultiPhase Energy Gun

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X-01 MultiPhase Energy Gun
Found in: HOS' office locker
Used for: Shooting people.
Description
This is a special gun, it has three modes: ion, kill and disable.

This gun is kept in HOS' office in his locker. It is an expensive, modern recreation of the antique laser gun.


Hand Teleporter

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Hand Teleporter
Found in: Teleporter Room, Captains Office
Used for: Teleporting About
Description
This is a miniaturized counterpart to the larger one in the Teleporter Room. It can be found on a table in the Teleporter room. The Captain also has one in his quarters.

Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the Teleporter room, Derelict or the Abandoned Satellite). If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).

Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.


Captain's Jetpack

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Captain's Jetpack
Found in: Captain's Quarters
Used for: Propelling yourself in space, usable as oxygen supply
Description
The Captain has a unique oxygen-filled jetpack that can fit in a backpack while containing more gas than typical jetpacks.


A Functional AI

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A Functional AI
Found in: Intellicards can be found in EVA, AIs are found in the AI core.
Used for:
Description
An InteliCard must be used to take the AI from its chamber. InteliCards can be found on the Bridge and Tech Storage. Research and Development can also produce more, assuming they have the prerequisite research levels.

Be careful! If you are the Traitor and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason.


Station Blueprints

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Station Blueprints
Found in: Chief Engineer's Locker
Used for: Naming every room PRIMARY FART STORAGE
Description
These are the plans to make every part of the station, including the gravitational singularity engine.

Using these you can rename existing areas into whatever you want, and create new areas that can have APCs and Air Alarms in them. You can also view the wire coloring scheme for Nanotransen made devices.


Advanced Magnetic Boots

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Advanced Magboots
Found in: Chief Engineer's Office
Used for: Prevents you from moving unintentionally in space. Does not slow you down like regular magnetic boots
Description
Advanced magnetic boots that have a lighter magnetic pull, placing less burden on the wearer.


Secret Documents

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Secret Documents
Found in: The Vault, Syndicate Lavaland Outpost
Used for: ???
Description
Containing sensitive intelligence, research data, and other corporate secrets, these Top Secret documents are always in high demand by competitors. Nanotrasen keeps some of theirs in SS13's Vault, however the Syndicate will also accept secret documents from rival Syndicate factions, such as the Syndicate Lavaland Outpost or any other ruins of syndicate bases. Photocopied Secret Documents count for the steal objective, should both you and cargo want it.

Syndicate agents will also occasionally carry some Syndicate documents that Nanotrasen would love to get their hands on. Centcom rewards enemy document deliveries with a large sum of cargo points. Sending multiple copies of the secret documents won't fool Nanotrasen though.

Just remember that it's the papers inside that's valuable, not the folder that carries it.

Plutonium Core

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Plutonium Core
Found in: The Vault
Used for: The blowing up of shit.
Description
The payload of the station's on-board nuke. Highly radioactive.

Every Nanotrasen station is outfitted with an on-board self-destruct device, for those highly unlikely scenarios in which CentComm or the Captain nukes the station to hell. This nuke is powered by highly radioactive, extremely rare weapons-grade plutonium, which the Syndicate would love to get their hands on for their own nuclear purposes. They've even provided you with a special box to store the thing.

The nuke is located in the Vault. To deconstruct the nuke, follow these steps:

  • Use a special screwdriver (with a thin tip, traitors get this with the objective) to open the front panel
  • Crowbar to pry off the front panel
  • Welding tool, to cut into the warhead
  • Crowbar to expose the core
  • Nuke core container, to store the core, unless you like dying of radiation

Unused Slime Extract

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Unused Slime Extract
Found in: Xenobiology
Used for: Slime magic
Description
Slimes are new rare alien lifeforms that NanoTrasen managed to capture. Goo extracted from slimes is particularly valuable and sought after by competition. Its unusual properties have led to rumors of supernatural abilities.

Slime Extract need to be extracted from baby Slimes, typically held in Xenobiology. Once subdued, use the slime processor to extract the goo. Be warned, extract cannot be taken from adult Slimes!


Medal of Captaincy

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Medal of Captaincy
Found in: The Captain's jumpsuit, Captain's

Quarters
Used for: Validating your claim as captain

Description
Nothing is more disgraceful than a Captain losing their symbol of command.

And because enemy agents love to discredit and shame NanoTrasen, the theft of station command medals are on the rise for just this reason.

There are two Medals of Captaincy on each station, Captain starts with one attached to his jumpsuit and second can be found in the medal box in his office.


Hypospray

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Hypospray
Found in: Chief Medical Officer's locker
Used for: Injecting people with chemicals
Description
An experimental high-end chemical injector which allows for instant injections into any organism. Given to the station's Chief Medical Officer to field test, who is usually very protective of it.


Nuclear Authentication Disk

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Nuclear Authentication Disk
Found in: Captain's Quarters
Used for: Blowing up the station
Description
GET DAT FUKKEN DISK

This disk contains the codes needed to unlock the syndicate nuke used in Nuke and Blob to destroy the entire station. The disk is also protected from teleportation, and its carrier will be blocked from entering any teleportation portal.

If you are the Captain, for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in your office. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. Its location can be tracked with a pinpointer, so merely hiding it won't help you.

Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the station. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.


Reflector Jacket

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Reflector Jacket
Found in: Armory, Cargo Bay
Used for: Deflecting energy weaponry
Description
An expensive piece of military-grade gear that is designed to withstand or deflect fire from energy weapons. The capture of one of these jackets could be used to bolster Syndicate research and military efforts.

One of these is given to station security in the Armory, but more can be ordered from Cargo Bay in reflector vest crates.


Reactive Teleport Armor

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Reactive Teleport Armor
Found in: RD's Office
Used for: Warping into space
Description
Experimental blue-space armor. While active, will attempt to protect it's wearer by displacing them away from physical harm. Due to its oversensitive sensors, it is not recommended for casual use. Can be found in the Research Director's Office.


Experimental Holotool

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Experimental Holotool
Found in: RD's Office
Used for: Alternative to tools
Description
Experimental holographic toolbelt. It can be manipulated to form a variety of different tools, including a wrench, multitool, crowbar, etc.. Can be found in the Research Director's Office.


A Sliver Of A Supermatter Crystal

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A sliver of a supermatter crystal
Found in: A supermatter shard
Used for: ???
Description
A tiny, highly volatile sliver of a supermatter crystal. Do not handle without protection!


The Blackbox

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The Blackbox
Found in: The blackbox recorder
Used for: Recording from the blackbox
Description
The blackbox is a strange relic, capable of recording data on extra-dimensional vertices. It lives inside the blackbox recorder for safe keeping.

Exosuits

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Exosuits
Found in: Robotics Lab
Used for: various tasks depending on the exosuit's model
Description
Expensive and very durable tools offering robust protection to theirdriver and able to be outfitted with powerful equipment, those can cause tremendous amount of damages if used for nefarious purposes.

Other Sensitive Items

These items, although not actively sought out by syndicate agents, should still be considered sensitive and their possession worthy of scrutiny.

 Pinpointer

A locator device developed by NanoTrasen to keep track of top-priority sensitive items. The capture of one of these devices could compromise NanoTrasen security to a large extent, and may even be a precursor to more direct attacks by the Syndicate.

One is given to the Captain in his office, and it is tuned to the Nuclear Authentication Disk's signal.