Guides
Revision as of 07:29, 12 July 2013 by imported>Errorage (1 revision)
Starter Guides
- Introduction
- Starter guide
- Rules
- Guide to evading getting banned
- Frequently Asked Questions
- Basic construction
Professions guides
- Guide to AI Modules
- Guide to Construction
- Guide to Hacking
- Guide to Machine Construction
- Guide to Medicine
- Guide to the Singularity Engine
- Guide to the Solars
- Space Law
- Guide to Surgery
- Guide to Telecommunications
- File:Crate.png Supply crates
- Guide to Robust Things
- Link=Guide to Defense Guide to Defense
Job guides
Some jobs have additional content written on their job description page.
- Guide to Atmospherics
- Guide to Chemistry
- Guide to Engineering
- Guide to Food and Drinks
- Guide to Genetics
- Guide to Hydroponics
- Guide to Infections
- Guide to Research and Development
- Guide to Robotics
- File:Securityforce.png Guide to Security
- Guide to Toxins
- File:Baby slime.gif Guide to Xenobiology
Antagonist guides
- File:Syndicateforce.png How To Be a No Good Dirty Traitor
- File:Nuke.gif Top Secret: Nuclear Agent Field Guide
- How to play an alien
- The Devils Guide for Cult Magic
- Guide to malfunction
Development and contribution guides
TG Station 13 is an open source project, so anyone can contribute to it. Here are a few guides to help you if you're interested in contributing.
Other guides
- File:OpCom.png Keyboard Shortcuts
- Critters (Game controlled beings)
- Creatures (Player controlled beings)
- Illicit Access (Gaining access to areas above your clearance)
- Surviving Meteor Mode
- Paper BBCode
- NTSL (Nanotrasen Scripting Language)
- Random events
- Job selection and assignment
- File:Terminology.png Terminology
- Starter guide to admin tools
While you're here, be sure to check out the category page as it may contain some things that aren't listed here.