Guide to Chemistry: Difference between revisions
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<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
'''Normal''': | '''Normal''': | ||
*Aluminium | |||
*Bromine | |||
*Carbon | |||
*Chlorine | |||
*Copper | |||
*Ethanol | |||
*Fluorine | |||
*Hydrogen | *Hydrogen | ||
*Iodine | |||
*Lithium | |||
*Mercury | |||
*Nitrogen | |||
*Oxygen | *Oxygen | ||
*Phosphorus | |||
*Potassium | |||
*Silicon | *Silicon | ||
* | *Silver | ||
*Sodium | |||
*Iron | |||
*Water | |||
*Oil | |||
*Radium | |||
*Stable Plasma | |||
*Sulfur | *Sulfur | ||
'''Upgraded (tier 2 matter manipulator)''': | |||
*Sugar | *Sugar | ||
*Welding Fuel | |||
* Sulfuric Acid | |||
*Welding Fuel | |||
* | |||
'''Upgraded (tier 3 matter manipulator)''': | '''Upgraded (tier 3 matter manipulator)''': | ||
*Acetone | |||
*Ammonia | *Ammonia | ||
*Ash | *Ash | ||
'''Upgraded (tier 4 matter manipulator)''': | '''Upgraded (tier 4 matter manipulator)''': | ||
* | *Gold | ||
*Diethylamine | *Diethylamine | ||
*Saltpetre | *Saltpetre | ||
*Charcoal | |||
'''Emagged''': | '''Emagged''': | ||
*Carpotoxin | |||
*Miner's Salve | |||
*Morphine | |||
*Space Drugs | *Space Drugs | ||
*Toxin | *Toxin | ||
* | *Uranium | ||
</div> | </div> | ||
</div> | </div> | ||
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Upgrading the laser will increase the heating/cooling speed. | Upgrading the laser will increase the heating/cooling speed. | ||
===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000=== | ===[[File:Mixer.png|ChemMaster 3000]] ChemMaster 3000=== | ||
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br> | Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.<br> | ||
Maximum size for dispensed bottles is 30u, patches 40u and | Maximum size for dispensed bottles is 30u, patches 40u, pills 15u and gummy bears 30u<br> | ||
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u. | Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u. | ||
===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder=== | ===[[File:Blender.png|Reagent Grinder]] All-In-One Grinder=== | ||
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*'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight. | *'''Mercury''': Causes brain damage, twitching, drooling, moaning and not being able to walk straight. | ||
*'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled. | *'''Radium''': Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled. | ||
*'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma. | *'''[[Plasma]]''': Causes 3 toxin damage / tick and purges 2u [[#Epinephrine|Epinephrine]] / tick. Not to be confused with Stable Plasma. | ||
*'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled. | *'''Uranium''': Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled. | ||
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|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Acetone}}Acetone | ||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br> | |1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Oxygen | ||
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]]. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#404030|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia | ||
| | |3 parts Hydrogen<br>1 part Nitrogen | ||
| | |An effective fertilizer. Adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as [[#Diethylamine|Diethylamine]]. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#808080|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Ash}}Ash | ||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br> | |1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K | ||
|Ingredient in [[# | |Ingredient in [[#Lye|Lye]], [[#Charcoal|Charcoal]] and [[#Plastic_Sheets|Plastic Sheets]]. Can also be acquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#604030|32px}} | |{{User:Helpful Herbert/ChemBottle|#604030|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}Diethylamine | ! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}Diethylamine | ||
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol | |1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol | ||
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than | |A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u). | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FFF44F|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Lemoline}}Lemoline | ||
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]] | |||
'''''or'''''<br> | |||
Strange Seeds<br>'''''or'''''<br> | |||
Emagged Chem Dispenser | |||
|Ingredient in [[Guide to Chemistry#Bicaridine|Bicaridine]], [[Guide to Chemistry#Kelotane|Kelotane]], and [[Guide to Chemistry#Anti-Toxin|Anti-Toxin]]. | |||
| | |||
| | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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! style="background-color:#FFEE88;" |Lye (Alternate Recipe) | ! style="background-color:#FFEE88;" |Lye (Alternate Recipe) | ||
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon | |1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon | ||
|Ingredient in [[#Soap|Soap]]. | |Ingredient in [[#Soap|Soap]].<br>'''Result:''' 2 units instead of 3. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
!style="background-color:#FFEE88;"|{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Oil}}Oil | ||
|[[ | |1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Hydrogen | ||
| Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Naloxone|Naloxone]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol | |||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water | |||
'''' | |Ingredient in [[#Salicylic Acid|Salicylic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]]. | ||
|- | |||
3 parts | |{{User:Helpful Herbert/ChemBottle|#60A584|32px}} | ||
|Ingredient in [[ | ! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre | ||
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen | |||
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.<br>'''Result:''' 3 units instead of 5. | |||
|- | |||
| | |||
! style="background-color:#FFEE88;" |{{anchor|Stable Plasma}}Stable Plasma | |||
|3 parts Plasma<br>3 parts Hydrogen | |||
|Ingredient in [[#Cryoxadone|Cryoxadone]] and [[#Nanolytic Agent|Nanolytic Agent]]. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Sugar}}Sugar | |||
|1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}} | |||
|Ingredient in [[#Mannitol|Mannitol]], [[#Saline-Glucose Solution|Saline-Glucose Solution]] and [[#Ephedrine|Ephedrine]]. Will cause hypoglycemic shock if over 100u is present within a body. | |||
|- | |||
| | |||
! style="background-color:#FFEE88;" |{{anchor|Welding Fuel}}Welding Fuel | |||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 180K | |||
|Ingredient in [[#Pentetic Acid|Pentetic Acid]]. | |||
|} | |} | ||
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! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe | ||
! scope="col" style="background-color:#FFDD66;" |Treatment for | ! scope="col" style="background-color:#FFDD66;" |Treatment for | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ||
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ! scope="col" style="background-color:#FFDD66;" | Overdose Threshold | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri | ||
| | |2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>2 parts Hydrogen | ||
|Burn | |Burn | ||
| | |A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | ||
|0.2u / tick | |||
|30u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin | |||
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | |||
|Toxin | |||
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead. | |||
|0.4u / tick | |0.4u / tick | ||
| | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine | ||
|1 part | |1 part Carbon <br>1 part Oxygen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
|Brute | |Brute | ||
| | |Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead. | ||
|0.4u / tick | |0.4u / tick | ||
| | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#BD328A|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Iron<br>Temperature 700K | ||
|Brute, burn | |Brute, burn | ||
| | | It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when [[#Epinephrine|Epinephrine]] and/or [[#Perfluorodecalin|Perfluorodecalin]] is present in the body. '''See''' [[BurnMix]] for more details. | ||
|0. | |0.4u / tick | ||
| | |15u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix | ||
| | | 10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K | ||
| | |Toxin | ||
| | |Heals toxin damage and removes toxins in the bloodstream via vomit.<br>'''Result:''' 10 units instead of 11. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal | ||
| | |1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K | ||
| | |Toxin | ||
|Heals | |Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 0.5u per tick. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#0000C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone | ||
| | |1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst) | ||
| | |Clone | ||
|Heals | |Heals 4 clone damage per tick, doesn't require the user to be asleep or cold. | ||
|0. | |0.75u / tick (At 0 kelvin, increases alongside body-temperature) | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#0000C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone | ||
| | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma | ||
|All types | |||
| Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when the patient is under 0°C or 273°K. Is more effective the colder the patient is.<br>Will occasionally knock down or force you to drop items while it is healing damage. | |||
|0.5u / tick (It will metabolize faster at a rate of 2*10^-5 per °K over 273°K) | |||
|100u | |||
| | |||
| | |||
|0. | |||
| | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane | ! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane | ||
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | |1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
|Burn | |Burn | ||
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead. | |Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead. | ||
|0.4u / tick | |0.4u / tick | ||
|30u | |30u | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi | ! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi | ||
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine | |1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine | ||
|Burn | |Burn | ||
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | |Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital | ||
| | |3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen | ||
| | | Brute | ||
| | |A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | ||
|0. | |0.2u / tick | ||
|30u | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol | ||
|1 part | |1 part Hydrogen<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | ||
| | |Brain | ||
|Heals 2 | |Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine | ||
| | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen | ||
| | |Minor brain traumas | ||
| | |Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick. | ||
|0. | |0.4u / tick | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Probital}}Probital | ||
|1 part | |1 part Copper<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Phosphorus | ||
|Brute | |Brute | ||
| | |Heals 2.25 brute damage per tick. Deals stamina damage between 2 and 3.5 per tick based on how much stamina damage you already have; low stamina loss means more damage and high stamina loss means less damage. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating.<br>'''Overdose-Effect:''' Deals an additional 3 stamina damage per tick. At high stamina loss, drowsiness (80) and sleepiness (100) will occur. 100 stamina is restored if sleepiness was caused by the overdose. | ||
|0. | |0.2u / tick | ||
| | |20u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#f7832a|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone | ||
| | |1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | ||
| | |All types | ||
| | |Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3. | ||
|0.4u / tick | |0.4u / tick | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}} | |{{User:Helpful Herbert/ChemBottle|#91D865|32px}} | ||
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|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | |1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | ||
|All types | |All types | ||
|An improved variation of | |An improved variation of [[#Tricordrazine|Tricordrazine]] that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]]. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | ||
| | | Brute, burn | ||
| | |Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick. | ||
|0. | |0.2u / tick | ||
| | | 60u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine | ||
| | |Burn | ||
| | |On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FF9696|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder | ||
|1 part | |1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} | ||
|Brute | |||
|On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. | |||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon | ||
| | |Brute, burn | ||
| | |Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#8CDF24|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Thializid}}Thializid | ||
|1 part | |1 part Sulfur<br>1 part Fluorine<br>1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>2 part {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}} | ||
| | |Toxin | ||
| | |Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.<br>Metabolizes into [[#Musiver|Musiver]] (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals. | ||
|0. | |0.3u / tick | ||
| | |6u | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol | |||
|3 parts Nitrogen<br>2 parts {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} (catalyst) | |||
|Suffocation | |||
|Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized.<br>'''Result:''' 5 units instead of 6. | |||
|0.2u / tick | |||
|N/A | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine | ||
| | | 1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}} | ||
|Toxin | |Brute/Burn/Toxin | ||
| | | Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick. | ||
|0.4u / tick | |0.4u / tick | ||
| | |30u | ||
|} | |} | ||
===Superior Healing Medicines=== | ===Superior Healing Medicines=== | ||
These healing drugs are harder to make than the core healing medicines, however they often heal faster. | These healing drugs are harder to make than the core healing medicines, however they often heal faster. | ||
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! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} | ||
|Brute | |Brute, burn and suffocation | ||
|If | |If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.<br>'''Overdose-Effect:''' Deals 0.5 toxin damage and cause extra jitter and dizziness. | ||
|0. | |0.1u / tick | ||
|35u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel | |||
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K | |||
|Purge | |||
| Purges the body of all chemicals by 5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt. | |||
|0.2u / tick | |||
| N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood | |||
|Grind Ambrosia Gaia | |||
|All damage types | |||
|Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. <br>'''Overdose-Effect:''' Causes hallucinations and 5 toxin damage / tick. | |||
|0.4u / tick | |||
|25u | |25u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}} | |{{User:Helpful Herbert/ChemBottle|#A98307|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey | |||
|[[Beekeeping]] | |||
|Brute, burn, toxin and suffocation | |||
|55% chance to heal 1 of each damage type per tick. Adds 3u [[#Sugar|sugar]] / tick to your system. | |||
|0.4u / tick | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone | |||
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine | |||
|Genetic | |||
|Instantly removes your genetic mutations, unless the mutation has a [[Guide_to_Genetics#Chromosome_21|reinforcement chromosome]] applied. | |||
|0.4u / tick | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Naloxone}}Naloxone | |||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine | |||
|Anti-drug and anti-toxin | |||
|Rapidly purges most hazardous chemicals. Causes muscle weakness.<br>'''Overdose-Effect:''' Causes brain and liver damage. | |||
|0.16u / tick | |||
|20u | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine | |||
|Grind Ambrosia Deus<br>'''''or'''''<br>Grind Lifeweed<br>'''''or'''''<br>Grind lollipops<br>'''''or'''''<br>Warm and grind Donk Pockets | |||
|Brute, burn, toxin and suffocation | |||
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick. | |||
| 0.1u / tick | |||
| 30u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone | ! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone | ||
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen | |3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen | ||
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|0.2u / tick | |0.2u / tick | ||
|25u | |25u | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid | |||
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Sodium<br>1 part Chlorine | |||
|Radiation, toxin | |||
|Reduces massive amounts of radiation and 2u toxin damage / tick while purging other chemicals 2u / tick from the body. | |||
|0.2u / tick | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin | |||
| 1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K | |||
|Suffocation | |||
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u / tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal. | |||
|0.1u / tick | |||
|35u | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}} | |{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}} | ||
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|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K | |3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K | ||
|Burn | |Burn | ||
|If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will | |If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguish the user if they're on fire.<br>'''Overdose-Effect:''' Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage. | ||
|0.2u / tick | |0.2u / tick | ||
|25u | |25u | ||
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|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol | ! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Salicylic Acid|Salicylic Acid]]|{{RecursiveChem/Salicylic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium | ||
|Suffocation | |Suffocation | ||
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | |Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | ||
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|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Salicylic Acid}}Salicylic Acid | ||
| | |1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} | ||
|Brute | |||
| | |If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.<br>'''Overdose-Effect:''' Deals 4.5 brute damage / tick. | ||
|0.2u / tick | |||
|0. | |25u | ||
| | |} | ||
|- | |||
| | ===Unique Healing Medicines=== | ||
! style="background-color:# | These healing drugs perform niche functions that help against less common ailments. | ||
| | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
| | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
| | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
| | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ||
| | ! scope="col" style="background-color:#FFDD66;" |Treatment for | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | |||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | |||
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | |||
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol | ||
| | |1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol | ||
| | |Alcohol | ||
| | |Helps remove alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | ||
|0.4u / tick | |0.4u / tick | ||
| | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
| | |[[File:Bone-gel.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel | |||
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K | |||
|Bones | |||
|A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended. | |||
|N/A | |||
|N/A | |||
! style="background-color:#FFEE88;" |{{anchor| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone | ||
| | |2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium | ||
|Heart attack | |||
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.<br>'''Overdose-Effect:''' Causes heart, liver and brain damage. | |||
|0.4u / tick | |0.4u / tick | ||
|30u | |||
|N/A | |N/A | ||
|- | |- | ||
| | |{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine | ||
| | |1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol | ||
| | |[[#Histamine|Histamine]] overdose | ||
| | |Purges body of lethal [[#Histamine|Histamine]] by 3u / tick and reduces jitteriness while causing minor drowsiness.<br>'''Result:''' 4 units instead of 5.<br>'''Overdose-Effect:''' Cause hallucinations. | ||
| | |0.2u / tick | ||
| | |30u | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly | ||
|1 part | |1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}} | ||
| | |Stun | ||
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked. | |||
| | |0.4u / tick | ||
|{{ | |||
| | |||
| | |||
| | |||
|0. | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
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|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}} | |{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine | ! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine | ||
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar | |1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | ||
|Stun | |Stun | ||
|Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. | |Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.<br>'''Overdose-Effect:''' Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. | ||
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|30u | |30u | ||
|25u | |25u | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine | |||
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen | |||
|Stun, brute, burn, suffocation and toxin | |||
|Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.<br> Worse than [[#Atropine|Atropine]] at saving critical patients, but better for mid-combat use.<br>'''Overdose-Effect:''' 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation. | |||
|0.1u / tick | |||
|30u | |||
|N/A | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}} | |{{User:Helpful Herbert/ChemBottle|#B4004B|32px}} | ||
Line 549: | Line 589: | ||
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. | | Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]]. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | | N/A | ||
| N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice | ||
| | |Grind Gold Grub Guts | ||
| | |Brute and burn | ||
| | |A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage. | ||
|0.4u / tick | |||
|20u | |||
|0. | |||
| | |||
|N/A | |N/A | ||
|- | |- | ||
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|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water | |1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water | ||
|Ear | |Ear | ||
|Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]] | |Instantly removes all ear damage but not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] deafness, which needs [[#Mutadone|Mutadone]].<br>'''Result:''' 2 units instead of 3. | ||
|0.4u / tick | |0.4u / tick | ||
| N/A | |N/A | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus | ||
|Sugar dependency | |||
|Wakes you up and increases [[#Sugar|sugar]] depletion by 3u / tick. | |||
|0.2u / tick | |||
| | |||
| | |||
| 0. | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine | ||
| | |1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst) | ||
| | |Body temperature | ||
| | |This keeps a patient's body temperature stable. Not viable for unprotected EVA. | ||
|0. | |0.4u / tick | ||
| | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Life}}Life | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K | ||
| | |Life | ||
| | |Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby.<br>'''Result:''' 1 unit instead of 3. | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" | ! style="background-color:#FFEE88;" |Life (Friendly) | ||
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part | |1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>Temperature 374K | ||
|Life | |Life | ||
| Creates one or multiple lifeforms | |Creates one or multiple friendly lifeforms.<br>'''Result:''' 1 unit instead of 3. | ||
| N/A | |N/A | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#727272|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder | ||
|1 part | |1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K | ||
| | |Brain damage on [[IPC]] | ||
| | |Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]]. | ||
| 0. | |0.4 / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#6D6374|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve | ||
|1 | |1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water | ||
| | |Brute, burn and surgery | ||
|Heals | | Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. | ||
|0.16u / tick | |||
|0. | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}} | |{{User:Helpful Herbert/ChemBottle|#6D6374|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve | ! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve (Alternate Recipe) | ||
|1 | |5 parts Plasma<br>5 parts Iron<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | ||
| | |Brute, burn and surgery | ||
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. | |Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.<br>'''Result:''' 15 units instead of 11. | ||
|0.16u / tick | |0.16u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst) | ||
| | |Stun | ||
| | |Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep. | ||
|0. | |0.02-0.08u / tick | ||
| | |Random, initially 20 but goes up or down 0.1 each tick. | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine | ||
|1 part | |2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K | ||
| | |Slowdown, brute, burn, suffocation, surgery | ||
| | |Will allow you to run at full speed, even when hurt or in a hardsuit, and it will cause eye blurring if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage. | ||
|0. | |0.2u / tick | ||
|35u | |||
|15u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine | |||
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen | |||
|Eye | |||
|Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic]] blindness, which needs [[#Mutadone|Mutadone]]. For blindness caused by brain damage you will need [[Surgery#Brain_Surgery|surgery]] or [[Disease#Symptoms_Table|other means]]. | |||
|0.1u / tick | |||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides | ||
| | |1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] | ||
| | |Brute and burn | ||
| | | Has a 50% chance to heal 3 brute and 1 burn per tick. | ||
|0.4u / tick | |0.4u / tick | ||
| | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}} | |{{User:Helpful Herbert/ChemBottle|#9423FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine | ! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers | ||
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]] | |||
|Lungs and brute | |||
|Heals 0.25 lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 lung damage per tick. | |||
|0.1u / tick | |||
|50u | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide | |||
|1 part Potassium<br>1 part Iodine | |||
|Radiation | |||
|Reduces low radiation damage very effectively. | |||
|0.8u / tick | |||
|N/A | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine | |||
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water | |2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water | ||
|Phobias and [[Mood]] | |Phobias and [[Mood|mood]] | ||
|Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick. | |Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.<br>'''Overdose-Effect:''' Causes hallucinations and 1 toxin damage per tick. | ||
|0.1u / tick | |0.1u / tick | ||
|30u | |30u | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#669900|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone | ||
|1 part {{Tooltip|[[# | | 1 part {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper | ||
| | |Clone | ||
| | |Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering. | ||
| 0.4u / tick | |||
|30u | |||
| N/A | |||
|0.4u / tick | |||
| | |||
|N/A | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver | ||
|1 | |1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium | ||
| | | Radiation/Toxin | ||
| | |Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. | ||
|0. | |0.2u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin | ! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin | ||
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]] | |Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]] | ||
|Liver | |Liver | ||
|Heals 3 | |Heals 3 liver damage per tick. | ||
|0.6u / tick | |0.6u / tick | ||
|N/A | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}} | ||
| | |Infections | ||
| | |An all-purpose antiviral agent. Prevents you from spreading any [[Infections|virus]] in your body. Metabolises very slowly. | ||
|0. | |0.04u / tick | ||
| | |N/A | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#78008C|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants | ||
| | |Traitor/Changeling Adrenals<br>Stimpack | ||
| | |Stun | ||
| | |Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation. | ||
|0.2u / tick | |0.2u / tick | ||
| | |60u | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent | ||
|1 part | |1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water | ||
| | |Death | ||
| | |A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.<br>If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.<br>Can be used on simple mobs. | ||
|0. | Requires '''2u''' to activate. | ||
|0.2u / tick | |||
|N/A | |||
|N/A | |N/A | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine | |||
|1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Lithium<br>1 part Water | |||
|Hallucinations | |||
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] very quickly. Mildly toxic. | |||
|0.4u / tick | |||
|N/A | |||
|N/A | |N/A | ||
|- | |- | ||
Line 782: | Line 804: | ||
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium | |1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium | ||
|Toxin damage on [[IPC]] | |Toxin damage on [[IPC]] | ||
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.<br> Only works on [[IPC]]. | |Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. Works similar to a vaccine by purging viruses.<br> Only works on [[IPC]]. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ||
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ! scope="col" style="background-color:#FFDD66;" | Overdose Threshold | ||
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | ! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin | ! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin | ||
| Suffocation | |Suffocation | ||
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]]. | |Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]]. | ||
|0.4u / tick | |0.4u / tick | ||
|30u | |30u | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract | ! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract | ||
|Brute | |Brute and burn | ||
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | |Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold. | ||
|0.4u / tick | |0.4u / tick | ||
Line 818: | Line 840: | ||
|Toxins | |Toxins | ||
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs. | |Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs. | ||
|0.1u / tick | |0.1u / tick | ||
|25u | |25u | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}} | |{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine | ! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine | ||
|Brute, | |Brute, burn, toxin and suffocation | ||
|Heals 0.2 of each damage type per tick. Functions identically to Omnizine.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick. | |Heals 0.2 of each damage type per tick. Functions identically to [[#Omnizine|Omnizine]].<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick. | ||
|0.1u / tick | |0.1u / tick | ||
|30u | |30u | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}} | |{{User:Helpful Herbert/ChemBottle|#bb2424|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite | ! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite | ||
|Bleeding and | |Bleeding and organs | ||
|Help bleeding wounds clot faster and slow organ decay in dead bodies. | |Help bleeding wounds clot faster and slow organ decay in dead bodies. | ||
|0.25u / tick | |0.25u / tick | ||
| N/A | |N/A | ||
| N/A | |N/A | ||
|} | |} | ||
==Narcotics== | ==Narcotics== | ||
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic. | Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic. | ||
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As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it. | As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it. | ||
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring | People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immediate medical attention. Take in moderation. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" | Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
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! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | ! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp | ||
| | |1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}} | ||
| | |The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick. | ||
|0. | |0.2u / tick | ||
| | |N/A | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts | ||
| | |1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part {{Tooltip|[[#Bad_Food|Bad Food]]|{{RecursiveChem/Bad Food}}}}<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K | ||
|Gives the user 90% resistance to stuns, 80% stamina damage resistance, and immunity to sleep. Also grants a stamina regeneration buff. However, the subject will suffer severe brain damage, constant hallucinations, and loss of some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. | |||
| | |||
|0.2u / tick | |0.2u / tick | ||
|40u | |||
|20u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5b5beb|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Blue Eye}}Blue-Eye | |||
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>2 parts {{Tooltip|[[#Bluespace Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace Dust}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine | |||
|Reduces stun times and causes the users eyes to turn blue when used, although will cause random movements and teleportation, as well as cause the user to spout random words typically said by wizards. The negative effects will occur less to wizards.<br>'''Result:''' 5 units instead of 6.<br>'''Addiction/Overdose-Effect:''' Will cause a small amount of brain damage and cause the user to emote random wizard gang signs. | |||
|0.52u / tick | |||
|40u | |||
|30u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Caffeine}}Caffeine | |||
|Drinking coffee, tea, energy drinks and cola | |||
|Reduces drowsiness, dizziness and helps wake you up.<br>'''Addiction-Effect:''' Will cause you to feel drowsy.<br>'''Overdose-Effect:''' Will cause heart damage and drowsiness. | |||
| | |||
|20u | |||
|20u | |20u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank | ! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank | ||
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part | |1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 390K | ||
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage. | |Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage. | ||
|0.2u / tick | |0.2u / tick | ||
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|10u | |10u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#0000C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness | ||
| | |2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst) | ||
| | | Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness and confusion. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane". | ||
|0. | |0.2u / tick | ||
|20u | |20u | ||
|10u | |10u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine | ||
| | | 3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts {{Tooltip|[[#Chloral Hydrate|Chloral Hydrate]]|{{RecursiveChem/Chloral Hydrate}}}}<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}} | ||
| | |A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain.<br>'''Result:''' 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering. | ||
|0.2u / tick | |0.2u / tick | ||
| | |16u | ||
| | |8u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#0064B4|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 380K | ||
| | |Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off. | ||
|0.2u / tick | |0.2u / tick | ||
| | |20u | ||
| | |15u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine | ||
| | |1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K | ||
| Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Result:''' 4 units instead of 5.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it. | |||
|0. | |0.3u / tick | ||
|40u | |||
|20u | |20u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}} | |{{User:Helpful Herbert/ChemBottle|#60A584|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine | ||
| | |Cigarettes | ||
| | |Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering. | ||
|0. | |0.05u / tick | ||
| | |15u | ||
| | |10u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}} | |{{User:Helpful Herbert/ChemBottle|#e38e44|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up | ! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up | ||
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]]. | |2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]]. | ||
|Make the subject take | |Make the subject take 10% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>'''Result:''' 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation | ||
|0.8u / tick | |0.8u / tick | ||
|30u | |30u | ||
|N/A | |N/A | ||
|} | |- | ||
===Non-craftable Narcotics=== | |{{User:Helpful Herbert/ChemBottle|#fd1a5e|32px}} | ||
These can only be enjoyed, not synthesized. | !style="background-color:#FFEE88;"|{{anchor|Red Eye}}Red-Eye | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>2 parts {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Hydrogen<br>1 part Iodine | ||
|The subject will receive less stamina damage, as well as make knockdowns, paralysis and being knocked unconscious less effective. Action speed will also be doubled, and clock delay will be reduced by 20 percent. Causes minor brain damage and the subject will spew random Nar'sian words.<br>'''Result:''' 4 units instead of 6.<br>'''Overdose-Effect:''' Causes oxyloss, brain damage, random teleportation and makes your character use random cult hand signs. | |||
|0.6u / tick | |||
|40u | |||
|20u | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs | |||
|1 part Lithium<br>1 part Mercury<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}} | |||
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations. | |||
|0.2u / tick | |||
|30u | |||
| N/A | |||
|} | |||
===Non-craftable Narcotics=== | |||
These can only be enjoyed, not synthesized. | |||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | |||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" | Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ||
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ||
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | ! scope="col" style="background-color:#FFDD66;" |Addiction Threshold | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}} | |{{User:Helpful Herbert/ChemBottle|#E700E7|32px}} | ||
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|N/A | |N/A | ||
|} | |} | ||
==Pyrotechnics== | ==Pyrotechnics== | ||
The manipulation of fire and matter. | The manipulation of fire and matter. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | | !scope="col" class="unsortable" style="background-color:#FFDD66;"| | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | !scope="col" style="width:150px; background-color:#FFDD66;"|Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe | !scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Recipe | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | !scope="col" class="unsortable" style="background-color:#FFDD66;"|Description | ||
|- | |- | ||
| | | | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion) | ||
| 1 part | |1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium | ||
| | |Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Black Powder}}Black Powder | ||
| | |1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur | ||
| | |When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride | |||
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K | |||
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Cryostylane}}Cryostylane | |||
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen | |||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | |||
|- | |- | ||
| | | | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|EMP}}EMP | ||
|1 part | |1 part Iron<br>1 part Uranium | ||
|This | |This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range. | ||
|- | |- | ||
| | | | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Explosion}}Explosion | ||
| | |1 part Potassium<br>1 part Water | ||
| | |This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder | !style="background-color:#FFEE88;"|{{anchor|Flash Powder}}Flash Powder | ||
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur | |1 part Aluminium<br>1 part Potassium<br>1 part Sulfur | ||
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate. | |Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Fluorosurfactant}}Fluorosurfactant | ||
| | |2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} | ||
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable (hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body. | |||
|- | |- | ||
| | | | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Holy Explosion}}Holy Explosion | ||
|1 part | |1 part Potassium<br>1 part Holy Water | ||
| | |This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#210021|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Liquid Dark Matter}}Liquid Dark Matter | ||
|1 part | |1 part Stable Plasma<br>1 part Radium<br>1 part Carbon | ||
| | |When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Meth Explosion}}Meth Explosion | |||
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K | |||
|Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Can not explode in a body. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Napalm}}Napalm | |||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol | |||
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#808080|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Nitroglycerin}}Nitroglycerin | |||
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} | |||
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}} | |||
!style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston | |||
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma | |||
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}} | |{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium | !style="background-color:#FFEE88;"|{{anchor|Pyrosium}}Pyrosium | ||
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus | |1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus | ||
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | |When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Smoke}}Smoke | ||
| 1 part | |1 part Phosphorus<br>1 part Potassium<br>1 part Sugar | ||
| | |This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Smoke Powder}}Smoke Powder | |||
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst) | |||
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Sonic Powder}}Sonic Powder | ||
| | |1 part Oxygen<br>1 part Cola<br>1 part Phosphorus | ||
| | |Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}} | |{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium | !style="background-color:#FFEE88;"|{{anchor|Sorium}}Sorium | ||
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon | |1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon | ||
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. | |When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | !style="background-color:#FFEE88;"|{{anchor|Stabilizing Agent}}Stabilizing Agent | ||
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen | |||
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!''' | |||
| | |||
| | |||
|- | |- | ||
| | | | ||
!style="background-color:#FFEE88;"|{{anchor|Tesla Shock}}Tesla Shock | |||
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock | |||
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K | |1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K | ||
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | |This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#550000|32px}} | |{{User:Helpful Herbert/ChemBottle|#550000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite | !style="background-color:#FFEE88;"|{{anchor|Thermite}}Thermite | ||
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen | |1 part Aluminium<br>1 part Iron<br>1 part Oxygen | ||
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or | |A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested. | ||
|} | |} | ||
==Other Recipes== | ==Other Recipes== | ||
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous. | These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous. | ||
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! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
|- | |- | ||
|[[File:Aloe_mesh.png]] | |[[File:Aloe_mesh.png]] | ||
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|Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster. | |Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | | | ||
! style="background-color:#FFEE88;" |{{anchor|Aloe Cream}}Aloe Cream | |||
|30 parts Aloe Juice<br>30 parts Ash | |||
|Creates a healing paste you can apply on burn wounds. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#ecb2cf|32px}} | |||
!style="background-color:#FFEE88;"|{{anchor|Baldium}}Baldium | |||
|1 part Radium<br>1 part Sulfuric Acid<br>1 part Lye<br>Temperature 374K | |||
|Causes you to go bald! | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid | ! style="background-color:#FFEE88;" |{{anchor|Barbers Aid}}Barber's Aid | ||
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium | |1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium | ||
|Changes your hair style, useful if you are bald! | |Changes your hair style, useful if you are bald!<br>'''Result:''' 5 units instead of 3. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|[[File:Candlebox.png]] | |[[File:Candlebox.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle | ! style="background-color:#FFEE88;" |{{anchor|Candle}}Candle | ||
|5 parts | |5 parts Corn or Cooking Oil<br>5 parts Hydrogen<br>Temperature 374K | ||
|Creates a red candle for use in decoration or rituals. Can not react in a body. | |Creates a red candle for use in decoration or rituals. Can not react in a body. | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide | ! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide | ||
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K | |2 parts Oxygen<br>1 part Carbon<br>Temperature 777K | ||
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | |Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}} | |{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}} | ||
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder | ! style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder | ||
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | |1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | ||
|Combine 30 units with 1 unit water to create a chicken. | |Combine 30 units with 1 unit water to create a chicken.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|{{User:Helpful Herbert/ChemBottle|#B31008|32px}} | |{{User:Helpful Herbert/ChemBottle|#B31008|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin | ! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin | ||
|5 parts Ethanol<br>1 part Capsaicin Oil | |5 parts Ethanol<br>1 part Capsaicin Oil | ||
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. | |A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit.<br>'''Result:''' 5 units instead of 6. | ||
|- | |- | ||
| | | | ||
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|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}} | |{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}} | ||
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder | ! style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder | ||
| | |5 parts Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | ||
|Combine 30 units with 1 unit water to create a cow. | |Combine 30 units with 1 unit water to create a cow.<br>'''Result:''' 3 units instead of 8. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin | ! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin | ||
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar | |1 part Oxygen<br>1 part Potassium<br>1 part Sugar | ||
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}. | | Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent | ! style="background-color:#FFEE88;" |{{anchor|Drying Agent}}Drying Agent | ||
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium | |2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium | ||
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. | |Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam | ! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam | ||
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K | |1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K | ||
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | |When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | ||
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|{{User:Helpful Herbert/ChemBottle|#808080|32px}} | |{{User:Helpful Herbert/ChemBottle|#808080|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol | ! style="background-color:#FFEE88;" |{{anchor|Glycerol}}Glycerol | ||
|3 parts Corn Oil<br>1 part | |3 parts Corn Oil<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} | ||
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water. | |Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}}. Slippery like water.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}} | |{{User:Helpful Herbert/ChemBottle|#8a8782|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder | ! style="background-color:#FFEE88;" |{{anchor|Goat Powder}}Goat Powder | ||
|1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | |1 part Plant-Be-Gone<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | ||
|Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a colorful | |Combine 30 units with 1 unit water to create a goat.<br>Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.<br>Combine 30 units with 5 units colorful reagent to create a goat that is most likely to be colorful.<br>Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.<br>Combine 30 units with 5 units laughter to create a clown goat.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|[[File:Golddone.png]] | |[[File:Golddone.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification | ! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification | ||
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron | | 20 parts Gold<br>5 parts Frost Oil<br>1 part Iron | ||
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | |Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#020202|32px}} | |{{User:Helpful Herbert/ChemBottle|#020202|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Gorilla Powder}}Gorilla Powder | ||
|Grind a gorilla cube. | |Grind a gorilla cube. | ||
|Combine 30 units with 1 unit water to create a gorilla. | |Combine 30 units with 1 unit water to create a gorilla. | ||
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! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter | ! style="background-color:#FFEE88;" |{{anchor|Laughter}}Laughter | ||
|1 part Sugar<br>1 part Banana Juice | |1 part Sugar<br>1 part Banana Juice | ||
|Causes you to laugh. | |Causes you to laugh.<br>'''Result:''' 10 units instead of 2. | ||
|- | |- | ||
|[[File:Meat.png]] | |[[File:Meat.png]] | ||
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|- | |- | ||
| | | | ||
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam | ! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam | ||
|3 parts | | 3 parts Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}} | ||
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | |Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br> | ||
Can be made with either iron or aluminium. Can not react in a body. | Can be made with either iron or aluminium. Can not react in a body. | ||
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|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}} | |{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder | ! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder | ||
|Grind a monkey cube | |1 part Banana Juice<br>2 parts Nutriment<br>1 part Liquid Gibs<br>Temperature 500K<br>'''''or'''''<br>Grind a monkey cube | ||
|Combine 30 units with 1 unit water to create a monkey. | |Combine 30 units with 1 unit water to create a monkey.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|[[File:Poultice.png]] | |[[File:Poultice.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices | ! style="background-color:#FFEE88;" |{{anchor|Mourning Poultices}}Mourning Poultices | ||
|10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[# | |10 parts {{Tooltip|[[#Amanitin|Amanitin]]|{{RecursiveChem/Amanitin}}}}<br>20 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Aloe Juice|Aloe Juice]]|{{RecursiveChem/Aloe Juice}}}}<br>'''or'''<br>15 parts {{Tooltip|[[#VitriumFroth|Vitrium Froth]]|{{RecursiveChem/VitriumFroth}}}}<br>15 parts Ash<br>8 parts {{Tooltip|[[#TineaLuxor|Tinea Luxor]]|{{RecursiveChem/TineaLuxor}}}}<br>Temperature 420K | ||
|Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed. | |Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}} | |{{User:Helpful Herbert/ChemBottle|#8a8782|32px}} | ||
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder | ! style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder | ||
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | |1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | ||
|Combine 30 units with 1 unit water to create a mouse. | |Combine 30 units with 1 unit water to create a mouse.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#800000|32px}} | |{{User:Helpful Herbert/ChemBottle|#800000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation | ! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation | ||
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium | |2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium | ||
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating. | |A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#FF00D4|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Nanolytic Agent}}Nanolytic Agent | |||
|1 part Stable Plasma<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} | |||
|A liquid that cleanses nanites from the body rapidly. Ideal for removing them if you don't have an EMP on hand, or if you don't want to cause problems by using an EMP. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#808080|32px}} | |{{User:Helpful Herbert/ChemBottle|#808080|32px}} | ||
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|[[File:Sheet_plastic1.png]] | |[[File:Sheet_plastic1.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets | ! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets | ||
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts | |5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K | ||
|Creates Plastic sheets at a rate of 10u per Plastic sheet. | | Creates Plastic sheets at a rate of 10u per Plastic sheet. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye | ! style="background-color:#FFEE88;" |{{anchor|Quantum Hair Dye}}Quantum Hair Dye | ||
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium | |1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium | ||
|Changes your hair color when you apply or spray it! | |Changes your hair color when you apply or spray it!<br>'''Result:''' 5 units instead of 3. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}} | |{{User:Helpful Herbert/ChemBottle|#9f5a2f|32px}} | ||
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|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}} | |{{User:Helpful Herbert/ChemBottle|#00FF80|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly | ! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly | ||
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}} | |40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}} | ||
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. | |Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive.<br>'''Result:''' 5 units instead of 50. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#792300|32px}} | |{{User:Helpful Herbert/ChemBottle|#792300|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce | ! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce | ||
|??? | |??? | ||
|A delicious sauce created with a secret, non-static recipe. What could it be. | |A delicious sauce created with a secret, non-static recipe. What could it be. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}} | |{{User:Helpful Herbert/ChemBottle|#ffffff|32px}} | ||
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder | ! style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder | ||
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | |1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K | ||
|Combine 30 units with 1 unit water to create a sheep. | |Combine 30 units with 1 unit water to create a sheep.<br>'''Result:''' 3 units instead of 4. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}} | |{{User:Helpful Herbert/ChemBottle|#664B63|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent | ! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent | ||
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron | |3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron | ||
|Required to make smart metal foam. | |Required to make smart metal foam.<br>'''Result:''' 3 units instead of 5. | ||
|- | |- | ||
| | | | ||
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam | ! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam | ||
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}} | |3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}} | ||
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body. | |A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body. | ||
|- | |- | ||
|[[File:Soap.png]] | |[[File:Soap.png]] | ||
! style="background-color:#FFEE88;" |{{anchor|Soap}}Soap | ! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap | ||
| | |2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil | ||
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | Temperature 374K | ||
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride | ! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride | ||
|1 part Sodium<br>1 part Chlorine<br>1 part Water | |1 part Sodium<br>1 part Chlorine<br>1 part Water | ||
| Commonly known as salt, Sodium Chloride is often used to season food.<br> | |Commonly known as salt, Sodium Chloride is often used to season food.<br> | ||
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles. | Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles. | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube | ! style="background-color:#FFEE88;" |{{anchor|Space Lube}}Space Lube | ||
|1 part Oxygen<br>1 part Silicon<br>1 part Water | |1 part Oxygen<br>1 part Silicon<br>1 part Water | ||
|Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. | |Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick.<br>'''Result:''' 4 units instead of 3. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFC080|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan | ! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan | ||
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil | |1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil | ||
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects! | |Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects! | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine | ! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine | ||
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol | |1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol | ||
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner. | |Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner. | ||
|- | |- | ||
|[[File:Meat.png]] | |[[File:Meat.png]] | ||
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! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | |{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel | ! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel | ||
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium | |1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium | ||
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. | |Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 2. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}} | |{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar | ! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar | ||
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}} | |1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}} | ||
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. | | Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}.<br>'''Result:''' 1 unit instead of 2. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | |{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel | ! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel | ||
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold | |1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold | ||
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. | |Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 21. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}} | |{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar | ! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar | ||
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]] | | 1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]] | ||
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar. | | Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | |{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel | ! style="background-color:#FFEE88;" |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel | ||
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium | |1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium | ||
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. | |Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 6. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#899613|32px}} | |{{User:Helpful Herbert/ChemBottle|#899613|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food | ! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food | ||
|5 parts Water<br>5 parts Milk | |5 parts Water<br>5 parts Milk | ||
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab. | |Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab.<br>'''Result:''' 15 units instead of 10. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}} | |{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma | ! style="background-color:#FFEE88;" |{{anchor|Virus Plasma}} Virus Plasma | ||
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]] | |1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]] | ||
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. | |Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma.<br>'''Result:''' 1 unit instead of 2. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | |{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations | ! style="background-color:#FFEE88;" |{{anchor|Virus Rations}} Virus Rations | ||
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}} | |1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}} | ||
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. | |Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food.<br>'''Result:''' 1 unit instead of 2. | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}} | |{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma | ! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma | ||
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}} | |1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}} | ||
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma. | |Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma. | ||
|} | |} | ||
===Mutation Toxins=== | ===Mutation Toxins=== | ||
Obtainable through xenobiology, these chemicals transform | Obtainable through xenobiology, these chemicals transform humanoids in other humanoid [[Guide_to_races|races]]. It only takes 1u to start the transformation. | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}} | |{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin | ! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}}Advanced Mutation Toxin | ||
|Use Plasma on a black slime | |Use Plasma on a black slime | ||
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil. | |Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Ethereal Mutation Toxin}}Ethereal Mutation Toxin | |||
|Use lithium on a green slime | |||
|Mutagenic chemical that transforms into an Ethereal. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Felinid Mutation Toxin}}Felinid Mutation Toxin | |||
|Use cilk on a green slime | |||
|Mutagenic chemical that transforms into a Felinid. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin | ! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin | ||
|Use Radium on a green slime | | Use Radium on a green slime | ||
| | |Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]]. | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Moth Mutation Toxin}}Moth Mutation Toxin | |||
|Use silicon on a green slime | |||
|Mutagenic chemical that transforms into a Moth. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Podperson Mutation Toxin}}Podperson Mutation Toxin | |||
|Use diethylamine on a green slime | |||
|Mutagenic chemical that transforms into a Podperson. | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Polysmorph Mutation Toxin}}Polysmorph Mutation Toxin | |||
|Use sulphuric acid on a green slime | |||
|Mutagenic chemical that transforms into a Polysmorph. | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}} | |{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}} | ||
Line 1,399: | Line 1,489: | ||
|That transforms into a [[Guide_to_races#Human|human]]. | |That transforms into a [[Guide_to_races#Human|human]]. | ||
|} | |} | ||
== Toxins{{anchor|Toxins}}== | |||
==Toxins{{anchor|Toxins}}== | |||
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.''' | The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.''' | ||
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | {| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;" | ||
Line 1,427: | Line 1,518: | ||
|Will deal 0.5 toxin damage per tick. | |Will deal 0.5 toxin damage per tick. | ||
|0.1u / tick | |0.1u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}} | |{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds | ! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds | ||
| Grinding coffee beans | |Grinding coffee beans | ||
|Toxin | |Toxin | ||
|Will deal 0.5 toxin damage per tick. | |Will deal 0.5 toxin damage per tick. | ||
Line 1,439: | Line 1,530: | ||
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}} | |{{User:Helpful Herbert/ChemBottle|#7F8400|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves | ! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves | ||
| Grinding tea leaves | |Grinding tea leaves | ||
| Toxin | |Toxin | ||
|Will deal 0.5 toxin damage per tick. | |Will deal 0.5 toxin damage per tick. | ||
|0.4u / tick | |0.4u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#000067|32px}} | |{{User:Helpful Herbert/ChemBottle|#000067|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate | ! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate | ||
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water | |3 parts Chlorine<br>1 part Ethanol<br>1 part Water | ||
|Stun, Toxin | |Stun, Toxin | ||
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. | |A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death.<br>'''Result:''' 1 unit instead of 5. | ||
|0.6u / tick | |0.6u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}} | |{{User:Helpful Herbert/ChemBottle|#B31008|32px}} | ||
Line 1,457: | Line 1,548: | ||
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon | |1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon | ||
|Hallucinations | |Hallucinations | ||
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. | |A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations.<br>'''Result:''' 5 units instead of 3. | ||
|0.4u / tick | |0.4u / tick | ||
| N/A | |N/A | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Muscle Relaxant}}Muscle Relaxant | |||
|[[Guide to Combat#Energy Crossbow|Ebow]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]] | |||
|Slowness | |||
|A paralytic that make the subject move and act slower. | |||
|0.4u / tick | |||
| N/A | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|1 part Mercury<br>1 part Oxygen<br>1 part Sugar | |1 part Mercury<br>1 part Oxygen<br>1 part Sugar | ||
|Brain | |Brain | ||
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. | |A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy.<br>'''Result:''' 2 units instead of 3. | ||
|0.4u / tick | |0.4u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin | ! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin | ||
|2 parts Uranium<br>1 part Water<br>1 part Carbon | |2 parts Uranium<br>1 part Water<br>1 part Carbon | ||
| Speech | |Speech | ||
|Makes the subject unable to speak for some time. | |Makes the subject unable to speak for some time.<br>'''Result:''' 2 units instead of 4. | ||
|0.4u / tick | |0.4u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane | ! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane | ||
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium | |1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium | ||
| Gestures | |Gestures | ||
|Makes the subject unable to gesticulate. | |Makes the subject unable to gesticulate. | ||
|0.4u / tick | | 0.4u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}} | ||
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|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | |Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. | ||
|0.4u / tick | |0.4u / tick | ||
| 50u | |50u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | |{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}} | ||
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|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]] | |1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]] | ||
|Identity | |Identity | ||
|Randomizes the subject's appearance. | |Randomizes the subject's appearance.<br>'''Result:''' 1 unit instead of 2. | ||
|Infinite | | Infinite | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}} | |{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin | ! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin | ||
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen | |1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen | ||
| Suffocation | |Suffocation | ||
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you. | |Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you. | ||
|0.5u / tick | | 0.5u / tick | ||
| N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}} | |{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril | !style="background-color:#FFEE88;"|{{anchor|Initropidril}}Initropidril | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | |1 part {{Tooltip|[[#Corazone|Corazone]]|{{RecursiveChem/Corazone}}}}<br>1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>4 parts {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>Temperature 670K<br>'''''or'''''<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>'''''or'''''<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | ||
|Cardiac Arrest | |Cardiac Arrest | ||
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | |Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.<br>'''Result:''' 3 units instead of 6. | ||
|0.2u / tick | | 0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
Line 1,529: | Line 1,628: | ||
|Peacekeeper Cyborgs | |Peacekeeper Cyborgs | ||
|Stamina Damage | |Stamina Damage | ||
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage. | | Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage. | ||
|0.6u / tick | |0.6u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#787878|32px}} | |{{User:Helpful Herbert/ChemBottle|#787878|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Polonium}}Polonium | !style="background-color:#FFEE88;"|{{anchor|Polonium}}Polonium | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | |1 part {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>1 part Nuka Cola<br>1 part Uranium<br>'''''or'''''<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>'''''or'''''<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]] | ||
|Radiation | |Radiation | ||
| | |Give 40 rads each tick. It's metabolized very slowly.<br>'''Result:''' 1 unit instead of 3. | ||
|0.05u / tick | |0.05u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#195096|32px}} | |{{User:Helpful Herbert/ChemBottle|#195096|32px}} | ||
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|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. | |After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. | ||
|0.1u / tick | |0.1u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}} | |{{User:Helpful Herbert/ChemBottle|#6496FA|32px}} | ||
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|Knockout and Stamina | |Knockout and Stamina | ||
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | |Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you. | ||
| 0.3u / tick | |0.3u / tick | ||
| N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}} | |{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal | ! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal | ||
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur | |1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur | ||
|Knockout and Toxin | |Knockout and Toxin | ||
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. | |Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. | ||
|0.05u / tick | |0.05u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | ||
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|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. | |When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. | ||
|0.2u / tick | |0.2u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}} | ||
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|Toxin Damage | |Toxin Damage | ||
|Deals 2.5 toxin damage per tick. | |Deals 2.5 toxin damage per tick. | ||
|0.4u / tick | |0.4u / tick | ||
| N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}} | ||
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|Brute, toxin, oxyloss and eyesight | |Brute, toxin, oxyloss and eyesight | ||
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick. | |25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick. | ||
|0.1u / tick | | 0.1u / tick | ||
|30u | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}} | |{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom | ! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites | |[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites | ||
|Brute, toxin | |Brute, toxin | ||
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]]. | |Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]]. | ||
|0.1u / tick | | 0.1u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Toxin, brain | |Toxin, brain | ||
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick. | |Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick. | ||
|0.2u / tick | | 0.2u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide | ! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide | ||
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K | | 1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K | ||
|Toxin, oxyloss | |Toxin, oxyloss | ||
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact. | |Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact. | ||
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|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#669900|32px}} | |{{User:Helpful Herbert/ChemBottle|#669900|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder | ! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder | ||
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper | |5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper | ||
|Fake death, stun | |Fake death, stun | ||
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. | |Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick.<br>'''Result:''' 2 units instead of 15. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
Line 1,667: | Line 1,766: | ||
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}. | |Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}. | ||
|0.16u / tick | |0.16u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}} | |{{User:Helpful Herbert/ChemBottle|#CF3600|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mint | ! style="background-color:#FFEE88;" |{{anchor|Mint Extract}}Mint Extract | ||
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland) | |Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland) | ||
|Conditional death | |Conditional death | ||
|Instantly gibs fat people when ingested. | |Instantly gibs fat people when ingested. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}} | |{{User:Helpful Herbert/ChemBottle|#801E28|32px}} | ||
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|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. | |The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}} | |{{User:Helpful Herbert/ChemBottle|#801E28|32px}} | ||
Line 1,696: | Line 1,795: | ||
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin | ! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin | ||
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium | |1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium | ||
|Brute, Bleeding | | Brute, Bleeding | ||
|Causes | |Causes wounds to bleed more profusely | ||
|0.08u / tick | |0.08u / tick | ||
|N/A | |N/A | ||
Line 1,703: | Line 1,802: | ||
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}} | |{{User:Helpful Herbert/ChemBottle|#20324D|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium | ! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium | ||
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K | | 1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K | ||
|Random Shocks | |Random Shocks | ||
|Randomly shocks the victim while it is in their system, ignoring any protection | |Randomly shocks the victim while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Grants EMP immunity when drank. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]]. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
Line 1,713: | Line 1,812: | ||
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}} | |1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}} | ||
|Toxin | |Toxin | ||
|Causes the victim's screen to rotate and deals moderate toxin damage. | | Causes the victim's screen to rotate and deals moderate toxin damage. | ||
|0.24u / tick | |0.24u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}} | |{{User:Helpful Herbert/ChemBottle|#2F6617|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Spewium}}Spewium | !style="background-color:#FFEE88;"|{{anchor|Spewium}}Spewium | ||
|[[Syndicate_Items#Poison_Kit|Poison Kit]] | |1 part Liquid Gibs<br>1 part Milk<br>1 part {{Tooltip|[[#Redspace Dust|Redspace Dust]]|{{RecursiveChem/Redspace}}}}<br>Temperature 380K<br>'''''or'''''<br>[[Syndicate_Items#Poison_Kit|Poison Kit]] | ||
|Toxin | |Toxin | ||
|After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick. | |After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.<br>'''Result:''' 1 unit instead of 3.<br>'''Overdose-Effect:''' After 33 ticks, there is a 15% chance to eject an organ each tick. | ||
|0.4u / tick | |0.4u / tick | ||
|29u | |29u | ||
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|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}} | |{{User:Helpful Herbert/ChemBottle|#3C5133|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea | ! style="background-color:#FFEE88;" |{{anchor|Anacea}}Anacea | ||
|1 Part {{Tooltip|[[# | |1 Part {{Tooltip|[[#Naloxone|Naloxone]]|{{RecursiveChem/Naloxone}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium | ||
|Toxin and Purges Medicines | |Toxin and Purges Medicines | ||
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present). | |Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present). | ||
|0.032u / tick | | 0.032u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Toxin, Brute and Instant damage | |Toxin, Brute and Instant damage | ||
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick. | |A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}} | |{{User:Helpful Herbert/ChemBottle|#5050FF|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid | ! style="background-color:#FFEE88;" |{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid | ||
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part | |1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 380K | ||
|Toxin, Brute, Burn and Instant damage | |Toxin, Brute, Burn and Instant damage | ||
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested. | |A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested. | ||
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|Toxin | |Toxin | ||
|Kills weeds, deals 1.5 toxin damage / tick. | |Kills weeds, deals 1.5 toxin damage / tick. | ||
|0.4u / tick | | 0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer | ! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer | ||
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol | |1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol | ||
|Toxin | |Toxin | ||
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people. | |Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people. | ||
|0.4u / tick. | |0.4u / tick. | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}} | |{{User:Helpful Herbert/ChemBottle|#49002E|32px}} | ||
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|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water | |1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water | ||
|Toxin | |Toxin | ||
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. | |A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. | ||
| 0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water | |1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water | ||
|Special | |Special | ||
|Suppresses violence by preventing the victim from using | |Suppresses violence by preventing the victim from using attacks with combat mode on and only letting them use passive grabs. | ||
|0.1u / tick | |0.1u / tick | ||
|N/A | |N/A | ||
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! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax | ! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax | ||
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes | |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes | ||
|Special | |Special | ||
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | ||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | ||
|0.6u / tick | |0.6u / tick | ||
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! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution | ! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution | ||
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | |[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]] | ||
|Special | | Special | ||
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | ||Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]. | ||
|0.6u / tick | |0.6u / tick | ||
|N/A | |N/A | ||
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|Special | |Special | ||
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola. | |Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola. | ||
| 0.4u / tick | |0.4u / tick | ||
|N/A | | N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}} | |{{User:Helpful Herbert/ChemBottle|#97EE63|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity | ! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity | ||
| 1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood | |1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood | ||
|Special | | Special | ||
|Periodically electrocutes any non-Ethereals that have this in their system. | | Periodically electrocutes any non-Ethereals that have this in their system.<br>'''Result:''' 2 units instead of 3. | ||
| 0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|Breathing in BZ | |Breathing in BZ | ||
|Special | |Special | ||
| Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless. | |Reduces the maximum amount of chemical charges a [[changeling]] has by 2 when ingested. Otherwise harmless. | ||
| 0.08u / tick | |0.08u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#000000|32px}} | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost | ! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost | ||
|[[Shadowling#icy Veins|Shadowling]] | |[[Shadowling#icy Veins|Shadowling]] | ||
|Special | |Special | ||
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! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | | ||
! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ! scope="col" style="width:150px; background-color:#FFDD66;" |Name | ||
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in | ! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in | ||
! scope="col" style="background-color:#FFDD66;" |Type | ! scope="col" style="background-color:#FFDD66;" |Type | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description | ! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description | ||
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}} | |{{User:Helpful Herbert/ChemBottle|#1D043D|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium | ! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium | ||
|Mushroom Cap (Inocybe), from tall mushrooms | |Mushroom Cap (Inocybe), from tall mushrooms | ||
|Poison | |Poison | ||
|20% chance to deal 10 stamina, 2 brain | |20% chance to deal 10 stamina, 2 brain, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks. | ||
|0.4u / tick | |0.4u / tick | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}} | |{{User:Helpful Herbert/ChemBottle|#B5A213|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder | ! style="background-color:#FFEE88;" |{{anchor|Mushroom Power}}Mushroom Powder | ||
|Grind mushroom caps or | |Grind mushroom caps, leaves, shavings or stems | ||
|Poison | |Poison | ||
|Will deal 0.1 toxin damage per tick. | |Will deal 0.1 toxin damage per tick. | ||
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|Other | |Other | ||
|Makes the consumer glow. | |Makes the consumer glow. | ||
|0.4u / tick | |0.4u / tick | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#D3A308|32px}} | |{{User:Helpful Herbert/ChemBottle|#D3A308|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth | ! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth | ||
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | |Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | ||
|Medicine | |Medicine | ||
| | |60% chance to heal 1 burn and 1 brute damage each tick. | ||
|0.4u / tick | |0.4u / tick | ||
|} | |} | ||
==Reagent Delivery{{anchor|Reagent Delivery}}== | ==Reagent Delivery{{anchor|Reagent Delivery}}== | ||
There are different ways you can apply chemicals to a person or the environment. | There are different ways you can apply chemicals to a person or the environment. | ||
===Under the hood=== | ===Under the hood === | ||
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br> | First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br> | ||
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly. | *'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly. | ||
*'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. | *'''Vapor'''{{anchor|Vapor}} is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples. | ||
*'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples. | *'''Touch'''{{Anchor|Touch}} is used by [[#Smoke|smoke]] and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of [[#Styptic Powder|Styptic Powder]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples. | ||
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | *'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components. | ||
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide. | When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide. | ||
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | ===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}=== | ||
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br> | These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br> | ||
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to | *'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 15u. <br> | ||
*'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br> | *'''Syringes''': Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like [[Golem]]s or [[Plasmaman|Plasmamen]]), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u. <br> | ||
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*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br> | *'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br> | ||
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. <br> | *'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. | ||
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br> | |||
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br> | '''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br> | ||
'''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | '''Smoke example 2:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. <br> | ||
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'''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br> | '''Foam example 1:''' 250u foam containing 10u blood with a [[Infections|virus]]. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted. <br> | ||
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br> | '''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. <br> | ||
*'''Splashing''': Throwing a beaker, or using a beaker on anything with | *'''Splashing''': Throwing a beaker, or using a beaker on anything with combat mode on, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u [[#Silver_Sulfadiazine|Silver Sulfadiazine]] at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. <br> | ||
*'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and [[Space Cleaner]], for example, have a low reagent weight and can be sprayed very far. [[BurnMix]] has a very high reagent weight). <br><br> | *'''Spraying''': Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and [[Space Cleaner]], for example, have a low reagent weight and can be sprayed very far. [[BurnMix]] has a very high reagent weight). <br><br> |
Latest revision as of 08:22, 13 September 2024
Sseth Tzeentach, the Chemist says: "Hey hey people, Sseth here. Want to be good at being a chemist? Be sure to read this guide for all your """protection""" needs and how to supply any chemical someone requests of you. Morals not required! Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..." |
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.
Machinery
You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are harmful if injected or ingested in their pure form.
Chemistry Dispensers
Chem dispensers can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.
Certain space and lavaland ruins also come with their own, special dispensers.
Available chemicals:
Click expand to see what chemicals are available:
Normal:
- Aluminium
- Bromine
- Carbon
- Chlorine
- Copper
- Ethanol
- Fluorine
- Hydrogen
- Iodine
- Lithium
- Mercury
- Nitrogen
- Oxygen
- Phosphorus
- Potassium
- Silicon
- Silver
- Sodium
- Iron
- Water
- Oil
- Radium
- Stable Plasma
- Sulfur
Upgraded (tier 2 matter manipulator):
- Sugar
- Welding Fuel
- Sulfuric Acid
Upgraded (tier 3 matter manipulator):
- Acetone
- Ammonia
- Ash
Upgraded (tier 4 matter manipulator):
- Gold
- Diethylamine
- Saltpetre
- Charcoal
Emagged:
- Carpotoxin
- Miner's Salve
- Morphine
- Space Drugs
- Toxin
- Uranium
Upgradeable parts:
Click expand to see upgrades:
- Better matter bins: greater power efficiency per unit dispensed.
- Better capacitor: faster recharging speed.
- Better power cell: larger maximum power capacity.
- Better manipulator: unlocks more chemicals.
Chemical Heater
Some chemical reactions will require you to heat the reagents in a Chemical Heater.
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Upgrading the laser will increase the heating/cooling speed.
ChemMaster 3000
Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u, pills 15u and gummy bears 30u
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
Smoke Machine
Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
You can grind any food and smoke the nutriment using this.
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.
Upgradeable parts:
Click expand to see upgrades:
- Manipulator: Unlocks the higher range settings.
- Matter bin: Increases maximum capacity.
- Capacitor: Increases efficiency.
Active Pure Chemicals
A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.
- Chlorine: Causes minor physical damage to various body parts.
- Copper: Can be splashed on metal sheets to create bronze sheets.
- Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
- Plasma: Causes 3 toxin damage / tick and purges 2u Epinephrine / tick. Not to be confused with Stable Plasma.
- Uranium: Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description | |
---|---|---|---|
Acetone | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen |
Ingredient in Cryoxadone, Atropine, Mutadone, Epinephrine, Smart Foaming Agent, Sulfonal, Modafinil and Neurine. | |
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An effective fertilizer. Adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as Diethylamine. Ingredient in Diethylamine, Silver Sulfadiazine, Salbutamol, Pentetic Acid, Crank, Modafinil, Nitrous Oxide, Space Cleaner, Cyanide, Itching Powder and Weed Killer. Heals Podpeople for 0.5 brute and 0.5 burn damage / tick. Result: 3 units instead of 4. | |
Ash | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K |
Ingredient in Lye, Charcoal and Plastic Sheets. Can also be acquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds. | |
Diethylamine | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol |
A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than Ammonia, heals the plant AND kills pests. Also ingredient in Atropine, Ephedrine, Diphenhydramine, Epinephrine, Modafinil, Meth Explosion and Lipolicide. Heals Podpeople for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u). | |
Lemoline | Lemoline Cargo Crate
or |
Ingredient in Bicaridine, Kelotane, and Anti-Toxin. | |
Lye | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Ingredient in Soap. | |
Lye (Alternate Recipe) | 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon |
Ingredient in Soap. Result: 2 units instead of 3. | |
Oil | 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire. Can be heated into Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K. Also ingredient in Phenol, Acetone, Perfluorodecalin, Ephedrine, Diphenhydramine, Miner's Salve, Naloxone, Napalm, Plastic Sheets, Spray Tan and Cyanide. Can be scooped up from destroyed cyborgs. | |
Phenol | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Chlorine 1 part Water |
Ingredient in Salicylic Acid, Oxandrolone, Atropine, Epinephrine, Corazone and Modafinil. | |
Saltpetre | 3 parts Oxygen 1 part Potassium 1 part Nitrogen |
Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in Bath Salts and Black Powder. Heals Podpeople for 0.5 toxin and 1.5 burn damage / tick. Result: 3 units instead of 5. | |
Stable Plasma | 3 parts Plasma 3 parts Hydrogen |
Ingredient in Cryoxadone and Nanolytic Agent. | |
Sugar | 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K |
Ingredient in Mannitol, Saline-Glucose Solution and Ephedrine. Will cause hypoglycemic shock if over 100u is present within a body. | |
Welding Fuel | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K |
Ingredient in Pentetic Acid. |
Medicines
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time after the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | |
---|---|---|---|---|---|---|
Aiuri | 2 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Sulfuric Acid1 part Water 1 part Sulfur 2 parts Hydrogen |
Burn | A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick. Overdose-Effect: Deals liver and stomach damage. |
0.2u / tick | 30u | |
Anti-Toxin | 1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Toxin | Heals 2 toxin damage per tick, and will purge toxins at a rate of 1u per tick. Overdose-Effect: Deals 4 toxin damage per tick instead. |
0.4u / tick | 30u | |
Bicaridine | 1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Brute | Heals 2 brute damage per tick while in the bloodstream. Overdose-Effect: Deals 4 brute damage per tick instead. |
0.4u / tick | 30u | |
BurnMix | 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Carbon 1 part Iron Temperature 700K |
Brute, burn | It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors. Result: 2 units instead of 3. Overdose-Effect: All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. See BurnMix for more details. |
0.4u / tick | 15u | |
Cap Mix | 10 parts Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Entropic PolypniumMushroom Cap (Inocybe) or Tall Mushrooms Temperature 420K |
Toxin | Heals toxin damage and removes toxins in the bloodstream via vomit. Result: 10 units instead of 11. |
0.4u / tick | N/A | |
Charcoal | 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K Temperature 380K |
Toxin | Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 0.5u per tick. | 0.2u / tick | N/A | |
Clonexadone | 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Sodium 5 units Plasma (catalyst) |
Clone | Heals 4 clone damage per tick, doesn't require the user to be asleep or cold. | 0.75u / tick (At 0 kelvin, increases alongside body-temperature) | N/A | |
Cryoxadone | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Stable Plasma |
All types | Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when the patient is under 0°C or 273°K. Is more effective the colder the patient is. Will occasionally knock down or force you to drop items while it is healing damage. |
0.5u / tick (It will metabolize faster at a rate of 2*10^-5 per °K over 273°K) | 100u | |
Kelotane | 1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Burn | Heals 2 burn damage per tick while in the bloodstream. Overdose-Effect: Deals 4 burn damage per tick instead. |
0.4u / tick | 30u | |
Lenturi | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Bromine |
Burn | Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | 0.2u / tick | N/A | |
Libital | 3 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Oxygen 1 part Nitrogen |
Brute | A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick. Overdose-Effect: Deals liver and stomach damage. |
0.2u / tick | 30u | |
Mannitol | 1 part Hydrogen 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Brain | Heals 2 brain damage per tick. Often used in cryogenics alongside Cryoxadone. Does not heal traumas. | 0.4u / tick | N/A | |
Neurine | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Mannitol1 part Hydrogen 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Oxygen |
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require surgery. Purges 5u Neurotoxin / tick. | 0.4u / tick | N/A | |
Probital | 1 part Copper 2 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Phosphorus |
Brute | Heals 2.25 brute damage per tick. Deals stamina damage between 2 and 3.5 per tick based on how much stamina damage you already have; low stamina loss means more damage and high stamina loss means less damage. Produces Mitogen Metabolism Factor if ingested, which in turn causes additional healing from eating. Overdose-Effect: Deals an additional 3 stamina damage per tick. At high stamina loss, drowsiness (80) and sleepiness (100) will occur. 100 stamina is restored if sleepiness was caused by the overdose. |
0.2u / tick | 20u | |
Pyroxadone | 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part OmnizineGrind Ambrosia Deus or Heat and grind Donk Pockets 1 part Phlogiston1 part Phosphorus 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Stable Plasma or 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Slime JellyGrind an unused slime extract |
All types | Inverse Cryoxadone which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage. Result: 2 units instead of 3. |
0.4u / tick | N/A | |
Regenerative Jelly | 1 part Tricordrazine1 part Kelotane1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Bicaridine1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Slime JellyGrind an unused slime extract |
All types | An improved variation of Tricordrazine that heals 1.5 of each damage type per tick without the risk of overdose or damaging jellypeople. | 0.4u / tick | N/A | |
Saline-Glucose Solution | 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Brute, burn | Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood, but it will take blood volume back as it is metabolized. Overdose-Effect: 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick. |
0.2u / tick | 60u | |
Silver Sulfadiazine | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. | 0.4u / tick | N/A | |
Styptic Powder | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur |
Brute | On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. | 0.4u / tick | N/A | |
Synthflesh | 1 part Styptic Powder1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Blood 1 part Carbon |
Brute, burn | Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage). Touch and smoke application only. Does nothing while inside a mob's bloodstream or on a living mob. |
0.4u / tick | N/A | |
Thializid | 1 part Sulfur 1 part Fluorine 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 2 part Nitrous Oxide2 parts Ammonia3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen 1 part Nitrogen Temperature 525K |
Toxin | Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals. |
0.3u / tick | 6u | |
Tirimol | 3 parts Nitrogen 2 parts Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur (catalyst) |
Suffocation | Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized. Result: 5 units instead of 6. |
0.2u / tick | N/A | |
Tricordrazine | 1 part Kelotane1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Bicaridine1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Brute/Burn/Toxin | Has an 80% chance to heal 1 of each damage type per tick. Overdose-Effect: Deals 2 of each damage type per tick. |
0.4u / tick | 30u |
Superior Healing Medicines
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | ||
---|---|---|---|---|---|---|---|
Atropine | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ethanol 1 part Sulfuric Acid1 part Water 1 part Sulfur |
Brute, burn and suffocation | If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. Overdose-Effect: Deals 0.5 toxin damage and cause extra jitter and dizziness. |
0.1u / tick | 35u | ||
Calomel | 1 part Mercury 1 part Chlorine Temperature 374K |
Purge | Purges the body of all chemicals by 5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt. | 0.2u / tick | N/A | ||
Earthsblood | Grind Ambrosia Gaia | All damage types | Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. Overdose-Effect: Causes hallucinations and 5 toxin damage / tick. |
0.4u / tick | 25u | ||
Honey | Beekeeping | Brute, burn, toxin and suffocation | 55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system. | 0.4u / tick | N/A | ||
Mutadone | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Bromine |
Genetic | Instantly removes your genetic mutations, unless the mutation has a reinforcement chromosome applied. | 0.4u / tick | N/A | ||
Naloxone | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Potassium Iodide1 part Potassium 1 part Iodine 1 part Aluminium 1 part Chlorine 1 part Fluorine |
Anti-drug and anti-toxin | Rapidly purges most hazardous chemicals. Causes muscle weakness. Overdose-Effect: Causes brain and liver damage. |
0.16u / tick | 20u | N/A | |
Omnizine | Grind Ambrosia Deus or Grind Lifeweed or Grind lollipops or Warm and grind Donk Pockets |
Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. Overdose-Effect: Deals 1.5 damage of each type per tick. |
0.1u / tick | 30u | ||
Oxandrolone | 3 parts Carbon 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Oxygen |
Burn | If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5. Overdose-Effect: Deals 4.5 burn damage / tick. |
0.2u / tick | 25u | ||
Pentetic Acid | 1 part Cyanide1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Oxygen temperature 380 K 1 part Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Sodium 1 part Chlorine |
Radiation, toxin | Reduces massive amounts of radiation and 2u toxin damage / tick while purging other chemicals 2u / tick from the body. | 0.2u / tick | N/A | ||
Perfluorodecalin | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Fluorine 1 part Hydrogen Temperature 370K |
Suffocation | Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage. Overdose-Effect: Increased metabolism rate of 1.1u / tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal. |
0.1u / tick | 35u | ||
Rhigoxane | 3 parts Cryostylane1 part Water 1 part Stable Plasma 1 part Nitrogen 1 part Bromine 1 part Lye1 part Sodium 1 part Hydrogen 1 part Oxygen or 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon Temperature 47K |
Burn | If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguish the user if they're on fire. Overdose-Effect: Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage. |
0.2u / tick | 25u | ||
Salbutamol | 1 part Salicylic Acid1 part Sodium 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Aluminium 1 part Bromine 1 part Lithium |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1u / tick | N/A | ||
Salicylic Acid | 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Sodium 1 part Carbon 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur |
Brute | If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5. Overdose-Effect: Deals 4.5 brute damage / tick. |
0.2u / tick | 25u |
Unique Healing Medicines
These healing drugs perform niche functions that help against less common ailments.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|---|---|
Antihol | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Copper 1 part Ethanol |
Alcohol | Helps remove alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | 0.4u / tick | N/A | N/A | |
Bone Gel | 10 parts Milk 10 parts Carbon Temperature 630K |
Bones | A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended. | N/A | N/A | N/A | |
Corazone | 2 parts Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Lithium |
Heart attack | Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. Overdose-Effect: Causes heart, liver and brain damage. |
0.4u / tick | 30u | N/A | |
Diphenhydramine | 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Bromine 1 part Carbon 1 part Ethanol |
Histamine overdose | Purges body of lethal Histamine by 3u / tick and reduces jitteriness while causing minor drowsiness. Result: 4 units instead of 5. Overdose-Effect: Cause hallucinations. |
0.2u / tick | 30u | N/A | |
Energized Jelly | 1 part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 1 part Slime JellyGrind an unused slime extract |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4u / tick | N/A | N/A | |
Ephedrine | 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Stun | Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items. Overdose-Effect: Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. |
0.2u / tick | 30u | 25u | |
Epinephrine | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Chlorine 1 part Hydrogen 1 part Oxygen |
Stun, brute, burn, suffocation and toxin | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Worse than Atropine at saving critical patients, but better for mid-combat use. Overdose-Effect: 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation. |
0.1u / tick | 30u | N/A | |
Formaldehyde | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 420K |
Organs | Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. | 0.2u / tick | N/A | N/A | |
Grub Juice | Grind Gold Grub Guts | Brute and burn | A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used. Overdose-Effect: Causes severe brute, burn and toxin damage. |
0.4u / tick | 20u | N/A | |
Inacusiate | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Carbon 1 part Water |
Ear | Instantly removes all ear damage but not work against genetic deafness, which needs Mutadone. Result: 2 units instead of 3. |
0.4u / tick | N/A | N/A | |
Insulin | 1 part Saline-Glucose Solution1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds or NanoMed Plus |
Sugar dependency | Wakes you up and increases sugar depletion by 3u / tick. | 0.2u / tick | N/A | N/A | |
Leporazine | 1 part Copper 1 part Silicon 5 units Plasma (catalyst) |
Body temperature | This keeps a patient's body temperature stable. Not viable for unprotected EVA. | 0.4u / tick | N/A | N/A | |
Life | 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Synthflesh1 part Blood 1 part Carbon 1 part Styptic Powder1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Blood Temperature 374K |
Life | Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. Result: 1 unit instead of 3. |
N/A | N/A | N/A | |
Life (Friendly) | 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Synthflesh1 part Blood 1 part Carbon 1 part Styptic Powder1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane Temperature 374K |
Life | Creates one or multiple friendly lifeforms. Result: 1 unit instead of 3. |
N/A | N/A | N/A | |
Liquid Solder | 1 part Ethanol 1 part Copper 1 part Silver Temperature 370K |
Brain damage on IPC | Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick. Only works on IPC. |
0.4 / tick | N/A | N/A | |
Miner's Salve | 1 Part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Iron 1 Part Water |
Brute, burn and surgery | Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. | 0.16u / tick | N/A | N/A | |
Miner's Salve (Alternate Recipe) | 5 parts Plasma 5 parts Iron 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Brute, burn and surgery | Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. Result: 15 units instead of 11. |
0.16u / tick | N/A | N/A | |
Modafinil | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 unit Bromine (catalyst) |
Stun | Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Cafe Latte. Reduces stun times slightly. No chance for addiction but very finicky OD. Overdose-Effect: If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep. |
0.02-0.08u / tick | Random, initially 20 but goes up or down 0.1 each tick. | N/A | |
Morphine | 2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K |
Slowdown, brute, burn, suffocation, surgery | Will allow you to run at full speed, even when hurt or in a hardsuit, and it will cause eye blurring if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from Cargo, be grown at Botany or be found in a NanoMed Plus. Result: 2 units instead of 6. Addiction/Overdose-Effect: If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage. |
0.2u / tick | 35u | 15u | |
Oculine | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Carbon 1 part Hydrogen |
Eye | Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. | 0.1u / tick | N/A | N/A | |
Peptides | 1 Nutriment 1 Mitogen Metabolism Factor |
Brute and burn | Has a 50% chance to heal 3 brute and 1 burn per tick. | 0.4u / tick | N/A | N/A | |
Polypyrylium Oligomers | Grow Spaceman's Trumpet | Lungs and brute | Heals 0.25 lung damage per tick and 0.35 brute per tick. Stains hair when touched. Overdose-Effect: Causes 0.5 lung damage per tick. |
0.1u / tick | 50u | N/A | |
Potassium Iodide | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.8u / tick | N/A | N/A | |
Psicodine | 2 parts Mannitol1 part Hydrogen 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Impedrezene1 part Mercury 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 2 parts Water |
Phobias and mood | Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. Overdose-Effect: Causes hallucinations and 1 toxin damage per tick. |
0.1u / tick | 30u | N/A | |
Rezadone | 1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper |
Clone | Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage. Overdose-Effect: Deals 1 toxin damage / tick, causes dizziness and jittering. |
0.4u / tick | 30u | N/A | |
Seiver | 1 part Nitrogen 1 part Potassium 1 part Aluminium |
Radiation/Toxin | Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick). Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. |
0.2u / tick | N/A | N/A | |
Silibinin | Grow Galaxy Thistle | Liver | Heals 3 liver damage per tick. | 0.6u / tick | N/A | N/A | |
Spaceacillin | 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. | 0.04u / tick | N/A | N/A | |
Stimulants | Traitor/Changeling Adrenals Stimpack |
Stun | Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50. Overdose-Effect: Deals 2.5 stamina and 1 toxin damage, and some suffocation. |
0.2u / tick | 60u | N/A | |
Strange Reagent | 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water |
Death | A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage. If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick. Can be used on simple mobs. Requires 2u to activate. |
0.2u / tick | N/A | N/A | |
Synaptizine | 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Lithium 1 part Water |
Hallucinations | Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges Mindbreaker Toxin very quickly. Mildly toxic. | 0.4u / tick | N/A | N/A | |
System Cleaner | 1 part Ethanol 1 part Chlorine 2 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Potassium |
Toxin damage on IPC | Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. Works similar to a vaccine by purging viruses. Only works on IPC. |
0.2u / tick | N/A | N/A |
Non-craftable Medicines
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|---|
Dexalin | Suffocation | Heals 2 oxygen damage per tick (slower than Salbutamol). Overdose-Effect: Deals 4 oxygen damage per tick. Used by medibots and medical-cyborgs. |
0.4u / tick | 30u | N/A | |
Lavaland Extract | Brute and burn | Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals. Overdose-Effect: Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold. |
0.4u / tick | 3u | N/A | |
Musiver | Toxins | Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid. Overdose-Effect: Deals 15 damage to the liver per tick and will paralyze the user's legs. |
0.1u / tick | 25u | N/A | |
Protozine | Brute, burn, toxin and suffocation | Heals 0.2 of each damage type per tick. Functions identically to Omnizine. Overdose-Effect: Deals 1.5 damage of each type per tick. |
0.1u / tick | 30u | N/A | |
Sanguirite | Bleeding and organs | Help bleeding wounds clot faster and slow organ decay in dead bodies. | 0.25u / tick | N/A | N/A |
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immediate medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|---|
Aranesp | 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Atropine1 part Ethanol 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K |
The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick. | 0.2u / tick | N/A | N/A | |
Bath Salts | 1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Space Cleaner1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Bad FoodGrind Burned Mess 1 part Enzyme 1 part Nutriment 1 part Tea 1 part Mercury Temperature 374K |
Gives the user 90% resistance to stuns, 80% stamina damage resistance, and immunity to sleep. Also grants a stamina regeneration buff. However, the subject will suffer severe brain damage, constant hallucinations, and loss of some motor control. Addiction/Overdose-Effect: If overdosed the subject will lose even more motor control, drool, and drop items in their hand. If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. |
0.2u / tick | 40u | 20u | |
Blue-Eye | 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Bromine 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Ethanol 2 parts Bluespace DustGrind a bluespace crystal. 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Hydrogen 1 part Iodine |
Reduces stun times and causes the users eyes to turn blue when used, although will cause random movements and teleportation, as well as cause the user to spout random words typically said by wizards. The negative effects will occur less to wizards. Result: 5 units instead of 6. Addiction/Overdose-Effect: Will cause a small amount of brain damage and cause the user to emote random wizard gang signs. |
0.52u / tick | 40u | 30u | |
Caffeine | Drinking coffee, tea, energy drinks and cola | Reduces drowsiness, dizziness and helps wake you up. Addiction-Effect: Will cause you to feel drowsy. Overdose-Effect: Will cause heart damage and drowsiness. |
20u | 20u | ||
Crank | 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Bromine 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Ethanol 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K Temperature 390K |
Reduces stun times by typically around 30% (depends). Addiction/Overdose-Effect: If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage. |
0.2u / tick | 20u | 10u | |
Happiness | 2 parts Nitrous Oxide2 parts Ammonia3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen 1 part Nitrogen Temperature 525K 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Ethanol 5 units Plasma (catalyst) |
Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness and confusion. Causes 0.2 brain damage per tick. Highly addictive. Addiction/Overdose-Effect: If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". |
0.2u / tick | 20u | 10u | |
Ketamine | 3 parts Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 3 parts Chloral Hydrate3 parts Chlorine 1 part Ethanol 1 part Water 3 parts Fentanyl1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane Temperature 674K 3 parts Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Result: 3 units instead of 12. Overdose-Effect: If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering. |
0.2u / tick | 16u | 8u | |
Krokodil | 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Bromine 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Ethanol 1 part Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 1 part Space Cleaner1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Phosphorus 1 part Potassium 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K Temperature 380K |
Provides messages of calmness and protection. Addiction/Overdose-Effect: If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off. |
0.2u / tick | 20u | 15u | |
Methamphetamine | 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Hydrogen 1 part Iodine 1 part Phosphorus 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K Temperature 374K |
Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction. Result: 4 units instead of 5. Addiction/Overdose-Effect: If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. Neutralises the effect of Mannitol when mixed with it. |
0.3u / tick | 40u | 20u | |
Nicotine | Cigarettes | Reduces stun times by typically around 20% (depends). Metabolises slowly. Addiction/Overdose-Effect: If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering. |
0.05u / tick | 15u | 10u | |
Pump-Up | 2 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 5 part Coffee1 part Coffee PowderGrind Dried Coffee Leaves 5 Units Water Autoinjectors can be found in Maintenance. |
Make the subject take 10% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation. Result: 5 units instead of 7. Overdose-Effect: If overdosed, will cause Stamina and Toxin damage along with suffocation |
0.8u / tick | 30u | N/A | |
Red-Eye | 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Bromine 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Ethanol 2 parts Redspace DustGrind a telecrystal. 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Hydrogen 1 part Iodine |
The subject will receive less stamina damage, as well as make knockdowns, paralysis and being knocked unconscious less effective. Action speed will also be doubled, and clock delay will be reduced by 20 percent. Causes minor brain damage and the subject will spew random Nar'sian words. Result: 4 units instead of 6. Overdose-Effect: Causes oxyloss, brain damage, random teleportation and makes your character use random cult hand signs. |
0.6u / tick | 40u | 20u | |
Space Drugs | 1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. Overdose-Effect: Causes hallucinations. |
0.2u / tick | 30u | N/A |
Non-craftable Narcotics
These can only be enjoyed, not synthesized.
Name | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|
Mushroom Hallucinogen | A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling. | 0.2u / tick | N/A | N/A |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description | |
---|---|---|---|
Bee Explosion (Beesplosion) | 1 part HoneyBeekeeping 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Radium |
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | |
Black Powder | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Sulfur |
When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than explosion1 part Potassium 1 part Water. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies. | |
Chlorine Trifluoride | 3 parts Fluorine 1 part Chlorine Temperature 424K |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls. | |
Cryostylane | 1 part Water 1 part Stable Plasma 1 part Nitrogen |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range. | |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production. | |
Flash Powder | 1 part Aluminium 1 part Potassium 1 part Sulfur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 374K to activate. | |
Fluorosurfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulfuric Acid1 part Water 1 part Sulfur |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable (hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body. | |
Holy Explosion | 1 part Potassium 1 part Holy Water |
This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. | |
Liquid Dark Matter | 1 part Stable Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 474K to activate. | |
Meth Explosion | 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 300K |
Reagents are 300K (room temperature) by default, so if you are making methamphetamine1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Iodine 1 part Phosphorus 1 part Hydrogen temperature 374 k and mixing the ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Can not explode in a body. | |
Napalm | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding Fuel 1 part Ethanol |
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | |
Nitroglycerin | 1 part Glycerol3 parts Corn Oil 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K 1 part Sulfuric Acid1 part Water 1 part Sulfur |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 474K to activate. Can not react in a body. Result: 2 units instead of 3. | |
Phlogiston | 1 part Phosphorus 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Stable Plasma |
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. Does not react immediately. | |
Pyrosium | 1 part Stable Plasma 1 part Radium 1 part Phosphorus |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | |
Smoke | 1 part Phosphorus 1 part Potassium 1 part Sugar |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with stabilizing agent1 part Iron 1 part Oxygen 1 part Hydrogen. | |
Smoke Powder | 1 part Phosphorus 1 part Potassium 1 part Sugar 1 part Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen (catalyst) |
The stabilized version of smoke1 part Phosphorous 1 part Potassium 1 part Sugar - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 374K to activate. | |
Sorium | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 474K to activate. | |
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned! | |
Tesla Shock | 1 part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 1 part Water or Heating Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K to 474K |
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | |
Thermite | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description | |
---|---|---|---|
Advanced Regenerative Mesh | 20 parts CelluloseGrind wood planks 20 parts Aloe JuiceJuice Aloe 10 parts Sterilizine1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Chlorine 1 part Ethanol or 10 parts Kelotane1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds 20 parts Lenturi1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Bromine 10 parts Sterilizine1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Chlorine 1 part Ethanol |
Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster. | |
Aloe Cream | 30 parts Aloe Juice 30 parts Ash |
Creates a healing paste you can apply on burn wounds. | |
Baldium | 1 part Radium 1 part Sulfuric Acid 1 part Lye Temperature 374K |
Causes you to go bald! | |
Barber's Aid | 1 part Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Radium |
Changes your hair style, useful if you are bald! Result: 5 units instead of 3. | |
Bluespace Dust | Grind a bluespace crystal Grind certain plants Slimes |
Occasionally causes random short distance teleportation if ingested. | |
Candle | 5 parts Corn or Cooking Oil 5 parts Hydrogen Temperature 374K |
Creates a red candle for use in decoration or rituals. Can not react in a body. | |
Carbon Dioxide | 2 parts Oxygen 1 part Carbon Temperature 777K |
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | |
Carpet | 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood |
Creates a carpet on the floor. Best used in a smoke1 part Phosphorous 1 part Potassium 1 part Sugar machine/grenade or spray bottle. Ingredient in Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane. | |
Chicken Powder | 1 part Egg Yolk 1 part Liquid Gibs 2 parts Nutriment Temperature 500K |
Combine 30 units with 1 unit water to create a chicken. Result: 3 units instead of 4. | |
Colorful Reagent | 1 part Triple Citrus 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Radium 1 part Stable Plasma |
Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your smoke1 part Phosphorous 1 part Potassium 1 part Sugar grenades. | |
Concentrated Barber's Aid | 1 part Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium |
Grows your hair very long! | |
Condensed Capsaicin | 5 parts Ethanol 1 part Capsaicin Oil |
A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. Result: 5 units instead of 6. | |
Corgium | 1 part Colorful Reagent1 part Stable Plasma 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Triple Citrus 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Nutriment 1 part Blood Temperature 374K |
Creates your own Corgi! | |
Cow Powder | 5 parts Milk 1 part Liquid Gibs 2 parts Nutriment Temperature 500K |
Combine 30 units with 1 unit water to create a cow. Result: 3 units instead of 8. | |
Cryptobiolin | 1 part Oxygen 1 part Potassium 1 part Sugar |
Causes confusion and dizziness. This is essential to make spaceacillin1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane. | |
Drying Agent | 2 parts Stable Plasma 1 part Ethanol 1 part Sodium |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. Result: 3 units instead of 4. | |
Firefighting Foam | 1 part Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Fluorosurfactant2 parts Carbon 2 parts Fluorine 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Carbon Temperature 200K |
When used in a spray or with smoke1 part Phosphorous 1 part Potassium 1 part Sugar it creates a non-slippery foam2 parts Carbon 2 parts Fluorine 1 part Sulfuric Acid1 part Water 1 part Sulfur which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | |
Foaming Agent | 1 part Lithium 1 part Hydrogen |
Used in metal Foam3 parts Iron/Aluminium 1 part Foaming Agent1 part Lithium 1 part Hydrogen 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K production. Creates 1 unit instead of 2. | |
Glycerol | 3 parts Corn Oil 1 part Sulfuric Acid1 part Water 1 part Sulfur |
Requires blended corn, so thus help from the botanist. Used to make nitroglycerin1 part Glycerol3 parts Corn Oil 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K 1 part Sulfuric Acid1 part Water 1 part Sulfur. Slippery like water. Result: 3 units instead of 4. | |
Goat Powder | 1 part Plant-Be-Gone 1 part Liquid Gibs 2 parts Nutriment Temperature 500K |
Combine 30 units with 1 unit water to create a goat. Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat. Combine 30 units with 5 units colorful reagent to create a goat that is most likely to be colorful. Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat. Combine 30 units with 5 units laughter to create a clown goat. Result: 3 units instead of 4. | |
Gold Solidification | 20 parts Gold 5 parts Frost Oil 1 part Iron |
Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | |
Gorilla Powder | Grind a gorilla cube. | Combine 30 units with 1 unit water to create a gorilla. | |
Laughter | 1 part Sugar 1 part Banana Juice |
Causes you to laugh. Result: 10 units instead of 2. | |
Meat Product | 10 parts Liquid Gibs 10 parts Nutriment 10 parts Carbon |
Creates a slab of chemically processed meat. Can not react in a body. | |
Medicated Suture | 10 parts CelluloseGrind wood planks 20 parts Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K 15 parts Polypyrylium Oligomers or 10 parts Bicaridine1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds 20 parts Probital1 part Copper 2 parts Acetone 1 part Phosphorus 10 parts spaceacillin1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster. | |
Metal Foam | 3 parts Aluminium 1 part Foaming Agent1 part Lithium 1 part Hydrogen 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K |
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets. Can be made with either iron or aluminium. Can not react in a body. | |
Mitogen Metabolism Factor | Ingest Probital. | Used in Peptide Conversion to produce Peptides. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick. | |
Monkey Powder | 1 part Banana Juice 2 parts Nutriment 1 part Liquid Gibs Temperature 500K or Grind a monkey cube |
Combine 30 units with 1 unit water to create a monkey. Result: 3 units instead of 4. | |
Mourning Poultices | 10 parts AmanitinTraitor Uplink 20 parts CelluloseGrind wood planks 20 parts Aloe JuiceJuice Aloe or 15 parts Vitrium FrothCactus Fruit (Fruiting Cactus) or Mushroom Leaf (Porcini) 15 parts Ash 8 parts Tinea LuxorMushroom Stem (Embershroom) Temperature 420K |
Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed. | |
Mouse Powder | 1 part Blood 1 part Liquid Gibs 2 parts Nutriment Temperature 500K |
Combine 30 units with 1 unit water to create a mouse. Result: 3 units instead of 4. | |
Mushroom Paste Congealation | 2 parts Gutlunch Honey 2 parts Vitrium Froth 2 parts Entropic Polypnium |
A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating. | |
Nanolytic Agent | 1 part Stable Plasma 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Ammonia3 parts Hydrogen 1 part Nitrogen |
A liquid that cleanses nanites from the body rapidly. Ideal for removing them if you don't have an EMP on hand, or if you don't want to cause problems by using an EMP. | |
Nitrous Oxide | 2 parts Ammonia3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen 1 part Nitrogen Temperature 525K |
Creates N2O in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | |
Peptide Conversion | 1 part Nutriment 1 part Mitogen Metabolism Factor |
Produces Peptides. | |
Plasma Solidification | 20 parts Plasma 5 parts Iron 5 parts Frost Oil |
Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. | |
Plastic Sheets | 5 parts OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 2 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 374K |
Creates Plastic sheets at a rate of 10u per Plastic sheet. | |
Quantum Hair Dye | 1 part Colorful Reagent1 part Stable Plasma 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Triple Citrus 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Radium |
Changes your hair color when you apply or spray it! Result: 5 units instead of 3. | |
Rad Scrub Plus | 1 part Potassium Iodide1 part Potassium 1 part Iodine 1 part Space Cleaner 1 part Seiver Temperature 200K |
A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system. | |
Royal Bee Jelly | 40 parts Honey 10 parts Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium |
Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. Result: 5 units instead of 50. | |
Secret Sauce | ??? | A delicious sauce created with a secret, non-static recipe. What could it be. | |
Sheep Powder | 1 part Carpet 1 part Liquid Gibs 2 parts Nutriment Temperature 500K |
Combine 30 units with 1 unit water to create a sheep. Result: 3 units instead of 4. | |
Smart Foaming Agent | 3 parts Foaming Agent1 part Lithium 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Iron |
Required to make smart metal foam. Result: 3 units instead of 5. | |
Smart Metal Foam | 3 parts Aluminium 1 part Smart Foaming Agent3 parts Foaming Agent1 part Lithium 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Iron 1 parts Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K |
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body. | |
Liquid Soap | 2 parts Lye1 part Sodium 1 part Hydrogen 1 part Oxygen or 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon 10 parts Corn or Cooking Oil Temperature 374K |
Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body. | |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. Exotic uses include messing with Revenants - they can't jaunt through salt piles. | |
Space Cleaner | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Water |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested. | |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick. Result: 4 units instead of 3. | |
Spray Tan | 1 part Orange Juice 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen or Corn Oil |
Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects! | |
Sterilizine | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Chlorine 1 part Ethanol |
Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner. | |
Synthmeat | 5 parts Blood 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium |
Creates a slab of synthetic meat. | |
Unstable Mutagen | 1 part Chlorine 1 part Phosphorus 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for Virology. The botanist wants this in liquid form. Can also duplicate any blood type. |
Virology Recipes
These chemicals are used to mutate viruses, and have few uses beyond that. All virology recipes deal toxin damage when ingested.
Name | Formula | Description | |
---|---|---|---|
Decaying Uranium Gel | 1 part Virus Food5 parts Water 5 parts Milk 1 part Uranium |
Used to get a virus symptom of level 6 or 7. Powerful viral mutagen. Result: 1 unit instead of 2. | |
Mutagenic Agar | 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Virus Food5 parts Water 5 parts Milk |
Used to get a virus symptom of level 3. Extremely similar to Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium. Result: 1 unit instead of 2. | |
Stable Uranium Gel | 1 part Plasma 10 parts Uranium 10 parts Silver or Gold |
Used to get a virus symptom of level 8. Powerful viral mutagen. Result: 1 unit instead of 21. | |
Sucrose Agar | 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Virus food 1 part Sugar or 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Virus food 1 part Saline-Glucose Solution |
Used to get a virus symptom of level 4. Extremely similar to Mutagenic Agar. | |
Unstable Uranium Gel | 1 part Virus Plasma1 part Virus food 1 part Plasma 5 parts Uranium |
Used to get a virus symptom of level 7. Powerful viral mutagen. Result: 1 unit instead of 6. | |
Virus Food | 5 parts Water 5 parts Milk |
Used to get a virus symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The virologist has a dispenser with this on a wall in the lab. Result: 15 units instead of 10. | |
Virus Plasma | 1 part Virus Food5 parts Water 5 parts Milk 1 part Plasma |
Used to get a virus symptom of level 6. Extremely similar to Plasma. Result: 1 unit instead of 2. | |
Virus Rations | 1 part Virus Food5 parts Water 5 parts Milk 1 part Synaptizine1 part Sugar 1 part Lithium 1 part Water |
Used to get a virus symptom of level 1. Depleted virus food. Result: 1 unit instead of 2. | |
Weakened Virus Plasma | 1 part Virus Plasma1 part Virus food 1 part Plasma 1 part Synaptizine1 part Sugar 1 part Lithium 1 part Water |
Used to get a virus symptom of level 5. Weakened variety of virus plasma. |
Mutation Toxins
Obtainable through xenobiology, these chemicals transform humanoids in other humanoid races. It only takes 1u to start the transformation.
Name | Formula | Description | |
---|---|---|---|
Advanced Mutation Toxin | Use Plasma on a black slime | Slowly morphs the victim into a slime. The transformation can be stopped with Frost Oil. | |
Ethereal Mutation Toxin | Use lithium on a green slime | Mutagenic chemical that transforms into an Ethereal. | |
Felinid Mutation Toxin | Use cilk on a green slime | Mutagenic chemical that transforms into a Felinid. | |
Lizard Mutation Toxin | Use Radium on a green slime | Mutagenic chemical that transforms into a lizardperson. | |
Moth Mutation Toxin | Use silicon on a green slime | Mutagenic chemical that transforms into a Moth. | |
Podperson Mutation Toxin | Use diethylamine on a green slime | Mutagenic chemical that transforms into a Podperson. | |
Polysmorph Mutation Toxin | Use sulphuric acid on a green slime | Mutagenic chemical that transforms into a Polysmorph. | |
Slime Mutation Toxin | Use Plasma on a green slime | Mutagenic chemical that transforms into a slimeperson. | |
Stable Mutation Toxin | Use Blood on a green slime | That transforms into a human. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system.
Name | Recipe | Damage dealt | Description | Metabolism Rate | Overdose Threshold | |
---|---|---|---|---|---|---|
Toxin | Hacked Medbay Vendors
Emagged Chem Dispenser Emagged Medibots |
Toxin | Will deal 1.5 toxin damage per tick. | 0.4u / tick | N/A | |
Bad Food | From eating poorly made food | Toxin | Will deal 0.5 toxin damage per tick. | 0.1u / tick | N/A | |
Coffee Grounds | Grinding coffee beans | Toxin | Will deal 0.5 toxin damage per tick. | 0.4u / tick | N/A | |
Ground Tea Leaves | Grinding tea leaves | Toxin | Will deal 0.5 toxin damage per tick. | 0.4u / tick | N/A | |
Chloral Hydrate | 3 parts Chlorine 1 part Ethanol 1 part Water |
Stun, Toxin | A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. Result: 1 unit instead of 5. |
0.6u / tick | N/A | |
Mindbreaker Toxin | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon |
Hallucinations | A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. Result: 5 units instead of 3. |
0.4u / tick | N/A | |
Muscle Relaxant | Ebow Poison Kit |
Slowness | A paralytic that make the subject move and act slower. | 0.4u / tick | N/A | |
Impedrezene | 1 part Mercury 1 part Oxygen 1 part Sugar |
Brain | A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. Result: 2 units instead of 3. |
0.4u / tick | N/A | |
Mute Toxin | 2 parts Uranium 1 part Water 1 part Carbon |
Speech | Makes the subject unable to speak for some time. Result: 2 units instead of 4. |
0.4u / tick | N/A | |
Mime's Bane | 1 part Mute Toxin2 part Uranium 1 part Water 1 part Carbon 1 part Nothing 1 part Radium |
Gestures | Makes the subject unable to gesticulate. | 0.4u / tick | N/A | |
Bone Hurting Juice | 3 parts Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Milk |
Stamina Damage and Delimbing Skeletons | Does 7.5 stamina damage per tick. If you're a skeleton or a plasmaman, it will deal 15 stamina and 0.5 brute damage per tick. Overdose-Effect: Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. |
0.4u / tick | 50u | |
Mulligan Toxin | 1 part Slime Mutation ToxinUse plasma on a green slime. 1 Part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium or Found in the Traitor Uplink |
Identity | Randomizes the subject's appearance. Result: 1 unit instead of 2. |
Infinite | N/A | |
Lexorin | 1 part Plasma 1 part Chloral Hydrate 1 part Oxygen |
Suffocation | Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you. | 0.5u / tick | N/A | |
Initropidril | 1 part Corazone2 parts Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Lithium 1 part Cyanide1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Oxygen temperature 380 K 4 parts Redspace DustGrind a telecrystal. Temperature 670K or Poison Kit or Bioterror Spray |
Cardiac Arrest | Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. Result: 3 units instead of 6. |
0.2u / tick | N/A | |
Tirizene | Traitor Sleepypen Emagged Soda Dispenser Emagged Borg Hypo Death Berries |
Stamina Damage | Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless. | 0.4u / tick | N/A | |
Tiring Solution | Peacekeeper Cyborgs | Stamina Damage | Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage. | 0.6u / tick | N/A | |
Polonium | 1 part Redspace DustGrind a telecrystal. 1 part Nuka Cola 1 part Uranium or Poison Kit or Bioterror Spray |
Radiation | Give 40 rads each tick. It's metabolized very slowly. Result: 1 unit instead of 3. |
0.05u / tick | N/A | |
Pancuronium | Poison Kit Old Medibot |
Stun and Suffocation | After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. | 0.1u / tick | N/A | |
Sodium Thiopental | Emagged Borg Hypo Poison Kit Bioterror Spray/Syringe/Dart Emagged Medibot |
Knockout and Stamina | Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. | 0.3u / tick | N/A | |
Sulfonal | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Sulfur |
Knockout and Toxin | Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. | 0.05u / tick | N/A | |
Amanitin | Destroying Angel | Delayed Toxin Damage | When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. | 0.2u / tick | N/A | |
Amatoxin | Fly Amanita | Toxin Damage | Deals 2.5 toxin damage per tick. | 0.4u / tick | N/A | |
Lipolicide | 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Mercury |
Weight Loss | Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving. | 0.2u / tick | N/A | |
Coniine | Death Berries Bioterror Spray/Syringe |
Toxin and breath loss | 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin1 part Hydrogen 1 part Nitrogen 1 part Plasma. |
0.024u / tick | N/A | |
Curare | Poison Kit | Paralyzation, Oxygen, and Toxin | Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal. | 0.05u / tick | N/A | |
Histamine | Omega Weed Poison Kit Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K VenomPoison Kit, Bioterror Spray, Giant Spider bites Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K |
Brute, toxin, oxyloss and eyesight | 25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage. Overdose-Effect: Deals 2 brute, toxin and oxy damage each tick. |
0.1u / tick | 30u | |
Venom | Poison Kit Bioterror Spray Giant Spider bites |
Brute, toxin | Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of Histamine. | 0.1u / tick | N/A | |
Fentanyl | 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane Temperature 674K |
Toxin, brain | Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick. | 0.2u / tick | N/A | |
Cyanide | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Oxygen Temperature 380K |
Toxin, oxyloss | Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly. Turns Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood into cyan carpet when it comes in contact. |
0.05u / tick | N/A | |
Carpotoxin | Carp Filet Koi Beans Emagged Chem Dispenser |
Toxin | Deals 2 toxin damage per tick. Can be used to make imitation carpmeat. | 0.4u / tick | N/A | |
Zombie Powder | 5 parts Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 5 parts CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 5 parts Copper |
Fake death, stun | Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. Result: 2 units instead of 15. |
0.4u / tick | N/A | |
Ghoul Powder | 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Zombie Powder5 parts Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 5 parts CarpoToxin 5 parts Copper |
Fake death | Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick. | 0.4u / tick | N/A | |
Itching Powder | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Welding Fuel |
Brute, annoyance | Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of HistamineOmega Weed, Poison Kit, Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K. |
0.16u / tick | N/A | |
Mint Extract | Mint Emagged Chem Dispenser Mushroom Shavings (Lavaland) |
Conditional death | Instantly gibs fat people when ingested. | 0.4u / tick | N/A | |
Slime Jelly | Grinding an unused slime extract | Toxin | The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. | 0.4u / tick | N/A | |
Frost Oil | Blue Slimes or from grinding Ice Pepper | Burn | A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. Changeling cryo sting injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and slimepeople. | 0.4u / tick | N/A | |
Heparin | 1 part Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K 1 Part Sodium 1 Part Chlorine 1 Part Lithium |
Brute, Bleeding | Causes wounds to bleed more profusely | 0.08u / tick | N/A | |
Teslium | 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur 1 Part Silver 1 Part Stable Plasma Temperature 400K |
Random Shocks | Randomly shocks the victim while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Grants EMP immunity when drank. Heating this to 474K will create a Tesla Shock. | 0.2u / tick | N/A | |
Rotatium | 1 Part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 1 Part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon 1 Part Fentanyl1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane Temperature 674K |
Toxin | Causes the victim's screen to rotate and deals moderate toxin damage. | 0.24u / tick | N/A | |
Spewium | 1 part Liquid Gibs 1 part Milk 1 part Redspace DustGrind a telecrystal. Temperature 380K or Poison Kit |
Toxin | After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses. Result: 1 unit instead of 3. Overdose-Effect: After 33 ticks, there is a 15% chance to eject an organ each tick. |
0.4u / tick | 29u | |
Anacea | 1 Part Naloxone1 part Chlorine 1 part Fluorine 1 part Aluminum 1 part Potassium Iodide1 part Potassium 1 part Iodine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 Part Impedrezene1 part Mercury 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 Part Radium |
Toxin and Purges Medicines | Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is Calomel / Pentetic Acid present). | 0.032u / tick | N/A | |
Sulfuric Acid | 1 part Water 1 part Sulfur |
Toxin, Brute and Instant damage | A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick. | 0.4u / tick | N/A | |
Fluorosulfuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K |
Toxin, Brute, Burn and Instant damage | A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested. | 0.4u / tick | N/A | |
Weed Killer | 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 4 parts Ammonia3 parts Hydrogen 1 part Nitrogen |
Toxin | Kills weeds, deals 1.5 toxin damage / tick. | 0.4u / tick | N/A | |
Pest Killer | 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 4 parts Ethanol |
Toxin | Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people. | 0.4u / tick. | N/A | |
Plant-B-Gone | 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 4 parts Water |
Toxin | A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. | 0.4u / tick | N/A | |
Spore Toxin | Bioterror Spray Blobs |
Special | A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick. | 0.4u / tick | N/A | |
Pax | 1 part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon 1 part Synaptizine1 part Sugar 1 part Lithium 1 part Water 1 part Water |
Special | Suppresses violence by preventing the victim from using attacks with combat mode on and only letting them use passive grabs. | 0.1u / tick | N/A | |
Synthpax | Peacekeeper Cyborgs Slimes |
Special | Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. | 0.6u / tick | N/A | |
Dizzying Solution | Peacekeeper Cyborgs | Special | Makes the target dizzy and confused. Can only be used by Peacekeeper Cyborgs. | 0.6u / tick | N/A | |
Fake Beer | Emagged Service Cyborgs | Special | A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick. | 0.6u / tick | N/A | |
Tranquility | Gondola Meat | Special | Induces a virus that creates Pax within the victims body and slowly turns the victim into a Gondola. | 0.4u / tick | N/A | |
Liquid Electricity | 1 part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 2 parts Blood |
Special | Periodically electrocutes any non-Ethereals that have this in their system. Result: 2 units instead of 3. |
0.4u / tick | N/A | |
BZ Metabolites | Breathing in BZ | Special | Reduces the maximum amount of chemical charges a changeling has by 2 when ingested. Otherwise harmless. | 0.08u / tick | N/A | |
Shadowfrost | Shadowling | Special | Slows down the victim while it's in their system. | 0.4u / tick | N/A |
Lavaland Chemicals
Found primarily in Lavaland flora.
Name | Found in | Type | Description | Metabolism Rate | |
---|---|---|---|---|---|
Entropic Polypnium | Mushroom Cap (Inocybe), from tall mushrooms | Poison | 20% chance to deal 10 stamina, 2 brain, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks. | 0.4u / tick | |
Mushroom Powder | Grind mushroom caps, leaves, shavings or stems | Poison | Will deal 0.1 toxin damage per tick. | 0.4u / tick | |
Tinea Luxor | Mushroom Stem (Embershroom) | Other | Makes the consumer glow. | 0.4u / tick | |
Vitrium Froth | Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | Medicine | 60% chance to heal 1 burn and 1 brute damage each tick. | 0.4u / tick |
Reagent Delivery
There are different ways you can apply chemicals to a person or the environment.
Under the hood
First of all, there are actually 5 different ways of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.
- Ingest and inject both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.
- Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.
- Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Styptic Powder), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
- Patch is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
Smoke vs foam vs others
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, smoke, foam, splash and spray.
- Pills: Can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. Holds up to 15u.
- Syringes: Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like Golems or Plasmamen), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u.
- Patches: Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Styptic Powder will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by plasmamen. Can hold up to 40u.
- Cigarettes: Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
- Smoke: When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
- Gummy Bears: Can be ingested like pills, but take 1.5s to do so. Holds up to 30u
Smoke example 1: Smoke containing 20u Styptic Powder. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via touch/patch, those who inhale it will also start taking toxin damage.
Smoke example 2: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.
- Foam: When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u blood with a virus. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.
- Splashing: Throwing a beaker, or using a beaker on anything with combat mode on, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u Silver Sulfadiazine at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
- Spraying: Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and Space Cleaner, for example, have a low reagent weight and can be sprayed very far. BurnMix has a very high reagent weight).
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.