Surgery: Difference between revisions
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Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate. | Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate. | ||
=Beginning of any Operation= | =Beginning of any Operation= | ||
Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by | Step 1: [[File:OpTable.gif|Operating Table]] Place the patient onto the '''operating table''' (or have them just climb onto the table). Do this by '''ctrl + clicking''' them twice to aggressively grab them. Then left click the operating table to place the patient on it. Be sure to turn combat mode off or your surgery will fail. | ||
*If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value. | *If there is no operating table, you can use: '''stasis bed''' (100%), '''any table''' (80%), '''any bed''' (70%), ask them to lie '''on the floor''' (50%). Operating tables give a 100% surface value. | ||
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them). | Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them). | ||
Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and | Step 2: [[File:N2Otank.png|Sleeping Agent]] Sedate the patient using a '''tank of anesthetic''' and any '''breath mask''' or inject them with [[Guide_to_chemistry#Morphine|Morphine]]. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) [[Guide_to_chemistry#Miner's Salve|Miner's Salve]] and the alcoholic drink [[Guide_to_drinks#Painkiller|Painkiller]] reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient [[Guide_to_drinks|drunk]] will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom [[Infections#Symptoms_Table|Analgesia]] or the brain trauma [[Brain_Traumas#Special|Tenacity]], they will count as being fully anesthetized. | ||
Step 3: | Step 3: Ensure combat mode is off | ||
Step 4 | Step 4: [[File:Hud-target.gif|Target]] '''Aim''' at the appropriate body part (important!). | ||
Step | Step 5: Click on the target with the tool that is used in the first step of the operation. For example, use the scalpel [[File:Scalpel.png|Scalpel]] to begin organ manipulation. | ||
Step 6 (optional): [[File:LongIslandIcedTea.png|Ethanol]] (Optional) Splash on, spray or apply a patch with [[Guide_to_chemistry#Miner's Salve|'''Miner's Salve''']] (+10%), [[Guide_to_chemistry#Sterilizine|'''Sterilizine''']] (+20%), [[Guide_to_Drinks|'''alcoholic drinks''']] (up to +46%), or [[Beekeeping#The_fruits_of_our_labour|'''Honey''']] (+60%) to improve your success chance. '''This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.''' | |||
*The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%. | |||
Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out. | Step 7: [[File:Scalpel.png|Scalpel]] '''Do the surgery''' (see the steps below!). Afterwards congratulate the patient and kick them out. | ||
*Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%. | *Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%. | ||
*Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied. | *Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied. | ||
'''To abort a surgery, | |||
'''To abort a surgery, use the cautery in hand.''' | |||
=Procedures requiring no research or computer= | =Procedures requiring no research or computer= | ||
==Organ Manipulation== | ==Organ Manipulation== | ||
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure. | This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.<br>The body part to target depends on which procedure you want to do.<br>See below for details about each procedure. | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
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|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
[[#Augmentation|Augmented]] limbs have special surgery steps for Organ Manipulation that are completed with mechanical tools. '''Unlike all other procedures, this can be performed on yourself with self-surgery'''. | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%) | |||
|- | |||
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': insert something | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
<tab name = "Alien"> | |||
Used to remove or add organs from [[Xenos]]. | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |||
|- | |||
|Step 2: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | |||
|- | |||
|Step 4: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through the bone||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |||
|- | |||
|Step 5 '''Remove''': [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove something||[[File:Crowbar.png|Crowbar]] (55%) | |||
|- | |||
|Step 5 '''Insert''': [[File:Hud-hands.gif|Hands]] '''Hands''': Insert something | |||
|- | |||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Ordinary organs that require Organ Manipulation== | ==Ordinary organs that require Organ Manipulation== | ||
These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type. | These organs are present in every normal human, and can be removed or transferred through the [[#Organ_Manipulation|Organ Manipulation]] surgery type. | ||
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|- | |- | ||
|Heart of Freedom | |Heart of Freedom | ||
|[[ | |[[File:Heart.png]] | ||
|When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event. | |When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add [[ephedrine]] to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event. | ||
|- | |- | ||
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|- | |- | ||
|Cybernetic Heart | |Cybernetic Heart | ||
|[[File:Cybernetic heart | |[[File:Cybernetic heart.gif]] | ||
|Functionally identical to a standard organic heart. '''Suseptible to EMP''' | |Functionally identical to a standard organic heart. '''Suseptible to EMP''' | ||
|- | |- | ||
|Upgraded Cybernetic Heart | |Upgraded Cybernetic Heart | ||
|[[ | |[[File:Heart-c-u.png]] | ||
|When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.''' | |When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. '''Suseptible to EMP, but capable of restarting itself after.''' | ||
|- | |- | ||
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|Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.''' | |Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. '''Suseptible to EMP by way of harming nanites in the host.''' | ||
|} | |} | ||
====Eyes [[ | ====Eyes [[File:Eyes.png]]==== | ||
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark. | They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark. | ||
[[ | [[File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+'''Eye Variants''' | |+'''Eye Variants''' | ||
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|- | |- | ||
|Mothman Eyes | |Mothman Eyes | ||
|[[ | |[[File:Eyes.png]] | ||
|More susceptible to flashes than other races. | |More susceptible to flashes than other races. | ||
|- | |- | ||
|Polysmorph Eyes | |Polysmorph Eyes | ||
|[[ | |[[File:Eyes.png]] | ||
|Slightly better at vision in dark environments than other races. | |Slightly better at vision in dark environments than other races. | ||
|- | |- | ||
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|- | |- | ||
|Robotic Eyes | |Robotic Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
|Functionally identical to standard human eyes. '''Susceptible to EMP.''' | |Functionally identical to standard human eyes. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Preternis Eyes | |Preternis Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
|Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.''' | |Possess a night vision mode toggleable while in good condition, deteriorate when in a non preternis and heal themselves when in a preternis. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Thermal Eyes | |Thermal Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
|Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.''' | |Able to see living creatures through walls, but not the layout of the area they're in. '''Susceptible to EMP and more vulnerable to flashes.''' | ||
|- | |- | ||
|X-ray Eyes | |X-ray Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
|Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.''' | |Effectively gives the wielder true sight, being able to see people, objects, and turf through walls. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Meson Eyes | |Meson Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
|Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.''' | |Gives meson vision, letting the user see the layout of walls and floors around them through obstacles and in the dark, also protects the user from the hallucinations of the Supermatter Crystal. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Welding Shielded Eyes | |Welding Shielded Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
|Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.''' | |Standard eyes with the added benefit of being flash proof. '''Susceptible to EMP.''' | ||
|- | |- | ||
|Luminescent Eyes | |Luminescent Eyes | ||
|[[ | |[[File:Robotic_eyes.png]] | ||
| Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.''' | | Identical to robot eyes but glow extra bright. Purely for cosmetic showing off. '''Susceptible to EMP.''' | ||
|} | |} | ||
====Ears==== | ====Ears==== | ||
They're required for hearing | They're required for hearing | ||
[[ | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+'''Ear Variants''' | |+'''Ear Variants''' | ||
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|Offers 20% more protection from loud noises. | |Offers 20% more protection from loud noises. | ||
|} | |} | ||
====Lungs [[ | ====Lungs [[File:Lungs.png]]==== | ||
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property. | Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some [[Guide_to_races|species]] have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property. | ||
[[ | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Lung Variants | |+Lung Variants | ||
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|[[File:Cybernetic lungs.png]] | |[[File:Cybernetic lungs.png]] | ||
|Can safelty breathe air that's thinner and handle small toxin content in the air before taking damage. More sensitive to cold and hot gasses. Not sensitive to EMP. | |Can safelty breathe air that's thinner and handle small toxin content in the air before taking damage. More sensitive to cold and hot gasses. Not sensitive to EMP. | ||
|- | |||
|Mesophyll | |||
|[[File:PlantLungs.png]] | |||
|Able to breathe oxygen and CO<sub>2</sub>, taste like fruits and veggies. | |||
|- | |||
|Aeration Reticulum | |||
|[[File:ethereal_lungs.png]] | |||
|Able to breathe water and convert it into hydrogen and oxygen. | |||
|- | |||
|Grey Lungs | |||
|[[File:AshLungs.png]] | |||
|Breathe nitrogen instead of oxygen. Able to breathe the standard air mix for it is composed at 80% of nitrogen. | |||
|- | |- | ||
|Ghetto Lungs | |Ghetto Lungs | ||
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Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ. | Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ. | ||
[[ | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Liver Variants | |+Liver Variants | ||
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|- | |- | ||
|Cybernetic Liver | |Cybernetic Liver | ||
|[[ | |[[File:Cybernetic_liver.png]] | ||
|Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol. | |Marginally more health than a human liver, handles toxins more effectively and filters them quicker, and takes less damage from alcohol. | ||
|- | |- | ||
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|1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing. | |1.5x health compared to an organic liver, better toxin tolerance and filtering, better alcohol handling, and provides passive toxin damage healing. | ||
|} | |} | ||
====Stomach==== | ====Stomach==== | ||
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy. | In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy. | ||
[[ | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Stomach Variants | |+Stomach Variants | ||
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|Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach. | |Twice as durable as a standard stomach and able to stash nutriment inside itself while processing food to feed the host later when they become hungry. Reduces disgust 100% faster than a normal stomach. | ||
|} | |} | ||
====Tongue [[File:Tonguehuman.png]] [[File:Tonguelizard.png]]==== | |||
====Tongue [[ | |||
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech. | Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. [[Abductor]]s' tongues carry over their telepathy, but they prevent normal speech. | ||
[[ | [[File:Hud_target_mouth.gif]] '''Target: Mouth''' | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Tongue Variants | |+Tongue Variants | ||
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|Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well. | |Effectively a cybernetic tongue. Capable of all languages (provided you know them), but your speaking verbs become monotone like that of a robot. Also, you can't taste as well. | ||
|} | |} | ||
====Appendix [[File:Appendix.png|Appendix | ====Appendix [[File:Appendix.png|Appendix]][[File:Appendix_inflamed.png|Inflamed appendix]]==== | ||
Removing it cures appendicitis and prevents it in the future, too. | Removing it cures appendicitis and prevents it in the future, too. | ||
[[ | [[File:Hud_target_crotch.gif]] '''Target: Groin''' | ||
==Other organs that require Organ Manipulation== | ==Other organs that require Organ Manipulation== | ||
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases. | There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases. | ||
====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]]==== | ====Cybernetic Implants [[File:Chest_implant.png]][[File:Brain_implant.png]][[File:Eye_implant.png]][[File:Toolset_arm_implant.png]][[File:Implant-leg.png]]==== | ||
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research. | These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the [[#Organ_Manipulation|Organ Manipulation]] type surgery, even for arms. Cybernetic implants can be printed by [[Robotics]] or the [[medbay]] techfab after research.<br> | ||
[[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]] '''Target: Chest/Head/Eyes/Arms''' | [[File:Hud_target_chest.gif]][[File:Hud_target_head.gif]][[File:Hud_target_eyes.gif]][[File:Hud target right arm.gif]][[File:Hud target right leg.gif]] '''Target: Chest/Head/Eyes/Arms/Legs''' | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | {| class="wikitable sortable mw-collapsible mw-collapsed" | ||
|+Table of Often Available Cybernetic Implants | |+Table of Often Available Cybernetic Implants | ||
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|- | |- | ||
|Anti Drop Implant | |Anti Drop Implant | ||
|[[ | |[[File:Brain_implant.png]] | ||
|[[ | |[[File:Hud_target_head.gif]] '''Target: Head''' | ||
|Gives the user a toggleable button capable of determining whether they can drop and item or not. | |Gives the user a toggleable button capable of determining whether they can drop and item or not. | ||
|- | |- | ||
|Anti Stun Implant | |Anti Stun Implant | ||
|[[ | |[[File:Brain_implant.png]] | ||
|[[ | |[[File:Hud_target_head.gif]] '''Target: Head''' | ||
|Greatly reduces the severity of all stuns on the user. | |Greatly reduces the severity of all stuns on the user. | ||
|- | |- | ||
|Med/Sci/Diagnostic HUD Implant | |Med/Sci/Diagnostic HUD Implant | ||
|[[ | |[[File:Eye_implant.png]] | ||
|[[ | |[[File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
|Eye implants that overlay their corresponding HUD elements without the need for eyewear. | |Eye implants that overlay their corresponding HUD elements without the need for eyewear. | ||
|- | |- | ||
|Chemical Analyzer Implant | |Chemical Analyzer Implant | ||
|[[ | |[[File:Eye_implant.png]] | ||
|[[ | |[[File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
|Allows user to identify reagents in a container by examining it without the need for science googles. | |Allows user to identify reagents in a container by examining it without the need for science googles. | ||
|- | |- | ||
|Breathing Tube Implant | |Breathing Tube Implant | ||
|[[File:Breathing_tube.png]] | |||
|[[File: | |[[File:Hud_target_mouth.gif]] '''Target: Mouth''' | ||
|Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask. | |Adds an internals connecting port to your back, protecting you from being strangled and allowing you to use breathing tanks without a mask. | ||
|- | |- | ||
|Nutriment Pump Implant | |Nutriment Pump Implant | ||
|[[ | |[[File:Chest_implant.png]] | ||
|[[ | |[[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry. | |Automatically feeds the user when they reach the hunger state of starving, but they will still get hungry. | ||
|- | |- | ||
|Nutriment Pump Implant PLUS | |Nutriment Pump Implant PLUS | ||
|[[ | |[[File:Chest_implant.png]] | ||
|[[ | |[[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|Automatically feeds the user when they become starving, removing the need for eating. | |Automatically feeds the user when they become starving, removing the need for eating. | ||
|- | |- | ||
|Reviver Implant | |Reviver Implant | ||
|[[ | |[[File:Chest_implant.png]] | ||
|[[ | |[[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user. | |When the user falls into an unconscious or soft critical state (between 0 and -30 health), the implant will attempt to revive them by patching their wounds. Additionally, this implant will also stop heart attacks in the user. | ||
|- | |- | ||
|Implantable Thrusters Set | |Implantable Thrusters Set | ||
|[[File:Jetpack_implant.png]] | |||
|[[File: | |[[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
|Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP''' | |Effectively an implanted jetpack that works in zero-gravity environments. If there is at least 30 kpa in the surrounding atmosphere, the jetpack can function without any input. However in a vaccum it will still require internals to run off of. '''Susceptible to EMP''' | ||
|- | |- | ||
|Surgical/ | |Surgical/Toolset Implant | ||
|[[File:Toolset arm implant.png| | |[[File:Toolset arm implant.png]] | ||
|[[File:Hud target right | |[[File:Hud target right arm.gif|left]]'''Target: Arms''' | ||
|When implanted will | |When implanted, will give the user access to a full set of fast tools. The tools available are dependant on the type of implant. Only one toolset implant per arm. A screwdriver can toggle the arm configuration of the toolset. By default, the implant is designed for the right arm. | ||
|- | |||
|Slip Resistance Implant | |||
|[[File:Implant-leg.png]] | |||
|[[File:Hud target right leg.gif|left]]'''Target: Legs''' | |||
|When implanted, grants resistance to water slipping. More significant slips, such as lube, will still affect the user. Requires the implant installed in both legs to function. Only one implant per leg. | |||
|- | |||
|Jumpboots Implant | |||
|[[File:Implant-leg.png]] | |||
|[[File:Hud target right leg.gif|left]]'''Target: Legs''' | |||
|When implanted, permits a rapid dash forward with a minor cooldown. Can crash into people or walls with the dash. Requires the implant installed in both legs to function. Only one implant per leg. | |||
|- | |||
|Wheelies Implant | |||
|[[File:Implant-leg.png]] | |||
|[[File:Hud target right leg.gif|left]]'''Target: Legs''' | |||
|When implanted, will permit you to enter WHEELIE mode and zoom around the station like you're on a skateboard, but without the board. Requires the implant installed in both legs to function. Only one implant per leg. | |||
|- | |||
|Magboot Implant | |||
|[[File:Implant-leg.png]] | |||
|[[File:Hud target right leg.gif|left]]'''Target: Legs''' | |||
|When implanted, allows activation to render stable movement in zero-g environments. Preterni inherently have this built into their chassis, though it does not count as an implant. Requires the implant installed in both legs to function. Only one implant per leg. | |||
|} | |} | ||
====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]==== | ====Cybernetic Organs [[File:Cybernetic_heart.gif]] [[File:Cybernetic_liver.png]] [[File:Cybernetic_lungs.png]] [[File:Robotic_eyes.png]]==== | ||
Line 419: | Line 495: | ||
[[File:Hud_target_crotch.gif]] '''Target: Groin''' | [[File:Hud_target_crotch.gif]] '''Target: Groin''' | ||
====Legion | ====Legion Core [[File:Legionsoul.gif|Legion Core]]==== | ||
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit. | Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit. | ||
Line 429: | Line 505: | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
==Amputation== | ==Amputation== | ||
Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin). | Sever a limb from the torso. Tails are handled under [[#Organ_Manipulation|Organ Manipulation]] (groin). | ||
[[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms''' | [[File:Hud-target.gif|Target]] '''Target: Head, legs, or arms''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 488: | Line 527: | ||
|Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |Step 6: [[File:Scalpel.png|Scalpel]] '''Scalpel''' or [[File:Saw.png|Circular Saw]] '''Circular Saw''': sever the limb.||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical> | |||
{| | |||
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Hud-hands.gif|Hands]] '''Hands''': Uninstall limb | |||
|} | |||
</tab> | |||
</tabs> | |||
==Prosthetic Replacement== | ==Prosthetic Replacement== | ||
Replace a severed limb with either a normal or a robotic limb. | Replace a severed limb with either a normal or a robotic limb. | ||
[[File:Hud-target.gif|Target]] '''Target: Head, legs or arms''' | [[File:Hud-target.gif|Target]] '''Target: Head, legs or arms''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 507: | Line 565: | ||
| colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon | | colspan="2" |Step 4(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
| colspan="2" |Step 0: '''Acquire''' the required limb. | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Start the procedure||[[File:Scalpel.png|Scalpel]] (100%) [[File:Knife.png|Kitchen Knife]] (100%) | |||
|- | |||
|Step 2: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
| colspan="2" |Step 3: '''Limb/Cyborg limb''': Replace the limb | |||
|- | |||
| colspan="2" |Step 3(Alternative): '''Chainsaw/Synthetic Arm Blade''': Replace the limb with the chosen weapon | |||
|} | |||
</tab> | |||
</tabs> | |||
==Augmentation== | ==Augmentation== | ||
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans. | Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.<br> Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.<br> You cannot augment a golem. | ||
''We can rebuild him. We have the technology.'' | |||
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]] | [[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]] | ||
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms''' | [[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 530: | Line 607: | ||
| colspan="2" |Step 6: '''Cyborg limb''': Augment the limb | | colspan="2" |Step 6: '''Cyborg limb''': Augment the limb | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
| colspan="2" |Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''. | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
| colspan="2" |Step 5: '''Cyborg limb''': Augment the limb | |||
|} | |||
</tab> | |||
</tabs> | |||
==Cavity Implant== | ==Cavity Implant== | ||
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. | Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done. | ||
[[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]] | [[File:Flashlight.png|right|thumb|Flashlight is commonly implanted]] | ||
[[File:Hud target chest.gif]] '''Target: Chest''' | [[File:Hud target chest.gif]] '''Target: Chest''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 549: | Line 647: | ||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
= | </tab> | ||
<tab name = "Mechanical"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 560: | Line 656: | ||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | ||
|- | |- | ||
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] ( | |Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | ||
|- | |- | ||
| colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity | | colspan="2" |Step 4: [[File:Hud-hands.gif|Hands]] Place an item in the cavity / Use your '''hands''' to check for items in the cavity | ||
Line 566: | Line 662: | ||
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | ||
|} | |} | ||
</tab> | |||
</tabs> | |||
==Implant Removal== | ==Implant Removal== | ||
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction! | Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction! | ||
[[File:Implant_Case.png|right|thumb|Removes this]] | [[File:Implant_Case.png|right|thumb|Removes this]] | ||
[[File:Hud target chest.gif]] '''Target: Chest''' | [[File:Hud target chest.gif]] '''Target: Chest''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 583: | Line 683: | ||
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
= | </tab> | ||
<tab name = "Mechanical> | |||
{| | {| | ||
| style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 420px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 594: | Line 692: | ||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | ||
|- | |- | ||
|Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Hemostat.png|Hemostat]] ( | |Step 3: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | ||
|- | |- | ||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%) | |Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''' and '''Empty Implant Case''': Extract the implant||[[File:Crowbar.png|Crowbar]] (65%) | ||
Line 600: | Line 698: | ||
|Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |Step 5: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Screw shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | ||
|} | |} | ||
</tab> | |||
</tabs> | |||
==Dental Implant== | ==Dental Implant== | ||
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills. | This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills. | ||
[[File:Hud_target_mouth.gif]] '''Target: Mouth''' | [[File:Hud_target_mouth.gif]] '''Target: Mouth''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues | | style="width: 400px;" |'''Procedure'''||Ghetto Analogues | ||
Line 611: | Line 713: | ||
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch | |Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||Ghetto Analogues | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Pill18.png|Pill]] '''Pill/Patch''': Insert a pill/patch | |||
|} | |||
</tab> | |||
</tabs> | |||
==Brain Surgery== | ==Brain Surgery== | ||
This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage. | This procedure cures all '''severe''' and '''basic''' [[Brain Traumas|traumas]] and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage. | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 626: | Line 741: | ||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | ||
|- | |- | ||
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%) | |Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%) (can be repeated)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%) | ||
|- | |- | ||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Perform brain surgery (85%) (can be repeated)||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Positronic Brain Recalibration== | |||
The [[IPC]] counterpart to the Brain Surgery. | |||
[[File:Hud target chest.gif]] '''Target: Chest''' | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Multitool.png|Multitool]] '''Multitool''': Recalibrate brain (can be repeated)||[[File:Screwdriver tool.png|Screwdriver]] (40%) [[File:Hemostat.png|Hemostat]] (25%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |} | ||
==Eye Surgery== | ==Eye Surgery== | ||
Line 634: | Line 791: | ||
[[File:Hud_target_eyes.gif]] '''Target: Eyes''' | [[File:Hud_target_eyes.gif]] '''Target: Eyes''' | ||
<tabs> | |||
<tab name = Organic> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 647: | Line 806: | ||
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%)[[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Fix the patient's eyes||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Pen.png|Pen]] (25%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Removal of Embedded Objects== | ==Removal of Embedded Objects== | ||
Extracts objects stuck in the body such as throwing stars or spears. | Extracts objects stuck in the body such as throwing stars or spears. | ||
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms''' | [[File:Hud-target.gif|Target]] '''Target: Head, chest, legs, or arms''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 658: | Line 840: | ||
|Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object. | |Step 2: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object. | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: '''Remove''': [[File:Hud-hands.gif|Hands]] '''Hands''': Remove object. | |||
|} | |||
</tab> | |||
</tabs> | |||
==Plastic Surgery== | ==Plastic Surgery== | ||
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient. | If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient. | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 673: | Line 870: | ||
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Alter the patient's appearance||[[File:Knife.png|Kitchen Knife]] (50%) [[File:Wirecutters.png|Wirecutters]] (35%) | |||
|- | |||
|Step 4: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Lipoplasty== | ==Lipoplasty== | ||
Removes excess fat from the patient. Can only be selected if the patient is fat. | Removes excess fat from the patient. Can only be selected if the patient is fat. | ||
[[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]] | [[File:Hud-hunger.gif|right|thumb]][[File:Meat.png|right|thumb|You get this]] | ||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 686: | Line 900: | ||
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | ||
|- | |- | ||
|Step 4: [[File: | |Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | ||
|- | |- | ||
|Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 5: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver tool.png|Screwdriver]] '''Screwdriver''': Unscrew shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (10%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Cut up the fat||[[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |||
|- | |||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Remove the fat||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | |||
|- | |||
|Step 5: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Slime Core Removal== | ==Slime Core Removal== | ||
Remove core from slime. Step 2 must be repeated for every core if slime has several. | Remove core from slime. Step 2 must be repeated for every core if slime has several. | ||
Line 711: | Line 942: | ||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | ||
|- | |- | ||
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=| | |Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Tend wounds (can be repeated).||[[File:Screwdriver tool.png|alt=|Screwdriver]] (65%) [[File:Pen blue.png|alt=|Pen]] (55%) | ||
|- | |- | ||
|Step | |Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
== | ==Coronary Bypass== | ||
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), '''and it can only be performed once on an individual heart'''. | |||
[[File: | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 724: | Line 957: | ||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | ||
|- | |- | ||
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': | |Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | ||
|- | |||
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': Saw through bones||[[File:Arm_blade.png|Changeling's Arm Blade]] (75%) [[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) | |||
|- | |||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |||
|- | |||
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%) | |||
|- | |||
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |||
</tab> | |||
<tab name = "Mechanical> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |- | ||
|Step 3: [[File: | |Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | ||
|[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |- | ||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (90%): Incise the heart||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''' (90%) : Graft coronary bypass||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (15%) [[File:CableCoils.png|Cable]] (5%) | |||
|- | |- | ||
|Step | |Step 8: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | ||
|[[File: | |||
|- | |- | ||
|Step | |Step 9: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | ||
|} | |} | ||
== | </tab> | ||
This surgery is required when the | </tabs> | ||
==Lobectomy== | |||
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, '''and it can only be performed once per individual set of lungs'''. | |||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 749: | Line 1,009: | ||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | ||
|- | |- | ||
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' ( | |Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) | ||
|- | |||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |||
</tab> | |||
<tab name = "Mechanical> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Incise the worst lung lobe||[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) | |||
|- | |- | ||
|Step 6: [[File: | |Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | ||
|- | |- | ||
|Step 7: [[File: | |Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | ||
|} | |} | ||
== | </tab> | ||
This surgery is required when the | </tabs> | ||
== Hepatectomy == | |||
This surgery is required when the liver has suffered over 60 damage. It will restore it to a function state, '''and it can only be performed once per individual liver'''. Make sure to purge the chemicals before they kill it post-repair! | |||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | [[File:Hud_target_chest.gif]] '''Target: Chest''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 770: | Line 1,051: | ||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | ||
|- | |- | ||
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): | |Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Remove damaged parts of liver | ||
|[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) | |||
|- | |||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound | |||
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |||
</tab> | |||
<tab name = "Mechanical> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''' (95%): Remove damaged parts of liver | |||
|[[File:Sword.gif|Energy Sword]] (65%)[[File:Knife.png|Kitchen Knife]] (45%) [[File:Shard.png|Shard]] (35%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |- | ||
|Step | |Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | ||
|} | |} | ||
==Gender Reassignment== | </tab> | ||
</tabs> | |||
== Gender Reassignment == | |||
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity. | This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity. | ||
[[File:Hud_target_crotch.gif]] '''Target: Groin''' | [[File:Hud_target_crotch.gif]] '''Target: Groin''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
|- | |- | ||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': | |Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | ||
|- | |||
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | |||
|- | |||
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) [[File:Sword.gif|Energy Sword]] (15%) | |||
|- | |||
|Step 4: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound | |||
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Reshape genitals||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 4: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
At this point, the patient's gender can be changed from male to female. | At this point, the patient's gender can be changed from male to female. | ||
== Repair Hairline Fracture == | |||
Repair Hairline Fracture will only appear in the list of surgeries if the targeted bodypart has a moderate bludgeoning wound. Will immediately fix the hairline fracture upon completion. | |||
[[File:Hud-target.gif]] '''Target: Any''' | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Bone setter.png]]'''Bonesetter''': Repair hairline fracture | |||
|[[File:Bone-gel.png]](100%) [[File:Adhesivetape.png]] (30%) | |||
|} | |||
== Repair Compound Fracture == | |||
Repair Compound Fracture will only appear in the list of surgeries if the targeted bodypart has a severe bludgeoning wound. Will immediately fix the compound fracture upon completion. | |||
[[File:Hud-target.gif]] '''Target: Any''' | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders | |||
|[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |||
|- | |||
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin | |||
|[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | |||
|- | |||
|Step 4: [[File:Bone setter.png]]'''Bonesetter''': Reset bone | |||
|[[File:Adhesivetape.png]] (20%) | |||
|- | |||
|Step 5: [[File:Bone-gel.png]]'''Bone Gel''': Repair compound fracture | |||
|[[File:Adhesivetape.png]] (30%) | |||
|} | |||
== Repair Puncture == | |||
Repair Puncture will only appear in the list of surgeries if the targeted bodypart has a moderate or severe piercing wound. Will cauterize the body part and stem bleeding much more effectively than simply applying bandages or a cautery without surgery. | |||
[[File:Hud-target.gif]] '''Target: Any''' | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Realign blood vessels | |||
|[[File:Scalpel.png|Scalpel]] (85%) [[File:Wirecutters.png|Wirecutters]] (40%) | |||
|- | |||
|Step 3: [[File:Cautery.png|Cautery]] '''Cautery''': Weld veins | |||
|[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |||
You should repeat steps 2 and 3 until the puncture is fully healed. | |||
== Debride Infected Flesh == | |||
Debride Infected Flesh will only appear in the list of surgeries if the targeted bodypart has a moderate or severe burn wound. Will clear all infection in the burn wound and regress some of the damage that has been done to the flesh. Efficient way to clear infection before moving to heal the flesh. | |||
[[File:Hud-target.gif]] '''Target: Any''' | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Excise infection||[[File:Saw.png|Circular Saw]] (60%) [[File:Wirecutters.png|Wirecutters]] (40%) | |||
|- | |||
|Step 2: [[File:Gauze.png]] '''Gauze''': Bandage burns | |||
|} | |||
==Autopsy Surgery== | ==Autopsy Surgery== | ||
This surgery tells you what last damaged the patient. Can only be performed on dead patients. | This surgery tells you what last damaged the patient. Can only be performed on dead patients. | ||
Line 798: | Line 1,186: | ||
Upon completion the body is severely mutilated. | Upon completion the body is severely mutilated. | ||
==Stomach Pump== | |||
Induces vomiting in a patient, which removes a large portion of ingested reagents from the stomach. | |||
[[File:Hud_target_chest.gif]] '''Target: Chest''' | |||
<tabs> | |||
<tab name = "Organic"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': Retract the skin||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%) | |||
|- | |||
|Step 3: [[File:Scalpel.png|Scalpel]] '''Scalpel''': Make an incision||[[File:Sword.gif|Energy Sword]] (75%)[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) Any other sharp item (30%) | |||
|- | |||
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%)[[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |||
|- | |||
|Step 5: [[File:Hud-hands.gif|Hands]] '''Hands''': Pump stomach. Repeatable. | |||
|- | |||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |||
|} | |||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Hud-hands.gif|Hands]] '''Hands''': Pump stomach. Repeatable. | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
=Advanced Surgery= | =Advanced Surgery= | ||
These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer. | These surgeries require the '''Advanced Surgery''' research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer. | ||
Line 803: | Line 1,233: | ||
Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br> | Used to cure '''deep-rooted''' [[Brain Traumas|brain traumas]]. This can cause a random, '''permanent''' trauma, or if lucky, a random '''special''' trauma which gives you rare powers. Requires the "Advanced Surgery" technology. <br> | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 818: | Line 1,250: | ||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
| Step 5: [[File:Scalpel.png|Scalpel]] '''Lobotomize''' (85%): Perform the lobotomy procedure.||[[File:Sword.gif|Energy Sword]] (55%) [[File:Knife.png|Kitchen Knife]] (35%) [[File:Shard.png|Shard]] (25%) Any other sharp item (20%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Experimental Dissection== | ==Experimental Dissection== | ||
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology. | A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for [[science]]. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as [[Golem|golems]], [[Guide_to_races#Podpeople|podpeople]], [[Guide_to_races#Abductor|abductors]], and [[xenos]] give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology. | ||
Line 844: | Line 1,297: | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 859: | Line 1,314: | ||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Syringe.png|Syringe]] '''Syringe''': Recover DNA (requires rezadone, amanitin, or entropic polypnium)||[[File:Pen.png|Pen]] (30%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Alien DNA recovery== | ==Alien DNA recovery== | ||
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms. | An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms. | ||
Line 884: | Line 1,360: | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 901: | Line 1,379: | ||
|Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 7: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 6: [[File:Defib.png|Defibrillator Paddles]] '''Revive''': Revive the target||[[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hybrid_taser.gif|Taser Shot]] (60%) | |||
|- | |||
|Step 7: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 8: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Pacification == | ==Pacification == | ||
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology. | The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.<br> Requires the "Experimental Surgery" technology. | ||
[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = "Organic"> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
Line 916: | Line 1,419: | ||
|Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | |Step 4:[[File:Hemostat.png|Hemostat]] '''Hemostat''': Clamp the bleeders||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%) | ||
|- | |- | ||
| Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%) | |Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%) | ||
|- | |- | ||
|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Hemostat.png|Hemostat]] '''Pacify''': Rewire the target's brain||[[File:Screwdriver_tool.png|Screwdriver]] (35%) [[File:Pen.png|Pen]] (15%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
==Vein Threading== | ==Vein Threading== | ||
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology. | The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology. | ||
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|} | |} | ||
==Viral Bonding == | ==Viral Bonding == | ||
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br> Note: The target must already be infected before you can initiate this surgery | The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .<br>Note: The target must already be infected before you can initiate this surgery. The target must be dosed with at least 5 units of [[Guide to chemistry#Virus Food|Virus Food]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], and [[Guide to chemistry#Spaceacillin|Spaceacillin]] for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds. | ||
<br>Requires the "Experimental Surgery" technology. | <br>Requires the "Experimental Surgery" technology. | ||
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[[File:Hud_target_head.gif]] '''Target: Head''' | [[File:Hud_target_head.gif]] '''Target: Head''' | ||
<tabs> | |||
<tab name = Organic> | |||
{| | {| | ||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | | style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | ||
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|Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | |Step 6: [[File:Cautery.png|Cautery]] '''Cautery''': Seal the wound||[[File:Laser_gun.png|Laser]] (90%) [[File:Welder.png|Welder]] (70%) Any other hot item[[File:Lighter.png|Lighter]](30%) | ||
|} | |} | ||
</tab> | |||
<tab name = "Mechanical"> | |||
{| | |||
| style="width: 400px;" |'''Procedure'''||'''Ghetto Analogues''' | |||
|- | |||
|Step 1: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Unscrew the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|- | |||
|Step 2: [[File:Hud-hands.gif|Hands]] '''Hands''': Open the hatch | |||
|- | |||
|Step 3: [[File:Wrench.png|Wrench]] '''Wrench''': Unwrench the bolts||[[File:Crowbar.png|Crowbar]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 4: [[File:Multitool.png|Multitool]] '''Multitool''': Prepare electronics||[[File:Shocktouch.png|Shock Touch]] (90%) [[File:Defib.png|Defibrillator Paddles]] (90%) [[File:Laser_gun.png|Laser]] (90%) [[File:StunBaton.gif|Stun Baton]] (75%) [[File:Hemostat.png|Hemostat]] (20%) | |||
|- | |||
|Step 5: [[File:Hemostat.png|Hemostat]] (85%) '''Brainwash''': Perform the brainwashing procedure. Failing will grant brain damage||[[File:Wirecutters.png|Wirecutters]] (50%) [[File:Package Wrapper.png|Package Wrapper]] (35%) [[File:CableCoils.png|Cable Coil]] (15%) | |||
|- | |||
|Step 6: [[File:Wrench.png|Wrench]] '''Wrench''': Wrench the bolts||[[File:Welder.png|Welder]] (100%) [[File:Retractor.png|Retractor]] (20%) | |||
|- | |||
|Step 7: [[File:Screwdriver_tool.png|Screwdriver]] '''Screwdriver''': Screw the shell||[[File:Scalpel.png|Scalpel]] (75%) [[File:Knife.png|Kitchen Knife]] (50%) Any other sharp item (30%) | |||
|} | |||
</tab> | |||
</tabs> | |||
[[Category:Guides]] | [[Category:Guides]] |
Latest revision as of 08:01, 12 October 2024
All surgery requires a set of medical tools, typically found in the Operating Theatre, along with an operating table. Should the surgery tools be missing, more can be printed from the techfab in Medbay Storage.
Surgical Tools
Information about every tool used in surgery can be found here.
For every tools there are ghetto analogues. Using them lowers chances of performing a surgical step correctly, wounding your patient. Hover your cursor over the item's picture to see its name. Next to the items are the success rates.
Surgery Success Chances
Surgery success chances follow the following formula: (Surface + Chem) * Tool Success Chance
Surface refers to the surface the surgery is taking place on, whether it be an operating table, a bed or even the floor. The highest value will be used when multiple are taken into account (ex: Surgery done to someone on a tile with both a table and a bed will take the table's 80% over the bed's 70%. This applies even if they aren't buckled to the surface).
Chem refers to any applied chemicals applied via touch, vapor, or patches to the patient during the surgery (IV injecting a chemical or injecting it with a syringe will not count towards this value). This will not stack, and will only choose the highest applied chemical value.
Tool Success Chance is the chance of success intrinsically tied to a given tool. Surgical grade equipment is generally the best, and ghetto analogues are generally discouraged unless very desperate.
Beginning of any Operation
Step 1: Place the patient onto the operating table (or have them just climb onto the table). Do this by ctrl + clicking them twice to aggressively grab them. Then left click the operating table to place the patient on it. Be sure to turn combat mode off or your surgery will fail.
- If there is no operating table, you can use: stasis bed (100%), any table (80%), any bed (70%), ask them to lie on the floor (50%). Operating tables give a 100% surface value.
Step 2: Exposed the patient's appropriate body part. This could vary from simply having the patient take off their headwear, to having them fully strip (This can be performed at any point in the surgery prior to Step 7, but it's faster that they strip rather than have you slowly strip them).
Step 2: Sedate the patient using a tank of anesthetic and any breath mask or inject them with Morphine. Keeping your patient awake for most surgeries will result in a 50% (100% if the step is failed) chance to cause a minor screw-up, causing damage and a chance for bleeding depending on how intensive the surgery step is. Pain killers such as (and currently only) Miner's Salve and the alcoholic drink Painkiller reduce the chance by half, and being unconscious for any reason reduces it by a fifth. Getting your patient drunk will also offset the slip-up chance depending on how drunk they are. If the patient has a disease containing the symptom Analgesia or the brain trauma Tenacity, they will count as being fully anesthetized.
Step 3: Ensure combat mode is off
Step 4: Aim at the appropriate body part (important!).
Step 5: Click on the target with the tool that is used in the first step of the operation. For example, use the scalpel to begin organ manipulation.
Step 6 (optional): (Optional) Splash on, spray or apply a patch with Miner's Salve (+10%), Sterilizine (+20%), alcoholic drinks (up to +46%), or Honey (+60%) to improve your success chance. This must be done after the surgery has been chosen or during the surgery itself in order for the bonus to be considered.
- The stronger the alcohol, the more effective! The formula is: 0.1*(booze power/65). For example: Ethanol gives +10% success chance, Manly Dorf +15%, Bacchus' Blessing +46%.
Step 7: Do the surgery (see the steps below!). Afterwards congratulate the patient and kick them out.
- Note that increases from the surface used and chemicals applied are multiplicatively applied to a tool's success chance, so adding sterilizer for a 20% success bonus while operating on an operating table or stasis bed will increase a tool's success chance from for example 80% to 96% rather than 80% to 100%.
- Success boosts from chemicals additionally will not stack with other chemicals, only the highest increase is applied.
To abort a surgery, use the cautery in hand.
Procedures requiring no research or computer
Organ Manipulation
This surgery covers operations to remove/insert organs (brain, heart, appendix), lizard/cat tails, cyber implants and alien embryos.
The body part to target depends on which procedure you want to do.
See below for details about each procedure.
Augmented limbs have special surgery steps for Organ Manipulation that are completed with mechanical tools. Unlike all other procedures, this can be performed on yourself with self-surgery.
Used to remove or add organs from Xenos.
Ordinary organs that require Organ Manipulation
These organs are present in every normal human, and can be removed or transferred through the Organ Manipulation surgery type.
Brain
The source of consciousness, and where the player actually resides. Removing the brain from a body will make it unclonable through normal means. The brain can also be inserted into an MMI to allow it to speak, and to prepare it to be inserted into a Cyborg or an AI. Or it can be transferred into another body, which can then be cloned or defibrillated with the new host.
Changelings' brains are vestigial, and they can survive without them. Beheading a changeling will not prevent one from reviving.
Note: Brains can also be removed by beheading the target and using a sharp object on the head to extract the brain.
Note: There's also a non-surgery method to put a brain back in:
Step 1: Place the patient onto the operating table.
Step 2: Cram their brain back into their skull.
Step 3: Usually, you take the body to be cloned (this can be done without step 2).
Heart
Required for basic survival, removing it will cause a heart attack, dealing huge amounts of oxygen damage until a new, beating, heart is inserted, or death. This can be delayed with epinephrine, if you need more time.
On their own, hearts only beat for a short time when removed from a living body. To get a heart beating again, click on it while it's in your hand.
Heart attacks can also be induced by initropidril, and a heart attack may continue if you insert a still heart in a patient. In either case, to restore the heart to normal functionality, the patient needs to either be defibrillated or receive an electric shock. Target: Chest
Name | Icon | Description |
---|---|---|
Cursed Heart | Provides a powerful regeneration effect to the host, but comes at the price of needing to be pumped manually, or else they begin to suffocate. | |
Heart of Freedom | When the user falls to critically low health, will heal a small amount of brute and burn injuries across the body, and also add ephedrine to the user. This effect has a random cooldown between 4.5 and 10 minutes. Often found after a Meat-eor storm event. | |
Maintenance Heart | Half as durable as a regular heart, and half as effective in generating blood. A terrible replacement option, but will keep someone alive in an emergency. | |
Cybernetic Heart | Functionally identical to a standard organic heart. Suseptible to EMP | |
Upgraded Cybernetic Heart | When the owner falls unconscious, will inject 10u of epinephrine. This effect has a 5 minute cooldown. Suseptible to EMP, but capable of restarting itself after. | |
Nanite Heart | Functionally identical to a standard heart, but with the added benefit of increasing nanite generation in the host. However, if the host's nanites are depleted, the heart will collapse entirely, resulting in a rapid death. Suseptible to EMP by way of harming nanites in the host. |
Eyes
They're required for sight; removing them will, obviously, turn the patient blind. Some races' eyes can see in the dark.
Ears
They're required for hearing
Lungs
Required for breathing. Removing the lungs will cause the patient to suffocate, regardless of air or internals. Some species have mutant lungs that don't need air: transplanting them onto an breathing race will transfer this property.
Liver
Processes reagents in the body. Without this, you can't process any reagents, and even worse, you can't get drunk. Taking toxin damage or binge drinking will damage this organ.
Stomach
In charge of telling you when you're starving or stuffed. Handles the processing of nutriment to make a spessman full and happy.
Tongue
Affects speech. Lacking a tongue will make speech very hard to comprehend, while mutant tongues such as lizards' or flypeoples' will give the patient the race's speech quirks. Abductors' tongues carry over their telepathy, but they prevent normal speech.
Appendix
Removing it cures appendicitis and prevents it in the future, too.
Other organs that require Organ Manipulation
There are also non-natural organs which can be added to give bonuses or to harm the patient in a few cases.
Cybernetic Implants
These offer benefits to the patient at the cost of being very vulnerable to EMPs, with malfunctions ranging from eye-flashing to heart attacks. Cybernetic implants always require the Organ Manipulation type surgery, even for arms. Cybernetic implants can be printed by Robotics or the medbay techfab after research.
Target: Chest/Head/Eyes/Arms/Legs
Cybernetic Organs
Cybernetic organs replace organs entirely. You need to remove the corresponding organ first to make room for the cybernetic organ. They are vulnerable to EMPs. Cybernetic organs can be printed by Robotics or the medbay techfab after research.
Xenomorph Embryo
An alien larva growing inside the patient. If not removed quickly enough, it will gib the patient and try to escape, growing into a dangerous Xenomorph.
Plasma Vessel
Implanting this allows for your plasma count to be raised. It allows you to plant alien weeds and heal from standing on them, and transfer plasma to others.
Neurotoxin Gland
Implanting this allows for you to spit neurotoxin.
Acid Gland
Implanting this allows for you to spit corrosive acid at an object, which will remove it slowly over-time.
Hive Node
Implanting this allows for you to speak with others who also have this (using .a). It will also stop NPC xenos from attacking you.
Resin Spinner
Implanting this allows for you to secrete resin to create walls and nests.
Egg Sac
Implanting this allows for you to lay xeno eggs.
Legion Core
Implanting this will give you a one-time full-heal; if you do not use it manually it will auto-use when you enter crit.
Romerol Tumor
A latent infection in the patient's head, caused by Romerol. If the patient dies while affected by Romerol, he will eventually rise as an aggressive Zombie. This will repeat as long as the infection lasts; removing it surgically, cutting the head off, or gibbing the corpse will prevent resurrection.
Romerol is infectious, and anyone hit by a zombie while unprotected will also acquire a Romerol Tumor.
Amputation
Sever a limb from the torso. Tails are handled under Organ Manipulation (groin).
Prosthetic Replacement
Replace a severed limb with either a normal or a robotic limb.
Augmentation
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.
Robot limbs are tougher. They need welding to "heal" brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.
You cannot augment a golem.
We can rebuild him. We have the technology.
Target: Head, chest, legs or arms
Cavity Implant
Implant/Remove an object in the chest. Items up to normal size can be implanted, but tiny and small items won't show what they are in the implanting messages. Implanting a flashlight allows the patient to toggle it on or off. Implanting grenades is also often done.
Implant Removal
Extracts mindshield, tracking, chemical, traitor, explosive implants and such. If you don't have an empty implant case in your other hand, the implant will be ruined on extraction!
Dental Implant
This allows you to insert pills/patches into a tooth cavity, allowing you to pop it any time to ingest it. This works for both stimulants and suicide pills.
Brain Surgery
This procedure cures all severe and basic traumas and reduces brain damage by a large amount. Failing step 5, however, causes hefty brain damage.
Positronic Brain Recalibration
The IPC counterpart to the Brain Surgery.
Eye Surgery
This fixes all damage done to eyes (fixing blindness), except genetic. Failing step 4 will cause 70 brain damage to the patient.
Removal of Embedded Objects
Extracts objects stuck in the body such as throwing stars or spears.
Target: Head, chest, legs, or arms
Plastic Surgery
If the patient's face is damaged and unrecognizable it restores it, otherwise it change the face and identity of the patient.
Lipoplasty
Removes excess fat from the patient. Can only be selected if the patient is fat.
Slime Core Removal
Remove core from slime. Step 2 must be repeated for every core if slime has several. Mostly obsolete with existence of slime grinder, but still possible.
Procedure | Ghetto Analogues |
Step 1: Scalpel: Make an incision | (75%) (65%) (45%) Any other sharp item (30%) |
Step 2: Hemostat: extract core. | (100%) |
Tend Wounds (Bruises/Burn/Mixture)
Tend Wounds is a repeatable surgery that will heal the entire body of damage with Bruises healing brute, Burn healing burn, and Mixture healing both. Advanced and Expert versions can be researched to heal more damage. Can be performed while the target is clothed, but doing so will lessen the effect. Step 2 must be repeated until a desired amount of damage is healed.
Coronary Bypass
This surgery is required when the heart has suffered over 60 damage. It will restore it to a functional state (able to be defibrillated and sustain life), and it can only be performed once on an individual heart.
Lobectomy
This surgery is required when the lungs have suffered over 60 damage. It will restore them to a function state, and it can only be performed once per individual set of lungs.
Hepatectomy
This surgery is required when the liver has suffered over 60 damage. It will restore it to a function state, and it can only be performed once per individual liver. Make sure to purge the chemicals before they kill it post-repair!
Gender Reassignment
This surgery reassigns a person's gender that of the opposite sex (Female to Male, Male to Female). Failure may result in gender ambiguity. Target: Groin
At this point, the patient's gender can be changed from male to female.
Repair Hairline Fracture
Repair Hairline Fracture will only appear in the list of surgeries if the targeted bodypart has a moderate bludgeoning wound. Will immediately fix the hairline fracture upon completion.
Procedure | Ghetto Analogues |
Step 1: Scalpel: Make an incision | (75%) (65%) (45%) Any other sharp item (30%) |
Step 2: Bonesetter: Repair hairline fracture | (100%) (30%) |
Repair Compound Fracture
Repair Compound Fracture will only appear in the list of surgeries if the targeted bodypart has a severe bludgeoning wound. Will immediately fix the compound fracture upon completion.
Repair Puncture
Repair Puncture will only appear in the list of surgeries if the targeted bodypart has a moderate or severe piercing wound. Will cauterize the body part and stem bleeding much more effectively than simply applying bandages or a cautery without surgery.
You should repeat steps 2 and 3 until the puncture is fully healed.
Debride Infected Flesh
Debride Infected Flesh will only appear in the list of surgeries if the targeted bodypart has a moderate or severe burn wound. Will clear all infection in the burn wound and regress some of the damage that has been done to the flesh. Efficient way to clear infection before moving to heal the flesh.
Procedure | Ghetto Analogues |
Step 1: Scalpel: Excise infection | (60%) (40%) |
Step 2: Gauze: Bandage burns |
Autopsy Surgery
This surgery tells you what last damaged the patient. Can only be performed on dead patients.
Procedure | Ghetto Analogues |
Step 1: Scalpel: Make an incision | (75%) (65%) (45%) Any other sharp item (30%) |
Step 2: Scalpel (75%): Inspect the damage closely. | (30%) (15%) |
Not holding a forensic scanner in your off-hand during the second step reduces your chances of success of that step by 75% multiplicatively. (Overall 18.75% chance of success if using a scalpel and no surgical modifiers)
Upon completion the body is severely mutilated.
Stomach Pump
Induces vomiting in a patient, which removes a large portion of ingested reagents from the stomach.
Advanced Surgery
These surgeries require the Advanced Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Advanced surgeries can only be performed on an operating table with a connected operating computer.
Lobotomy
Used to cure deep-rooted brain traumas. This can cause a random, permanent trauma, or if lucky, a random special trauma which gives you rare powers. Requires the "Advanced Surgery" technology.
Target: Head
Experimental Dissection
A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database. This generates research points for science. Surgery on human corpses give 2000 research points if successful, or 400 points if failed. Other races such as golems, podpeople, abductors, and xenos give more points. Does not work on living patients, and cannot be performed by cyborgs. Requires the "Advanced Surgery" technology.
Experimental Surgery
These surgeries require the Experimental Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Experimental surgeries can only be performed on an operating table with a connected operating computer.
DNA recovery
A surgical procedure which involves using rezadone, amanitin, or entropic polypnium to salvage a single strand of DNA from the patient, allowing them to be cloned.
Alien DNA recovery
An experimental surgical procedure which involves the use of rezadone to fix severe burning on certain alien lifeforms.
Revival
The target is resurrected by this surgery. Unlike normal defibrillation, it works on any non-husked corpse, regardless of how much damage the body has sustained or how long the target has been dead.
If the body has sustained too much damage, it'll die immediately after the revival. You can circumvent this by applying synthflesh or performing Reconstruction beforehand. Requires the "Experimental Surgery" technology.
Pacification
The target becomes essentially becomes permanently pax-ed, and can no longer perform direct violent actions.
Requires the "Experimental Surgery" technology.
Vein Threading
The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds. Requires the "Experimental Surgery" technology.
Vein Muscle Membrane
A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart. Requires the "Experimental Surgery" technology.
Nerve Splicing
Nerves are connected to each other multiple times, halving most stun times. Requires the "Experimental Surgery" technology.
Nerve Grounding
Nerves form a safe path for electricity to traverse, making the user nigh immune to all electric shocks. Requires the "Experimental Surgery" technology.
Ligament Hook
Reshapes the connections between torso and limbs, making it so limbs can manually be attached if severed. However this weakens the connection, making limbs easier to detach as well. Requires the "Experimental Surgery" technology.
Ligament Reinforcement
Adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage. Requires the "Experimental Surgery" technology.
Viral Bonding
The target is forced into a symbiotic relationship with a virus. It makes the virus stay at stage 1 where it's usually harmless, but still infective to others .
Note: The target must already be infected before you can initiate this surgery. The target must be dosed with at least 5 units of Virus Food, Formaldehyde, and Spaceacillin for the "Viral Bond" step to work. This surgery will not hide the virus icon from medical huds.
Requires the "Experimental Surgery" technology.
Alien Surgery
These surgeries require the Alien Surgery research node, which requires the Alien Technology node, which can only be revealed from deconstructing certain abductor items. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Alien surgeries can only be performed on an operating table with a connected operating computer.
Necrotic Revival
Revives a corpse into an infectious zombie which will probably munch your face off. Useful for forcing a shuttle call. Note: The target must be dosed with at least 5 units of Zombie Powder or Rezadone for the "Bionecrosize" step to work. Requires the "Alien Surgery" technology.
Syndicate Surgery
These surgeries require the Syndicate Surgery research node. After it is researched you must sync an operating computer (click "View Surgery Procedures" and then "Sync with research database") to unlock the procedures. Syndicate surgeries can only be performed on an operating table with a connected operating computer.
Brainwashing
The target of this surgery, when successful, is bound to a primary goal you assign to him/her. He/she must follow these objectives, regardless of allegiance. This can be cured through brain surgery or with a mindshield implant. Requires either the brainwashing disk, acquired through the Syndicate Uplink, or researching the "Syndicate Surgery" technology.