Maps: Difference between revisions

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{{Maps}}
{{Maps}}
__NOTOC__
==Map Rotation==
The server uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Yogstation (Boxstation) as the default map but will, depending on player preferences, have a higher chance to use another map.


== Map Rotation ==
The current map is located in the 'Status' tab.
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.


The current, and next selected, map information are located in the 'Status' tab.
=In Rotation=
These maps are currently in rotation, and can be selected and played on.
<tabs plain>
<tab name="Yogstation">
== [[BoxStation|Yogstation (Default)]] ==
[[File:BoxstationThumb.png|400px|center|link=https://http://www.mediafire.com/view/thr9arxexif624t/Yogstation-1.png]]<center>''Click the image to view it in full.''</center>


= In Rotation =
'''About'''<br>
These maps are currently in rotation, and can be selected and played on.
Yogstation is a variation of BoxStation, the widely regarded "official" map of SS13. It may be confusing at first, but it is actually neatly organised, so that every department gets their own wing. The Command Sector is in a centralised location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector; medical, science and service are located east, engineering is located south and security is located north.


== [[BoxStation|BoxStation (Default)]] ==
'''Key Points'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* The station is heavily central on the starboard wing - all the action happens there.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:BoxstationThumb.png|400px|link=https://www.mediafire.com/convkey/5cc7/3ec80cqxb6uhijjzg.jpg]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|
*The gravity generator is located west of engineering.
*The AI upload is in the command area.
*Telecomms is in space, east of engineering.
*The bar layout is randomised, with different themes.
*The engine randomly rotates between a singulo and a supermatter setup.
*Clerk office located to the left of EVA.
*Psych and paramedic offices located in Medbay.
|
* The station is heavily central on the starboard wing -- all the action happens there.
* There are several small crevices to perform distasteful acts.
* There are several small crevices to perform distasteful acts.
* Maintenance is designed to provide an outer shell to most of the station.
* Maintenance is designed to provide an outer shell to most of the station.
|}


== [[MetaStation|MetaStation (YogsMeta)]] ==
'''Recent Changes'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* Mining medic locker moved off the station.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
</tab>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
<tab name="YogsMeta">
|-
== [[MetaStation|YogsMeta]] ==
![[File:YogsmetaThumb.png|400px|link=https://www.mediafire.com/convkey/0e64/gj0wcfwlnu79uwvzg.jpg]]
[[File:YogsmetaThumb.png|400px|center|link=https://www.mediafire.com/convkey/0e64/gj0wcfwlnu79uwvzg.jpg]]<center>''Click the image to view it in full.''</center>
|'''MetaStation''' is a fully-functioning map available as an alternative to BoxStation. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
 
|
'''About'''<br>
*Clerk office located below the command area, replacing the Gateway.
Yogsmeta, or MetaStation, is available as an alternative map. It was originally maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others as it has been worked on by various other people who have updated and maintained the map over its history.
*Psych and paramedic offices located in Medbay.
 
|
'''Key Points'''
* It is geared towards higher populations than BoxStation.
* It is geared towards higher populations than BoxStation.
* Key areas are more evenly spread to reduce local overcrowding.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open, attacks in public are harder to get away with.
* It feels much more open - attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
* It has a large cargo bay, and larger medbay, brig, and bridge.
|}
 
'''Recent Changes'''
* Medbay intercoms have their speaker on by default and their microphone off by default.
* Mining medic locker moved off the station.
* Breaching shotguns and specialised breaching ammo added to the armory.
</tab>
<tab name="YogsPubby">
==[[PubbyStation|YogsPubby (Pubbystation)]]==
[[File:YogsPubbyThumb.png|400px|center|link=https://www.mediafire.com/convkey/0a4f/0ooiyti73wwa6dszg.jpg]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
Yogspubby, or PubbyStation, is a map inspired by Box and Meta. It was created by pubby and designed to be a smaller-sized map.


== [[PubbyStation|PubbyStation (YogsPubby)]] ==
'''Key Points'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:YogsPubbyThumb.png|400px|link=https://www.mediafire.com/convkey/0a4f/0ooiyti73wwa6dszg.jpg]]
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
|
*The gravity generator room is located in Engineering.
*Clerk office located next to the vault.
*Psych and paramedic offices located in Medbay.
|
* The map plays best with 20-40 players.
* The map plays best with 20-40 players.
* The Chaplain and Curator get an entire space monastery.
* The Chaplain and Curator get an entire space monastery.
|}


== [[DeltaStation (YogsDelta)]] ==  
'''Recent Changes'''
* The Quartermaster's office got a redesign, making it bigger.
* Mining medic locker moved off the station.
* The telecomms SMES starts connected to the station - no more spacewalking to do this yourself.
</tab>
<tab name="YogsDelta">
==[[DeltaStation|YogsDelta (Deltastation)]]==  
[[File:YogsDeltaThumb.png|400px|center|link=https://www.mediafire.com/convkey/76cf/jd7jpwynejrohfyzg.jpg]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
Yogsdelta, or DeltaStation, is a map heavily influenced by Meta and Box, with a large centralised bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accommodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on-station bases and hiding places.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:YogsDeltaThumb.png|400px|link=https://www.mediafire.com/convkey/76cf/jd7jpwynejrohfyzg.jpg]]
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places.
|
*Clerk office replaces the gateway.
*Psych and paramedic offices located in Medbay.
|
* This map is best suited for 50+ players.
* This map is best suited for 50+ players.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* The [[Supermatter]] is located in [[Atmospherics]].
* The [[Supermatter]] is located in [[Atmospherics]].
|}
== [[MinskyStation]] ==


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Recent Changes'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* Mining medic locker moved off the station.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
* Breaching shotguns and specialised breaching ammo added to the armory.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
</tab>
|-
<tab name="Omega">
![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]]
==[[OmegaStation]]==
|'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.
[[File:OmegaStationThumb.png|400px|center|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]]<center>''Click the image to view it in full.''</center>
|
*Currently being re-worked.
|
* This map is best suited for a very high population.
* This map will only enter rotation at 80 players.
|}


== [[OmegaStation]] ==
'''About'''<br>
OmegaStation was created with the intention of being a low population alternative to other larger maps. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to desperate spessmen committing HoPline suicide en-mass after arriving here.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* The map is best suited for 20 players or less.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]]
|'''OmegaStation''' was created with the intention of being a low population alternative to other larger maps such as Meta or Box. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to despate spessmen committing HoPline suicide en masse after arriving here.
|
* The map is best suited for 20-25 players or less.
* Captain and HoP are the only Heads of Staff.
* Captain and HoP are the only Heads of Staff.
* There are less available slots for certain jobs.
* There are less available slots for certain jobs.
* Removed areas: Permabrig, Law Offices, Head of Staff Offices, Genetics, Virology, Toxins.
* There are some removed areas, such as Law Offices, Head of Staff Offices, Genetics, Virology and Toxins.
|}
 
'''Recent Changes'''
* Plastic flaps removed from the map, as there are no round-start MULEbots to use them.
* Window shutters added to the exterior windows.
* Autumn added to Cargo.
</tab>
</tabs>


= Not in rotation =
= Not in rotation =
These maps are currently, due to a range of reasons, currently not on rotation.
These maps are currently, due to a range of reasons, currently not on rotation.


== [[AsteroidStation]] ==
<tabs plain>
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
<tab name="Minsky">
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
==[[MinskyStation]]==  
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
[[File:MinskyStationThumb.png|400px|center|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]]<center>''Click the image to view it in full.''</center>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]]
|'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems)
|
* The map plays best with 30+ players.
* The layout of the map is designed to accommodate to the central engine.
* Consequently, the map is much, much larger with long, sprawling hallways.
* Maintenance is very large and open, with several secret rooms to find.
* All jobs have local maintenance access to their nearest public hallway.
* Atmospherics and power have local "checkpoints" to prevent sabotage.
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=1689 in this thread] on the tgstation forums.
|}


== [[Discstation]] ==
'''About'''<br>
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
MinskyStation is a map created by mayhem and revived by fluffe. It is a very large station designed for at least 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]]
|'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them.
|
* This map plays best with 40+ players
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D
* Maintenance is based on organic rounded twists instead of straight lines
*'''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&t=3871 in this thread] on the tgstation forums.
|}


'''Key Points'''
* This map is best suited for a very high population.
* This map will only enter rotation at 80 players.


'''Reason for exclusion'''
* Currently being re-worked.
* Largely unfinished - besides a few updates by ktlwjec the map is filled with empty space in both departments and maintenance.
</tab>
<tab name="Runtime">
== [[RuntimeStation]] ==
== [[RuntimeStation]] ==
[[File:RuntimeStation.png|400px|center]]<center>''Click the image to view it in full.''</center>
'''About'''<br>
Runtime Station is designed to test new features without having to load a whole new station every time.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:RuntimeStation.png|400px]]
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|
* All doors bear no access.
* All doors bear no access.
* Has a simple engine room.
* Has a simple engine room.
Line 175: Line 131:
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
|}
== [[Donutstation (YogsDonut)]] ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:donutfull.png|400px]]
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|
* This map is best suited for medium/high population.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
* Telecomms and AI are on separate satellites on the southern half of the station.
|}


'''Reason for exclusion'''
* Not designed to be played on. This map is for testing purposes only.
</tab>
</tabs>


[[Category:Maps]]
[[Category:Maps]]

Revision as of 12:38, 11 January 2020

Maps on yogstation

Jobstemp.png

In Rotation BoxStation, ManateeStation, IceMeta, NVS Gax.
Not In Rotation DeltaStation, EclipseStation, KiloStation, OmegaStation, RuntimeStation.

Map Rotation

The server uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Yogstation (Boxstation) as the default map but will, depending on player preferences, have a higher chance to use another map.

The current map is located in the 'Status' tab.

In Rotation

These maps are currently in rotation, and can be selected and played on.

Yogstation (Default)

BoxstationThumb.png
Click the image to view it in full.

About
Yogstation is a variation of BoxStation, the widely regarded "official" map of SS13. It may be confusing at first, but it is actually neatly organised, so that every department gets their own wing. The Command Sector is in a centralised location, holding the Bridge and the AI Upload. Other departments extend out into various wings around the command sector; medical, science and service are located east, engineering is located south and security is located north.

Key Points

  • The station is heavily central on the starboard wing - all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.

Recent Changes

  • Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
  • Mining medic locker moved off the station.
  • The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.

YogsMeta

YogsmetaThumb.png
Click the image to view it in full.

About
Yogsmeta, or MetaStation, is available as an alternative map. It was originally maintained and updated by Metacide, though it uses the work of many others as it has been worked on by various other people who have updated and maintained the map over its history.

Key Points

  • It is geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open - attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • It has a large cargo bay, and larger medbay, brig, and bridge.

Recent Changes

  • Medbay intercoms have their speaker on by default and their microphone off by default.
  • Mining medic locker moved off the station.
  • Breaching shotguns and specialised breaching ammo added to the armory.

YogsPubby (Pubbystation)

Click the image to view it in full.

About
Yogspubby, or PubbyStation, is a map inspired by Box and Meta. It was created by pubby and designed to be a smaller-sized map.

Key Points

  • The map plays best with 20-40 players.
  • The Chaplain and Curator get an entire space monastery.

Recent Changes

  • The Quartermaster's office got a redesign, making it bigger.
  • Mining medic locker moved off the station.
  • The telecomms SMES starts connected to the station - no more spacewalking to do this yourself.

YogsDelta (Deltastation)

YogsDeltaThumb.png
Click the image to view it in full.

About
Yogsdelta, or DeltaStation, is a map heavily influenced by Meta and Box, with a large centralised bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accommodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on-station bases and hiding places.

Key Points

  • This map is best suited for 50+ players.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • The Supermatter is located in Atmospherics.

Recent Changes

  • Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
  • Mining medic locker moved off the station.
  • Breaching shotguns and specialised breaching ammo added to the armory.

OmegaStation

OmegaStationThumb.png
Click the image to view it in full.

About
OmegaStation was created with the intention of being a low population alternative to other larger maps. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to desperate spessmen committing HoPline suicide en-mass after arriving here.

Key Points

  • The map is best suited for 20 players or less.
  • Captain and HoP are the only Heads of Staff.
  • There are less available slots for certain jobs.
  • There are some removed areas, such as Law Offices, Head of Staff Offices, Genetics, Virology and Toxins.

Recent Changes

  • Plastic flaps removed from the map, as there are no round-start MULEbots to use them.
  • Window shutters added to the exterior windows.
  • Autumn added to Cargo.

Not in rotation

These maps are currently, due to a range of reasons, currently not on rotation.

MinskyStation

Click the image to view it in full.

About
MinskyStation is a map created by mayhem and revived by fluffe. It is a very large station designed for at least 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another.

Key Points

  • This map is best suited for a very high population.
  • This map will only enter rotation at 80 players.

Reason for exclusion

  • Currently being re-worked.
  • Largely unfinished - besides a few updates by ktlwjec the map is filled with empty space in both departments and maintenance.

RuntimeStation

RuntimeStation.png
Click the image to view it in full.

About
Runtime Station is designed to test new features without having to load a whole new station every time.

Key Points

  • All doors bear no access.
  • Has a simple engine room.
  • Has two large testing areas.
  • Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
  • Roundstart mice spawns and space/lavaland ruins can be disabled in config.

Reason for exclusion

  • Not designed to be played on. This map is for testing purposes only.