User:Sweeper~Storm: Difference between revisions

From Yogstation-13
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 52: Line 52:
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it.
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it.
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons.
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons.
==Ballistic==
Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.


===Automatic===
===Automatic===
Line 283: Line 286:
|-
|-
|}
|}
===Bow===
Bows, despite being mostly outdated, are still used by people without easy access to other ranged weapons. Shooting a bow require the user to load an arrow manually then drawing the bow before being able to fire, this results in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiringthe arrow to be removed to prevent additional damage.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Draw Time
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Bow.png|64px]]
!{{anchor|Wooden Bow}}Wooden Bow
|[[File:Arrow.png|32px]]<br>Arrow
|0.5 second
|[[Makeshift weapons|Made by yourself]]
|Civilian: Botany
|A simple yet effective wooden bow.
|-
![[File:Bow_ash.png|64px]]
!{{anchor|Bone Bow}}Bone Bow
|[[File:Arrow_bone.png|32px]]<br>Arrow
|0.5 second
|[[Makeshift weapons|Made by yourself]]
|Ashwalkers
|Like the wooden bow but made using bones and sinew from lavaland's fauna. Has more spread than the wooden bow.
|-
![[File:Bow_makeshift.png|64px]]
!{{anchor|Makeshift Bow}}Makeshift Bow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|2 second
|[[Makeshift weapons|Made by yourself]]
|Civilian
|A bow made using scavenged materials commonly found on the station. Has a very important spread.
|-
![[File:Pipebow.png|64px]]
!{{anchor|Pipe Bow}}Pipe Bow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|1 second
|[[Makeshift weapons|Made by yourself]]
|Civilian
|A bow made using harder to obtain materials and of higher quality than the makeshift bow. Has less spread than the makeshift bow.
|}
====Arrows====
Note: This lists only arrows that can be acquired by normal means. All arrows do 20 extra damage to fauna unless otherwise stated.
*[[File:Arrow.png|32px]]'''Wooden Arrow:''' A basic arrow dealing 20 brute damage. Has a small chance to break and a respectable embed chance.
*[[File:Arrow_ash.png|32px]]'''Ashen Arrow:''' A fire-reinforced arrow dealing 25 brute damage. Can't shatter on impact and has a low embed chance.
*[[File:Arrow bonetipped.png|32x32px]]'''Bone Tipped Arrow:''' A well-crafted arrow dealing 30 brute damage with moderate armor penetration. Can't shatter on impact and has an okay embed chance.
*[[File:Arrow_bone.png|32px]]'''Bone Arrow:''' A cheap arrow dealing 15 brute damage and an extra 35 damage against fauna. Has a small chance to break and an okay embed chance.
*[[File:Arrow chitin.png|32x32px]]'''Chitin Tipped Arrow:''' A high quality arrow dealing 25 brute damage and an extra 40 damage against fauna with very good armor penetration. Can't shatter on impact and has a respectable embed chance.
*[[File:Arrow_bamboo.png|32px]]'''Bamboo Arrow:''' A brittle arrow dealing 10 brute damage with a high chance to embed. Very likely to shatter on impact.
*[[File:Arrow_bronze.png|32px]]'''Bronze Arrow:''' A forged arrow dealing 25 brute damage with minor armor penetration. Has a small chance to break and an okay embed chance.
*[[File:Arrow_glass.png|32px]]'''Glass Arrow:''' A makeshift arrow dealing 15 brute damage. Likely to shatter on impact and an okay embed chance. Easiest arrow to make using on station materials.
*[[File:Arrow_plasmaglass.png|32px]]'''Plasma Glass Arrow:''' A robust 18 brute damage with legendary armor penetration. Can't shatter on impact and has a respectable embed chance. A direct upgrade of the glass arrow.
==== Arrow Modifications ====
These arrows can be crafted from any existing arrow, inheriting half of their damage, embed chance, and armor penetration.
* [[File:Arrow fire.gif|frameless]]'''Fire Arrow:''' Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]].
* [[File:Arrow bola.png]]'''Bola Arrow''': Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or [[Ashwalkers|tribal knowledge]].


==Energy==
==Energy==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.
===Gun===
===Gun===
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery.  
Energy guns can all be recharged with the [[File:Recharger.gif]]rechargers found commonly on station, EMP will completely drain their battery.  
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Disablernew.png|64px]]
!{{anchor|Disabler}}Disabler
|[[File:Recharger.gif|64px]]<br>Energy
|20 Disable
|25 Stamina Damage
|Disabler crates and the [[Armory]].
|Security
|Four shots will fully incapacitate a target.
|-
![[File:Laser gun.png|64px]]
!{{anchor|Laser Gun}}Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
|20 Burn
|[[Armory]] and Laser Guns Crate.
|Security
|Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
|-
![[File:Hellfire_gun.png|64px]]
!{{anchor|Hellfire Laser Gun}} Hellfire Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|7 Lasers
|25 Burn
|Hellgun Single-pack
|Security
|Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.
|-
![[File:Energy_Gun.gif|64px]]
!{{anchor|Energy Gun}}Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|10 Lasers, 20 Disable
|20 Burn<br>25 Stamina
|[[Armory]] and Energy Guns Crate.
|Security
|A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
|-
![[File:Ebow.png|64px]]
!{{anchor|Energy Crossbow}}Energy Crossbow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|Infinite Bolts (needs to cooldown after shooting)
|15 Toxin + 60 Stamina + Short Knockdown
|[[Syndicate Uplink]].
|Syndicate
|The syndicate's energy crossbow, small, silent and deadly.
|-
![[File:Advegun.png|64px]]
!{{anchor|Advanced Energy Gun}}Advanced Energy Gun
|[[File:Powercell.png|64px]]<br>Energy
|10 (recharges over time)
|20 Burn<br>25 Stamina
|[[R&D Lab]] once researched first.
| Nanotrasen
|Using advanced <s>wizardry</s> SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
|-
![[File:Antique laser.png|64px]]
!{{anchor|Antique Laser Gun}}Antique Laser Gun
|[[File:Recharger.gif|64px]]<br>Energy
|12 (recharges over time)
|20 Burn
|[[Captain's Quarters]].
|Nanotrasen
|The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. ''They just don't make guns like they used to.''
|-
![[File:Multiphase_gun_stun.gif|64px]]
!{{anchor|X-01 Multiphase Energy Gun}}X-01 Multiphase Energy Gun
|[[File:Recharger.gif|64px]]<br>Energy
|4 Ion, 10 Laser, 20 Disable
|1 tile EMP<br>20 Burn<br>25 Stamina
|[[Head of Security's Office]].
|Nanotrasen
|The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
|-
![[File:Ionrifle.png|64px]]
!{{anchor|Ion Rifle}}Ion Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|10 Ion Pulses
|20 Brute to silicon mobs<br>Up to 90 damage to mechs<br>3x3 EMP
|[[Armory]] and on the Nuclear Operative shuttle.
|Security
|Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
|-
![[File:Retrolaser.png|64px]]
!{{anchor|Retro Laser}}Retro Laser
|[[File:Recharger.gif|64px]]<br>Energy
|12 Lasers
|20 Burn
|[[White Ship]].
|Unknown
|Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
|-
![[File:Tempgun.png|64px]]
!{{anchor|Temperature Gun}}Temperature Gun
|[[File:Recharger.gif|64px]]<br>Energy
| 40 Freeze/heat Beams
|Heats/Cools target dependent upon the setting.
|[[Armory]] and [[R&D Lab]] once researched first.
|Nanotrasen
|Another researched gun, if you can make this, chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
|-
![[File:Xraygun.png|64px]]
!{{anchor|X-Ray Gun}}X-Ray Gun
|[[File:Recharger.gif|64px]]<br>Energy
|20 Lasers
|15 Burn + 300 Irradiate
|[[R&D Lab]] once researched first.
| Nanotrasen
|This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
|-
![[File:decloner.png|64px]]
!{{anchor|}}Biological Demolecularisor
|[[File:Recharger.gif|64px]]<br>Energy
|10 lasers
|20 Cellular Damage + 100 Irradiate
|[[R&D Lab]] once researched first.
|Security
|Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
|-
![[File:Pulserifle.png|64px]]
!{{anchor|Pulse Rifle}}Pulse Rifle
|[[File:Recharger.gif|64px]]<br>Energy
|200 Pulse
|50 Burn
|Deathsquad
|Nanotrasen
|The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
|-
![[File:Pulsecarbine.png|64px]]
!{{anchor|Pulse Carbine}}Pulse Carbine
|[[File:Recharger.gif|64px]]<br>Energy
| 10 Pulse, 20 Laser, 10 Stun
| 50 Burn<br>20 Burn<br>Stun
|Emergency Response Team
|Nanotrasen
|A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
|-
![[File:Pulsepistol.png|64px]]
!{{anchor|Pulse Pistol}}Pulse Pistol
|[[File:Recharger.gif|64px]]<br>Energy
| 5 Pulse, 10 Laser, 10 Stun
|50 Burn
|Emergency Response Team
|Nanotrasen
|A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.
|}
===Bow===
Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Bow_hardlight.gif|64px]]
!{{anchor|Hardlight Bow}}Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
|[[R&D Lab]] once researched first.
|Security
|More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user.
|-
![[File:Bow_syndicate.gif|64px]]
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
|[[Syndicate Uplink]].
|Syndicate
|Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags.
|-
![[File:Bow_clockwork.png|64px]]
!{{anchor|Brass Bow}}Brass Bow
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|16 Burn (Burn damage on embed)
|[[Clockwork Cult|Clockwork Slab]]
|Clockwork Cult
|The main ranged option of Rat'var's servants when defending the Ark.
|}
</tab>
</tab>



Revision as of 18:17, 21 August 2022

Template:User
https://wiki.yogstation.net/wiki/Sweeper~Storm/Guide_to_Atmospheric
So I don't spend 3 hours finding it back when I work on it.

Username Platform
Goo_hurricane BYOND, yogforum
Sweeper~Storm yogwiki
JellyRain Discord
00ze-cyclone Github

That was mostly training on how to make fancy wiki stuff.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Stetchkin.png Stechkin Pistol 10mmbox.png
10mm
8 rounds
  • 10mmMag.pngstandard ammo: 30 brute
  • 10mm AP.pngAP ammo: 27 brute, very good armor penetration
Syndicate Uplink. Syndicate The nuke op's weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.

To do:

  • add bows (make sure everything use proper english first) (done though the english was bad)
  • give each ranged weapon type it's own description (almost done)
  • put the damage of each special ammo of each guns, maybe get a cooler looking way to present it.
  • remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons.

Ballistic

Ballistic weapons remain a popular weapon in the 26th century, typically however Nanotrasen prefer the usage of Energy weapons over Ballistic weapons, so don't expect to see many ballistic weapons on station.

Automatic

Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. This allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Stetchkin.png Stechkin Pistol 10mmbox.png
10mm
8 rounds 30 Brute Syndicate Uplink. Syndicate The nuke op's weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
C20r.png C20r SMG File:12mmMag.png
.45
20 Rounds 30 Brute Can only be found in Nuke rounds. Syndicate Has a 2 round burst setting with decent damage and cheap ammo.
Autorifle.png WT550 Automatic Rifle 46x30ammo.png
4.6×30mm
22 Rounds 15 Brute Security and Cargo. Nanotrasen A older rifle often used by paramilitary or high security forces. Possess a 2 round burst setting.
L6machinegun.png L6 SAW A762.png
7.12x82mm
50 Rounds 45 Brute Nuke ops. Syndicate Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down.
Uzi.png Uzi File:12mmMag.png
9mm
32 rounds 20 Brute Gang Wars Gangs A lightweight, fast firing gun with a 2 round burst setting, for when you want someone dead. Uses 9mm rounds.
MinigunSpin.gif M-546 Osprey MinigunPack.png
5.46mm
500 Rounds 34 Brute Only available to Nuclear Operatives for 30 TC Syndicate The M-546 Osprey minigun is attached to a 500 round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but fires continuously while the mouse is held, until it overheats.

Revolver

Revolvers use a cylinder instead of an external magazine, they can be reloaded by putting the rounds individually or by using a speedloader. You can spin the cylinder by alt-clicking the revolver to randomize what will be the next round fired.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Revolver.png Syndicate Revolver Ammo 357.png
.357
7 Rounds 60 Brute Syndicate Uplink. Syndicate Security (or generally anyone) will be quick to scream 'NUKIE!' if they see you with one.
Detectivegun.png Colt Detective Special Ammo 38.png
.38
6 Rounds 15 Brute + 35 Stamina Detective's locker. Security Can be modified to fire .357, but may break with the modification.
Mateba.png Mateba Ammo 357.png
.357
7 Rounds 60 Brute Death Squad. Nanotrasen All in all the syndicate revolver, but for death squad.
Revolver.png Russian Revolver Ammo 357.png
.357
1 round. Can load up to 6. 60 Brute
300 Brute when used on head
MetaStation Old Russia A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.

Shotgun

Shotguns all use the same 12g shells. Those shells are both robust and varied in effects, allowing shotguns to perform very well in many different situations.

Icon Item Ammo Capacity How to Acquire Faction Usage Notes
File:Improvised shotgun.png Improvised Shotgun Buckshot shell.png
12 Gauge shells
1 Shell Crafted Civilian A handcrafted shotgun made of scavenged materials.

Has a chance to jam when fired, the shell won't be spent.
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.

Doubleshotgun.png Doubleshotgunsawnoff.png Double-Barrelled Shotgun Bean shell.png
12 Gauge shells
2 Shells Bar. Civilian Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.

To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.

Shotgun.png RiotSGSawn.png Riot Shotgun Bean shell.png
12 Gauge shells
6+1 Shells The Armoury. Security A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.

To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.

Combatshotgun.png Combat Shotgun Buckshot shell.png
12 Gauge Shells
6+1 Shells Ordered in Cargo. Nanotrasen A black semi automatic shotgun that can be ordered from cargo that is filled with lethal buckshot by default. Otherwise functionally identical to the riot shotgun.
WardenSG.png Compact Combat Shotgun Buckshot shell.png
12 Gauge Shells
4+1 Shells Found in the Warden's locker. Nanotrasen A miniaturized version of the Combat Shotgun for Wardens of Nanotrasen. Ideal for defending the Armory.
Bulldog.png Bulldog Buckshot shell.png
12 Gauge shells
8+1 Shells Uplink Syndicate A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.

Shotgun Shells

Note: This lists only shells that can be acquired by normal means.

  • Buckshot shell.pngBuckshot: Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
  • File:Hollow point shell.pngHollow-Point Buckshot: Shoots 6 pellets dealing 25 brute damage each but ineffective against armor. Only obtainable as a nuclear operative.
  • Flechette shell.pngFlechette: Shoots 6 pellets with less spread than regular buckshot dealing 15 brute damage each and penetrating armor. Only obtainable as a nuclear operative.
  • Bean shell.png Rubber Shot: Shoots 6 pellets dealing 3 brute and 13 stamina damage each. Better if you want the target alive.
  • Bean shell.png Beanbag: Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
  • Blank shell.png Standard Slug: Shoots a single projectile that does 46 brute damage on impact.
  • Blank shell.png Syndicate Slug: Shoots a single projectile that does 60 brute damage on impact. Only obtainable as a nuclear operative.
  • Fire shell.png Incendiary Slug: Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
  • Tech shell.png Shotgun Dart: A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
  • Buckshot shell.pngClownshot: Shoots 20 pellets doing no damage and makes a honking noise.
  • Tech shell.png Technological Shells: Unloaded technological shells can be made in a Protolathe. See here for the recipes.
    • Pulse shell.png Pulse Slug: Works like one of the deathsquad's pulse rifle shots, dealing 40 burn damage and damaging or destroying walls and machinery.
    • Dragon shell.png Dragonsbreath: Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
    • Ion shell.png Ion Scatter: Shoots a spread of 4 ion bolts, each of which ions a 3x3 area.
    • Laser shell.png Laser buckshot: Shoots 5 lasers dealing 10 burn each.
    • Cryo shell.png Cryoshot: Shoots 4 pellets lowering the body temperature of the target on impact.
    • Thunder shell.png Thundershot: Shoots 3 pellets creating lightning on impact.
    • Uranium shell.png Depleted Uranium Slug: Shoots one ultra penetrative projectile dealing 30 brute but bypassing almost all armor and going through mobs.

Bolt Action

Bolt action weapons do not chamber a new round when firing, needing you to rack the bolt to eject the spent casing and then once again to load a new live round.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Boltrifle.png Mosin Nagant Ammo 762.png
7.62mm
5 Rounds 60 brute Cargo Space russians Compensate its low firing rate by being extremely powerful. Can be sawed off to fit in backpacks at the cost of ruining accuracy.

Bow

Bows, despite being mostly outdated, are still used by people without easy access to other ranged weapons. Shooting a bow require the user to load an arrow manually then drawing the bow before being able to fire, this results in a noticeably slower firerate compared to regular guns. Arrows will generally drop on the ground after hitting their target letting them be reused, they can also embed in targets, requiringthe arrow to be removed to prevent additional damage.

Icon Item Ammo Draw Time How to Acquire Faction Usage Notes
Bow.png Wooden Bow Arrow.png
Arrow
0.5 second Made by yourself Civilian: Botany A simple yet effective wooden bow.
Bow ash.png Bone Bow Arrow bone.png
Arrow
0.5 second Made by yourself Ashwalkers Like the wooden bow but made using bones and sinew from lavaland's fauna. Has more spread than the wooden bow.
Bow makeshift.png Makeshift Bow Arrow glass.png
Arrow
2 second Made by yourself Civilian A bow made using scavenged materials commonly found on the station. Has a very important spread.
Pipebow.png Pipe Bow Arrow plasmaglass.png
Arrow
1 second Made by yourself Civilian A bow made using harder to obtain materials and of higher quality than the makeshift bow. Has less spread than the makeshift bow.

Arrows

Note: This lists only arrows that can be acquired by normal means. All arrows do 20 extra damage to fauna unless otherwise stated.

  • Arrow.pngWooden Arrow: A basic arrow dealing 20 brute damage. Has a small chance to break and a respectable embed chance.
  • Arrow ash.pngAshen Arrow: A fire-reinforced arrow dealing 25 brute damage. Can't shatter on impact and has a low embed chance.
  • Arrow bonetipped.pngBone Tipped Arrow: A well-crafted arrow dealing 30 brute damage with moderate armor penetration. Can't shatter on impact and has an okay embed chance.
  • Arrow bone.pngBone Arrow: A cheap arrow dealing 15 brute damage and an extra 35 damage against fauna. Has a small chance to break and an okay embed chance.
  • Arrow chitin.pngChitin Tipped Arrow: A high quality arrow dealing 25 brute damage and an extra 40 damage against fauna with very good armor penetration. Can't shatter on impact and has a respectable embed chance.
  • Arrow bamboo.pngBamboo Arrow: A brittle arrow dealing 10 brute damage with a high chance to embed. Very likely to shatter on impact.
  • Arrow bronze.pngBronze Arrow: A forged arrow dealing 25 brute damage with minor armor penetration. Has a small chance to break and an okay embed chance.
  • Arrow glass.pngGlass Arrow: A makeshift arrow dealing 15 brute damage. Likely to shatter on impact and an okay embed chance. Easiest arrow to make using on station materials.
  • Arrow plasmaglass.pngPlasma Glass Arrow: A robust 18 brute damage with legendary armor penetration. Can't shatter on impact and has a respectable embed chance. A direct upgrade of the glass arrow.

Arrow Modifications

These arrows can be crafted from any existing arrow, inheriting half of their damage, embed chance, and armor penetration.

  • Arrow fire.gifFire Arrow: Upon impact, will deal an additional 8 burn damage and set the target ablaze, assuming the target is a carbon. Requires Makeshift Crafting from the Syndicate in order to make, or tribal knowledge.
  • Arrow bola.pngBola Arrow: Upon impact, will deal the arrow's modified damage as well as applying a bola effect, cuffing the target's legs. Requires Makeshift Crafting from the Syndicate in order to make, or tribal knowledge.

Energy

Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.

Gun

Energy guns can all be recharged with the Recharger.gifrechargers found commonly on station, EMP will completely drain their battery.

Icon Item Ammo Capacity Damage & Effects How to Acquire Faction Usage Notes
Disablernew.png Disabler Recharger.gif
Energy
20 Disable 25 Stamina Damage Disabler crates and the Armory. Security Four shots will fully incapacitate a target.
Laser gun.png Laser Gun Recharger.gif
Energy
12 Lasers 20 Burn Armory and Laser Guns Crate. Security Consume less energy per shot fired than the lethal mode of the energy gun, letting it have two more shots before needing to be recharged
Hellfire gun.png Hellfire Laser Gun Recharger.gif
Energy
7 Lasers 25 Burn Hellgun Single-pack Security Does more damage than a regular laser gun and can easily inflict debilitating burn wounds, it comes at the cost of a higher energy consumption reducing the ammo capacity.
Energy Gun.gif Energy Gun Recharger.gif
Energy
10 Lasers, 20 Disable 20 Burn
25 Stamina
Armory and Energy Guns Crate. Security A versatile energy weapon. Best thing is to disable a target and then either handcuff (for arresting) or spam the other remaining shots at them on kill mode (for murder).
Ebow.png Energy Crossbow Powercell.png
Energy (Self-Charging)
Infinite Bolts (needs to cooldown after shooting) 15 Toxin + 60 Stamina + Short Knockdown Syndicate Uplink. Syndicate The syndicate's energy crossbow, small, silent and deadly.
File:Advegun.png Advanced Energy Gun Powercell.png
Energy
10 (recharges over time) 20 Burn
25 Stamina
R&D Lab once researched first. Nanotrasen Using advanced wizardry SCIENCE, a mini nuclear generator has been fitted into this gun to provide unlimited shots! Researched from R&D. Cannot be used in recharging units. Unreliable models may emit radiation, take caution.
Antique laser.png Antique Laser Gun Recharger.gif
Energy
12 (recharges over time) 20 Burn Captain's Quarters. Nanotrasen The prized weapon of the Captain, and the target of many enemy horses. Similar to the laser gun except it's recharged all by itself. They just don't make guns like they used to.
Multiphase gun stun.gif X-01 Multiphase Energy Gun Recharger.gif
Energy
4 Ion, 10 Laser, 20 Disable 1 tile EMP
20 Burn
25 Stamina
Head of Security's Office. Nanotrasen The first attempt by Nanotrasen to remake the Captain's Antique Laser. Has more firing modes on offer but lacks the ability to recharge.
Ionrifle.png Ion Rifle Recharger.gif
Energy
10 Ion Pulses 20 Brute to silicon mobs
Up to 90 damage to mechs
3x3 EMP
Armory and on the Nuclear Operative shuttle. Security Large and unwieldy, great for dealing with mechs. Cyborgs are weak to it: flashing cyborgs totally immobilizes them and it leaves you free to robust them to your heart's content.
Retrolaser.png Retro Laser Recharger.gif
Energy
12 Lasers 20 Burn White Ship. Unknown Found on the white ship and Charlie Station, this old beast is like the laser gun; anyone with a spaaaaaace suit and a little know-how can reach it.
Tempgun.png Temperature Gun Recharger.gif
Energy
40 Freeze/heat Beams Heats/Cools target dependent upon the setting. Armory and R&D Lab once researched first. Nanotrasen Another researched gun, if you can make this, chances are you can construct something better (read: laser cannon). Generally useless, except perhaps for killing slimes if you really don't want to get close.
Xraygun.png X-Ray Gun Recharger.gif
Energy
20 Lasers 15 Burn + 300 Irradiate R&D Lab once researched first. Nanotrasen This beams from this gun will pass through everything but a wall. While it does do less burn damage, the radiation it inflicts causes toxin damage and can make someone mutate. Great for shooting up crowded hallways. Kills blobs dead. Current range of the gun is 15 tiles and drops further with every obstacle passed by the beam.
Decloner.png Biological Demolecularisor Recharger.gif
Energy
10 lasers 20 Cellular Damage + 100 Irradiate R&D Lab once researched first. Security Also known as the decloner, a deceptively strong weapon since cellular damage is very hard to heal. Unlike other energy weapons, its projectiles are unable to go through glass and grilles.
Pulserifle.png Pulse Rifle Recharger.gif
Energy
200 Pulse 50 Burn Deathsquad Nanotrasen The most powerful energy weapon in existence. Bruteforces energy weapon's ammo problems by having a very large power source. Its pulse setting is capable of doing massive damage to a target as well as destroying cover and walls.
Pulsecarbine.png Pulse Carbine Recharger.gif
Energy
10 Pulse, 20 Laser, 10 Stun 50 Burn
20 Burn
Stun
Emergency Response Team Nanotrasen A scaled down version of the Pulse Rifle, holds significantly less power than the Pulse Rifle but is capable of being placed inside bags. Issued to Elite Emergency Response Team Security personal.
Pulsepistol.png Pulse Pistol Recharger.gif
Energy
5 Pulse, 10 Laser, 10 Stun 50 Burn Emergency Response Team Nanotrasen A sidearm based on the Pulse Rifle. Is capable of fitting inside pockets and other small places but has a very limited ammo capacity. Issued to all Elite Emergency Response Team personal.

Bow

Energy bows cannot use regular arrows, instead they generate one and only require drawing before being fired. Energy arrows cannot be reused and will dissipate after use, upon embedding they will deal 1 damage per tick for 10 ticks before dissipating(the damage type depend on the arrow).

Icon Item Ammo Damage & Effects How to Acquire Faction Usage Notes
Bow hardlight.gif Hardlight Bow Powercell.png
Energy (Self-Charging)
25 Burn (Burn damage on embed),
40 Stamina (Stamina damage on embed)
R&D Lab once researched first. Security More damaging than a standard energy gun but with a lower rate of fire, infinite ammo like the advanced energy gun but without any risks of irradiation for the user.
Bow syndicate.gif Syndicate Hardlight Bow Powercell.png
Energy (Self-Charging)
25 Burn (Burn damage on embed),
15 Burn + 300 irradiate (Toxin damage on embed)
Syndicate Uplink. Syndicate Completely silent when drawing and firing, can be toggled to let you see further for long distance takedowns. Possess a standard lethal mode (red)dealing burn and an xray mode (green)able to go through walls and irradiating targets. Can be folded by ctrl-clicking it to store it in bags.
Bow clockwork.png Brass Bow Clockwork slab.gif
Magic (Self-Charging)
16 Burn (Burn damage on embed) Clockwork Slab Clockwork Cult The main ranged option of Rat'var's servants when defending the Ark.

Bow.png Wooden Bow

| style="background-color:#EEEEEE" width="300" !Crafting Recipe |- |8 wooden plants,2 [[File:Metal.png|metal sheets|link=Metal], 1 silkstring.

Hacking in progress.gif We just have memes lying around in the wiki being used for nothing lol.