Syndicate Items: Difference between revisions

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=='''Syndicate Items'''==
These items can be bought through an [[#Syndicate_Uplink|uplink]] by [[Game Mode#Traitor|Traitors]] and (barring a few) [[Game Mode#Nuclear|Nuclear Operatives]].
==How to Get These Items==
{{anchor|Syndicate_Uplink}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Uplink
|image = normalpda.gif
|foundin = Syndicate operatives spawn with one
|usedfor = Ordering syndicate items by a traitor or syndicate operative.
|strategy = Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
|description = This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.<br> From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.<br> The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.
}}
==Discounts==
Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)
==Bundles and Telecrystals==
===Syndicate Bundle A: Syndi-kit Tactical===
{{anchor|Syndicate_Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Bundle A"
|image = box.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Random Traitoring.
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
|description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.
'''<span class="mw-customtoggle-Bundle A" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
<div id="mw-customcollapsible-Bundle A" class="mw-collapsible mw-collapsed">
'''Recon'''
*X-ray Goggles
*[[#Briefcase_Launchpad|Briefcase Launchpad]]
*Binoculars
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*2x Frag Grenades
'''Spy'''
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
*[[#Chameleon_Kit|Chameleon Mask]] (with voice changer)
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Camera_Bug|Camera Bug]]
*[[#AI_Detector|AI Detector]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[#Mulligan|Mulligan Syringe]]
*[[#No-Slip_Chameleon_Shoes|No-Slip Chameleon Shoes]]
*Switchblade
*[[#Syndicate_Smokes|Syndicate Cigarettes]]
*[[#EMP_Flashlight|EMP Flashlight]]
*[[#Chameleon_Projector|Chameleon Projector]]
'''Stealth'''
*[[#Energy_Crossbow|Energy Crossbow]]
*[[#Sleepy_Pen|Sleepy Pen]]
*[[#Radioactive_Microlaser|Radioactive Microlaser]]
*[[#Chameleon_Projector|Chameleon Projector]]
*[[#Syndicate_Soap|Syndicate Soap]]
*Optical Thermal Scanners
'''Guns'''
*[[#Revolver|Revolver]]
*[[#357_Speedloader|Ammo .357]]
*[[#357_Speedloader|Ammo .357]]
*[[#Emag|Cryptographic Sequencer]]
*[[#C4|C4 Plastic Explosive]]
*Nitrile Gloves
*Clown Mask
*Black Jacket
'''Screwed'''
*[[#Syndicate_Bomb|Syndicate Bomb Beacon]]
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
*[[#Power_Sink|Power Sink]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
'''Murder'''
*[[#Energy_Sword|Energy Sword]]
*Optical Thermal Scanner
*[[#Emag|Cryptographic Sequencer]]
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
*[[#Syndicate_Encryption_Key|Syndicate Encryption Key]]
*[[#Syndicate_Minibomb|Syndicate Minibomb]]
'''Implant'''
*[[#Freedom_Implant|Freedom Implant]]
*[[#Uplink_Implant|Uplink Implant]]
*[[#EMP_Kit|EMP Implant]]
*[[#Adrenal_Implant|Adrenal Implant]]
*Explosive Implant
*[[#Storage_Implant|Storage Implant]]
'''Hacker'''
*[[#Emag|Cryptographic Sequencer]]
*[[#Hacked_AI_Module|Hacked AI Module]]
*[[#Binary Encryption Key|Binary Encryption Key]]
*Toy AI
*[[#Artificial_Intelligence_Detector|AI Detector]]
'''Lord Singulo'''
*[[#Power_Beacon|Power Beacon]]
*[[#Syndicate_Space_Suit|Syndicate Space Suit]]
*[[#Emag|Cryptographic Sequencer]]
'''Sabotage'''
*[[#C4|C4 Plastic Explosive]]
*[[#C4|C4 Plastic Explosive]]
*Airlock Charge
*Airlock Charge
*[[#Camera_Bug|Camera Bug]]
*[[#Power_Sink|Power Sink Beacon]]
*[[#Detomatix_PDA_Cartridge|Detomatix Cartridge]]
*[[#Fully_Loaded_Toolbox|Fully Loaded Toolbox]]
*[[#Pizza_Bomb|Pizza Bomb]]
'''Sniper'''
*[[#Sniper_Rifle|Sniper Rifle]]
*[[#.50_Penetrator_Magazine|Box of Penetrator Rounds]]
*Optical Thermal Scanners
*Nitrile Gloves
*Clown Mask
*Black Jacket
'''Meta Ops'''
*[[#Syndicate_Hardsuit|Syndicate Hardsuit]]
*[[#Bulldog_Shotgun|Bulldog Shotgun]]
*Explosive Implant
*2x [[#Ammo-12g_Buckshot|Buckshot Magazines]]
*2x [[#C4|C4 Plastic Explosives]]
*[[#Emag|Cryptographic Sequencer]]
</div>
}}
===Syndicate Bundle B: Syndi-kit Special===
{{anchor|Syndicate_Bundle_B}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Bundle B"
|image = box.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Random Traitoring.
|strategy = Get this if you don't know what you want to get, or if you want a challenge.
|description = Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals. <br>You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.
'''<span class="mw-customtoggle-Bundle B" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Possible Sets'''
<div id="mw-customcollapsible-Bundle B" class="mw-collapsible mw-collapsed">
'''Bond'''
*[[#Stechkin|Stechkin Pistol]]
*[[#Universal_Suppressor|Suppressor]]
*2x [[#10mm_Handgun_Magazine|10mm Magazine]]
*[[#Chameleon_Kit|Chameleon Jumpsuit]]
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Stimpack|Stimpack]]
'''Ninja'''
*Katana
*[[#Adrenal_Implant|Adrenal Implant]]
*6x Throwing Stars
*Military Belt
*[[#Agent_ID_Card|Agent ID Card]]
*[[#Chameleon_Projector|Chameleon Projector]]
'''Dark Lord'''
*[[#Double-bladed_Energy_Sword|Double-Bladed Energy Sword]]
*Telekinesis SE Injector
*[[#Agent_ID_Card|Agent ID Card]]
*Dark Lord robes
*[[#No-Slip_Chameleon_Shoes|No-Slip Shoes]]
*[[Wizard#Robeless_Spells|Summon Item Spellbook]]
'''White Whale, Holy Grail'''
*Kinetic Speargun
*Quiver with 20 Magspears
*Carp space suit
*Carp mask
*Carp delivery grenade
'''Mad Scientist'''
*Mad Scientist Labcoat
*Jackboots
*Megaphone
*2x random cluster grenades
*[[#Bioterror_Foam_Grenade|Bioterror Foam Grenade]]
*4x Remote Signaling Device
*1x [[#Fully_Loaded_Toolbox|Syndicate Toolbox]]
'''Bee'''
*Bee objective
*Bee costume
*Bee mask
*Yellow fanny pack
*Box of bee grenades
*Beesease reagent
'''Mr Freeze'''
*Cold glasses
*Black gloves
*[[#Chameleon_Kit|Chameleon Mask]]
*Winter coat
*Winter boots
*4x Gluon Grenades
*[[Guide_to_genetics#Geladikinesis|Geladikinesis DNA injector]]
*[[Guide_to_genetics#Cryokinesis|Cryokinesis DNA injector]]
*[[Security_items#Temperature_Gun|Temperature Gun]]
</div>
}}
===Syndicate Surplus Crate===
{{anchor|Syndicate_Surplus_Crate}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Crate"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Taking a gamble or getting tons of items.
|strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
|description = '''25+ players only'''<br> It's a crate. It contains 50 telecrystals worth of ''completely random'' Syndicate items. This can be anything from an [[#Emag|Emag]] to a [[#Syndicate_Playing Cards|Deck of Cards]]. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.
}}
===1 Raw Telecrystal===
{{anchor|1_Raw_Telecrystal}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Telecrystal
|image = Telecrystal.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}
===5 Raw Telecrystals===
{{anchor|5_Raw_Telecrystals}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Telecrystal
|image = Telecrystal.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}
===20 Raw Telecrystals===
{{anchor|20_Raw_Telecrystals}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Telecrystal
|image = Telecrystal.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
|strategy = These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
|description = Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.
}}
===Super Surplus Crate===
{{anchor|Super_Surplus_Crate}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "Crate"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|usedfor = Teaming up with another traitor to gamble all your TC.
|strategy = The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
|description = '''40+ players only'''<br> This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?
}}
===Random Item===
{{anchor|Random_Item}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = "???"
|image = GrayCrate.png
|foundin = Ordered via syndicate uplink, costs a random amount of telecrystals.
|usedfor = Purchasing a random item.
|strategy = Buy something completely random.
|description = Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.
}}
==Conspicuous and Dangerous Weapons==
==Conspicuous and Dangerous Weapons==
{{anchor|Stechkin Pistol}}
 
{{Item
===Stechkin===
  |bgcolor1 = #d3d3d3
{{anchor|Stechkin}}
  |bgcolor2 = #cc0000
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Stechkin Pistol
  |name = Stechkin Pistol
  |image =
  |image = stetchkin.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals
  |usedfor = Quick and concealable murder.
  |usedfor = Quick and concealable murder.
  |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.  
  |strategy = Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
  |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes. <br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. This gun's ammo can be created with a hacked autolathe.
  |description = A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.<br> Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses [[#10mm_Handgun_Magazine|10mm ammunition]].  
  }}
  }}


{{anchor|Syndicate Revolver}}
===Revolver===
{{Item
{{anchor|Revolver}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Syndicate Revolver
  |bgcolor2 = #cccccc
  |image =
  |name = .357 Revolver
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals.
  |image = Revolver.png
  |foundin = Ordered via syndicate uplink, costs 13 telecrystals
  |usedfor = Very quick and loud murder.
  |usedfor = Very quick and loud murder.
  |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.  
  |strategy = Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
  |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe.
  |description = It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.<br> This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses [[#357_Speedloader|.357 ammunition]].  
  }}
  }}


{{anchor|Miniature Radiation Crossbow}}
===Mini Energy Crossbow===
{{Item
{{anchor|Mini_Energy_Crossbow}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Miniature Radiation Crossbow
  |bgcolor2 = #cccccc
  |image =
  |name = {{anchor|Miniature_Energy_Crossbow}}Miniature Energy Crossbow
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |image = Ebow.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals
  |usedfor = Stunning people.
  |usedfor = Stunning people.
  |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
  |strategy = No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
  |description = This weapon is not meant for killing, rather it is intended for stunning; it is the syndicate equivalent of a taser that does minor toxins damage. Though this weapon does make a sound when fired, it is still very quiet, and can be easily concealed in your pocket.<br>Additionally this weapon does not provide any message that it has been fired, use this to your advantage and to help conceal your identity. Extremely powerful when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot.
  |description = This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.<br> Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, knocks down for 1 second, deals 50 stamina damage and blurs the vision of the target. It takes two hits to stun someone.  
  }}
  }}


{{anchor|Miniature Energy Sword}}
===Energy Sword===
{{Item
{{anchor|Energy_Sword}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Energy Sword
  |name = Energy Sword
  |image =
  |image = ESword.png
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
  |usedfor = Mass murder.
  |usedfor = Mass murder.
  |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use, can fit in a pocket if shut off.
  |strategy = This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off.
  |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br>Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It also is a very good combo combined with the e-bow's knockdown. You have a decent chance of reflecting projectiles with it when turned on.<br>Combine two for a double energy sword that has a 100% chance of reflecting projectiles.<br>You can also hit it with a multitool to make a RAINBOW SWORD.
  |description = This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.<br> Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the [[#Mini Energy Crossbow|e-bow]]'s knockdown. You have a decent chance of reflecting projectiles with it when turned on.
You can also hit it with a multitool to make a RAINBOW SWORD.
  }}
  }}


{{anchor|EMP Grenades and Implanter Kit}}
===Double-bladed Energy Sword===
{{anchor|Double-bladed_Energy_Sword}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Double-bladed Energy Sword
|image = DoubleESword.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
|strategy = Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
|description = '''25+ players only'''<br> The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed [[#Energy_Sword|Energy Sword]], it must be turned on to be used properly, and can still be stored in your pocket when turned off.<br> The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.<br> This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.<br> It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.
}}
 
===Gloves of the North Star===
{{anchor|Gloves of the North Star}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = EMP Grenades and Implanter Kit
  |name = "Gloves of the North Star"
  |image =
|image = Northstar.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |usedfor = The disabling of technology, such as cameras, radios, etc.
|usedfor = ATATATATATA
  |strategy = Best used aggressively against technology, such as destroying an AI.
|strategy = Buy this if you want to punch people really quickly.
  |description = After implanting it into yourself, it can be activated three times using the action button. It can be used for draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range. They also stun cyborgs for a good deal of time.  
|description = A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.
}}
 
===Powerfist===
{{anchor|Powerfist}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Power Fist
  |image = Powerfist.png
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = break some bones (if this were Baystation).
|strategy = This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
  |description = This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.<br> To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist. <br>
Setting one has force 20 and launches people 1 tile away.<br>
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown. <br>
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three. <br>
}}
 
===[[Holoparasite|Holoparasites]]===
{{anchor|Holoparasite_Injector_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Holoparasite injector kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = ORAORAORAORAORA
|strategy = Has many strategic options depending on which type of Holoparasite you choose to summon.  
  |description = '''25+ players only'''<br> Contains a [[Holoparasite]] injector. When injected, it will attempt to summon a [[Ghost]] player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.
}}
 
==Ammunition==
===.357 Speedloader===
{{anchor|357_Speedloader}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .357 Speedloader
|image = 357.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
|usedfor = Ammo for the [[#Revolver|Revolver]].
|strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
|description = This is ammo for the [[#Revolver|Revolver]]. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br> This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.
}}
 
===10mm Handgun Magazine===
{{anchor|10mm_Handgun_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 10mm Handgun Magazine
|image = 10mmMag.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
|usedfor = Ammunition for the [[#Stechkin|Stechkin]].
|strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a ''tacticool reload'', replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
|description = This is ammo for the [[Syndicate Items#Stechkin|Stechkin]]. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.<br> Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.
  }}
  }}


{{anchor|Syndicate Minibomb}}
===10mm Armour Piercing Magazine===
{{Item
{{anchor|10mm_Armour_Piercing_Magazine}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Syndicate Minibomb
  |bgcolor2 = #cccccc
  |image =
  |name = 10mm Armour Piercing Magazine
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |image = 10mm AP.png
  |usedfor = Blowing shit up, making holes in the station.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |strategy = Cook the grenade in your hand (at most for no more than two seconds) for a bit and throw it at someone when they least expect it. Use it on crowds or downed targets.
  |usedfor = Armour piercing ammunition for the [[#Stechkin|Stechkin]].
  |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse.
  |strategy = Order this when you want to kill someone armoured like security staff.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are less effective at injuring the target but penetrate protective gear.
  }}
  }}


==Stealthy and Inconspicuous Weapons==
===10mm Incendiary Magazine===
{{anchor|Box of Throwing Weapons}}
{{anchor|10mm_Incendiary_Magazine}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Box of Throwing Weapons
  |name = 10mm Incendiary Magazine
  |image =
  |image = 10mm incend.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Murdering people by throwing things.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which sets the target on fire.
  |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
  |strategy = Order this when you want to see someone burn.
  |description = This kit contains a five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br>Reinforced bolas slow targets down on hit until they are removed; they take longer to remove than normal bolas.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. Loaded with incendiary rounds which ignite the target.
  }}
  }}


{{anchor|Energy Dagger}}
===10mm Hollow Point Magazine===
{{Item
{{anchor|10mm Hollow_Point_Magazine}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Energy Dagger
  |bgcolor2 = #cccccc
  |image =
  |name = 10mm Hollow Point Magazine
  |image = 10 mm hollow.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Last resort combat.
  |usedfor = Ammunition for the [[#Stechkin|Stechkin]] which deals more damage against unarmoured targets.
  |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
  |strategy = Order this when you want to kill someone who is likely unarmoured.
  |description = It's a dagger that can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.<br>It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.
  |description = An additional 8-round 10mm magazine; compatible with the [[#Stechkin|Stechkin Pistol]]. These rounds are more damaging but ineffective against armour.
  }}
  }}


{{anchor|Toy Gun with Riot Darts}}
===Box of Riot Darts===
{{Item
{{anchor|Box_of_Riot_Darts}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Toy Gun with Riot Darts
  |bgcolor2 = #cccccc
  |image =
  |name = Ammo-riot darts
  |image = Foamboxriot.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Not being taken seriously.
  |usedfor = Ammo for the foam force [[#Toy_Gun_with_Riot_Darts|Toy Handgun]].
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
  |description = Guaranteed to not be taken seriously until it's too late. Loaded with 8 darts.
  |description = This is ammo for the [[#Toy_Gun_with_Riot_Darts|Toy Gun]]. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.
  }}
  }}




{{anchor|Toy Gun with Riot Darts}}
== Grenades and Explosives ==
{{Item
 
  |bgcolor1 = #d3d3d3
===Composition C-4===
  |bgcolor2 = #cc0000
{{anchor|Composition C-4}}
  |name = Toy Gun with Riot Darts
{{Item
  |image =
  |bgcolor1 = #cccccc
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |bgcolor2 = #cccccc
  |usedfor = Not being taken seriously.
  |name = C-4
  |strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
  |image = C4.gif
  |description = Guaranteed to not be taken seriously until it's too late. Loaded with 8 darts.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Blowing stuff up.
  |strategy = Stick it on things that need to blow up.
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.<br> You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
}}
 
===Bag of C-4 Explosives===
{{anchor|Bag_of_C-4_Explosives}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bag of C-4 Explosives
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
|usedfor = Blowing lots of stuff up.
|strategy = Stick it on things that need to blow up.
  |description = Contains 10 [[#C4|C4]] charges in a handy dufflebag, to use however you want.
  }}
  }}


{{anchor|Sleepy Pen}}
===Bag of X-4 Explosives===
{{Item
{{anchor|Bag_of_X-4_Explosives}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Sleepy Pen
  |bgcolor2 = #cccccc
  |image =
  |name = Bag of X-4 Explosives
  |image = Syndie duffelbag.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Disabling people.
  |usedfor = Blowing stuff up.
  |strategy = This item will paralyze people; they cannot talk and will collapse after a short time. It will quickly wear off.
  |strategy = Stick it on things that need to blow up.
  |description = The pen injects mutetoxin, morphine and tirizene into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine.<br>The toxins inside are completely nonlethal, so if you want to kill with it you need something else.
|description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of [[#C4|C4]], and will also deal damage in a cone behind the target.
}}
 
===EMP Kit===
{{anchor|EMP_Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = EMP Kit
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = The disabling of technology, such as cameras, radios, etc.
|strategy = Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the [[#Cryptographic Sequencer|Cryptographic Sequencer]] and [[#EMP Flashlight|EMP Flashlight]] are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an [[Security_items#Ion_rifle|Ion rifle]].
|contents = [[file:Emp grenade.png]]x6[[file:injector.png]]
  |description = These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.<br> The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.<br> If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from [[Security_items#Flash|Flashes]] and [[Security_items#Flashbang|Flashbangs]]. They also stun cyborgs for a good deal of time.
}}
 
===Detomatix PDA Cartridge===
{{anchor|Detomatix_PDA_Cartridge}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Detomatix Cartridge
|image = Pda cartrige.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Making other's [[PDA]]s explode.
|strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.
|description = A cartridge for your [[PDA]]. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's [[PDA]]s in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br> Your target [[PDA]] will need the messenger function turned on in order to attempt this, and you need to scan for other [[PDA]]s, then import the list.  Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.<br> Comes with 4 charges. It also has a bomb program that when run causes the [[PDA]] to self destruct. Useful against gullible targets, or turning [[PDA]]s into hand grenades.<br> For syndicates, this cartridge has the blast door toggle function for the [[Syndicate guide|syndicate shuttle]] as well, allowing you to open the door when the person with the military [[PDA]] has died horribly.
}}
 
===Pizza Bomb===
{{anchor|Pizza_Bomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Pizza Bomb
|image = Pizza Bomb.gif
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Tasty bomb delivery.
|strategy = This pizza box contains a bomb inside, a bit stronger than a [[#Syndicate_Minibomb|Syndicate Minibomb]]. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
|description = A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!
}}
 
===Slipocalypse Clusterbang===
{{anchor|Slipocalypse_Clusterbang}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Slipocalypse Clusterbang
|image = Clusterbang.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Making a large area slippery with soap.
|strategy = Once used, it will split into several grenades, which in turn will spawn a bar of [[#Syndicate_Soap|Syndicate Soap]] each.
|description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
  }}
  }}


{{anchor|Syndicate Soap}}
===Syndicate Bomb===
{{anchor|Syndicate_Bomb}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Syndicate Soap
  |name = Syndicate Bomb
  |image =
  |image = Syndicate_Bomb.gif
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals.
  |usedfor = Cleaning things, and slipping people on it.
  |usedfor = Making really big holes.
  |strategy = Can be used for a quick clean up if you lack spacecleaner so you're not covered in blood, or it can be used like a banana peel.
|strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with [[#C4|C4]] for a quick bang.  
  |description = Like regular soap with a syndi touch and a cooler color. Use this exclusively, or you're not doing your job right.<br>Cleans things much faster than normal soap.
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.<br>
The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.<br>
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.
}}
 
===Syndicate Minibomb===
{{anchor|Syndicate_Minibomb}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Minibomb
|image = Syndicate_Minibomb.gif
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Blowing shit up, making holes in the station.
|strategy = Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
  |description = The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an [[Makeshift_weapons#IED|IED]] on a corpse.
  }}
  }}


{{anchor|Poison Kit}}
==Stealthy and Inconspicuous Weapons==
{{Item
 
  |bgcolor1 = #d3d3d3
===Box of Throwing Weapons===
  |bgcolor2 = #cc0000
{{anchor|Box_of_Throwing_Weapons}}
  |name = Poison Kit
{{Item
  |image =
  |bgcolor1 = #cccccc
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |bgcolor2 = #cccccc
  |usedfor = Murdering people silently.
  |name = Box of Throwing Weapons
  |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
  |image = Syndibox.png
  |description = This kit contains a bottle each of Polonium, Venom, Neurotoxin, Formaldehyde, Cyanide, Histamine, Initropidil, Pancuronium, Sodium Thiopental, Coniine, Curare and Amanitin, with a free syringe to inject them with.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |usedfor = Murdering people by throwing things.
  |strategy = Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
|contents = 5x[[File:Tstar.png]], 2x[[File:Rbola.png]]
  |description = This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.<br> Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal [[Makeshift_weapons#Bola|bolas]].
  }}
  }}


{{anchor|Dart Pistol}}
===Dart Pistol===
{{Item
{{anchor|Dart_Pistol}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Dart Pistol
  |name = Dart Pistol
  |image =
  |image = Dart pistol.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Shooting chemicals. Useful with the Poison Kit.
  |usedfor = Shooting chemicals. Useful with the Poison Kit.
  |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
  |strategy = Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
  |description = This pistol can load chemical-filled syringes and can be used to shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
  |description = This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.
  }}
  }}


{{anchor|Detomatix PDA Cartridge}}
===Dehydrated Space Carp===
{{Item
{{anchor|Dehydrated_Space_Carp}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Detomatix PDA Cartridge
  |bgcolor2 = #cccccc
  |image =
  |name = Dehydrated Space Carp
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |image = Carp plush.png
  |usedfor = Making other's PDAs go KABOOM!
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |strategy = Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and quickly kill them!
  |usedfor = Sudden carp invasions.
  |description = A cartridge for your PDA. When inserted, it will allow you to use your PDA to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).<br>Your target PDA will need the messenger function turned on in order to attempt this. Comes with 4 charges.
  |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
  |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.
  }}
  }}


{{anchor|Universal Suppressor}}
===Energy Dagger===
{{Item
{{anchor|Energy Dagger}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Universal Suppressor
  |bgcolor2 = #cccccc
  |image =
  |name = Energy Dagger
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |image = Edagger.gif
  |usedfor = Silencing weapons.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |strategy = Attach it to your stechkin, or another weapon (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
  |usedfor = Last resort combat.
  |description = A universal syndicate small-arms suppressor. Can attach to almost any non-revolver/shotgun firearm.  
  |strategy = Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
  |description = It's a dagger that does 18 brute, but can be disguised and hidden like a pen.  Keep it out of sight and then bring it out once you've got somebody on the ropes.<br> It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.  
  }}
  }}


{{anchor|Pizza Bomb}}
===Martial Arts Scroll===
{{anchor|Martial_Arts_Scroll}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Pizza Bomb
  |name = Martial Arts Scroll
  |image =
  |image = Scroll.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 17 telecrystals.  
  |usedfor = Tasty bomb delivery.
  |usedfor = Fighting ranged attackers, killing people with your fists.
  |strategy = To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
  |strategy = This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.
|description = A pizza box with a bomb a bit stronger than a minibomb cunningly attached to the lid. Comes with free pizza, for you or your target!
|description = <br>You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.<br> You will also not be able to use any ranged weapon, as it would be dishonorable.
Your punches do 10 to 15 brute, and your grabs will start as aggressive.
You can also combo attacks by switching intents while hitting. Possible Combos:
* '''Wrist Wrench''': Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
* '''Back Kick''': Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
* '''Stomach Knee''': Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
* '''Head Kick''': Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
* '''Elbow Drop''': Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.
  }}
  }}


{{anchor|Dehydrated Space Carp}}
===Poison Kit===
{{Item
{{anchor|Poison_Kit}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Dehydrated Space Carp
  |bgcolor2 = #cccccc
  |image =
  |name = Poison Kit
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |image = Syndibox.png
  |usedfor = Sudden carp invasions.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |strategy = Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned. Use a fire extinguisher to activate it.
  |usedfor = Murdering people silently.  
  |description = Looks like a plush toy carp, but just add water and it becomes a real-life space carp!
  |strategy = Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
|contents = [[File:Bottle.png]][[File:Syringe.png]]
  |description = This kit contains a bottle each of [[Guide to chemistry#Polonium|Polonium]], [[Guide to chemistry#Venom|Venom]], [[Guide to chemistry#Fentanyl|Fentanyl]], [[Guide to chemistry#Formaldehyde|Formaldehyde]], [[Guide to chemistry#Cyanide|Cyanide]], [[Guide to chemistry#Histamine|Histamine]], [[Guide to chemistry#Initropidil|Initropidil]], [[Guide to chemistry#Pancuronium|Pancuronium]], [[Guide to chemistry#Sodium Thiopental|Sodium Thiopental]], [[Guide to chemistry#Coniine|Coniine]], [[Guide to chemistry#Curare|Curare]] and [[Guide to chemistry#Amanitin|Amanitin]], with a free syringe to inject them with.
  }}
  }}


{{anchor|Slipocalypse Clusterbang}}
===Romerol===
{{Item
{{anchor|Romerol}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Slipocalypse Clusterbang
  |bgcolor2 = #cccccc
  |image =
  |name = Romerol
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |image = Syndibox.png
  |usedfor = Making a large area slippery with soap.
  |foundin = Ordered via syndicate uplink, costs 25 telecrystals.  
  |strategy = Once used, it will split into several grenades, which in turn will spawn a bar of syndicate soap each.
  |usedfor = Creating a zombie infestation.  
  |description = A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!
  |strategy = Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
|contents = [[File:Bottle12.png]][[File:Eyedropper.png]][[File:Syringe.png]]
  |description = Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the [[Morgue]].
  }}
  }}


{{anchor|Explosive Airlock Charge}}
===Sleepy Pen===
{{anchor|Sleepy_Pen}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Explosive Airlock Charge
  |name = "Pen"
  |image =
  |image = Pen.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Destroying airlocks. Stunning unsuspecting targets.
  |usedfor = Disabling people, making people look dead.
  |strategy = Screwdriver an airlock, then place the airlock charge into it.
  |strategy = This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
  |description = A small, easily concealable device. It can be applied to an open airlock panel, booby-trapping it. The next person to use that airlock will trigger an explosion, knocking them down and destroying the airlock.
  |description = This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects [[Guide to chemistry#Mute_Toxin|Mute-Toxin]], [[Guide to chemistry#Morphine|Morphine]] and [[Guide to chemistry#Tirizene|Tirizene]] into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. The victim will feel a tiny sting. <br> The toxins inside are completely non-lethal, so if you want to kill with it you need [[Syndicate Items#Poison Kit|something else]]. Not available in [[Syndicate guide|Nuke Ops]].
  }}
  }}


==Ammunition==
===Syndicate Soap===
{{anchor|10mm Handgun Magazine}}
{{anchor|Syndicate_Soap}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = 10mm Handgun Magazine
  |name = "Soap"
  |image =
  |image = Synsoap.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Ammunition for the stechkin.
  |usedfor = Cleaning things, and slipping people on it.
  |strategy = Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine to replace the old magazine with it and dropping the old magazine under your feet.  
  |strategy = Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
  |description = This is ammo for the stechkin. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly.<br>Loose ammo boxes can be made in a hacked autolathe.
  |description = It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.
  }}
  }}


{{anchor|.357 Speed Loader}}
===Toy Gun with Riot Darts===
{{Item
{{anchor|Toy_Gun_with_Riot_Darts}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = .357 Speed Loader
  |bgcolor2 = #cccccc
  |image =
  |name = Toy Gun with Riot Darts
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |image = Toy_gun.png
  |usedfor = Ammunition for the revolver.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |strategy = Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
  |usedfor = Hiding a stunning weapon in plain sight.
  |description = This is ammo for the revolver. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.<br>This can be made and recycled in a hacked autolathe.
  |strategy = This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
  |description = An innocent-looking toy pistol designed to fire foam darts. Comes loaded with [[#Box_of_Riot_Darts|riot-grade darts]] effective at incapacitating a target.
  }}
  }}


{{anchor|Box of Riot Darts}}
===Universal Suppressor===
{{Item
{{anchor|Suppressor}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Box of Riot Darts
  |bgcolor2 = #cccccc
  |image =
  |name = Suppressor
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |image = Universal_suppressor.png
  |usedfor = Ammo for the foam force toy handgun.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |strategy = Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
  |usedfor = Silencing weapons.  
  |description = This is ammo for the toy gun. Buy this, or reuse the ones you shot.
  |strategy = Attach it to your [[#Stechkin|Stechkin]], or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
  |description = A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.  
  }}
  }}


==Stealth and Camouflage Items==
==Stealth and Camouflage Items==
{{anchor|Chameleon Kit}}
 
{{Item
===Chameleon Kit===
  |bgcolor1 = #d3d3d3
{{anchor|Chameleon_Kit}}
  |bgcolor2 = #cc0000
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Chameleon Kit
  |name = Chameleon Kit
  |image =
  |image = Syndibox.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = A complete kit of clothing capable of changing color and shape. Lightly armored.
  |usedfor = A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.  
  |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
  |strategy = Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
  |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part.<br>The mask has a built-in voice changer that will match your voice with your currently equipped ID.
  |description = Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.<br>  
The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.
  }}
  }}


{{anchor|No-Slip Chameleon Shoes}}
===No-Slip Chameleon Shoes===
{{Item
{{anchor|No-Slip_Chameleon_Shoes}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = No-Slip Chameleon Shoes
  |name = No-Slip Chameleon Shoes
  |image =
  |image = Brshoe.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Not slipping.
  |usedfor = Not slipping.
  |strategy = Where them to prevent slipping. Doesn't work on space lube.
  |strategy = These can be bought separately from the chameleon kit if you don't need the rest.
  |description = These shoes will protect you from slips.
  |description = '''20+ players only'''<br> Similar to the [[#Chameleon_Kit|Chameleon Kit]] these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.  
  }}
  }}


 
===Agent ID Card===
{{anchor|Agent Identification Card}}
{{anchor|Agent_ID_Card}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Agent Identification Card
  |name = Agent Identification Card
  |image =
  |image = Id_regular.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Concealing your identity and avoiding security/the AI.
  |usedfor = Concealing your identity and avoiding security/the AI.
  |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a chameleon kit or at least a mask.
  |strategy = Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a [[#Chameleon_Kit|Chameleon Kit]] or at least a mask.
  |description = This is a special ID card with multiple uses:<br>The AI's camera eye can no longer track/jump to you and instead has to manually follow you.<br>Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.<br>You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!<br>Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.
  |description = This is a special ID card with multiple uses:  
}}
* The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
* Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
* You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!
* Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.  
}}


{{anchor|Chameleon Military Belt}}
===Chameleon Projector===
{{Item
{{anchor|Chameleon_Projector}}
|bgcolor1 = #d3d3d3
{{Item
|bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
|name = Chameleon Military Belt
  |bgcolor2 = #cccccc
|image =
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Storing syndicate equipment and weaponary.
|strategy = Wear it on your belt slot and disguise it as a toolbelt.
|description = A robust seven-slot red belt that is capable of holding all manner of tatical equipment. This one can be disguised to imitate many of the standard belts found around the station.
}}
 
{{anchor|Chameleon Projector}}
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor2 = #cc0000
  |name = Chameleon Projector
  |name = Chameleon Projector
  |image =
  |image = Chameleon projector.gif
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 7 telecrystals.  
  |usedfor = Hiding as an item on the station.
  |usedfor = Hiding as an item on the station.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
  |strategy = Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal. You cannot be detected by the AI when it is active.
  |description = Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.<br> Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.<br> Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.
  }}
  }}


{{anchor|Camera Bug}}
===Camera Bug===
{{Item
{{anchor|Camera_Bug}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Camera Bug
  |name = Camera Bug
  |image =
  |image = camera_bug.gif
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |usedfor = Spying on people on cameras.
  |usedfor = Spying through cameras.
  |strategy = Use it to know when people are in a certain area so you know when to detonate a bomb, sneak through and steal something, or murder someone.
  |strategy = Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.  
  |description = Enables you to bug cameras to view them remotely. It can view all cameras on the station, and specifically bugged cameras can be EMPed temporarily. It can also track people.
  |description = When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.
}}
 
}}


{{anchor|Smuggler's Satchel}}
===Smuggler's Satchel===
{{Item
{{anchor|Smuggler's_Satchel}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Smuggler's Satchel
  |name = Smuggler's Satchel
  |image =
  |image = Smuggler.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.  
  |usedfor = Hiding items under floortiles.
  |usedfor = Hiding items under floortiles.
  |strategy = Use it to stash contraband or bombs under the crew's feet.
  |strategy = Use it to stash contraband or bombs under the crew's feet.
  |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.
  |description = This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.<br> Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.  
}}
}}


===Stimpack===
{{anchor|Stimpack}}
{{anchor|Stimpack}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Stimpack
  |name = Stimpack
  |image =
  |image = Syringe.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.  
  |usedfor = Reducing stuns for a long time.
  |usedfor = Reducing stuns for a long time.
  |strategy = Use it on yourself before a fight with security.
  |strategy = Use it on yourself before a fight with security.
  |description = This syringe comes loaded with a lot of stimulants, which will heavily reduce stuns and give a small heal over time.
  |description = This syringe comes loaded with a lot of [[Guide_to_chemistry#Stimulants|Stimulants]], which will heavily reduce stuns and give a small heal over time.
}}
}}


===Mulligan===
{{anchor|Mulligan}}
{{anchor|Mulligan}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Mulligan
  |name = Mulligan
  |image =
  |image = Syringe.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Changing identity.
  |usedfor = Changing identity.
  |strategy = Use it on yourself and find new clothes.
  |strategy = Use it on yourself and find new clothes.
  |description = This syringe comes loaded with a mutation toxin that will randomize your appearance and identity, permanently.
  |description = This syringe comes loaded with a [[Guide_to_chemistry#Mulligan Toxin|Mulligan Toxin]] that will randomize your appearance and identity, permanently.
}}
 
===EMP Flashlight===
{{anchor|EMP Flashlight}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flashlight
|image = flashlight.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.
|strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.
|description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.<br> Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
}}
 
===Adaptive Cardboard Cutouts===
{{anchor|Adaptive_Cardboard_Cutouts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Adaptive Cardboard Cutouts
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Making the crew believe in a nonexistant threat.
|strategy = Place them somewhere, and disguise them as anything.
|description = This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.
  }}
  }}


{{anchor|EMP Flashlight}}
===Decoy Nuclear Authentication Disk===
{{Item
{{anchor|Decoy_Nuclear_Authentication_Disk}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = EMP Flashlight
  |bgcolor2 = #cccccc
  |image =
  |name = Nuclear Authentication Disk
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |image = NuclearDisk.gif
  |usedfor = Disabling technology, such as cameras, radios, doors, cyborgs, etc.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.  
  |strategy = Best used stealthily against technology. For the traitor who prefers a more delicate touch.
  |usedfor = Fooling the crew into thinking that the nuclear authentication disk is safe.
  |description = Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.
  |strategy = Leave it in the [[Captains Quarters]] and hope he doesn't examine it.
  |description = It's just a normal disk. Visually it's identical to the real deal, and only the [[Captain]] or nuclear operatives can identify it.<br>
Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.<br>
Don't try to give this to <s>us</s> the Syndicate to complete your objective, they know better!
  }}
  }}


==Space Suits and Hardsuits==
==Space Suits and Hardsuits==
{{anchor|Syndicate Space Suit}}
===Syndicate Space Suit===
{{Item
{{anchor|Syndicate_Space_Suit}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Space Suit
  |name = Syndicate Space Suit
  |image =
  |image = Syndi_suit.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.  
  |usedfor = Surviving space.
  |usedfor = Surviving space.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
  |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.
  |description = A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however. <br> Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.  
  }}
  }}


{{anchor|Syndicate Hardsuit}}
===Syndicate Hardsuit===
{{Item
{{anchor|Syndicate_Hardsuit}}{{anchor|Blood-Red_Hardsuit}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Syndicate Hardsuit
  |bgcolor2 = #cccccc
  |image =
  |name = Syndicate Hardsuit (Blood-red Hardsuit)
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |image = Syndi_hardsuit.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.  
  |usedfor = Surviving space, tactical armor.
  |usedfor = Surviving space, tactical armor.
  |strategy = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks.
  |strategy = Wear it while going in space, store it in your backpack when you're done.
|description = The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.  
  }}
  }}


==Devices and Tools==
==Devices and Tools==
{{anchor|Cryptographic Sequencer}}
===Cryptographic Sequencer===
{{Item
{{anchor|Cryptographic_Sequencer}}{{anchor|Emag}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Cryptographic Sequencer
  |name = Cryptographic Sequencer
  |image =
  |image = Emag.png
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.  
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, forcing borgs to do your bidding.
  |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
  |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
  |strategy = Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
  |description = For the unrobust who don't know how to hack.<br>Also has several special function as it can hack cyborgs to serve you, cause multiple electronic items to malfunction and become deadly, and can really ruin an engineer's day.
  |description = Also called an Emag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.<br> Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from [[Hacking]] something.
 
[[Emag|See here for further info about what things can be hacked/opened by swiping them with an Emag.]]
  }}
  }}


{{anchor|Full Syndicate Toolbox}}
===Fully Loaded Toolbox===
{{Item
{{anchor|Fully_Loaded_Toolbox}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Full Syndicate Toolbox
  |bgcolor2 = #cccccc
  |image =
  |name = "Suspicious Looking Toolbox"
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |image = Syndicatetools.png
  |usedfor = Obtaining tools.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
  |usedfor = Obtaining tools and combat gloves.  
  |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
  |strategy = Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
  |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and combat gloves. It's also slightly more robust than a regular toolbox.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]]
  |description = It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an [[analyzer]], it comes with a [[multitool]] and [[Clothing_and_Accessories#Combat Gloves|combat gloves]]. It's also slightly more robust than a regular toolbox.
  }}
  }}


{{anchor|Syndicate Surgery Dufflebag}}
===Hypnotic Flash===
{{Item
{{anchor|Hypnotic_Flash}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
|bgcolor1 = #cccccc
  |name = Syndicate Surgery Dufflebag
|bgcolor2 = #cccccc
  |image =
|name = "Flash"
|image = Flash.gif
|foundin = Ordered via syndicate uplink, costs 7 telecrystals.
|usedfor = Hypnotizing people into following absurd orders.
|strategy = This flash is capable of inflicting the [[Guide_to_Traumas#Severe|Hypnotic Stupor]] on vulnerable people.<br> As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
  |description = To be considered vulnerable, a player must not be implanted with a [[Security_items#Mindshield_Implant|Mindshield Implant]] and either be hallucinating, sleeping, at extremely low sanity or suffering from the [[Guide_to_Traumas#Mild|Dumbness trauma]].
}}
 
===Syndicate Surgery Duffelbag===
{{anchor|Syndicate_Surgery_Duffelbag}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Surgery Duffelbag
  |image = Duffle_syndiemed.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Surgery.
  |usedfor = Surgery.  
  |strategy = Use it to perform any kind of surgical crime.
  |strategy = Use it to perform any kind of surgical crime.
  |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically emag any cyborg it's inserted in.
|contents = [[File:Hemostat.png|link=Hemostat]] [[File:Scalpel.png|link=Scalpel]] [[File:Retractor.png|link=Retractor]]<br> [[File:Cautery.png|link=Cautery]] [[File:Saw.png|link=Circular Saw]] [[File:Drill.png|link=Surgical Drill]] <br>
[[File:Drapes.png|link=Surgical Drapes]] [[File:Muzzle.png|link=Muzzle]] [[File:Straight_jacket.png|link=Straightjacket]] [[File:MMI.png|link=Syndicate MMI]]
  |description = Contains all the possible tools for surgery; in addition, the MMI inside will automatically [[#Emag|Emag]] any cyborg it's inserted in.
}}
 
===Chest Rig===
{{anchor|Chest_Rig}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chest Rig
|image = Chest rig.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Storing combat equipment.
|strategy = Use it to store many weapons when you intend to go loud.
|description = A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.
  }}
  }}


{{anchor|Military Belt}}
===Syndicate Tome===
{{Item
{{anchor|Syndicate_Tome}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Military Belt
  |bgcolor2 = #cccccc
  |image =
  |name = Syndicate Tome
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |image = Syndicate_tome.png
  |usedfor = Storing syndicate equipment and weaponary.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |strategy = Wear it on your belt slot.
  |usedfor = Healing and harming.  
  |description = A robust seven-slot red belt that is capable of holding all manner of tatical equipment.
  |strategy = Use it to heal other traitors you've teamed up with.
  |description = A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.
  }}
  }}


{{anchor|Thermal Imaging Glasses}}
===Thermal Imaging Glasses===
{{Item
{{anchor|Thermal_Imaging_Glasses}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Thermal Imaging Glasses
  |name = Thermal Imaging Glasses
  |image =
  |image = Optical_Thermal_Scanner.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Seeing people, creatures, and synthetics through walls.
  |usedfor = Seeing people, creatures, and synthetics through walls.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |strategy = Used for tracking your targets and spotting threats or security ambushes.
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.
  |description = When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to [[Security_items#Flash|flashes]], [[Security_items#Flashbang|flashbangs]], and EMP. Using a welding tool with this on may cause you to go blind.
  }}
  }}


{{anchor|Binary Translator Key}}
===Binary Translator Key===
{{Item
{{anchor|Binary_Translator_Key}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Binary Translator Key
  |name = Binary Translator Key
  |image =
  |image = Binary_encryption.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Communicating with the AI and Cyborgs.
  |usedfor = Communicating with the [[AI]] and [[Cyborg|Cyborgs]].
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |strategy = Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br>Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.<br> Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).
  }}
  }}


{{anchor|Syndicate Encryption Key}}
===Syndicate Encryption Key===
{{Item
{{anchor|Syndicate_Encryption_Key}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Syndicate Encryption Key
  |name = Syndicate Encryption Key
  |image =
  |image = Syndicate encryption.png
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
  |usedfor = Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
  |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
  |strategy = Eavesdrop on security. Communicate with other traitors for cooperative goodness.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br>This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
  |description = Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.<br> This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.
  }}
  }}


{{anchor|Artificial Intelligence Detector}}
===Artificial Intelligence Detector===
{{Item
{{anchor|Artificial_Intelligence_Detector}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Artificial Intelligence Detector
  |bgcolor2 = #cccccc
  |image =
  |name = "Multitool"
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |image = Multitool.png
  |usedfor = Knowing when the AI is watching you.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Knowing when the AI is watching you. Checking camera coverage and possible multicams.
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
  |strategy = Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
  |description = While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow. Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.
  |description = A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.<br> Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.<br> Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.
  }}
  }}


{{anchor|Hacked AI Law Upload Module}}
===Hacked AI Upload Module===
{{Item
{{anchor|Hacked_AI_Upload_Module}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Hacked AI Law Upload Module
  |name = Hacked AI Law Upload Module
  |image =
  |image = Circuitboard.png
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |usedfor = Changing the AI's laws to what you want.
  |usedfor = Changing the [[AI]]'s laws to what you want.
  |strategy = Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
  |strategy = Break into [[AI Upload]] to upload, or steal the AI Upload circuit from [[Tech Storage]]. The more competent the AI is, the more useful this will be.
  |description = This is the more powerful version of the 'Freeform' AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole it can find to kill you.
  |description = This is a more powerful version of the [[AI_modules#Standard_AI_Modules|Freeform]] AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.<br> The hacked Laws act like [[Random_events#Ion_Storm|Ion Storm]] Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most [[AI]]s would love to use any loophole they can find to kill you.
  }}
  }}


{{anchor|Composition C-4}}
{{Item
|bgcolor1 = #d3d3d3
|bgcolor2 = #cc0000
|name = Composition C-4
|image =
|foundin = Ordered via syndicate uplink, costs 1 telecrystals.
|usedfor = Blowing stuff up.
|strategy = Stick it on things that need to blow up.
|description = This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted. You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.
}}


{{anchor|Bag of C-4 explosives}}
 
{{Item
===Power Sink===
  |bgcolor1 = #d3d3d3
{{anchor|Power_Sink}}
  |bgcolor2 = #cc0000
{{Item
  |name = Bag of C-4 explosives
  |bgcolor1 = #cccccc
  |image =
  |bgcolor2 = #cccccc
  |foundin = Ordered via syndicate uplink, costs 9 telecrystals.
  |name = Power Sink
  |usedfor = Blowing lots of stuff up.
  |image = Powersinknew.gif
  |strategy = Stick it on things that need to blow up.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.  
  |description = Contains 10 C4 charges in a handy dufflebag, to use however you want.
  |usedfor = Sucks up all the station power, causing a black-out.
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
  |description = This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a '''RAPID''' rate.<br> You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!
  }}
  }}


{{anchor|Bag of X-4 explosives}}
===Power Beacon===
{{anchor|Power_Beacon}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Bag of X-4 explosives
  |name = "Ominous Beacon"
  |image =
  |image = Beacon.gif
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |usedfor = Blowing stuff up.
  |usedfor = Attracting a loose singularity/tesla towards the beacon at a <s>brisk</s> leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
  |strategy = Stick it on things that need to blow up.
  |strategy = Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
  |description = Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4.
  |description = Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.<br>
Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.<br> A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.  
  }}
  }}


{{anchor|Power Sink}}
===Briefcase Launchpad===
{{anchor|Briefcase_Launchpad}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Power Sink
  |name = Briefcase Launchpad
  |image =
  |image = Briefcase_launchpad.gif
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 6 telecrystals.
  |usedfor = Sucks up all the station power, causing a black-out.
  |usedfor = Breaking into secure areas, theft, kidnapping, teleporting bombs.
  |strategy = This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it.
  |strategy = Set it up near a wall to a secure area, teleport over it, teleport back.
  |description = When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a rapid rate. You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it's drained enough power, it explodes violently!
  |description = A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.
 
To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.
  }}
  }}


{{anchor|Power Beacon}}
===Radioactive Microlaser===
{{anchor|Radioactive_Microlaser}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Power Beacon
  |name = 'Health Analyzer'
  |image =
  |image = Healthanalyzer.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Attracting a loose singularity/tesla towards the beacon.
  |usedfor = Stealthily irradiating people.
  |strategy = Set it up in a secluded location, then release the engine. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |description = Placed like a powersink, screwdriver to secure it on an exposed wire node and use an open hand to turn it on. The singularity beacon will attract the singularity/tesla towards it, if it is loose.
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.<br> It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
  }}
  }}


{{anchor|Syndicate Bomb}}
===Radio Jammer===
{{Item
{{anchor|Radio_Jammer}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Syndicate Bomb
  |bgcolor2 = #cccccc
  |image =
  |name = Radio Jammer
  |foundin = Ordered via syndicate uplink, costs 11 telecrystals.
  |image = radio_jammer.png
  |usedfor = Making really big fucking holes.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |strategy = Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with C4 for a quick bang!
  |usedfor = Disrupting any nearby outgoing radio communication.
  |description = The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal. The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.<br>When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.
  |strategy = Activate it before killing someone so they can't scream over radio.
  |description = This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.
  }}
  }}


{{anchor|Radioactive Microlaser}}
===Codespeak Manual===
{{Item
{{anchor|Codespeak_Manual}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Radioactive Microlaser
  |bgcolor2 = #cccccc
  |image =
  |name = Codespeak Manual
  |image = red_book.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Stealthily irradiating people.
  |usedfor = Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
  |strategy = Use it on someone, wait for the radiations to kick in and knock them out.
  |strategy = Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
  |description = A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapitate all but the most protected of humanoids.<br>It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.
  |description = Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.<br> This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.
  }}
  }}


{{anchor|Holographic Object Projector}}
===F.R.A.M.E. PDA Cartridge===
{{anchor|F.R.A.M.E._PDA_Cartridge}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Holographic Object Projector
  |name = F.R.A.M.E Cartridge
  |image =
  |image = Pda_cartrige.png
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 4 telecrystals.
  |usedfor = Creating fake objects around the station.
  |usedfor = Making someone elses PDA a fake Syndicate Uplink.
  |strategy = Scan an item and create a copy of it to cause mild chaos and confusion.
  |strategy = Use it to frame someone as a traitor or to send them Telecrystals.
  |description = A device for masters of deception and trickery. This item allows you to scan objects and create holograms of them. The holograms will dissipate when interacted with. You can replace the stock parts it comes with to increase the maximum number of holograms and variety of scannable objects.
  |description = It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.<br> You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.
  }}
  }}


==Implants==
==Implants==
{{anchor|Freedom Implant}}
 
{{Item
===Adrenal Implant===
  |bgcolor1 = #d3d3d3
{{anchor|Adrenal_Implant}}
  |bgcolor2 = #cc0000
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Adrenal Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Removing stuns, healing.
|strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
|description = '''25+ players only'''<br> An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.
}}
 
===Freedom Implant===
{{anchor|Freedom_Implant}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Freedom Implant
  |name = Freedom Implant
  |image =
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |usedfor = Escaping an arrest.
  |usedfor = Escaping an arrest.
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
  |strategy = Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
  |description = If you inject yourself with the implanter inside, you can instantly get out of handcuffs multiple times.
  |description = If you inject yourself with the implanter inside, you can instantly get out of [[Security_items#Handcuffs|Handcuffs]] 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.<br> Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.  
  }}
  }}


{{anchor|Zombie Implant}}
===Storage Implant===
{{Item
{{anchor|Storage_Implant}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
  |bgcolor1 = #cccccc
  |name = Zombie Implant
  |bgcolor2 = #cccccc
  |image =
  |name = Storage Implant
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals.
  |image = Injector.png
  |usedfor = Faking your death.
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |strategy = Activate the implant to appear dead.
  |usedfor = Storing suspicious items.
  |description = An implant injected into the body, and later activated to inject a specially formulated sedative. When lying on the ground you will appear dead and minor damage done to your body will appear more drastic than it actually is. Medical scanners will pick up on that.
  |strategy = Use it to keep contraband, so it can't be discovered by a random search.
  |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without [[Surgery]].
  }}
  }}


{{anchor|Uplink Implant}}
===Radio Implant===
{{Item
{{anchor|Radio_Implant}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Internal Syndicate Radio Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Covert communication.
|strategy = Chat with fellow syndicate members even after having your headset removed.
|description = This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.<br> EMP-proof, but can't be modified with encryption keys.
}}
 
===Stealth Implant===
{{anchor|Stealth_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stealth Implant
|image = Cardboard_box.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Cardboard powered stealth action.
|strategy = Sneak around the station inside an invisible cardboard box.
|description = This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.
}}
 
===Storage Implant===
{{anchor|Storage_Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Storage Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Hiding items from security.
|strategy = Break out of brig any time.
|description = An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.
}}
 
===Uplink Implant===
{{anchor|Uplink_Implant}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Uplink Implant
  |name = Uplink Implant
  |image =
  |image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals.
  |usedfor = Spawning syndicate items without using your hands or PDA.
  |usedfor = Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
  |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get permabrigged.
  |strategy = Useful if you want to try completing your objective without any syndicate items. Use it in the case you get [[Prison_Wing|Permabrigged]].
  |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.
  |description = Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.<br> If case you get captured, this is a get out of jail free card.
If case you get captured, this is a get out of jail free card.
  }}
  }}


{{anchor|Adrenal Implant}}
==Role Restricted==
===Reverse Revolver===
{{anchor|Reverse_Revolver}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reverse Revolver
|image = Revolver.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Clown]].
|usedfor = Shooting people or tricking them into killing themselves.
|strategy = shoot at people with it, have people shoot at you with it!
|description = This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.<br> People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.
}}
 
===Clown Bomb===
{{anchor|Clown_Bomb}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Adrenal Implant
  |name = Clown Bomb
  |image =
  |image = Clownbomb.gif
  |foundin = Ordered via syndicate uplink, costs 8 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Clown]].
  |usedfor = Removing stuns, healing.
  |usedfor = Mass pranking.  
  |strategy = Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
  |strategy = Place this in a department that REALLY needs to cheer up.  
  |description = An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns.
  |description = You know what's the only thing worse than a bomb?<br>
A bomb that releases fifty clowns. It even honks instead of beeping.
  }}
  }}


{{anchor|Storage Implant}}
===Reverse Bear Trap===
{{anchor|Reverse_Bear_Trap}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Storage Implant
  |name = Reverse Bear Trap
  |image =
  |image = Reversebeartrap.png
  |foundin = Ordered via syndicate uplink, costs 10 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Clown]].
  |usedfor = Storing suspicious items.
  |usedfor = Executing someone in a very spectacular, gruesome fashion.
  |strategy = Use it to keep contraband, so it can't be discovered by a random search.
  |strategy = Attack someone with it and keep them still for 3 seconds.  
  |description = If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without surgery.
  |description = An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.<br>
To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.<br>
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.
  }}
  }}


{{anchor|Mindslave Implant}}
===Clown Car===
{{anchor|Clown_Car}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Mindslave Implant
  |name = Clown Car
  |image =
  |image = Clowncar.png
  |foundin = Ordered via syndicate uplink, costs 12 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Clown]].
  |usedfor = Forcing another player to do your objectives for you.
  |usedfor = High-octane multi-seat pranking action.
  |strategy = Implant someone with it and tell them what to do.
|strategy = Run people over, stuff them in your trunk. Henk!
  |description = Will cause the target to obey your every command whilst the target is implanted. Implant can be removed by surgery.<br>Comes with a PDA cartidge to gib your target. Use this to fuck over the ones that trust you the most. Look them in the eyes as you detonate them. You sick bastard.
|description = The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!<br>
Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.<br>
Only clowns can drive this.
}}
 
===EZ clean bundle===
{{anchor|EZ_clean_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = EZ clean bundle
|image = Grenade.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Janitor]].
|usedfor = Cleaning every "stain" with maximum prejudice.
|strategy = It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
|description = This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.
}}
 
===His Grace===
{{anchor|His_Grace}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = His Grace
|image = His grace.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to the [[Chaplain]].
|usedfor = ''Caedite eos. Novit enim Dominus qui sunt eius.''
  |strategy = The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
  |description = His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs. <br>It starts peckish, giving just a moderate damage buff. <br>Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground. <br> More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. '''GET-FOOD'''.<br> '''STARVING: NOW YOU DID IT'''. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-
'''DEATH''': you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.<br> At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.<br>
'''ASCENSION''': If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.
}}
 
===Haunted Magic Eightball===
{{anchor|Haunted_Magic_Eightball}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Haunted Magic Eightball
|image = eightball.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only available to the [[Curator]].
|usedfor = Communicating with [[Ghost|Ghosts]].
|strategy = Help your decision making by asking ghost players "yes or no" questions.
|description = Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item. <br><br> The twenty possible answers are the following: <br>'''"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" '''and''' "Very doubtful"'''.
}}
 
===Ancient Jumpsuit===
{{anchor|Ancient_Jumpsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ancient Jumpsuit
|image = Grey_jumpsuit.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals. Only available to [[Assistant]]s.
|usedfor = Show you are a seasoned greytider.
|strategy = None.
|description = An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.
}}
 
===Ancient Toolbox===
{{anchor|Toolbox}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ancient Toolbox
|image = BlueToolbox.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals. Only avaliable to [[Assistant]]s.
|usedfor = Bashing heads in and everything tool-related.
|strategy = Bash people, bash windows, hacking doors, increase its damage with telecrystals.
|contents = [[File:Screwdriver tool.png|link=Screwdriver]] [[File:Wrench.png|link=Wrench]] [[File:Welder.png|link=Welding Tool]]<br> [[File:Crowbar.png|link=Crowbar]] [[File:Multitool.png|link=Multitool]] [[File:Wirecutters.png|link=Wirecutters]] [[File:IGloves.png|link=Insulated_Gloves]]
|description = A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with [[Insulated Gloves]], to top it off it increases in brute the more telecrystals you have inside it! Does not come with a [[analyzer]].
}}
 
===Modified Syringe Gun===
{{anchor|Modified_Syringe_Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Modified Syringe Gun
|image = Sgun.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Instantly injecting someone with DNA from a distance.
|strategy = Shoot someone with a monkey SE or a SE with all the disabilities.
|description = A syringe gun that fires DNA injectors instead of normal syringes.
}}
 
===Banana Cream Pie Cannon===
{{anchor|Banana_Cream_Pie_Cannon}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Banana Cream Pie Cannon
|image = Pie_cannon.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals. Only available to the [[Clown]].
|usedfor = Shooting pies into people's faces.
|strategy = Shoot people in the face with it and then finish them off by other means.
|description = A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.
}}
 
===Magillitis Serum Autoinjector===
{{anchor|Magillitis_Serum_Autoinjector}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = experimental autoinjector
|image = Bottle16.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Going apeshit.
|strategy = Use this on yourself and start smashing things.
|description = Contains a virus that turns you into a fast, tough gorilla after a short while.
}}
 
===Box of Gorilla Cubes===
{{anchor|Box of Gorilla Cubes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Box of Gorilla Cubes
|image = Monkey_Cube_Box.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals. Only available to the [[Geneticist]] and the [[Chief Medical Officer]].
|usedfor = Spreading mayhem, raising a sentient gorilla army.
|strategy = These are similar to [[Research_items#Monkey_Cube|monkey cubes]], but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
|description = A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.
}}
 
===Kinetic Accelerator Pressure Mod===
{{anchor|Kinetic_Accelerator_Pressure_Mod}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Kinetic Accelerator Pressure Mod
|image = modkit.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to the [[Shaft Miner]]. Only 2 in stock.
|usedfor = Making your Kinetic Accelerator a weapon for use on the station.
|strategy = Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
|description = A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.
}}
 
===Guide to Advanced Mimery Series===
{{anchor|Guide_to_Advanced_Mimery_Series}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Guide to Advanced Mimery Series Part 1 & 2
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Mime]].
|usedfor = Shooting bullets out of your fingers. Making invisible 3x1 walls.
|strategy = Killing someone with your fingers or putting up a wall to escape your pursuers.
|contents = [[file:advanced mimery.png]] [[file: advanced mimery.png]]
|description = The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.
}}
 
===Explosive Hot Potato===
{{anchor|Explosive_Hot_Potato}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Explosive Hot Potato
|image = Potato.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals. Only available to [[Cook|Cooks]], [[Botanist|Botanists]], the [[Clown]] and the [[Mime]].
|usedfor = Causing mass panic and small explosions.
|strategy = Activate and hit someone to transfer it to them, and watch the madness!
|description = When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.
}}
 
===Brainwashing Surgery Program===
{{anchor|Brainwashing_Surgery_Program}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Brainwashing Surgery Program
|image = Disk.gif
|foundin = Ordered via syndicate uplink, costs 5 telecrystals. Only available to [[Medical Doctor]]s.
|usedfor = Turning people into mindslaves through surgery.
|strategy = Brainwash people, preferably authority figures, to fulfill your will.
|description = A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.
}}
 
===Reagent Dartgun===
{{anchor|Reagent_Dartgun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reagent Dartgun
|image = Regeantdartgun.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals. Only available to the [[Chemist]] and the [[Chief Medical Officer]].
|usedfor = Shooting chemicals without reloading syringes.
|strategy = Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
|description = This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.
  }}
  }}


==Role-Restricted==
===Blast Cannon===
{{anchor|Slipping Carp Scroll}}
{{anchor|Blast Cannon}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Slipping Carp Scroll
  |name = Blast Cannon
  |image =
  |image = Brokenbottle.png
  |foundin = Ordered via syndicate uplink, costs 19 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 14 telecrystals. Only available to [[Scientist|Scientists]] and the [[Research Director]].
  |usedfor = Robusting security with a mop.
  |usedfor = Firing your own immovable rod, sniping AIs from across Z-levels.
  |strategy = Activate the scroll and learn the ways of the slipping carp.
  |strategy = Load it with a TTV bomb and delete everything in a straight line.
  |description = A scroll that teaches you the secrets of slipping carp, allowing you to deflect projectiles and deal massive melee damage, but only while holding your mop.
  |description = This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.<br> Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.
  }}
  }}


==(Pointless) Badassery==
==(Pointless) Badassery==
{{anchor|Syndicate Playing Cards}}
 
 
===Syndicate Playing Cards===
{{anchor|Syndicate_Playing_Cards}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Syndicate Playing Cards
  |name = Syndicate Playing Cards
  |image =
  |image = Syndi_cards.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Playing cards, cheap throwing stars.
  |usedfor = Playing cards, cheap throwing stars.  
  |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
  |strategy = Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
  |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
  |description = A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.
  }}
  }}


{{anchor|Syndicate Briefcase Full of Cash}}
===Syndicate Briefcase Full of Cash===
{{anchor|Syndicate_Briefcase_Full_of_Cash}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Syndicate Briefcase Full of Cash
  |name = Syndicate Briefcase Full of Cash
  |image =
  |image = Briefcase.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 1 telecrystal.
  |usedfor = Trading.
  |usedfor = Trading. Roleplay.  
  |strategy = Use the cash to buy your objective, or export it with cargo to order crates.
  |strategy = Use the cash to buy your objective, or export it with cargo to order crates.
  |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
  |description = A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.
  }}
  }}


{{anchor|Syndicate Smokes}}
===Syndicate Smokes===
{{anchor|Syndicate_Smokes}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Syndicate Smokes
  |name = Syndicate Smokes
  |image =
  |image = Syngarettes.png
  |foundin = Ordered via syndicate uplink, costs 1 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 2 telecrystals.
  |usedfor = Cool-looking regeneration.
  |usedfor = Cool-looking regeneration.  
  |strategy = Smoke them to inhale omnizine and heal over time.
  |strategy = Smoke them to inhale omnizine and heal over time.
  |description = Strong flavor, dense smoke, infused with omnizine.
  |description = Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station
  }}
  }}


{{anchor|Syndicate Fedora}}
===Syndicate Balloon===
{{anchor|Syndicate_Balloon}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Syndicate Fedora
  |name = "Syndicate Balloon"
  |image =
  |image = Balloon.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals.
|usedfor = Showing off.
|strategy = Buy this if you feel you can do your objectives without the use of syndicate items.
|description = A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.
}}
 
='''Nuclear Strike Team'''=
Items only available to [[Syndicate guide|syndicate operatives]] during [[Nuke]].
 
== Bundles and Telecrystals ==
 
Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.
 
===Bioterror bundle===
{{anchor|Bioterror_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bioterror bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
|usedfor = Getting all you need to commit several war crimes.
|strategy = Start a biological disaster, and spread chaos among the crew.
|description = For the madman: Contains a [[#Biohazardous Chemical Sprayer|Bioterror spray]], [[#Chemical Foam Grenade|Bioterror Grenade]], a [[#Poison Kit|Poison Kit]], a [[#Dart Pistol|Dart Pistol]], a box of syringes, a [[#Toy Machine Gun|Donksoft assault rifle]], and some [[#Box of Riot Darts|extra darts]]. Remember: Seal suit and equip internals before use.
}}
 
===Bulldog bundle===
{{anchor|Bulldog_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bulldog bundle
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
|usedfor = Getting a well rounded shotgun kit.
|strategy = Shoot people with it.
|description = Lean and mean: Optimised for people that want to get up close and personal. Contains the popular [[#Bulldog_Shotgun|Bulldog Shotgun]], a [[#Ammo-12g_Stun_Slug|12g stun drum]], a [[#Ammo-12g_Buckshot|12g buckshot drum]], and a pair of [[#Thermal Imaging Glasses|Thermal Imaging Goggles]].
}}
 
===C-20r bundle===
{{anchor|C-20r_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = C-20r bundle
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
|usedfor = Getting a classic and reliable gun.
|strategy = Shoot people with it.
|description = Old faithful: The classic [[#C-20r_Submachine_Gun|C-20r Submachine Gun]], bundled with two magazines, and a [[#Universal_Suppressor|Suppressor]].
}}
 
===Cybernetic Implant Bundle===
{{anchor|Cybernetic Implant Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Cybernetic Implant Bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 40 telecrystals.
|usedfor = Implanting your team.
|strategy = Implant it in your team.
|description = Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.
}}
 
===Medical bundle===
{{anchor|Medical_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Medical bundle
|image = Duffle_syndiemed.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
|usedfor = Getting a rounded medical kit.
|strategy = Become a combat medic to keep your team up and running.
|description = The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a [[Guide_to_chemistry#Chloral_Hydrate|Chloral Hydrate]] syringe.<br> Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.
}}
 
===Sniper bundle===
{{anchor|Sniper_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper bundle
|image = Briefcase.png
|foundin = Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
|usedfor = Getting all you need to start sniping.
|strategy = Become a long-range sniper.
|description = Elegant and refined: Contains a collapsed [[#Sniper Rifle|sniper rifle]] in an expensive carrying case, a [[#.50 Haemorrage Magazine|haemorrage magazine]], a [[#.50 Soporific Magazine|soporific magazine]], a free surplus [[#Universal Suppressor|supressor]], and a worn out suit and tie.
}}
 
===Spetsnaz Pyro bundle===
{{anchor|Spetsnaz_Pyro_bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Spetsnaz Pyro bundle
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
|usedfor = Getting all you need to watch the <s>world</s>station burn.
|strategy = Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.
|description = For systematic suppression of carbon lifeforms in close range: Contains an [[#Elite Syndicate Hardsuit|elite fireproof hardsuit]], a pyro backpack fire sprayer, a [[#Stechkin|pistol]], two magazines, a bottle of flammable vodka, a [[#Syndicate Minibomb|pipebomb]], and a [[#Stimpack|stimulant syringe]].
}}
 
== Conspicuous and Dangerous Weapons ==
 
===Bulldog Shotgun===
{{anchor|Bulldog_Shotgun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Bulldog Shotgun
|image = Bulldog.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Killing/Stunning people.
|strategy = A robust shotgun. Holds a wide selection of ammo types.
|description = The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.<br> A Bulldog with stun shells and a [[#Stechkin|Stechkin]] can make for a cheap alternative [[#C-20r_Submachine_Gun|C20r SMG]] when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-bulldog" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Bulldog Ammo ====
<div id="mw-customcollapsible-bulldog" class="mw-collapsible mw-collapsed">
 
====Ammo-12g Stun Slug====
{{anchor|Ammo-12g_Stun_Slug}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stun Slug Drum Magazine
|image = StunSlug.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or [[#C-20r_Submachine_Gun|C20r]], has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.<br> A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.
}}
 
====Ammo-12g Buckshot====
{{anchor|Ammo-12g_Buckshot}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buckshot Drum Magazine
|image = BuckshotBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.<br> Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.
}}
 
====Ammo-12g Slugs====
{{anchor|Ammo-12g_Slugs}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Slug Drum Magazine
|image = BuckshotBull.png
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 3 telecrystals.
  |usedfor = Looking stylish while you kill.
  |usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
  |strategy = Wear it on your head.
  |strategy = Lock and load.
  |description = This Syndicate Fedora of micro-woven adamantium silk is sure to prove your style.
  |description = A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.
  }}
  }}


{{anchor|Syndicate Balloon}}
====Ammo-12g Dragon's Breath====
{{Item
{{anchor|Ammo-12g_Dragon's_Breat}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
|bgcolor1 = #cccccc
  |name = Syndicate Balloon
|bgcolor2 = #cccccc
  |image =
|name = Dragon's Breath Drum Magazine
|image = DragonBreathBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.<br> A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.
}}
 
====Ammo-12g Breaching====
{{anchor|Ammo-12g_Breaching}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Breaching Drum Magazine
|image = BreachingBull.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the [[#Bulldog_Shotgun|Bulldog]].
|strategy = Lock and load.
|description = A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.
}}
 
====Ammo-12g Bundle====
{{anchor|Ammo-12g_Bundle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Drum Magazine Bundle
|image = Duffle_syndie.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
|usedfor = Loading [[#Bulldog_Shotgun|Bulldogs]].
|strategy = Lock and load.
|description = Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.
}}
 
</div>
<hr>
 
===C-20r Submachine Gun===
{{anchor|C-20r_Submachine_Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = C-20r Submachine Gun
|image = C20r.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Killing people.
|strategy = The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
|description = Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a [[#Universal_Suppressor|Silencer]]. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-c20r" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> C-20r Ammo ====
<div id="mw-customcollapsible-c20r" class="mw-collapsible mw-collapsed">
 
====.45 Ammo====
{{anchor|.45_Ammo}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .45 Ammo
|image = 45Mag.png
|foundin = Ordered via syndicate uplink, costs 3 telecrystals.
|usedfor = Loading a C-20r SMG.
|strategy = Lock and load.
|description = A 24-round .45 magazine for use in the [[#C-20r_Submachine_Gun|C-20r submachine gun]].
}}
 
====.45 Ammo Bundle====
{{anchor|.45 Ammo Bundle}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = .45 Ammo Bundle
  |image = Duffle_syndie.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Looking fucking awesome.
  |usedfor = Loading several C-20r SMGs.
  |strategy = Buy this if you feel you can do your objectives without the use of syndicate items.
  |strategy = Lock and load.
  |description = It's a red balloon with a white S on it. It does balloon type stuff such as floating and being filled with air. Shitcurity may arrest you for having one as they hate balloons and fun.
|description = Contains 9 [[#C-20r_Submachine_Gun|C-20r SMG]] magazines, for a total of 216 shots.
}}
 
</div>
<hr>
 
===L6 Squad Automatic Weapon===
{{anchor|L6 Squad_Automatic_Weapon}}{{anchor|L6 SAW}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = L6 SAW
|image = L6machinegun.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = Mowing people down.
|strategy = An expensive investment, designed for consistent and powerful fire support for assault teams.
|description = Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.<br> Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-LMG" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> SAW Ammo ====
<div id="mw-customcollapsible-LMG" class="mw-collapsible mw-collapsed">
 
====1.95x129mm Box Magazine====
{{anchor|1.95x129mm _Box_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm ammunition for use in the [[#L6 SAW|L6 SAW]] machinegun. By the time you need to use this, you'll already be on a pile of corpses.
}}
 
====1.95x129mm (Hollow-Point) Box Magazine====
{{anchor|1.95x129mm_(Hollow-Point)_Box_Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Hollow-Point) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.
}}
 
====1.95x129mm (Armor Penetrating) Box Magazine====
{{anchor|1.95x129mm (Armor Penetrating) Box Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Armor Penetrating) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 9 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.
}}
 
====1.95x129mm (Incendiary) Box Magazine====
{{anchor|1.95x129mm (Incendiary) Box Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Ammo-5.56x45mm (Incendiary) Box Magazine
|image = A762.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#L6 SAW|L6 SAW]].
|strategy = Lock and load.
|description = A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.
}}
 
</div>
<hr>
 
===Sniper Rifle===
{{anchor|Sniper Rifle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Sniper Rifle
|image = Sniper.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Killing people from far away.
|strategy = A long-range sniper rifle, useful for shooting down hallways or from space.
|description = The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.<br> Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
==== <span class="mw-customtoggle-sniper" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Sniper Ammo ====
<div id="mw-customcollapsible-sniper" class="mw-collapsible mw-collapsed">
 
====.50 Magazine====
{{anchor|.50 Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.
}}
 
====.50 Soporific Magazine====
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Soporific Magazine
|image = Sniper_ammo_sleep.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
|description = A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.
}}
 
====.50 Penetrator Magazine====
{{anchor|.50 Penetrator Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = .50 Penetrator Magazine
|image = Sniper_ammo.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Loading the [[#Sniper Rifle|Sniper Rifle]].
|strategy = Lock and load.
  |description = A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.
}}
 
</div>
<hr>
 
===Surplus Rifle===
{{anchor|Surplus Rifle}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle
|image = Surplus_rifle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Arming someone cheaply.
|strategy = A cheap rifle. <s>Better than nothing, if you've got a pair of spare TC.</s> In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
|description = A Mosin Nagant bolt-action rifle, loaded with 5 [[#Surplus Rifle Clip|7.62 bullets]]. Deals 60 damage on hit, but must be loaded every shot.
}}
 
==== <span class="mw-customtoggle-surplus" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Surplus Rifle Ammo ====
<div id="mw-customcollapsible-surplus" class="mw-collapsible mw-collapsed">
 
====Surplus Rifle Clip====
{{anchor|Surplus Rifle Clip}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Surplus Rifle Clip
|image = Surplus_ammo.png
|foundin = Ordered via syndicate uplink, costs 1 telecrystal.
|usedfor = Loading the Surplus Rifle.
|strategy = Lock and load.
|description = A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.
}}
 
</div>
<hr>
 
===M-90gl Carbine===
{{anchor|M-90gl Carbine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = M-90gl Carbine
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 18 telecrystals.
|usedfor = Versatile crowd control.
|strategy = Combine it with an energy shield.
|description = This carbine has a three-round burst setting as well as an underbarrel grenade launcher.<br> Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.
}}
 
==== <span class="mw-customtoggle-m90gl" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> M-90gl Carbine Ammo ====
<div id="mw-customcollapsible-m90gl" class="mw-collapsible mw-collapsed">
 
====5.56mm Toploader Magazine====
{{anchor|5.56mm Toploader Magazine}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 5.56mm Toploader Magazine
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Lock and load.
|description = It's a magazine. Every time you call it a clip, god, kills a kitten.
}}
 
====40mm HE Grenade====
{{anchor|40mm HE Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 40mm HE Grenade
|image = brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading the M-90gl Carbine.
|strategy = Insert into the M-90gl Carbine. Do not throw.
|description = These grenades do not fit in regular grenade launchers.
}}
 
</div>
<hr>
 
===Flamethrower===
{{anchor|Flamethrower}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Flamethrower
|image = Flamethrower.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Setting things on fire.
|strategy = A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
|description = Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in [[Toxins]] or [[Engineering]].
  }}
  }}


{{anchor|Syndicate Bundle}}
===Toy Submachine Gun===
{{Item
{{anchor|Toy Submachine Gun}}
  |bgcolor1 = #d3d3d3
{{Item
  |bgcolor2 = #cc0000
|bgcolor1 = #cccccc
  |name = Syndicate Bundle
|bgcolor2 = #cccccc
  |image =
|name = Donksoft SMG
|image = Fake_c20r.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
===Toy Machine Gun===
{{anchor|Toy Machine Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Donksoft LMG
|image = Fake_SAW.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Doing stamina damage and knocking people down. Making people react too late.
|strategy = Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
|description = A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.
}}
 
====Box of Riot Darts====
{{anchor|Box of Riot Darts}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Box of Riot Darts
|image = Foamboxriot.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Loading toy weapons.
|strategy = Lock and load.
|description = Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.
}}
 
===84mm Rocket Propelled Grenade Launcher===
{{anchor|84mm Rocket Propelled Grenade Launcher}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Rocket Propelled Grenade Launcher
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Blowing holes into mechs, walls and people.
|strategy = Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
|description = A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.
}}
 
==== <span class="mw-customtoggle-rpg" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Rocket Propelled Grenade Launcher Ammo ====
<div id="mw-customcollapsible-rpg" class="mw-collapsible mw-collapsed">
 
====84mm HE Rocket====
{{anchor|84mm HE Rocket}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 84mm HE Rocket
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Loading the RPG.
|strategy = Land a direct hit to dismember and kill the unfortunate target.
|description = A low-yield anti-personnel HE rocket.
}}
 
====84mm HEDP Rocket====
{{anchor|84mm HEDP Rocket}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 84mm HEDP Rocket
|image = Brokenbottle.png
|foundin = Ordered via syndicate uplink, costs 6 telecrystals.
|usedfor = Loading the RPG.
|strategy = Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
|description = A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.
}}
 
</div>
<hr>
 
 
 
===Biohazardous Chemical Sprayer===
{{anchor|Biohazardous_Chemical_Sprayer}}
{{Item
  |bgcolor1 = #cccccc
  |bgcolor2 = #cccccc
  |name = Biohazardous Chemical Sprayer
  |image = Bio_chem_sprayer.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Taking a gamble or getting tons of items.
  |usedfor = Extreme Crowd Control.
  |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
|strategy = Shoots dangerous poisons.
  |description = It's a crate. It contains 20 telecrystals worth of completely random Syndicate items. This can be anything from an emag to a deck of cards. It can be useless junk or really good. It's fun to buy if you have an easy objective or want to switch up your strategy.
|description = A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.
}}
 
 
 
== Grenades and Explosives ==
 
===Bioterror Foam Grenade===
{{anchor|Bioterror Foam Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Chemical Foam Grenade
|image = Grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Emits extremely debilitating foam.
|description = A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.
}}
 
===Buzzkill Grenade Box===
{{anchor|Buzzkill Grenade Box}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Buzzkill Grenade Box
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Covering the station in BEEEEEES.
  |strategy = Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
|description = These grenades release ten bees that will indiscriminately attack anyone with random toxins.<br> Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.
}}
 
===Fungal Tuberculosis Grenade===
{{anchor|Fungal Tuberculosis Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Fungal Tuberculosis Grenade
|image = Box.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Biological Warfare.
|strategy = Spreads an extremely dangerous and infectious virus.
|description = A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.
}}
 
===Grenadier's Belt===
{{anchor|Grenadier's Belt}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Grenadier's Belt
|image = Combat_belt.png
|foundin = Ordered via syndicate uplink, costs 22 telecrystals.
|usedfor = Lobbing several kinds of grenades.
|strategy = Contains a grenade for every situation. Avoid blowing yourself up with them.
|description = A belt containing a large amount of assorted grenades. TO be specific, it contains:
* 1 [[Security_items#Flashbang|Flashbang]];
* 4 Smoke Bombs;
* 2 EMP Grenades;
* 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
* 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
* 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
* 1 [[Guide_to_chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]] Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
* 2 [[#Syndicate_Minibomb|Syndicate Minibombs]];
* Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.
}}
 
===Syndicate Detonator===
{{anchor|Syndicate Detonator}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Detonator<br>"Big red button"
|image = Big red button.png
|foundin = Ordered via syndicate uplink. It costs 3 telecrystals.
|usedfor = Detonating all syndicate bombs at once.
|strategy = Coordinating bomb blasts to destroy multiple objects simultaneously.
|description = The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.<br> Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.<br>
'''Operatives start with a working detonator in their base, buying this is usually redundant'''.
}}
 
===Viscerator Delivery Grenade===
{{anchor|Viscerator Delivery Grenade}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Viscerator Grenade
|image = Delivery grenade.png
|foundin = Ordered via syndicate uplink, costs 5 telecrystals.
|usedfor = Crowd Control.
|strategy = Shoot several killdrones that will try to hack off people's limbs.
|description = This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.<br> The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.
}}
 
 
==Stealthy and Inconspicuous Weapons==
 
===CQC Manual===
{{anchor|CQC Manual}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = 'Old Manual'
|image = CQC_manual.png
|foundin = Ordered via syndicate uplink, costs 13 telecrystals.
|usedfor = Remembering the basics of tactical Close-Quarters Combat.
|strategy = Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
|description = Reading this single-use book will teach you the basics of CQC - a martial art. <br> You learn devastating combos and when throw is active, have a chance to block and counter attacks. <br>This is the same skill Cooks that can use in the bar and kitchen, except anywhere. <br>
Your punches do bonus damage, and your grabs will start as aggressive.
You can combo attacks by switching intents while hitting. Possible Combos:
* '''Slam''': Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
* '''CQC Kick''': Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
* '''Restrain''': Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining to knock them out with a choke hold (40 sec sleep).
* '''Pressure''': Disarm Grab. Deals 60 stamina damage.
* '''Consecutive CQC''': Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).
}}
 
==Stealth and Camouflage Items==
 
===Stealthy No-Slip Chameleon Shoes===
{{anchor|Stealthy No-Slip Chameleon Shoes}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Stealthy No-Slip Chameleon Shoes
|image = Brshoe.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals
|usedfor = Not slipping.
|strategy = The nuke ops version of [[#No-Slip_Chameleon_Shoes|no-slips]].
|description = Aside from the name, these work exactly the same as regular noslips.
}}
 
 
==Space Suits and Hardsuits==
 
===Elite Syndicate Hardsuit===
{{anchor|Elite Syndicate Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Elite Syndicate Hardsuit
|image = Elite_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
  |description = Works like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons. <br> Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.
}}
 
===Shielded  Hardsuit===
{{anchor|Shielded  Hardsuit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Shielded Hardsuit (Blood-red Hardsuit)
|image = Syndi_hardsuit.png
|foundin = Ordered via syndicate uplink, costs 30 telecrystals.
|usedfor = Having better armor and fireproofing.
|strategy = Wear it.
|description = Looks like a [[#Syndicate_Hardsuit|Syndicate Hardsuit]], but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection. <br> Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.
}}
 
==Devices and Tools==
 
===Blood-Red Magboots===
{{anchor|Blood-Red Magboots}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Blood-Red Magboots
|image = Syndi_magboots.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Working without gravity.
|strategy = Activate them if the gravity generator stops working.
|description = A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.
}}
 
===Assault Pod Targeting Device===
{{anchor|Assault Pod Targeting Device}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Assault Pod Targeting Device
|image = Gangtool_red.png
|foundin = Ordered via syndicate uplink. It costs 30 telecrystals.
|usedfor = Dropping on the station with style.
|strategy = Use this to drop into a central area, giving less time to react to the crew.
|description = This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.
'''It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!'''
}}
 
===Energy Shield===
{{anchor|Energy_Shield}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Energy Shield
|image = Eshield.png
|foundin = Ordered via syndicate uplink, costs 16 telecrystals.
|usedfor = Protecting yourself from energy weapons
|strategy = This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.<br> While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
|description = An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.
}}
 
===Medbeam Gun===
{{anchor|Medbeam Gun}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Medbeam Gun
|image = Medgun.png
|foundin = Ordered via syndicate uplink, costs 15 telecrystals.
|usedfor = Constant and free healing.
|strategy = Use it on a target to begin healing it.
|description = A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.<br>
'''Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.'''
  }}
  }}


{{anchor|Syndicate Surplus Crate}}
===Syndicate Medical Supply Kit===
{{anchor|Syndicate Medical Supply Kit}}
{{Item
{{Item
  |bgcolor1 = #d3d3d3
  |bgcolor1 = #cccccc
  |bgcolor2 = #cc0000
  |bgcolor2 = #cccccc
  |name = Syndicate Surplus Crate
  |name = Syndicate Medical Supply Kit
  |image =
  |image = Syndicate Medical Supply Kit.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Healing your fellow operatives.
|strategy = Use this to keep your team alive.
|description = The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).
}}
 
===Syndicate Sentience Potion===
{{anchor|Syndicate Sentience Potion}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Sentience Potion
|image = Intell_potion.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Giving intelligence and a radio implant to an animal.
|strategy = Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
|description = This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.<br> Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.
}}
 
==Implants==
 
All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.
 
===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}
 
===CNS Rebooter Implant===
{{anchor|CNS Rebooter Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = CNS Rebooter Implant
|image = Brain_implant.png
|foundin = Ordered via syndicate uplink, costs 12 telecrystals.
|usedfor = Reducing stuns.
|strategy = Implant it in yourself.
|description = This implant will shorten any stun longer than 4 seconds to 4 seconds.
}}
 
===Microbomb Implant===
{{anchor|Microbomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Microbomb Implant
|image = Injector.png
|foundin = Ordered via syndicate uplink, costs 2 telecrystals.
|usedfor = Exploding on death.
|strategy = Use it when dying to prevent your items from being stolen.
|description = Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.
}}
 
===Macrobomb Implant===
{{anchor|Macrobomb Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Macrobomb Implant
|image = Injector.png
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |foundin = Ordered via syndicate uplink, costs 20 telecrystals.
  |usedfor = Taking a gamble or getting tons of items.
  |usedfor = Exploding on death.
  |strategy = This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
|strategy = Use it when dying to prevent anyone close to your corpse from being alive.
  |description = It's a crate. It contains 50 telecrystals worth of completely random Syndicate items. This can be anything from an emag to a deck of cards. It can be useless junk or really good. It's fun to buy if you have an easy objective or want to switch up your strategy.
|description = A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.
}}
 
===Reviver Implant===
{{anchor|Reviver Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reviver Implant
|image = Chest_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Recovering from crit.
  |strategy = Implant it in yourself.
|description = This implant will heal you once you fall into crit, then goes into cooldown.
}}
 
===Thermal Vision Implant===
{{anchor|Thermal Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Thermal Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 8 telecrystals.
|usedfor = Seeing living beings through walls.
|strategy = Implant it in yourself.
|description = Like optical thermal goggles, but leaves your glasses slot free for other glasses.
}}
 
===X-Ray Vision Implant===
{{anchor|X-Ray Vision Implant}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = X-Ray Vision Implant
|image = Eye_implant.png
|foundin = Ordered via syndicate uplink, costs 10 telecrystals.
|usedfor = Seeing through walls.
|strategy = Implant it in yourself.
|description = Allows unrestricted vision through walls.
}}
 
==Support==
Mechs, cyborgs and new troops, for when you feel you're understaffed.
 
===Dark Gygax===
{{anchor|Dark Gygax}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Gygax
|image = DarkGygax.png
|foundin = Ordered via syndicate uplink, costs 80 telecrystals.
|usedfor = Heavy Fire Support.
|strategy = Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
  |description = One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.<br> Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.<br> However, it is extremely vulnerable to [[Guide_to_Combat#Ion Rifle|ion guns]], which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.<br> It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.<br>
Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship.
}}
 
===Dark Mauler===
{{anchor|Dark Mauler}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Dark Mauler
|image = DarkMarauder.png
|foundin = Ordered via syndicate uplink, costs 140 telecrystals!
|usedfor = Heavy Assault Platform.
|strategy = For when you need to absolutely annihilate anything in your way, accept no substitute.
|description = The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.<br> Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless. <br> Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).
}}
 
===Syndicate Cyborg===
{{anchor|Syndicate Cyborg}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Syndicate Cyborg
|image = Syndieborg.png
|foundin = Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
|usedfor = Robotic Support.
|strategy = Increase team size by adding a borg to the team, an unstunnable killing machine.
|description = A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.<br>
* The assault module contains:
** A [[Security_items#Flash|flash]];
** An [[#Energy_Sword|energy sword]];
** A cyborg LMG that prints ammo from energy;
** A grenade launcher;
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer;
* The medical module contains:
** A [[Security_items#Flash|flash]];
** A [[#Medical_bundle|syndicate hypospray]] containing nanites;
** Medical Gauze;
** A defibrillator;
** A [[#Medbeam_Gun|Medbeam Gun]];
** A health analyzer;
** Surgery tools (The surgical saw can be toggled to be an energy sword);
** An [[#Emag|emag]];
** A crowbar;
** A pinpointer.
 
The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.
}}
 
===Reinforcements===
{{anchor|Reinforcements}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Reinforcements
|image = Generic_nukesyndie.png
|foundin = Ordered via syndicate uplink, costs 25 telecrystals.
|usedfor = Support.
|strategy = Increase your team size by adding another operative.
|description = Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.
}}
 
 
==(Pointless) Badassery==
 
===Broken Chameleon Kit===
{{anchor|Broken Chameleon Kit}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Broken Chameleon Kit
|image = Changeling.gif
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Complimenting your Syndicate balloon.
|strategy = Put this on and demonstrate your robustness.
|description = A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.
}}
 
===Centcom Official Costume===
{{anchor|Centcom Official Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Centcom Official Costume
|image = Syndibox.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = Playing them like a fiddle.
|strategy = Ask the crew to "inspect" their nuclear disk and weapons system.
|description = Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.
}}
 
===Clown Costume===
{{anchor|Clown Costume}}
{{Item
|bgcolor1 = #cccccc
|bgcolor2 = #cccccc
|name = Clown Costume
|image = Syndie duffelbag.png
|foundin = Ordered via syndicate uplink, costs 4 telecrystals.
|usedfor = PRANKS GONE WRONG 3: NUCLEAR EDITION
|strategy = Wearing this will be enough to terrify most crew members.
|description = Contains a complete [[Clown]] outfit.
  }}
  }}
[[Category:Objects]]
[[Category: Weapons]]

Revision as of 22:40, 22 March 2019

Syndicate Items

These items can be bought through an uplink by Traitors and (barring a few) Nuclear Operatives.

How to Get These Items

Normalpda.gif
Syndicate Uplink
Found in: Syndicate operatives spawn with one
Used for: Ordering syndicate items by a traitor or syndicate operative.
Strategy: Keep it locked. In case someone searches you they might look at your pda to see if it's an uplink.
Description
This is where the traitor gets all his fancy items. It's disguised as a PDA, the pen inside, or a headset. You will need to enter the code given into the ringtone selection in the messenger menu in your PDA, turn the pen or select a headset frequency.
From there, you can click on it and pick whatever item you want/need. However, you only have 20 telecrystals to use (In Nuke, the crystals are scaled to the population of the station. Every 10 people adds 10 crystals. Extra crystals for war ops), so choose wisely.
The nuke round radio and the headset can also self destruct, which can be used to destroy things like computers or gib people if dropped on top of them.

Discounts

Up to three items are randomly discounted. These items can be found at the bottom of the page. The lower initial cost, the higher chance it will be discounted. You can not buy the item at discount price more than once! Hope for a 80% off Dark Mauler! (Yes, this is possible)

Bundles and Telecrystals

Syndicate Bundle A: Syndi-kit Tactical

Box.png
"Bundle A"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Random Traitoring.
Strategy: Get this if you don't know what you want to get, or if you want a challenge.
Description
Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals.
You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle A, containing tactical item sets.

[Show/hide] Possible Sets

Syndicate Bundle B: Syndi-kit Special

Box.png
"Bundle B"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Random Traitoring.
Strategy: Get this if you don't know what you want to get, or if you want a challenge.
Description
Weightedly picks a set of Syndicate items and spawns them in a common box. The total cost of items you get is always more than 20 telecrystals.
You get more than you would normally be able to at the cost of not knowing what you're going to get. This is bundle B, containing gimmicky item sets.

[Show/hide] Possible Sets

Bond

Ninja

Dark Lord

White Whale, Holy Grail

  • Kinetic Speargun
  • Quiver with 20 Magspears
  • Carp space suit
  • Carp mask
  • Carp delivery grenade

Mad Scientist

Bee

  • Bee objective
  • Bee costume
  • Bee mask
  • Yellow fanny pack
  • Box of bee grenades
  • Beesease reagent

Mr Freeze

Syndicate Surplus Crate

GrayCrate.png
"Crate"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Taking a gamble or getting tons of items.
Strategy: This can contain nearly everything on the uplink. If you want to take a gamble, buy it.
Description
25+ players only
It's a crate. It contains 50 telecrystals worth of completely random Syndicate items. This can be anything from an Emag to a Deck of Cards. It can be useless junk or really good. It can be fun to buy if you have an easy objective or want to switch up your strategy.

1 Raw Telecrystal

Telecrystal.png
Telecrystal
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
A telecrystal in its rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

5 Raw Telecrystals

Telecrystal.png
Telecrystal
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
Five telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

20 Raw Telecrystals

Telecrystal.png
Telecrystal
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Giving other traitors or the nuke ops leader TC, charging F.R.A.M.E. cartridges.
Strategy: These crystals can be used to regular uplinks, nuke ops uplinks and F.R.A.M.E. cartridges.
Description
Twenty telecrystals in their rawest and purest form; can be utilized on active uplinks to increase their telecrystal count.

Super Surplus Crate

GrayCrate.png
"Crate"
Found in: Ordered via syndicate uplink, costs 40 telecrystals.
Used for: Teaming up with another traitor to gamble all your TC.
Strategy: The 40 TC price means that you have to team up with at least one other traitor. Use codewords!
Description
40+ players only
This big boy contains 125 TC worth of items. If you feel you can trust other traitors, why not?

Random Item

GrayCrate.png
"???"
Found in: Ordered via syndicate uplink, costs a random amount of telecrystals.
Used for: Purchasing a random item.
Strategy: Buy something completely random.
Description
Picking this will purchase a random item. Useful if you have some TC to spare or if you haven't decided on a strategy yet.

Conspicuous and Dangerous Weapons

Stechkin

Stetchkin.png
Stechkin Pistol
Found in: Ordered via syndicate uplink, costs 7 telecrystals
Used for: Quick and concealable murder.
Strategy: Keep it hidden, it's possible to gain this gun by other means beyond being a traitor but the average Security Officer will assume it's Syndicate until proven otherwise.
Description
A small gun, fits into your pocket when not fitted with a suppressor. Has an 8-round magazine and is semi-automatic - meaning it'll eject bullet casings as it fires making evidence clean up harder. Does 30 brute damage on an unarmoured target but dumping the magazine will usually kill or crit all but the most well-prepared and/or armoured foes.
Can be fitted with a suppressor, which makes it a very lethal and effective weapon of murder. However, this increases the size to normal and will no longer fit in your pocket. Uses 10mm ammunition.

Revolver

Revolver.png
.357 Revolver
Found in: Ordered via syndicate uplink, costs 13 telecrystals
Used for: Very quick and loud murder.
Strategy: Keep the thing hidden, as people know it's only available to syndicates. Also, it makes a lot of noise, so be careful.
Description
It's a gun. Click on someone and you shoot at them. Does 60 brute damage per shot on an unarmoured target, considerably less on an armoured one. It's a very reliable weapon for a quick and bloody murder, as most people cannot react in time before being shot twice. Keep in mind that it makes a very loud and distinct noise.
This gun comes loaded with 7 rounds, more can be bought from your uplink or created with a hacked autolathe. The damage is high enough to quickly blow up a supermatter crystal. Uses .357 ammunition.

Mini Energy Crossbow

Ebow.png
Miniature Energy Crossbow
Found in: Ordered via syndicate uplink, costs 10 telecrystals
Used for: Stunning people.
Strategy: No one sees any messages of who fired at who, but the target knows when they are shot. Use this weapon very carefully and covertly, but remember it is also very good when in a pitch because every hit is a knockdown.
Description
This weapon is not meant for killing, rather it is intended for stunning. Though this weapon does make a sound when fired, it is still very quiet, and can easily be concealed in your pocket.
Additionally this weapon does not provide any message that it has been fired. Strong when paired with an energy sword, as it cannot reliably kill anything by itself. It has no shot limit, but takes a while to charge each shot. Each shot deals 15 toxin damage, knocks down for 1 second, deals 50 stamina damage and blurs the vision of the target. It takes two hits to stun someone.

Energy Sword

ESword.png
Energy Sword
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Mass murder.
Strategy: This sword will usually crit someone in three to four hits (more if the target is armored). It leaves a bloody mess though. When it is on it has a chance to deflect projectiles. Needs to be turned on before use. Can fit in a pocket if shut off.
Description
This is a melee weapon that will do a lot of (30) brute damage. It also has a high chance to knock someone down, or outright uncouncious. It has two states, on and off. When it's off, you can fit it into your pocket, but it's a terrible weapon.
Activate it to switch between the two states, but be warned, turning it on or off causes a very loud and distinct noise. It is also a very good combo combined with the e-bow's knockdown. You have a decent chance of reflecting projectiles with it when turned on.

You can also hit it with a multitool to make a RAINBOW SWORD.

Double-bladed Energy Sword

DoubleESword.png
Double-bladed Energy Sword
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: SUPER mass murder, making security and all their stunning and lasers completely irrelevant.
Strategy: Simply having this weapon active will completely ruin anyone who tries to shoot you with a taser.
Description
25+ players only
The double energy sword is an immensely powerful weapon, capable of sending unarmored victims into critical in just 3 hits (and likely stunning them, dismembering, or knocking them unconscious long before that). Like the single-bladed Energy Sword, it must be turned on to be used properly, and can still be stored in your pocket when turned off.
The main reason why this weapon is so powerful compared to its predecessor is because it will reflect all energy and laser bolts sent at it back at the person who shot at you, guaranteed.
This makes unrobust Security completely and totally useless at range, and makes them easy kills if they get hit by their own taser shots. This sword is not unstoppable, however. It also has a chance to reflect bullets, but this is somewhat unreliable.
It will also not stop melee attacks, so try to avoid the inevitable jousting matches with stunbatons and disarm intent. Temperature gun shots go right through this.

Gloves of the North Star

Northstar.png
"Gloves of the North Star"
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: ATATATATATA
Strategy: Buy this if you want to punch people really quickly.
Description
A pair of gloves that lets you punch things extremely fast. You can even set a battlecry from your favorite Japanese anime! Does not work with weapons and hulk hands.

Powerfist

Powerfist.png
Power Fist
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: break some bones (if this were Baystation).
Strategy: This weapon's main strength is throwing people away from you and/or into a fire, open airlock, electrified airlock, emagged gibber etc.
Description
This is a melee WEAPON (hold it in your hand) that can do moderate to really high brute damage. It is piston powered, and said piston is activated by gas coming from a gas tanks.
To mount a gas tank, simply click on the powerfist with the tank in your hand. The pressure valve can be adjusted with a wrench to the setting 1,2 and 3. To remove an empty tank, use a screwdriver on the powerfist.

Setting one has force 20 and launches people 1 tile away.
Setting two and three double and triple these values respectively, so 40/60 damage and 2/3 tiles thrown.
From a standard, filled tank of air one should expect 4 full punches on setting two and 3 on setting three.

Holoparasites

Syndibox.png
Holoparasite injector kit
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: ORAORAORAORAORA
Strategy: Has many strategic options depending on which type of Holoparasite you choose to summon.
Description
25+ players only
Contains a Holoparasite injector. When injected, it will attempt to summon a Ghost player to take on the role of a spirit-like entity living in your body, capable of using different powers to help you, decided by its type. If no ghost accepts the role, you can get a TC refund.

Ammunition

.357 Speedloader

357.png
.357 Speedloader
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Also made in hacked autolathes, costs 50,000 metal units.
Used for: Ammo for the Revolver.
Strategy: Order in conjunction with the revolver for extra killing potential. Or better yet completely ignore it and go for the hacked autolathe method instead.
Description
This is ammo for the Revolver. It gives the revolver 7 more shots. It can be used by clicking on an empty revolver while you hold the ammo in your active hand.
This can be made and recycled in a hacked autolathe for 50,000 metal units, and it is usually always a better idea to gain access to that over ordering these if it is an option.

10mm Handgun Magazine

10mmMag.png
10mm Handgun Magazine
Found in: Ordered via syndicate uplink, costs 1 telecrystals. Loose ammo boxes can be made in a hacked autolathe, costs 50,000 metal units.
Used for: Ammunition for the Stechkin.
Strategy: Order in conjunction with the stechkin for extra killing potential. Using on a stechkin already loaded with a magazine will do a tacticool reload, replacing the old magazine with it and dropping the old magazine under your feet. Can be handloaded from a loose ammo box.
Description
This is ammo for the Stechkin. It gives the stechkin a full clip. It can be used by either using a stechkin in hand to remove the old magazine and loading it in, or using directly for a tactical reload.
Loose ammo boxes can be made in a hacked autolathe for 50,000 metal units, it is ill-advised to order any more handgun magazines as it's more economical to simply handload empty magazines.

10mm Armour Piercing Magazine

10mm AP.png
10mm Armour Piercing Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Armour piercing ammunition for the Stechkin.
Strategy: Order this when you want to kill someone armoured like security staff.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are less effective at injuring the target but penetrate protective gear.

10mm Incendiary Magazine

10mm incend.png
10mm Incendiary Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Ammunition for the Stechkin which sets the target on fire.
Strategy: Order this when you want to see someone burn.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with incendiary rounds which ignite the target.

10mm Hollow Point Magazine

10 mm hollow.png
10mm Hollow Point Magazine
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Ammunition for the Stechkin which deals more damage against unarmoured targets.
Strategy: Order this when you want to kill someone who is likely unarmoured.
Description
An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. These rounds are more damaging but ineffective against armour.

Box of Riot Darts

Foamboxriot.png
Ammo-riot darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Ammo for the foam force Toy Handgun.
Strategy: Order as extra ammo for the toy gun. Generally not a good idea as riot darts themselves are re-usable.
Description
This is ammo for the Toy Gun. Buy this if you cannot get it from an autolathe, or reuse the ones you shot.


Grenades and Explosives

Composition C-4

C4.gif
C-4
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Blowing stuff up.
Strategy: Stick it on things that need to blow up.
Description
This pack of explosives can detonate and destroy almost anything it is placed on, after any chosen amount of seconds (the shortest being 10). C4 takes 3 seconds to set up, and requires you to be un-interrupted.
You can also open the wiring with a screwdriver, allowing you to set a signaler to detonate instantly, among other things. Can be directly placed on mobs, but will only deal around 50 damage and not gib.

Bag of C-4 Explosives

Syndie duffelbag.png
Bag of C-4 Explosives
Found in: Ordered via syndicate uplink, costs 8 telecrystals. (20% discount)
Used for: Blowing lots of stuff up.
Strategy: Stick it on things that need to blow up.
Description
Contains 10 C4 charges in a handy dufflebag, to use however you want.

Bag of X-4 Explosives

Syndie duffelbag.png
Bag of X-4 Explosives
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Blowing stuff up.
Strategy: Stick it on things that need to blow up.
Description
Contains 3 X4 charges in a handy dufflebag, to use however you want. X4 is a more powerful version of C4, and will also deal damage in a cone behind the target.

EMP Kit

Syndibox.png
EMP Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: The disabling of technology, such as cameras, radios, etc.
Strategy: Best used aggressively against technology, such as destroying an AI. If you wish to opt for a more stealthy approach, the Cryptographic Sequencer and EMP Flashlight are usually better. Note that EMP grenades are the pretty much the only reliable way to stop an approaching cyborg from afar as a traitor, unless you have access to an Ion rifle.
Contents Description
Emp grenade.pngx6File:Injector.png These are weapons used for disabling electronics like the AI's cameras. They can also be used to silence those pesky pAIs for a few minutes. That or flat out kill them while you home in for the kill. Click on the Grenade to activate it and then throw it like normal grenades.
The implanter functions the same, but after implanting it into yourself, it can be activated three times using the action button. Other uses include draining the batteries of APCs, completely draining the batteries of sec equipment like stun batons and tasers, shocking/opening nearby doors and blinding those who wear thermals caught in the emp range.
If you EMP a group of sec officers before a fight, they'll be completely disarmed of stun weaponry (as of right now, emp will only drain about 20% of a stunbaton's total charge, though) aside from Flashes and Flashbangs. They also stun cyborgs for a good deal of time.

Detomatix PDA Cartridge

Pda cartrige.png
Detomatix Cartridge
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Making other's PDAs explode.
Strategy: Use this to hurt your target from afar, or wait until you can see them, detonate their PDA, and then quickly kill them.
Description
A cartridge for your PDA. When inserted, it will allow you to use the missile program to attempt to remotely detonate other people's PDAs in a kind of weak explosion (Still powerful enough to knock out people and destroy the victim's ID, though).
Your target PDA will need the messenger function turned on in order to attempt this, and you need to scan for other PDAs, then import the list. Despite this it is a decent way of sowing panic aboard the station, or softening up a target for an assassination attempt.
Comes with 4 charges. It also has a bomb program that when run causes the PDA to self destruct. Useful against gullible targets, or turning PDAs into hand grenades.
For syndicates, this cartridge has the blast door toggle function for the syndicate shuttle as well, allowing you to open the door when the person with the military PDA has died horribly.

Pizza Bomb

Pizza Bomb.gif
Pizza Bomb
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Tasty bomb delivery.
Strategy: This pizza box contains a bomb inside, a bit stronger than a Syndicate Minibomb. To arm it, open the box, using the other hand take out the pizza, drop the pizza, use the box again with your empty hand to set the timer, put the pizza back in, close it. The next person to open it will trigger the bomb!
Description
A pizza box with a bomb cunningly attached to the lid. The timer needs to be set by opening the box; afterwards, opening the box again will trigger the detonation after the timer has elapsed. Comes with free pizza, for you or your target!

Slipocalypse Clusterbang

Clusterbang.png
Slipocalypse Clusterbang
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Making a large area slippery with soap.
Strategy: Once used, it will split into several grenades, which in turn will spawn a bar of Syndicate Soap each.
Description
A traditional clusterbang grenade with a payload consisting entirely of Syndicate soap. Useful in any scenario!

Syndicate Bomb

Syndicate Bomb.gif
Syndicate Bomb
Found in: Ordered via syndicate uplink, costs 11 telecrystals.
Used for: Making really big holes.
Strategy: Place somewhere safe, activate, and run. Make sure nobody defuses it. Protip: You can remove the payload (screwdriver, cut all wires, crowbar it out) and detonate it with C4 for a quick bang.
Description
The Syndicate Bomb has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. You can wrench the bomb down to prevent removal.

The crew may defuse the bomb by opening up the wiring and messing with it, however this has a chance of backfiring and causing the bomb to explode instantly. This can be used to your advantage by figuring out the detonation wire and adding a signaler so you can control when the bomb will go off.
When the bomb explodes, it creates a huge explosion, which punches holes in the station and destroys the surrounding area. Flames burst everywhere, but they extinguish almost immediately, most likely due to exposure to space.
Despite their cost, an expertly made tank bomb can still outdo the explosion caused by these.

Syndicate Minibomb

Syndicate Minibomb.gif
Syndicate Minibomb
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Blowing shit up, making holes in the station.
Strategy: Cook the grenade in your hand (for no longer than at most two seconds) and throw it at someone when they least expect it. Use it on crowds or downed targets.
Description
The Minibomb is a grenade with a five-second fuse. It will cause a small explosion, but that explosion will still create holes to space. It can usually outright kill or even gib an unarmored target. Those wearing armor may survive. A messier and more costly alternative to using an IED on a corpse.

Stealthy and Inconspicuous Weapons

Box of Throwing Weapons

Syndibox.png
Box of Throwing Weapons
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Murdering people by throwing things.
Strategy: Use the throwing stars to cause heavy damage and bleeding due to embedding, and the bolas to prevent the target from running off or dodging.
Contents Description
5xFile:Tstar.png, 2xFile:Rbola.png This kit contains five throwing stars and two reinforced bolas. Throwing stars will deal heavy brute damage on hit and automatically embed, causing further brute and bleeding over time.
Reinforced bolas slow targets down on hit until they are removed. They take longer to remove than normal bolas.

Dart Pistol

Dart pistol.png
Dart Pistol
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Shooting chemicals. Useful with the Poison Kit.
Strategy: Use it as you would a normal syringe gun; the only difference is that it fits into a pocket.
Description
This pistol can load chemical-filled syringes and shoot them at people. Only fits one syringe at a time, but it can fit in pockets.

Dehydrated Space Carp

Carp plush.png
Dehydrated Space Carp
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Sudden carp invasions.
Strategy: Looks like a normal carp toy. If it comes in contact with water, however, it will create a full-sized space carp, aggressive to everyone nearby. If you use the plushie in hand before activating it, the carp won't attack you once spawned.
Description
Looks like a plush toy carp, but just add water and it becomes a real-life space carp! Activate in your hand before use so it knows not to kill you.

Energy Dagger

Edagger.gif
Energy Dagger
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Last resort combat.
Strategy: Shove it in your PDA. Don't bring it out until you need it, because everyone knows only syndicates have energy blades.
Description
It's a dagger that does 18 brute, but can be disguised and hidden like a pen. Keep it out of sight and then bring it out once you've got somebody on the ropes.
It's better than most weapons and it's very cheap, so it's not a bad last resort, and unless people know you have it they're very unlikely to search your PDA pen.

Martial Arts Scroll

Scroll.png
Martial Arts Scroll
Found in: Ordered via syndicate uplink, costs 17 telecrystals.
Used for: Fighting ranged attackers, killing people with your fists.
Strategy: This scroll will teach you the Sleeping Carp style, making you immune to ranged attacks but also unable to use guns, while making your hits stronger.
Description

You must keep reading the scroll until you get a message saying you have mastered the ability. This will take some time and you will see several smaller flavor messages while reading. The Sleeping Carp style then lets you ignore all ranged attacks, whether energy or physical (but not thrown items). Dodging an attack this way will make a noticeable sound and message, which will alert everyone close of this skill, and thus of your traitor status.
You will also not be able to use any ranged weapon, as it would be dishonorable.

Your punches do 10 to 15 brute, and your grabs will start as aggressive. You can also combo attacks by switching intents while hitting. Possible Combos:

  • Wrist Wrench: Disarm Disarm. Forces the opponent to drop the item in his hand. Stuns for 6 seconds. Does not work if target is stunned or paralyzed.
  • Back Kick: Harm Grab. The opponent must be facing away from you. Paralyzes for 8 seconds. Does not work if target is paralyzed.
  • Stomach Knee: Grab Harm. Knocks the wind out of the opponent and stuns for 4 seconds. Does not work if target is paralyzed.
  • Head Kick: Disarm Harm Harm. Decent damage, forces the opponent to drop the item in his hand. Stuns for 8 seconds. Does not work if target is paralyzed.
  • Elbow Drop: Harm Disarm Harm Disarm Harm. The opponent must be on the ground. Deals huge damage, and instantly kills anyone in critical condition.

Poison Kit

Syndibox.png
Poison Kit
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Murdering people silently.
Strategy: Inject these poisons into food, medicines, cryotubes, or just shoot them with a syringe gun.
Contents Description
Bottle.pngSyringe.png This kit contains a bottle each of Polonium, Venom, Fentanyl, Formaldehyde, Cyanide, Histamine, Initropidil, Pancuronium, Sodium Thiopental, Coniine, Curare and Amanitin, with a free syringe to inject them with.

Romerol

Syndibox.png
Romerol
Found in: Ordered via syndicate uplink, costs 25 telecrystals.
Used for: Creating a zombie infestation.
Strategy: Inject into food, medicines, cryotubes, or just shoot it with a syringe gun.
Contents Description
File:Bottle12.pngEyedropper.pngSyringe.png Romerol adds a zombie infection organ to victims. When those victims die, they will revive as zombies who can infect other people. Because Romerol costs more than 20 telecrystals, at least two traitors will need to collaborate to buy it. It can be applied to corpses directly, allowing creation of zombies from corpses in the Morgue.

Sleepy Pen

Pen.png
"Pen"
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Disabling people, making people look dead.
Strategy: This item will paralyze people, so they cannot talk and will collapse after a short time. It will quickly wear off.
Description
This is a very devious little item. It is a one-use injector that looks like a pen. The pen injects Mute-Toxin, Morphine and Tirizene into people, preventing them from talking and causing them to fall over. They can still see and hear everything around them, until they actually fall asleep from the morphine. Does not penetrate hardsuits. The victim will feel a tiny sting.
The toxins inside are completely non-lethal, so if you want to kill with it you need something else. Not available in Nuke Ops.

Syndicate Soap

Synsoap.png
"Soap"
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Cleaning things, and slipping people on it.
Strategy: Can be used for a quick clean up if you lack space cleaner, so you're not covered in blood, or it can be used like a banana peel.
Description
It's a bar of evil looking soap. It can clean up a blood off the ground or on your clothes by using it on them. Also slips people for a moment. Useful with an energy sword. In addition, it cleans things much faster than normal soap, making it handy for a quick cleanup.

Toy Gun with Riot Darts

Toy gun.png
Toy Gun with Riot Darts
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Hiding a stunning weapon in plain sight.
Strategy: This gun is identical to the normal toy guns, but it shoots stamina-damaging darts that can knock down.
Description
An innocent-looking toy pistol designed to fire foam darts. Comes loaded with riot-grade darts effective at incapacitating a target.

Universal Suppressor

Universal suppressor.png
Suppressor
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Silencing weapons.
Strategy: Attach it to your Stechkin, or to other ballistic weapons (that isn't a revolver or shotgun) to silence and remove the weapon's attack messages.
Description
A universal syndicate small-arms suppressor for maximum espionage. Can be attached to almost any non-revolver/shotgun firearm. Remove it by alt-clicking the firearm.

Stealth and Camouflage Items

Chameleon Kit

Syndibox.png
Chameleon Kit
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: A complete kit of clothing (jumpsuit, vest, shoes, gloves, mask, hat, PDA, gun, stamp and headset) capable of changing color and shape. Lightly armored.
Strategy: Very useful for traitors who want to try a stealthy approach by disguising as a bunch of crewmembers.
Description
Each part of the disguise kit gives a HUD button in the top-left corner to individually change each part. The shoes in this kit do not prevent slipping.

The mask has a built-in voice changer that can be toggled on/off by using it in hand, and will match your voice with your currently equipped ID (great in combination with the Agent ID!). Extremely useful for infiltration.

No-Slip Chameleon Shoes

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No-Slip Chameleon Shoes
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Not slipping.
Strategy: These can be bought separately from the chameleon kit if you don't need the rest.
Description
20+ players only
Similar to the Chameleon Kit these shoes have an action button to change shape, but unlike the chameleon shoes they also protect you from slips.

Agent ID Card

Id regular.png
Agent Identification Card
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Concealing your identity and avoiding security/the AI.
Strategy: Copy someone's name and access while being near invisible to the AI and security bots. Use in conjunction with a Chameleon Kit or at least a mask.
Description
This is a special ID card with multiple uses:
  • The AI's camera eye can no longer track/jump to you and instead has to manually follow you.
  • Having an agent card in your ID slot will reduce security bots' threat assessment level by 2. This makes them ignore most offenses and even arrest warrants as long as you don't stack more than one offense.
  • You can forge the card's name, assignment and look. This works in combination with the chameleon kit's voice changer!
  • Agent IDs copy the access of other ID cards they're used on. Lots of fun at the HoPline. Basic access is Maintenance and Syndicate.

Chameleon Projector

Chameleon projector.gif
Chameleon Projector
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Hiding as an item on the station.
Strategy: Scan an item nobody cares about (it defaults as a cigarette butt) and hide as that item when in a chase, just make sure people don't pick you up. Move only when nobody's looking.
Description
Allows you to scan any item that can be picked up and then disguise yourself as that item. While disguised you move at walk speed and cannot interact with anything you're not already holding, and if someone tries to pick you up the disguise fails and you change back to normal.
Incredibly useful, and a lot of fun, if you use it correctly. You cannot be detected by the AI when it is active.
Currently an extremely powerful item as in order to shoot and actually hit you, security must click on the item you disguised as, not the tile you're on or past that. This makes disguising as a cigarette butt very useful for making them waste all their shots.

Camera Bug

Camera bug.gif
Camera Bug
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Spying through cameras.
Strategy: Can be used to know when people are in a certain area so you know when to detonate a bomb, or sneak through and steal something, or murder someone. Can also be used to remotely disable many cameras at the same time.
Description
When activated in your hand, you will see a list of all active cameras on the station, for you to use to spy on people or areas as you please. You do not need to use the Camera Bug on cameras to be able to remotely view them. It can also track people. The Camera Bug used to be upgradable, but now has network, tracking, and sabotage upgrades by default and can not be further upgraded. Use the Camera Bug on a camera to bug it. Bugging a camera will allow you to remotely disable that camera through the 'tracking menu'.

Smuggler's Satchel

Smuggler.png
Smuggler's Satchel
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Hiding items under floortiles.
Strategy: Use it to stash contraband or bombs under the crew's feet.
Description
This satchel is made to fit under floortiles, and contains already a crowbar and floortile to hide it with. It can also fit in a back pack, making it an exceptional item for storage since it can hold normal sized items.
Satchel contents no longer persist between rounds, blame the guys who gave themselves traitor and wizard items every other round.

Stimpack

Syringe.png
Stimpack
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Reducing stuns for a long time.
Strategy: Use it on yourself before a fight with security.
Description
This syringe comes loaded with a lot of Stimulants, which will heavily reduce stuns and give a small heal over time.

Mulligan

Syringe.png
Mulligan
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Changing identity.
Strategy: Use it on yourself and find new clothes.
Description
This syringe comes loaded with a Mulligan Toxin that will randomize your appearance and identity, permanently.

EMP Flashlight

Flashlight.png
Flashlight
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Disabling technology, such as cameras, radios, doors, cyborgs, etc. Can also be used to unlock lockers.
Strategy: Best used stealthily against technology. For the traitor who prefers a more delicate touch.
Description
Behaves in almost an exactly similar way to the EMP kit's grenades/implant but is rechargeable, disguised, and localized. It functions exactly like a regular flashlight except when you hit something with the flashlight, the item will act as if it was hit with an EMP.
Hitting a person with it will disable their headset and any energy based weaponry they possess, while hitting a cyborg will damage and stun it. Using it on doors may either open or electrify them. The flashlight constantly recharges, but only has around 4 uses before it needs to recharge.

Adaptive Cardboard Cutouts

Syndibox.png
Adaptive Cardboard Cutouts
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Making the crew believe in a nonexistant threat.
Strategy: Place them somewhere, and disguise them as anything.
Description
This box contains three cardboard cutouts and a crayon to color them with. Unlike normal cardboard cutouts, they have no distinctive yellow tint, which makes them good for fooling gullible crew or an AI.

Decoy Nuclear Authentication Disk

NuclearDisk.gif
Nuclear Authentication Disk
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Fooling the crew into thinking that the nuclear authentication disk is safe.
Strategy: Leave it in the Captains Quarters and hope he doesn't examine it.
Description
It's just a normal disk. Visually it's identical to the real deal, and only the Captain or nuclear operatives can identify it.

Regular crew will find out by looking at the pinpointer or trying to put it in the nuke.
Don't try to give this to us the Syndicate to complete your objective, they know better!

Space Suits and Hardsuits

Syndicate Space Suit

Syndi suit.png
Syndicate Space Suit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Surviving space.
Strategy: Wear it while going in space, store it in your backpack when you're done.
Description
A special syndicate space suit that fits in backpacks, slows you less, and has a weapon slot. The color will be suspicious to the crew, however.
Resistances: melee = 40, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 80, acid = 85.

Syndicate Hardsuit

Syndi hardsuit.png
Syndicate Hardsuit (Blood-red Hardsuit)
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Surviving space, tactical armor.
Strategy: Wear it while going in space, store it in your backpack when you're done.
Description
The feared suit of a syndicate nuclear agent. It features an internal jetpack that draws from internals, a special combat mode that is not spaceworthy but won't slow down movement, and fairly resistant armor, all while fitting in backpacks.
Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 50, acid = 90.

Devices and Tools

Cryptographic Sequencer

Emag.png
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending cyborgs to your will.
Strategy: Use this to open anything and everything. Causes sparks in the process and you will leave a trail of broken open doors, lockers, and other equipment.
Description
Also called an Emag (electromagnetic card), it allows you to quite literally open anything (and break it in the process) and can alter many many things on the station.
Also has several special functions, as it can hack cyborgs to serve you, cause multiple electronic devices to malfunction and become deadly, and can really ruin an engineer's day. Emagging something is different from Hacking something.

See here for further info about what things can be hacked/opened by swiping them with an Emag.

Fully Loaded Toolbox

Syndicatetools.png
"Suspicious Looking Toolbox"
Found in: Ordered via syndicate uplink, costs 1 telecrystal. There's also a couple found on the derelict space station.
Used for: Obtaining tools and combat gloves.
Strategy: Useful in a pinch if the AI has bolted you in somewhere and you have no other way to escape.
Contents Description
Screwdriver tool.png Wrench.png Welder.png
Crowbar.png Multitool.png Wirecutters.png
It's a suspicious looking toolbox, filled with ordinary tools. Except instead of an analyzer, it comes with a multitool and combat gloves. It's also slightly more robust than a regular toolbox.

Hypnotic Flash

Flash.gif
"Flash"
Found in: Ordered via syndicate uplink, costs 7 telecrystals.
Used for: Hypnotizing people into following absurd orders.
Strategy: This flash is capable of inflicting the Hypnotic Stupor on vulnerable people.
As soon as they've been flashed, they will be hypnotized by the first sentence they hear and gain an obsessive compulsion to obey it.
Description
To be considered vulnerable, a player must not be implanted with a Mindshield Implant and either be hallucinating, sleeping, at extremely low sanity or suffering from the Dumbness trauma.

Syndicate Surgery Duffelbag

Duffle syndiemed.png
Syndicate Surgery Duffelbag
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Surgery.
Strategy: Use it to perform any kind of surgical crime.
Contents Description
Hemostat.png Scalpel.png Retractor.png
Cautery.png Saw.png Drill.png

Drapes.png Muzzle.png File:Straight jacket.png MMI.png

Contains all the possible tools for surgery; in addition, the MMI inside will automatically Emag any cyborg it's inserted in.

Chest Rig

Chest rig.png
Chest Rig
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Storing combat equipment.
Strategy: Use it to store many weapons when you intend to go loud.
Description
A robust seven-slot set of webbing that is capable of holding all manner of tactical equipment.

Syndicate Tome

Syndicate tome.png
Syndicate Tome
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Healing and harming.
Strategy: Use it to heal other traitors you've teamed up with.
Description
A copy of the chaplain's bible that's usable by you. Won't bless water or rooms though.

Thermal Imaging Glasses

Optical Thermal Scanner.png
Thermal Imaging Glasses
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Seeing people, creatures, and synthetics through walls.
Strategy: Used for tracking your targets and spotting threats or security ambushes.
Description
When worn, this item allows you to see any human, alien, cyborg, and even AIs through walls. Can be disguised as any kind of glasses. Wearing this leaves you very vulnerable to flashes, flashbangs, and EMP. Using a welding tool with this on may cause you to go blind.

Binary Translator Key

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Binary Translator Key
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Communicating with the AI and Cyborgs.
Strategy: Eavesdropping on the AI's conversation with its cyborgs. Communicate with the AI after you've subverted it.
Description
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in. This tool will allow you to access, and speak, on the robotic talk channels. Keep in mind, this will alert the AI, and all cyborgs that you are a syndicate agent if you speak on their channel.
Very handy for hearing if the AI is rogue, is out to arrest you, or even if there are any other traitors out there. Speak on the channel with a :b before your text. These are easy to disguise, but nearby humans will be able to hear you whispering so keep this in mind when you talk (as you will get found out).

Syndicate Encryption Key

Syndicate encryption.png
Syndicate Encryption Key
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Listening in on all of the station's radio chatter and communicating with other traitors that have purchased it.
Strategy: Eavesdrop on security. Communicate with other traitors for cooperative goodness.
Description
Needs to be attached to your headset before it can be used. Use a screwdriver to remove the keys already in your headset, and place the ones you want back in.
This tool will allow you to listen in on all of the station department's radio channels and speak on a hidden Syndicate channel with other traitors that are using the key. Speak on the channel with a :t before your text.

Artificial Intelligence Detector

Multitool.png
"Multitool"
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Knowing when the AI is watching you. Checking camera coverage and possible multicams.
Strategy: Keep this in a pocket or an open toolbelt and watch it when you intend to do something suspicious, to ensure the AI isn't looking.
Description
A functional multitool that turns red when it detects an artificial intelligence watching it or its holder. While the AI is watching or tracking you, the green center light will appear as red. If it is close but not seeing you yet, it'll be yellow.
Knowing when an artificial intelligence is watching you is useful for knowing when to maintain cover, such as before murdering someone or breaking in somewhere.
Recently, this item has gained the ability to show an overlay that lets you see camera coverage and the real-time location of AI camera eyes.

Hacked AI Upload Module

Circuitboard.png
Hacked AI Law Upload Module
Found in: Ordered via syndicate uplink, costs 9 telecrystals.
Used for: Changing the AI's laws to what you want.
Strategy: Break into AI Upload to upload, or steal the AI Upload circuit from Tech Storage. The more competent the AI is, the more useful this will be.
Description
This is a more powerful version of the Freeform AI Module. It allows you to upload Hacked laws onto the AI from any AI Upload Console. Unlike Freeform, the name of the person who uploaded it is not revealed to the AI.
The hacked Laws act like Ion Storm Laws and will precede the numbered laws in priority, automatically overriding all other laws should they conflict. Make sure you pay attention to the wording of your new Law as most AIs would love to use any loophole they can find to kill you.


Power Sink

Powersinknew.gif
Power Sink
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Sucks up all the station power, causing a black-out.
Strategy: This will suck up all the station's power very quickly. Use it on the main station's power grid to suck it. Don't place it on solars, as it will only suck out the solar's power.
Description
This bad boy is a station engineers and AI's worst enemy. When bought, this thing is useless, but when the power sink comes in contact with exposed wires out in space or on the station it starts to drain the power at a RAPID rate.
You must screw it into place on a wire with a screwdriver, then turn it on. But as easy as it was set down, any one can pick it right back up! Make sure to put it somewhere secure, but also make sure that it is attached to the main station power. Once it has drained enough power, it explodes violently!

Power Beacon

Beacon.gif
"Ominous Beacon"
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Attracting a loose singularity/tesla towards the beacon at a brisk leisurly pace. Barely seen anymore since the introduction of the Supermatter engine.
Strategy: Set it up in a secluded location, then release the singularity. Excellent for forcing a shuttle call and succeeding in escape alone objectives.
Description
Placed like a powersink, screwdriver to secure it on an exposed wire node (at least 15,000 watts) and use an open hand to turn it on; the singularity beacon will attract the singularity/tesla towards it, if it is loose.

Note that for it to be useful at all the singularity/tesla does need to be released, as the beacon will not release it by itself.
A singularity beacon can not be picked up after it is spawned, and must be dragged around. It also blocks movement over it, so be sure to spawn it where you want to set the beacon up.

Briefcase Launchpad

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Briefcase Launchpad
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Breaking into secure areas, theft, kidnapping, teleporting bombs.
Strategy: Set it up near a wall to a secure area, teleport over it, teleport back.
Description
A briefcase containing a miniature launchpad, able to teleport objects and mobs up to 8 tiles away and back in any direction. It's controlled via a remote disguised as a folder, allowing the user to use it in reverse when escaping.

To link the briefcase with the remote, simply hit it with the remote. To set it up, use the briefcase in hand. To pick it up once you're done, click and drag the briefcase and drop it to your character's sprite.

Radioactive Microlaser

Healthanalyzer.png
'Health Analyzer'
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Stealthily irradiating people.
Strategy: Use it on someone, wait for the radiations to kick in and knock them out.
Description
A radioactive microlaser disguised as a standard Nanotrasen health analyzer. When used, it emits a powerful burst of radiation, which, after a short delay, can incapacitate all but the most protected of humanoids.
It has two settings: intensity, which controls the power of the radiation, and wavelength, which controls how long the radiation delay is.

Radio Jammer

Radio jammer.png
Radio Jammer
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Disrupting any nearby outgoing radio communication.
Strategy: Activate it before killing someone so they can't scream over radio.
Description
This device will disrupt any nearby outgoing radio communication when activated. Activate it and put it in your pocket or backpack.

Codespeak Manual

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Codespeak Manual
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Learning Codespeak, the language of the Syndicate. Now has unlimited uses.
Strategy: Read it or hit fellow Syndicate agents with it. Useful in case crew gains access to the Syndicate comms channel.
Description
Syndicate agents can be trained to use a series of codewords to convey complex information, which sounds like random concepts and drinks to anyone listening.
This manual teaches you, or anyone hit by it Codespeak. Unlimited uses. Use ,t before saying something to speak in Codespeak.

F.R.A.M.E. PDA Cartridge

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F.R.A.M.E Cartridge
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Making someone elses PDA a fake Syndicate Uplink.
Strategy: Use it to frame someone as a traitor or to send them Telecrystals.
Description
It has five charges, and upon using a charge, it will unlock the target's PDA to a Syndicate Uplink with zero TC. You will also receive the code needed to unlock the PDA.
You may also apply TC directly to the cartridge, and the next time it is used, it will not only unlock the PDA, but also give the crystals to the target PDA.

Implants

Adrenal Implant

File:Injector.png
Adrenal Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Removing stuns, healing.
Strategy: Surprise arresting officers by popping right back up after being tased. Proceed to murder shocked arresting officers.
Description
25+ players only
An implant injected into the body, and later activated with an emote to inject a chemical cocktail with a mild healing effect and a removal of all stuns. Using it after being stunned will immediately bring you back to your feet. Has 3 uses.

Freedom Implant

File:Injector.png
Freedom Implant
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Escaping an arrest.
Strategy: Instantly uncuffing yourself so you can make your escape/kill the arresting officer.
Description
If you inject yourself with the implanter inside, you can instantly get out of Handcuffs 4 times. This can be quite useful for a traitor, but it's nigh useless for the syndicate during nuke operations because most people just kill them on sight.
Be wary that if security figure out you can break out of handcuffs, they'll typically opt to execute you instead of arresting you.

Storage Implant

File:Injector.png
Storage Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Storing suspicious items.
Strategy: Use it to keep contraband, so it can't be discovered by a random search.
Description
If you inject yourself with the implanter inside, you'll gain an action button that reveals a two item storage space, that can't be detected without Surgery.

Radio Implant

File:Injector.png
Internal Syndicate Radio Implant
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Covert communication.
Strategy: Chat with fellow syndicate members even after having your headset removed.
Description
This implants you with a hidden radio that can access the common and syndicate channels. Similar to a station-bounced radio, you can disable it to avoid suspicion.
EMP-proof, but can't be modified with encryption keys.

Stealth Implant

File:Cardboard box.png
Stealth Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Cardboard powered stealth action.
Strategy: Sneak around the station inside an invisible cardboard box.
Description
This implant allows you to deploy inside a box that promptly turns invisible. If the box collides with a living being or vice versa, it will be temporarily revealed, pushing against the box will continue revealing it.

Storage Implant

File:Injector.png
Storage Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Hiding items from security.
Strategy: Break out of brig any time.
Description
An implant injected into the body, and later activated at the user's will. It will open a small bluespace pocket capable of storing two regular-sized items.

Uplink Implant

File:Injector.png
Uplink Implant
Found in: Ordered via syndicate uplink, costs 14 telecrystals.
Used for: Spawning syndicate items without using your hands or PDA. Contains 10 telecrystals.
Strategy: Useful if you want to try completing your objective without any syndicate items. Use it in the case you get Permabrigged.
Description
Injecting yourself with this will allow you to bring up a syndicate uplink menu by using a custom emote at any time. It comes with 10 telecrystals.
If case you get captured, this is a get out of jail free card.

Role Restricted

Reverse Revolver

Revolver.png
Reverse Revolver
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to the Clown.
Used for: Shooting people or tricking them into killing themselves.
Strategy: shoot at people with it, have people shoot at you with it!
Description
This revolver with a special pin can only be shot straight by clumsy people. Everyone else who tries to fire it will instead shoot themselves in the face.
People can prove hard to convince it's the real deal, especially metagamers that see a clown with a gun and know what's up. Advanced pranking would involve other traitors' revolvers.

Clown Bomb

File:Clownbomb.gif
Clown Bomb
Found in: Ordered via syndicate uplink, costs 15 telecrystals. Only available to the Clown.
Used for: Mass pranking.
Strategy: Place this in a department that REALLY needs to cheer up.
Description
You know what's the only thing worse than a bomb?

A bomb that releases fifty clowns. It even honks instead of beeping.

Reverse Bear Trap

File:Reversebeartrap.png
Reverse Bear Trap
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to the Clown.
Used for: Executing someone in a very spectacular, gruesome fashion.
Strategy: Attack someone with it and keep them still for 3 seconds.
Description
An ingenious execution device worn on (or forced onto) the head. Arming it starts a 1-minute kitchen timer mounted on the bear trap. When it goes off, the trap's jaws will violently open, instantly killing anyone wearing it by tearing their jaws in half.

To arm, attack someone with it while they're not wearing headgear, and you will force it onto their head after three seconds uninterrupted.
The victim can attempt to disarm it. Each disarm attempt makes them a little more likely to succeed.

Clown Car

Clowncar.png
Clown Car
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Clown.
Used for: High-octane multi-seat pranking action.
Strategy: Run people over, stuff them in your trunk. Henk!
Description
The clown car lets you run people over and stuff them inside your trunk. They're unable to escape unless you crash into a wall, which will fling you and any passengers outside!

Comes with a horn, a button to release all passengers and a lube-defense mechanism(tm) which has a 1/3 chance to drop some lube if someone decides to shoot at your sweet ride.
Only clowns can drive this.

EZ clean bundle

Grenade.png
EZ clean bundle
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Janitor.
Used for: Cleaning every "stain" with maximum prejudice.
Strategy: It still cleans and looks like a normal cleaning grenade, so you have a bit of headstart when throwing it in the middle of a crowded, dirty hallway. They will notice very soon though.
Description
This bundle of 3 illegal cleaning grenades from Waffle Co. have a generous serving of trademark reagent "ez clean", guaranteed to strip away any organic stain. Highly effective in littered, dirty, crowded hallways.

His Grace

His grace.png
His Grace
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to the Chaplain.
Used for: Caedite eos. Novit enim Dominus qui sunt eius.
Strategy: The counter resets with each body consumed, and with it the benefits. Try to build corpse stockpiles to minimize the risks of maximum buffs. The hunger also grows faster with each body consumed.
Description
His Grace is a powerful entity that can grant enormous powers in exchange for sacrifices. Spawned dormant use it inhand to activate it. Once activated and soulbound to the player, the hunger starts. As His Grace grows hungrier, it grants its wielder various buffs.
It starts peckish, giving just a moderate damage buff.
Then he hungers, giving some damage and healing when held, and will devour any that come near him if he is resting on the ground.
More hunger leads to him being famished, at which point the damage and healing start to become considerable, but he will not let go of your hand anymore at this point. GET-FOOD.
STARVING: NOW YOU DID IT. You are basically a hulk with a ridiculous healing buff; I hope you read this guide in advance, because you have about ten seconds to live befor-

DEATH: you are dead. The hunger was too much, so His Grace has worked his way up your arm and popped your head in his jaws like a ripe grape.
At this point the counter resets, his grace rests on the ground one last time and if no assistants gets too close, becomes dormant again from the hunger. Bodies can be retrieved from his jaws, and changelings can revive and crawl out.
ASCENSION: If His Grace eats 25 people, it will turn a golden color, gain extra force and will never go back to sleep. It will always stay at its current hunger level.

Haunted Magic Eightball

Eightball.png
Haunted Magic Eightball
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only available to the Curator.
Used for: Communicating with Ghosts.
Strategy: Help your decision making by asking ghost players "yes or no" questions.
Description
Just like the toy version, this eightball has a pool of twenty answers. The toy version just picks them randomly, while this haunted version polls all the ghosts and then picks the most popular answer selected by them. To use, it must be shaken for 15 seconds after you've spoken your question aloud, and then has a 3 minute cooldown between uses. Haunted and toy eightballs are indistinguishable except in the quality of their answers. Ghosts are fickle things and it's uncertain wether they will help you or not. Has a limited stock of 1 item.

The twenty possible answers are the following:
"It is certain", "It is decidedly so", "Without a doubt", "Yes definitely", "You may rely on it", "As I see it, yes", "Most likely", "Outlook good", "Yes", "Signs point to yes", "Reply hazy try again", "Ask again later", "Better not tell you now", "Cannot predict now", "Concentrate and ask again", "Don't count on it", "My reply is no", "My sources say no", "Outlook not so good" and "Very doubtful".

Ancient Jumpsuit

Grey jumpsuit.png
Ancient Jumpsuit
Found in: Ordered via syndicate uplink, costs 20 telecrystals. Only available to Assistants.
Used for: Show you are a seasoned greytider.
Strategy: None.
Description
An old smelly grey jumpsuit, this item provides no benefit or disadvantage other than bragging rights.

Ancient Toolbox

BlueToolbox.png
Ancient Toolbox
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Only avaliable to Assistants.
Used for: Bashing heads in and everything tool-related.
Strategy: Bash people, bash windows, hacking doors, increase its damage with telecrystals.
Contents Description
Screwdriver tool.png Wrench.png Welder.png
Crowbar.png Multitool.png Wirecutters.png IGloves.png
A toolbox specially preserved and modified for your robusting needs, comes with regular tools, not syndicate ones, thus the tools are not special, however it comes with Insulated Gloves, to top it off it increases in brute the more telecrystals you have inside it! Does not come with a analyzer.

Modified Syringe Gun

Sgun.png
Modified Syringe Gun
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Instantly injecting someone with DNA from a distance.
Strategy: Shoot someone with a monkey SE or a SE with all the disabilities.
Description
A syringe gun that fires DNA injectors instead of normal syringes.

Banana Cream Pie Cannon

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Banana Cream Pie Cannon
Found in: Ordered via syndicate uplink, costs 10 telecrystals. Only available to the Clown.
Used for: Shooting pies into people's faces.
Strategy: Shoot people in the face with it and then finish them off by other means.
Description
A special pie cannon for a special clown. This gadget can hold up to 20 pies and automatically fabricates one every two seconds.

Magillitis Serum Autoinjector

Bottle16.png
experimental autoinjector
Found in: Ordered via syndicate uplink, costs 15 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Going apeshit.
Strategy: Use this on yourself and start smashing things.
Description
Contains a virus that turns you into a fast, tough gorilla after a short while.

Box of Gorilla Cubes

Monkey Cube Box.png
Box of Gorilla Cubes
Found in: Ordered via syndicate uplink, costs 6 telecrystals. Only available to the Geneticist and the Chief Medical Officer.
Used for: Spreading mayhem, raising a sentient gorilla army.
Strategy: These are similar to monkey cubes, but will release angry gorillas when rehydrated. Especially fun when combined with sentience potions!
Description
A box with three Waffle Co. brand gorilla cubes. Expose them to water and watch the mayhem from a safe distance.

Kinetic Accelerator Pressure Mod

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Kinetic Accelerator Pressure Mod
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to the Shaft Miner. Only 2 in stock.
Used for: Making your Kinetic Accelerator a weapon for use on the station.
Strategy: Use this to make your Kinetic Accelerator a powerful weapon in pressurized environments like on the station.
Description
A modification kit which allows Kinetic Accelerators to do greatly increased damage while indoors. Occupies 35% mod capacity. Use 2 for full damage.

Guide to Advanced Mimery Series

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Guide to Advanced Mimery Series Part 1 & 2
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Mime.
Used for: Shooting bullets out of your fingers. Making invisible 3x1 walls.
Strategy: Killing someone with your fingers or putting up a wall to escape your pursuers.
Contents Description
Advanced mimery.png Advanced mimery.png The classical two part series on how to further hone your mime skills. Upon studying the series, the user should be able to make 3x1 invisible walls, and shoot bullets out of their fingers.

Explosive Hot Potato

Potato.png
Explosive Hot Potato
Found in: Ordered via syndicate uplink, costs 4 telecrystals. Only available to Cooks, Botanists, the Clown and the Mime.
Used for: Causing mass panic and small explosions.
Strategy: Activate and hit someone to transfer it to them, and watch the madness!
Description
When used inhand, a special mechanism activates preventing it from being dropped, and a timer starts. The potato can only be transferred away from you by hitting another being with it, and when the timer expires it explodes.

Brainwashing Surgery Program

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Brainwashing Surgery Program
Found in: Ordered via syndicate uplink, costs 5 telecrystals. Only available to Medical Doctors.
Used for: Turning people into mindslaves through surgery.
Strategy: Brainwash people, preferably authority figures, to fulfill your will.
Description
A disk containing the procedure to perform a brainwashing surgery, allowing you to implant a primary objective onto a target which he/she must obey. Insert into an Operating Console to enable the procedure.

Reagent Dartgun

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Reagent Dartgun
Found in: Ordered via syndicate uplink, costs 12 telecrystals. Only available to the Chemist and the Chief Medical Officer.
Used for: Shooting chemicals without reloading syringes.
Strategy: Use it as you would a normal syringe gun; the only difference is that it holds up to 4 syringes that it produces automatically.
Description
This special dartgun produces 4 syringes every 25 seconds and draws from an internal 100u chemical tank.

Blast Cannon

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Blast Cannon
Found in: Ordered via syndicate uplink, costs 14 telecrystals. Only available to Scientists and the Research Director.
Used for: Firing your own immovable rod, sniping AIs from across Z-levels.
Strategy: Load it with a TTV bomb and delete everything in a straight line.
Description
This unassuming piece of hardware can load TTVs and will launch a projectile in a straight line, until it gets stopped by a wall. Wall penetration power is determined by the bomb's theoretical explosion size.
Projectiles fly across Z-levels, which is very fun with looping Z-levels, or even just for sniping AIs across space.

(Pointless) Badassery

Syndicate Playing Cards

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Syndicate Playing Cards
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Playing cards, cheap throwing stars.
Strategy: Use these as a shitty throwing weapon, when you're bored and playing cards is the only option left, or as a signature for your murders.
Description
A special deck of space-grade playing cards with a mono-molecular edge and metal reinforcement, making them slightly more robust than a normal deck of cards.

Syndicate Briefcase Full of Cash

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Syndicate Briefcase Full of Cash
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Trading. Roleplay.
Strategy: Use the cash to buy your objective, or export it with cargo to order crates.
Description
A secure briefcase containing 5000 space credits. Useful for bribing personnel, or purchasing goods and services at lucrative prices. The briefcase also feels a little heavier to hold; it has been manufactured to pack a little bit more of a punch if your client needs some convincing.

Syndicate Smokes

Syngarettes.png
Syndicate Smokes
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Cool-looking regeneration.
Strategy: Smoke them to inhale omnizine and heal over time.
Description
Strong flavor, dense smoke, infused with omnizine. Captain starts with these in his smoke vendor on meta station

Syndicate Balloon

File:Balloon.png
"Syndicate Balloon"
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Showing off.
Strategy: Buy this if you feel you can do your objectives without the use of syndicate items.
Description
A red balloon with a white S on it. It floats. Security may arrest you for having one. You could buy multiple of these if part of a nuke team.

Nuclear Strike Team

Items only available to syndicate operatives during Nuke.

Bundles and Telecrystals

Nuclear operatives can purchase bundles, which cost a bit less than the sum of their parts.

Bioterror bundle

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Bioterror bundle
Found in: Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
Used for: Getting all you need to commit several war crimes.
Strategy: Start a biological disaster, and spread chaos among the crew.
Description
For the madman: Contains a Bioterror spray, Bioterror Grenade, a Poison Kit, a Dart Pistol, a box of syringes, a Donksoft assault rifle, and some extra darts. Remember: Seal suit and equip internals before use.

Bulldog bundle

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Bulldog bundle
Found in: Ordered via syndicate uplink, costs 13 telecrystals, saving 3.
Used for: Getting a well rounded shotgun kit.
Strategy: Shoot people with it.
Description
Lean and mean: Optimised for people that want to get up close and personal. Contains the popular Bulldog Shotgun, a 12g stun drum, a 12g buckshot drum, and a pair of Thermal Imaging Goggles.

C-20r bundle

Syndie duffelbag.png
C-20r bundle
Found in: Ordered via syndicate uplink, costs 14 telecrystals, saving 2.
Used for: Getting a classic and reliable gun.
Strategy: Shoot people with it.
Description
Old faithful: The classic C-20r Submachine Gun, bundled with two magazines, and a Suppressor.

Cybernetic Implant Bundle

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Cybernetic Implant Bundle
Found in: Ordered via syndicate uplink, costs 40 telecrystals.
Used for: Implanting your team.
Strategy: Implant it in your team.
Description
Contains 5 random cybernetic implants. Guaranteed to at least pay for its cost.

Medical bundle

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Medical bundle
Found in: Ordered via syndicate uplink, costs 15 telecrystals, saving 5.
Used for: Getting a rounded medical kit.
Strategy: Become a combat medic to keep your team up and running.
Description
The support specialist: Aid your fellow operatives with this medical bundle. Contains a combat first-aid kit loaded with medical gauze, a compact defibrillator, a combat hypospray loaded with nanites, a brute and burn patch and a Chloral Hydrate syringe.
Also includes night vision health HUD glasses, a Donksoft machine gun, a box of ammo, and a pair of magboots to rescue your friends in no-gravity environments.

Sniper bundle

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Sniper bundle
Found in: Ordered via syndicate uplink, costs 20 telecrystals, saving 6.
Used for: Getting all you need to start sniping.
Strategy: Become a long-range sniper.
Description
Elegant and refined: Contains a collapsed sniper rifle in an expensive carrying case, a haemorrage magazine, a soporific magazine, a free surplus supressor, and a worn out suit and tie.

Spetsnaz Pyro bundle

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Spetsnaz Pyro bundle
Found in: Ordered via syndicate uplink, costs 30 telecrystals, saving 12.
Used for: Getting all you need to watch the worldstation burn.
Strategy: Start fires everywhere. Make sure the other operatives are wearing fireproof suits as well.
Description
For systematic suppression of carbon lifeforms in close range: Contains an elite fireproof hardsuit, a pyro backpack fire sprayer, a pistol, two magazines, a bottle of flammable vodka, a pipebomb, and a stimulant syringe.

Conspicuous and Dangerous Weapons

Bulldog Shotgun

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Bulldog Shotgun
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Killing/Stunning people.
Strategy: A robust shotgun. Holds a wide selection of ammo types.
Description
The Bulldog is a semi-automatic drum fed shotgun that can hold up to 8 shells. This can make a excellent fallback weapon or a robust primary weapon by itself. While its suffers from the drawbacks of shotguns (less damage at range) it can nonetheless make a reliable and cheap alternative to other more expensive weapons.
A Bulldog with stun shells and a Stechkin can make for a cheap alternative C20r SMG when strapped for telecrystals. Initially loaded with a stun shells drum, it must be loaded with other kinds of ammo to do damage. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] Bulldog Ammo

Ammo-12g Stun Slug

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Stun Slug Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystal, only available to Nuclear Agents. Free Magazine in starting Bulldog.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Functions akin to a stun round from a energy gun or C20r, has unlimited range, deals 5 brute damage and stuns for the standard 10 second limit.
A reliable way to stun a target, but not effective in killing them. When used in conjunction with a more lethal weapons, such as the Energy Sword or Stechkin pistol, it can be extremely lethal.

Ammo-12g Buckshot

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Buckshot Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Essentially functions as any normal shotgun, deals great damage in close range combat, dealing 75 brute damage if all pellets hit, but at mid to long range deals very variable if not very little damage.
Akin to most shotguns a buckshot magazine is unreliable in ranged combat, however this ammo type excels in close range encounters such as maintenance or when holding a corner.

Ammo-12g Slugs

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Slug Drum Magazine
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Shoots one single 60-damage projectile. Deals less damage in close quarters, but it's better when fighting at longer distances. Also reduces the chance of hitting felow operatives.

Ammo-12g Dragon's Breath

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Dragon's Breath Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Dragon's Breath shells trade immediate damage, dealing only 20 brute damage if all pellets hit a target, for long term damage in setting anyone caught in its blast on fire.
A shot from a Dragon's Breath magazine leaves a long trail of fire that quickly dissipates, but can be effective in setting many crew members on fire. Don't shoot your own teammates in the back.

Ammo-12g Breaching

File:BreachingBull.png
Breaching Drum Magazine
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the Bulldog.
Strategy: Lock and load.
Description
A 8 round drum magazine for use in the Bulldog Shotgun. Breaching shells shoot one single, 10 damage bullet, that stuns any person it hits. The real value of these shells is that anything hit by them is knocked away, including normally anchored things like airlocks.

Ammo-12g Bundle

File:Duffle syndie.png
Drum Magazine Bundle
Found in: Ordered via syndicate uplink, costs 12 telecrystals, saving 7.
Used for: Loading Bulldogs.
Strategy: Lock and load.
Description
Contains several drums to reload Bulldog shotguns. Contains 6 stun drums, a buckshot drum, a slug drum and a dragon's breath drum.

C-20r Submachine Gun

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C-20r Submachine Gun
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Killing people.
Strategy: The signature weapon of Nuke Ops, it deals reliable damage and fires in two-round bursts.
Description
Deals 30 brute damage per round, with 24-round magazines. A reliable and robust weapon. Can also be fitted with a Silencer. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] C-20r Ammo

.45 Ammo

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.45 Ammo
Found in: Ordered via syndicate uplink, costs 3 telecrystals.
Used for: Loading a C-20r SMG.
Strategy: Lock and load.
Description
A 24-round .45 magazine for use in the C-20r submachine gun.

.45 Ammo Bundle

File:Duffle syndie.png
.45 Ammo Bundle
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Loading several C-20r SMGs.
Strategy: Lock and load.
Description
Contains 9 C-20r SMG magazines, for a total of 216 shots.

L6 Squad Automatic Weapon

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L6 SAW
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: Mowing people down.
Strategy: An expensive investment, designed for consistent and powerful fire support for assault teams.
Description
Holds the most ammo of any gun available: 50 1.95x129mm rounds dealing 45 brute damage each. Three good shots on someone and they're down.
Shoots in three-round bursts and needs two free hands to use - if the other hand is holding something, the SAW will fall off your hands when shooting. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] SAW Ammo

1.95x129mm Box Magazine

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Ammo-5.56x45mm
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm ammunition for use in the L6 SAW machinegun. By the time you need to use this, you'll already be on a pile of corpses.

1.95x129mm (Hollow-Point) Box Magazine

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Ammo-5.56x45mm (Hollow-Point) Box Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Hollow-Point ammunition, that deals 60 damage on hit, that is however heavily reduced by armor.

1.95x129mm (Armor Penetrating) Box Magazine

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Ammo-5.56x45mm (Armor Penetrating) Box Magazine
Found in: Ordered via syndicate uplink, costs 9 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Armor Penetrating ammunition, that deals 40 damage on hit and negates all but the most durable armor.

1.95x129mm (Incendiary) Box Magazine

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Ammo-5.56x45mm (Incendiary) Box Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the L6 SAW.
Strategy: Lock and load.
Description
A 50-round magazine of 1.95x129mm Incendiary ammunition, that only deals 20 damage on hit but leaves a fiery trail, while setting targets hit on fire as well.

Sniper Rifle

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Sniper Rifle
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Killing people from far away.
Strategy: A long-range sniper rifle, useful for shooting down hallways or from space.
Description
The Sniper Rifle is a high-power long range weapon fitted with a scope; activating the scope will move your screen several tiles in front of you, allowing you to see further than normally possible, allowing you to shoot unaware targets.
Requires a free hand to use. Initially loaded with 6 .50 sniper rounds, which deal 70 damage, stun, penetrate armor, and have a chance of dismembering limbs. They can also deal significant damage to objects, destroying airlocks and machinery in one or two hits. Starts with a syndicate firing pin, which prevents enemies from using it.

[Show/hide] Sniper Ammo

.50 Magazine

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.50 Magazine
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 ammunition for the sniper rifle. Deals 70 damage, stuns, penetrates armor and destroys machinery on hit.

.50 Soporific Magazine

File:Sniper ammo sleep.png
.50 Soporific Magazine
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 soporific ammunition for the sniper rifle. Deals no damage and doesn't break machinery, but any human hit by these will fall asleep for about 40 seconds.

.50 Penetrator Magazine

File:Sniper ammo.png
.50 Penetrator Magazine
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Loading the Sniper Rifle.
Strategy: Lock and load.
Description
A 6-round magazine of .50 penetrating ammunition for the sniper rifle. Deals 60 damage, doesn't stun, dismember or break machinery. But it passes through everything it hits, including walls, making it extremely useful for crowds or very protected targets, like the AI.

Surplus Rifle

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Surplus Rifle
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Arming someone cheaply.
Strategy: A cheap rifle. Better than nothing, if you've got a pair of spare TC. In actual combat it's worse than the Stechkin pistol, the one all operatives get for free.
Description
A Mosin Nagant bolt-action rifle, loaded with 5 7.62 bullets. Deals 60 damage on hit, but must be loaded every shot.

[Show/hide] Surplus Rifle Ammo

Surplus Rifle Clip

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Surplus Rifle Clip
Found in: Ordered via syndicate uplink, costs 1 telecrystal.
Used for: Loading the Surplus Rifle.
Strategy: Lock and load.
Description
A stripper clip used to quickly load bolt action rifles. Contains 5 rounds.

M-90gl Carbine

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M-90gl Carbine
Found in: Ordered via syndicate uplink, costs 18 telecrystals.
Used for: Versatile crowd control.
Strategy: Combine it with an energy shield.
Description
This carbine has a three-round burst setting as well as an underbarrel grenade launcher.
Magazines are hold 30 rounds of bullets that deal 35 damage each, which is more than enough against unarmored targets.

[Show/hide] M-90gl Carbine Ammo

5.56mm Toploader Magazine

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5.56mm Toploader Magazine
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the M-90gl Carbine.
Strategy: Lock and load.
Description
It's a magazine. Every time you call it a clip, god, kills a kitten.

40mm HE Grenade

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40mm HE Grenade
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading the M-90gl Carbine.
Strategy: Insert into the M-90gl Carbine. Do not throw.
Description
These grenades do not fit in regular grenade launchers.

Flamethrower

File:Flamethrower.png
Flamethrower
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Setting things on fire.
Strategy: A plasma-loaded flamethrower. Make sure you and your team have fireproof suits when using this, or you'll end up burning yourself.
Description
Shoots jets of burning plasma. Has little stopping power, but will usually cause enemies to retreat. Can be reloaded by using plasma tanks or canisters in Toxins or Engineering.

Toy Submachine Gun

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Donksoft SMG
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Doing stamina damage and knocking people down. Making people react too late.
Strategy: Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
Description
A toy SMG. Guaranteed to not be taken seriously until it's too late. Loaded with 20 darts. Starts with a syndicate firing pin, which prevents enemies from using it.

Toy Machine Gun

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Donksoft LMG
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Doing stamina damage and knocking people down. Making people react too late.
Strategy: Deals no real damage, but the riot darts it's loaded with cause 25 stamina damage, knocking victims down.
Description
A toy SAW. Guaranteed to not be taken seriously until it's too late. Loaded with 50 darts. Starts with a syndicate firing pin, which prevents enemies from using it.

Box of Riot Darts

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Box of Riot Darts
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Loading toy weapons.
Strategy: Lock and load.
Description
Contains 40 Riot Foam Darts, that deal 25 stamina damage. They can also be reused if collected from the ground.

84mm Rocket Propelled Grenade Launcher

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Rocket Propelled Grenade Launcher
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Blowing holes into mechs, walls and people.
Strategy: Crew is hiding inside body bags again? Surprise them with an HE rocket. Durand ruining your day? Hit it with a high-yield HEDP rocket.
Description
A reusable rocket propelled grenade launcher preloaded with a low-yield 84mm HE round.

[Show/hide] Rocket Propelled Grenade Launcher Ammo

84mm HE Rocket

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84mm HE Rocket
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Loading the RPG.
Strategy: Land a direct hit to dismember and kill the unfortunate target.
Description
A low-yield anti-personnel HE rocket.

84mm HEDP Rocket

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84mm HEDP Rocket
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Loading the RPG.
Strategy: Really ruin the day of any mech or silicon hit by this. Maim any targets near the impact site.
Description
A high-yield HEDP rocket; extremely effective against armored targets (mechs and silicons), as well as surrounding personnel.


Biohazardous Chemical Sprayer

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Biohazardous Chemical Sprayer
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Extreme Crowd Control.
Strategy: Shoots dangerous poisons.
Description
A high-volume chemical sprayer loaded with the most lethal poisons available to the syndicate; anyone caught by the spray will die a quick and painful death if not treated immediately or wearing protective clothing.


Grenades and Explosives

Bioterror Foam Grenade

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Chemical Foam Grenade
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Crowd Control.
Strategy: Emits extremely debilitating foam.
Description
A powerful chemical foam grenade which creates a deadly torrent of foam that will mute, blind, confuse, mutate, and irritate carbon lifeforms. Specially brewed by Tiger Cooperative chemical weapons specialists using additional spore toxin. Ensure suit is sealed before use.

Buzzkill Grenade Box

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Buzzkill Grenade Box
Found in: Ordered via syndicate uplink, costs 15 telecrystals.
Used for: Covering the station in BEEEEEES.
Strategy: Toss one in a crowded area and watch the bees attack anyone who isn't wearing thick clothing.
Description
These grenades release ten bees that will indiscriminately attack anyone with random toxins.
Keep in mind that bees can't attack people wearing thick clothing - like hardsuits and EVA/fire/bio/EOD suits as well as some costumes.

Fungal Tuberculosis Grenade

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Fungal Tuberculosis Grenade
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Biological Warfare.
Strategy: Spreads an extremely dangerous and infectious virus.
Description
A box that contains several ways to apply the Fungal Tuberculosis virus: an extremely virulent and hard to cure disease that stuns and suffocates its targets. The box contains a viral smoke grenade, 5 single-use instant injectors, a culture bottle and a normal syringe.

Grenadier's Belt

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Grenadier's Belt
Found in: Ordered via syndicate uplink, costs 22 telecrystals.
Used for: Lobbing several kinds of grenades.
Strategy: Contains a grenade for every situation. Avoid blowing yourself up with them.
Description
A belt containing a large amount of assorted grenades. TO be specific, it contains:
  • 1 Flashbang;
  • 4 Smoke Bombs;
  • 2 EMP Grenades;
  • 10 Frag Grenades: A bit less powerful than minibombs, but with a higher flame range;
  • 4 Gluon Grenades: They deal radiation damage when exploding, and freeze the surrounding area afterwards, making it slippery;
  • 2 Incendiary Grenades: They spread a wave of plasmafire, burning everything in their path;
  • 1 Fluorosulfuric Acid Smoke Grenade: It will spread extremely potent acid in its area of effect, melting armor, objects and people inside;
  • 2 Syndicate Minibombs;
  • Screwdriver and Multitool to customize grenades. Some different triggers can be found in the Syndicate Infiltrator Ship.

Syndicate Detonator

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Syndicate Detonator
"Big red button"
Found in: Ordered via syndicate uplink. It costs 3 telecrystals.
Used for: Detonating all syndicate bombs at once.
Strategy: Coordinating bomb blasts to destroy multiple objects simultaneously.
Description
The Syndicate Detonator is a companion device to the Syndicate Bomb. Simply press the included button and an encrypted radio frequency will instruct all live syndicate bombs to detonate.
Useful for when speed matters or you wish to synchronize multiple bomb blasts. Be sure to stand clear of the blast radius before using the detonator.

Operatives start with a working detonator in their base, buying this is usually redundant.

Viscerator Delivery Grenade

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Viscerator Grenade
Found in: Ordered via syndicate uplink, costs 5 telecrystals.
Used for: Crowd Control.
Strategy: Shoot several killdrones that will try to hack off people's limbs.
Description
This grenade, when thrown, will disperse 10 manhack viscerators. They will proceed to chase and attack any nearby Non-Syndicate personnel. They deal a surprisingly high amount of damage over time but can be outrun easily.
The grenade is fantastic at helping clearing out a crowd of crewmen. However, it can be ineffective against Security personnel and the Captain as their armor and weapons allow them to ignore the viscerators long enough to (try to) gun you down. They are also extremely sharp and can outright sever limbs when attacking.


Stealthy and Inconspicuous Weapons

CQC Manual

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'Old Manual'
Found in: Ordered via syndicate uplink, costs 13 telecrystals.
Used for: Remembering the basics of tactical Close-Quarters Combat.
Strategy: Read it and practice combos. Useful when combined with adrenals, noslips and added protection, like an energy shield or a shielded hardsuit or for killing someone when they least expect it.
Description
Reading this single-use book will teach you the basics of CQC - a martial art.
You learn devastating combos and when throw is active, have a chance to block and counter attacks.
This is the same skill Cooks that can use in the bar and kitchen, except anywhere.

Your punches do bonus damage, and your grabs will start as aggressive. You can combo attacks by switching intents while hitting. Possible Combos:

  • Slam: Grab Harm. Slam opponent into the ground (10 brute and 12 sec paralyze). Only works on people standing.
  • CQC Kick: Harm Harm. If the opponent was paralyzed they'll be knocked out (30 sec sleep and 15 brain damage up to max 150). Else they'll be knocked away and take 10 brute.
  • Restrain: Grab Grab. Locks opponent into a restraining position (10 sec stun, 20 stamina damage). Disarm while restraining to knock them out with a choke hold (40 sec sleep).
  • Pressure: Disarm Grab. Deals 60 stamina damage.
  • Consecutive CQC: Disarm Disarm Harm. Mainly damaging move (25 brute and 50 stamina damage).

Stealth and Camouflage Items

Stealthy No-Slip Chameleon Shoes

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Stealthy No-Slip Chameleon Shoes
Found in: Ordered via syndicate uplink, costs 4 telecrystals
Used for: Not slipping.
Strategy: The nuke ops version of no-slips.
Description
Aside from the name, these work exactly the same as regular noslips.


Space Suits and Hardsuits

Elite Syndicate Hardsuit

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Elite Syndicate Hardsuit
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Having better armor and fireproofing.
Strategy: Wear it.
Description
Works like a Syndicate Hardsuit, but it's more armored and completely immune to fire and acid. Useful when using fire-based weapons.
Resistances: melee = 60, bullet = 60, laser = 50, energy = 25, bomb = 55, bio = 100, rad = 70, fire = 100, acid = 100.

Shielded Hardsuit

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Shielded Hardsuit (Blood-red Hardsuit)
Found in: Ordered via syndicate uplink, costs 30 telecrystals.
Used for: Having better armor and fireproofing.
Strategy: Wear it.
Description
Looks like a Syndicate Hardsuit, but it has a shield that completely negates attacks until it depletes. Stores up to 3 charges, which regenerate when not being hit for 20 seconds. If the shielding falls, it has the same armor as a normal Syndicate hardsuit, but with full Acid and Fire protection.
Resistances: melee = 40, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50, fire = 100, acid = 100.

Devices and Tools

Blood-Red Magboots

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Blood-Red Magboots
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Working without gravity.
Strategy: Activate them if the gravity generator stops working.
Description
A pair of magnetic boots that will keep you on the ground if the gravity fails or is sabotaged, giving you a mobility advantage. If activated with gravity they will protect from slips, but they will slow you down.

Assault Pod Targeting Device

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Assault Pod Targeting Device
Found in: Ordered via syndicate uplink. It costs 30 telecrystals.
Used for: Dropping on the station with style.
Strategy: Use this to drop into a central area, giving less time to react to the crew.
Description
This device allows you to aim and use the assault pod located to the east of the syndicate base. The doors are id-locked to operatives and it's defended by wall-mounted automatic guns, making it a safe location to retreat to if necessary.

It cannot return to the syndicate station, so at least one operative should send the ship onto the station to be able to come back. Also, don't forget the nuke behind!

Energy Shield

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Energy Shield
Found in: Ordered via syndicate uplink, costs 16 telecrystals.
Used for: Protecting yourself from energy weapons
Strategy: This is a very powerful asset, it will deflect all energy based ranged attacks, laser or stun. This makes it significantly harder for station personnel to attack or subdue you at range as only the armoury's riot shotguns will be effective in bypassing the energy shield.
While expensive, having the people up front wield an energy shield makes for a good breaching strategy.
Description
An incredibly useful personal shield projector, capable of reflecting energy projectiles and defending against other attacks.

Medbeam Gun

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Medbeam Gun
Found in: Ordered via syndicate uplink, costs 15 telecrystals.
Used for: Constant and free healing.
Strategy: Use it on a target to begin healing it.
Description
A very efficient healing tool, that doesn't require the constant attention of the healer, since he can keep it in his offhand while shooting with the other hand. It cannot self-heal, however.

Crossing the streams or trying to heal a target already being healed by another medbeam will cause a huge explosion. Be very wary when using two medbeam guns, or avoid buying two altogether.

Syndicate Medical Supply Kit

File:Syndicate Medical Supply Kit.png
Syndicate Medical Supply Kit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Healing your fellow operatives.
Strategy: Use this to keep your team alive.
Description
The syndicate medkit is a suspicious black and red. Included is a combat stimulant injector for rapid healing, a night vision medical hud for quick identification of injured comrades, a brute and burn healing patch, and a combat defibrillator that fits in belts and works through exosuits (usually useless due to explosive implants).

Syndicate Sentience Potion

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Syndicate Sentience Potion
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Giving intelligence and a radio implant to an animal.
Strategy: Use it on an animal to render it intelligent and loyal to you. Keep in touch thanks to the implanted radio.
Description
This potion will grant intelligence (i.e. a player controller and speech) to any simple mob it is used on, also enslaving them to your commands.
Additionally, the creature will receive a radio implant, as well as an implanted syndicate ID, allowing them to enter and exit the Syndicate Infiltrator.

Implants

All these items ship with an (auto) implanter; to use it, insert the implant in the implanter and use it inhand.

CNS Rebooter Implant

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CNS Rebooter Implant
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Reducing stuns.
Strategy: Implant it in yourself.
Description
This implant will shorten any stun longer than 4 seconds to 4 seconds.

CNS Rebooter Implant

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CNS Rebooter Implant
Found in: Ordered via syndicate uplink, costs 12 telecrystals.
Used for: Reducing stuns.
Strategy: Implant it in yourself.
Description
This implant will shorten any stun longer than 4 seconds to 4 seconds.

Microbomb Implant

File:Injector.png
Microbomb Implant
Found in: Ordered via syndicate uplink, costs 2 telecrystals.
Used for: Exploding on death.
Strategy: Use it when dying to prevent your items from being stolen.
Description
Nuclear Operatives start with bomb implants already, but if you feel like increasing the strength of the explosion, you can add more explosive implants.

Macrobomb Implant

File:Injector.png
Macrobomb Implant
Found in: Ordered via syndicate uplink, costs 20 telecrystals.
Used for: Exploding on death.
Strategy: Use it when dying to prevent anyone close to your corpse from being alive.
Description
A much more powerful version of the Microbomb Implant, this will cause a delayed but much more powerful explosion on death. Make sure to warn your comrades of this, as you might catch them in the blast if they're unaware.

Reviver Implant

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Reviver Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Recovering from crit.
Strategy: Implant it in yourself.
Description
This implant will heal you once you fall into crit, then goes into cooldown.

Thermal Vision Implant

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Thermal Vision Implant
Found in: Ordered via syndicate uplink, costs 8 telecrystals.
Used for: Seeing living beings through walls.
Strategy: Implant it in yourself.
Description
Like optical thermal goggles, but leaves your glasses slot free for other glasses.

X-Ray Vision Implant

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X-Ray Vision Implant
Found in: Ordered via syndicate uplink, costs 10 telecrystals.
Used for: Seeing through walls.
Strategy: Implant it in yourself.
Description
Allows unrestricted vision through walls.

Support

Mechs, cyborgs and new troops, for when you feel you're understaffed.

Dark Gygax

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Dark Gygax
Found in: Ordered via syndicate uplink, costs 80 telecrystals.
Used for: Heavy Fire Support.
Strategy: Mow down hallways of people and teleport onto the bridge to give the Captain a big surprise!
Description
One of the two assault mechs available to the operatives. At a heavy investment this mech provides a very powerful and versatile assault platform to support the assault into the station.
Boasting a decent movement speed, an Ultra AC2 machinegun that shoots in bursts, a grenade launcher that fires flashbangs, a personal teleportation device, and an Energy Relay, this mech proves to be as powerful as anything the operatives can bring to bear.
However, it is extremely vulnerable to ion guns, which will seriously damage the mech in a few hits. Consider not bringing your ship's ion gun along for the assault. Aside from the ion gun, the only easy way to bring it down is other EMPs, mass laser fire or a ton of explosives.
It also has a leg actuator function, which speeds up the mech and allows it to knock down walls and structures, at the cost of the mech's integrity.

Cannot maneuver in space: either use it in a drop pod or be very sure of where it's gonna land after you leave the ship.

Dark Mauler

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Dark Mauler
Found in: Ordered via syndicate uplink, costs 140 telecrystals!
Used for: Heavy Assault Platform.
Strategy: For when you need to absolutely annihilate anything in your way, accept no substitute.
Description
The single most expensive item available to the Operatives, the Dark Mauler is an unholy terror to behold to even the most elite of Security personnel. Carrying a mounted LMG, a Scattershot gun, a Missile Rack, a Power Relay for infinite power and special anti-ranged armor, this monster can destroy the station ten-fold with the equipment it carries.
Its armor makes it nearly impossible to destroy by all but the most concentrated, coordinated and well armed of counter attacks. Its main weakness is that is is very slow moving, making it easy to outrun. It can, however, walk through walls without any trouble, making most stationary fortifications pointless.
Note that this does not, however, automatically make you unstoppable. To effectively use it you should already have some experience with mechs, it should also be noted that whoever is piloting this does not need as much gear as everyone else, so don't waste TC (although it is good to have a backup plan if the mech is destroyed).

Syndicate Cyborg

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Syndicate Cyborg
Found in: Ordered via syndicate uplink, costs 65 TC for the assault module and 35 for the medical one.
Used for: Robotic Support.
Strategy: Increase team size by adding a borg to the team, an unstunnable killing machine.
Description
A repurposed Nanotrasen Cyborg, outfitted with the latest in Syndicate technology. This powerful killing machine has many great utilities that make it almost a necessary asset for many Nuke Op teams. Can either be an Assault or a Medical module.
  • The assault module contains:
    • A flash;
    • An energy sword;
    • A cyborg LMG that prints ammo from energy;
    • A grenade launcher;
    • An emag;
    • A crowbar;
    • A pinpointer;
  • The medical module contains:
    • A flash;
    • A syndicate hypospray containing nanites;
    • Medical Gauze;
    • A defibrillator;
    • A Medbeam Gun;
    • A health analyzer;
    • Surgery tools (The surgical saw can be toggled to be an energy sword);
    • An emag;
    • A crowbar;
    • A pinpointer.

The Syndicate cyborg is occupied by a ghost with the operative preference enabled. If there are no candidates, you can refund the telecrystals by hitting the uplink with the teleporter you get from ordering the cyborg.

Reinforcements

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Reinforcements
Found in: Ordered via syndicate uplink, costs 25 telecrystals.
Used for: Support.
Strategy: Increase your team size by adding another operative.
Description
Gives a Reinforcement Teleporter. When used, a random ghost will become a new member of the nuke operative squad! The reinforcement starts with the normal operative equipment minus the TC, therefore someone has to equip them to make them useful: in particular, make sure there are enough spacesuits to get to the station.


(Pointless) Badassery

Broken Chameleon Kit

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Broken Chameleon Kit
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Complimenting your Syndicate balloon.
Strategy: Put this on and demonstrate your robustness.
Description
A full chameleon kit, gun aside, that acts as if EMP'd. You will stick out like a sore thumb and be unable to wear "real" armor.

Centcom Official Costume

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Centcom Official Costume
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: Playing them like a fiddle.
Strategy: Ask the crew to "inspect" their nuclear disk and weapons system.
Description
Contains a full CentCom Official uniform set, headset and clipboard included. The headset comes without an encryption key.

Clown Costume

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Clown Costume
Found in: Ordered via syndicate uplink, costs 4 telecrystals.
Used for: PRANKS GONE WRONG 3: NUCLEAR EDITION
Strategy: Wearing this will be enough to terrify most crew members.
Description
Contains a complete Clown outfit.