Guide to construction

Revision as of 12:58, 11 February 2014 by imported>Kingofkosmos (→‎Materials)
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If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue mechanical toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.


 
Crowbar
Crowbar


 
Screwdriver
Screwdriver


 
Welder
Welder


 
Wirecutters
Wirecutters


 
Wrench
Wrench

Materials

To build anything, you need materials. The two main materials are Metal   and Glass  , these can be found around the station, ordered from the Quartermaster, mined from the Mining Outpost or salvaged from parts of the station itself. If the Botanists are growing tower-caps, you will have Planks   to build with.

Once you have your tools and materials, you can starting building.

Metal

 
Metal
Found in: Engineering, Auxiliary Tool Storage, E.V.A., Robotics,
Atmospherics, Mining Station. Shaft Miners have the ability to smelt more from iron ore.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
List of things you can make with having Metal in your hand and activating it:

Things you can do with it in your hand:

  • Finish wall girders into walls.
  • Repair broken walls.
  • Add armor to turret frames.
  • Refill an Exosuit Fabricator, Autolathe or Protolathe.

Glass and Reinforced Glass

 
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A.,
Atmospherics and Robotics. Shaft Miners have the ability to smelt more from sand.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
Here's the list of things you can make with having glass/reinforced glass in your hand and activating it:

How to produce reinforced glass:

Requires
1 x  , 1 x  
 Use rods on glass

Plasteel (Reinforced Metal)

 
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

List of things you can make having plasteel in your hand and activating it:

Smelted with a combination of iron ore and plasma ore at the Mining furnace.

Rods

 
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Here's the list of things you can make with having rods in your active hand:
  • Grille (By clicking in your hand)
  • Lattice (For floors, by clicking on the tile)
  • Reinforcing tables
  • Reinforcing floors (By clicking on the tile)
  • Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet)
  • Can be turned back into metal sheets by being welded with a Welding Tool

How to produce rods:

Requires
1 x  
 Use metal and click "2x metal rods" (makes two sets of rods)

Floor Tiles

 
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing floors
Strategy: Hold in active hand and use it on lattices or a floor without plating
Description

How to produce floor tiles:

Requires
1 x  
 Use metal and click "4x floor tiles" (makes 4 floor tiles)

Planks

 
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing
tables or growing Tower caps and cutting them up.
Used for: Constructing various things from sandals and coffins to decorations
Strategy: Hold in active hand and activate it to start constructing
Description
Obtainable by cutting Tower cap logs with a hatchet.
  • Wooden Sandals
  • Table parts (2 planks)
  • Wood floor tile (4 with 1 plank)
  • Wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (5 planks)

Lattice.png Lattice

Requires
1 x  
The basic base for all types of construction, this is placed directly in space.
Place by having rods in your hand, and clicking on a empty space tile.

Lattice deconstruction:

INFO NEEDED

  Plating

Requires
1 x  
The basic floor which you put things like wires and pipes upon, 'all' floor is built ontop of this.
Place by having the floor tile in your hand, and click on a lattice.

Plating deconstruction:

INFO NEEDED

  Steel Floor

Requires
1 x  
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why 
there's none of these in maintenance tunnels.
 Place by having the floor tile in your hand, and click on a Plating-tile.  

Steel Floor deconstruction:

Requires
 
 For all floors, use a crowbar on a floor tile to remove it

  Light Floor

Requires
1 x  , 1 x  , 5 x  
 Assuming there already is a plating
 Use the wire on glass
 Use the metal on the tile you get
 Place the light tile on the plating

Light Floor deconstruction:

 You can further dismantle the light floor tile:
   Use a crowbar on the light tile to remove the metal.
   Use wirecutters on the resulting tile to separate wires from glass.

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety.

Object Requires Uses
  Wall  x4
  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
  • Stand where you want the wall.
  • Click the metal in your hand to open the construction panel.
  • Choose 'Build wall girders' from the list.
  • Use the remaining 2 sheets of metal on the girder.

Wall deconstruction:

Requires
 ,   (Or  )
 Weld off the plating.
 Wrench the girders apart.
 (Alternately, you can use a crowbar to dislodge the girder and drag it out of the way)

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door.

Object Requires Uses
  Reinforced Wall  x2  x2
  • Keeping people in and out of high security areas.
  • Stand where you want the reinforced wall.
  • Click the metal in your hand to open the construction panel.
  • Choose 'Build wall girders' form the list.
  • Use the plasteel on the girders to reinforce them.
  • Use the last plasteel sheet on the reinforced girders to finish the wall.

Reinforced wall deconstruction:

Requires
 ,  ,  ,  ,  
 Wirecutters.
 Screwdriver.
 Welder.
 Crowbar.
 Wrench.
 Welder.
 Crowbar.
 Screwdriver.
 Wirecutters.
 Wrench.

Normal/Reinforced Hidden Door

With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

Object Requires Uses
  Hidden Door
  Reinforced Hidden Door
 x4 or
 x2  x2

Also known as "Fake Walls" or "Hidden Walls".

  • Click to open.
  • An almost undetectable escape route.
  • Not airtight, leaks gases through.
  • Otherwise, same as a regular wall.
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use crowbar on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.

Hidden Door (Normal or Reinforced) deconstruction:

Requires
 , ,  
 Screwdriver
 Welder
 Wrench

Normal/Reinforced Windows

Windows can be placed in two ways: Full or One Direction. Full is basically a weaker, see-through and shoot-through wall, while One Direction is thinner, but not any weaker, and allows the square it is on to be entered from any direction, except the direction it's facing.

Object Requires Uses
    Windows
    Reinforced Windows
 x2 or
 x2
  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
  • One Direction: Stops movement only from the way it faces.
  • Click the glass/reinforced glass in hand.
  • Select Full or One Direction from the menu.
  • Drag where you want it.
  • Right-click to rotate to the direction you want if one-directional.
  • Screwdriver it in place.
  • Continue if reinforced glass:
  • Crowbar (Pop pane in).
  • Screwdriver (Secure pane).

Window/Reinforced Window deconstruction:

Requires
 ,  ,  
 Screwdriver to unscrew the window from the floor.
 If normal glass: Wrench to deconstruct the window.
 If reinforced glass: Crowbar to pop the glass out.
 Screwdriver to unscrew the frame from the floor.
 Wrench to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

Wall Mountings

File:APC.png APC

Requires
2 x  , 1x  , 1x   Power Control Module,  , 1x  ,  ,  
 Use the metal and make an APC frame 
 Use the frame on the wall you want the APC on.
 Fit it with the cable coil.
 Fit it with the Power Control Module.
 Screwdriver the electronics into place.
 Add the power cell.
 Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.

APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints.

APC deconstruction:

Requires
 ,  ,  ,  ,  
 Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover),
 try using a fire extinguisher to smash off the cover, allowing access to the battery.
 Remove power cell by hand.
 Screwdriver to unsecure electronics.
 Crowbar to lift floor tile in front of APC
 Wirecutters to remove cables.
 Crowbar to remove Power Control Board.
 Welder to remover from wall.
 Wrenching the frame that is now detached from the wall de-constructs it to two metal sheets.

  Air Alarm

Requires
2 x  , 1x  , 1x   Air Alarm Electronics,  
 Use the metal and make an Air Alarm frame.
 Use the frame on the wall you want it on.
 Put in the Air Alarm Electronics.
 Wire it with 5 cable pieces.
 Screwdriver to close.

Air Alarm deconstruction:

Requires
 ,  ,  ,  
Open cover with screwdriver.
Cut all the wires using wirecutters.
Cut the remaining wires with wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.

  Fire Alarm

Requires
2 x  , 1x  , 1x   Fire Alarm Electronics,  
 Use the metal and make an Air Alarm frame.
 Use the frame on the wall you want it on.
 Put in the Fire Alarm Electronics.
 Wire it with 5 cable pieces.
 Screwdriver to close.

Fire Alarm deconstruction:

Requires
 ,  ,  ,  
Open cover with screwdriver.
Cut the wires with wirecutters.
Pry out the circuit using the crowbar.
Remove the frame from the wall using the wrench.

Other

  Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

Object Requires Uses
  Grille  x2
  • Keeping people in or out.
  • Securing an area with electrified grilles.
  • Stand where you would like the grille to be placed.
  • Click on the stack of 2 rods with the hand you have them in.

Grille deconstruction:

Requires
 
or
 
 Use wirecutters to neatly cut the grille, or
 Use screwdriver to unfasten and drag it away, or
 Kick/smash it down.

File:Windoor.png Window-door (Windoor)

Requires
5 x  , 2x  , 1x  ,  ,  ,  , 1x  
 Click the reinforced glass pane.
 Click the "Windoor" button.
 Wrench.
 Plasteel (Optional: To create a secure windoor).
 Cable.
 Airlock Electronics.
 Crowbar.

Windoor deconstruction:

INFO NEEDED

  Airlock (Door)

{{

Requires
4 x  , 1x  ,  ,  , 1x  ,  
Optional
1x  ,  
  Use the metal and make an Airlock Assembly
  Wrench it in place
  Use pen to name the Airlock (OPTIONAL)
  Add reinforced glass to make a glass airlock (OPTIONAL)
  Add wires
 
 
Unlock the airlock electronic board with an ID
  Use the airlock electronic board and set the access level
  Add the airlock electronic board to the airlock frame.
  Screwdriver to finish

Airlock deconstruction:

Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.

Requires
 ,  ,  ,  ,  ,  
 Screwdriver the door.
 Use multitool and wirecutters to disable everything except the doorbolts as detailed here.
 (Doorbolts must be up for this to work.)
 Weld the door shut.
 Crowbar the electronics out (if the door is electrified, this won't work for some reason).
 Wirecut the wires out.
 Unsecure it with a wrench.
 Weld it to deconstruct to metal plates.

  Computers

Requires
5 x  , 2x  , 1x   (5 pieces),  ,  , 1x  
 Use the metal to open the construction panel
 Choose Computer frame
 Wrench it inplace
 Insert the Circuitboard of your selection
 Screwdriver
 Wires
 glass
 Screwdriver to finish

Computers deconstruction:

Requires
 ,  ,  ,  ,  
 Screwdriver to detach the screen.
 Crowbar to pry off the screen.
 Wirecutters to cut the cables.
 Screwdriver to detach the circuit lid.
 Crowbar to pry out the circuitboard.
 Wrench to detach the frame.
 Welder to disassemble the frame.

  Machines

Their construction is detailed in the machine construction guide.

Machine deconstruction:

Requires
 ,  ,  ,  
 Screwdriver to open the cover.
 Crowbar to pry out the circuit.
 Wirecutters to remove the wires.
 Wrench to disassemble the frame.

Usually returns all or most components used in construction. Some components may become broken.

  Security Camera

Requires
1 x Camera Assembly, 1x  ,  ,  ,  
 Place the camera assembly on the tile where'd you like the camera to be.
 Wrench it into position.
 Weld it to the wall.
 (Optional) Add any additional upgrades.
 Add wire.
 Screwdriver the camera to complete it.
 Set camera network (default is SS13).
 Set camera direction.

Camera upgrades:

  • Solid plasma for EMP-proofing
  • Carrot for X-Ray
  • Proximity sensor for Motion Alarm

Security Camera deconstruction:

Requires
         
  Screwdriver the camera to open the back panel.
  Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
  Use your welder to unweld the camera from the wall.
  Wrench the camera to unattach it from the wall.
  Crowbar the camera assembly to remove any upgrades.

  Turret

requires
7 x  ,  ,  ,  , 1 x any energy-based gun , 1 x proximity sensor
 Build a turret frame from metal
 Use a wrench to secure the turret frame(it can be moved around before being secured)
 Use metal on the turret frame to build the cover
 Use a wrench on the frame to bolt the cover
 Add the gun
 Add the prox sensor
 Use a screwdriver to secure it all
 Use more metal on the frame
 Finally use a welder to secure the second layer of metal

      Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

      Disposal Pipes and Machinery

Requires
1 x Disposal Pipe/Machine,  ,  ,  
 Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia)
 Crowbar floortile if exists to access plating
 Move pipe over plating, rotate and flip using the rightclick menu
 Wrench pipe
 Weld pipe

Disposal Pipes deconstruction:

Requires
 ,  
 Welder on pipe to remove its joints
 Wrench to detach it from the plating

Note: You can then click and drag the pipe segment onto the disposal pipe dispenser to delete it

Disposal Machinery deconstruction:

Requires
 ,  ,  
 If Disposal Bin, turn off the pump
 Screwdriver to remove power connection
 Welder on machine to remove its joints
 Wrench to detach it from the plating

  AI Core

Requires
4 x  , 2x  , 1x  ,  ,  , 1x  , optional:  
  Build Frame from 4 reinforced sheets 
 Wrench into place 
  Add Circuit board 
  Screwdriver 
  Add wires 
  Add brain placed in an MMI (only if you want a NEW AI) 
  Add reinforced glass
 Screwdriver

   Solar Panels and Trackers

Requires
 ,  , 2 x   or 2 x  
Optional
 
  Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  Wrench the solar assembly into place.
  Add the electronics if you want to create a solar tracker. (OPTIONAL)
 
 
Finish the construction by placing glass, or reinforced glass, into the assembly frame.

Solar Panels and Trackers deconstruction:

Requires
 ,  
 Take out the panel with a crowbar.
 If you are deconstructing a tracker, you can take out the electronics with your crowbar (OPTIONAL)
 Unwrench the leftover assembly from it's place and you will be able to move it.

File:Lightfixture.png Light Fixture

Requires
2 x  , 1x  , light tube/bulb, 
 Build frame from 2 metal sheets (or 1 metal sheet for small lights)
 Place frame on wall
 Add wires
 Screwdriver
 Add light tube (or light bulb for small fixtures)

Recharge Station

INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?

Recharge Station deconstruction:

Requires
 ,  ,  ,  ,  
 Unlock the charger with an ID
 Screwdriver to open the cover.
 Wrench to dislodge the internal plating.
 Wirecutters to remove the wires.
 Crowbar to remove the components.

Usually returns all or most components used in construction. Some components may become broken.

Furniture

Chairs

 
Chair
Found in: Everywhere
Used for: Chairs are for sitting down and making the place look nice
Strategy: The only real use for chairs are to restrain people or to buckle in when the shuttle is about to take off
Description
A not-so-comfy chair. A simpler version of this is the   stool.
Object Requires Uses
        Chair/Stool/Comfy Chair/Office Chair  x1
  • Decoration
  • Electric Chair
  • Chair Cuffing
  • Buckling in
  • Stand where you want the chair.
  • Pick up some metal.
  • Click the metal in hand.
  • Select chair from menu.

Tables/Reinforced Table

 
Table
Found in: Everywhere
Used for: Tables are used to hold objects on
Strategy: Put your stuff on it, but don't put your feet on it
Description
They come in two types, reinforced and standard. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. (See: Basic Construction) Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables. (See: Deconstruction)

Reinforced version:   Wooden:  

Object Requires Uses
 Table or   Wooden Table  x2 or  x2
  • Decoration.
  • Tabling.
  • Ghetto Surgery.
  • Placing items on.
  • Pick up some metal (or planks)
  • Click the metal (or planks) in hand.
  • Select table parts from menu.
  • Use the table parts on themselves, on the tile you want to make the table.

Table deconstruction:

Requires
 
 Wrench to disassemble the table.
Object Requires Uses
 Reinforced Table  x2  x4
  • A table with added security
  • Follow the instructions above to create metal table parts
  • Use rods on table parts
  • Use the table parts on themselves, on the tile you want to make the table.

Reinforced Table deconstruction:

Requires
 ,  
 Welder to weaken the table.
 Wrench to disassemble it.

Lockers

 
Locker
Found in: Nearly everywhere
Used for: Storing everything but the biggest things
Strategy: Open, fill with stuff, close, lock
Description
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots. Coffins count as lockers.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or a few good laser blasts.

If you yourself are inside a locker you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded you will be unable to exit, and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

      

Locker deconstruction:

Requires
 
 Open the locker.
 Weld the locker.

Rack

 
Rack
Found in: Armory, Engineering, Atmospherics, E.V.A., Mining Outpost and a few other places
Used for: Used for equipment storage in the station
Strategy: Place things on it for show
Description
Racks can be made with a single sheet of metal. They are flat and wide, incapable of being walked over, and is bolted together. It can hold any number of items, but it holds them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Beds

 
Bed
Found in: Dormitory, Prison Wing, Brig, Medbay, Mining Outpost and a few other places
Used for: Sleeping on or buckling people to stay in place
Strategy: Go on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed
Description
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal.
The Medbay's preferred variation of a bed is the movable   Roller Bed.

  Bookcase

Requires
5 x  ,  ,
 Construct a frame with 4 wooden planks.
 Wrench the frame into place.
 Add a plank to the frame to make a shelf.

Bookcase deconstruction:

Requires
 ,  ,
 Crowbar out the shelf.
 Unsecure the frame with a wrench.
 Break apart the frame with a crowbar.

Power Wires

You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.

  • All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
  • Insulated gloves negate any electrical shocks to the player.

Let's say you have the following situation to fix:

How Do I Wire?

Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:

 

This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.

In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.

 

This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.

If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.

Knot Wiring

Let's say you have a situation that you need to fix:

 

The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.

Fixing this is simple:

  ->   ->  . Done.

You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:

  +   =  

This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.

Smooth Wiring

Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.

To fix this situation with smooth wire you'll have to follow the steps:

  ->   ->   ->  . Done.

In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).

This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

  Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

  Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.