Guide to Chemistry

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Sseth Tzeentach, the Chemist says:
"Hey hey people, Sseth here. Want to be good at being a chemist? Be sure to read this guide for all your """protection""" needs and how to supply any chemical someone requests of you. Morals not required!

Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..."

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.

Machinery

You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are harmful if injected or ingested in their pure form.

  Chemistry Dispensers

Chem dispensers can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.

Certain space and lavaland ruins also come with their own, special dispensers.

Available chemicals:

Click expand to see what chemicals are available:

Normal:

  • Aluminium
  • Bromine
  • Carbon
  • Chlorine
  • Copper
  • Ethanol
  • Fluorine
  • Hydrogen
  • Iodine
  • Lithium
  • Mercury
  • Nitrogen
  • Oxygen
  • Phosphorus
  • Potassium
  • Silicon
  • Silver
  • Sodium
  • Iron
  • Water
  • Oil
  • Radium
  • Stable Plasma
  • Sulfur

Upgraded (tier 2 matter manipulator):

  • Sugar
  • Welding Fuel
  • Sulfuric Acid

Upgraded (tier 3 matter manipulator):

  • Acetone
  • Ammonia
  • Ash

Upgraded (tier 4 matter manipulator):

  • Gold
  • Diethylamine
  • Saltpetre
  • Charcoal

Emagged:

  • Carpotoxin
  • Miner's Salve
  • Morphine
  • Space Drugs
  • Toxin
  • Uranium

Upgradeable parts:

Click expand to see upgrades:

  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better manipulator: unlocks more chemicals.

  Chemical Heater

Some chemical reactions will require you to heat the reagents in a Chemical Heater.
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Upgrading the laser will increase the heating/cooling speed.

  ChemMaster 3000

Separates, bottles, and makes pills/patches/gummy bears out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u, pills 15u and gummy bears 30u
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.

  All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.

  Smoke Machine

Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
You can grind any food and smoke the nutriment using this.
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.
Upgradeable parts:

Click expand to see upgrades:

  • Manipulator: Unlocks the higher range settings.
  • Matter bin: Increases maximum capacity.
  • Capacitor: Increases efficiency.

Active Pure Chemicals

A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Copper: Can be splashed on metal sheets to create bronze sheets.
  • Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
  • Plasma: Causes 3 toxin damage / tick and purges 2u Epinephrine / tick. Not to be confused with Stable Plasma.
  • Uranium: Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Acetone 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen
Ingredient in Cryoxadone, Atropine, Mutadone, Epinephrine, Smart Foaming Agent, Sulfonal, Modafinil and Neurine.
Ammonia 3 parts Hydrogen
1 part Nitrogen
An effective fertilizer. Adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as Diethylamine. Ingredient in Diethylamine, Silver Sulfadiazine, Salbutamol, Pentetic Acid, Crank, Modafinil, Nitrous Oxide, Space Cleaner, Cyanide, Itching Powder and Weed Killer. Heals Podpeople for 0.5 brute and 0.5 burn damage / tick.
Result: 3 units instead of 4.
Ash 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
Ingredient in Lye, Charcoal and Plastic Sheets. Can also be acquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
Diethylamine 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than Ammonia, heals the plant AND kills pests. Also ingredient in Atropine, Ephedrine, Diphenhydramine, Epinephrine, Modafinil, Meth Explosion and Lipolicide. Heals Podpeople for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
Lemoline Lemoline Cargo Crate

or
Strange Seeds
or
Emagged Chem Dispenser

Ingredient in Bicaridine, Kelotane, and Anti-Toxin.
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
Ingredient in Soap.
Lye (Alternate Recipe) 1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon
Ingredient in Soap.
Result: 2 units instead of 3.
Oil 1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Carbon
1 part Hydrogen
Burns in a small smoky fire. Can be heated into Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
. Also ingredient in Phenol, Acetone, Perfluorodecalin, Ephedrine, Diphenhydramine, Miner's Salve, Naloxone, Napalm, Plastic Sheets, Spray Tan and Cyanide. Can be scooped up from destroyed cyborgs.
Phenol 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Chlorine
1 part Water
Ingredient in Salicylic Acid, Oxandrolone, Atropine, Epinephrine, Corazone and Modafinil.
Saltpetre 3 parts Oxygen
1 part Potassium
1 part Nitrogen
Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in Bath Salts and Black Powder. Heals Podpeople for 0.5 toxin and 1.5 burn damage / tick.
Result: 3 units instead of 5.
Stable Plasma 3 parts Plasma
3 parts Hydrogen
Ingredient in Cryoxadone and Nanolytic Agent.
Sugar 1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K
Ingredient in Mannitol, Saline-Glucose Solution and Ephedrine. Will cause hypoglycemic shock if over 100u is present within a body.
Welding Fuel 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K
Ingredient in Pentetic Acid.

Medicines

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time after the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold
Aiuri 2 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur

2 parts Hydrogen
Burn A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.
Overdose-Effect: Deals liver and stomach damage.
0.2u / tick 30u
Anti-Toxin 1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Toxin Heals 2 toxin damage per tick, and will purge toxins at a rate of 1u per tick.
Overdose-Effect: Deals 4 toxin damage per tick instead.
0.4u / tick 30u
Bicaridine 1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Brute Heals 2 brute damage per tick while in the bloodstream.
Overdose-Effect: Deals 4 brute damage per tick instead.
0.4u / tick 30u
BurnMix 1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Carbon
1 part Iron
Temperature 700K
Brute, burn It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.
Result: 2 units instead of 3.
Overdose-Effect: All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. See BurnMix for more details.
0.4u / tick 15u
Cap Mix 10 parts Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Entropic PolypniumMushroom Cap (Inocybe)
or
Tall Mushrooms

Temperature 420K
Toxin Heals toxin damage and removes toxins in the bloodstream via vomit.
Result: 10 units instead of 11.
0.4u / tick N/A
Charcoal 1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

Temperature 380K
Toxin Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 0.5u per tick. 0.2u / tick N/A
Clonexadone 1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Sodium
5 units Plasma (catalyst)
Clone Heals 4 clone damage per tick, doesn't require the user to be asleep or cold. 0.75u / tick (At 0 kelvin, increases alongside body-temperature) N/A
Cryoxadone 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Stable Plasma
All types Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when the patient is under 0°C or 273°K. Is more effective the colder the patient is.
Will occasionally knock down or force you to drop items while it is healing damage.
0.5u / tick (It will metabolize faster at a rate of 2*10^-5 per °K over 273°K) 100u
Kelotane 1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Burn Heals 2 burn damage per tick while in the bloodstream.
Overdose-Effect: Deals 4 burn damage per tick instead.
0.4u / tick 30u
Lenturi 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Bromine
Burn Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. 0.2u / tick N/A
Libital 3 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Oxygen
1 part Nitrogen
Brute A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.
Overdose-Effect: Deals liver and stomach damage.
0.2u / tick 30u
Mannitol 1 part Hydrogen
1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Brain Heals 2 brain damage per tick. Often used in cryogenics alongside Cryoxadone. Does not heal traumas. 0.4u / tick N/A
Neurine 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Mannitol1 part Hydrogen
1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Oxygen
Minor brain traumas Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require surgery. Purges 5u Neurotoxin / tick. 0.4u / tick N/A
Probital 1 part Copper
2 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Phosphorus
Brute Heals 2.25 brute damage per tick. Deals stamina damage between 2 and 3.5 per tick based on how much stamina damage you already have; low stamina loss means more damage and high stamina loss means less damage. Produces Mitogen Metabolism Factor if ingested, which in turn causes additional healing from eating.
Overdose-Effect: Deals an additional 3 stamina damage per tick. At high stamina loss, drowsiness (80) and sleepiness (100) will occur. 100 stamina is restored if sleepiness was caused by the overdose.
0.2u / tick 20u
Pyroxadone 1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part OmnizineGrind Ambrosia Deus
or
Heat and grind Donk Pockets

1 part Phlogiston1 part Phosphorus
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Stable Plasma

or
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Slime JellyGrind an unused slime extract
All types Inverse Cryoxadone which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
Result: 2 units instead of 3.
0.4u / tick N/A
Regenerative Jelly 1 part Tricordrazine1 part Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Slime JellyGrind an unused slime extract
All types An improved variation of Tricordrazine that heals 1.5 of each damage type per tick without the risk of overdose or damaging jellypeople. 0.4u / tick N/A
Saline-Glucose Solution 1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Brute, burn Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood, but it will take blood volume back as it is metabolized.
Overdose-Effect: 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
0.2u / tick 60u
Silver Sulfadiazine 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. 0.4u / tick N/A
Styptic Powder 1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. 0.4u / tick N/A
Synthflesh 1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Blood
1 part Carbon
Brute, burn Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).
Touch and smoke application only. Does nothing while inside a mob's bloodstream or on a living mob.
0.4u / tick N/A
Thializid 1 part Sulfur
1 part Fluorine
1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

2 part Nitrous Oxide2 parts Ammonia3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen
Temperature 525K
Toxin Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.
Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
0.3u / tick 6u
Tirimol 3 parts Nitrogen
2 parts Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Sulfuric Acid1 part Water
1 part Sulfur
(catalyst)
Suffocation Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized.
Result: 5 units instead of 6.
0.2u / tick N/A
Tricordrazine 1 part Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
Brute/Burn/Toxin Has an 80% chance to heal 1 of each damage type per tick.
Overdose-Effect: Deals 2 of each damage type per tick.
0.4u / tick 30u

Superior Healing Medicines

These healing drugs are harder to make than the core healing medicines, however they often heal faster.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold
Atropine 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ethanol
1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute, burn and suffocation If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.
Overdose-Effect: Deals 0.5 toxin damage and cause extra jitter and dizziness.
0.1u / tick 35u
Calomel 1 part Mercury
1 part Chlorine
Temperature 374K
Purge Purges the body of all chemicals by 5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt. 0.2u / tick N/A
Earthsblood Grind Ambrosia Gaia All damage types Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed.
Overdose-Effect: Causes hallucinations and 5 toxin damage / tick.
0.4u / tick 25u
Honey Beekeeping Brute, burn, toxin and suffocation 55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system. 0.4u / tick N/A
Mutadone 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Bromine
Genetic Instantly removes your genetic mutations, unless the mutation has a reinforcement chromosome applied. 0.4u / tick N/A
Naloxone 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Potassium Iodide1 part Potassium
1 part Iodine

1 part Aluminium
1 part Chlorine
1 part Fluorine
Anti-drug and anti-toxin Rapidly purges most hazardous chemicals. Causes muscle weakness.
Overdose-Effect: Causes brain and liver damage.
0.16u / tick 20u N/A
Omnizine Grind Ambrosia Deus
or
Grind Lifeweed
or
Grind lollipops
or
Warm and grind Donk Pockets
Brute, burn, toxin and suffocation Heals 0.5 of each damage type per tick.
Overdose-Effect: Deals 1.5 damage of each type per tick.
0.1u / tick 30u
Oxandrolone 3 parts Carbon
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
1 part Oxygen
Burn If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.
Overdose-Effect: Deals 4.5 burn damage / tick.
0.2u / tick 25u
Pentetic Acid 1 part Cyanide1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
temperature 380 K

1 part Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Sodium
1 part Chlorine
Radiation, toxin Reduces massive amounts of radiation and 2u toxin damage / tick while purging other chemicals 2u / tick from the body. 0.2u / tick N/A
Perfluorodecalin 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Fluorine
1 part Hydrogen
Temperature 370K
Suffocation Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.
Overdose-Effect: Increased metabolism rate of 1.1u / tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
0.1u / tick 35u
Rhigoxane 3 parts Cryostylane1 part Water
1 part Stable Plasma
1 part Nitrogen

1 part Bromine
1 part Lye1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon

Temperature 47K
Burn If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguish the user if they're on fire.
Overdose-Effect: Will dramatically cool the user, likely resulting in temperature damage. Causes liver damage.
0.2u / tick 25u
Salbutamol 1 part Salicylic Acid1 part Sodium
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Aluminium
1 part Bromine
1 part Lithium
Suffocation Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! 0.1u / tick N/A
Salicylic Acid 1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sodium
1 part Carbon
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur
Brute If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.
Overdose-Effect: Deals 4.5 brute damage / tick.
0.2u / tick 25u

Unique Healing Medicines

These healing drugs perform niche functions that help against less common ailments.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Antihol 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Copper
1 part Ethanol
Alcohol Helps remove alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. 0.4u / tick N/A N/A
  Bone Gel 10 parts Milk
10 parts Carbon
Temperature 630K
Bones A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended. N/A N/A N/A
Corazone 2 parts Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Lithium
Heart attack Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.
Overdose-Effect: Causes heart, liver and brain damage.
0.4u / tick 30u N/A
Diphenhydramine 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Bromine
1 part Carbon
1 part Ethanol
Histamine overdose Purges body of lethal Histamine by 3u / tick and reduces jitteriness while causing minor drowsiness.
Result: 4 units instead of 5.
Overdose-Effect: Cause hallucinations.
0.2u / tick 30u N/A
Energized Jelly 1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 part Slime JellyGrind an unused slime extract
Stun Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. 0.4u / tick N/A N/A
Ephedrine 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Stun Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.
Overdose-Effect: Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
0.2u / tick 30u 25u
Epinephrine 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Chlorine
1 part Hydrogen
1 part Oxygen
Stun, brute, burn, suffocation and toxin Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.
Worse than Atropine at saving critical patients, but better for mid-combat use.
Overdose-Effect: 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
0.1u / tick 30u N/A
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 420K
Organs Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. 0.2u / tick N/A N/A
Grub Juice Grind Gold Grub Guts Brute and burn A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.
Overdose-Effect: Causes severe brute, burn and toxin damage.
0.4u / tick 20u N/A
Inacusiate 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Carbon
1 part Water
Ear Instantly removes all ear damage but not work against genetic deafness, which needs Mutadone.
Result: 2 units instead of 3.
0.4u / tick N/A N/A
Insulin 1 part Saline-Glucose Solution1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

or
NanoMed Plus
Sugar dependency Wakes you up and increases sugar depletion by 3u / tick. 0.2u / tick N/A N/A
Leporazine 1 part Copper
1 part Silicon
5 units Plasma (catalyst)
Body temperature This keeps a patient's body temperature stable. Not viable for unprotected EVA. 0.4u / tick N/A N/A
Life 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Synthflesh1 part Blood
1 part Carbon
1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Blood
Temperature 374K
Life Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby.
Result: 1 unit instead of 3.
N/A N/A N/A
Life (Friendly) 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Synthflesh1 part Blood
1 part Carbon
1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 374K
Life Creates one or multiple friendly lifeforms.
Result: 1 unit instead of 3.
N/A N/A N/A
Liquid Solder 1 part Ethanol
1 part Copper
1 part Silver
Temperature 370K
Brain damage on IPC Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.
Only works on IPC.
0.4 / tick N/A N/A
Miner's Salve 1 Part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Iron
1 Part Water
Brute, burn and surgery Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. 0.16u / tick N/A N/A
Miner's Salve (Alternate Recipe) 5 parts Plasma
5 parts Iron
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Brute, burn and surgery Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
Result: 15 units instead of 11.
0.16u / tick N/A N/A
Modafinil 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur

1 unit Bromine (catalyst)
Stun Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Cafe Latte. Reduces stun times slightly.
No chance for addiction but very finicky OD.
Overdose-Effect: If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
0.02-0.08u / tick Random, initially 20 but goes up or down 0.1 each tick. N/A
Morphine 2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
Slowdown, brute, burn, suffocation, surgery Will allow you to run at full speed, even when hurt or in a hardsuit, and it will cause eye blurring if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from Cargo, be grown at Botany or be found in a NanoMed Plus.
Result: 2 units instead of 6.
Addiction/Overdose-Effect: If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
0.2u / tick 35u 15u
Oculine 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Carbon
1 part Hydrogen
Eye Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. 0.1u / tick N/A N/A
Peptides 1 Nutriment
1 Mitogen Metabolism Factor
Brute and burn Has a 50% chance to heal 3 brute and 1 burn per tick. 0.4u / tick N/A N/A
Polypyrylium Oligomers Grow Spaceman's Trumpet Lungs and brute Heals 0.25 lung damage per tick and 0.35 brute per tick. Stains hair when touched.
Overdose-Effect: Causes 0.5 lung damage per tick.
0.1u / tick 50u N/A
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively. 0.8u / tick N/A N/A
Psicodine 2 parts Mannitol1 part Hydrogen
1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Impedrezene1 part Mercury
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

2 parts Water
Phobias and mood Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.
Overdose-Effect: Causes hallucinations and 1 toxin damage per tick.
0.1u / tick 30u N/A
Rezadone 1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper
Clone Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.
Overdose-Effect: Deals 1 toxin damage / tick, causes dizziness and jittering.
0.4u / tick 30u N/A
Seiver 1 part Nitrogen
1 part Potassium
1 part Aluminium
Radiation/Toxin Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).
Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed.
1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
0.2u / tick N/A N/A
Silibinin Grow Galaxy Thistle Liver Heals 3 liver damage per tick. 0.6u / tick N/A N/A
Spaceacillin 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Infections An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. 0.04u / tick N/A N/A
Stimulants Traitor/Changeling Adrenals
Stimpack
Stun Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.
Overdose-Effect: Deals 2.5 stamina and 1 toxin damage, and some suffocation.
0.2u / tick 60u N/A
Strange Reagent 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water
Death A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute and burn damage (or is husked) it will fail, however. Deals significant clone damage.
If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.
Can be used on simple mobs.

Requires 2u to activate.

0.2u / tick N/A N/A
Synaptizine 1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Lithium
1 part Water
Hallucinations Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges Mindbreaker Toxin very quickly. Mildly toxic. 0.4u / tick N/A N/A
System Cleaner 1 part Ethanol
1 part Chlorine
2 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Potassium
Toxin damage on IPC Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. Works similar to a vaccine by purging viruses.
Only works on IPC.
0.2u / tick N/A N/A

Non-craftable Medicines

These healing drugs are used in some situations, but are otherwise uncraftable.

Name Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Dexalin Suffocation Heals 2 oxygen damage per tick (slower than Salbutamol).
Overdose-Effect: Deals 4 oxygen damage per tick. Used by medibots and medical-cyborgs.
0.4u / tick 30u N/A
Lavaland Extract Brute and burn Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.
Overdose-Effect: Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
0.4u / tick 3u N/A
Musiver Toxins Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.
Overdose-Effect: Deals 15 damage to the liver per tick and will paralyze the user's legs.
0.1u / tick 25u N/A
Protozine Brute, burn, toxin and suffocation Heals 0.2 of each damage type per tick. Functions identically to Omnizine.
Overdose-Effect: Deals 1.5 damage of each type per tick.
0.1u / tick 30u N/A
Sanguirite Bleeding and organs Help bleeding wounds clot faster and slow organ decay in dead bodies. 0.25u / tick N/A N/A

Narcotics

Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immediate medical attention. Take in moderation.

Name Recipe Description Metabolism Rate Overdose Threshold Addiction Threshold
Aranesp 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Atropine1 part Ethanol
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick. 0.2u / tick N/A N/A
Bath Salts 1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Space Cleaner1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Bad FoodGrind Burned Mess
1 part Enzyme
1 part Nutriment
1 part Tea
1 part Mercury
Temperature 374K
Gives the user 90% resistance to stuns, 80% stamina damage resistance, and immunity to sleep. Also grants a stamina regeneration buff. However, the subject will suffer severe brain damage, constant hallucinations, and loss of some motor control.
Addiction/Overdose-Effect: If overdosed the subject will lose even more motor control, drool, and drop items in their hand.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
0.2u / tick 40u 20u
Blue-Eye 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

2 parts Bluespace DustGrind a bluespace crystal.
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Hydrogen
1 part Iodine
Reduces stun times and causes the users eyes to turn blue when used, although will cause random movements and teleportation, as well as cause the user to spout random words typically said by wizards. The negative effects will occur less to wizards.
Result: 5 units instead of 6.
Addiction/Overdose-Effect: Will cause a small amount of brain damage and cause the user to emote random wizard gang signs.
0.52u / tick 40u 30u
Caffeine Drinking coffee, tea, energy drinks and cola Reduces drowsiness, dizziness and helps wake you up.
Addiction-Effect: Will cause you to feel drowsy.
Overdose-Effect: Will cause heart damage and drowsiness.
20u 20u
Crank 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

Temperature 390K
Reduces stun times by typically around 30% (depends).
Addiction/Overdose-Effect: If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
0.2u / tick 20u 10u
Happiness 2 parts Nitrous Oxide2 parts Ammonia3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen
Temperature 525K

1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Ethanol
5 units Plasma (catalyst)
Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness and confusion. Causes 0.2 brain damage per tick. Highly addictive.
Addiction/Overdose-Effect: If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".
0.2u / tick 20u 10u
Ketamine 3 parts Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

3 parts Chloral Hydrate3 parts Chlorine
1 part Ethanol
1 part Water

3 parts Fentanyl1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K

3 parts Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen
A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain.
Result: 3 units instead of 12.
Overdose-Effect: If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
0.2u / tick 16u 8u
Krokodil 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

1 part Space Cleaner1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Phosphorus
1 part Potassium
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

Temperature 380K
Provides messages of calmness and protection.
Addiction/Overdose-Effect: If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
0.2u / tick 20u 15u
Methamphetamine 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Hydrogen
1 part Iodine
1 part Phosphorus
1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K

Temperature 374K
Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.
A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.
Result: 4 units instead of 5.
Addiction/Overdose-Effect: If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
Neutralises the effect of Mannitol when mixed with it.
0.3u / tick 40u 20u
Nicotine Cigarettes Reduces stun times by typically around 20% (depends). Metabolises slowly.
Addiction/Overdose-Effect: If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
0.05u / tick 15u 10u
Pump-Up 2 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

5 part Coffee1 part Coffee PowderGrind Dried Coffee Leaves
5 Units Water

Autoinjectors can be found in Maintenance.
Make the subject take 10% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.
Result: 5 units instead of 7.
Overdose-Effect: If overdosed, will cause Stamina and Toxin damage along with suffocation
0.8u / tick 30u N/A
Red-Eye 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

2 parts Redspace DustGrind a telecrystal.
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Hydrogen
1 part Iodine
The subject will receive less stamina damage, as well as make knockdowns, paralysis and being knocked unconscious less effective. Action speed will also be doubled, and clock delay will be reduced by 20 percent. Causes minor brain damage and the subject will spew random Nar'sian words.
Result: 4 units instead of 6.
Overdose-Effect: Causes oxyloss, brain damage, random teleportation and makes your character use random cult hand signs.
0.6u / tick 40u 20u
Space Drugs 1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Overdose-Effect: Causes hallucinations.
0.2u / tick 30u N/A

Non-craftable Narcotics

These can only be enjoyed, not synthesized.

Name Description Metabolism Rate Overdose Threshold Addiction Threshold
Mushroom Hallucinogen A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling. 0.2u / tick N/A N/A

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Bee Explosion (Beesplosion) 1 part HoneyBeekeeping
1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Radium
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
Black Powder 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Sulfur
When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than explosion1 part Potassium
1 part Water
. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
Chlorine Trifluoride 3 parts Fluorine
1 part Chlorine
Temperature 424K
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
Cryostylane 1 part Water
1 part Stable Plasma
1 part Nitrogen
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Flash Powder 1 part Aluminium
1 part Potassium
1 part Sulfur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 374K to activate.
Fluorosurfactant 2 parts Carbon
2 parts Fluorine
1 part Sulfuric Acid1 part Water
1 part Sulfur
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable (hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
Holy Explosion 1 part Potassium
1 part Holy Water
This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion.
Liquid Dark Matter 1 part Stable Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 474K to activate.
Meth Explosion 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 300K
Reagents are 300K (room temperature) by default, so if you are making methamphetamine1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
temperature 374 k
and mixing the ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Can not explode in a body.
Napalm 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding Fuel
1 part Ethanol
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Nitroglycerin 1 part Glycerol3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K

1 part Sulfuric Acid1 part Water
1 part Sulfur
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 474K to activate. Can not react in a body.
Result: 2 units instead of 3.
Phlogiston 1 part Phosphorus
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Stable Plasma
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. Does not react immediately.
Pyrosium 1 part Stable Plasma
1 part Radium
1 part Phosphorus
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
Smoke 1 part Phosphorus
1 part Potassium
1 part Sugar
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with stabilizing agent1 part Iron
1 part Oxygen
1 part Hydrogen
.
Smoke Powder 1 part Phosphorus
1 part Potassium
1 part Sugar
1 part Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
(catalyst)
The stabilized version of smoke1 part Phosphorous
1 part Potassium
1 part Sugar
- only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
Sonic Powder 1 part Oxygen
1 part Cola
1 part Phosphorus
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 374K to activate.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 474K to activate.
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned!
Tesla Shock 1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 part Water
or
Heating Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K
to 474K
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
Thermite 1 part Aluminium
1 part Iron
1 part Oxygen
A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
  Advanced Regenerative Mesh 20 parts CelluloseGrind wood planks
20 parts Aloe JuiceJuice Aloe
10 parts Sterilizine1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Chlorine
1 part Ethanol

or
10 parts Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

20 parts Lenturi1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Bromine

10 parts Sterilizine1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Chlorine
1 part Ethanol
Creates a stack of advanced mesh made with aloe extracts and sterilizing chemicals, healing 15 burn instead of 10 per use and sterilizing burns significantly faster.
Aloe Cream 30 parts Aloe Juice
30 parts Ash
Creates a healing paste you can apply on burn wounds.
Baldium 1 part Radium
1 part Sulfuric Acid
1 part Lye
Temperature 374K
Causes you to go bald!
Barber's Aid 1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Radium
Changes your hair style, useful if you are bald!
Result: 5 units instead of 3.
Bluespace Dust Grind a bluespace crystal
Grind certain plants
Slimes
Occasionally causes random short distance teleportation if ingested.
  Candle 5 parts Corn or Cooking Oil
5 parts Hydrogen
Temperature 374K
Creates a red candle for use in decoration or rituals. Can not react in a body.
Carbon Dioxide 2 parts Oxygen
1 part Carbon
Temperature 777K
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
Carpet 1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood
Creates a carpet on the floor. Best used in a smoke1 part Phosphorous
1 part Potassium
1 part Sugar
machine/grenade or spray bottle. Ingredient in Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
.
Chicken Powder 1 part Egg Yolk
1 part Liquid Gibs
2 parts Nutriment
Temperature 500K
Combine 30 units with 1 unit water to create a chicken.
Result: 3 units instead of 4.
Colorful Reagent 1 part Triple Citrus
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Radium
1 part Stable Plasma
Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your smoke1 part Phosphorous
1 part Potassium
1 part Sugar
grenades.
Concentrated Barber's Aid 1 part Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Grows your hair very long!
Condensed Capsaicin 5 parts Ethanol
1 part Capsaicin Oil
A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit.
Result: 5 units instead of 6.
Corgium 1 part Colorful Reagent1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus

1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Nutriment
1 part Blood
Temperature 374K
Creates your own Corgi!
Cow Powder 5 parts Milk
1 part Liquid Gibs
2 parts Nutriment
Temperature 500K
Combine 30 units with 1 unit water to create a cow.
Result: 3 units instead of 8.
Cryptobiolin 1 part Oxygen
1 part Potassium
1 part Sugar
Causes confusion and dizziness. This is essential to make spaceacillin1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
.
Drying Agent 2 parts Stable Plasma
1 part Ethanol
1 part Sodium
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster.
Result: 3 units instead of 4.
Firefighting Foam 1 part Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen

1 part Fluorosurfactant2 parts Carbon
2 parts Fluorine
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Carbon
Temperature 200K
When used in a spray or with smoke1 part Phosphorous
1 part Potassium
1 part Sugar
it creates a non-slippery foam2 parts Carbon
2 parts Fluorine
1 part Sulfuric Acid1 part Water
1 part Sulfur
which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
Foaming Agent 1 part Lithium
1 part Hydrogen
Used in metal Foam3 parts Iron/Aluminium
1 part Foaming Agent1 part Lithium
1 part Hydrogen

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
production. Creates 1 unit instead of 2.
Glycerol 3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur
Requires blended corn, so thus help from the botanist. Used to make nitroglycerin1 part Glycerol3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K

1 part Sulfuric Acid1 part Water
1 part Sulfur
. Slippery like water.
Result: 3 units instead of 4.
Goat Powder 1 part Plant-Be-Gone
1 part Liquid Gibs
2 parts Nutriment
Temperature 500K
Combine 30 units with 1 unit water to create a goat.
Combine 30 units, 30 units gorilla powder and 2 units radium to create a huge goat.
Combine 30 units with 5 units colorful reagent to create a goat that is most likely to be colorful.
Combine 30 units, 5 units plasma and 1 unit strange reagent to create a non-colorful goat.
Combine 30 units with 5 units laughter to create a clown goat.
Result: 3 units instead of 4.
  Gold Solidification 20 parts Gold
5 parts Frost Oil
1 part Iron
Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
Gorilla Powder Grind a gorilla cube. Combine 30 units with 1 unit water to create a gorilla.
Laughter 1 part Sugar
1 part Banana Juice
Causes you to laugh.
Result: 10 units instead of 2.
  Meat Product 10 parts Liquid Gibs
10 parts Nutriment
10 parts Carbon
Creates a slab of chemically processed meat. Can not react in a body.
  Medicated Suture 10 parts CelluloseGrind wood planks
20 parts Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

15 parts Polypyrylium Oligomers
or
10 parts Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

20 parts Probital1 part Copper
2 parts Acetone
1 part Phosphorus

10 parts spaceacillin1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
Metal Foam 3 parts Aluminium
1 part Foaming Agent1 part Lithium
1 part Hydrogen

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.

Can be made with either iron or aluminium. Can not react in a body.

Mitogen Metabolism Factor Ingest Probital. Used in Peptide Conversion to produce Peptides. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
Monkey Powder 1 part Banana Juice
2 parts Nutriment
1 part Liquid Gibs
Temperature 500K
or
Grind a monkey cube
Combine 30 units with 1 unit water to create a monkey.
Result: 3 units instead of 4.
  Mourning Poultices 10 parts AmanitinTraitor Uplink
20 parts CelluloseGrind wood planks
20 parts Aloe JuiceJuice Aloe
or
15 parts Vitrium FrothCactus Fruit (Fruiting Cactus)
or
Mushroom Leaf (Porcini)

15 parts Ash
8 parts Tinea LuxorMushroom Stem (Embershroom)
Temperature 420K
Creates mourning poultices, a stack of healing items that work on both the living and the dead. Heals a decent amount of brute AND burn but causes oxygen damage equal to the amount healed.
Mouse Powder 1 part Blood
1 part Liquid Gibs
2 parts Nutriment
Temperature 500K
Combine 30 units with 1 unit water to create a mouse.
Result: 3 units instead of 4.
Mushroom Paste Congealation 2 parts Gutlunch Honey
2 parts Vitrium Froth
2 parts Entropic Polypnium
A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
Nanolytic Agent 1 part Stable Plasma
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Ammonia3 parts Hydrogen
1 part Nitrogen
A liquid that cleanses nanites from the body rapidly. Ideal for removing them if you don't have an EMP on hand, or if you don't want to cause problems by using an EMP.
Nitrous Oxide 2 parts Ammonia3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen
Temperature 525K
Creates N2O in liquid form. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
Peptide Conversion 1 part Nutriment
1 part Mitogen Metabolism Factor
Produces Peptides.
  Plasma Solidification 20 parts Plasma
5 parts Iron
5 parts Frost Oil
Solidifies a large amount of liquid Plasma into a bar. Can not react in a body.
  Plastic Sheets 5 parts OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

2 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 374K
Creates Plastic sheets at a rate of 10u per Plastic sheet.
Quantum Hair Dye 1 part Colorful Reagent1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus

1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Radium
Changes your hair color when you apply or spray it!
Result: 5 units instead of 3.
Rad Scrub Plus 1 part Potassium Iodide1 part Potassium
1 part Iodine

1 part Space Cleaner
1 part Seiver
Temperature 200K
A potent but toxic chemical solution that binds with radioactive particles and render them inert. Applying this through spray or smoke will cleanse contaminated surfaces. Causes toxin damage when ingested. Makes you vomit when it leaves your system.
Royal Bee Jelly 40 parts Honey
10 parts Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive.
Result: 5 units instead of 50.
Secret Sauce ??? A delicious sauce created with a secret, non-static recipe. What could it be.
Sheep Powder 1 part Carpet
1 part Liquid Gibs
2 parts Nutriment
Temperature 500K
Combine 30 units with 1 unit water to create a sheep.
Result: 3 units instead of 4.
Smart Foaming Agent 3 parts Foaming Agent1 part Lithium
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Iron
Required to make smart metal foam.
Result: 3 units instead of 5.
Smart Metal Foam 3 parts Aluminium
1 part Smart Foaming Agent3 parts Foaming Agent1 part Lithium
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Iron

1 parts Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
  Liquid Soap 2 parts Lye1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon

10 parts Corn or Cooking Oil

Temperature 374K

Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.

Exotic uses include messing with Revenants - they can't jaunt through salt piles.

Space Cleaner 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high-performance lubricant intended for the maintenance of extremely complex mechanical equipment. Will massively increase the speed of IPC units at the cost of dealing 3 burn damage per tick.
Result: 4 units instead of 3.
Spray Tan 1 part Orange Juice
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen
or Corn Oil
Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
Sterilizine 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Chlorine
1 part Ethanol
Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
  Synthmeat 5 parts Blood
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Creates a slab of synthetic meat.
Unstable Mutagen 1 part Chlorine
1 part Phosphorus
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for Virology. The botanist wants this in liquid form. Can also duplicate any blood type.

Virology Recipes

These chemicals are used to mutate viruses, and have few uses beyond that. All virology recipes deal toxin damage when ingested.

Name Formula Description
Decaying Uranium Gel 1 part Virus Food5 parts Water
5 parts Milk

1 part Uranium
Used to get a virus symptom of level 6 or 7. Powerful viral mutagen.
Result: 1 unit instead of 2.
Mutagenic Agar 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus Food5 parts Water
5 parts Milk
Used to get a virus symptom of level 3. Extremely similar to Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
.
Result: 1 unit instead of 2.
Stable Uranium Gel 1 part Plasma
10 parts Uranium
10 parts Silver or Gold
Used to get a virus symptom of level 8. Powerful viral mutagen.
Result: 1 unit instead of 21.
Sucrose Agar 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food

1 part Sugar
or
1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food

1 part Saline-Glucose Solution
Used to get a virus symptom of level 4. Extremely similar to Mutagenic Agar.
Unstable Uranium Gel 1 part Virus Plasma1 part Virus food
1 part Plasma

5 parts Uranium
Used to get a virus symptom of level 7. Powerful viral mutagen.
Result: 1 unit instead of 6.
Virus Food 5 parts Water
5 parts Milk
Used to get a virus symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The virologist has a dispenser with this on a wall in the lab.
Result: 15 units instead of 10.
Virus Plasma 1 part Virus Food5 parts Water
5 parts Milk

1 part Plasma
Used to get a virus symptom of level 6. Extremely similar to Plasma.
Result: 1 unit instead of 2.
Virus Rations 1 part Virus Food5 parts Water
5 parts Milk

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water
Used to get a virus symptom of level 1. Depleted virus food.
Result: 1 unit instead of 2.
Weakened Virus Plasma 1 part Virus Plasma1 part Virus food
1 part Plasma

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water
Used to get a virus symptom of level 5. Weakened variety of virus plasma.

Mutation Toxins

Obtainable through xenobiology, these chemicals transform humanoids in other humanoid races. It only takes 1u to start the transformation.

Name Formula Description
Advanced Mutation Toxin Use Plasma on a black slime Slowly morphs the victim into a slime. The transformation can be stopped with Frost Oil.
Ethereal Mutation Toxin Use lithium on a green slime Mutagenic chemical that transforms into an Ethereal.
Felinid Mutation Toxin Use cilk on a green slime Mutagenic chemical that transforms into a Felinid.
Lizard Mutation Toxin Use Radium on a green slime Mutagenic chemical that transforms into a lizardperson.
Moth Mutation Toxin Use silicon on a green slime Mutagenic chemical that transforms into a Moth.
Podperson Mutation Toxin Use diethylamine on a green slime Mutagenic chemical that transforms into a Podperson.
Polysmorph Mutation Toxin Use sulphuric acid on a green slime Mutagenic chemical that transforms into a Polysmorph.
Slime Mutation Toxin Use Plasma on a green slime Mutagenic chemical that transforms into a slimeperson.
Stable Mutation Toxin Use Blood on a green slime That transforms into a human.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system.

Name Recipe Damage dealt Description Metabolism Rate Overdose Threshold
Toxin Hacked Medbay Vendors

Emagged Chem Dispenser

Emagged Medibots

Toxin Will deal 1.5 toxin damage per tick. 0.4u / tick N/A
Bad Food From eating poorly made food Toxin Will deal 0.5 toxin damage per tick. 0.1u / tick N/A
Coffee Grounds Grinding coffee beans Toxin Will deal 0.5 toxin damage per tick. 0.4u / tick N/A
Ground Tea Leaves Grinding tea leaves Toxin Will deal 0.5 toxin damage per tick. 0.4u / tick N/A
Chloral Hydrate 3 parts Chlorine
1 part Ethanol
1 part Water
Stun, Toxin A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death.
Result: 1 unit instead of 5.
0.6u / tick N/A
Mindbreaker Toxin 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon
Hallucinations A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations.
Result: 5 units instead of 3.
0.4u / tick N/A
Muscle Relaxant Ebow
Poison Kit
Slowness A paralytic that make the subject move and act slower. 0.4u / tick N/A
Impedrezene 1 part Mercury
1 part Oxygen
1 part Sugar
Brain A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy.
Result: 2 units instead of 3.
0.4u / tick N/A
Mute Toxin 2 parts Uranium
1 part Water
1 part Carbon
Speech Makes the subject unable to speak for some time.
Result: 2 units instead of 4.
0.4u / tick N/A
Mime's Bane 1 part Mute Toxin2 part Uranium
1 part Water
1 part Carbon

1 part Nothing
1 part Radium
Gestures Makes the subject unable to gesticulate. 0.4u / tick N/A
Bone Hurting Juice 3 parts Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Milk
Stamina Damage and Delimbing Skeletons Does 7.5 stamina damage per tick. If you're a skeleton or a plasmaman, it will deal 15 stamina and 0.5 brute damage per tick.
Overdose-Effect: Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
0.4u / tick 50u
Mulligan Toxin 1 part Slime Mutation ToxinUse plasma on a green slime.
1 Part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

or
Found in the Traitor Uplink
Identity Randomizes the subject's appearance.
Result: 1 unit instead of 2.
Infinite N/A
Lexorin 1 part Plasma
1 part Chloral Hydrate
1 part Oxygen
Suffocation Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you. 0.5u / tick N/A
Initropidril 1 part Corazone2 parts Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Lithium

1 part Cyanide1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
temperature 380 K

4 parts Redspace DustGrind a telecrystal.
Temperature 670K
or
Poison Kit
or
Bioterror Spray
Cardiac Arrest Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
Result: 3 units instead of 6.
0.2u / tick N/A
Tirizene Traitor Sleepypen
Emagged Soda Dispenser
Emagged Borg Hypo
Death Berries
Stamina Damage Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless. 0.4u / tick N/A
Tiring Solution Peacekeeper Cyborgs Stamina Damage Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage. 0.6u / tick N/A
Polonium 1 part Redspace DustGrind a telecrystal.
1 part Nuka Cola
1 part Uranium
or
Poison Kit
or
Bioterror Spray
Radiation Give 40 rads each tick. It's metabolized very slowly.
Result: 1 unit instead of 3.
0.05u / tick N/A
Pancuronium Poison Kit
Old Medibot
Stun and Suffocation After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. 0.1u / tick N/A
Sodium Thiopental Emagged Borg Hypo
Poison Kit
Bioterror Spray/Syringe/Dart
Emagged Medibot
Knockout and Stamina Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. 0.3u / tick N/A
Sulfonal 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Sulfur
Knockout and Toxin Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. 0.05u / tick N/A
Amanitin Destroying Angel Delayed Toxin Damage When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. 0.2u / tick N/A
Amatoxin Fly Amanita Toxin Damage Deals 2.5 toxin damage per tick. 0.4u / tick N/A
Lipolicide 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Mercury
Weight Loss Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving. 0.2u / tick N/A
Coniine Death Berries
Bioterror Spray/Syringe
Toxin and breath loss 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin1 part Hydrogen
1 part Nitrogen
1 part Plasma
.
0.024u / tick N/A
Curare Poison Kit Paralyzation, Oxygen, and Toxin Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal. 0.05u / tick N/A
Histamine Omega Weed
Poison Kit
Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

VenomPoison Kit, Bioterror Spray, Giant Spider bites
Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
Brute, toxin, oxyloss and eyesight 25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.
Overdose-Effect: Deals 2 brute, toxin and oxy damage each tick.
0.1u / tick 30u
Venom Poison Kit
Bioterror Spray
Giant Spider bites
Brute, toxin Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of Histamine. 0.1u / tick N/A
Fentanyl 1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K
Toxin, brain Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick. 0.2u / tick N/A
Cyanide 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380K
Toxin, oxyloss Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.
Turns Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood
into cyan carpet when it comes in contact.
0.05u / tick N/A
Carpotoxin Carp Filet
Koi Beans
Emagged Chem Dispenser
Toxin Deals 2 toxin damage per tick. Can be used to make imitation carpmeat. 0.4u / tick N/A
Zombie Powder 5 parts Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

5 parts CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

5 parts Copper
Fake death, stun Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick.
Result: 2 units instead of 15.
0.4u / tick N/A
Ghoul Powder 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Zombie Powder5 parts Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

5 parts CarpoToxin
5 parts Copper
Fake death Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick. 0.4u / tick N/A
Itching Powder 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Welding Fuel
Brute, annoyance Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of HistamineOmega Weed, Poison Kit, Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
.
0.16u / tick N/A
Mint Extract Mint
Emagged Chem Dispenser
Mushroom Shavings (Lavaland)
Conditional death Instantly gibs fat people when ingested. 0.4u / tick N/A
Slime Jelly Grinding an unused slime extract Toxin The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. 0.4u / tick N/A
Frost Oil Blue Slimes or from grinding Ice Pepper Burn A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. Changeling cryo sting injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and slimepeople. 0.4u / tick N/A
Heparin 1 part Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

1 Part Sodium
1 Part Chlorine
1 Part Lithium
Brute, Bleeding Causes wounds to bleed more profusely 0.08u / tick N/A
Teslium 1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

1 Part Silver
1 Part Stable Plasma
Temperature 400K
Random Shocks Randomly shocks the victim while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Grants EMP immunity when drank. Heating this to 474K will create a Tesla Shock. 0.2u / tick N/A
Rotatium 1 Part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 Part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon

1 Part Fentanyl1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K
Toxin Causes the victim's screen to rotate and deals moderate toxin damage. 0.24u / tick N/A
Spewium 1 part Liquid Gibs
1 part Milk
1 part Redspace DustGrind a telecrystal.
Temperature 380K
or
Poison Kit
Toxin After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.
Result: 1 unit instead of 3.
Overdose-Effect: After 33 ticks, there is a 15% chance to eject an organ each tick.
0.4u / tick 29u
Anacea 1 Part Naloxone1 part Chlorine
1 part Fluorine
1 part Aluminum
1 part Potassium Iodide1 part Potassium
1 part Iodine

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 Part Impedrezene1 part Mercury
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 Part Radium
Toxin and Purges Medicines Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is Calomel / Pentetic Acid present). 0.032u / tick N/A
Sulfuric Acid 1 part Water
1 part Sulfur
Toxin, Brute and Instant damage A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick. 0.4u / tick N/A
Fluorosulfuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
Toxin, Brute, Burn and Instant damage A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested. 0.4u / tick N/A
Weed Killer 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Ammonia3 parts Hydrogen
1 part Nitrogen
Toxin Kills weeds, deals 1.5 toxin damage / tick. 0.4u / tick N/A
Pest Killer 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Ethanol
Toxin Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people. 0.4u / tick. N/A
Plant-B-Gone 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Water
Toxin A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. 0.4u / tick N/A
Spore Toxin Bioterror Spray
Blobs
Special A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick. 0.4u / tick N/A
Pax 1 part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water

1 part Water
Special Suppresses violence by preventing the victim from using attacks with combat mode on and only letting them use passive grabs. 0.1u / tick N/A
Synthpax Peacekeeper Cyborgs
Slimes
Special Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. 0.6u / tick N/A
Dizzying Solution Peacekeeper Cyborgs Special Makes the target dizzy and confused. Can only be used by Peacekeeper Cyborgs. 0.6u / tick N/A
Fake Beer Emagged Service Cyborgs Special A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick. 0.6u / tick N/A
Tranquility Gondola Meat Special Induces a virus that creates Pax within the victims body and slowly turns the victim into a Gondola. 0.4u / tick N/A
Liquid Electricity 1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

2 parts Blood
Special Periodically electrocutes any non-Ethereals that have this in their system.
Result: 2 units instead of 3.
0.4u / tick N/A
BZ Metabolites Breathing in BZ Special Reduces the maximum amount of chemical charges a changeling has by 2 when ingested. Otherwise harmless. 0.08u / tick N/A
Shadowfrost Shadowling Special Slows down the victim while it's in their system. 0.4u / tick N/A

Lavaland Chemicals

Found primarily in Lavaland flora.

Name Found in Type Description Metabolism Rate
Entropic Polypnium Mushroom Cap (Inocybe), from tall mushrooms Poison 20% chance to deal 10 stamina, 2 brain, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks. 0.4u / tick
Mushroom Powder Grind mushroom caps, leaves, shavings or stems Poison Will deal 0.1 toxin damage per tick. 0.4u / tick
Tinea Luxor Mushroom Stem (Embershroom) Other Makes the consumer glow. 0.4u / tick
Vitrium Froth Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) Medicine 60% chance to heal 1 burn and 1 brute damage each tick. 0.4u / tick

Reagent Delivery

There are different ways you can apply chemicals to a person or the environment.

Under the hood

First of all, there are actually 5 different ways of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.

  • Ingest and inject both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.
  • Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.
  • Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Styptic Powder), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
  • Patch is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.

When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.

Smoke vs foam vs others

These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, smoke, foam, splash and spray.

  • Pills: Can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. Holds up to 15u.
  • Syringes: Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like Golems or Plasmamen), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u.
  • Patches: Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Styptic Powder will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by plasmamen. Can hold up to 40u.
  • Cigarettes: Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
  • Smoke: When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
  • Gummy Bears: Can be ingested like pills, but take 1.5s to do so. Holds up to 30u

Smoke example 1: Smoke containing 20u Styptic Powder. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via touch/patch, those who inhale it will also start taking toxin damage.
Smoke example 2: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.

  • Foam: When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.

Foam example 1: 250u foam containing 10u blood with a virus. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.

  • Splashing: Throwing a beaker, or using a beaker on anything with combat mode on, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u Silver Sulfadiazine at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
  • Spraying: Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and Space Cleaner, for example, have a low reagent weight and can be sprayed very far. BurnMix has a very high reagent weight).

A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.