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| |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. | | |description = Your primary melee weapon. Standard Protocol is to wear it on your BELT or your actual Security Belt. Do not run around with your weapon brandished as you will be slipped and killed by the clown. |
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| Stun batons have two modes: on and off. While on, using it will result in dealing large amount of stamina damage. Harm will cause you to smash the baton into the victim, bruising them; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Will drain the battery when left on. Recharged in a recharger. | | Stun batons have two modes: on and off. While on, using it will deal large amounts of stamina damage. Harm will cause you to smash the baton into the victim, bruising them; anything else will jab the device into their skin and let them baste in very painful but mostly safe electricity. You'll generally be using it with this intent. Excessive use is discouraged among forward-thinking and sympathetic security forces. Will drain the battery when left on. Recharged in a recharger. |
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| '''Damage:''' 10 brute damage on anything but help intent. 70 stamina damage. | | '''Damage:''' 10 brute damage on anything but help intent. 70 stamina damage. |
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| | {{anchor|Hellfire Laser Gun}} |
| {{Item | | {{Item |
| |bgcolor1 = #ffcccc | | |bgcolor1 = #ffcccc |
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| |image = Hellfire_gun.png | | |image = Hellfire_gun.png |
| |foundin = [[Cargo]] | | |foundin = [[Cargo]] |
| |usedfor = Maiming threats | | |usedfor = Maiming threats. |
| |strategy = Fire at the target. | | |strategy = Fire at the target. |
| |description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated. | | |description = Distributed by the [[Warden]] and bought from cargo. A brutal laser weapon using more energy per shot to do more damage, but as a result possesses less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to its target which can seriously debilitate them if left untreated. |
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| '''Damage:''' 25 burn per shot. | | '''Damage:''' 25 burn per shot. |
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| |usedfor = Eliminating threats. | | |usedfor = Eliminating threats. |
| |strategy = Fire at the target. | | |strategy = Fire at the target. |
| |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 22 rounds per magazine, can be reloaded in the field, possess a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | | |description = Ballistic rifle that Security can gain access to via [[Cargo]]. The rifle holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 22 rounds per magazine, can be reloaded in the field, possesses a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However this weapons needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. |
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| The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. |
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| {{anchor|WT-550 Toxin Tipped Magazine}} | | {{anchor|WT-550 Rubber Round Magazine}} |
| {{Item | | {{Item |
| |bgcolor1 = #cccccc | | |bgcolor1 = #cccccc |