(Adds crystallizer reactions (The grey background is so the very light text and sprite appear. Man I wish we just uploaded an outlined sprite or something))
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Requires a container(beaker, bucket etc.) to operate. Can be loaded with plants, that can be ground to generate biomass.
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.
Upgrade effects
Better matter bin: Biogenerator is faster and gives more points.
Better manipulator: Reduces items costs.
Plant DNA Manipulator
Parts needed
Deconstruction
1x Plant DNA Manipulator Board
1x Micro-laser
1x Scanning module
1x Micro manipulator
1x Glass
Screwdriver
Crowbar
Wirecutters
Wrench
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.
Upgrade effects
Better components: Allows better plant stats to be saved onto disks.
Better scanner: Production rate and endurance.
Better manipulator: Potency and yield.
Better micro-laser: Weed growth rate and vulerability.
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.
Dispenses chemicals; the exact same as the ones found in Chemistry.
Upgrade effects
Better matter bins: Greater power efficiency per unit dispensed.
Better capacitor: Faster recharging speed.
Better power cell: Larger maximum power capacity.
Better manipulator: Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4.
Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
Upgrade effects
Better manipulators: clones grow faster.
Better scanning modules: Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation, chance of random beneficial mutation, cloning pod more resistant to EMPs)
Limb Grower
Parts needed
Deconstruction
1x Limb Grower Board
2x Beaker
1x Micro manipulators
1x Glass
Screwdriver
Crowbar
Wirecutters
Wrench
It grows new limbs using Synthflesh.
Upgrade effects
Better manipulator: Lower production costs and production time.
Screwdriver (use wrench here to rotate the machine)
Crowbar
Wirecutters
Wrench
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
Upgrade effects
Better matter bin: Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
Cyborg Recharging Station
Parts needed
Deconstruction
1x Cyborg Recharger Board
2x Capacitors
1x Power cell
1x Micro manipulator
Unlock the machine
Screwdriver
Wrench
Wirecutters
Crowbar
Wirecutters
Wrench
Recharges cyborgs. Needs to be closed like a locker to work.
Upgrade effects
Better capacitors: Faster recharge speed.
Better power cell: Faster recharge speed.
Better manipulator: Also repairs cyborg while recharging.
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the Guide to genetics for more information.
Can be locked down by using the console, trapping the patient inside if necessary.
Upgrade effects
Better scanning module: Enable scanning autoprocess (phasic or more) and ability to scan husks.
Better manipulator: Improve the accuracy of genetic manipulations.
Better laser: Reduce radiation damages from genetic manipulations.
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.
Upgrade effects
Better matter bins: Fabricator can hold more materials.
Better manipulator: Lower production time.
Better laser: Lower production costs.
Freezer/Heater
Parts needed
Deconstruction
1x Freezer/Heater Board (Use screwdriver on board to select type)
2x Matter bin
1x Pieces of cable
2x High-power micro-laser
1x Glass
Screwdriver (use wrench here to rotate the machine)
Crowbar
Wirecutters
Wrench
Changes the temperature of gases connected through the pipes.
Upgrade effects
Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.
Upgrade effects
Better matter bins: Increases amount of water & nutrient the tray can hold.
Better manipulator: Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.
Mech Bay Power Port
Parts needed
Deconstruction
1x Mech Bay Recharger Board
5x Capacitors
2x Piece of cable
Screwdriver (use wrench here to rotate the machine) (use multitool here to link with console)
Better lasers: Faster cooking, lower chance of getting dirty from cooking unsuitable items.
Better matter bins: Can fit more items at a time.
Smartfridge
Parts needed
Deconstruction
1x Smartfridge Board
1x Matter Bin
Screwdriver (use wrench here to move the machine)
Crowbar
Wirecutters
Wrench
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
Upgrade effects
Better matter bins: Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items. If the fridge is an Organ Smartfridge, damaged organs (not decayed) will regenerate at a rate scaling with the type of matter bin.
Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
Plant produce: Default smartfridge, stores plant growns and seeds.
Food: Stores food items.
Drinks: Stores drinks, named 'drink showcase'.
Slimes: Stores slime extracts, named 'smart slime extract storage'.
Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine.
Upgrade effects
Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
Better manipulators unlock a larger selection of chemicals.
Nano manipulator adds:
Potassium Iodide: Reduces low radiation damage very effectively.
Pico manipulator also adds:
Charcoal: Heals toxin damage and purges chemicals over time.
Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.
Upgrade effects
None
Tesla Coil
Parts needed
Deconstruction
1x Tesla Coil Board
1x Capacitor
Wrench
Screwdriver
Crowbar
Wirecutters
Wrench
Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
Upgrade effects
Better capacitor: Multiplies the generated power and reduces time before the next tesla shock can be absorbed.
Grounding Rod
Parts needed
Deconstruction
1x Grounding Rod Board
1x Capacitor
Wrench
Screwdriver
Crowbar
Wirecutters
Wrench
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
Upgrade effects
None
Space Heater
Parts needed
Deconstruction
1x Space Heater Board
1x Capacitor
1x High-power micro-laser
3x Pieces of cable
Screwdriver
Crowbar
Wirecutters
Wrench
Heats the air around it.
Upgrade effects
Better laser: Faster cooling/heating.
Better capacitor: Better power efficiency and greater heating/cooling range.
The basic tool for telescience, can send and receive items from any location in range as long as the correct coordinates are inserted in the linked console.
To link with a telescience console, use a screwdriver on the pad, use a multitool on the pad to save it into its buffer, close the pad again, then use the multitool on the console.
Upgrade effects
Better capacitor: Increases telepad's maximum power.
Quantum Pad
Parts needed
Deconstruction
1x Quantum Pad Board
1x Bluespace crystal
1x Piece of cable
1x Capacitor
1x Micro Manipulator
Screwdriver
Crowbar
Wirecutters
Wrench
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.
To link pads: open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads.
Upgrade effects
Better capacitor: Reduces power cost.
Better manipulator: Reduces cooldown and chargeup time.
Screwdriver (use wirecutters here to link Station to Hub and Console immediately next to it)
Crowbar
Wirecutters
Wrench
Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.
Upgrade effects
Better capacitors: The station can be linked with more teleporter stations.
1x Vendor Board (Use screwdriver to select Vendor type)
3x Refill packs (corresponding to the vendor type)
Screwdriver (use wrench here to move the machine)
Crowbar
Wirecutters
Wrench
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.
Upgrade effects
None?
Scanner Gate
Parts needed
Deconstruction
1x Scanner Gate Board
3x Scanning module
Unkown
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on. If the criteria is met, it will flash red and sound an alarm.
Upgrade effects
None
(Organ) Harvester
Parts needed
Deconstruction
1x Harvester Board
4x Micro-laser
Close the harvester
Screwdriver
Crowbar
Wirecutters
Wrench
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
Upgrade effects
Better micro-laser: Increases the organ harvesting speed.