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| |usedfor = Eliminating threats. | | |usedfor = Eliminating threats. |
| |strategy = Fire at the target. | | |strategy = Fire at the target. |
| |description = Ballistic carbine that Security can gain access to via [[Cargo]]. The carbine holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 22 rounds per magazine, can be reloaded in the field, possesses a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However, it needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. | | |description = Ballistic carbine that Security can gain access to via [[Cargo]]. The carbine holds several clear advantages and disadvantages over the standard Laser Gun. The rifle holds 20 rounds per magazine, can be reloaded in the field, possesses a 2 round burst and can bypass some energy weapon defenses such as Energy Shields and, to a degree, Energy Swords. However, it needs physical ammo to reload with, lacks any stunning capability, cannot bypass glass and must be bought from Cargo en masse. |
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| The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. |
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| |usedfor = Loading a WT-550 Autocarbine. | | |usedfor = Loading a WT-550 Autocarbine. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
| |description = A 22-round 4.6x30mm magazine for use in the WT-550 automatic carbine. Fires standard ball ammunition, dealing 15 damage per hit and goes through light armor. Easy and cheap to produce. | | |description = A 20-round 4.6x30mm magazine for use in the WT-550 automatic carbine. Fires standard ball ammunition, dealing 15 damage. Easy and cheap to produce. |
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| |usedfor = Loading a WT-550 Autocarbine. | | |usedfor = Loading a WT-550 Autocarbine. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
| |description = A 22-round 4.6x30mm AP magazine for use in the WT-550 automatic carbine. Fires armor piercing bullets that can tear through most armor, but at the cost of dealing only 12 damage per bullet. | | |description = A 20-round 4.6x30mm AP magazine for use in the WT-550 automatic carbine. Fires armor piercing bullets that can tear through most armor, but at the cost of dealing only 12 damage per bullet. |
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| |usedfor = Loading a WT-550 Autocarbine. | | |usedfor = Loading a WT-550 Autocarbine. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
| |description = A 22-round 4.6x30mm rubber round magazine for use in the WT-550 automatic carbine. Fires rubber bullets dealing 5 brute damage and 22 stamina damage. | | |description = A 20-round 4.6x30mm rubber round magazine for use in the WT-550 automatic carbine. Fires rubber bullets dealing 5 brute damage and 22 stamina damage. |
| }} | | }} |
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| |usedfor = Loading a WT-550 Autocarbine. | | |usedfor = Loading a WT-550 Autocarbine. |
| |strategy = Lock and load. | | |strategy = Lock and load. |
| |description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic carbine. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame. | | |description = A 20-round 4.6x30mm IC magazine for use in the WT-550 automatic carbine. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame. |
| }} | | }} |
| ==RnD Gear== | | ==RnD Gear== |