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| |usedfor = Subjugating many criminals at once. | | |usedfor = Subjugating many criminals at once. |
| |strategy = Trigger it and throw it at a criminal mob. | | |strategy = Trigger it and throw it at a criminal mob. |
| |description = This is an advanced piece of equipment because it is so difficult to use. It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately. It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground, having dropped their weapons, and awaiting your handcuffs. | | |description = This is an advanced piece of equipment because it is difficult to use (not really). It's distributed by SecTech vendors and the Warden, and can also be found in security lockers. In rooms where multiple and/or armed personnel are expected, you may use a flashbang to "breach" the room. Select it, press the button, and throw it immediately (its fuse is a default time of 5 seconds). It will blind everyone nearby for a short period of time and deafen them for a longer period of time. If all goes well, they will be on the ground and scrambling about in confusion, having dropped their weapons and awaiting a follow-up stun and cuff. |
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| Flashbangs will stun their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives can be normal sunglasses/welding equipment and earmuffs. | | Flashbangs will knock down their targets unless they've protected both their eyes and ears. Security usually starts with HUDsunglasses and bowman headsets, allowing them to throw flashbangs safely; ghetto alternatives include normal sunglasses, welding equipment, and earmuffs. They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode. |
| They will pierce through protections if they explode on the same tile as the victim, so be sure to throw them before they explode. | |
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| Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). | | Also note that the flashbang will disable [[cyborg|cyborgs]] for a few seconds. Use this to subdue a borg from a safe distance. For the best results, 'cook' the flashbang for a few seconds in your hand to give them less time to react (although this will stun you horribly if it goes off while you're holding it). |
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| |description = A compact semi-auto shotgun designed to fire breaching slugs and create rapid entry points. Deals minor damage to anything else. | | |description = A compact semi-auto shotgun designed to fire breaching slugs and create rapid entry points. Deals minor damage to anything else. |
| }} | | }} |
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| ==Lethal Weapons== | | ==Lethal Weapons== |
| {{anchor|Laser Gun}} | | {{anchor|Laser Gun}} |
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| |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. | | |description = This semi-automatic shotgun holds 6 rounds, and fires without needing to be cocked after every shot. When combined with the right ammunition, this weapon becomes one of the most powerful in the game. However, it's a huge item and it cannot be sawed off, so the only place it will fit is in your hand or on your back. |
| }} | | }} |
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| ===Ammunition=== | | ===Ammunition=== |
| {{anchor|WT-550 Standard Magazine}} | | {{anchor|WT-550 Standard Magazine}} |
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| |description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame. | | |description = A 22-round 4.6x30mm IC magazine for use in the WT-550 automatic rifle. Fires unique ammo that deals 9 damage per bullet, but each bullet contains a compound that ignites the target aflame. |
| }} | | }} |
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| ==RnD Gear== | | ==RnD Gear== |
| {{anchor|Caldwell Tracking Revolver}} | | {{anchor|Caldwell Tracking Revolver}} |
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| '''Damage:''' 20 cellular damage per shot. | | '''Damage:''' 20 cellular damage per shot. |
| }} | | }} |
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| ==Armor for Protection== | | ==Armor for Protection== |
| {{anchor|Helmet}} | | {{anchor|Helmet}} |
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| '''NOTE: For all above and below items, remember to LOCK the locker you took them from!''' | | '''NOTE: For all above and below items, remember to LOCK the locker you took them from!''' |
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| ==Other Items== | | ==Other Items== |
| {{anchor|Secway}} | | {{anchor|Secway}} |
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| |description = Creates a tape barrier that can be lifted temporarily with help intent to pass through. | | |description = Creates a tape barrier that can be lifted temporarily with help intent to pass through. |
| }} | | }} |
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| ==Machines== | | ==Machines== |
| {{Item | | {{Item |
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| |image = Vendsec.gif | | |image = Vendsec.gif |
| }} | | }} |
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| ===Security Robots=== | | ===Security Robots=== |
| The Robotic side of the security force. | | The Robotic side of the security force. |