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__NOTOC__
{{Maps}}
{{Maps}}
==Map Rotation==
The server uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Yogstation (Boxstation) as the default map but will, depending on player preferences, have a higher chance to use another map.


== Map Rotation ==
The current map is located in the 'Status' tab.
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
=In Rotation=
These maps are currently in rotation, and can be selected and played on.
<tabs plain="">


The current, and next selected, map information are located in the 'Status' tab.
<tab style="width: 100%" name="BoxStation">
== [[BoxStation|Yogstation (Default)]] ==
[[File:BoxstationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/YogStation/]]<center>''Click the image to view it in full.''</center>


= In Rotation =
'''About'''<br>
These maps are currently in rotation, and can be selected and played on.
Yogstation is a variation of BoxStation, the widely regarded "official" map of SS13. It may be confusing at first, but it is actually neatly organised, so that every department gets their own wing. The Command Sector is in a centralised location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector; medical, science and service are located east, engineering is located south and security is located north.


== Boxstation (YogBox) ==
'''Key Points'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* The station is heavily central on the starboard wing - all the action happens there.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:Yogbox.png|400px]]
|'''BoxStation''' is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.
|
*The gravity generator is located west of engineering.
*The AI upload is in the command area.
*Telecomms is in space, east of engineering.
*The bar layout is randomised, with different themes.
*The engine randomly rotates between a singulo and a supermatter setup.
*Clerk office located to the left of EVA.
*Psych and paramedic offices located in Medbay.
|
* The station is heavily central on the starboard wing -- all the action happens there.
* There are several small crevices to perform distasteful acts.
* There are several small crevices to perform distasteful acts.
* Maintenance is designed to provide an outer shell to most of the station.
* Maintenance is designed to provide an outer shell to most of the station.
|}


== MetaStation (YogsMeta) ==
'''Recent Changes'''
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
* Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* Mining medic locker moved off the station.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
</tab>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
<tab style="width: 100%" name="ManateeStation">
|-
==[[ManateeStation]]==
![[File:Yogmeta.png|400px]]
[[File:AsteroidStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/AsteroidStation/]]<center>''Click the image to view it in full.''</center>
|'''MetaStation''' is a fully-functioning map available as an alternative to BoxStation. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.
 
|
'''About'''<br>
*Clerk office located below the command area, replacing the Gateway.
ManateeStation is a med-highpop size map with a population of 40-80 players in mind. A station built into an asteroid, the mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end. Gives a sweet spot of a modern map while not going overboard on size. Created by MenacingManatee.
*Psych and paramedic offices located in Medbay.
 
|
'''Key Points'''
*The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids, and 3 small asteroids.
*The mining area contains a few hidden ruins that can be discovered each round.
*The station is built around the research department at the center, with departments spread out around it.
*The AI satellite is south-east of the station, accessible via teleport pads from the bridge or the RD's office, with additional access via catwalks from engineering.
*The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.
</tab>
<tab style="width: 100%" name="IceMeta">
==IceMeta==
[[File:YogsmetaThumb.png|400px|center|link=https://webmap.affectedarc07.co.uk/maps/yog/yogsmeta/]]<center>''Click the image to view the original version of the map in full.''</center>
 
'''About'''<br>
IceMeta, or MetaStation, is a map capable of sustaining between medium to high population counts. The station is connected to 2 mining levels below it, and is surrounded by a snowy forest. Mining on this map is a little different than the others, as [[Icemoon|IceMoon]] works a bit differently than the other stations. It features spread out and spacious departments, but an ultimately easy to remember layout once you've played it some. It was originally created as a space map, but was recreated in 2023 by N3D6.  
 
'''Key Points'''
* It is geared towards higher populations than BoxStation.
* It is geared towards higher populations than BoxStation.
* Key areas are more evenly spread to reduce local overcrowding.
* Key areas are more evenly spread to reduce local overcrowding.
* It feels much more open, attacks in public are harder to get away with.
* It feels much more open - attacks in public are harder to get away with.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* It has a large maintenance system covering most of the station, useful for stealthier tactics.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* There are in-game maps and direction signposts on the walls of the station to help you find your way.
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.
* It has a large cargo bay, and larger medbay, brig, and bridge.
|}
* Be careful when exploring outside the station, as snow storms can strike at any moment!


== PubbyStation (YogsPubby) ==
</tab>
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
<tab style="width: 100%" name="NVS Gax">
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
==[[NVS Gax]]==  
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
[[File:GaxStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/GaxStation/]]<center>''Click the image to view it in full.''</center>
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:Yogpubby.png|300px]]
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.
|
*The gravity generator room is located in Engineering.
*Clerk office located next to the vault.
*Psych and paramedic offices located in Medbay.
|
* The map plays best with 20-40 players.
* The Chaplain and Curator get an entire space monastery.
|}


== DeltaStation (YogsDelta) ==
'''About'''<br>
NVS Gax is a lowpop (0-40) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
* This map is best suited for 0-30 players.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
* Medbay is centered prominently in the middle.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes
* Many departments have a foyer of their own to interact with the people inside, notably Science.
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
* Service is condensed into one part of the map, with a nearly shared maintenance like box or meta.
|-
* Command is at the front of the ship, while Engineering is at the back.
![[File:Yogdelta.png|300px]]
* Maintenance is much, much smaller, accounting for a tiny portion of this map.
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places.
* AI satellite accessible via space, teleporter or shuttle.
|
 
*Clerk office replaces the gateway.
</tab>
*Psych and paramedic offices located in Medbay.
</tabs>
|
 
= Not in rotation =
These maps are not in rotation.
<tabs plain="">
 
<tab style="width: 100%" name="KiloStation">
==[[KiloStation]]==
[[File:KiloThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/KiloStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
A map designed for lower populations without sacrificing some jobs and departments like Omega. Kilostation most notably contains two large asteroids connected to the station that can be used for mining, and has a more run down theme. It was created by Okand37.
 
'''Key Points'''
* It is geared towards lower populations than BoxStation.
* Departments are very compact to encourage player interaction.
* The station has a proportionally large maintenance area compared to its size.
* Low traffic areas like the bar and library are centered to encourage their use.
* Hostile mobs and unusual loot are present around the station and its connected asteroids.
</tab>
<tab style="width: 100%" name="EclipseStation">
==EclipseStation==  
[[File:EclipseStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/EclipseStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
EclipseStation was created by Mayhem, intended for a much larger population than any other map. It is a lot different than other maps, with arrivals in the center of the station and telepads scattered around. The map has a lot of room, with some hallways stretching out to 5 tiles wide, preventing the station from feeling cramped at any time.
 
'''Key Points'''
* This map is best suited for 60+ players.
* A very large map, with plenty of room and empty maintenance.
* Gas miners.
</tab>
<tab style="width: 100%" name="OmegaStation">
==[[OmegaStation]]==
[[File:OmegaStationThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/OmegaStation/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
OmegaStation was created with the intention of being a low population alternative to other larger maps. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to desperate spessmen committing HoPline suicide en masse after arriving here.
 
'''Key Points'''
* The map is best suited for 20 players or less.
* Captain and HoP are the only Heads of Staff.
* There are less available slots for certain jobs.
* There are some removed areas, such as Law Offices, Head of Staff Offices, Genetics, Virology and Toxins.
 
'''Recent Changes'''
* Plastic flaps removed from the map, as there are no round-start MULEbots to use them.
* Window shutters added to the exterior windows.
* Autumn added to Cargo.
</tab>
<tab style="width: 100%" name="DeltaStation">
==[[DeltaStation|YogsDelta (Deltastation)]]==
[[File:YogsDeltaThumb.png|400px|center|link=https://affectedarc07.github.io/SS13WebMap/YogStation/YogsDelta/]]<center>''Click the image to view it in full.''</center>
 
'''About'''<br>
Yogsdelta, or DeltaStation, is a map heavily influenced by Meta and Box, with a large centralised bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accommodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on-station bases and hiding places.
 
'''Key Points'''
* This map is best suited for 50+ players.
* This map is best suited for 50+ players.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
* The [[Supermatter]] is located in [[Atmospherics]].
* The [[Supermatter]] is located in [[Atmospherics]].
|}


== Donutstation ==
'''Recent Changes'''
* Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
* Mining medic locker moved off the station.
* Breaching shotguns and specialised breaching ammo added to the armory.
</tab>
</tabs>


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
= Debug maps =
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
These maps are meant for behind-the-scenes testing, and aren't meant to be used in regular rounds.
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
<tabs plain="">
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:donutfull.png|300px]]
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department.
|Notes
* This map is best suited for medium/high population.
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines.
* Telecomms and AI are on separate satellites on the southern half of the station.
|}
 
= Not in rotation =
These maps either aid in maintaining the game or will be added in the future.


== RuntimeStation ==
<tab style="width: 100%" name="RuntimeStation">
== [[RuntimeStation]] ==
[[File:RuntimeStation.png|400px|center]]<center>''Click the image to view it in full.''</center>
'''About'''<br>
Runtime Station is designed to test new features without having to load a whole new station every time.


{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
'''Key Points'''
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image
! scope="col" class="unsortable" style="background-color:lightblue;" |Information
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points
|-
![[File:RuntimeStation.png|300px]]
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time.
|Notes
* All doors bear no access.
* All doors bear no access.
* Has a simple engine room.
* Has a simple engine room.
Line 123: Line 159:
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.
|}
'''Reason for exclusion'''
* Not designed to be played on. This map is for testing purposes only.
</tab>
</tabs>
[[Category:Maps]]
[[Category:Maps]]

Latest revision as of 19:39, 21 October 2024

Maps on yogstation

Jobstemp.png

In Rotation BoxStation, ManateeStation, IceMeta, NVS Gax.
Not In Rotation DeltaStation, EclipseStation, KiloStation, OmegaStation, RuntimeStation.

Map Rotation

The server uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Yogstation (Boxstation) as the default map but will, depending on player preferences, have a higher chance to use another map.

The current map is located in the 'Status' tab.

In Rotation

These maps are currently in rotation, and can be selected and played on.

Yogstation (Default)

BoxstationThumb.png
Click the image to view it in full.

About
Yogstation is a variation of BoxStation, the widely regarded "official" map of SS13. It may be confusing at first, but it is actually neatly organised, so that every department gets their own wing. The Command Sector is in a centralised location, holding the Bridge and the AI Upload. Other departments extend out into various wings around the command sector; medical, science and service are located east, engineering is located south and security is located north.

Key Points

  • The station is heavily central on the starboard wing - all the action happens there.
  • There are several small crevices to perform distasteful acts.
  • Maintenance is designed to provide an outer shell to most of the station.

Recent Changes

  • Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
  • Mining medic locker moved off the station.
  • The small maintenance room north-east of atmospherics rotates between a detective room and a roleplaying room.

ManateeStation

AsteroidStationThumb.png
Click the image to view it in full.

About
ManateeStation is a med-highpop size map with a population of 40-80 players in mind. A station built into an asteroid, the mining areas and hidden ruins therein should provide extra space and activities in higher pops, while not causing the station to feel too large or empty on the lower end. Gives a sweet spot of a modern map while not going overboard on size. Created by MenacingManatee.

Key Points

  • The station consists of: 1 large asteroid containing the main station, 2 medium-sized asteroids, and 3 small asteroids.
  • The mining area contains a few hidden ruins that can be discovered each round.
  • The station is built around the research department at the center, with departments spread out around it.
  • The AI satellite is south-east of the station, accessible via teleport pads from the bridge or the RD's office, with additional access via catwalks from engineering.
  • The station only has 3 solar arrays compared to Box's 4, with one of them being extra large to compensate.

IceMeta

YogsmetaThumb.png
Click the image to view the original version of the map in full.

About
IceMeta, or MetaStation, is a map capable of sustaining between medium to high population counts. The station is connected to 2 mining levels below it, and is surrounded by a snowy forest. Mining on this map is a little different than the others, as IceMoon works a bit differently than the other stations. It features spread out and spacious departments, but an ultimately easy to remember layout once you've played it some. It was originally created as a space map, but was recreated in 2023 by N3D6.

Key Points

  • It is geared towards higher populations than BoxStation.
  • Key areas are more evenly spread to reduce local overcrowding.
  • It feels much more open - attacks in public are harder to get away with.
  • It has a large maintenance system covering most of the station, useful for stealthier tactics.
  • There are in-game maps and direction signposts on the walls of the station to help you find your way.
  • It has a large cargo bay, and larger medbay, brig, and bridge.
  • Be careful when exploring outside the station, as snow storms can strike at any moment!

NVS Gax

GaxStationThumb.png
Click the image to view it in full.

About
NVS Gax is a lowpop (0-40) station modelled after a ship (with a follower AI ship) the likes of Atlas from other servers. Departments are clear and compact, while leaving open space for busy areas (Medbay and Security). Created by baiomu.

Key Points

  • This map is best suited for 0-30 players.
  • Medbay is centered prominently in the middle.
  • Many departments have a foyer of their own to interact with the people inside, notably Science.
  • Service is condensed into one part of the map, with a nearly shared maintenance like box or meta.
  • Command is at the front of the ship, while Engineering is at the back.
  • Maintenance is much, much smaller, accounting for a tiny portion of this map.
  • AI satellite accessible via space, teleporter or shuttle.

Not in rotation

These maps are not in rotation.

KiloStation

KiloThumb.png
Click the image to view it in full.

About
A map designed for lower populations without sacrificing some jobs and departments like Omega. Kilostation most notably contains two large asteroids connected to the station that can be used for mining, and has a more run down theme. It was created by Okand37.

Key Points

  • It is geared towards lower populations than BoxStation.
  • Departments are very compact to encourage player interaction.
  • The station has a proportionally large maintenance area compared to its size.
  • Low traffic areas like the bar and library are centered to encourage their use.
  • Hostile mobs and unusual loot are present around the station and its connected asteroids.

EclipseStation

EclipseStationThumb.png
Click the image to view it in full.

About
EclipseStation was created by Mayhem, intended for a much larger population than any other map. It is a lot different than other maps, with arrivals in the center of the station and telepads scattered around. The map has a lot of room, with some hallways stretching out to 5 tiles wide, preventing the station from feeling cramped at any time.

Key Points

  • This map is best suited for 60+ players.
  • A very large map, with plenty of room and empty maintenance.
  • Gas miners.

OmegaStation

OmegaStationThumb.png
Click the image to view it in full.

About
OmegaStation was created with the intention of being a low population alternative to other larger maps. Due to the small size and lack of head offices, many traitor target items are either inside regular department lockers, the vault or engineering secure storage. OmegaStation has suffered from a history of poor maintenance, leading to desperate spessmen committing HoPline suicide en masse after arriving here.

Key Points

  • The map is best suited for 20 players or less.
  • Captain and HoP are the only Heads of Staff.
  • There are less available slots for certain jobs.
  • There are some removed areas, such as Law Offices, Head of Staff Offices, Genetics, Virology and Toxins.

Recent Changes

  • Plastic flaps removed from the map, as there are no round-start MULEbots to use them.
  • Window shutters added to the exterior windows.
  • Autumn added to Cargo.

YogsDelta (Deltastation)

YogsDeltaThumb.png
Click the image to view it in full.

About
Yogsdelta, or DeltaStation, is a map heavily influenced by Meta and Box, with a large centralised bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accommodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on-station bases and hiding places.

Key Points

  • This map is best suited for 50+ players.
  • An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.
  • The Supermatter is located in Atmospherics.

Recent Changes

  • Command EVA suits have been added to EVA. Useful for the HoP who doesn't start with one.
  • Mining medic locker moved off the station.
  • Breaching shotguns and specialised breaching ammo added to the armory.

Debug maps

These maps are meant for behind-the-scenes testing, and aren't meant to be used in regular rounds.

RuntimeStation

RuntimeStation.png
Click the image to view it in full.

About
Runtime Station is designed to test new features without having to load a whole new station every time.

Key Points

  • All doors bear no access.
  • Has a simple engine room.
  • Has two large testing areas.
  • Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).
  • Roundstart mice spawns and space/lavaland ruins can be disabled in config.

Reason for exclusion

  • Not designed to be played on. This map is for testing purposes only.