|
|
Line 62: |
Line 62: |
| |strategy = Shoot it at people. | | |strategy = Shoot it at people. |
| |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. | | |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune. |
| | |
| | '''Damage''' = 25 stamina on shot. |
| }} | | }} |
|
| |
|
Line 180: |
Line 182: |
| In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. | | In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities. |
|
| |
|
| '''Damage''' = 10 brute on melee and 20 burn on shot. | | '''Damage''' = 20 burn on shot. |
| }} | | }} |
| {{anchor|Energy Gun}} | | {{anchor|Energy Gun}} |
Line 194: |
Line 196: |
| |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. | | |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion. |
|
| |
|
| '''Damage''' = 10 brute on melee and 20 burn on shot if turned to the "kill" setting. | | '''Damage''' = 25 stamina on shot if turned to the "disable" setting and 20 burn on shot if turned to the "kill" setting. |
| }} | | }} |
| {{Item | | {{Item |
Line 206: |
Line 208: |
| |description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated. | | |description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated. |
|
| |
|
| '''Damage''' =10 brute on melee and 25 burn on shot | | '''Damage''' = 25 burn on shot. |
| }} | | }} |
| {{anchor|Multiphase Energy Gun}} | | {{anchor|Multiphase Energy Gun}} |
Line 233: |
Line 235: |
| The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. | | The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice. |
|
| |
|
| '''Damage''' = 13 brute on shot with standard ammunition, 10 damage on melee | | '''Damage''' = 15 brute on shot with standard ammunition. |
| }} | | }} |
| {{anchor|Riot Shotgun}} | | {{anchor|Riot Shotgun}} |