Maps: Difference between revisions
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! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image | ! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Map Image | ||
! scope="col" class="unsortable" style="background-color:lightblue;" |Information | ! scope="col" class="unsortable" style="background-color:lightblue;" |Information | ||
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Yogstation Changes | |||
! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points | ! scope="col" class="unsortable" style="background-color:lightblue;" width=200|Additional Points | ||
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![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]] | ![[File:MinskyStationThumb.png|400px|link=https://www.mediafire.com/convkey/eff7/vm2oqewhwc5r5xjzg.jpg]] | ||
|'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another. | |'''MinskyStation''' is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another. | ||
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*Currently being re-worked. | |||
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* This map is best suited for a very high population. | * This map is best suited for a very high population. | ||
* This map will only enter rotation at 80 players. | * This map will only enter rotation at 80 players. | ||
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![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]] | ![[File:OmegaStationThumb.png|400px|link=https://www.mediafire.com/convkey/3b01/pmorp6jy8bhssv8zg.jpg]] | ||
|To be added | |To be added | ||
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* Very small. | * Very small. | ||
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![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]] | ![[File:AsteroidStation.png|400px|link=https://cloud.githubusercontent.com/assets/5573038/7975826/523a26ba-0a38-11e5-8a8b-6dcd174b5e10.png]] | ||
|'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems) | |'''AsteroidStation''' is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems) | ||
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* The map plays best with 30+ players. | * The map plays best with 30+ players. | ||
* The layout of the map is designed to accommodate to the central engine. | * The layout of the map is designed to accommodate to the central engine. | ||
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![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]] | ![[File:DiscStationThumb.png|400px|link=https://dl.dropboxusercontent.com/s/bpgq3bvycw3taeg/DiscStation20.png?dl=0]] | ||
|'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. | |'''Discstation''' is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. | ||
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* This map plays best with 40+ players | * This map plays best with 40+ players | ||
* The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D | * The transit tube system through the center of the station is a fast and efficient way to get between otherwise far apart departments like Medbay and R&D | ||
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![[File:RuntimeStation.png|400px]] | ![[File:RuntimeStation.png|400px]] | ||
|'''Runtime Station''' is designed to test new features without having to load a whole new station every time. | |'''Runtime Station''' is designed to test new features without having to load a whole new station every time. | ||
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* All doors bear no access. | * All doors bear no access. | ||
* Has a simple engine room. | * Has a simple engine room. | ||
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![[File:donutfull.png|400px]] | ![[File:donutfull.png|400px]] | ||
|'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department. | |'''Donutstation''' is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department. | ||
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* This map is best suited for medium/high population. | * This map is best suited for medium/high population. | ||
* A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines. | * A large circular design with a singularity engine anchored in the center with multiple arms branching out with the main power lines. |
Revision as of 16:21, 3 September 2019
Maps on yogstation | |
In Rotation | BoxStation, ManateeStation, IceMeta, NVS Gax. |
Not In Rotation | DeltaStation, EclipseStation, KiloStation, OmegaStation, RuntimeStation. |
Map Rotation
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.
The current, and next selected, map information are located in the 'Status' tab.
In Rotation
These maps are currently in rotation, and can be selected and played on.
BoxStation (Default)
Map Image | Information | Yogstation Changes | Additional Points |
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BoxStation is widely regarded as the "official" map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the Bridge and the AI Upload. Other departments extend out into various wings around the command sector. |
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MetaStation (YogsMeta)
Map Image | Information | Yogstation Changes | Additional Points |
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MetaStation is a fully-functioning map available as an alternative to BoxStation. It is largely maintained and updated by Metacide, though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history. |
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PubbyStation (YogsPubby)
Map Image | Information | Yogstation Changes | Additional Points |
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File:YogsPubbyThumb.png | PubbyStation is a map inspired by Box and Meta but smaller and pure, it was created by pubby. |
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DeltaStation (YogsDelta)
Map Image | Information | Yogstation Changes | Additional Points |
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DeltaStation is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. |
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MinskyStation
Map Image | Information | Yogstation Changes | Additional Points |
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File:MinskyStationThumb.png | MinskyStation is a revival of the old Minsky. A very large station only entering the map rotation at 80 players. With a similar design to Donut, by following the main hallway you'll most likely find what you're looking for. Because of its large size, teleporters are located near Arrivals to aid in getting from one place to another. |
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OmegaStation
Map Image | Information | Additional Points |
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To be added |
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Not in rotation
These maps are currently, due to a range of reasons, currently not on rotation.
AsteroidStation
Map Image | Information | Additional Points |
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File:AsteroidStation.png | AsteroidStation is a Nanotrasen facility embedded into a gigantic asteroid. It has been generally well received. (The station is currently out of rotation due to mapping errors and similar problems) |
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Discstation
Map Image | Information | Additional Points |
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File:DiscStationThumb.png | Discstation is based around providing a more blank slate for the crew to work with, as well as wider corridors with traffic evenly spread along them. |
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RuntimeStation
Donutstation (YogsDonut)
Map Image | Information | Additional Points |
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File:Donutfull.png | Donutstation is a faithful modernization of the Goon classic. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, the same with various surplus supplies for each department. |
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