Guide to Construction: Difference between revisions

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(Added Durathread, Sandstone, Snow and Allien Alloy - TODO: Need additional info on how to produce / obtain)
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If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.
 
==Basic Tools==
== Basic Tools ==
 
Before you can begin any construction or deconstruction you need to gather a few useful tools.  
Before you can begin any construction or deconstruction you need to gather a few useful tools.  


These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].
{{Item
{{Item
|bgcolor1 = #FFEE88
|bgcolor1 = #FFEE88
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|image = Wrench.png
|image = Wrench.png
}}
}}
 
==Materials==
== Materials ==
{{anchor|Materials}}
{{anchor|Materials}}
To build anything, you need materials.<br>
To build anything, you need materials.<br>
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=== Metal ===
===Metal===
{{anchor|Metal}}
{{anchor|Metal}}
{{Item
{{Item
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|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Metal
|name = Metal
|image = Metal.png
|image = AniMetal.gif
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].<br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.
|usedfor = Constructing various things from supportive elements to decorations
|usedfor = Constructing various things from supportive elements to decorations
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*[[#Machine|Machine frame]] (5 sheets)
*[[#Machine|Machine frame]] (5 sheets)
*[[#Airlock|Airlock assembly]] (4 sheets)
*[[#Airlock|Airlock assembly]] (4 sheets)
*[[#Firelock|Firelock frame]] (3 sheets)  
*[[#Firelock|Firelock frame]] (3 sheets)
*Directional firelock frame (3 sheets)
*[[#Turret|Turret frame]] (5 sheets)
*[[#Turret|Turret frame]] (5 sheets)
*Meatspike frame (5 sheets)  
*Meatspike frame (5 sheets)  
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Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.
}}
}}
 
===Glass and Reinforced Glass===
=== Glass and Reinforced Glass ===
{{anchor|Glass}}{{anchor|Reinforced Glass}}
{{anchor|Glass}}{{anchor|Reinforced Glass}}
{{Item
{{Item
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|strategy = Hold in active hand and activate to start building
|strategy = Hold in active hand and activate to start building
|description =  
|description =  
[[File:Glass.png|64px]]'''Glass:'''
[[File:AniGlass.gif|64px]]'''Glass:'''
<br>Things you can make by having Glass in your hand and activating it:
<br>Things you can make by having Glass in your hand and activating it:
::*[[#One directional|One Directional Glass panel]] (1 sheet)
::*[[#One directional|One Directional Glass panel]] (1 sheet)
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::*Glass Lenses to grenade casings.
::*Glass Lenses to grenade casings.
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)
<br>[[File:Glass_r.png|64px]]'''Reinforced Glass:'''
<br>[[File:Sheet Rglass.gif|64px]]'''Reinforced Glass:'''
<br>Things you can make by having Reinforced Glass in your hand and activating it:
<br>Things you can make by having Reinforced Glass in your hand and activating it:
::*[[#One directional|One Directional Reinforced Glass panel]] (1 sheet)
::*[[#One directional|One Directional Reinforced Glass panel]] (1 sheet)
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Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
Use <font color='gray'>'''rods'''</font> on <font color='blue'>'''glass'''</font>
}}
}}
 
===Plasteel===
=== Plasteel ===
{{anchor|Plasteel}}
{{anchor|Plasteel}}
{{Item
{{Item
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|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Plasteel/Reinforced Metal
|name = Plasteel/Reinforced Metal
|image = Metal_r.png
|image = Sheet_Plasteel.gif
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].<br>[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.
|usedfor = Reinforcing walls, mechs, building an AI Core
|usedfor = Reinforcing walls, mechs, building an AI Core
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Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace.
Smelt a combination of iron ore and plasma ore in the [[Mining#The_Ores|Mining]] furnace.
}}
}}
 
===Rods===
=== Rods ===
{{anchor|Rod}}
{{anchor|Rod}}
{{Item
{{Item
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|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Rods
|name = Rods
|image = rods.png
|image = AniRods.gif
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets.
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].<br>More can be made from Metal sheets.
|usedfor = Constructing grilles and reinforcing
|usedfor = Constructing grilles and reinforcing
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Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).  
Use [[#Metal|Metal]] and click "2x metal rods" (makes two sets of rods).  
}}
}}
 
===Floor Tiles===
=== Floor Tiles ===
{{anchor|Floor Tile}}
{{anchor|Floor Tile}}
{{Item
{{Item
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Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).  
Use [[#Metal|metal]] or almost any other material and click "4x floor tiles" (makes 4 floor tiles).  
}}
}}
 
===Planks===
=== Planks ===
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}
{{Item
{{Item
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*Pestle (1 plank)
*Pestle (1 plank)
*Easel (7 planks)
*Easel (7 planks)
*Baseball Bat (10 planks)


'''Other things you can do with planks:'''
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)
<br>'''How to produce Planks:'''
<br>'''How to produce Planks:'''


Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
}}
 
===[[Guide_to_plants#Bamboo|Bamboo]]===
=== Bamboo ===
{{anchor|Bamboo}}{{anchor|Bamboo Sticks}}
{{anchor|Bamboo}}{{anchor|Bamboo Sticks}}
{{Item
{{Item
  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
  |bgcolor2 = #FFDD66
  |bgcolor2 = #FFDD66
  |name = Bamboo
  |name = [[Guide_to_plants#Bamboo|Bamboo]]
  |image = Bamboo.png
  |image = Bamboo.png
  |foundin = Nowhere, must be grown
  |foundin = Nowhere, must be grown
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Grow [[Guide_to_plants#Bamboo|Bamboo]] and cut it up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
Grow [[Guide_to_plants#Bamboo|Bamboo]] and cut it up with a [[Botanist##Tools_of_the_Trade|Hatchet]].
}}
}}
 
===Snow===
=== Snow ===
{{anchor|Snow}}{{anchor|Snow}}
{{anchor|Snow}}{{anchor|Snow}}
{{Item
{{Item
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<br>'''How to produce Snow:'''
<br>'''How to produce Snow:'''


Made through obtaining [[Guide_to_Genetics#Geladikinesis|Geladikinesis]] and using it to make snow.
}}
}}
 
===Alien Alloy===
=== Alien Alloy ===
{{anchor|Alien Alloy}}{{anchor|Alien Alloy}}
{{anchor|Alien Alloy}}{{anchor|Alien Alloy}}
{{Item
{{Item
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<br>'''How to produce Alien Alloys:'''
<br>'''How to produce Alien Alloys:'''


Protolathes can dispense it once Alien Technology is researched.
}}
}}
 
===Sandstone===
=== Sandstone ===
{{anchor|Sandstone}}{{anchor|Sandstone}}
{{anchor|Sandstone}}{{anchor|Sandstone}}
{{Item
{{Item
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<br>'''How to produce Sandstone:'''
<br>'''How to produce Sandstone:'''


Dig up dirt from the ground (Either grass plots or from [[Lavaland]]) and make sandstone out of it by using it in your hand.
}}
}}
 
===[[Guide_to_plants#Durathread|Durathread]]===
=== Durathread ===
{{anchor|Durathread}}
{{anchor|Durathread}}{{anchor|Durathread}}
{{Item
{{Item
  |bgcolor1 = #FFEE88
  |bgcolor1 = #FFEE88
  |bgcolor2 = #FFDD66
  |bgcolor2 = #FFDD66
  |name = Durathread
  |name = [[Guide_to_plants#Durathread|Durathread]]
  |image = Sheet-durathread.png
  |image = Sheet-durathread.png
  |foundin =  
  |foundin =  
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<br>'''How to produce Durathread:'''
<br>'''How to produce Durathread:'''


Process raw durathread you grew in hydroponics
Process raw durathread into bundles, which are then used in a [[Guide_to_construction#Planks|loom]] for sheets.
}}
}}
===Leather===
===Leather===
{{anchor|Leather}}
{{anchor|Leather}}
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*Leather shoes (2 pieces)
*Leather shoes (2 pieces)
*Leather overcoat (10 pieces)
*Leather overcoat (10 pieces)
*Leather shawl (5 pieces)
*Medical webbing (4 pieces)
*Gem satchel (1 piece)


<br>'''How to produce Leather:'''
<br>'''How to produce Leather:'''
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}}
}}
 
===Cloth===
=== Cloth ===
{{anchor|Cloth}}
{{anchor|Cloth}}
{{Item
{{Item
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|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Cloth
|name = Cloth
|image = Sheet_cloth1.png
|image = Sheet_Cloth.gif
|foundin = Ready stacks can be found nowhere, but can be produced.  
|foundin = Ready stacks can be found nowhere, but can be produced.  
|usedfor = Crafting certain textiles
|usedfor = Crafting certain textiles
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*Bio bag (4 rolls)
*Bio bag (4 rolls)
*Construction bag (4 rolls)
*Construction bag (4 rolls)
*Sheet snatcher (4 rolls)
*2x improvised gauzes (1 roll)  
*2x improvised gauzes (1 roll)  
*Rag (1 roll)  
*Rag (1 roll)  
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Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.
}}
}}
===Plastic===
===Plastic===
{{anchor|Plastic}}
{{anchor|Plastic}}
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|bgcolor2 = #FFDD66
|bgcolor2 = #FFDD66
|name = Plastic
|name = Plastic
|image = Sheet_plastic1.png
|image = Sheet_Plastic.gif
|foundin = Ready stacks can be found nowhere, but can be produced.  
|foundin = Ready stacks can be found nowhere, but can be produced.  
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab
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|description = '''Things you can make by having Plastic in your hand and activating it:'''
|description = '''Things you can make by having Plastic in your hand and activating it:'''
*Plastic flaps (5 sheets)
*Plastic flaps (5 sheets)
*Comfy plastic chair (5 sheets)
*Water bottle (1 sheet)  
*Water bottle (1 sheet)  
*Large water bottle (3 sheets)
*Large water bottle (3 sheets)
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<br>'''How to produce Plastic:'''
<br>'''How to produce Plastic:'''


Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]].
}}
}}
===Cardboard===
===Cardboard===
{{anchor|Cardboard}}
{{anchor|Cardboard}}
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<br>'''How to produce Cardboard:'''
<br>'''How to produce Cardboard:'''


Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack.  
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. You can also use wirecutters on an empty pizza box to turn it into cardboard.
Use a Biogenerator at [[Garden]] or [[Botany]] to produce more cardboard.
}}
}}
===Wool===
===Wool===
{{anchor|Wool}}
{{anchor|Wool}}
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Sheer sheep.
Sheer sheep.
}}
}}
 
==Constructions==
== Constructions ==
{{anchor|Constructions}}
{{anchor|Constructions}}
 
===Lattice===
=== Lattice ===
The basic base for all types of construction, this is placed directly in space.
The basic base for all types of construction, this is placed directly in space.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]<br>Lattice
! rowspan="2" style="background-color:#FFEE88;" |[[File:Lattice.png|64px|Lattice]]<br>Lattice
! style='background-color:#FFDD66; width:20%'|Requires to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Rods.png|Rods]]x1
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
Use the rod on an empty space tile.
Use the rod on an empty space tile.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use '''wirecutters''' to cut the lattice into one rod.
Use '''wirecutters''' to cut the lattice into one rod.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wirecutters.png|Wirecutters]]
[[File:Wirecutters.png|Wirecutters]]
|}
|}
 
===Catwalk===
==== Catwalk ====
Just like a lattice, except you can place wires on it.
::Just like a lattice, except you can place wires on it.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
! rowspan="2" style="background-color:#FFEE88;" |[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style="background-color:#FFDD66; width:20%" |Requires to build
!rowspan="2" style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]<br>Catwalk
! style="background-color:#FFDD66" |How to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Rods.png|Rods]]x1
|[[File:Rods.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
Use the rods on a lattice.
Use the rods on a lattice.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use '''wirecutters''' to cut the catwalk into 2 rods.
Use '''wirecutters''' to cut the catwalk into 2 rods.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wirecutters.png|Wirecutters]]
[[File:Wirecutters.png|Wirecutters]]
|}
|}
===Plating===
{{anchor|Floor Plating}}


==== Plating ====
The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
! rowspan="2" style="background-color:#FFEE88;" |[[File:Plating.png|64px|Plating]]<br>Plating
::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style="background-color:#FFDD66; width:20%" |Requires to build
!rowspan="2" style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]<br>Plating
! style="background-color:#FFDD66" |How to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Floor_Tiles.png|Floor tile]]x1
|[[File:Floor_Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
Use a floor tile on a lattice.
Use a floor tile on a lattice.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.


Can be deconstructed with an [[RCD]].
Can be deconstructed with an [[RCD]].
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Crowbar.png|Crowbar]]
[[File:Crowbar.png|Crowbar]]
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to repair
! colspan="3" style="background-color:#FFDD66" |How to repair
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''welder''' on broken plating to repair it.
Use a '''welder''' on broken plating to repair it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]
[[File:Welder.png|Welder]]
|}
|}
===Floor Tile===
{{anchor|Floor Tile}}


===== Steel Floor =====
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
{{anchor|Floor}}
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
::::This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.
! rowspan="2" style="background-color:#FFEE88;" |[[File:Floor.png|64px|Steel Floor]]<br>Floor Tile
 
! style="background-color:#FFDD66; width:20%" |Requires to build
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style="background-color:#FFDD66" |How to build
!rowspan="2" style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]<br>Steel Floor
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Floor Tiles.png|Floor tile]]x1
|[[File:Floor Tiles.png|Floor tile]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
Use a floor tile on plating.
Use a floor tile on plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Crowbar.png|Crowbar]]
[[File:Crowbar.png|Crowbar]]
|}
|}
 
===Wood Floor Tile===
===== Wood Floor =====
This is a fancy floor, used in the library and similar places.
::::This is a fancy floor, used in the library and similar places.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
! rowspan="2" style="background-color:#FFEE88;" |[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor Tile
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style="background-color:#FFDD66; width:20%" |Requires to build
!rowspan="2" style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]<br>Wood Floor
! style="background-color:#FFDD66" |How to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Wood Tile.png|Wood tile]]x1
|[[File:Wood Tile.png|Wood tile]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Detach the tile with a '''screwdriver'''.<br>
Detach the tile with a '''screwdriver'''.<br>
Alternately:<br>
Alternately:<br>
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
Destroy it with a '''crowbar'''. This will not give you a wood tile back.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]
|}
|}
 
===Reinforced Floor===
=====  Reinforced Floor =====
This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.
{|class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
 
!rowspan="2" style="background-color:#FFEE88;" |[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!style="background-color:#FFDD66; width:20%" |Requires to build
!rowspan="2" style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]<br>Reinforced Floor
!style="background-color:#FFDD66" |How to build
! style='background-color:#FFDD66; width:20%'|Requires to build
! style='background-color:#FFDD66'|How to build
|-
|-
|[[File:Rods.png|Rods]]x2
|[[File:Metal.png|Rods]]x1
|style="vertical-align: top; padding: 10px;"|
|style="vertical-align: top; padding: 10px;" |
Use rods on a plating.
Use a metal sheet on plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
!colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
!colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
|colspan="3" rowspan="2" |
Use a '''wrench''' to dismantle it to two rods.
Use a '''wrench''' to dismantle it into one metal sheet.
|-
|-
|colspan="1" style="text-align: center;"|
|colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}


===== Carpeted Floor =====
===Carpeted Floor Tile===
{{anchor|Carpet Tile}}{{anchor|Carpet}}
{{anchor|Carpet Tile}}{{anchor|Carpet}}
::::This is a carpeted floor, used to make your office look fancy.


::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
This is a carpeted floor, used to make your office look fancy.
!rowspan="2" style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Requires to build
! rowspan="2" style="background-color:#FFEE88;" |[[File:Carpeted Floor.png|64px|Carpeted Floor]]<br>Carpeted Floor Tile
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Carpet Tile.png|Carpet]]x1
|[[File:Carpet Tile.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
Use a carpet floor on a plating.
Use a carpet floor on a plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''crowbar''' to pick up the carpet tile.
Use a '''crowbar''' to pick up the carpet tile.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Crowbar.png|Crowbar]]
[[File:Crowbar.png|Crowbar]]
|}
|}
 
===Light Floor Tile===
===== Light Floor =====
{{anchor|Light Floor}}
{{anchor|Light Floor}}
::::A fancy, more futuristic floor that lights up its surroundings. The AI can remotely change its color, people can do so as well with a screwdriver.


::::{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
A fancy, more futuristic floor that lights up its surroundings. The AI can remotely change its color, people can do so as well with a screwdriver.
!rowspan="2" style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! style='background-color:#FFDD66; width:20%'|Requires to build
! rowspan="2" style="background-color:#FFEE88;" |[[File:LightFloor.gif|64px|Disco fever!]]<br>Light Floor Tile
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|[[File:Glass.png|Glass]]x1<br>[[File:Metal.png|Metal]]x1<br>[[File:CableCoils.png|Cable Pieces]]x5
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the cable wire on glass.
#Use the cable wire on glass.
# Use the metal on the tile you get.
#Use the metal on the tile you get.
# ''(Deconstruct the floor to plating, if needed.)''
#''(Deconstruct the floor to plating, if needed.)''
# Place the light tile on a plating.
#Place the light tile on a plating.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Use a '''crowbar''' on the light tile to remove the metal.
#Use a '''crowbar''' on the light tile to remove the metal.
# Use '''wirecutters''' on the resulting tile to separate wires from glass.
#Use '''wirecutters''' on the resulting tile to separate wires from glass.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]
|}
|}
 
==Walls==
=== Walls ===
====Normal Wall====
 
==== Normal Wall ====
{{anchor|Wall}}
{{anchor|Wall}}
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:
* Keeping people out.
*Keeping people out.
* Keeping people in.
*Keeping people in.
* Keeping people from going places.
*Keeping people from going places.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]<br>Wall
! rowspan="2" style="background-color:#FFEE88;" |[[File:wall.png|64px|so bland]]<br>Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Metal.png|Metal]]x4
|[[File:Metal.png|Metal]]x4
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the wall.
#Stand where you want the wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
#Click the <font color="gray">'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' from the list.
#Choose 'Build wall girders' from the list.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font> on the girder.
#Use the remaining 2 sheets of <font color="gray">'''metal'''</font> on the girder.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Weld''' off the plating.
#'''Weld''' off the plating.
# Use a '''Wrench''' to unsecure the girder.
#Use a '''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble the girder.
#'''Screwdriver''' to disassemble the girder.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
 
====Reinforced Wall====
==== Reinforced Wall ====
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
{{anchor|Rwall}}{{anchor|Reinforced Wall}}
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:
* Keeping people in and out of high security areas.
*Keeping people in and out of high security areas.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! rowspan="2" style="background-color:#FFEE88;" |[[File:R_wall.png|64px|such reinforce]]<br>Reinforced Wall
! style='background-color:#FFDD66; width:20%'|Requires to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the reinforced wall.
#Stand where you want the reinforced wall.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
#Click the <font color="gray">'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girders' form the list.
#Choose 'Build wall girders' form the list.
# Use the <font color='gray'>'''plasteel'''</font> on the girders to reinforce them.
#Use the <font color="gray">'''plasteel'''</font> on the girders to reinforce them.
# Use the last <font color='gray'>'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
#Use the last <font color="gray">'''plasteel'''</font> sheet on the reinforced girders to finish the wall.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Wirecutters''' to cut the outer grille.
#'''Wirecutters''' to cut the outer grille.
# '''Screwdriver''' to remove the support lines.
#'''Screwdriver''' to remove the support lines.
# '''Weld''' through the metal cover.
#'''Weld''' through the metal cover.
# '''Crowbar''' to pry off the cover.
#'''Crowbar''' to pry off the cover.
# '''Wrench''' to loosen the support rods.
#'''Wrench''' to loosen the support rods.
# '''Weld''' through the support rods.
#'''Weld''' through the support rods.
# '''Crowbar''' to pry off the outer sheath.
#'''Crowbar''' to pry off the outer sheath.
# '''Screwdriver''' to unsecure the support struts.
#'''Screwdriver''' to unsecure the support struts.
# '''Wirecutters''' to remove the support struts.
#'''Wirecutters''' to remove the support struts.
# '''Wrench''' to unsecure the girder.
#'''Wrench''' to unsecure the girder.
# '''Screwdriver''' to disassemble it.
#'''Screwdriver''' to disassemble it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
 
====Normal/Reinforced Hidden Door====
==== Normal/Reinforced Hidden Door ====
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
* Click to open.
*Click to open.
* An almost undetectable escape route.
*An almost undetectable escape route.
* Otherwise, same as a regular wall.
*Otherwise, same as a regular wall.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! rowspan="2" style="background-color:#FFEE88;" |[[File:False_Wall.gif|64px|Surprise, motherfucker!]]<br>Hidden Door<br>[[File:False_Wall_r.gif|64px|wow]]<br>Reinforced Hidden Door
! style='background-color:#FFDD66; width:20%'|Requires to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
|[[File:Metal.png|Metal]]x4 or<br>[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the door.
#Stand where you want the door.
# Click the <font color='gray'>'''metal'''</font> in your hand to open the construction panel.
#Click the <font color="gray">'''metal'''</font> in your hand to open the construction panel.
# Choose 'Build wall girder' from the list.
#Choose 'Build wall girder' from the list.
# Use wrench on the girder and wait a few seconds for it to dislodge.
#Use wrench on the girder and wait a few seconds for it to dislodge.
# Use the remaining 2 sheets of <font color='gray'>'''metal'''</font>, or <font color='gray'>'''plasteel'''</font> for a reinforced type, on the girder.
#Use the remaining 2 sheets of <font color="gray">'''metal'''</font>, or <font color="gray">'''plasteel'''</font> for a reinforced type, on the girder.
 
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
#'''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...
# '''Weld''' to dismantle the false wall.
#'''Weld''' to dismantle the false wall.
# '''Screwdriver''' again to disassemble the girder.
#'''Screwdriver''' again to disassemble the girder.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]
|}
|}
 
===Normal/Reinforced Windows===
=== Normal/Reinforced Windows ===
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:
{{anchor|Full}}
{{anchor|Full}}
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
*Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.
{{anchor|One directional}}
{{anchor|One directional}}
* One Direction: Stops movement only from the way it faces.
*One Direction: Stops movement only from the way it faces.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
! rowspan="2" style="background-color:#FFEE88;" |[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]<br>Windows<br>[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]<br>Reinforced Windows
! style='background-color:#FFDD66; width:20%'|Requires to build
! style="background-color:#FFDD66; width:20%" |Requires to build
! style='background-color:#FFDD66'|How to build
! style="background-color:#FFDD66" |How to build
|-
|-
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
|[[File:Glass.png|Glass]]x1/x2 (single/full)<br>or<br>[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
#Click the <font color="blue">'''glass/reinforced glass'''</font> in hand.
# Select Full or One Direction from the menu.
#Select Full or One Direction from the menu.
# Drag where you want it.
#Drag where you want it.
# Right-click to rotate to the direction you want if one-directional.
#Right-click to rotate to the direction you want if one-directional.
# Screwdriver it in place.
#Screwdriver it in place.
# ''Continue if <font color="blue">'''reinforced glass'''</font>:''
#''Continue if <font color="blue">'''reinforced glass'''</font>:''
# Crowbar (Pop pane in).
#Crowbar (Pop pane in).
# Screwdriver (Secure pane).
#Screwdriver (Secure pane).
|-
|-
!colspan="3" style="background-color:#FFDD66"|How to deconstruct
! colspan="3" style="background-color:#FFDD66" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#FFDD66; width:20%'|Tools
! colspan="1" style="background-color:#FFDD66; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |Normal Window:
# '''Screwdriver''' to unscrew the window from the floor.
#'''Screwdriver''' to unscrew the window from the floor.
# ''If normal glass:'' '''Wrench''' to deconstruct the window.
#'''Wrench''' to deconstruct the window.
# ''If reinforced glass:'' '''Crowbar''' to pop the glass out.
<br />
# '''Screwdriver''' to unscrew the frame from the floor.
# '''Weld''' the window with combat mode '''on''' to heat the security screws.
# '''Screwdriver''' to unscrew the security screws.
# '''Crowbar''' the window to pry it out from the frame.
# '''Wirecutters''' to cut the metal bars.
# '''Wrench''' to unbolt the window from the window from the floor.
# '''Wrench''' to deconstruct the window.
# '''Wrench''' to deconstruct the window.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
 
===Wall Mountings===
=== Wall Mountings ===
====[[APC]]====
 
==== [[APC]] ====
[[APC|Info about Area Power Controllers can be found here.]]
[[APC|Info about Area Power Controllers can be found here.]]


If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
! rowspan="2" style="background-color:#cce6ff;" |[[File:ModernAPC.png|64px|Area Power Controller]]<br>APC
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Power Control Module x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Power_cell.png|Power Cell]]x1<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Id regular.png|Authorized ID]]x1
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the <font color='gray'>'''metal'''</font> and make an APC frame.
#Use the <font color="gray">'''metal'''</font> and make an APC frame.
# Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]).
#Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]).
# Fit it with the Power Control Module.
#Fit it with the Power Control Module.
# Fit it with the cable coil.
#Fit it with the cable coil.
# Screwdriver the electronics into place.
#Screwdriver the electronics into place.
# Add the power cell.
#Add the power cell.
# Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
#Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.
#Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), you can use a crowbar to remove the cover, allowing access to the battery then proceed to step 3.
# Remove power cell by '''hand'''.
#Open the panel and disengage the cover lock.
# '''Screwdriver''' to unsecure electronics.
#Remove power cell by '''hand'''.
# '''Wirecutters''' to remove cables.
#'''Screwdriver''' to unsecure electronics.
# '''Crowbar''' to lift floor tile in front of APC
#'''Crowbar''' to lift floor tile in front of APC
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
#'''Wirecutters''' to remove cables.
# '''Welder''' to remover from wall.
#'''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
# '''Wrenching''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.
#'''Welder''' to remove from wall.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Welder.png|Welder]]<br>[[File:Id regular.png|Authorized ID]]
|}
|}


==== [[Air Alarm]] ====
====[[Air Alarm]]====
[[Air Alarm|Info about Air Alarms can be found here.]]
[[Air Alarm|Info about Air Alarms can be found here.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirAlarm.png|64px|Air Alarm]]<br>Air Alarm
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make an Air Alarm frame.
#Use the metal and make an Air Alarm frame.
# Use the frame on the wall you want it on.
#Use the frame on the wall you want it on.
# Put in the Air Alarm Electronics.
#Put in the Air Alarm Electronics.
# Wire it with 5 cable pieces.
#Wire it with 5 cable pieces.
# Screwdriver to close.
#Screwdriver to close.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Open cover with '''screwdriver'''.
#Open cover with '''screwdriver'''.
# Cut all wires except the syphon wire using '''wirecutters'''.
#Cut the power wire using '''wirecutters'''.
# Use '''wirecutters''' on the air alarm to cut the remaining wires.
#Use '''wirecutters''' on the air alarm to cut the remaining wires.
# Pry out the circuit using the '''crowbar'''.
#Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
#Remove the frame from the wall using the '''wrench'''.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====[[Fire Alarm]]====
==== [[Fire Alarm]] ====
[[Fire Alarm|Info about Fire Alarms can be found here.]]
[[Fire Alarm|Info about Fire Alarms can be found here.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
! rowspan="2" style="background-color:#cce6ff;" |[[File:FireAlarm.png|64px|Fire Alarm]]<br>Fire Alarm
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x2<br>[[File:CableCoils.png|Cable Coil]]x1<br>[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make an Fire Alarm frame.
#Use the metal and make an Fire Alarm frame.
# Use the frame on the wall you want it on.
#Use the frame on the wall you want it on.
# Put in the Fire Alarm Electronics.
#Put in the Fire Alarm Electronics.
# Wire it with 5 cable pieces.
#Wire it with 5 cable pieces.
# Screwdriver to close.
#Screwdriver to close.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Open cover with '''screwdriver'''.
#Open cover with '''screwdriver'''.
# Cut all the wires using '''wirecutters'''.
#Cut all the wires using '''wirecutters'''.
# Pry out the circuit using the '''crowbar'''.
#Pry out the circuit using the '''crowbar'''.
# Remove the frame from the wall using the '''wrench'''.
#Remove the frame from the wall using the '''wrench'''.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====Security Camera====
==== Security Camera ====
{{anchor|Security Cameras}}
{{anchor|Security Cameras}}
Electric eyes of the AI or for camera monitors to look through.
Electric eyes of the AI or for camera monitors to look through.


Camera upgrades:  
Camera upgrades:  
* Solid Plasma for EMP-proofing.
*Solid Plasma for EMP-proofing.
* Analyzer for X-ray.
*Analyzer for X-ray.
* Proximity Sensor for motion alarm.
*Proximity Sensor for motion alarm.
 
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
! rowspan="2" style="background-color:#cce6ff;" |[[File:Security_Camera.gif|64px|I see you.]]<br>Security Camera
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Autolathe.png|Autolathe]]<br>[[File:Metal.png|Metal]]x1(400units per camera)<br>[[File:glass.png|Glass]]x1(250units per camera)<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the autolathe to print a Camera Assembly.
#Use the autolathe to print a Camera Assembly.
# Attach the Camera Assembly to a wall.  
#Attach the Camera Assembly to a wall.
# Weld it to the wall.
#Weld it to the wall.
# Add wire.
#Add wire.
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
#OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
# Screwdriver the camera to complete it.
#Screwdriver the camera to complete it.
# Set camera network (default is SS13).
#Set camera network (default is SS13).
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Screwdriver''' the camera to open the back panel.
#'''Screwdriver''' the camera to open the back panel.
# Use your '''wirecutter''' to cut all the wires (cutting the alarm wire is optional).
#Use your '''wirecutter''' to cut all the wires (cutting the alarm wire is optional).
# Use your '''welder''' to unweld the camera from the wall.
#Use your '''welder''' to unweld the camera from the wall.
# '''Wrench''' the camera to unattach it from the wall.
#'''Wrench''' the camera to unattach it from the wall.
# '''Crowbar''' the camera assembly to remove any upgrades.
#'''Crowbar''' the camera assembly to remove any upgrades.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
[[File:Crowbar.png|Crowbar]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====Light Fixture====
==== Light Fixture ====
{{anchor|Light Fixtures}}
{{anchor|Light Fixtures}}
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
Provides light for the people. Bulb fixture is much dimmer than the tube-one.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
! rowspan="2" style="background-color:#cce6ff;" |[[File:Light_Fixture.gif|64px|Light Fixture]]<br>Light Fixture
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x1/x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Light_Tube.png|Light Tube]]x1 or<br>[[File:Light_Bulb.png|Light Bulb]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
#Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
# Place frame on wall.
#Place frame on wall.
# Add wires.
#Add wires.
# Screwdriver.
#Screwdriver.
# Add light tube (or light bulb for small fixtures).
#Add light tube (or light bulb for small fixtures).
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Turn off the light if needed and remove the light tube or bulb from the fixture.
#Turn off the light if needed and remove the light tube or bulb from the fixture.
# '''Screwdriver''' the light fixture to expose the wires.
#'''Screwdriver''' the light fixture to expose the wires.
# '''Wirecutters''' to cut the wires.
#'''Wirecutters''' to cut the wires.
# '''Wrench''' the fixture frame to deconstruct it.
#'''Wrench''' the fixture frame to deconstruct it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
===Other===
=== Other ===
====Grille====
 
==== Grille ====
{{anchor|Grilles}}
{{anchor|Grilles}}
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
* Keeping people in or out.
*Keeping people in or out.
* Securing an area with electrified grilles.
*Securing an area with electrified grilles.
 
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]<br>Grille
! rowspan="2" style="background-color:#cce6ff;" |[[File:Grille.png|64px|Grille]]<br>Grille
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Rods.png|Rods]]x2
|[[File:Rods.png|Rods]]x2
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you would like the grille to be placed.
#Stand where you would like the grille to be placed.
# Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
#Click on the stack of 2 <font color="gray">'''rods'''</font> with the hand you have them in.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
* Use '''wirecutters''' to neatly cut the grille, or
*Use '''wirecutters''' to neatly cut the grille, or
* ...Use a '''screwdriver''' to unfasten and drag it away, or
*...Use a '''screwdriver''' to unfasten and drag it away, or
* ...'''Smash''' it down.
*...'''Smash''' it down.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
 
====Floor Light ====
==== Barricade ====
{{anchor|Floor Light}}
Iluminates the crew's path. Exactly like a light fixture but on the floor.
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:FloorLight.png|64px|Floor Light]]<br>Floor Light
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
|-
|[[File:Metal.png|Metal]]X1<br>[[File:CableCoils.png|Cable Pieces]]X1<br>[[File:Light_Bulb.png|Light Bulb]]X1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;" |
#Make a floor light frame using metal.
#Anchor it to the floor by using hand.
#Add wires.
#Screwdriver.
#Add bulb.
|-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
| colspan="3" rowspan="2" |
#Turn off the light if needed and remove the light tube or bulb from the fixture.
#'''Screwdriver''' the light fixture to expose the wires.
#'''Wirecutters''' to cut the wires.
#'''Wrench''' the fixture frame to deconstruct it.
|-
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
====Barricade====
{{anchor|Wooden Barricade}}
{{anchor|Wooden Barricade}}
The poor man's barrier, not nearly as strong or cool looking. Useful for:
The poor man's barrier, not nearly as strong or cool looking. Useful for:
* Keeping people in or out, for a short while.
*Keeping people in or out, for a short while.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
!rowspan="2" style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
! style="background-color:#99ccff; width:20%" |Requires to build  
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Planks.png|Planks]]x5
|[[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you would like the barricade to be placed.
#Stand where you would like the barricade to be placed.
# Click on the stack of planks in your hands and choose "Wooden Barricade".
#Click on the stack of planks in your hands and choose "Wooden Barricade".
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.
Smash it with anything to get 3 planks, or use a crowbar.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
Anything
[[File:Crowbar.png]]
|-
|-
!colspan="3" style="background-color:#99ccff"|How to repair
! colspan="3" style="background-color:#99ccff" | How to repair
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" | Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use '''wooden planks''' to repair.
Use '''wooden planks''' to repair.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Planks.png|Planks]]
[[File:Planks.png|Planks]]
|}
|}
 
====Windoor (Window-door)====
==== Windoor (Window-door) ====
{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:windoor.gif|64px|Windoor]]<br>Windoor
!rowspan="2" style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]<br>Windoor
! style="background-color:#99ccff; width:20%" |Requires to build  
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|[[File:Glass_r.png|Reinforced glass]]x5<br>[[File:Metal_r.png|Reinforced metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Click the <font color="blue">'''reinforced glass'''</font> pane.
#Click the <font color="blue">'''reinforced glass'''</font> pane.
# Click the "Windoor" button.
#Click the "Windoor" button.
# Wrench.
#Wrench.
# Plasteel (Optional: To create a secure windoor).
#Plasteel (Optional: To create a secure windoor).
# Cable.
#Cable.
# Airlock Electronics.
#Airlock Electronics.
# Crowbar.
#Crowbar.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Open the windoor.
#Open the windoor.
# '''Screwdriver''' to open the maintenance panel.  
#'''Screwdriver''' to open the maintenance panel.
# '''Crowbar''' out the airlock electronics.
#'''Crowbar''' out the airlock electronics.
# Remove wires from the assembly with '''wirecutters'''.
#Remove wires from the assembly with '''wirecutters'''.
# Unanchor it by '''wrenching'''.
#Unanchor it by '''wrenching'''.
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.
#'''Weld''' it to deconstruct the assembly into reinforced glass and rods.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}




==== Button ====
==== Button====
{{anchor|Button}}
{{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirLockButton.png|64px|A Button]]<br>Button
!rowspan="2" style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]<br>Button
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" | How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make a Button Frame.
#Use the metal and make a Button Frame.
# Use the Button Frame on a wall.
#Use the Button Frame on a wall.
# Click the Button Frame on the wall to change its button type.
#Click the Button Frame on the wall to change its button type.
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
#Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
#Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
# Screwdriver the Button Frame to close it.
#Screwdriver the Button Frame to close it.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# ('''Screwdriver''' the button open.)
#('''Screwdriver''' the button open.)
# Remove the airlock electronics.
# Remove the airlock electronics.
# '''Wrench''' the open button frame.
#'''Wrench''' the open button frame.
# '''Weld''' it to deconstruct to metal plates.
#'''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
|}
 
====Firelock====
==== Firelock ====
{{anchor|Firelock}}
{{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:firelock.png|64px|A Firelock]]<br>Firelock
!rowspan="2" style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]<br>Firelock
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x3<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make a Firelock Frame.
#Use the metal and make a Firelock Frame.
# Add the Firelock Electronics Board to the firelock frame. Engineering-cyborgs have to use their electroadaptive pseudocircuits instead.
#Add the Firelock Electronics Board to the firelock frame. Engineering-cyborgs have to use their electroadaptive pseudocircuits instead.
# Add Wires.
#Add Wires.
# Crowbar the firelock frame.
#Crowbar the firelock frame.
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
#''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.
# Wrench to bolt it and finish.
#Wrench to bolt it and finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# ('''Crowbar''' the firelock shut.)
#('''Crowbar''' the firelock shut.)
# '''Weld''' the firelock shut.
#'''Weld''' the firelock shut.
# '''Screw''' the access panel open.
#'''Screw''' the access panel open.
# '''Wrench''' the firelock to unbolt it.
#'''Wrench''' the firelock to unbolt it.
# '''Crowbar''' to pry the wire cover off.
#'''Crowbar''' to pry the wire cover off.
# '''Wirecut''' the wires out.
#'''Wirecut''' the wires out.
# '''Crowbar''' the electronics out.
# '''Crowbar''' the electronics out.
# '''Weld''' it to deconstruct to metal plates.
#'''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
 
====Reflector====
==== Reflector ====
{{anchor|Reflector}}
{{anchor|Reflector}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
*You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
* Use a '''screwdriver''' to lock or unlock its rotation.
*Use a '''screwdriver''' to lock or unlock its rotation.
* '''Alt-click''' it to rotate its angle.
*'''Alt-click''' it to rotate its angle.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
!rowspan="2" style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x3 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x3 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1<br>[[File:Welder.png|Welder]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make a reflector frame.
#Use the metal and make a reflector frame.
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
#'''Option 1:''' Add 5 glass sheets to make a single-sided reflector.
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
#'''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.
#'''Option 3:''' Add 1 diamond sheet to make a box reflector.
# '''Weld''' the reflector to the floor.
#'''Weld''' the reflector to the floor.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Weld''' the reflector to cut it free from the floor.
# '''Weld''' the reflector to cut it free from the floor.
# '''Wrench''' the reflector to disassemble it.
#'''Wrench''' the reflector to disassemble it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]  
|}
|}
 
====Airlock====
==== Airlock ====
{{anchor|Airlock}}
{{anchor|Airlock}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Airlock.gif|64px|Swish]]<br>Airlock
!rowspan="2" style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]<br>Airlock
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]  
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make an Airlock Assembly.
#Use the metal and make an Airlock Assembly.
# Wrench it in place.
#Wrench it in place.
# ''(OPTIONAL)'' Use Pen to name the airlock.
#''(OPTIONAL)'' Use Pen to name the airlock.
# ''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock.
#''(OPTIONAL)'' Add Reinforced Glass to make a glass airlock.
# Add Wires.
#Add Wires.
# Use the Airlock Electronics Board and set the access level.
#Use the Airlock Electronics Board and set the access level.
# Add the Airlock Electronics Board to the airlock frame.
#Add the Airlock Electronics Board to the airlock frame.
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
#''(Optional)'' Use 2 sheets of Metal or Plasteel for added security
# Screwdriver to finish.
#Screwdriver to finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" | How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
# '''Weld''' the door shut. (Must be in ''harm'' intent).
# '''Weld''' the door shut. (Must have combat mode '''on'''.
# '''Screwdriver''' the door.
#'''Screwdriver''' the door.
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
#Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Wirecut''' the wires out.
#'''Wirecut''' the wires out.
# Unsecure it with a '''wrench'''.
#Unsecure it with a '''wrench'''.
# '''Weld''' it to deconstruct to metal plates.
#'''Weld''' it to deconstruct to metal plates.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]<br>[[File:Multitool.png|Multitool]]
|}
|}
 
====Turret====
==== Turret ====
{{anchor|Turrets}}
{{anchor|Turrets}}
To ensure no one trespasses an area. Its options are (first option is the default setting):
To ensure no one trespasses an area. Its options are (first option is the default setting):
* '''Status: ''On/Off''''' - wether the turret's power is on or off.
*'''Status: ''On/Off''''' - wether the turret's power is on or off.
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
*'''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
**'''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
**'''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
**'''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
**'''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Turret.PNG|64px|Turret]]<br>Turret
!rowspan="2" style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]<br>Turret
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build  
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x7<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|[[File:Metal.png|Metal]]x9<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Build a turret frame from <font color='gray'>'''metal'''</font>.
#Build a turret frame from <font color="gray">'''metal'''</font>.
# Use a wrench to secure the turret frame(it can be moved around before being secured).
#Use a wrench to secure the turret frame(it can be moved around before being secured).
# Use metal on the turret frame to build the cover.
#Use 2 metal on the turret frame to build the cover.
# Use a wrench on the frame to bolt the cover.
#Use a wrench on the frame to bolt the cover.
# Add the gun.
#Add the gun.
# Add the prox sensor.
#Add the prox sensor.
# Use a screwdriver to secure it all.
#Use a screwdriver to secure it all.
# Use more <font color='gray'>'''metal'''</font> on the frame.
#Use 2 more <font color="gray">'''metal'''</font> on the frame.
# Finally use a welder to secure the second layer of metal.
#Finally use a welder to secure the second layer of metal.
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)
# '''Crowbar''' to pry off exterior armor.
#'''Crowbar''' to pry off exterior armor.
# '''Screwdriver''' to open the internal access hatch.
#'''Screwdriver''' to open the internal access hatch.
# Remove Proximity sensor by '''hand'''.
#Remove Proximity sensor by '''hand'''.
# Remove gun by '''hand'''.
#Remove gun by '''hand'''.
# '''Wrench''' to remove turret's metal armor bolts.
#'''Wrench''' to remove turret's metal armor bolts.
# '''Weld''' to remove turret's interior metal armor.
#'''Weld''' to remove turret's interior metal armor.
# '''Wrench''' to unfasten external bolts.
#'''Wrench''' to unfasten external bolts.
# '''Crowbar''' to dismantle the turret frame.
#'''Crowbar''' to dismantle the turret frame.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
 
==== AI Core====
==== AI Core ====
The [[AI]]'s house.
The [[AI]]'s house.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AI.gif|64px]]<br>AI Core
!rowspan="2" style='background-color:#cce6ff;'|[[File:AI.gif|64px]]<br>AI Core
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal_r.png|Reinforced metal]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|[[File:Metal_r.png|Reinforced metal]]x4<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|AI Circuitboard]]x1<br>Optional:<br>[[File:Brain.png|Human brain]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color='gray'>'''reinforced sheets'''</font>.
#[[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 <font color="gray">'''reinforced sheets'''</font>.
# Wrench into place.
#Wrench into place.
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
#[[File:1AICore.png|AI Core building phase 2]] Add Circuit board.
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.
#[[File:2AICore.png|AI Core building phase 3]] Screwdriver.
# [[File:3AICore.png|AI Core building phase 4]] Add wires.
#[[File:3AICore.png|AI Core building phase 4]] Add wires.
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
#[[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
# [[File:5AICore.png|AI Core building phase 6]] Add <font color='blue'>'''reinforced glass'''</font>.
# [[File:5AICore.png|AI Core building phase 6]] Add <font color="blue">'''reinforced glass'''</font>.
# Screwdriver.
#Screwdriver.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Crowbar''' to remove glass panel.
#'''IntelliCard''' to remove the AI if one is installed.
# '''Crowbar''' to remove brain.
#'''Screwdriver''' to disable the core.
# '''Wirecutters''' to remove cables.
#'''Crowbar''' to remove glass panel.
# '''Screwdriver''' to unfasten the circuit board.
#'''Crowbar''' to remove brain.
# '''Wrench''' to unfasten the frame.
#'''Wirecutters''' to remove cables.
# '''Welder''' to deconstruct assembly.
#'''Screwdriver''' to unfasten the circuit board.
#'''Wrench''' to unfasten the frame.
#'''Welder''' to deconstruct assembly.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Icard.png|IntelliCard]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png|Crowbar]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}
 
====[[Solars|Solar Panels and Trackers]]====
==== [[Solars|Solar Panels and Trackers]] ====
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
You can [[Solars|generate power]] with these things.
You can [[Solars|generate power]] with these things.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker  
!rowspan="2" style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! style="background-color:#99ccff; width:20%" |Requires to build  
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" | How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
#[[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
#[[File:Wrench.png|Wrench]] Wrench the solar assembly into place.
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
#[[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
#[[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Take out the panel with a '''crowbar'''.
#Take out the panel with a '''crowbar'''.
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
#''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.
#'''Wrench''' the leftover assembly from it's place and you will be able to move it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====Disposal Pipes and Machinery====
==== Disposal Pipes and Machinery ====
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
The disposal system of the station.
The disposal system of the station.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery  
!rowspan="2" style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! style="background-color:#99ccff; width:20%" |Requires to build  
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or<br>[[File:disposal_bin.png|Disposal Bin]]x1 or<br>[[File:disposal_outlet.png|Disposal Outlet]]x1<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Crowbar.png|Crowbar]]
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
#Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).
# Crowbar the floor tile, if exists, to access plating.
#Crowbar the floor tile, if exists, to access plating.
# Move pipe over plating, rotate and flip using the right-click menu.
#Move pipe over plating, rotate and flip using the right-click menu.
# Wrench pipe.
#Wrench pipe.
# Weld pipe.
#Weld pipe.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
#''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# '''Wrench''' to detach it from the plating.
#'''Wrench''' to detach it from the plating.
 
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
==== [[Computers]]====
==== [[Computers]] ====
{{anchor|Computer}}
{{anchor|Computer}}
[[Computers]] can have various uses.
[[Computers]] can have various uses.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
!rowspan="2" style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|[[File:Metal.png|Metal]]x5<br>[[File:Glass.png|Glass]]x2<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Circuitboard.png|Circuitboard]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make a Computer Frame.
#Use the metal and make a Computer Frame.
# Wrench it inplace.
#Wrench it inplace.
# Insert the Circuitboard of your selection.
#Insert the Circuitboard of your selection.
# Screwdriver.
#Screwdriver.
# Wires.
# Wires.
# Glass.
#Glass.
# Screwdriver to finish.
#Screwdriver to finish.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" | Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Screwdriver''' to detach the screen.
#'''Screwdriver''' to detach the screen.
# '''Crowbar''' to pry off the screen.
#'''Crowbar''' to pry off the screen.
# '''Wirecutters''' to cut the cables.
#'''Wirecutters''' to cut the cables.
# '''Screwdriver''' to detach the circuit lid.
#'''Screwdriver''' to detach the circuit lid.
# '''Crowbar''' to pry out the circuitboard.
#'''Crowbar''' to pry out the circuitboard.
# '''Wrench''' to detach the frame.
#'''Wrench''' to detach the frame.
# '''Welder''' to disassemble the frame.
# '''Welder''' to disassemble the frame.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
 
====[[Modular Computers|Modular Consoles]]====
==== [[Modular Computers|Modular Consoles]] ====
{{anchor|Modular_Console}}
{{anchor|Modular_Console}}
[[Modular Hardware|Modular Consoles]] are very flexible machines.
[[Modular Computers|Modular Consoles]] are very flexible machines.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Modular console.gif|64px|A console]]<br>Console
!rowspan="2" style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]<br>Console
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|[[File:Metal.png|Metal]]x10<br>'''At least:'''<br>one power source<br>one drive (HDD or SSD)<br>one processing unit<br>access to programs (network cards or datadisks)
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make a Modular Console.
#Use the metal and make a Modular Console.
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
#Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
# install a network card to access the NET and download more programs.
#install a network card to access the NET and download more programs.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.  
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Screwdriver''' to remove components.
#'''Screwdriver''' to remove components.
# '''Wrench''' to deconstruct the empty console.
#'''Wrench''' to deconstruct the empty console.
 
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}
 
====[[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]]====
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====
{{anchor|Machine}}
{{anchor|Machine}}
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
!rowspan="2" style='background-color:#cce6ff;'|[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! rowspan="2" style="background-color:#cce6ff;" |[[File:Machine_Frame_Construction.gif|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff'|How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board  
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the metal and make a machine frame.
#Use the metal and make a machine frame.
# Add wiring to the frame .
#Add wiring to the frame .
# Add the board.
#Add the board.
# Add your components. You can examine the unifished machine at this point to see what you still need.
#Add your components. You can examine the unifished machine at this point to see what you still need.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" | Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Screwdriver''' to open the panel.
#'''Screwdriver''' to open the panel.
# '''Crowbar''' to remove all components.
#'''Crowbar''' to remove all components.
# '''Wirecutters''' to remove the wires.
#'''Wirecutters''' to remove the wires.
# '''Wrench''' to unsecure the frame.
# '''Wrench''' to unsecure the frame.
# '''Screwdriver''' to disassemble into sheets.
#'''Screwdriver''' to disassemble into sheets.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:crowbar.png]]<br>[[File:Wirecutters.png]]<br>[[File:Wrench.png|Wrench]]<br>
|}
|}
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]
 
====[[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs====
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.
 
====Mineral Door====
==== Mineral Door ====
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
!rowspan="2" style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" |How to build
! style='background-color:#99ccff'|How to build
|-
|-
|The mineral (or wood) of your choice x20
|The mineral (or wood) of your choice x20
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you would like the door.
#Stand where you would like the door.
# Use the metal and make a Door.
#Use the metal and make a Door.  
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools  
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Wrench''' to unwrench it.
#'''Wrench''' to unwrench it.
# '''Welder''' to disassemble the frame.
#'''Welder''' to disassemble the frame.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
[[File:Wrench.png|Wrench]]<br>[[File:Welder.png|Welder]]
|}
|}
 
====Conveyor Belt====
==== Conveyor Belt ====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#cce6ff;" |Conveyor Belt and Conveyor Belt Switch
!rowspan="2" style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch
[[File:ConveyorBelt.gif|64px]]
[[File:ConveyorBelt.png]]
! style="background-color:#99ccff; width:20%" |Requires to build
! style='background-color:#99ccff; width:20%'|Requires to build
! style="background-color:#99ccff" | How to build
! style='background-color:#99ccff'|How to build
|-
|-
|An Autolathe, with enough metal and glass.
|An Autolathe, with enough metal and glass.
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the lever on the belt assemblies to link them. This must be done before placing them!
#Use the lever on the belt assemblies to link them. This must be done before placing them!
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
#Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').
# Place the lever somewhere by clicking the floor with it.
#Place the lever somewhere by clicking the floor with it.
|-
|-
!colspan="3" style="background-color:#99ccff"|How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#99ccff; width:20%'|Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.
#'''Crowbar''' to remove the Conveyor Belt tiles and Switches.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>
[[File:Wrench.png|Wrench]]<br>
|}
|}


=== Furniture ===
===Furniture===
 
====Chairs====
==== Chairs ====
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
!rowspan="2" style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! style="background-color:#ccccee; width:20%" |Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|[[File:Metal.png|Metal]]x1<br>or<br>[[File:Metal.png|Metal]]x2<br>or<br>[[File:Metal.png|Metal]]x5<br>or<br>[[File:planks.png|Planks]]x3
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the chair.
#Stand where you want the chair.
# Pick up some metal or planks.
#Pick up some metal or planks.
# Click it in hand.
# Click it in hand.
# Select Chair from menu.
#Select Chair from menu.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
'''Wrench''' a chair to transform it back into the starting material.
'''Wrench''' a chair to transform it back into the starting material.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
 
====Tables/Reinforced Table====
==== Tables/Reinforced Table ====
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
!rowspan="2" style='background-color:#ddddff;'|[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
! style="background-color:#ccccee; width:20%" |Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2<br><br>[[File:Metal.png|Metal]]x1<br>or<br>[[File:planks.png|Planks]]x1<br>or<br>[[File:Glass.png|Glass]]x1<br>or<br>[[File:Carpet Tile.png|Carpet]]x1<br>or<br>[[File:Metal_r.png|Carpet]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Pick up some rods (or wooden planks, if you want to make a poker table).
#Pick up some rods (or wooden planks, if you want to make a poker table).
# Stand on the tile where you want the table.
# Stand on the tile where you want the table.
# Activate them in your hand.
#Activate them in your hand.
# Select table frame from menu.
#Select table frame from menu.
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
#Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).  
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" | Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)
#Turn combat mode on.
# '''Wrench''' to disassemble it.
#''(If a Reinforced Table)'' '''Welder''' first to weaken the table.
#'''Wrench''' to disassemble it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
([[File:Welder.png|Welder]])<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====Lockers====
==== Lockers ====
{{anchor|Locker}}
{{anchor|Locker}}
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].
Line 1,634: Line 1,585:


If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.
Every round, a random non-secure locker on the station becomes a bluespace locker. Bluespace lockers have entire rooms inside of them, and they are indistinguishable from normal lockers, except that when you go inside it you find yourself in a room. If you destroy the bluespace locker, it randomly replaces a different locker on the station.


Coffins count as lockers.
Coffins count as lockers.


Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Locker]]<br>Locker
!rowspan="2" style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]<br>Locker
! style="background-color:#ccccee; width:20%" |Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the locker.
#Stand where you want the locker.
# Activate metal in hand.
#Activate metal in hand.
# Choose Locker from the list.
#Choose Locker from the list.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# Open the locker.
#Open the locker.
# Weld the locker with a '''welder''' to disassemble it into metal.
#Weld the locker with a '''welder''' to disassemble it into metal.  
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:welder.png|Welder]]
[[File:welder.png|Welder]]
|}
|}
 
====Rack====
==== Rack ====
{{anchor|Racks}}
{{anchor|Racks}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
!rowspan="2" style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]<br>Rack
! style="background-color:#ccccee; width:20%" |Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Metal.png|Metal]]x1
|[[File:Metal.png|Metal]]x1
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Activate metal in hand.
#Activate metal in hand.
# Choose Rack from the list.
#Choose Rack from the list.
# Stand where you want the rack.
#Stand where you want the rack.
# Activate Rack Parts in hand.
#Activate Rack Parts in hand.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" | Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''wrench''' to dismantle it to some Rack Parts.
#Turn combat mode on.
#Use a '''wrench''' to dismantle it to some Rack Parts.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
 
====Beds ====
==== Beds ====
{{anchor|Bed}}
{{anchor|Bed}}
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for <s>sex</s> transporting patients.
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.


You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
!rowspan="2" style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]<br>Bed
! style="background-color:#ccccee; width:20%" |Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Metal.png|Metal]]x2
|[[File:Metal.png|Metal]]x2
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Stand where you want the bed.
#Stand where you want the bed.
# Activate metal in hand.
# Activate metal in hand.
# Choose Bed from the list.
# Choose Bed from the list.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
Use a '''wrench''' to dismantle it to two sheets of metal.
Use a '''wrench''' to dismantle it to two sheets of metal.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
 
====Bookcase====
==== Bookcase ====
Holds any number of books inside.
Holds any number of books inside.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.gif|64px|Bookcase]]<br>Bookcase
!rowspan="2" style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! style="background-color:#ccccee; width:20%" |Requires to build  
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Planks.png|Planks]]x5<br>[[File:Wrench.png|Wrench]]
| [[File:Planks.png|Planks]]x5
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Construct a frame with 4 wooden planks.
#Construct a frame with 4 wooden planks.
# Wrench the frame into place.
#Wrench the frame into place.
# Add a plank to the frame to make a shelf.
#Add a plank to the frame to make a shelf.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Crowbar''' out the shelf.
#'''Crowbar''' out the shelf.
# Unsecure the frame with a '''wrench'''.
# Unsecure the frame with a '''wrench'''.
# Break apart the frame with a '''crowbar'''.
#Break apart the frame with a '''crowbar'''.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
 
====Drying Rack ====
==== Drying Rack ====
Dries herbs for smoking, meat into jerky and grapes into raisins.
Dries herbs for smoking, meat into jerky and grapes into raisins.
 
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
! rowspan="2" style="background-color:#ddddff;" |[[File:Drying rack.png|alt=|32x32px|Drying rack]]<br>Drying rack
!rowspan="2" style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]<br>Drying rack
! style="background-color:#ccccee; width:20%" |Requires to build
! style='background-color:#ccccee; width:20%'|Requires to build
! style="background-color:#ccccee" |How to build
! style='background-color:#ccccee'|How to build
|-
|-
|[[File:Planks.png|Planks]]x10<br>
|[[File:Planks.png|Planks]]x10<br>
|style="vertical-align: top; padding: 10px;"|
| style="vertical-align: top; padding: 10px;" |
# Use the planks in hand.
# Use the planks in hand.
|-
|-
!colspan="3" style="background-color:#ccccee"|How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
!colspan="1" style='background-color:#ccccee; width:20%'|Tools
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
|rowspan="2" colspan="3"|
| colspan="3" rowspan="2" |
# '''Wrench''' to unsecure the rack.
# '''Wrench''' to unsecure the rack.
# '''Screwdriver''' to disassemble it.
# '''Screwdriver''' to disassemble it.
|-
|-
|colspan="1" style="text-align: center;"|
| colspan="1" style="text-align: center;" |
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
[[File:Wrench.png|Wrench]]<br>[[File:screwdriver_tool.png]]
|}
|}
 
==Power Wires==
== Power Wires ==
 
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
* [[Insulated gloves]] negate any electrical shocks to the player.
*[[Insulated gloves]] negate any electrical shocks to the player.
 
===How Do I Wire?===
=== How Do I Wire? ===
 
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by.
Wires will always face inwards to you, sort of like this:
Wires will always face inwards to you, sort of like this:
Line 1,786: Line 1,726:


If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
 
====Knot Wiring====
==== Knot Wiring ====
 
Let's say you have a situation that you need to fix:
Let's say you have a situation that you need to fix:


Line 1,806: Line 1,744:


Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.
 
====Smooth Wiring====
==== Smooth Wiring ====
 
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).


Line 1,818: Line 1,754:


This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
 
===Connecting Wires===
=== Connecting Wires ===
 
Two wires belongs to the same powernet if they have matching ends.
Two wires belongs to the same powernet if they have matching ends.
{|
{|
|-
|-
!style='background-color:green' | Connected cables
! style="background-color:green" |Connected cables
!
!
!style='background-color:red' | Not connected cables
! style="background-color:red" |Not connected cables
|- valign="top"
|- valign="top"
| [[File:Connected.png|Connected wires]]
|[[File:Connected.png|Connected wires]]
|
|
| [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]
|[[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]
|-
|-
|}
|}
 
=== Connecting Machines===
=== Connecting Machines ===
 
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):




[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = <font color='green'>Connected</font>
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = <font color="green">Connected</font>


[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font>
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = <font color="red">Not connected</font>


[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color='red'>Not connected</font>
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = <font color="red">Not connected</font>


Please note that machines must also be anchored (generally wrenched down) to be connected.
Please note that machines must also be anchored (generally wrenched down) to be connected.
Line 1,851: Line 1,782:
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet),
*APC must be connected ''through a terminal'' (meaning you connect the terminal to the powernet),
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
*SMES input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.
 
===Wiring the [[Solars]]===
=== Wiring the [[Solars]] ===
 
Easiest method: just look at the animation until you get it:
Easiest method: just look at the animation until you get it:


[[File:Wiring.gif]]
[[File:Wiring.gif]]
 
===Wire-net Reset===
=== Wire-net Reset ===
 
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.


Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
 
==Pipes==
== Pipes ==
 
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].
To use a Pipe Dispenser, follow these steps:
To use a Pipe Dispenser, follow these steps:
Line 1,873: Line 1,798:
#You have a pipe to play with now.
#You have a pipe to play with now.
#Wrench Dispenser to make it mobile once more.
#Wrench Dispenser to make it mobile once more.
 
===Placing and Removing Pipes===
=== Placing and Removing Pipes ===
====[[File:disposal_pipe.png|64px]] Disposal Pipes====
 
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====
 
#Rotate the pipe to the direction you wish the pipe to be in.
#Rotate the pipe to the direction you wish the pipe to be in.
#Wrench the pipe to the ground.
#Wrench the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
#Use a lit welder to fuse the pipe to the ground.
 
====[[File:Gaspipe.png|64px]] Gas Pipes====
==== [[File:Gaspipe.png|64px]] Gas Pipes ====
 
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
#Wrench into place.
#Wrench into place.
#Turn on the pipe, if necessary.
#Turn on the pipe, if necessary.
 
====How to Remove a Pipe====
==== How to Remove a Pipe ====
 
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
#Brace for any junk that might blast out of the pipe.
#Brace for any junk that might blast out of the pipe.
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 14:58, 8 May 2024

If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.

Basic Tools

Before you can begin any construction or deconstruction you need to gather a few useful tools.

These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.

Crowbar.png
Crowbar
Crowbar
Screwdriver tool.png
Screwdriver
Screwdriver
Welder.png
Welder
Welder
Wirecutters.png
Wirecutters
Wirecutters
Wrench.png
Wrench
Wrench

Materials

To build anything, you need materials.
Keep in mind that almost any material can be used to make doors, floor tiles and statues.


Metal

AniMetal.gif
Metal
Found in: Ready stacks in Engineering, Auxiliary Tool Storage, E.V.A., Robotics and Atmospherics.
Shaft Miners have the ability to smelt more from iron ore and Cargo can order more.
Used for: Constructing various things from supportive elements to decorations
Strategy: Hold in active hand and activate to start building
Description
Things you can make by having Metal in your hand and activating it:


Other things you can do with Metal:

  • Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)
  • Metal tables when added to table frame. (1 sheet)
  • Finish wall girders into walls. (2 sheets)
  • Repair broken walls. (1 sheet)
  • Add armor to turret frames. (5 sheets)
  • Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)


See Constructions.


How to produce Metal:

Smelt iron ore at the Mining furnace.

Glass and Reinforced Glass

Glass.png
Glass and Reinforced Glass
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A., Atmospherics and Robotics.
Shaft Miners have the ability to smelt more from sand and Cargo can order more.
Used for: Constructing windows and other things
Strategy: Hold in active hand and activate to start building
Description
AniGlass.gifGlass:


Things you can make by having Glass in your hand and activating it:


Other things you can do with Glass:

  • Glass Lenses to grenade casings.
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)


Sheet Rglass.gifReinforced Glass:
Things you can make by having Reinforced Glass in your hand and activating it:


Other things you can do with Reinforced Glass:

  • Part of AI Core assembling
  • Add windows into Airlocks
  • Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)


How to produce Glass:

Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.


How to produce Reinforced Glass:

Use rods on glass

Plasteel

Sheet Plasteel.gif
Plasteel/Reinforced Metal
Found in: A stack exists in Engineering, E.V.A. and Robotics.
Shaft Miners have the ability to smelt more with iron and plasma ores. Cargo can order more, but they are very expensive.
Used for: Reinforcing walls, mechs, building an AI Core
Strategy: Hold in active hand and activate to start building
Description
Plasteel is an alloy of plasma and iron.

Things you can make by having Plasteel in your hand and activating it:

  • AI core (4 sheets)
  • Bomb Assembly (10 sheets)


Other things you can do with Plasteel:


See Constructions.


How to produce Plasteel:

Smelt a combination of iron ore and plasma ore in the Mining furnace.

Rods

AniRods.gif
Rods
Found in: Stacks exist in Engineering, Auxiliary Tool Storage, E.V.A..
More can be made from Metal sheets.
Used for: Constructing grilles and reinforcing
Strategy: Hold in active hand and use it on things
Description
Things you can make by having rods in your hand and activating them:
  • Grille (2 metal rods)
  • Table frame (2 metal rods)
  • Scooter frame (10 metal rods)
  • Linen bin (2 metal rods)
  • fore port spacepod frame (15 metal rods)
  • fore starboard spacepod frame (15 metal rods)
  • aft port spacepod frame (15 metal rods)
  • aft starboard spacepod frame (15 metal rods)


Other things you can do with rods:

  • Lattice (for floors, by clicking on a space tile)
  • Reinforcing plating (by clicking on the plating)
  • Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)
  • Put a handle on a skateboard and turn it into a scooter
  • Can be turned back into metal sheets by being welded with a Welding Tool


See Constructions


How to produce Rods:

Use Metal and click "2x metal rods" (makes two sets of rods).

Floor Tiles

Floor Tiles.png
Floor Tiles
Found in: Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar
Used for: Constructing Plating or Steel Floor
Description
Tiles used to construct floors.


Things you can do with Floor Tiles:

  • Use on lattice to build plating.
  • Use on plating to build steel floor.
  • Use on another type of already placed floor tile while holding a crowbar in other hand to replace existing floor.
  • Use on Metal Foam floor to convert it to plating.


See Constructions.


How to produce Floor Tiles:

Use metal or almost any other material and click "4x floor tiles" (makes 4 floor tiles).

Planks

Planks.png
Planks
Found in: Ready stacks can be found nowhere, can be made from deconstructing tables.
Used for: Constructing various wooden things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Planks in your hand and activating them:
  • Wooden Sandals (1 plank)
  • Wood floor tile 4x (1 plank)
  • Wooden table frame (2 planks)
  • Rifle stock (10 planks)
  • Rolling pin (2 planks)
  • Wooden chair (3 planks)
  • Winged wooden chair (3 planks)
  • Wooden barricade (5 planks)
  • Wooden door (10 planks)
  • Coffin (5 planks)
  • Bookcase (4 planks)
  • Drying Rack (10 planks)
  • Dog bed (10 planks)
  • Dresser (10 planks)
  • Picture frame (1 plank)
  • Display case chassis (5 planks)
  • Wooden buckler (20 planks)
  • Apiary (40 planks)
  • Tiki mask (2 planks)
  • Honey frame (5 planks)
  • Ore box (4 planks)
  • Wooden crate (6 planks)
  • Loom (10 planks)
  • Firebrand (2 planks)
  • Mortar (3 planks)
  • Pestle (1 plank)
  • Easel (7 planks)
  • Baseball Bat (10 planks)


How to produce Planks:

Grow Tower Caps and cut them up with a Hatchet.

Bamboo

Bamboo.png
Bamboo
Found in: Nowhere, must be grown
Used for: Constructing various bamboo things
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Bamboo in your hand and activating it:
  • Punji Sticks Trap (5 cut bamboos)
  • Blow Gun (10 cut bamboos)


How to produce Bamboo Sticks:

Grow Bamboo and cut it up with a Hatchet.

Snow

Sheet-snow.png
Snow
Found in:
Used for: Celebrating winter and christmas
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Snow in your hand and activating it:
  • Snow wall (5 snow blocks)
  • Snowman (5 snow blocks)
  • Snowball (1 snow block)
  • 4x Snow tiles (1 snow block)



How to produce Snow:

Made through obtaining Geladikinesis and using it to make snow.

Alien Alloy

Alien alloy.png
Alien Alloy
Found in:
Used for: Crafting
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Alien Alloy in your hand and activating it:
  • Alien bed (2 Alien Alloy)
  • Alien locker (2 Alien Alloy)
  • Alien table frame (1 Alien Alloy)
  • Alien airlock assembly (4 Alien Alloy)
  • Alien floor tile (1 Alien Alloy)



How to produce Alien Alloys:

Protolathes can dispense it once Alien Technology is researched.

Sandstone

Sheet-sandstone.png
Sandstone
Found in:
Used for: Construction and gardening
Strategy: Hold in active hand and activate it to start constructing
Description
Things you can make by having Sandstone in your hand and activating it:
  • Pile of dirt (3 Blocks of Sandstone)
  • Sandstone door (10 Blocks of Sandstone)
  • Aesthetic volcanic floor tile (1 Block of Sandstone)
  • Assistant Statue (5 Blocks of Sandstone)
  • Breakdown into sand (1 Block of Sandstone)



How to produce Sandstone:

Dig up dirt from the ground (Either grass plots or from Lavaland) and make sandstone out of it by using it in your hand.

Durathread

Sheet-durathread.png
Durathread
Found in:
Used for: Tailoring
Strategy: Use the crafting menu
Description
Things you can make by using the crafting menu:
  • Durathread Vest (5 Durathread, 4 Leather)
  • Durathread Helmet (4 Durathread, 5 Leather)
  • Durathread Jumpsuit (4 Durathread)
  • Durathread Beret (2 Durathread)
  • Durathread Beanie (2 Durathread)
  • Durathread Bandana (1 Durathread)



How to produce Durathread:

Process raw durathread into bundles, which are then used in a loom for sheets.

Leather

Sheet leather1.png
Leather
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making leather products such as toolbelts and bandoliers
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Leather in your hand and activating it:
  • Wallet (1 piece)
  • Muzzle (2 pieces)
  • Botany gloves (3 pieces)
  • Toolbelt (4 pieces)
  • Leather satchel (5 pieces)
  • Bandolier (5 pieces)
  • Leather jacket (7 pieces)
  • Leather shoes (2 pieces)
  • Leather overcoat (10 pieces)
  • Leather shawl (5 pieces)
  • Medical webbing (4 pieces)
  • Gem satchel (1 piece)


How to produce Leather:

Either use the Biogenerator inside Hydroponics or Garden,

or create leather through tanning:

  1. Slaughter/gib certain animals/creatures for their hides. Sheet hide1.png
  2. Use a sharp weapon on a hide to turn it into hairless hide. Sheet hairless hide1.png
  3. Wash the hairless hide by using water on it, to turn it into wet leather. Sheet wet leather1.png
  4. Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. Sheet leather1.png

Cloth

Sheet Cloth.gif
Cloth
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Crafting certain textiles
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cloth in your hand and activating it:
  • White jumpskirt (3 rolls)
  • White jumpsuit (3 rolls)
  • White shoes (2 rolls)
  • White scarf (1 roll)
  • Backpack (4 rolls)
  • Duffel bag (6 rolls)
  • Plant bag (4 rolls)
  • Book bag (4 rolls)
  • Mining satchel (4 rolls)
  • Chemistry bag (4 rolls)
  • Bio bag (4 rolls)
  • Construction bag (4 rolls)
  • Sheet snatcher (4 rolls)
  • 2x improvised gauzes (1 roll)
  • Rag (1 roll)
  • Bedsheet (3 rolls)
  • Empty sandbag (4 rolls)
  • Fingerless gloves (1 roll)
  • White gloves (3 rolls)
  • White softcap (2 rolls)
  • White beanie (2 rolls)
  • Blindfold (2 rolls)


How to produce Cloth:

Use the Biogenerator inside Hydroponics or Garden, or use Wirecutters on bedsheets.

Plastic

Sheet Plastic.gif
Plastic
Found in: Ready stacks can be found nowhere, but can be produced.
Used for: Making a few plastic products, or used in a department Protolathe/Techfab
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Plastic in your hand and activating it:
  • Plastic flaps (5 sheets)
  • Comfy plastic chair (5 sheets)
  • Water bottle (1 sheet)
  • Large water bottle (3 sheets)
  • Wet floor sign (2 sheets)


Other things you can do with Plastic:

  • Insert into a Protolath/Techfab. Some products need plastic, such as XL beakers


How to produce Plastic:

Made in the Chemistry lab.

Cardboard

Sheet cardboard1.png
Cardboard
Found in: Can sometimes be found in Maintenance.
Used for: Making a few items
Strategy: Hold in active hand and use it to craft things
Description
Things you can make by having Cardboard in your hand and activating it:
  • Box (1 cardboard sheet)
  • Cardborg suit (3 cardboard sheets)
  • Cardborg helmet (1 cardboard sheet)
  • Large box (4 cardboard sheets)
  • Cardboard cutout (5 cardboard sheets)
  • Pizza box (1 cardboard sheet)
  • Folder (1 cardboard sheet)
  • Fancy boxes(1 cardboard sheet)
    • Donut box
    • Egg box
    • Donk-pockets box
    • Monkey cube box
    • Lethal ammo box
    • Rubber shot ammo box
    • Bean bag ammo box
    • Flahbang box
    • Flashes box
    • Handcuffs box
    • ID card box
    • PDA box
    • Pillbottle box
    • Beaker box
    • Syringe box
    • Latex gloves box
    • Sterile masks box
    • Body bag box
    • Prescription glasses box
    • Disk box
    • Light tubes box
    • Light bulbs box
    • Mixed lights box
    • Mouse traps box
    • Candle box


How to produce Cardboard:

Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. You can also use wirecutters on an empty pizza box to turn it into cardboard. Use a Biogenerator at Garden or Botany to produce more cardboard.

Wool

Wool.png
Wool
Found in: On sheep.
Used for: Turning into cloth.
Strategy: Use a loom to turn it into cloth.
Description
A bundle of wool ready to be spun on the loom.


How to produce Wool:

Sheer sheep.

Constructions

Lattice

The basic base for all types of construction, this is placed directly in space.

Lattice
Lattice
Requires to build How to build
Rodsx1

Use the rod on an empty space tile.

How to deconstruct
Tools

Use wirecutters to cut the lattice into one rod.

Wirecutters

Catwalk

Just like a lattice, except you can place wires on it.

Catwalk
Catwalk
Requires to build How to build
Rodsx1

Use the rods on a lattice.

How to deconstruct
Tools

Use wirecutters to cut the catwalk into 2 rods.

Wirecutters

Plating

The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.

Plating
Plating
Requires to build How to build
Floor tilex1

Use a floor tile on a lattice.

How to deconstruct
Tools

Use a crowbar on broken plating, otherwise it does not deconstruct.

Can be deconstructed with an RCD.

Crowbar

How to repair
Tools

Use a welder on broken plating to repair it.

Welder

Floor Tile

This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.

Steel Floor
Floor Tile
Requires to build How to build
Floor tilex1

Use a floor tile on plating.

How to deconstruct
Tools

Use a crowbar on a floor tile to remove it. It will be destroyed if broken.

Crowbar

Wood Floor Tile

This is a fancy floor, used in the library and similar places.

Wood Floor
Wood Floor Tile
Requires to build How to build
Wood tilex1

Use a wood tile on plating. Wood tiles can be made of planks of wood.

How to deconstruct
Tools

Detach the tile with a screwdriver.
Alternately:
Destroy it with a crowbar. This will not give you a wood tile back.

Screwdriver or Crowbar

Reinforced Floor

This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.

Reinforced Floor
Reinforced Floor
Requires to build How to build
Rodsx1

Use a metal sheet on plating.

How to deconstruct
Tools

Use a wrench to dismantle it into one metal sheet.

Wrench

Carpeted Floor Tile

This is a carpeted floor, used to make your office look fancy.

Carpeted Floor
Carpeted Floor Tile
Requires to build How to build
Carpetx1

Use a carpet floor on a plating.

How to deconstruct
Tools

Use a crowbar to pick up the carpet tile.

Crowbar

Light Floor Tile

A fancy, more futuristic floor that lights up its surroundings. The AI can remotely change its color, people can do so as well with a screwdriver.

Disco fever!
Light Floor Tile
Requires to build How to build
Glassx1
Metalx1
Cable Piecesx5
  1. Use the cable wire on glass.
  2. Use the metal on the tile you get.
  3. (Deconstruct the floor to plating, if needed.)
  4. Place the light tile on a plating.
How to deconstruct
Tools
  1. Use a crowbar on the light tile to remove the metal.
  2. Use wirecutters on the resulting tile to separate wires from glass.

Crowbar
Wirecutters

Walls

Normal Wall

This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:

  • Keeping people out.
  • Keeping people in.
  • Keeping people from going places.
so bland
Wall
Requires to build How to build
Metalx4
  1. Stand where you want the wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' from the list.
  4. Use the remaining 2 sheets of metal on the girder.
How to deconstruct
Tools
  1. Weld off the plating.
  2. Use a Wrench to unsecure the girder.
  3. Screwdriver to disassemble the girder.

Welder
Wrench
Screwdriver

Reinforced Wall

This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:

  • Keeping people in and out of high security areas.
such reinforce
Reinforced Wall
Requires to build How to build
Metalx2 Plasteelx2
  1. Stand where you want the reinforced wall.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girders' form the list.
  4. Use the plasteel on the girders to reinforce them.
  5. Use the last plasteel sheet on the reinforced girders to finish the wall.
How to deconstruct
Tools
  1. Wirecutters to cut the outer grille.
  2. Screwdriver to remove the support lines.
  3. Weld through the metal cover.
  4. Crowbar to pry off the cover.
  5. Wrench to loosen the support rods.
  6. Weld through the support rods.
  7. Crowbar to pry off the outer sheath.
  8. Screwdriver to unsecure the support struts.
  9. Wirecutters to remove the support struts.
  10. Wrench to unsecure the girder.
  11. Screwdriver to disassemble it.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Normal/Reinforced Hidden Door

Also known as "Fake Walls" or "Hidden Walls". With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.

  • Click to open.
  • An almost undetectable escape route.
  • Otherwise, same as a regular wall.
Surprise, motherfucker!
Hidden Door
wow
Reinforced Hidden Door
Requires to build How to build
Metalx4 or
Metalx2 Plasteelx2
  1. Stand where you want the door.
  2. Click the metal in your hand to open the construction panel.
  3. Choose 'Build wall girder' from the list.
  4. Use wrench on the girder and wait a few seconds for it to dislodge.
  5. Use the remaining 2 sheets of metal, or plasteel for a reinforced type, on the girder.

To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.

How to deconstruct
Tools
  1. Screwdriver to tighten the bolts and turn it into a regular wall. Or...
  2. Weld to dismantle the false wall.
  3. Screwdriver again to disassemble the girder.

Screwdriver
Welder

Normal/Reinforced Windows

Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:

  • Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.

  • One Direction: Stops movement only from the way it faces.
One Directional Glass Full Glass Wall
Windows
One Directional Reinforced Glass Full Reinforced Glass Wall
Reinforced Windows
Requires to build How to build
Glassx1/x2 (single/full)
or
Reinforced Glassx1/x2 (single/full)
  1. Click the glass/reinforced glass in hand.
  2. Select Full or One Direction from the menu.
  3. Drag where you want it.
  4. Right-click to rotate to the direction you want if one-directional.
  5. Screwdriver it in place.
  6. Continue if reinforced glass:
  7. Crowbar (Pop pane in).
  8. Screwdriver (Secure pane).
How to deconstruct
Tools Normal Window:
  1. Screwdriver to unscrew the window from the floor.
  2. Wrench to deconstruct the window.


  1. Weld the window with combat mode on to heat the security screws.
  2. Screwdriver to unscrew the security screws.
  3. Crowbar the window to pry it out from the frame.
  4. Wirecutters to cut the metal bars.
  5. Wrench to unbolt the window from the window from the floor.
  6. Wrench to deconstruct the window.

Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.

Screwdriver
Wrench
Crowbar

Wall Mountings

APC

Info about Area Power Controllers can be found here.

If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.

Area Power Controller
APC
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Power Control Module x1
Screwdriver
Power Cellx1
Crowbar
Authorized IDx1
  1. Use the metal and make an APC frame.
  2. Use the frame on the wall you want the APC on (may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints).
  3. Fit it with the Power Control Module.
  4. Fit it with the cable coil.
  5. Screwdriver the electronics into place.
  6. Add the power cell.
  7. Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
How to deconstruct
Tools
  1. Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), you can use a crowbar to remove the cover, allowing access to the battery then proceed to step 3.
  2. Open the panel and disengage the cover lock.
  3. Remove power cell by hand.
  4. Screwdriver to unsecure electronics.
  5. Crowbar to lift floor tile in front of APC
  6. Wirecutters to remove cables.
  7. Crowbar to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)
  8. Welder to remove from wall.

Screwdriver
Crowbar
Wirecutters
Welder
Authorized ID

Air Alarm

Info about Air Alarms can be found here.

Air Alarm
Air Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Air Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Air Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Air Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut the power wire using wirecutters.
  3. Use wirecutters on the air alarm to cut the remaining wires.
  4. Pry out the circuit using the crowbar.
  5. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Fire Alarm

Info about Fire Alarms can be found here.

Fire Alarm
Fire Alarm
Requires to build How to build
Metalx2
Cable Coilx1
Circuitboard Fire Alarm Electronics x1
Screwdriver
  1. Use the metal and make an Fire Alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the Fire Alarm Electronics.
  4. Wire it with 5 cable pieces.
  5. Screwdriver to close.
How to deconstruct
Tools
  1. Open cover with screwdriver.
  2. Cut all the wires using wirecutters.
  3. Pry out the circuit using the crowbar.
  4. Remove the frame from the wall using the wrench.

Screwdriver
Wirecutters
Crowbar
Wrench

Security Camera

Electric eyes of the AI or for camera monitors to look through.

Camera upgrades:

  • Solid Plasma for EMP-proofing.
  • Analyzer for X-ray.
  • Proximity Sensor for motion alarm.

See here how to hack a Security Camera.

I see you.
Security Camera
Requires to build How to build
Autolathe
Metalx1(400units per camera)
Glassx1(250units per camera)
Cable Piecesx1
Wrench
Welder
Screwdriver
  1. Use the autolathe to print a Camera Assembly.
  2. Attach the Camera Assembly to a wall.
  3. Weld it to the wall.
  4. Add wire.
  5. OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).
  6. Screwdriver the camera to complete it.
  7. Set camera network (default is SS13).
How to deconstruct
Tools
  1. Screwdriver the camera to open the back panel.
  2. Use your wirecutter to cut all the wires (cutting the alarm wire is optional).
  3. Use your welder to unweld the camera from the wall.
  4. Wrench the camera to unattach it from the wall.
  5. Crowbar the camera assembly to remove any upgrades.

Crowbar
Screwdriver
Welder
Wirecutters
Wrench

Light Fixture

Provides light for the people. Bulb fixture is much dimmer than the tube-one.

Light Fixture
Light Fixture
Requires to build How to build
Metalx1/x2
Cable Piecesx1
Light Tubex1 or
Light Bulbx1
Screwdriver
  1. Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).
  2. Place frame on wall.
  3. Add wires.
  4. Screwdriver.
  5. Add light tube (or light bulb for small fixtures).
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Other

Grille

Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.

  • Keeping people in or out.
  • Securing an area with electrified grilles.
Grille
Grille
Requires to build How to build
Rodsx2
  1. Stand where you would like the grille to be placed.
  2. Click on the stack of 2 rods with the hand you have them in.
How to deconstruct
Tools
  • Use wirecutters to neatly cut the grille, or
  • ...Use a screwdriver to unfasten and drag it away, or
  • ...Smash it down.

Wirecutters or
Screwdriver

Floor Light

Iluminates the crew's path. Exactly like a light fixture but on the floor.

Floor Light
Floor Light
Requires to build How to build
MetalX1
Cable PiecesX1
Light BulbX1
Screwdriver
  1. Make a floor light frame using metal.
  2. Anchor it to the floor by using hand.
  3. Add wires.
  4. Screwdriver.
  5. Add bulb.
How to deconstruct
Tools
  1. Turn off the light if needed and remove the light tube or bulb from the fixture.
  2. Screwdriver the light fixture to expose the wires.
  3. Wirecutters to cut the wires.
  4. Wrench the fixture frame to deconstruct it.

Screwdriver
Wirecutters
Wrench

Barricade

The poor man's barrier, not nearly as strong or cool looking. Useful for:

  • Keeping people in or out, for a short while.
Wooden Barricade
Wooden Barricade
Requires to build How to build
Planksx5
  1. Stand where you would like the barricade to be placed.
  2. Click on the stack of planks in your hands and choose "Wooden Barricade".
How to deconstruct
Tools

Smash it with anything to get 3 planks, or use a crowbar.

Crowbar.png

How to repair
Tools

Use wooden planks to repair.

Planks

Windoor (Window-door)

Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.

Windoor
Windoor
Requires to build How to build
Reinforced glassx5
Reinforced metalx2
Cable Piecesx1
Wrench
Screwdriver
Crowbar
Airlock Electronics Airlock Electronics x1
  1. Click the reinforced glass pane.
  2. Click the "Windoor" button.
  3. Wrench.
  4. Plasteel (Optional: To create a secure windoor).
  5. Cable.
  6. Airlock Electronics.
  7. Crowbar.
How to deconstruct
Tools
  1. Open the windoor.
  2. Screwdriver to open the maintenance panel.
  3. Crowbar out the airlock electronics.
  4. Remove wires from the assembly with wirecutters.
  5. Unanchor it by wrenching.
  6. Weld it to deconstruct the assembly into reinforced glass and rods.

Screwdriver
Crowbar
Wirecutters
Wrench
Welder


Button

This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.

A Button
Button
Requires to build How to build
Metalx1
Screwdriver
OPTIONALAirlock ElectronicsAirlock Electronics x1
  1. Use the metal and make a Button Frame.
  2. Use the Button Frame on a wall.
  3. Click the Button Frame on the wall to change its button type.
  4. Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).
  5. Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)
  6. Screwdriver the Button Frame to close it.
How to deconstruct
Tools
  1. (Screwdriver the button open.)
  2. Remove the airlock electronics.
  3. Wrench the open button frame.
  4. Weld it to deconstruct to metal plates.

Wrench
Screwdriver

Firelock

This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!

A Firelock
Firelock
Requires to build How to build
Metalx3
Wrench
OPTIONAL:Reinforced Metalx2
Cable Piecesx1
Firelock ElectronicsFirelock Electronics x1
Screwdriver
  1. Use the metal and make a Firelock Frame.
  2. Add the Firelock Electronics Board to the firelock frame. Engineering-cyborgs have to use their electroadaptive pseudocircuits instead.
  3. Add Wires.
  4. Crowbar the firelock frame.
  5. (OPTIONAL) Add Reinforced Metal to make a heavy firelock.
  6. Wrench to bolt it and finish.
How to deconstruct
Tools
  1. (Crowbar the firelock shut.)
  2. Weld the firelock shut.
  3. Screw the access panel open.
  4. Wrench the firelock to unbolt it.
  5. Crowbar to pry the wire cover off.
  6. Wirecut the wires out.
  7. Crowbar the electronics out.
  8. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Reflector

This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. Ballistic projectiles will not be reflected!

  • You can weld it to anchor it to or unanchor it from the floor, or to repair it.
  • Use a screwdriver to lock or unlock its rotation.
  • Alt-click it to rotate its angle.
A reflector A double reflectorA box reflector
Reflector
Requires to build How to build
Metalx5
Glassx3 OR Reinforced glassx10 OR Diamondx1
Welder
  1. Use the metal and make a reflector frame.
  2. Option 1: Add 5 glass sheets to make a single-sided reflector.
  3. Option 2: Add 10 reinforced glass sheets to make a double-sided reflector.
  4. Option 3: Add 1 diamond sheet to make a box reflector.
  5. Weld the reflector to the floor.
How to deconstruct
Tools
  1. Weld the reflector to cut it free from the floor.
  2. Wrench the reflector to disassemble it.

Welder
Wrench

Airlock

This is an airlock - it locks air. Everyone just calls them doors, although they are not actual doors. If you want to hack an airlock, see here.

Swish
Airlock
Requires to build How to build
Metalx4
Wrench
OPTIONAL: Pen Reinforced glassx1
Cable Piecesx1
Airlock ElectronicsAirlock Electronics x1
Screwdriver
  1. Use the metal and make an Airlock Assembly.
  2. Wrench it in place.
  3. (OPTIONAL) Use Pen to name the airlock.
  4. (OPTIONAL) Add Reinforced Glass to make a glass airlock.
  5. Add Wires.
  6. Use the Airlock Electronics Board and set the access level.
  7. Add the Airlock Electronics Board to the airlock frame.
  8. (Optional) Use 2 sheets of Metal or Plasteel for added security
  9. Screwdriver to finish.
How to deconstruct
Tools

If the airlock has been emagged, skip to step 4.

  1. Weld the door shut. (Must have combat mode on.
  2. Screwdriver the door.
  3. Use multitool and/or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
  4. Crowbar the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
  5. Wirecut the wires out.
  6. Unsecure it with a wrench.
  7. Weld it to deconstruct to metal plates.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar
Multitool

Turret

To ensure no one trespasses an area. Its options are (first option is the default setting):

  • Status: On/Off - wether the turret's power is on or off.
  • Behaviour control are locked/unlocked - can be unlocked with a Security level ID.
    • Check for Weapon Authorization: No/Yes - neutralizes people who have a weapon out but are not Heads or Security staff.
    • Check Security Records: Yes/No - searches Security Records for criminals.
    • Neutralize Identified Criminals: Yes/No - neutralizes crew members set to Arrest on the Security Records.
    • Neutralize All Non-Security and Non-Command Personnel: No/Yes - self explanatory.
    • Neutralize All Unidentified Life Signs: Yes/No - neutralizes aliens.
Turret
Turret
Requires to build How to build
Metalx9
Wrench
Screwdriver
Welder
Any energy-based gun Any energy-based gun x1
Proximity Sensorx1
  1. Build a turret frame from metal.
  2. Use a wrench to secure the turret frame(it can be moved around before being secured).
  3. Use 2 metal on the turret frame to build the cover.
  4. Use a wrench on the frame to bolt the cover.
  5. Add the gun.
  6. Add the prox sensor.
  7. Use a screwdriver to secure it all.
  8. Use 2 more metal on the frame.
  9. Finally use a welder to secure the second layer of metal.

(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)

How to deconstruct
Tools

(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)

  1. Crowbar to pry off exterior armor.
  2. Screwdriver to open the internal access hatch.
  3. Remove Proximity sensor by hand.
  4. Remove gun by hand.
  5. Wrench to remove turret's metal armor bolts.
  6. Weld to remove turret's interior metal armor.
  7. Wrench to unfasten external bolts.
  8. Crowbar to dismantle the turret frame.

Welder
Wrench
Screwdriver
Crowbar

AI Core

The AI's house.

AI.gif
AI Core
Requires to build How to build
Reinforced metalx4
Reinforced Glassx2
Cable Piecesx1
Wrench
Screwdriver
AI Circuitboardx1
Optional:
Human brainx1
  1. AI Core building phase 1 Build AI Core Frame from 4 reinforced sheets.
  2. Wrench into place.
  3. AI Core building phase 2 Add Circuit board.
  4. AI Core building phase 3 Screwdriver.
  5. AI Core building phase 4 Add wires.
  6. AI Core building phase 5 Add brain placed in an MMI (only if you want a NEW AI).
  7. AI Core building phase 6 Add reinforced glass.
  8. Screwdriver.
How to deconstruct
Tools
  1. IntelliCard to remove the AI if one is installed.
  2. Screwdriver to disable the core.
  3. Crowbar to remove glass panel.
  4. Crowbar to remove brain.
  5. Wirecutters to remove cables.
  6. Screwdriver to unfasten the circuit board.
  7. Wrench to unfasten the frame.
  8. Welder to deconstruct assembly.

IntelliCard
Screwdriver
Crowbar
Wirecutters
Wrench
Welder

Solar Panels and Trackers

You can generate power with these things.

Solar Panel
Solar Panel
Solar Tracker
Solar Tracker
Requires to build How to build
Solar Assemblyx1
Wrench
Glassx2 or
Reinforced Glassx2
Tracker:
Tracker Electronicsx1
  1. Solar Assembly Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.
  2. Wrench Wrench the solar assembly into place.
  3. Tracker Electronics (OPTIONAL) Add the electronics if you want to create a solar tracker.
  4. Glass or Reinforced Glass Finish the construction by placing glass, or reinforced glass, into the assembly frame.
How to deconstruct
Tools
  1. Take out the panel with a crowbar.
  2. If you are deconstructing a tracker: Take out the electronics with your crowbar.
  3. Wrench the leftover assembly from it's place and you will be able to move it.

Crowbar
Wrench

Disposal Pipes and Machinery

The disposal system of the station.

Disposal Bin
Disposal Outlet
Disposal Pipes and Machinery
Requires to build How to build
Disposal Pipex1 or
Disposal Binx1 or
Disposal Outletx1
Welder
Wrench
Crowbar
  1. Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia).
  2. Crowbar the floor tile, if exists, to access plating.
  3. Move pipe over plating, rotate and flip using the right-click menu.
  4. Wrench pipe.
  5. Weld pipe.
How to deconstruct
Tools
  1. If Disposal Bin, start here: first turn off the pump and use a screwdriver to remove power connection, and continue...
  2. If Disposal Pipe, start here: Welder it to remove its joints.
  3. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.

(Screwdriver)
Welder
Wrench

Computers

Computers can have various uses.

Some computer
Computer
Requires to build How to build
Metalx5
Glassx2
Cable piecesx5
Wrench
Screwdriver
Circuitboardx1
  1. Use the metal and make a Computer Frame.
  2. Wrench it inplace.
  3. Insert the Circuitboard of your selection.
  4. Screwdriver.
  5. Wires.
  6. Glass.
  7. Screwdriver to finish.
How to deconstruct
Tools
  1. Screwdriver to detach the screen.
  2. Crowbar to pry off the screen.
  3. Wirecutters to cut the cables.
  4. Screwdriver to detach the circuit lid.
  5. Crowbar to pry out the circuitboard.
  6. Wrench to detach the frame.
  7. Welder to disassemble the frame.

Welder
Wrench
Screwdriver
Wirecutters
Crowbar

Modular Consoles

Modular Consoles are very flexible machines.

A console
Console
Requires to build How to build
Metalx10
At least:
one power source
one drive (HDD or SSD)
one processing unit
access to programs (network cards or datadisks)
  1. Use the metal and make a Modular Console.
  2. Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
  3. install a network card to access the NET and download more programs.
  4. Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
How to deconstruct
Tools
  1. Screwdriver to remove components.
  2. Wrench to deconstruct the empty console.

Screwdriver
Wrench

Machine Frame.png Machines

A machine frame with wiring and board installed
A machine frame with wiring and board installed
Requires to build How to build
Metalx5
Cable piecesx5
Circuitboardx1
Components as specified by examining the mounted board
  1. Use the metal and make a machine frame.
  2. Add wiring to the frame .
  3. Add the board.
  4. Add your components. You can examine the unifished machine at this point to see what you still need.
How to deconstruct
Tools
  1. Screwdriver to open the panel.
  2. Crowbar to remove all components.
  3. Wirecutters to remove the wires.
  4. Wrench to unsecure the frame.
  5. Screwdriver to disassemble into sheets.

Screwdriver
Crowbar.png
Wirecutters.png
Wrench

For detailed information about each machine: machine construction guide.

Robot Cyborg Mech Robots, Cyborgs and Mechs

Their construction is described at: Robots, Cyborgs and Mechs -pages.

Mineral Door

The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.

Door

Door
Doors
Requires to build How to build
The mineral (or wood) of your choice x20
  1. Stand where you would like the door.
  2. Use the metal and make a Door.
How to deconstruct
Tools
  1. Wrench to unwrench it.
  2. Welder to disassemble the frame.

Wrench
Welder

Conveyor Belt

The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.

Conveyor Belt and Conveyor Belt Switch

ConveyorBelt.gif

Requires to build How to build
An Autolathe, with enough metal and glass.
  1. Use the lever on the belt assemblies to link them. This must be done before placing them!
  2. Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a Wrench).
  3. Place the lever somewhere by clicking the floor with it.
How to deconstruct
Tools
  1. Crowbar to remove the Conveyor Belt tiles and Switches.

Wrench

Furniture

Chairs

Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.

Chair
Chair
Stool
Stool
Bar Stool
Bar Stool
Comfy Chair
Comfy Chair
Office Chair
Office Chair
Wooden Chair
Wooden Chair
Winged Wooden Chair
Winged Wooden Chair
Requires to build How to build
Metalx1
or
Metalx2
or
Metalx5
or
Planksx3
  1. Stand where you want the chair.
  2. Pick up some metal or planks.
  3. Click it in hand.
  4. Select Chair from menu.
How to deconstruct
Tools

Wrench a chair to transform it back into the starting material.

Wrench

Tables/Reinforced Table

Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for ghetto surgery.

Table
Table
Wooden Table
Wooden Table
Glass Table
Glass Table
Poker Table
Poker Table
Fancy Table
Fancy Table
Reinforced Table
Reinforced Table
Requires to build How to build
Rodsx2 or Planksx2

Metalx1
or
Planksx1
or
Glassx1
or
Carpetx1
or
Carpetx1
  1. Pick up some rods (or wooden planks, if you want to make a poker table).
  2. Stand on the tile where you want the table.
  3. Activate them in your hand.
  4. Select table frame from menu.
  5. Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
How to deconstruct
Tools
  1. Turn combat mode on.
  2. (If a Reinforced Table) Welder first to weaken the table.
  3. Wrench to disassemble it.

(Welder)
Wrench

Lockers

Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, crates, and certain especially large objects like racks and MULEbots.

Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level identification card, emag item, or with enough damage. If you don't want to take out your id to open these every time, you can alt-click them to lock/unlock them.

If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a BANG BANG sound that can be heard from several squares away. Using the Resist button will allow you to slowly open the locker.

Every round, a random non-secure locker on the station becomes a bluespace locker. Bluespace lockers have entire rooms inside of them, and they are indistinguishable from normal lockers, except that when you go inside it you find yourself in a room. If you destroy the bluespace locker, it randomly replaces a different locker on the station.

Coffins count as lockers.

Different types of lockers: Jumpsuit LockerEmergency LockerMedical LockerSecurity LockerFire Saftey LockerL2 LockerL3 LockerL4 LockerCoffin

Locker
Locker
Requires to build How to build
Metalx2 or Planksx5 for coffin
  1. Stand where you want the locker.
  2. Activate metal in hand.
  3. Choose Locker from the list.
How to deconstruct
Tools
  1. Open the locker.
  2. Weld the locker with a welder to disassemble it into metal.

Welder

Rack

Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a table. They are most common in maintenance tunnels and the EVA room.

Rack
Rack
Requires to build How to build
Metalx1
  1. Activate metal in hand.
  2. Choose Rack from the list.
  3. Stand where you want the rack.
  4. Activate Rack Parts in hand.
How to deconstruct
Tools
  1. Turn combat mode on.
  2. Use a wrench to dismantle it to some Rack Parts.

Wrench

Beds

Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible Roller Bed Roller Bed, which is extremely useful for transporting patients.

You use a bed by going on top of it and *sleep. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.

Bed
Bed
Requires to build How to build
Metalx2
  1. Stand where you want the bed.
  2. Activate metal in hand.
  3. Choose Bed from the list.
How to deconstruct
Tools

Use a wrench to dismantle it to two sheets of metal.

Wrench

Bookcase

Holds any number of books inside.

Bookcase
Bookcase
Requires to build How to build
Planksx5
  1. Construct a frame with 4 wooden planks.
  2. Wrench the frame into place.
  3. Add a plank to the frame to make a shelf.
How to deconstruct
Tools
  1. Crowbar out the shelf.
  2. Unsecure the frame with a wrench.
  3. Break apart the frame with a crowbar.

Crowbar
Wrench

Drying Rack

Dries herbs for smoking, meat into jerky and grapes into raisins.


Drying rack
Requires to build How to build
Planksx10
  1. Use the planks in hand.
How to deconstruct
Tools
  1. Wrench to unsecure the rack.
  2. Screwdriver to disassemble it.

Wrench
Screwdriver tool.png

Power Wires

Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.

  • All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
  • Insulated gloves negate any electrical shocks to the player.

How Do I Wire?

Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:

u see her lik dis

This image was made by standing in the center tile with a cable coil in hand and clicking on all 8 surrounding tiles.

In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.

is so easy

This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.

If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.

Knot Wiring

Let's say you have a situation that you need to fix:

oh shit man how

The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.

Fixing this is simple:

yesyes yeswow Done.

You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:

yes + wait waht = o god wow

This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.

Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.

Smooth Wiring

Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot).

To fix this situation with smooth wire you'll have to follow the steps:

ok simpleso precisionsuch smoothwow Done.

In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).

This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.

Connecting Wires

Two wires belongs to the same powernet if they have matching ends.

Connected cables Not connected cables
Connected wires Not connected wires No ends are matching, given only one cable is a node here

Connecting Machines

Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):


it's alive! + Generator.png = Connected

booh! + Generator.png = Not connected

booh! + Generator.png = Not connected

Please note that machines must also be anchored (generally wrenched down) to be connected.

Special cases :

  • APC must be connected through a terminal (meaning you connect the terminal to the powernet),
  • SMES input powernet must be connected through a terminal, while SMES output powernet must be connected through a classic node wire under the SMES.

Wiring the Solars

Easiest method: just look at the animation until you get it:

Wiring.gif

Wire-net Reset

This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.

Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).

Pipes

Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:

  1. Put Dispenser in a powered area.
  2. Wrench Dispenser to lock it into place.
  3. Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
  4. You have a pipe to play with now.
  5. Wrench Dispenser to make it mobile once more.

Placing and Removing Pipes

Disposal pipe.png Disposal Pipes

  1. Rotate the pipe to the direction you wish the pipe to be in.
  2. Wrench the pipe to the ground.
  3. Use a lit welder to fuse the pipe to the ground.

Gaspipe.png Gas Pipes

  1. Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
  2. Wrench into place.
  3. Turn on the pipe, if necessary.

How to Remove a Pipe

  1. Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
  2. Brace for any junk that might blast out of the pipe.