Guide to Chemistry: Difference between revisions

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(Renaming: Moved content from Guide to chemistry.)
(Added icons for products)
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
|Ingredient in {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}, {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}} and {{Tooltip|[[#Plastic_Sheets|Plastic Sheets]]|{{RecursiveChem/PlasticSheets}}}}. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
|Ingredient in {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}, {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}} and {{Tooltip|[[#Plastic_Sheets|Plastic Sheets]]|{{RecursiveChem/PlasticSheets}}}}. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
|1 part Welding Fuel<br>1 part Carbon<br>1 part Hydrogen
|Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such.
|Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs and such.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Oxygen
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Oxygen
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine <span style="color:#604030;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#604030|32px}}
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}, heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}, heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia<span style="color:#404030;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#404030|32px}}
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia
|3 parts Hydrogen<br>1 part Nitrogen
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
|An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. (Results in 3 units instead of 4). Heals [[Podpeople]] for 1 brute and 1 burn damage / tick.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre<span style="color:#60A584;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. (Results in 3 units instead of 5). Heals [[Podpeople]] for 1 brute and 2.5 burn damage / tick.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|Ingredient in [[#Soap|Soap]].
|Ingredient in [[#Soap|Soap]].
|-
|-
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)<span style="color:#FFFFD6;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFD6|32px}}
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3).
|Ingredient in [[#Soap|Soap]]. (Results in 2 units instead of 3).
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
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! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|Burn
|Burn
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|45u
|45u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder<span style="color:#FF9696;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid
|Brute
|Brute
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|45u
|45u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution<span style="color:#DCDCDC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar
|Brute, burn
|Brute, burn
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|60u
|60u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh<span style="color:#FFEBEB;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon
|Brute, burn
|Brute, burn
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal<span style="color:#000000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K  
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K  
|Toxin
|Toxin
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol<span style="color:#00FFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Suffocation
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>
|Brute
|Brute
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|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Silicon<br>
|1 part Carbon <br>1 part Silicon<br>
|Burn
|Burn
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|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Anti-Toxin}}Anti-Toxin
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>
|Toxin
|Toxin
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|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>
|Brute/Burn/Toxin
|Brute/Burn/Toxin
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|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly<span style="color:#91D865;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|All types
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone<span style="color:#0000C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|All types
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone<span style="color:#f7832a;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#f7832a|32px}}
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>or<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>or<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}}
|All types
|All types
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone<span style="color:#0000C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Clone
|Clone
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol<span style="color:#DCDCFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|Brain
|Brain
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine<span style="color:#DCDCFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|Minor brain traumas
|Minor brain traumas
Line 310: Line 337:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|BurnMix}}BurnMix<span style="color:#BD328A;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#BD328A|32px}}
!style='background-color:#FFEE88;'|{{anchor|BurnMix}}BurnMix
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
Line 322: Line 350:


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
Line 329: Line 358:
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid<span style="color:#D2D2D2;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part Sulphuric Acid
|Brute
|Brute
Line 336: Line 366:
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone<span style="color:#F7FFA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|Burn
|Burn
Line 343: Line 374:
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine<span style="color:#DCDCDC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine
|Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets
|Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
Line 350: Line 382:
|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey<span style="color:#A98307;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
!style='background-color:#FFEE88;'|{{anchor|Honey}}Honey
|[[Beekeeping]]
|[[Beekeeping]]
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
Line 357: Line 390:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood<span style="color:#DCDCDC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood
|Grown from Ambrosia Gaia
|Grown from Ambrosia Gaia
|All damage types
|All damage types
Line 364: Line 398:
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid<span style="color:#E6FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Radiation, toxin
Line 371: Line 406:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin<span style="color:#FF6464;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Suffocation
|Suffocation
Line 378: Line 414:
|35u
|35u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine<span style="color:#000000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part Sulphuric Acid
|Brute, burn and suffocation
|Brute, burn and suffocation
Line 385: Line 422:
|35u
|35u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel<span style="color:#19C832;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purge
Line 392: Line 430:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone<span style="color:#5096C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Genetic
Line 405: Line 444:


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
Line 413: Line 453:
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide<span style="color:#14FF3C;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide
|1 part Potassium<br>1 part Iodine
|1 part Potassium<br>1 part Iodine
|Radiation
|Radiation
Line 421: Line 462:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine<span style="color:#D2FFFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part Sugar
|Stun
|Stun
Line 429: Line 471:
|25u
|25u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine<span style="color:#64FFE6;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|Histamine Overdose
|Histamine Overdose
Line 437: Line 480:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|Eye
|Eye
Line 445: Line 489:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate<span style="color:#6600FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|Ear
|Ear
Line 453: Line 498:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine<span style="color:#D2FFFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Stun + Brute, burn, suffocation and toxin
|Stun + Brute, burn, suffocation and toxin
Line 461: Line 507:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol<span style="color:#00B4C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol  
|Alcohol  
Line 469: Line 516:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants<span style="color:#78008C;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants
|Traitor/Changeling Adrenals or Stimpack
|Traitor/Changeling Adrenals or Stimpack
|Stun
|Stun
Line 477: Line 525:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin<span style="color:#FFFFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>or found in NanoMed Plus
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>or found in NanoMed Plus
|Sugar Dependency  
|Sugar Dependency  
Line 485: Line 534:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent<span style="color:#A0E85E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part Holy Water
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part Holy Water
|Death
|Death
Line 493: Line 543:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}Life<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Life}}Life
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 375K
|Life
|Life
Line 501: Line 552:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine<span style="color:#FF00FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine
|1 part Sugar<br>1 part Lithium<br>1 part Water
|1 part Sugar<br>1 part Lithium<br>1 part Water
|Hallucination Decrease
|Hallucination Decrease
Line 509: Line 561:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone<span style="color:#669900;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone
|1 part Capsaicin<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|1 part Capsaicin<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Cellular Damage Healing
|Cellular Damage Healing
Line 517: Line 570:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Infections
|Infections
Line 525: Line 579:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve<span style="color:#6D6374;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water <br>or grind<br>a twinkie(1u sugar)<br>a sheet of metal(5u iron)<br>a sheet of plasma(5u plasma)
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water <br>or grind<br>a twinkie(1u sugar)<br>a sheet of metal(5u iron)<br>a sheet of plasma(5u plasma)
|Improvised Patch Healing Chem
|Improvised Patch Healing Chem
Line 533: Line 588:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol<span style="color:#27870a;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Anti-Drug and Light Sedative
|Anti-Drug and Light Sedative
Line 541: Line 597:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|Body temperature
|Body temperature
Line 549: Line 606:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone<span style="color:#F5F5F5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|Heart attack
|Heart attack
Line 557: Line 615:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine<span style="color:#F5F5F5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Phobias and Mood
|Phobias and Mood
Line 565: Line 624:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly<span style="color:#CAFF43;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Stun
|Stun
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='background-color:#FFDD66;'|Treatment for
! scope="col" style='background-color:#FFDD66;'|Treatment for
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! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin
|Suffocation
|Suffocation
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract<span style="color:#FFEBEB;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
!style='background-color:#FFEE88;'|{{anchor|Lavaland Extract}}Lavaland Extract
|Brute, burn
|Brute, burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.  
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.  
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
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! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine<span style="color:#60A584;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine
|Cigarettes
|Cigarettes
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Addiction causes jittering.
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Addiction causes jittering.
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|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil<span style="color:#0064B4;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part Welding Fuel<br>Temperature 380K
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
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|15u
|15u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank<span style="color:#FA00C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part Sulphuric Acid<br>1 part Welding Fuel<br>Temperature 390K
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
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|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine<span style="color:#FAFAFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 374K
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>Temperature 374K
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
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|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts<span style="color:#FAFAFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br> 1 part Tea<br>1 part Mercury<br>Temperature 374K
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part [[#Bad_Food|Bad Food]]<br>1 part Enzyme<br>1 part Nutriment<br> 1 part Tea<br>1 part Mercury<br>Temperature 374K
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
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|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp<span style="color:#78FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness<span style="color:#0000C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".  
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".  
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|10u
|10u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil<span style="color:#BEF7D8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric acid<br>1 unit Bromine (catalyst)
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Sulphuric acid<br>1 unit Bromine (catalyst)
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs<span style="color:#60A584;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
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|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine<span style="color:#A9FBFB;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus. (Results in 3 units instead of 6).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
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! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
! scope="col" style='background-color:#FFDD66;'|Addiction Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen<span style="color:#E700E7;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggeling.
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggeling.
|0.2u / tick
|0.2u / tick
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent<span style="color:#FFFF00;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|2 parts Carbon<br>2 parts Fluorine<br>1 part Sulphuric Acid
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.  
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Smoke Powder}}Smoke Powder
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.  
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston<span style="color:#FA00AF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|1 part Phosphorus<br>1 part Sulphuric Acid<br>1 part Stable Plasma
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm<span style="color:#FA00AF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium<span style="color:#64FAC8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane<span style="color:#0000DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.  
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride<span style="color:#FFC8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium<span style="color:#5A64C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter<span style="color:#210021;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion<span style="color:#FAFAFA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Meth Explosion}}Meth Explosion
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K<br>
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K<br>
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.  
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder<span style="color:#000000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin<span style="color:#808080;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part Sulphuric Acid
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion
|1 part Potassium<br>1 part Water
|1 part Potassium<br>1 part Water
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[Grenade|grenade]] production.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[Grenade|grenade]] production.
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|1 part Potassium<br>1 part Holy Water
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP
|1 part Iron<br>1 part Uranium
|1 part Iron<br>1 part Uranium
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
!style='background-color:#FFEE88;'|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.  
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.  
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>Or heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>Or heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite<span style="color:#550000;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
|A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Barbers Aid}}Barber's Aid
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Bluespace Dust}}Bluespace Dust
|Grind a bluespace crystal, Grind [[Guide_to_plants|certain plants]], Slimes
|Grind a bluespace crystal, Grind [[Guide_to_plants|certain plants]], Slimes
|Occasionally causes random short distance teleportation if ingested.
|Occasionally causes random short distance teleportation if ingested.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|1 part {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Grows your hair very long!
|Grows your hair very long!
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|5 parts Liquid Gibs<br>5 parts Oxygen<br>Temperature 374K
|Creates a red candle for use in decoration or rituals. Can not react in a body.  
|Creates a red candle for use in decoration or rituals. Can not react in a body.  
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.  
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet <span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Blood
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[Grenade|grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.  
|Creates a carpet on the floor. Best used in a {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} machine/[[Grenade|grenade]] or spray bottle. Ingredient in {{Tooltip|[[#Barber's Aid|Barber's Aid]]|{{RecursiveChem/Barber's Aid}}}}.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|1 part [[Guide_to_drinks#Triple_Citrus|Triple Citrus]]<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium<br>1 part Stable Plasma
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} [[Grenade|grenades]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin<span style="color:#B31008;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|5 parts Ethanol<br>1 part Capsaicin Oil
|5 parts Ethanol<br>1 part Capsaicin Oil
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Nutriment<br>1 part Blood<br>Temperature 374K
|Creates your own Corgi!
|Creates your own Corgi!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent<span style="color:#A70FFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|2 parts Stable Plasma<br>1 part Ethanol<br>1 part Sodium
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent
|1 part Lithium<br>1 part Hydrogen
|1 part Lithium<br>1 part Hydrogen
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|Used in {{Tooltip|[[#Metal Foam|metal Foam]]|{{RecursiveChem/Metal Foam}}}} production. Creates 1 unit instead of 2.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam<span style="color:#A6FAFF55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}Firefighting Foam
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid<span style="color:#5050FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5050FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part Sulphuric Acid<br>Temperature 380K
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol<span style="color:#808080;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol
|3 parts Corn Oil<br>1 part Sulphuric Acid
|3 parts Corn Oil<br>1 part Sulphuric Acid
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}} or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)
|Requires blended corn, so thus help from the botanist. Used to make {{Tooltip|[[#Nitroglycerin|nitroglycerin]]|{{RecursiveChem/Nitroglycerin}}}} or [[Research_items#Unloaded Technological Shell|FRAG-12 shotgun slugs]]. Slippery like water. (Results in 1 unit instead of 4)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}Quantum Hair Dye
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|1 part {{Tooltip|[[#Colorful Reagent|Colorful Reagent]]|{{RecursiveChem/Colorful Reagent}}}}<br>1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>1 part Radium
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter<span style="color:#FF4DD2;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FF4DD2|32px}}
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter
|1 part Sugar<br>1 part Banana Juice
|1 part Sugar<br>1 part Banana Juice
|Causes you to laugh. (Results in 10 units instead of 2)
|Causes you to laugh. (Results in 10 units instead of 2)
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|10 parts Liquid Gibs<br> 10 parts Nutriment<br> 10 parts Carbon
|Creates a slab of chemically processed meat. Can not react in a body.  
|Creates a slab of chemically processed meat. Can not react in a body.  
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|3 parts Iron/Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
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Can be made with either iron or aluminium. Can not react in a body.  
Can be made with either iron or aluminium. Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder<span style="color:#9C5A19;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
!style='background-color:#FFEE88;'|{{anchor|Monkey Powder}}Monkey Powder
|Grind a monkey or gorilla cube.
|Grind a monkey or gorilla cube.
|Combine 30 units with 1 unit water to create a monkey.
|Combine 30 units with 1 unit water to create a monkey.
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Required to make smart metal foam.  
|Required to make smart metal foam.  
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.  
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.  
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|2 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>2 parts Oxygen<br>1 part Nitrogen<br>Temperature 525K
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.  
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.  
|-
|-
|[[File:Golddone.png]]
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.  
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.  
|-
|-
|[[File:Plasmadone.png]]
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|20 parts [[Plasma]]<br>5 parts Iron<br>5 parts Frost Oil
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.  
|Solidifies a large amount of liquid [[Plasma]] into a bar. Can not react in a body.  
|-
|-
|[[File:Sheet_plastic1.png]]
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts Sulphuric Acid<br>Temperature 374K
|Creates Plastic sheets at a rate of 10u per Plastic sheet.  
|Creates Plastic sheets at a rate of 10u per Plastic sheet.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly<span style="color:#00FF80;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
|-
|-
|[[File:Soap.png]]
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap
|10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
|10 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Liquid Gibs<br>Temperature 374K
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.  
|Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|Commonly known as salt, Sodium Chloride is often used to season food.<br>
|Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A5F0EE|32px}}
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Water
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan<span style="color:#FFC080;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFC080|32px}}
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} OR 1 Part Corn Oil
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} OR 1 Part Corn Oil
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube<span style="color:#009CA8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#009CA8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
|-
|-
|
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|5 parts Blood<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}
|Creates a slab of synthetic meat.
|Creates a slab of synthetic meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen<span style="color:#00FF00;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00FF00|32px}}
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|1 part Chlorine<br>1 part Phosphorus<br>1 part Radium
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[Botanist|botanist]] wants this in liquid form.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for [[Infections|Virology]]. The [[Botanist|botanist]] wants this in liquid form.
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{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|Used to get a [[Infections|virus]] symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food<span style="color:#899613;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#899613|32px}}
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food
|5 parts Water<br>5 parts Milk
|5 parts Water<br>5 parts Milk
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[Virologist|virologist]] has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar<span style="color:#A3C00F;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A3C00F|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar<span style="color:#41B0C0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>or<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>or<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.  
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma<span style="color:#CEC3C6;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.  
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma<span style="color:#A69DA9;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part [[Plasma]]
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|Used to get a [[Infections|virus]] symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>5 parts Uranium
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|Used to get a [[Infections|virus]] symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel<span style="color:#D18AA5;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver OR Gold
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)
Line 1,003: Line 1,148:


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Formula
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Description
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
!style='background-color:#FFEE88;'|{{anchor|Slime Mutation Toxin}} Slime Mutation Toxin
|Use Plasma on a green slime
|Use Plasma on a green slime
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|Use Radium on a green slime
|Use Radium on a green slime
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin
|Use Blood on a green slime
|Use Blood on a green slime
|That transforms into a [[Guide_to_races#Human|human]].
|That transforms into a [[Guide_to_races#Human|human]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin
|Use Plasma on a black slime
|Use Plasma on a black slime
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
Line 1,028: Line 1,178:


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe  
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Recipe  
Line 1,035: Line 1,186:
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
! scope="col" style='background-color:#FFDD66;'|Overdose Threshold
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin<span style="color:#CF3600;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin
|Medbay Vendors, Emagged Chem Dispenser
|Medbay Vendors, Emagged Chem Dispenser
|Toxin
|Toxin
Line 1,042: Line 1,194:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bad Food}}Bad Food<span style="color:#D6D6D8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D6D6D8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Bad Food}}Bad Food
|From eating poorly made food
|From eating poorly made food
|Toxin
|Toxin
Line 1,049: Line 1,202:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coffee Grounds}}Coffee Grounds<span style="color:#5B2E0D;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
!style='background-color:#FFEE88;'|{{anchor|Coffee Grounds}}Coffee Grounds
|Grinding coffee beans
|Grinding coffee beans
|Toxin
|Toxin
Line 1,056: Line 1,210:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ground Tea Leaves}}Ground Tea Leaves<span style="color:#7F8400;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
!style='background-color:#FFEE88;'|{{anchor|Ground Tea Leaves}}Ground Tea Leaves
|Grinding tea leaves
|Grinding tea leaves
|Toxin
|Toxin
Line 1,063: Line 1,218:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Stun, Toxin
|Stun, Toxin
Line 1,070: Line 1,226:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Hydrogen<br>1 part Silicon
|Hallucinations
|Hallucinations
Line 1,077: Line 1,234:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|1 part Mercury<br>1 part Oxygen<br>1 part Sugar
|Brain
|Brain
Line 1,084: Line 1,242:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin<span style="color:#F0F8FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|Speech
|Speech
Line 1,091: Line 1,250:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane<span style="color:#F0F8FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mime's Bane}}Mime's Bane
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|Gestures
|Gestures
Line 1,098: Line 1,258:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice<span style="color:#F0F8FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|Stamina Damage and Delimbing Skeletons
|Stamina Damage and Delimbing Skeletons
Line 1,105: Line 1,266:
|50u
|50u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin<span style="color:#5EFF3B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>Found in the [[Syndicate Items|Traitor Uplink]].
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>Found in the [[Syndicate Items|Traitor Uplink]].
|Identity
|Identity
Line 1,112: Line 1,274:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin<span style="color:#7DC3A0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin
|1 part [[Plasma]]<br>1 part Hydrogen<br>1 part Oxygen
|1 part [[Plasma]]<br>1 part Hydrogen<br>1 part Oxygen
|Suffocation
|Suffocation
Line 1,119: Line 1,282:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril<span style="color:#7F10C0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Cardiac Arrest
|Cardiac Arrest
Line 1,126: Line 1,290:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene<span style="color:#6E2828;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries
|Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries
|Stamina Damage
|Stamina Damage
Line 1,133: Line 1,298:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution<span style="color:#6E2828;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6E2828|32px}}
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution
|Peacekeeper Cyborgs
|Peacekeeper Cyborgs
|Stamina Damage
|Stamina Damage
Line 1,140: Line 1,306:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium<span style="color:#787878;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#787878|32px}}
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Radiation  
|Radiation  
Line 1,147: Line 1,314:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium<span style="color:#195096;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#195096|32px}}
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium
|[[Syndicate_Items#Poison_Kit|Poison Kit]], Emagged [[Medibot]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]], Emagged [[Medibot]]
|Stun and Suffocation
|Stun and Suffocation
Line 1,154: Line 1,322:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental<span style="color:#6496FA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart, Emagged [[Medibot]]  
|Emagged Borg Hypo, [[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe/Dart, Emagged [[Medibot]]  
|Knockout and Stamina
|Knockout and Stamina
Line 1,161: Line 1,330:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal<span style="color:#7DC3A0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|Knockout and Toxin
|Knockout and Toxin
Line 1,168: Line 1,338:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|[[Guide_to_hydroponics#Plant_reference_chart|Destroying Angel]]
|Delayed Toxin Damage  
|Delayed Toxin Damage  
Line 1,175: Line 1,346:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin<span style="color:#FFFFFF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Amatoxin}}Amatoxin
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|[[Guide_to_hydroponics#Plant_reference_chart|Fly Amanita]]
|Toxin Damage  
|Toxin Damage  
Line 1,182: Line 1,354:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide<span style="color:#F0FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Mercury
|Weight Loss
|Weight Loss
Line 1,189: Line 1,362:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine<span style="color:#7DC3A0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|Death Berries, [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]/Syringe
|Toxin and breath loss
|Toxin and breath loss
Line 1,196: Line 1,370:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare<span style="color:#191919;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#191919|32px}}
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Paralyzation, Oxygen, and Toxin
|Paralyzation, Oxygen, and Toxin
Line 1,203: Line 1,378:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine<span style="color:#FA6464;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#FA6464|32px}}
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}, {{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}, {{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|[[Guide_to_hydroponics#Plant_reference_chart|Omega Weed]], [[Syndicate_Items#Poison_Kit|Poison Kit]], {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}, {{Tooltip|[[#Venom|Venom]]|{{RecursiveChem/Venom}}}}, {{Tooltip|[[#Itching Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}
|Brute, toxin, oxyloss and eyesight
|Brute, toxin, oxyloss and eyesight
Line 1,210: Line 1,386:
|30u
|30u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde<span style="color:#B4004B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Toxin
|Toxin
Line 1,217: Line 1,394:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom<span style="color:#F0FFF0;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites
|[[Syndicate_Items#Poison_Kit|Poison Kit]], [[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], [[Critters#Giant_Spider|Giant Spider]] bites
|Brute, toxin
|Brute, toxin
Line 1,224: Line 1,402:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl<span style="color:#64916E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#64916E|32px}}
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|1 part {{Tooltip|[[#Space Drugs|Space Drugs]]|{{RecursiveChem/Space Drugs}}}}<br>Temperature 674K
|Toxin, brain
|Toxin, brain
Line 1,231: Line 1,410:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide<span style="color:#00B4FF;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|Toxin, oxyloss
|Toxin, oxyloss
Line 1,238: Line 1,418:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin<span style="color:#003333;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#003333|32px}}
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin
|Space Carp, Koi Beans, Emagged Chem Dispenser
|Space Carp, Koi Beans, Emagged Chem Dispenser
|Toxin
|Toxin
Line 1,245: Line 1,426:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder<span style="color:#669900;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|Fake death, stun
|Fake death, stun
Line 1,252: Line 1,434:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder<span style="color:#669900;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
!style='background-color:#FFEE88;'|{{anchor|Ghoul Powder}}Ghoul Powder
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Zombie Powder|Zombie Powder]]|{{RecursiveChem/Zombie Powder}}}}
|Fake death
|Fake death
Line 1,259: Line 1,442:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Welding Fuel
|Brute, annoyance
|Brute, annoyance
Line 1,266: Line 1,450:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin<span style="color:#CF3600;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin
|Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland)
|Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland)
|Conditional death
|Conditional death
Line 1,273: Line 1,458:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly
|Grinding an unused slime extract
|Grinding an unused slime extract
|Toxin
|Toxin
Line 1,280: Line 1,466:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Frost Oil}}Frost Oil<span style="color:#801E28;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
!style='background-color:#FFEE88;'|{{anchor|Frost Oil}}Frost Oil
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]
|Burn
|Burn
Line 1,287: Line 1,474:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin<span style="color:#C8C8C8;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, Bleeding
|Brute, Bleeding
Line 1,294: Line 1,482:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium<span style="color:#20324D;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br>
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K<br>
|Random Shocks
|Random Shocks
Line 1,301: Line 1,490:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium<span style="color:#AC88CA;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AC88CA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin
|Toxin
Line 1,308: Line 1,498:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium<span style="color:#ADBDCD;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#ADBDCD|32px}}
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium
|2 Parts {{Tooltip|[[#Rotatium|Rotatium]]|{{RecursiveChem/Rotatium}}}}<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid
|2 Parts {{Tooltip|[[#Rotatium|Rotatium]]|{{RecursiveChem/Rotatium}}}}<br>2 Parts [[Plasma]]<br>1 Part Sulphuric Acid
|Toxin
|Toxin
Line 1,315: Line 1,506:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium<span style="color:#2F6617;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#2F6617|32px}}
!style='background-color:#FFEE88;'|{{anchor|Spewium}}Spewium
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Toxin
|Toxin
Line 1,322: Line 1,514:
|29u
|29u
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea<span style="color:#3C5133;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#3C5133|32px}}
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|1 Part {{Tooltip|[[#Haloperidol|Haloperidol]]|{{RecursiveChem/Haloperidol}}}}<br>1 Part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>1 Part Radium
|Toxin and Purges Medicines
|Toxin and Purges Medicines
Line 1,329: Line 1,522:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer<span style="color:#4B004B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}
|Toxin
|Toxin
Line 1,336: Line 1,530:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer<span style="color:#4B004B;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#4B004B|32px}}
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Toxin
|Toxin
Line 1,343: Line 1,538:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|Toxin
|Toxin
Line 1,350: Line 1,546:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Spore Toxin}}Spore Toxin<span style="color:#9ACD32;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9ACD32|32px}}
!style='background-color:#FFEE88;'|{{anchor|Spore Toxin}}Spore Toxin
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], Blobs
|[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]], Blobs
|Special
|Special
Line 1,357: Line 1,554:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax<span style="color:#AAAAAA55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Pax}}Pax
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|1 part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}<br>1 part Water
|Special
|Special
Line 1,364: Line 1,562:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax<span style="color:#AAAAAA55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Synthpax}}Synthpax
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]], Slimes
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]], Slimes
|Special
|Special
Line 1,371: Line 1,570:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution<span style="color:#AAAAAA55;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#AAAAAA|32px}}
!style='background-color:#FFEE88;'|{{anchor|Dizzying_Solution}}Dizzying Solution
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Special
|Special
Line 1,378: Line 1,578:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fake Beer}}Fake Beer<span style="color:#664300;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#664300|32px}}
!style='background-color:#FFEE88;'|{{anchor|Fake Beer}}Fake Beer
|[[Cyborg#Service|Emagged Service Cyborgs]]
|[[Cyborg#Service|Emagged Service Cyborgs]]
|Special
|Special
Line 1,385: Line 1,586:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility<span style="color:#9A6750;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
!style='background-color:#FFEE88;'|{{anchor|Tranquility}}Tranquility
|Gondola Meat
|Gondola Meat
|Special
|Special
Line 1,392: Line 1,594:
|N/A
|N/A
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity<span style="color:#97EE63;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity
|Ethereal blood, certain foods
|Ethereal blood, certain foods
|Special
|Special
Line 1,404: Line 1,607:


{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style='background-color:#FFDD66;'|
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" style='width:150px; background-color:#FFDD66;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in
! scope="col" class="unsortable" style='width:150px; background-color:#FFDD66;'|Found in
Line 1,410: Line 1,614:
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
! scope="col" class="unsortable" style='background-color:#FFDD66;'|Metabolism Rate
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium<span style="color:#1D043D;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium
|Mushroom Cap (Inocybe), from tall mushrooms
|Mushroom Cap (Inocybe), from tall mushrooms
|Poison
|Poison
Line 1,416: Line 1,621:
|0.4u / tick
|0.4u / tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor<span style="color:#B5A213;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor
|Mushroom Stem (Embershroom)
|Mushroom Stem (Embershroom)
|Other
|Other
Line 1,422: Line 1,628:
|0.4u / tick
|0.4u / tick
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth<span style="color:#D3A308;background-color:white">▮</span>
|{{User:Helpful Herbert/ChemBottle|#D3A308|32px}}
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Medicine
|Medicine

Revision as of 01:40, 2 May 2020


Chemist action.png
 
Sseth Tzeentach, the Chemist says:
"Hey hey people, Sseth here. Want to be good at being a chemist? Be sure to read this guide for all your """protection""" needs and how to supply any chemical someone requests of you. Morals not required!

Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..."

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.

Machinery

You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are harmful if injected or ingested in their pure form.


Chem Dispenser Chemistry Dispensers

Chem dispensers can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.

Certain space and lavaland ruins also come with their own, special dispensers.

Available chemicals:

Click expand to see what chemicals are available:

Normal:

  • Hydrogen
  • Oxygen
  • Silicon
  • Phosphorus
  • Sulfur
  • Carbon
  • Nitrogen
  • Water
  • Lithium
  • Sugar
  • Sulphuric Acid
  • Copper
  • Mercury
  • Sodium
  • Iodine
  • Bromine
  • Ethanol
  • Chlorine
  • Potassium
  • Aluminium
  • Radium
  • Fluorine
  • Iron
  • Welding fuel
  • Silver
  • Stable Plasma

Upgraded (tier 4 matter manipulator):

  • Acetone
  • Ammonia
  • Ash
  • Diethylamine
  • Oil
  • Saltpetre

Emagged:

  • Space Drugs
  • Morphine
  • Toxin
  • Carpotoxin
  • Miner's Salve

Upgradeable parts:

Click expand to see upgrades:

  • Better matter bins: greater power efficiency per unit dispensed.
  • Better capacitor: faster recharging speed.
  • Better power cell: larger maximum power capacity.
  • Better manipulator: unlocks more chemicals at tier 4.

Chemical Heater Chemical Heater

Some chemical reactions will require you to heat the reagents in a Chemical Heater.
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Upgrading the laser will increase the heating/cooling speed.

ChemMaster 3000 ChemMaster 3000

Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.


Reagent Grinder All-In-One Grinder

Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.

Smoke Machine Smoke Machine

Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
You can grind any food and smoke the nutriment using this.
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.

Upgradeable parts:

Click expand to see upgrades:

  • Manipulator: Unlocks the higher range settings.
  • Matter bin: Increases maximum capacity.
  • Capacitor: Increases efficiency.

Active Pure Chemicals

A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.

  • Chlorine: Causes minor physical damage to various body parts.
  • Copper: Can be splashed on metal sheets to create bronze sheets.
  • Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
  • Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
  • Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when injected. Destroys head-wear and causes burn damage when sprayed on someone.
  • Plasma: Causes 3 toxin damage / tick and purges 2u Epinephrine / tick. Not to be confused with Stable Plasma.
  • Uranium: Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Chem bottle template small trans.png
Ash 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
Ingredient in Lye1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon
, Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
and Plastic Sheets5 parts OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

2 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 374K
. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
Chem bottle template small trans.png
Oil 1 part Welding Fuel
1 part Carbon
1 part Hydrogen
Burns in a small smoky fire. Can be heated into Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K
. Also ingredient in Phenol, Acetone, Perfluorodecalin, Ephedrine, Diphenhydramine, Miner's Salve, Haloperidol, Napalm, Plastic Sheets, Spray Tan and Cyanide. Can be scooped up from destroyed cyborgs and such.
Chem bottle template small trans.png
Acetone 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding Fuel
1 part Oxygen
Ingredient in Cryoxadone, Atropine, Mutadone, Epinephrine, Smart Foaming Agent, Sulfonal, Modafinil and Neurine.
Chem bottle template small trans.png
Diethylamine 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than Ammonia3 parts Hydrogen
1 part Nitrogen
, heals the plant AND kills pests. Also ingredient in Atropine, Ephedrine, Diphenhydramine, Epinephrine, Modafinil, Meth Explosion and Lipolicide. Heals Podpeople for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
Chem bottle template small trans.png
Phenol 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Chlorine
1 part Water
Ingredient in Salicyclic Acid, Oxandrolone, Atropine, Epinephrine, Corazone and Modafinil.
Chem bottle template small trans.png
Ammonia 3 parts Hydrogen
1 part Nitrogen
An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
. Ingredient in Diethylamine, Silver Sulfadiazine, Salbutamol, Pentetic Acid, Crank, Modafinil, Nitrous Oxide, Space Cleaner, Cyanide, Itching Powder and Weed Killer. (Results in 3 units instead of 4). Heals Podpeople for 1 brute and 1 burn damage / tick.
Chem bottle template small trans.png
Saltpetre 3 parts Oxygen
1 part Potassium
1 part Nitrogen
Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in Bath Salts and Black Powder. (Results in 3 units instead of 5). Heals Podpeople for 1 brute and 2.5 burn damage / tick.
Chem bottle template small trans.png
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
Ingredient in Soap.
Chem bottle template small trans.png
Lye (Alternate Recipe) 1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon
Ingredient in Soap. (Results in 2 units instead of 3).

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time after the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold
Chem bottle template small trans.png
Silver Sulfadiazine 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
Overdose-Effect: Deals 2.5 burn and 0.5 toxin damage per tick.
0.4u / tick 45u
Chem bottle template small trans.png
Styptic Powder 1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulphuric Acid
Brute On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause 0.5 toxin damage.
Overdose-Effect: Deals 2.5 brute and 0.5 toxin damage per tick.
0.4u / tick 45u
Chem bottle template small trans.png
Saline-Glucose Solution 1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Brute, burn Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood if hooked up via IV drip.
Overdose-Effect: 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
0.2u / tick 60u
Chem bottle template small trans.png
Synthflesh 1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Blood
1 part Carbon
Brute, burn Instantly heals 1.25 brute and burn damage per unit of the chemical applied. Can be used to prepare corpses for defibrillation (needs under 180 brute and burn).
Touch and smoke application only. Does nothing while inside a mob's bloodstream.
0.4u / tick N/A
Chem bottle template small trans.png
Charcoal 1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

Temperature 380K
Toxin Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. 0.2u / tick N/A
Chem bottle template small trans.png
Salbutamol 1 part Salicyclic Acid1 part Sodium
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Aluminium
1 part Bromine
1 part Lithium
Suffocation Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! 0.1u / tick N/A
Chem bottle template small trans.png
Bicaridine 1 part Carbon
1 part Oxygen
1 part Sugar
Brute A very basic brute damage medicine which heals 2 brute damage per tick while in the bloodstream.
Overdose-Effect: Deals 4 brute damage per tick instead.
0.4u / tick 30u
Chem bottle template small trans.png
Kelotane 1 part Carbon
1 part Silicon
Burn A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream.
Overdose-Effect: Deals 4 burn damage per tick instead.
0.4u / tick 30u
Chem bottle template small trans.png
Anti-Toxin 1 part Nitrogen
1 part Silicon
1 part Potassium
Toxin Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
Overdose-Effect: Deals 4 toxin damage per tick instead.
0.4u / tick 30u
Chem bottle template small trans.png
Tricordrazine 1 part Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

Brute/Burn/Toxin Has an 80% chance to heal 1 of each damage type per tick.
Overdose-Effect: Deals 2 of each damage type per tick.
0.4u / tick 30u
Chem bottle template small trans.png
Regenerative Jelly 1 part Tricordrazine1 part Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Slime JellyGrind an unused slime extract
All types An improved variation of Tricordrazine1 part Kelotane1 part Carbon
1 part Silicon
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Bicaridine1 part Carbon
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part LemolineLemoline Cargo Crate
or
Strange Seeds

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds
that heals 1.5 of each damage type per tick without the risk of overdose or damaging jellypeople.
0.4u / tick N/A
Chem bottle template small trans.png
Cryoxadone 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Stable Plasma
All types Required for the proper function of cryogenics. It heals up to 3 all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments. 0.4u / tick (dependent on body-temperature) N/A
Chem bottle template small trans.png
Pyroxadone 1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part OmnizineGrind Ambrosia Deus
or
Heat and grind Donk Pockets

1 part Phlogiston1 part Phosphorus
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Stable Plasma

or
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Slime JellyGrind an unused slime extract
All types Inverse Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.
0.4u / tick N/A
Chem bottle template small trans.png
Clonexadone 1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Sodium
5 units Plasma (catalyst)
Clone Quickly heals clone damage, but only when in a cold environment, similar to Cryoxadone. 0.6u / tick (dependent on body-temperature) N/A
Chem bottle template small trans.png
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals 2 brain damage per tick. Often used in cryogenics alongside Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
. Does not heal traumas.
0.4u / tick N/A
Chem bottle template small trans.png
Neurine 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Mannitol1 part Hydrogen
1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Oxygen
Minor brain traumas Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require surgery. Purges 5u Neurotoxin / tick. N/A N/A
Chem bottle template small trans.png
BurnMix 1 part Welding Fuel
1 part Carbon
1 part Iron
Temperature 700K
Brute, burn It heals brute and burn damage at the cost of dizziness. Won't heal in crit.
Overdose-Effect: All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body.
40u 15u

Superior Healing Medicines

These healing drugs are harder to make than the core healing medicines, however they often heal faster.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold
Chem bottle template small trans.png
Salicyclic Acid 1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sodium
1 part Carbon
1 part Oxygen
1 part Sulphuric Acid
Brute If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5.
Overdose-Effect: Deals 4.5 brute damage / tick.
0.2u / tick 25u
Chem bottle template small trans.png
Oxandrolone 3 parts Carbon
1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
1 part Oxygen
Burn If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5.
Overdose-Effect: Deals 4.5 burn damage / tick.
0.2u / tick 25u
Chem bottle template small trans.png
Omnizine Grown from Ambrosia Deus or found in lollipops and heated Donk Pockets Brute, burn, toxin and suffocation Heals 0.5 of each damage type per tick.
Overdose-Effect: Deals 1.5 damage of each type per tick.
0.1u / tick 30u
Chem bottle template small trans.png
Honey Beekeeping Brute, burn, toxin and suffocation 55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system. 0.4u / tick N/A
Chem bottle template small trans.png
Earthsblood Grown from Ambrosia Gaia All damage types Heals 3 brute, 3 burn, 15 oxygen, 3 toxin, 2 brain- and 1 clone damage per tick. Also replenishes stamina, but causes brain damage, jitteriness and gets you high.
Overdose-Effect: Causes hallucinations and 5 toxin damage / tick.
0.4u / tick 25u
Chem bottle template small trans.png
Pentetic Acid 1 part Cyanide1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
temperature 380 K

1 part Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Welding Fuel
1 part Sodium
1 part Chlorine
Radiation, toxin Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body.
Overdose-Effect: TODO
0.2u / tick N/A
Chem bottle template small trans.png
Perfluorodecalin 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Fluorine
1 part Hydrogen
Temperature 370K
Suffocation Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.
Overdose-Effect: Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
0.1u / tick 35u
Chem bottle template small trans.png
Atropine 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ethanol
1 part Sulphuric Acid
Brute, burn and suffocation If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake.
Overdose-Effect: Deals 0.5 toxin damage and cause extra jitter and dizziness.
0.1u / tick 35u
Chem bottle template small trans.png
Calomel 1 part Mercury
1 part Chlorine
Temperature 374K
Purge Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt. 0.2u / tick N/A
Chem bottle template small trans.png
Mutadone 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Bromine
Genetic Instantly removes your genetic mutations. Hulks hate it! 0.4u / tick N/A

Unique Healing Medicines

These healing drugs perform niche functions that help against less common ailments.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
Chem bottle template small trans.png
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively. 0.8u / tick N/A N/A
Chem bottle template small trans.png
Ephedrine 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
1 part Sugar
Stun Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items.
Overdose-Effect: Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter.
0.2u / tick 30u 25u
Chem bottle template small trans.png
Diphenhydramine 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Bromine
1 part Carbon
1 part Ethanol
Histamine Overdose Purges body of lethal HistamineOmega Weed, Poison Kit, Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
by 3u / tick and reduces jitteriness while causing minor drowsiness.
0.2u / tick N/A N/A
Chem bottle template small trans.png
Oculine 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Carbon
1 part Hydrogen
Eye Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. 0.1u / tick N/A N/A
Chem bottle template small trans.png
Inacusiate 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Carbon
1 part Water
Ear Instantly removes all ear damage but not work against genetic deafness, which needs Mutadone (results in 2 units instead of 3). 0.4u / tick N/A N/A
Chem bottle template small trans.png
Epinephrine 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Chlorine
1 part Hydrogen
1 part Oxygen
Stun + Brute, burn, suffocation and toxin Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff.
Worse than Atropine1 part Ethanol
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur
at saving critical patients, but better for mid combat use.
Overdose-Effect: 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation.
0.1u / tick 30u N/A
Chem bottle template small trans.png
Antihol 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Copper
1 part Ethanol
Alcohol Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. 0.4u / tick N/A N/A
Chem bottle template small trans.png
Stimulants Traitor/Changeling Adrenals or Stimpack Stun Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.
Overdose-Effect: Deals 2.5 stamina and 1 toxin damage, and some suffocation.
0.2u / tick 60u N/A
Chem bottle template small trans.png
Insulin 1 part Saline-Glucose Solution1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Anti-Toxin1 part Nitrogen
1 part Silicon
1 part Potassium
1 part LemolineLemoline Cargo Crate
or
Strange Seeds

or found in NanoMed Plus
Sugar Dependency Wakes up and increases sugar depletion by 3u / tick. 0.2u / tick N/A N/A
Chem bottle template small trans.png
Strange Reagent 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part OmnizineGrind Ambrosia Deus
or
Heat and grind Donk Pockets

1 part Holy Water
Death A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however.
If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick.
Can be used on simple mobs.
0.2u / tick N/A N/A
Chem bottle template small trans.png
Life 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Synthflesh1 part Blood
1 part Carbon
1 part Styptic Powder1 part Aluminium
1 part Hydrogen
1 part Oxygen
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Blood
Temperature 375K
Life Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) N/A N/A N/A
Chem bottle template small trans.png
Synaptizine 1 part Sugar
1 part Lithium
1 part Water
Hallucination Decrease Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon
very quickly. Mildly toxic.
0.4u / tick N/A N/A
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Rezadone 1 part Capsaicin
1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper
Cellular Damage Healing Instantly heals all clone damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage on the spot.
Overdose-Effect: Deals 1 toxin damage / tick, causes dizziness and jittering.
0.4u / tick 30u N/A
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Spaceacillin 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
Infections An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. 0.04u / tick N/A N/A
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Miner's Salve 1 Part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Iron
1 Part Water
or grind
a twinkie(1u sugar)
a sheet of metal(5u iron)
a sheet of plasma(5u plasma)
Improvised Patch Healing Chem Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. 0.16u / tick N/A N/A
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Haloperidol 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Potassium Iodide1 part Potassium
1 part Iodine

1 part Aluminium
1 part Chlorine
1 part Fluorine
Anti-Drug and Light Sedative Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage. 0.16u / tick N/A N/A
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Leporazine 1 part Copper
1 part Silicon
5 units Plasma (catalyst)
Body temperature This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA. Not viable for unprotected EVA anymore ever since space brute damage was tripled. 0.4u / tick N/A N/A
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Corazone 2 parts Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Lithium
Heart attack Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. 0.4u / tick N/A N/A
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Psicodine 2 parts Mannitol1 part Hydrogen
1 part Water
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Impedrezene1 part Mercury
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

2 parts Water
Phobias and Mood Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust.
Overdose-Effect: Causes hallucinations and 1 toxin damage per tick.
0.1u / tick 30u N/A
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Energized Jelly 1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 part Slime JellyGrind an unused slime extract
Stun Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. 0.4u / tick N/A N/A

Non-craftable Medicines

These healing drugs are used in some situations, but are otherwise uncraftable.

Name Treatment for Description Metabolism Rate Overdose Threshold Addiction Threshold
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Dexalin Suffocation Heals 2 oxygen damage per tick (slower than Salbutamol).
Overdose-Effect: Deals 4 oxygen damage per tick. Used by medibots and medical-cyborgs.
0.4u / tick 30u N/A
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Lavaland Extract Brute, burn Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.
Overdose-Effect: Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
0.4u / tick 3u N/A

Narcotics

Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Description Metabolism Rate Overdose Threshold Addiction Threshold
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Nicotine Cigarettes Reduces stun times by typically around 20% (depends). Metabolises slowly.
Addiction/Overdose-Effect: If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Addiction causes jittering.
0.05u / tick 15u 10u
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Krokodil 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

1 part Space Cleaner1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Phosphorus
1 part Potassium
1 part Welding Fuel
Temperature 380K
Provides messages of calmness and protection.
Addiction/Overdose-Effect: If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
0.4u / tick 20u 15u
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Crank 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Ethanol

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part Sulphuric Acid
1 part Welding Fuel
Temperature 390K
Reduces stun times by typically around 30% (depends).
Addiction/Overdose-Effect: If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
0.4u / tick 20u 10u
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Methamphetamine 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Hydrogen
1 part Iodine
1 part Phosphorus
Temperature 374K
Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.
A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body.
Addiction/Overdose-Effect: If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
0.3u / tick 20u 10u
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Bath Salts 1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Space Cleaner1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water

1 part Bad Food
1 part Enzyme
1 part Nutriment
1 part Tea
1 part Mercury
Temperature 374K
Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control.
Addiction/Overdose-Effect: If overdosed the subject will lose even more motor control, drool, and drop items in their hand.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
0.4u / tick 20u 10u
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Aranesp 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Atropine1 part Ethanol
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick. 0.4u / tick N/A N/A
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Happiness 2 parts Nitrous Oxide2 parts Ammonia3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen
Temperature 525K

1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Ethanol
5 units Plasma (catalyst)
Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive.
Addiction/Overdose-Effect: If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane".
0.4u / tick 20u 10u
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Modafinil 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Sulphuric acid
1 unit Bromine (catalyst)
Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Cafe Latte. Reduces stun times slightly.
No chance for addiction but very finicky OD.
Overdose-Effect: If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
0.02-0.08u / tick Random, initially 20 but goes up or down 0.1 each tick. N/A
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Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
Overdose-Effect: Causes hallucinations.
0.2u / tick 30u N/A
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Morphine 2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K
Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from Cargo, be grown at Botany or be found in a NanoMed Plus. (Results in 3 units instead of 6).
Addiction/Overdose-Effect: If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
0.2u / tick 30u 25u

Non-craftable Narcotics

These can only be enjoyed, not synthesized.

Name Description Metabolism Rate Overdose Threshold Addiction Threshold
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Mushroom Hallucinogen A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggeling. 0.2u / tick N/A N/A

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Chem bottle template small trans.png
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned!
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Fluorosurfactant 2 parts Carbon
2 parts Fluorine
1 part Sulphuric Acid
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
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Smoke 1 part Phosphorous
1 part Potassium
1 part Sugar
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with stabilizing agent1 part Iron
1 part Oxygen
1 part Hydrogen
.
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Smoke Powder 1 part Phosphorous
1 part Potassium
1 part Sugar
1 part Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
(catalyst)
The stabilized version of smoke1 part Phosphorous
1 part Potassium
1 part Sugar
- only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
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Flash Powder 1 part Aluminium
1 part Potassium
1 part Sulfur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 374K to activate.
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Phlogiston 1 part Phosphorus
1 part Sulphuric Acid
1 part Stable Plasma
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. Does not react immediately.
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Napalm 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding Fuel
1 part Ethanol
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
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Sonic Powder 1 part Oxygen
1 part Cola
1 part Phosphorus
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 374K to activate.
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Pyrosium 1 part Stable Plasma
1 part Radium
1 part Phosphorus
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
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Cryostylane 1 part Water
1 part Stable Plasma
1 part Nitrogen
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
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Chlorine Trifluoride 3 parts Fluorine
1 part Chlorine
Temperature 424K
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
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Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 474K to activate.
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Liquid Dark Matter 1 part Stable Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 474K to activate.
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Meth Explosion 1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 300K
Reagents are 300K (room temperature) by default, so if you are making methamphetamine1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
temperature 374 k
and mixing the ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen
last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as black powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur
. Can not explode in a body.
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Black Powder 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Sulfur
When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than explosion1 part Potassium
1 part Water
. Causes hallucinations in plasmamen.
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Nitroglycerin 1 part Glycerol3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K

1 part Sulphuric Acid
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen
. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3)
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.
Holy Explosion 1 part Potassium
1 part Holy Water
This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion.
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
Bee Explosion (Beesplosion) 1 part HoneyBeekeeping
1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Radium
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
Tesla Shock 1 part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 part Water
Or heating Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K
to 474K
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
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Thermite 1 part Aluminium
1 part Iron
1 part Oxygen
A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
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Barber's Aid 1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Radium
Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)
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Bluespace Dust Grind a bluespace crystal, Grind certain plants, Slimes Occasionally causes random short distance teleportation if ingested.
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Concentrated Barber's Aid 1 part Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Grows your hair very long!
Candle 5 parts Liquid Gibs
5 parts Oxygen
Temperature 374K
Creates a red candle for use in decoration or rituals. Can not react in a body.
Carbon Dioxide 2 parts Oxygen
1 part Carbon
Temperature 777K
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
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Carpet 1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood
Creates a carpet on the floor. Best used in a smoke1 part Phosphorous
1 part Potassium
1 part Sugar
machine/grenade or spray bottle. Ingredient in Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Blood

1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
.
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Colorful Reagent 1 part Triple Citrus
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Radium
1 part Stable Plasma
Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your smoke1 part Phosphorous
1 part Potassium
1 part Sugar
grenades.
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Condensed Capsaicin 5 parts Ethanol
1 part Capsaicin Oil
A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6)
Corgium 1 part Colorful Reagent1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus

1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Rezadone1 part CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Copper

1 part Holy Water

1 part Nutriment
1 part Blood
Temperature 374K
Creates your own Corgi!
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Cryptobiolin 1 part Oxygen
1 part Potassium
1 part Sugar
Causes confusion and dizziness. This is essential to make spaceacillin1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Cryptobiolin1 part Oxygen
1 part Potassium
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane
.
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Drying Agent 2 parts Stable Plasma
1 part Ethanol
1 part Sodium
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4)
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Foaming Agent 1 part Lithium
1 part Hydrogen
Used in metal Foam3 parts Iron/Aluminium
1 part Foaming Agent1 part Lithium
1 part Hydrogen

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
production. Creates 1 unit instead of 2.
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Firefighting Foam 1 part Stabilizing Agent1 part Iron
1 part Oxygen
1 part Hydrogen

1 part Fluorosurfactant2 parts Carbon
2 parts Fluorine
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Carbon
Temperature 200K
When used in a spray or with smoke1 part Phosphorous
1 part Potassium
1 part Sugar
it creates a non-slippery foam2 parts Carbon
2 parts Fluorine
1 part Sulfuric Acid1 part Water
1 part Sulfur
which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
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Fluorosulfuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulphuric Acid
Temperature 380K
A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested.
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Glycerol 3 parts Corn Oil
1 part Sulphuric Acid
Requires blended corn, so thus help from the botanist. Used to make nitroglycerin1 part Glycerol3 parts Corn Oil
1 part Sulfuric Acid1 part Water
1 part Sulfur

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K

1 part Sulfuric Acid1 part Water
1 part Sulfur
or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4)
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Quantum Hair Dye 1 part Colorful Reagent1 part Stable Plasma
1 part Radium
1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Triple Citrus

1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part Radium
Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)
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Laughter 1 part Sugar
1 part Banana Juice
Causes you to laugh. (Results in 10 units instead of 2)
Meat Product 10 parts Liquid Gibs
10 parts Nutriment
10 parts Carbon
Creates a slab of chemically processed meat. Can not react in a body.
Metal Foam 3 parts Iron/Aluminium
1 part Foaming Agent1 part Lithium
1 part Hydrogen

1 part Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.

Can be made with either iron or aluminium. Can not react in a body.

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Monkey Powder Grind a monkey or gorilla cube. Combine 30 units with 1 unit water to create a monkey.
Smart Foaming Agent 3 parts Foaming Agent1 part Lithium
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Iron
Required to make smart metal foam.
Smart Metal Foam 3 parts Aluminium
1 part Smart Foaming Agent3 parts Foaming Agent1 part Lithium
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Iron

1 parts Fluorosulfuric Acid1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part Sulfuric Acid1 part Water
1 part Sulfur

Temperature 380K
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
Nitrous Oxide 2 parts Ammonia3 parts Hydrogen
1 part Nitrogen

2 parts Oxygen
1 part Nitrogen
Temperature 525K
Creates N2O in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere.
Golddone.png Gold Solidification 20 parts Gold
5 parts Frost Oil
1 part Iron
Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
Plasmadone.png Plasma Solidification 20 parts Plasma
5 parts Iron
5 parts Frost Oil
Solidifies a large amount of liquid Plasma into a bar. Can not react in a body.
Sheet plastic1.png Plastic Sheets 5 parts OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

2 parts Sulphuric Acid
Temperature 374K
Creates Plastic sheets at a rate of 10u per Plastic sheet.
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Royal Bee Jelly 40 parts Honey
10 parts Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50)
Soap.png Soap 10 parts Lye1 part Sodium
1 part Hydrogen
1 part Oxygen
or
1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Water
1 part Carbon

10 parts Liquid Gibs
Temperature 374K
Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body.
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Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.

Exotic uses include messing with Revenants - they can't jaunt through salt piles.

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Space Cleaner 1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Water
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
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Spray Tan 1 part Orange Juice
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen
OR 1 Part Corn Oil
Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
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Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3)
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Sterilizine 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Chlorine
1 part Ethanol
When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.
Synthmeat 5 parts Blood
1 part Cryoxadone1 part Stable Plasma
1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
Creates a slab of synthetic meat.
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Unstable Mutagen 1 part Chlorine
1 part Phosphorus
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for Virology. The botanist wants this in liquid form.

Virology Recipes

These chemicals are used to mutate viruses, and have few uses beyond that.

Name Formula Description
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Virus Rations 1 part Virus Food5 parts Water
5 parts Milk

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water
Used to get a virus symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2)
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Virus Food 5 parts Water
5 parts Milk
Used to get a virus symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10)
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Mutagenic Agar 1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus Food5 parts Water
5 parts Milk
Used to get a virus symptom of level 3. Extremely similar to Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium
. (Results in 1 unit instead of 2)
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Sucrose Agar 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food

1 part Sugar
or
1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Virus food

1 part Saline-Glucose Solution
Used to get a virus symptom of level 4. Extremely similar to Mutagenic Agar.
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Weakened Virus Plasma 1 part Virus Plasma1 part Virus food
1 part Plasma

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water
Used to get a virus symptom of level 5. Weakened variety of virus plasma.
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Virus Plasma 1 part Virus Food5 parts Water
5 parts Milk

1 part Plasma
Used to get a virus symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2)
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Decaying Uranium Gel 1 part Virus Food5 parts Water
5 parts Milk

1 part Uranium
Used to get a virus symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2)
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Unstable Uranium Gel 1 part Virus Plasma1 part Virus food
1 part Plasma

5 parts Uranium
Used to get a virus symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6)
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Stable Uranium Gel 1 part Plasma
10 parts Uranium
10 parts Silver OR Gold
Used to get a virus symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21)

Mutation Toxins

Obtainable through xenobiology, these chemicals transform humaniods in other humanoid races. It only takes 1u to start the transformation.

Name Formula Description
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Slime Mutation Toxin Use Plasma on a green slime Mutagenic chemical that transforms into a slimeperson.
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Lizard Mutation Toxin Use Radium on a green slime Transforms into a lizardperson.
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Stable Mutation Toxin Use Blood on a green slime That transforms into a human.
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Advanced Mutation Toxin Use Plasma on a black slime Slowly morphs the victim into a slime. The transformation can be stopped with Frost Oil.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system.

Name Recipe Damage dealt Description Metabolism Rate Overdose Threshold
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Toxin Medbay Vendors, Emagged Chem Dispenser Toxin Will deal 1.5 toxin damage per tick. 0.4u / tick N/A
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Bad Food From eating poorly made food Toxin Will deal 0.5 toxin damage per tick. 0.1u / tick N/A
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Coffee Grounds Grinding coffee beans Toxin Will deal 0.5 toxin damage per tick. 0.4u / tick N/A
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Ground Tea Leaves Grinding tea leaves Toxin Will deal 0.5 toxin damage per tick. 0.4u / tick N/A
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Chloral Hydrate 3 parts Chlorine
1 part Ethanol
1 part Water
Stun, Toxin A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5) 0.6u / tick N/A
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Mindbreaker Toxin 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon
Hallucinations A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".
For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3)
0.4u / tick N/A
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Impedrezene 1 part Mercury
1 part Oxygen
1 part Sugar
Brain A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3) 0.4u / tick N/A
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Mute Toxin 2 parts Uranium
1 part Water
1 part Carbon
Speech Makes the subject unable to speak for some time. (Results in 2 units instead of 4) 0.4u / tick N/A
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Mime's Bane 1 part Mute Toxin2 part Uranium
1 part Water
1 part Carbon

1 part Nothing
1 part Radium
Gestures Makes the subject unable to gesticulate. 0.4u / tick N/A
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Bone Hurting Juice 3 parts Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

1 part Milk
Stamina Damage and Delimbing Skeletons Does 7.5 stamina damage per tick.
Overdose-Effect: Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, it will deal 15 stamina and 0.5 brute damage per tick, and overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
0.4u / tick 50u
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Mulligan Toxin 1 part Slime Mutation ToxinUse plasma on a green slime.
1 Part Unstable Mutagen1 part Chlorine
1 part Phosphorus
1 part Radium

Found in the Traitor Uplink.
Identity Randomizes the subject's appearance. Infinite N/A
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Lexorin 1 part Plasma
1 part Hydrogen
1 part Oxygen
Suffocation Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 5 straight oxy damage each tick while also choking you. 0.4u / tick N/A
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Initropidril Poison Kit, Bioterror Spray Cardiac Arrest Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. 0.2u / tick N/A
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Tirizene Traitor Sleepypen, Emagged Soda Dispenser/Borg Hypo, Poison/Death Berries Stamina Damage Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless. 0.4u / tick N/A
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Tiring Solution Peacekeeper Cyborgs Stamina Damage Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage. 0.6u / tick N/A
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Polonium Poison Kit, Bioterror Spray Radiation Causes 4 radiation damage per tick. It's metabolized very slowly. 0.05u / tick N/A
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Pancuronium Poison Kit, Emagged Medibot Stun and Suffocation After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. 0.1u / tick N/A
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Sodium Thiopental Emagged Borg Hypo, Poison Kit, Bioterror Spray/Syringe/Dart, Emagged Medibot Knockout and Stamina Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. 0.3u / tick N/A
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Sulfonal 1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Sulfur
Knockout and Toxin Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. 0.05u / tick N/A
Chem bottle template small trans.png
Amanitin Destroying Angel Delayed Toxin Damage When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. 0.2u / tick N/A
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Amatoxin Fly Amanita Toxin Damage Deals 2.5 toxin damage per tick. 0.4u / tick N/A
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Lipolicide 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Mercury
Weight Loss Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving. 0.2u / tick N/A
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Coniine Death Berries, Bioterror Spray/Syringe Toxin and breath loss 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin1 part Hydrogen
1 part Nitrogen
1 part Plasma
.
0.024u / tick N/A
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Curare Poison Kit Paralyzation, Oxygen, and Toxin Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal. 0.05u / tick N/A
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Histamine Omega Weed, Poison Kit, Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
Brute, toxin, oxyloss and eyesight 25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.
Overdose-Effect: Deals 2 brute, toxin and oxy damage each tick.
0.1u / tick 30u
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Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 420K
Toxin Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. 0.2u / tick N/A
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Venom Poison Kit, Bioterror Spray, Giant Spider bites Brute, toxin Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of Histamine. 0.1u / tick N/A
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Fentanyl 1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K
Toxin, brain Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick. 0.2u / tick N/A
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Cyanide 1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380K
Toxin, oxyloss Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly. 0.05u / tick N/A
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Carpotoxin Space Carp, Koi Beans, Emagged Chem Dispenser Toxin Deals 2 toxin damage per tick. Can be used to make imitation carpmeat. 0.4u / tick N/A
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Zombie Powder 5 parts Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

5 parts CarpotoxinButcher and grind Space Carp
or
Grind Koi Beans
or
Emagged Chem Dispenser

5 parts Copper
Fake death, stun Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15) 0.4u / tick N/A
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Ghoul Powder 1 part Epinephrine1 part Phenol1 part Water
1 part Chlorine
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Acetone1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

1 part Oxygen

1 part Diethylamine1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Ethanol

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part Zombie Powder5 parts Morphine2 parts Carbon
2 parts Hydrogen
1 part Ethanol
1 part Oxygen
Temperature 480K

5 parts CarpoToxin
5 parts Copper
Fake death Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick. 0.4u / tick N/A
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Itching Powder 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Welding Fuel
Brute, annoyance Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of HistamineOmega Weed, Poison Kit, Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K
, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel
1 part Ammonia3 parts Hydrogen
1 part Nitrogen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K
.
0.16u / tick N/A
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Mint Toxin Mints, Emagged Chem Dispenser, Mushroom Shavings (Lavaland) Conditional death Instantly gibs fat people when ingested. 0.4u / tick N/A
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Slime Jelly Grinding an unused slime extract Toxin The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. 0.4u / tick N/A
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Frost Oil Blue Slimes or from grinding Ice Pepper Burn A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. Changeling cryo sting injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and slimepeople. 0.4u / tick N/A
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Heparin 1 part Formaldehyde1 part Ethanol
1 part Oxygen
1 part Silver
temperature 420 K

1 Part Sodium
1 Part Chlorine
1 Part Lithium
Brute, Bleeding Causes bleeding constantly while in the system of the victim. 0.08u / tick N/A
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Teslium 1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

1 Part Silver
1 Part Stable Plasma
Temperature 400K
Random Shocks Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock 0.2u / tick N/A
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Rotatium 1 Part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 Part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon

1 Part Fentanyl1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K
Toxin Causes the victim's screen to display a rocking motion and deals moderate toxin damage. 0.24u / tick N/A
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Skewium 2 Parts Rotatium1 Part Teslium1 Part Stable Plasma
1 Part Silver
1 Part Black Powder1 part Saltpetre1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Sulfur

Temperature 400K

1 Part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon

1 Part Fentanyl1 part Space Drugs1 part Lithium
1 part Mercury
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

Temperature 674K

2 Parts Plasma
1 Part Sulphuric Acid
Toxin Causes heavy skewing of the victim's screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals 0.25 toxin damage / tick. If you are wanting to fight someone, inject them with this and they will be practically unable to fight. 0.32u / tick N/A
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Spewium Poison Kit Toxin After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses.
Overdose-Effect: After 33 ticks, there is a 15% chance to eject an organ each tick.
0.4u / tick 29u
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Anacea 1 Part Haloperidol1 part Chlorine
1 part Fluorine
1 part Aluminum
1 part Potassium Iodide1 part Potassium
1 part Iodine

1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

1 Part Impedrezene1 part Mercury
1 part Oxygen
1 part SugarTier 2 chemistry dispenser
or
1 part Carbon
1 part Oxygen
1 part Welding FuelTier 2 chemistry dispenser
or
1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

3 parts Sulfuric Acid1 part Water
1 part Sulfur

Temperature 180K

or
Grind white beet or sugar cane

1 Part Radium
Toxin and Purges Medicines Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is Calomel / Pentetic Acid present). 0.032u / tick N/A
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Weed Killer 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Ammonia3 parts Hydrogen
1 part Nitrogen
Toxin Kills weeds, deals 1.5 toxin damage / tick. 0.4u / tick N/A
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Pest Killer 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Ethanol
Toxin Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people. 0.4u / tick. N/A
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Plant-B-Gone 1 part ToxinMedbay Vendors
or
Emagged Chemistry Dispenser

4 parts Water
Toxin A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. 0.4u / tick N/A
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Spore Toxin Bioterror Spray, Blobs Special A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick. 0.4u / tick N/A
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Pax 1 part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser
or
1 part Welding Fuel
1 part Carbon
1 part Hydrogen

Temperature 480K

1 part Sodium Chloride1 part Sodium
1 part Chlorine
1 part Water

Temperature 380K

1 part Hydrogen
1 part Silicon

1 part Synaptizine1 part Sugar
1 part Lithium
1 part Water

1 part Water
Special Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs. 0.1u / tick N/A
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Synthpax Peacekeeper Cyborgs, Slimes Special Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. 0.6u / tick N/A
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Dizzying Solution Peacekeeper Cyborgs Special Makes the target dizzy and confused. Can only be used by Peacekeeper Cyborgs. 0.6u / tick N/A
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Fake Beer Emagged Service Cyborgs Special A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick. 0.6u / tick N/A
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Tranquility Gondola Meat Special Induces a virus that creates Pax within the victims body and slowly turns the victim into a Gondola. 0.4u / tick N/A
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Liquid Electricity Ethereal blood, certain foods Special Periodically electrocutes any non-Ethereals that have this in their system. 0.4u / tick N/A

Lavaland Chemicals

Found primarily in Lavaland flora.

Name Found in Type Description Metabolism Rate
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Entropic Polypnium Mushroom Cap (Inocybe), from tall mushrooms Poison 20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks. 0.4u / tick
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Tinea Luxor Mushroom Stem (Embershroom) Other Makes the consumer glow. 0.4u / tick
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Vitrium Froth Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) Medicine 80% chance to heal 1 burn and 1 brute damage each tick. 0.4u / tick

Reagent Delivery

There are different ways you can apply chemicals to a person or the environment.

Under the hood

First of all, there are actually 5 different ways of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.

  • Ingest and inject both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.
  • Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.
  • Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Styptic Powder), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
  • Patch is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.

When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.

Smoke vs foam vs others

These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.

  • Pills: Can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. Holds up to 50u.
  • Syringes: Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like Golems or Plasmamen), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u.
  • Patches: Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Styptic Powder will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by plasmamen. Can hold up to 40u.
  • Cigarettes: Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
  • Smoke: When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.

Smoke example 1: Smoke containing 20u Styptic Powder. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via touch/patch, those who inhale it will also start taking toxin damage.
Smoke example 2: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.

  • Foam: When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.

Foam example 1: 250u foam containing 10u blood with a virus. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted.

Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.

  • Splashing: Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u Silver Sulfadiazine at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
  • Spraying: Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing.

A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.