Critters
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This is the guide to pets and other critters.
For Lavaland mobs see here.
What Are Critters
Critters are usually controlled by the game's artificial intelligence, not to be confused with the AI. This AI is remarkably limited in many respects, which most often manifests in subpar pathfinding and limited reaction to the physics systems that human controlled mobs have to deal with. This makes them unpredictable and frustrating as both allies and opponents.
Pets
These critters are mascots or pets belonging to certain departments or jobs.
Name | Description | Location | |
---|---|---|---|
Anadear | Was used in a experiment by the RD to test how a penguin with a sombrero would effect morale. Results were uncertain but is being kept as the science department's mascot anyway. | Experimental Lab | |
Autumn | A fluffy fennec fox. | Cargo Office | |
Becquerel | Virtually unkillable. | Incinerator | |
Betsy | One of the possible kitchen animals. | Kitchen coldroom (25% chance) | |
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | Starboard Bow maintenance | |
E-N | It's a borgi. | Research Director's Office | |
Ian | Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | Head of Personnel's Office | |
Joe | A moon-rat that is always murdered. | Garden | |
Lamarr | Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | Research Director's Office (display case) | |
Officer Kreb | The often forgotten station pet. | Arrivals Checkpoint | |
Pete | The (not really) harmless and mostly terrible goat. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | Kitchen coldroom (25% chance) | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. Complains about the lack of hardsuits repeatedly. | Chief Engineer's Office | |
Poppy the Safety Possum | Safety first! | Singularity Engine | |
Pun Pun | If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does. The first burgers you eat on the station are usually made of Pun Pun. | Bar | |
Renault | The Captain's trustworthy fox. | Captain's Quarters | |
Runtime | Runtime is the pet cat of Medbay. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | Chief Medical Officer's Office | |
Sergeant Araneus | The Head of Security's pet. A fierce companion for any person of power, this spider has been carefully trained by Nanotrasen specialists. Its beady, staring eyes send shivers down your spine. | Head of Security's Office | |
Spiffles | Unlike most goats, this one has been raised to be docile as possible making it the perfect pet! | Gift Shop backroom | |
Tom | The resident mouse in Perma to keep those pesky criminals entertained. Sentenced for crimes against cats. | Permabrig | |
Wags-His-Tail | A cute lizard that keeps janitors too enamoured to do their job. | Custodial Closet | |
Warden Jacob | Much better at protecting the armory than your average warden. | Warden's Office |
Name | Description | Location | ||
---|---|---|---|---|
Autumn | A fluffy fennec fox. | Cargo Bay | ||
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | Port Maintenance | ||
Citrus | Cargo's pet sloth. She's dressed in a horrible sweater. | Quartermaster's Office | ||
Eats-The-Roach | A cute lizard that keeps janitors too enamoured to do their job. | Custodial Closet | ||
Ian | Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | Head of Personnel's Office | ||
Lia | A failed experiment of Nanotrasen to create weaponised carp technology. This less than intimidating carp now serves as the Head of Security's pet. | Head of Security's Office | ||
Lamarr | Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | Research Director's Office (display case) | ||
Pete | The (not really) harmless and mostly terrible goat. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | Kitchen coldroom (25% chance) | ||
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. Complains about the lack of hardsuits repeatedly. | Chief Engineer's Office | ||
Pun Pun | If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does. The first burgers you eat on the station are usually made of Pun Pun. | Bar | ||
Renault | The Captain's trustworthy fox. | Captain's Quarters | ||
Runtime | Runtime is the pet cat of Medbay. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | Chief Medical Officer's Office | ||
Swanson | Research and Development's experimental pug. | Experimental Lab |
Name | Description | Location | |
---|---|---|---|
Anadear | Was used in a experiment by the RD to test how a penguin with a sombrero would effect morale. Results were uncertain but is being kept as the science department's mascot anyway. | Experimental Lab | |
Autumn | A fluffy fennec fox. | Cargo Bay | |
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | Bar Maintenance | |
Ian | Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | Head of Personnel's Office | |
Joe | A moon-rat that is always murdered. | Garden | |
Lamarr | Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | Research Director's Office (display case) | |
Officer Kreb | The Head of Security's pet. | Head of Security's Office | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. Complains about the lack of hardsuits repeatedly. | Chief Engineer's Office | |
Pun Pun | If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does. The first burgers you eat on the station are usually made of Pun Pun. | Bar | |
Renault | The Captain's trustworthy fox. | Captain's Quarters | |
Runtime | Runtime is the pet cat of Medbay. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | Chief Medical Officer's Office | |
Tom | The resident mouse in Perma to keep those pesky criminals entertained. Sentenced for crimes against cats. | Permabrig | |
Warden Jacob | Much better at protecting the armory than your average warden. | Brig Control |
Name | Description | Location | |
---|---|---|---|
Autumn | A fluffy fennec fox. | Mining Dock | |
Betsy | Friendly cow. | Garden | |
Birdboat | It's a sick-looking goose, probably ate too much maintenance trash. Best not to move it around too much. | Port Maintenance | |
Citrus | Cargo's pet sloth. She's dressed in a horrible sweater. | Cargo Bay | |
Featherbottom | Kentucky's hen pal. | Garden | |
Ian | Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | Head of Personnel's Office | |
Kentucky | Featherbottom's hen pal. | Garden | |
Lamarr | Lamarr is a de-fanged alien facehugger, who likes to harmlessly latch on to people's faces. | Research Director's Office (display case) | |
Pete | The (not really) harmless and mostly terrible goat. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | Kitchen coldroom (25% chance) | |
Poly | Poly belongs to the Chief Engineer. Will annoy the hell out of you by stealing objects from your hand. He can also wear and talk over a headset. Complains about the lack of hardsuits repeatedly. | Chief Engineer's Office | |
Pugly IV | The research department's lovable pug clone. Hopefully nothing happens to this one - fourth time lucky! | Experimental Lab | |
Pun Pun | If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does. The first burgers you eat on the station are usually made of Pun Pun. | Bar | |
Renault | The Captain's trustworthy fox. | Captain's Quarters | |
Runtime | Runtime is the pet cat of Medbay. She is much less fun than Ian as she can't be dressed in silly costumes. If you work in Medbay, your secret objective is to keep her safe, and away from that brute Ian. Runtime likes to chase mice. | Chief Medical Officer's Office | |
Sergeant Araneus | The Head of Security's pet. A fierce companion for any person of power, this spider has been carefully trained by Nanotrasen specialists. Its beady, staring eyes send shivers down your spine. | Head of Security's Office | |
Wags-His-Tail | A cute lizard that keeps janitors too enamoured to do their job. | Custodial Closet |
Name | Description | Location | |
---|---|---|---|
Autumn | A fluffy fennec fox that dwells in cargo. | Cargo Office | |
Ian | Ian can be dressed up in a variety of hilarious outfits, commonly found in the theater or around the station. Please don't throw him in the laundry machine. If you kill Ian, expect to be lynched. The secret objective for every HoP is to get Ian on the shuttle alive, to return to Centcom. | Head of Personnel's Office | |
Pete | The (not really) harmless and mostly terrible goat. Not only is Pete a wily and murderous animal, but his caretaker, the Chef, may just have the excuse he's always wanted for making you into a burger. | Kitchen coldroom (25% chance) | |
Pun Pun | If you are the Bartender, you are going to spend most of your shift protecting him from the Chef. This rarely works out well, as if the chef doesn't get him, science does. The first burgers you eat on the station are usually made of Pun Pun. | Bar | |
Sergeant Araneus | The Head of Security's pet. A fierce companion for any person of power, this spider has been carefully trained by Nanotrasen specialists. Its beady, staring eyes send shivers down your spine. | Head of Security's Office |
Bots
Helpful bots that can be crafted.
Name | Description | |
---|---|---|
Cleanbot | Cleanbots will always be helpful; even if hacked they still clean floors, albeit in a more sloppy way. | |
Firebot | Firebots will scoot around and try their best to extinguish burning people and gases around them. If emagged they will spray Chlorine Trifluoride at anyone who isn't on fire. | |
Floorbot | Normally they repair flooring on any opened space tile, but when hacked they expose floor tiles to open space instead. | |
Honkbot | It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. | |
Medibot | A creation straight from the bowels of hell. It does not need any chemicals to function properly, and will synthesize its own using nothing but trickery and magic of the devil. If one is created, it will be smited correctly by the medical doctors, however for all the wrong reasons (taking their jobs is a popular one). | |
Security Robots | Officer Beepsky and ED-209. Unless emagged, attacked, in view of a Law Violation, or otherwise provoked, these robots will simply patrol the station. When one spots a criminal, it will rush towards the offender, shooting taser bolts, or swinging a stunclub. After incapacitation, handcuffs will be applied, ready for Security to pick up. |
Gold Slime Pools
Friendly
These are the possible animals summonable by a Gold Slime reaction with water.
Name | Description | |
---|---|---|
Bananium Kreb | Its shell is made out of pure bananium. | |
Butterfly | A butterfly that comes in an array of colours, no one knows how they got into space though. | |
Cat | Cat's are your friend when you are sad. They also reproduce insanely fast. Put two cats together and you will have 5 minutes before you will die of catsphyxiation. | |
Chick | Adorable! They make such a racket though. | |
Chicken | Hopefully the eggs are good this season. If you feed it wheat it starts laying eggs. The eggs may hatch which can result in a chickensplosion. | |
Chocobo | A tame ride-able bird.. thing. | |
Cockroach | Unpleasant pest that squashes when stepped on. | |
Corgi | A cute little dog. Very affectionate, and truly man's (or woman's) best friend. Will eat anything, and will accept certain clothing. Expect to be lynched if you kill one. Especially Ian. | |
Cow | Known for their milk, just don't tip them over. Can be milked for milk with a bucket. | |
Crab | Crabs are rarely seen aboard space stations, because crabs like beaches, but what idiot company would include any kind of beach on the station. Their claws are very strong, and mischievous crabs mostly use them to pinch other creatures. | |
Emperor penguin | Penguins that can't fly, found in cold places. | |
Fennec Fox | Fluffy little fox. | |
Fox | Noisy fox. | |
Gutlunch | Scavenger that eats raw meat, often found alongside ash walkers. Produces a thick, nutritious milk. | |
Honkers | A goofy little clown cat that throws up bananas. | |
Lizard | Harmless, and will not attack until you do. Otherwise, they will move off in a random direction every few moments. Not to be confused with lizardpeople. | |
Moon Rat | A close relative of the hedgehog. | |
Mouse | Wanders around the dark glimpsy maintenances, and squeeks when stepped on. Bonus points if you can find Tom. | |
Opossum | It's an opossum, a small scavenging marsupial. | |
Parrot | The parrot squawks, "It's a Parrot! BAWWK!" | |
Pug | Another type of dog, pug's are less popular than corgis, and are therefore never ordered. God knows why NanoTrasen still have those as something you can order at Cargo. | |
Sheep | By far the fluffiest animal on the station. Can be shaved for it's wool which can be spun into cloth, Also produces sheep milk which can make some really nice cheese. | |
Sloth | An adorable, sleepy creature. | |
Snake | Hunts and eats mice. Retaliates if attacked. |
Hostile
These are the possible monsters summonable by a Gold Slime reaction with blood or plasma.
Name | Description | |
---|---|---|
Basilisk | Fierce, territorial beasts that live on the asteroid, capable of firing freezing beams, cold enough to inflict serious freeze burns while it closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes very close to them. Drops diamonds upon death. | |
Blobbernaut | A Blob Factory can turn also produce this. Chases and hits you hard. | |
Blob Spore | Spawnable from the Blob Factory. Chases and hits targets, and releases spore gas upon death. Can hit corpses to make them into Blob Zombies. | |
Clown Bug | Absolutely disgusting... almost as horrid as that one green clown. | |
Clown Spider | A big, angry, poisonous clown spider. It likes to snack on noses. Its preferred food source is you. | |
Creature | Horrifying, nightmare-inducing monsters from beyond the stars. Cosmic horrors are yellow, blob like creatures that will attack anyone they can find. The Wizard keeps one as a pet. | |
Evil Crab | A normal crab with nefarious intentions. | |
Faithless | A humanoid monster. Medium-high resistance, medium-high damage. Can knock down with his attacks. Has one ability that lets him listen to radio channels. | |
Frog | Angry, noisy, small, green thing. | |
Giant Spider | Giant spiders that grow from spiderlings, spread webs and attack anyone they encounter, causing brute damage from the hit and toxin damage from the venom they inflict. Those with green eyes are Broodmothers and can lay eggs that'll hatch into more spiders, if it manages to cocoon a corpse. Extremely dangerous. | |
Glockroach | HOLY SHIT, THAT COCKROACH HAS A GUN! | |
Goose | Most commonly known for the sickly Birdboat, packs a nasty bite. | |
Hivebot | A roaming bee-bot equipped with an attached weapon that fires bullet projectiles that can also come in stronger versions, its rate of fire is slow and is considered moderate in terms of damage. Easily destroyable, however this is countered by being in packs or even in an entire platoon. | |
Killer Tomato | Usually spawned from the hydroponic trays of spiteful botanists, these mutant vegetables will hop menacingly after the first living thing they see. You should have eaten your veggies, because now they'll | |
Lightgeist | Can also be created when ghosts interact with an Anomalous Crystal, turning the ghost into one of these. | |
Lusty Xenomorph Maid | A handy alien that cleans everything it touches. | |
Marrow Weaver | A big, angry, poisonous spider. It likes to snack on people. | |
Mimic | Just a regular crate. | |
Pine Tree | A large, wintry tree. It appears to be a normal evergreen tree that would be perfect for the holidays, but it secretly detests festivities and will assault anybody within range of its menacing branches. Commonly seen spawned by scientists with gold slimes and too much free time. | |
Poison Bee | Bees that are coded to a random poison reagent. They'll inject a few units of it when they sting their targets. | |
Skeleton | A spooky skeleton. Fragile, but hits fairly hard. Can come in an ice variant as well, which has more health and is faster. | |
Space Bear | Space bears can be spawned by cruel admins or mad scientists and will swarm the station, rapidly killing anyone they encounter. Bears will choose their targets one at a time and pursue them, giving a growl to alert their intended victim. Bears can see through windows, but won't break them. | |
Space Carp | Spess Carp are an alien lifeform that travel through space in schools. Sometimes, space stations will be attacked by a travelling school, and anyone unlucky enough to be outside the protective walls will be attacked. Carp have a chance to stun their victims and attack every tick, doing about 10 brute damage with each bite. | |
Triangle Spider | A creepy geometric spider. When it stares at you, you get the feeling it's trying to triangulate your position. | |
Viscerator | A small, twin-bladed machine capable of inflicting very deadly lacerations. | |
Wumborian Fugu | The wumborian fugu rapidly increases its body mass in order to ward off its prey. Great care should be taken to avoid it while it's grown as it is nearly invincible, but it cannot maintain its form forever. |
Other
Friendly
Hostile
Name | Description | |
---|---|---|
Floor Cluwne | Avoid. | |
Goat | Goats are generally peaceful creatures, but might suddenly have a surge of raaaaaagee and attack the nearest living creature. They are usually turned into meat when the chef sees them, but sometimes the chef gets turned into meat instead. Goats will also feverently eat vines, so they are on high demand when there is a spacevine outbreak. | |
Gorilla | A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa. Has been weaponised by The Syndicate. | |
Hivelord | Found on the asteroid. These strange creatures will unleash hivelord broods one after another at you whilst trying to keep distant. Fortunately, each of its spawn dies in a single hit, and deal tickle damage. Their remains are known to have curative properties. | |
Humanoid | Humanoid looking creatures that will attack you on sight, do not be fooled into thinking they are player controlled. | |
Magicarp | A spaceproof giant carp with magic powers. Can bite like a normal carp, but it can also shoot magic bolts (Door Creation, Change, Animation, Healing, Death, Fireball, Teleportation, Nothing, Spellblade). A magicarp can only shoot one kind of bolt, picked randomly at the moment of spawn. | |
Chaos Magicarp | Like a magicarp. but a shoots a random bolt every time it fires. | |
Space Dragon | A space carp turned dragon by vile magic. Has the same ferocity of a space carp, but also a much more enabling body. Breathes fire and brings certain death (by gibbing). | |
Stickman | A very angry stickman who rejects those with more than one colour. | |
Stickdog | Stickman's best friend, despises cats. | |
Vampire Bat | Like a friendly bat, but a bit nippy. | |
Venus Human Trap | A result of a rare mutation of space vines. Attacks by trapping its prey. |