Machine Construction Steps
- Build a machine frame from your 5 metal sheets.
- Add wires.
- Add a circuitboard.
- Examine the machine frame and it will tell you what items you need now.
- When all the parts are added, screwdriver the machine frame to finish it.
Upgrading Machines
See here how to upgrade machines so they work faster, have bigger storage size and save more materials.
Linking Machines
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:
- Telecommunications machines, Telepad, Quantum Pad, Mech Bay Power Port: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.
- R&D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.
- Teleporter Station: Using wirecutters after opening the panel with a screwdriver.
Machines
Ore Redemption Machine
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Parts needed
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Deconstruction
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- 1x Ore Redemption Board
- 1x Micro manipulator
- 1x Matter bin
- 1x Micro-laser
- 1x Igniter
- 1x Glass
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals.
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Upgrade effects
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- Better matter bins: Increases ore output - plus 35% per upgrade tier.
- Better manipulator: Smelts ores more quickly.
- Better micro-laser: Increases points generated for miners - plus 35% per upgrade tier.
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Recycler
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Parts needed
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Deconstruction
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- 1x Recycler Board
- 1x Micro manipulator
- 1x Matter bin
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Grinds items into their base materials. If emagged it will also grind mobs, killing them instantly.
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Upgrade effects
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- Better matter bin: Increases material storage.
- Better manipulator: Recovers materials more efficiently (25% per tier).
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Plant DNA Manipulator
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Parts needed
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Deconstruction
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- 1x Plant DNA Manipulator Board
- 1x Micro-laser
- 1x Scanning module
- 1x Micro manipulator
- 1x Glass
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes.
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Upgrade effects
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- Better components: Allows better plant stats to be saved onto disks.
- Better scanner: Production rate and endurance.
- Better manipulator: Potency and yield.
- Better micro-laser: Weed growth rate and vulerability.
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Parts needed
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Deconstruction
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- 1x Micro-laser
- 1x Glass
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.
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Upgrade effects
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- Better laser: Heats faster.
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Parts needed
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Deconstruction
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- 1x Chem Dispenser Board
- 2x Matter bin
- 1x Capacitor
- 1x Power cell
- 1x Glass
- 1x Micro manipulator
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Dispenses chemicals; the exact same as the ones found in Chemistry.
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Upgrade effects
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- Better matter bins: Greater power efficiency per unit dispensed.
- Better capacitor: Faster recharging speed.
- Better power cell: Larger maximum power capacity.
- Better manipulator: Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4.
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Parts needed
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Deconstruction
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- 1x Circuit Imprinter Board
- 1x Matter bin
- 1x Micro manipulator
- 2x Small beakers
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Creates circuits from glass. Needs to be linked with an R&D Console to be used.
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Upgrade effects
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- Better matter bin: Circuit imprinter can hold more materials.
- Better manipulator: Lower production costs.
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Parts needed
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Deconstruction
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- 1x Clone Pod Board
- 2x Pieces of cable
- 2x Micro manipulators
- 2x Scanning modules
- 1x Glass
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Can grow a clone when connected with a DNA Scanner and a Cloning Console. Can be unlocked with a Genetics ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power will simply eject it.
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Upgrade effects
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- Better manipulators: clones grow faster.
- Better scanning modules: Boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,
chance of random beneficial mutation, cloning pod more resistant to EMPs)
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Limb Grower
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Parts needed
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Deconstruction
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- 1x Limb Grower Board
- 2x Beaker
- 1x Micro manipulators
- 1x Glass
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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It grows new limbs using Synthflesh.
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Upgrade effects
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- Better manipulator: Lower production costs and production time.
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Parts needed
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Deconstruction
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- 1x Cryotube Board
- 1x Piece of cable
- 1x Matter bin
- 4x Glass
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually Cryoxadone, multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.
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Upgrade effects
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- Better matter bin: Faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.
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Cyborg Recharging Station
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Parts needed
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Deconstruction
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- 1x Cyborg Recharger Board
- 2x Capacitors
- 1x Power cell
- 1x Micro manipulator
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- Unlock the machine
- Screwdriver
- Wrench
- Wirecutters
- Crowbar
- Wirecutters
- Wrench
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Recharges cyborgs. Needs to be closed like a locker to work.
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Upgrade effects
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- Better capacitors: Faster recharge speed.
- Better power cell: Faster recharge speed.
- Better manipulator: Also repairs cyborg while recharging.
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Parts needed
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Deconstruction
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- 1x Destructive Analyser Board
- 1x Micro manipulator
- 1x Scanning module
- 1x High-power micro-laser
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Destroys items with research value to gain research levels. See Guide to Research and Development for more information.
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Upgrade effects
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- Better components: Increased amount of materials recovered from items.
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Parts needed
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Deconstruction
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- 1x Exosuit Fabricator Board
- 1x Micro manipulator
- 2x Matter bins
- 1x Glass
- 1x High-power micro-laser
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.
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Upgrade effects
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- Better matter bins: Fabricator can hold more materials.
- Better manipulator: Lower production time.
- Better laser: Lower production costs.
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Freezer/Heater
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Parts needed
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Deconstruction
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- 1x Freezer/Heater Board
(Use screwdriver on board to select type)
- 2x Matter bin
- 1x Pieces of cable
- 2x High-power micro-laser
- 1x Glass
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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Changes the temperature of gases connected through the pipes.
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Upgrade effects
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- Better lasers: Freezer has lower temperatures available/Heater has higher temperatures available.
- Better matter bins: Faster cooling/heating.
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Parts needed
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Deconstruction
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- 1x Power Turbine Board
- 6x Capacitors
- 5x Pieces of cable
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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- Better capacitors: Increases the turbine's productivity.
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Parts needed
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Deconstruction
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- 1x Power Compressor Board
- 6x Micro manipulator
- 5x Pieces of cable
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- Screwdriver
(use wrench here to rotate the machine)
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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- Better manipulators: Increases the turbine's efficiency.
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Mech Bay Power Port
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Parts needed
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Deconstruction
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- 1x Mech Bay Recharger Board
- 5x Capacitors
- 2x Piece of cable
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- Screwdriver
(use wrench here to rotate the machine) (use multitool here to link with console)
- Crowbar
- Wirecutters
- Wrench
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Automatically recharges mechs in front of it.
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Upgrade effects
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- Better capacitors: Recharges mechs faster.
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Parts needed
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Deconstruction
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- 1x Microwave Board
- 2x Pieces of cable
- 1x Micro-laser
- 1x Matter bins
- 2x Glass
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(use wrench to move the machine)
- Clean /Fix the microwave if needed
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Cooks food and heats reagents.
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Upgrade effects
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- Better lasers: Faster cooking, lower chance of getting dirty from cooking unsuitable items.
- Better matter bins: Can fit more items at a time.
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Smartfridge
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Parts needed
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Deconstruction
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- 1x Smartfridge Board
- 1x Matter Bin
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- Screwdriver (use wrench here to move the machine)
- Crowbar
- Wirecutters
- Wrench
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Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.
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Upgrade effects
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- Better matter bins: Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.
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Types of Smartfridge
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.
Smartfridge Board settings:
- Plant produce: Default smartfridge, stores plant growns and seeds.
- Food: Stores food items.
- Drinks: Stores drinks, named 'drink showcase'.
- Slimes: Stores slime extracts, named 'smart slime extract storage'.
- Chems: Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.
- Viruses: Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.
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Parts needed
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Deconstruction
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- 1x P.A.C.M.A.N.-type Generator Board
- 2x Pieces of cable
- 1x High-power micro-laser
- 1x Matter bin
- 1x Capacitor
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(use wrench to move the machine)
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Generates power when loaded with plasma and wrenched down on a cable knot. Can be tuned to produce more power while consuming plasma faster.
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Upgrade effects
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- Better matter bin: Holds more plasma sheets.
- Better capacitor: Increase power generation.
- Better laser: Lower plasma sheet consumption rate and heat generation.
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Parts needed
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Deconstruction
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- 1x S.U.P.E.R.P.A.C.M.A.N.-type Generator
- 2x Pieces of cable
- 1x High-power micro-laser
- 1x Matter bin
- 1x Capacitor
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(use wrench to move the machine)
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Like the PACMAN, but uses Uranium and generates more power.
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Upgrade effects
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- Better matter bin: Holds more uranium sheets.
- Better capacitor: Increase power generation.
- Better laser: Lower uranium sheet consumption rate and heat generation.
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Parts needed
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Deconstruction
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- 1x MRSPACMAN-type Generator Board
- 2x Pieces of cable
- 1x High-power micro-laser
- 1x Matter bin
- 1x Capacitor
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(use wrench to move the machine)
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Like the PACMAN, but uses Diamonds and generates even more power.
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Upgrade effects
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- Better matter bin: Holds more diamond sheets.
- Better capacitor: Increase power generation.
- Better laser: Lower diamond sheet consumption rate and heat generation.
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Parts needed
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Deconstruction
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1x Protolathe Board
2x Small beakers
2x Micro manipulators
2x Matter bins
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Creates prototypes from various materials. Needs to be linked with an R&D Console to be used.
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Upgrade effects
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- Better matter bins: Protolathe can hold more material.
- Better manipulators: Lower production costs, faster production speed.
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Parts needed
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Deconstruction
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- 1x RnD Server Board
- 2x Pieces of cable
- 1x Scanning module
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Produces research points, as long as it is cooled properly.
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Upgrade effects
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- Better stock parts: Currently nothing, though less heat generation was intended.
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Parts needed
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Deconstruction
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- 1x Sleeper Board
- 1x Piece of cable
- 1x Matter bin
- 1x Micro manipulator
- 2x Glass
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- Close the sleeper
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit, which usually prevents overdosing. If the patient is in critical status, it will only be able to inject Epinephrine.
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Upgrade effects
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- Better matter bins allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.
- Better manipulators unlock a larger selection of chemicals.
- Nano manipulator adds:
- Pico manipulator also adds:
- Anti-Toxin: Heals toxic damage. Can form tricordrazine with bicaridine and kelotane.
- Mutadone: Heals genetic disabilities/mutations.
- Mannitol: Heals brain damage.
- Pentetic Acid: Heals radiation and toxins, flushes chemicals very quickly.
- Femto manipulator adds:
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Parts needed
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Deconstruction
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- 1x Radiation Collector Board
- 5x Pieces of cable
- 1x Matter bin
- 2x Reinforced Plasma Glass
- 1x Capacitor
- 1x Micro manipulator
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- Wrench
- Crowbar to remove any plasma tank
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Will generate energy when loaded with a Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity or Supermatter. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.
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Upgrade effects
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None
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Tesla Coil
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Parts needed
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Deconstruction
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- 1x Tesla Coil Board
- 1x Capacitor
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- Wrench
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Converts tesla shocks into usable power. Needs to be placed on a wire knot to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.
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Upgrade effects
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- Better capacitor: Multiplies the generated power and reduces time before the next tesla shock can be absorbed.
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Grounding Rod
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Parts needed
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Deconstruction
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- 1x Grounding Rod Board
- 1x Capacitor
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- Wrench
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.
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Upgrade effects
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None
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Space Heater
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Parts needed
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Deconstruction
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- 1x Space Heater Board
- 1x Capacitor
- 1x High-power micro-laser
- 3x Pieces of cable
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Heats the air around it.
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Upgrade effects
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- Better laser: Faster cooling/heating.
- Better capacitor: Better power efficiency and greater heating/cooling range.
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Parts needed
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Deconstruction
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- 1x Bus Mainframe Board
- 1x Piece of cable
- 2x Micro manipulators
- 1x Hyperwave filters
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None
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Parts needed
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Deconstruction
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- 1x Telecommunication Server Board
- 1x Piece of cable
- 2x Micro manipulators
- 1x Hyperwave filter
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None?
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Parts needed
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Deconstruction
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- 1x Processor Unit Board
- 2x Pieces of cable
- 3x Micro manipulators
- 1x Hyperwave filter
- 2x Subspace treatment disks
- 1x Subspace analyzer
- 1x Subspace amplifier
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None?
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Parts needed
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Deconstruction
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- 1x Subspace Broadcaster Board
- 1x Pieces of cable
- 2x Micro manipulators
- 1x Ansible crystal
- 1x Hyperwave filter
- 2x High-power micro-laser
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None?
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Parts needed
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Deconstruction
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- 1x Subspace Receiver Board
- 2x Micro manipulators
- 1x High-power micro-laser
- 1x Hyperwave filter
- 1x Subspace ansible
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None?
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Parts needed
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Deconstruction
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- 1x Hub Mainframe Board
- 2x Pieces of cable
- 2x Micro manipulators
- 2x Hyperwave filters
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None?
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Parts needed
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Deconstruction
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- 1x Relay Mainframe Board
- 2x Pieces of cable
- 2x Micro manipulators
- 2x Hyperwave filters
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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The purpose of this technology is unknown.
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Upgrade effects
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None?
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Quantum Pad
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Parts needed
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Deconstruction
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- 1x Teleportation Station Board
- 2x Bluespace crystals
- 2x Capacitor
- 1x Glass
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- Screwdriver
(use wirecutters here to link Station to Hub and Console immediately next to it)
- Crowbar
- Wirecutters
- Wrench
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Necessary to operate a Teleporter. Can be linked to other stations with a multitool to enable direct teleportation through Gate Mode. Otherwise it can only target Bluespace Beacons.
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Upgrade effects
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- Better capacitors: The station can be linked with more teleporter stations.
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Parts needed
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Deconstruction
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- 1x Teleportation Hub Board
- 3x Bluespace crystals
- 1x Matter bin
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- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Generates a portal to use the Teleporter. Can teleport anything not anchored.
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Upgrade effects
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- Better matter bin: Lower the risk and severity of accidents. Removes need for calibration.
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Parts needed
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Deconstruction
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- 1x Vendor Board
(Use screwdriver to select Vendor type)
- 3x Refill packs
(corresponding to the vendor type)
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- Screwdriver
(use wrench here to move the machine)
- Crowbar
- Wirecutters
- Wrench
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Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.
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Upgrade effects
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None?
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Scanner Gate
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Parts needed
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Deconstruction
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- 1x Scanner Gate Board
- 3x Scanning module
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Unkown
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Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on. If the criteria is met, it will flash red and sound an alarm.
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Upgrade effects
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None
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(Organ) Harvester
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Parts needed
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Deconstruction
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- 1x Harvester Board
- 4x Micro-laser
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- Close the harvester
- Screwdriver
- Crowbar
- Wirecutters
- Wrench
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Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.
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Upgrade effects
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Better micro-laser: Increases the organ harvesting speed.
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