User:AMyriad

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Revision as of 18:22, 7 December 2023 by AMyriad (talk | contribs) (bullet points done; human and lizard lore revised)
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During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.

Roundstart Races

On Yogstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.

Job Description Diet Benefits Drawbacks Command Roles
Humans.png
Human
Humans are the most common of all races aboard Space Station 13, and are all-rounders who gain no significant benefits nor weaknesses besides a degree of superiority and respect from Central Command. Nanotrasen doesn't trust any other species to run their stations to the degree a human can, let alone bear the rank of Captain.
  • Likes: Fried, cooked, and junk food
  • Dislikes: Raw food
  • Toxic: None
  • AI Protection under the Asimov lawset.
  • The only race able to serve as Captain.
  • No money diverted from paychecks.
  • Inherently able to speak English.
  • No notable drawbacks.
Lizardpeople.png
Lizardperson/Vuulek
Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin.
  • Likes: Meat, seafood, and fruit
  • Dislikes: Sugar and vegetables
  • Toxic: None
  • Cold-blooded, and less affected by high/low temperatures.
  • Able to receive blood transfusions from any other vuulek.
  • Inherently able to speak Draconic.
  • Only able to receive blood from other vuulen.
  • Unable to wear most footwear on account of digitigrade legs.
  • Noticeable hisssing.
Podpeople.png
Phytosian
Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.
  • Likes: Light
  • Dislikes: All other food
  • Toxic: Alcohol
  • Gradually heal and gain nutrition in well lit areas.
  • Benefits from certain chemicals used on plants.
  • Slightly resistant to electric shock.
  • Able to breathe both oxygen and CO2.
  • Killer tomatoes, venus human traps and pine trees are neutral toward them.
  • Darkness drains nutrition.
  • Take damage over time while starving.
  • Susceptible to chemicals designed to kill plant life.
  • Goats can dismember limbs on hit, including the head.
  • Very vulnerable to acid, burns, and extreme temperatures.
  • Mutate when shot by a floral somatoray in mutation mode.
  • Slightly slower than most races.
  • Inherently able to speak Sylvan.
Plasmaman.png
Plasmaman
Humans who have died and resurrected in plasmafires. Plasmamen, as sapient skeletons, need to wear an envirosuit at all time to prevent their bodies from combusting with air. Flat, distant, and odd, plasmamen often find work in high-risk jobs on Nanotrasen stations.
  • Plasmamen do not need to eat.
  • Likes: Dairy
  • Dislikes: Nothing
  • Helmets are space-proof, shield against welding flashes, and have a built-in light.
  • Able to breathe plasma.
  • Immune to radiation.
  • Immune to the cold.
  • Unable to be husked.
  • No need to eat.
  • Unable to bleed since they have no blood to lose.
  • No money diverted from paychecks due to human origins.
  • Inherently able to speak Bonespeak.
  • Oxygen is toxic to them.
  • Exposure to oxygen will make them catch fire and burn.
  • Reliant on a constant source of plasma gas.
  • Unique anatomy, and lacking a heart making traditional revival difficult.
  • No DNA structure to benefit from genetic mutations.
  • Completely dependent on environmentally sealed clothing such as envirosuits and envirohelms.
  • Vulnerable to brute damage and high temperatures.
Moths.gif
Mothperson/Ex'hai
White-faced insect people with wings and antennae. Lanky and fragile, ex'hau require a combination of therapy and drug treatment in order to persist in normal-g environments. As a result, very few are seen on Nanotrasen stations.
  • Likes: Vegetables and sugar
  • Dislikes: Dairy
  • Toxic: Raw meat, cooked meat, seafood, just don't eat anything that moved and made noises.
  • Wings allow them to fly in zero-g, provided there's an atmosphere.
  • Slightly resistant to brute damage.
  • Able to eat cloth for nourishment.
  • Inherently able to speak Mothian.
  • Eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes.
  • Vulnerable to burns.
  • Fire can, and will, burn off their fragile wings.
  • 10x more damage taken from fly swatters.
  • 3x more damage taken from pest spray.
RedEthereal.png
Ethereal
Strange humanoids and cousins of slimepersons, ethereals are glowing star-entities that possess veins filled with liquid electricity. Seeking to explore the stars on several pilgrimages important to their spiritual learnings, ethereals can sometimes be found on Nanotrasen stations either due to a need to fund their or others' adventures.
  • Likes: Lightbulbs, Cyborg Rechargers, High Energy Bars
  • Dislikes: Normal food
  • Emit a constant light, with brightness depending on charge.
  • Punches burn instead of bruise.
  • Resistant to heat, burns, and electric shock.
  • Charged by radiation.
  • Turn into a disco ball when emagged.
  • Unique ethereal blood type, which shocks non-ethereals.
  • A crystal heart which never decays, crystallizing the dead ethereal after a delay, and reviving them with a random brain trauma.
  • Inherently able to speak Etherean.
  • Can't gain nutrition from normal foods.
  • Take toxin damage when starving.
  • Only able to receive blood from other ethereals.
  • Vulnerable to low temperatures and brute damage.
Preterni.png
Preternis
The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
  • Likes: Power(gaming), fried food, junk food, minerals, and sugar
  • Dislikes: Vegetables
  • Perform actions faster, such as using tools or conducting surgery.
  • Repaired with welding and cable coil.
  • Punches have a greater chance to knock people over.
  • Innate maglock ability built into their legs.
  • Advanced lungs and night-vision capable eyes.
  • Able to eat rocks and stones.
  • Unable to be husked.
  • Immune to radiation.
  • Purge 4% of all chemicals every few seconds.
  • Capable of self-surgery.
  • Healed while processing oil or welding fuel.
  • Special synthetic blood which is universally compatible with all races.
  • Inherently able to speak Binary.
  • Perform attacks slightly slower.
  • Will die instantly upon running out of power.
  • Damaged by heavy EMPs, albeit unaffected by light ones.
  • Deathly vulnerable to water, which fries their circuitry.
  • Damaged, and eventually blinded when emagged.
  • Stunned for longer, and regenerate stamina slower.
  • Vulnerable to burns, electric shock, and extreme temperatures.
  • Surgery may need both mechanical and surgical tools.
  • Unable to benefit from most chemicals.
  • Unable to wear most footwear on account of digitigrade legs.
Polysmorph.png
Polysmorph
A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
  • Likes: Meat and gross foods
  • Dislikes: Grain, dairy, vegetables, and fruits
  • Acidic blood, as well as higher acid resistance.
  • Resistant to brute damage and low temperatures.
  • Possess a degree of night-vision.
  • Able to breathe both oxygen and plasma.
  • Slightly faster than most races.
  • Unable to suffer bone-related wounds.
  • A robust alien liver which filters toxins very efficiently.
  • Inherently able to speak Xenocommon.
  • Perform actions slower.
  • Vulnerable to burns and high temperatures.
  • Blood consists of pure sulphuric acid, which may complicate surgery.
  • Unable to wear most footwear on account of digitigrade legs.
IPC.png
IPC
A positronic brain in a humanoid cybernetic body. Sentient, but often robotic in mannerisms. Highly controversial due to their free will as machines.
  • Likes: APCs, cyborg rechargers
  • Dislikes: Normal food
  • Completely inorganic; completely immune to toxins, radiation, cellular damage, oxygen loss, and disease.
  • Possesses no need to breathe.
  • Brain located in the chest, allowing them to survive decapitation.
  • Slightly resistant to stamina drain.
  • Resistant to heat and pressure damage.
  • Immune to the cold.
  • Limbs (including the head) can be reattached directly, and without surgery.
  • Capable of self-surgery.
  • Repaired with welding and cable coil.
  • Inherently able to speak Binary.
  • Affected by EMPs.
  • Vulnerable to acid and burns.
  • Unable to be cloned.
  • Overheat easily.
  • Recent memory is lost upon death.
  • No DNA structure to benefit from genetic mutations.
  • Organs cannot heal, and must be replaced if broken.
  • Limbs fall off easily when damaged.
  • Unable to process most chemicals.

Donator Races

On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.

Job Description Diet Benefits Drawbacks Command Roles
Felinids.png
Felinid
Contrary to popular belief, felinids are not genetically modified humans. Therefore they share all privileges and are considered human to the AI. The main difference between felinids and humans is their cat ears and tail which are canonically implants.

To be revised soon!

  • Likes: Seafood, dairy, and mice
  • Dislikes: Raw food and gross foods
  • Toxic: Chocolate
  • AI Protection under the Asimov lawset.
  • Also able to serve as Captain, as they're still quite similar to humans.
  • No money diverted from paychecks.
  • Inherently able to speak Felinid.
  • Very sensitive ears which are more easily damaged.
  • Easily distracted by laser pointers.