Guide to Chemistry
Sseth Tzeentach, the Chemist says: "Hey hey people, Sseth here. Want to be good at being a chemist? Be sure to read this guide for all your """protection""" needs and how to supply any chemical someone requests of you. Morals not required! Sound too complicated? Naw, this shit is really simple to make. All you have to do is pour some of this Potassium into a beaker of water, like so..." |
This guide will primarily be useful for chemists but may come in handy to any player and especially traitors. If you don't have a chem dispenser, see the Guide to Ghetto Chemistry.
Machinery
You have all sorts of chems here, and can make many things. You can make medicines, smoke, foam, flash powder, poisons, space lube, acid and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are harmful if injected or ingested in their pure form.
Chemistry Dispensers
Chem dispensers can be upgraded to unlock more chemicals, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and replace the power cell. Or you can charge the machine with an inducer.
Certain space and lavaland ruins also come with their own, special dispensers.
Available chemicals:
Click expand to see what chemicals are available:
Normal:
- Hydrogen
- Oxygen
- Silicon
- Phosphorus
- Sulfur
- Carbon
- Nitrogen
- Water
- Lithium
- Sugar
- Sulphuric Acid
- Copper
- Mercury
- Sodium
- Iodine
- Bromine
- Ethanol
- Chlorine
- Potassium
- Aluminium
- Radium
- Fluorine
- Iron
- Welding fuel
- Silver
- Stable Plasma
Upgraded (tier 4 matter manipulator):
- Acetone
- Ammonia
- Ash
- Diethylamine
- Oil
- Saltpetre
Emagged:
- Space Drugs
- Morphine
- Toxin
- Carpotoxin
- Miner's Salve
Upgradeable parts:
Click expand to see upgrades:
- Better matter bins: greater power efficiency per unit dispensed.
- Better capacitor: faster recharging speed.
- Better power cell: larger maximum power capacity.
- Better manipulator: unlocks more chemicals at tier 4.
Chemical Heater
Some chemical reactions will require you to heat the reagents in a Chemical Heater.
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with meth) you can just set it to a very high temperature to avoid this.
Upgrading the laser will increase the heating/cooling speed.
ChemMaster 3000
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u.
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.
All-In-One Grinder
Grinds, crushes, liquefies and extracts reagents from materials placed into it.
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.
Smoke Machine
Dispenses any chemical inside as a smoke cloud. Needs to be secured by wrenching first.
A great alternative to smoke grenades, but easily incites lynch mobs.
You can grind any food and smoke the nutriment using this.
Can only be obtained through the circuit board being printed (a shiny brand new one is located in tech storage). Don't forget the stock parts to assemble the machine.
Upgradeable parts:
Click expand to see upgrades:
- Manipulator: Unlocks the higher range settings.
- Matter bin: Increases maximum capacity.
- Capacitor: Increases efficiency.
Active Pure Chemicals
A.K.A. what happens when you eat or splash these. Chemicals unmentioned don't have any effect.
- Chlorine: Causes minor physical damage to various body parts.
- Copper: Can be splashed on metal sheets to create bronze sheets.
- Ethanol: A decent alcoholic "beverage", with a booze power of 65. Increases success rate of surgery and flammability when applied externally.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
- Sugar: Gives nutrition. Causes hyperglycemic shock if overdosed (200u).
- Sulphuric Acid: Causes minor toxin damage and instant brute damage to one body part when ingested, and 50% more damage when injected. Destroys head-wear and causes burn damage when sprayed on someone.
- Plasma: Causes 3 toxin damage / tick and purges 2u Epinephrine / tick. Not to be confused with Stable Plasma.
- Uranium: Causes slight irradiation. Creates glowing green goo on the floor if more than 3u is spilled.
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description | |
---|---|---|---|
Ash | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K |
Ingredient in Lye1 part Sodium 1 part Hydrogen 1 part Oxygen or 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon, Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K and Plastic Sheets5 parts OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 2 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 374K. Can also be aquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds. | |
Oil | 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire. Can be heated into Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K. Also ingredient in Phenol, Acetone, Perfluorodecalin, Ephedrine, Diphenhydramine, Miner's Salve, Haloperidol, Napalm, Plastic Sheets, Spray Tan and Cyanide. Can be scooped up from destroyed cyborgs and such. | |
Acetone | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding Fuel 1 part Oxygen |
Ingredient in Cryoxadone, Atropine, Mutadone, Epinephrine, Smart Foaming Agent, Sulfonal, Modafinil and Neurine. | |
Diethylamine | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol |
A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than Ammonia3 parts Hydrogen 1 part Nitrogen, heals the plant AND kills pests. Also ingredient in Atropine, Ephedrine, Diphenhydramine, Epinephrine, Modafinil, Meth Explosion and Lipolicide. Heals Podpeople for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u). | |
Phenol | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Chlorine 1 part Water |
Ingredient in Salicyclic Acid, Oxandrolone, Atropine, Epinephrine, Corazone and Modafinil. | |
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An effective fertilizer. Adds adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol. Ingredient in Diethylamine, Silver Sulfadiazine, Salbutamol, Pentetic Acid, Crank, Modafinil, Nitrous Oxide, Space Cleaner, Cyanide, Itching Powder and Weed Killer. (Results in 3 units instead of 4). Heals Podpeople for 1 brute and 1 burn damage / tick. | |
Saltpetre | 3 parts Oxygen 1 part Potassium 1 part Nitrogen |
Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in Bath Salts and Black Powder. (Results in 3 units instead of 5). Heals Podpeople for 1 brute and 2.5 burn damage / tick. | |
Lye | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Ingredient in Soap. | |
Lye (Alternate Recipe) | 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon |
Ingredient in Soap. (Results in 2 units instead of 3). | |
Lemoline | Lemoline Cargo Crate
Or Strange Seeds |
Ingredient in Bicardine, Kelotane, and Anti-Toxin. Cannot be normally synthesized. |
Medicines
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Many reagents can be overdosed and/or cause addiction, leading to a negative outcome. Be sure to monitor how many units someone is injected with. If an overdose occurs, the negative effects will keep being applied every tick until that chemical is completely out of the system. If an addiction occurs, the negative effects will only start occurring some time after the chemical is out of the system, and can be negated by continuing to take the chemical. You can usually only remove an addiction by waiting it out (or by dying and getting cloned).
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | |
---|---|---|---|---|---|---|
Silver Sulfadiazine | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals 1 burn damage per unit applied, then heals 2 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. Overdose-Effect: Deals 2.5 burn and 0.5 toxin damage per tick. |
0.4u / tick | 45u | |
Styptic Powder | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid |
Brute | On touch, instantly heals 1 brute damage per unit applied, then heals 2 brute damage per tick while it remains in the bloodstream. Ingestion will cause 0.5 toxin damage. Overdose-Effect: Deals 2.5 brute and 0.5 toxin damage per tick. |
0.4u / tick | 45u | |
Saline-Glucose Solution | 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a temporary substitute for blood, but it will take blood volume back as it is metabolized. Overdose-Effect: 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick. |
0.2u / tick | 60u | |
Synthflesh | 1 part Styptic Powder1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Blood 1 part Carbon |
Brute, burn | Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage). Touch and smoke application only. Does nothing while inside a mob's bloodstream or on a living mob. |
0.4u / tick | 50u | |
Salbutamol | 1 part Salicyclic Acid1 part Sodium 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Aluminium 1 part Bromine 1 part Lithium |
Suffocation | Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients! | 0.1u / tick | N/A | |
Tirimol | 3 part Nitrogen 2 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Sulphuric Acid |
Suffocation | Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6). | 0.4u / tick | N/A | |
Bicaridine | 1 part Carbon 1 part Oxygen 1 part Sugar 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Brute | Heals 2 brute damage per tick while in the bloodstream. Overdose-Effect: Deals 4 brute damage per tick instead. |
0.4u / tick | 30u | |
Libital | 1 part Phenol 1 part Oxygen 1 part Nitrogen |
Brute | A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick. | 0.4u / tick | N/A | |
Probital | 1 part Copper 2 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Phosphorus |
Brute | Heals 2.25 brute damage per tick. Produces Mitogen Metabolism Factor if ingested, which in turn causes additional healing from eating. Will tire the user. Overdose-Effect: User falls asleep. |
0.4u / tick | 30 | |
Kelotane | 1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Burn | Heals 2 burn damage per tick while in the bloodstream. Overdose-Effect: Deals 4 burn damage per tick instead. |
0.4u / tick | 30u | |
Aiuri | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Sulphuric Acid 2 parts Hydrogen |
Burn | A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick. | 0.4u / tick | N/A | |
Lenturi | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Bromine |
Brute | Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | 0.4u / tick | N/A | |
Anti-Toxin | 1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Toxin | Heals 2 toxin damage per tick, and will purge toxins at a rate of 1u per tick. Overdose-Effect: Deals 4 toxin damage per tick instead. |
0.4u / tick | 30u | |
Charcoal | 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K Temperature 380K |
Toxin | Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. | 0.2u / tick | N/A | |
Thializid | 1 part Sulfur 1 part Fluorine 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 1 part Nitrous Oxide2 parts Ammonia3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen 1 part Nitrogen Temperature 525K |
Toxin | Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. Ontop of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick. Metabolizes into Musiver (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals. |
0.3u / tick | 6 | |
Tricordrazine | 1 part Kelotane1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Bicaridine1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds |
Brute/Burn/Toxin | Has an 80% chance to heal 1 of each damage type per tick. Overdose-Effect: Deals 2 of each damage type per tick. |
0.4u / tick | 30u | |
Tribalordrazine | 5 parts Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 2 parts Vitrium FrothCactus Fruit (Fruiting Cactus) or Mushroom Leaf (Porcini) 1 part Tinea LuxorMushroom Stem (Embershroom) Temperature 420K |
Brute/Burn/Oxygen | Has a high chance to heal brute, burn, and oxygen damage. Overdose instead causes it. (Results in 10 units instead of 8). | 0.4u / tick | 30u | |
Regenerative Jelly | 1 part Tricordrazine1 part Kelotane1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Bicaridine1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Slime JellyGrind an unused slime extract |
All types | An improved variation of Tricordrazine1 part Kelotane1 part Carbon 1 part Silicon 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Bicaridine1 part Carbon 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part LemolineLemoline Cargo Crate or Strange Seeds 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds that heals 1.5 of each damage type per tick without the risk of overdose or damaging jellypeople. |
0.4u / tick | N/A | |
Cryoxadone | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Stable Plasma |
All types | Required for the proper function of cryogenics. It heals up to 3 all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments. | 0.4u / tick (dependent on body-temperature) | N/A | |
Pyroxadone | 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part OmnizineGrind Ambrosia Deus or Heat and grind Donk Pockets 1 part Phlogiston1 part Phosphorus 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Stable Plasma or 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Slime JellyGrind an unused slime extract |
All types | Inverse Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage. |
0.4u / tick | N/A | |
Clonexadone | 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Sodium 5 units Plasma (catalyst) |
Clone | Quickly heals clone damage, but only when in a cold environment, similar to Cryoxadone. | 0.6u / tick (dependent on body-temperature) | N/A | |
Mannitol | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 2 brain damage per tick. Often used in cryogenics alongside Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium. Does not heal traumas. |
0.4u / tick | N/A | |
Neurine | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Mannitol1 part Hydrogen 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Oxygen |
Minor brain traumas | Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require surgery. Purges 5u Neurotoxin / tick. | 0.4u / tick | N/A | |
BurnMix | 1 part Welding Fuel 1 part Carbon 1 part Iron Temperature 700K |
Brute, burn | It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors. Overdose-Effect: All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. See BurnMix for more details. |
0.4u / tick | 15u | |
Cap Mix | 10 parts Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Entropic PolypniumMushroom Cap (Inocybe) or Tall Mushrooms Temperature 420K |
Toxin | Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11). | 0.4u / tick | N/A |
Superior Healing Medicines
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | |
---|---|---|---|---|---|---|
Salicyclic Acid | 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Sodium 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid |
Brute | If you have more than 25 brute damage, heals 4 brute. If you have less than 25 brute damage, heals 0.5. Overdose-Effect: Deals 4.5 brute damage / tick. |
0.2u / tick | 25u | |
Oxandrolone | 3 parts Carbon 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Oxygen |
Burn | If you have more than 25 burn damage, heals 4 burn. If you have less than 25 burn damage, heals 0.5. Overdose-Effect: Deals 4.5 burn damage / tick. |
0.2u / tick | 25u | |
Rhigoxane | 3 parts Cryostylane1 part Water 1 part Stable Plasma 1 part Nitrogen 1 part Bromine 1 part Lye1 part Sodium 1 part Hydrogen 1 part Oxygen or 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon Temperature 47K |
Burn | If you have more than 50 burn damage, heals 2 burn damage. If you have less than 25 burn damage, heals 1.25. Will cool the user and, if applied as a vapor, will extinguisher the user if they're on fire. Overdose-Effect: Will dramatically cool the user, likely resulting in temperature damage. |
0.4u / tick | 25u | |
Omnizine | Grown from Ambrosia Deus or Lifeweed
Found in lollipops and warm donk-pockets |
Brute, burn, toxin and suffocation | Heals 0.5 of each damage type per tick. Overdose-Effect: Deals 1.5 damage of each type per tick. |
0.1u / tick | 30u | |
Honey | Beekeeping | Brute, burn, toxin and suffocation | 55% chance to heal 1 of each damage type per tick. Adds 3u sugar / tick to your system. | 0.4u / tick | N/A | |
Earthsblood | Grown from Ambrosia Gaia | All damage types | Heals 1 brute, 1 burn, .5 oxygen, .5 toxin, and .1 clone damage per tick. Replenishes .5 stamina per tick. Causes brain damage at a rate of 1 per tick. Scales to 5, 5, 3, 3, 1, 3, all respective, dealing 2 brain damage per tick and causing jitteriness after 10u has been processed. Overdose-Effect: Causes hallucinations and 5 toxin damage / tick. |
0.4u / tick | 25u | |
Pentetic Acid | 1 part Cyanide1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Oxygen temperature 380 K 1 part Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Welding Fuel 1 part Sodium 1 part Chlorine |
Radiation, toxin | Reduces massive amounts of radiation and 2 toxin damage /tick while purging other 2u chemicals /tick from the body. Overdose-Effect: TODO |
0.2u / tick | N/A | |
Perfluorodecalin | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Fluorine 1 part Hydrogen Temperature 370K |
Suffocation | Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage. Overdose-Effect: Increased metabolism rate of 1.1u/tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal. |
0.1u / tick | 35u | |
Atropine | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ethanol 1 part Sulphuric Acid |
Brute, burn and suffocation | If patient's health is critical it will heal brute/burn/toxin (2 / tick) and oxyloss (5 / tick) damage, as well as stop any further oxyloss. It also causes jitter and dizziness, which will shake the screen. Good for quickly getting critical patients back on their feet, but bad for combat because of the screenshake. Overdose-Effect: Deals 0.5 toxin damage and cause extra jitter and dizziness. |
0.1u / tick | 35u | |
Calomel | 1 part Mercury 1 part Chlorine Temperature 374K |
Purge | Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt. | 0.2u / tick | N/A | |
Mutadone | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Bromine |
Genetic | Instantly removes your genetic mutations. Hulks hate it! | 0.4u / tick | N/A |
Unique Healing Medicines
These healing drugs perform niche functions that help against less common ailments.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|---|---|
Potassium Iodide | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.8u / tick | N/A | N/A | |
Seiver | 1 part Nitrogen 1 part Potassium 1 part Aluminium |
Radiation/Toxin | Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick). Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed. |
0.4u / tick | N/A | N/A | |
Ephedrine | 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Sugar |
Stun | Reduces stun times by typically around 20% (depends), regenerates 1 stamina per tick and causes 20% chance to drop held items. Overdose-Effect: Deals toxin damage with a 2% chance of contracting a weak heart. If addicted it will deal toxin damage, cause breathing problems, cause increasingly frequent seizures and long term jitter. |
0.2u / tick | 30u | 25u | |
Formaldehyde | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 420K |
Organs | Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of Histamine. Medipens come with 3u of this. | 0.2u / tick | N/A | N/A | |
Diphenhydramine | 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Bromine 1 part Carbon 1 part Ethanol |
Histamine Overdose | Purges body of lethal HistamineOmega Weed, Poison Kit, Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K by 3u / tick and reduces jitteriness while causing minor drowsiness. |
0.2u / tick | N/A | N/A | |
Oculine | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Carbon 1 part Hydrogen |
Eye | Quickly heals eye damage and has 20% chance per tick to reverts blindness. Does not work against genetic blindness, which needs Mutadone. For blindness caused by brain damage you will need surgery or other means. | 0.1u / tick | N/A | N/A | |
Inacusiate | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Carbon 1 part Water |
Ear | Instantly removes all ear damage but not work against genetic deafness, which needs Mutadone (results in 2 units instead of 3). | 0.4u / tick | N/A | N/A | |
Epinephrine | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Chlorine 1 part Hydrogen 1 part Oxygen |
Stun + Brute, burn, suffocation and toxin | Prevents oxygen damage from crit state. If the patient is in crit it heals 0.5 oxyloss, toxins, brute, and burn. 20% chance each tick to reduce stun times a bit. Gives a minor stamina regeneration buff. Worse than Atropine1 part Ethanol 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Sulfuric Acid1 part Water 1 part Sulfur at saving critical patients, but better for mid combat use. Overdose-Effect: 33% chance to deal 2.5 stamina and 1 toxin damage, and some suffocation. |
0.1u / tick | 30u | N/A | |
Antihol | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Copper 1 part Ethanol |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick. | 0.4u / tick | N/A | N/A | |
Stimulants | Traitor/Changeling Adrenals Stimpack |
Stun | Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50. Overdose-Effect: Deals 2.5 stamina and 1 toxin damage, and some suffocation. |
0.2u / tick | 60u | N/A | |
Insulin | 1 part Saline-Glucose Solution1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Anti-Toxin1 part Nitrogen 1 part Silicon 1 part Potassium 1 part LemolineLemoline Cargo Crate or Strange Seeds or NanoMed Plus |
Sugar Dependency | Wakes up and increases sugar depletion by 3u / tick. | 0.2u / tick | N/A | N/A | |
Strange Reagent | 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part OmnizineGrind Ambrosia Deus or Heat and grind Donk Pockets 1 part Holy Water |
Death | A miracle drug that can bring a dead body back to life in just 10 seconds! If the corpse has suffered more than 100 brute or burn damage (or is husked) it will fail, however. If used on a living person it will deal 0.5 brute and 0.5 burn damage / tick. Can be used on simple mobs. |
0.2u / tick | N/A | N/A | |
Life | 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Synthflesh1 part Blood 1 part Carbon 1 part Styptic Powder1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Blood Temperature 375K |
Life | Creates one or multiple lifeforms, however they're not guaranteed to be friendly. It's a good idea to assume the worst and have Security on hot standby. (Results in 1 unit instead of 3) | N/A | N/A | N/A | |
Synaptizine | 1 part Sugar 1 part Lithium 1 part Water |
Hallucination Decrease | Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon very quickly. Mildly toxic. |
0.4u / tick | N/A | N/A | |
Rezadone | 1 part Carpotoxin 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper |
Cellular Damage Healing | Instantly heals all clone damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage on the spot. Overdose-Effect: Deals 1 toxin damage / tick, causes dizziness and jittering. |
0.4u / tick | 30u | N/A | |
Spaceacillin | 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane |
Infections | An all-purpose antiviral agent. Prevents you from spreading any virus in your body. Metabolises very slowly. | 0.04u / tick | N/A | N/A | |
Miner's Salve | 1 Part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Iron 1 Part Water |
Improvised Patch Healing Chem | Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%. | 0.16u / tick | N/A | N/A | |
Haloperidol | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Potassium Iodide1 part Potassium 1 part Iodine 1 part Aluminium 1 part Chlorine 1 part Fluorine |
Anti-Drug and Light Sedative | Helps fight against the effects of most drugs, and purges them by 5u / tick. However also causes drowsiness, stamina and brain damage. | 0.16u / tick | N/A | N/A | |
Leporazine | 1 part Copper 1 part Silicon 5 units Plasma (catalyst) |
Body temperature | This keeps a patient's body temperature stable. Not viable for unprotected EVA anymore ever since space brute damage was tripled. | 0.4u / tick | N/A | N/A | |
Corazone | 2 parts Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Lithium |
Heart attack | Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure. | 0.4u / tick | N/A | N/A | |
Psicodine | 2 parts Mannitol1 part Hydrogen 1 part Water 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Impedrezene1 part Mercury 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 2 parts Water |
Phobias and Mood | Suppresses phobias and turns bad mood into neutral mood. Also reduces jitteriness, dizziness, confusion and disgust. Overdose-Effect: Causes hallucinations and 1 toxin damage per tick. |
0.1u / tick | 30u | N/A | |
Energized Jelly | 1 part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 1 part Slime JellyGrind an unused slime extract |
Stun | Reduces stun times by around 60% (depends) for jellypeople, while also speeding up Luminescent's cooldowns. Non-jelly lifeforms will just get shocked. | 0.4u / tick | N/A | N/A | |
Grub Juice | Grind Gold Grub Guts | Brute and burn | A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used. Overdose-Effect: Causes severe brute, burn and toxin damage. |
0.4u / tick | 10u | N/A | |
Peptides | 1 Nutriment 1 Mitogen Metabolism Factor |
Brute and burn | Has a 50% chance to heal 3 brute and 1 burn per tick. | 0.4u / tick | N/A | N/A | |
Silibinin | Grow Galaxy Thistle | Liver | Heals 3 Liver damage per tick. | 0.6u / tick | N/A | N/A | |
Polypyrylium Oligomers | Grow Spaceman's Trumpet | Lungs and Brute | Heals 0.25 Lung damage per tick and 0.35 brute per tick. Stains hair when touched. Overdose-Effect: Causes 0.5 Lung damage per tick. |
0.1u / tick | 50u | N/A |
Non-craftable Medicines
These healing drugs are used in some situations, but are otherwise uncraftable.
Name | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|---|
Dexalin | Suffocation | Heals 2 oxygen damage per tick (slower than Salbutamol). Overdose-Effect: Deals 4 oxygen damage per tick. Used by medibots and medical-cyborgs. |
0.4u / tick | 30u | N/A | |
Lavaland Extract | Brute, burn | Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals. Overdose-Effect: Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold. |
0.4u / tick | 3u | N/A | |
Musiver | Toxins | Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid. Overdose-Effect: Deals 15 damage to the liver per tick and will paralyze the user's legs. |
0.1u / tick | 25u | N/A | |
Protozine | Brute, Burn, Toxin and Suffocation | Heals 0.2 of each damage type per tick. Functions identically to Omnizine. Overdose-Effect: Deals 1.5 damage of each type per tick. |
0.1u / tick | 30u | N/A |
Narcotics
Narcotics are highly addictive drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|---|
Nicotine | Cigarettes | Reduces stun times by typically around 20% (depends). Metabolises slowly. Addiction/Overdose-Effect: If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Addiction causes jittering. |
0.05u / tick | 15u | 10u | |
Krokodil | 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Bromine 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Ethanol 1 part Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 1 part Space Cleaner1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Phosphorus 1 part Potassium 1 part Welding Fuel Temperature 380K |
Provides messages of calmness and protection. Addiction/Overdose-Effect: If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off. |
0.4u / tick | 20u | 15u | |
Crank | 1 part Diphenhydramine1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Carbon 1 part Bromine 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Ethanol 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Lithium 1 part Sulphuric Acid 1 part Welding Fuel Temperature 390K |
Reduces stun times by typically around 30% (depends). Addiction/Overdose-Effect: If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage. |
0.4u / tick | 20u | 10u | |
Methamphetamine | 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Hydrogen 1 part Iodine 1 part Phosphorus 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K Temperature 374K |
Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage. A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction. Addiction/Overdose-Effect: If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. Neutralises the effect of Mannitol when mixed with it. Results in 4 units instead of 5. |
0.3u / tick | 20u | 10u | |
Bath Salts | 1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Space Cleaner1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Water 1 part Bad Food 1 part Enzyme 1 part Nutriment 1 part Tea 1 part Mercury Temperature 374K |
Makes the subject immune to sleep and stuns, and grants a stamina regeneration buff. However the subject will suffer severe brain damage, constant hallucinations and will lose some motor control. Addiction/Overdose-Effect: If overdosed the subject will lose even more motor control, drool, and drop items in their hand. If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. |
0.4u / tick | 20u | 10u | |
Aranesp | 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Atropine1 part Ethanol 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K |
The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick. | 0.4u / tick | N/A | N/A | |
Happiness | 2 parts Nitrous Oxide2 parts Ammonia3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen 1 part Nitrogen Temperature 525K 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Ethanol 5 units Plasma (catalyst) |
Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness, confusion and disgust. Causes 0.2 brain damage per tick. Highly addictive. Addiction/Overdose-Effect: If overdosed causes sudden mood swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your mood to "insane". |
0.4u / tick | 20u | 10u | |
Modafinil | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Sulphuric Acid 1 unit Bromine (catalyst) |
Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to Cafe Latte. Reduces stun times slightly. No chance for addiction but very finicky OD. Overdose-Effect: If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep. |
0.02-0.08u / tick | Random, initially 20 but goes up or down 0.1 each tick. | N/A | |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. Overdose-Effect: Causes hallucinations. |
0.2u / tick | 30u | N/A | |
Morphine | 2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K |
Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Can be ordered from Cargo, be grown at Botany or be found in a NanoMed Plus. (Results in 3 units instead of 6). Addiction/Overdose-Effect: If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage. |
0.2u / tick | 30u | 25u |
Non-craftable Narcotics
These can only be enjoyed, not synthesized.
Name | Description | Metabolism Rate | Overdose Threshold | Addiction Threshold | |
---|---|---|---|---|---|
Mushroom Hallucinogen | A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling. | 0.2u / tick | N/A | N/A |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description | |
---|---|---|---|
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. This does not work on everything, so be warned! | |
Fluorosurfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body. | |
Smoke | 1 part Phosphorus 1 part Potassium 1 part Sugar |
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into Smoke Powder with stabilizing agent1 part Iron 1 part Oxygen 1 part Hydrogen. | |
Smoke Powder | 1 part Phosphorus 1 part Potassium 1 part Sugar 1 part Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen (catalyst) |
The stabilized version of smoke1 part Phosphorous 1 part Potassium 1 part Sugar - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body. | |
Flash Powder | 1 part Aluminium 1 part Potassium 1 part Sulfur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 374K to activate. | |
Phlogiston | 1 part Phosphorus 1 part Sulphuric Acid 1 part Stable Plasma |
Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. Does not react immediately. | |
Napalm | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding Fuel 1 part Ethanol |
A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. | |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 374K to activate. | |
Pyrosium | 1 part Stable Plasma 1 part Radium 1 part Phosphorus |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body. | |
Cryostylane | 1 part Water 1 part Stable Plasma 1 part Nitrogen |
When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body. | |
Chlorine Trifluoride | 3 parts Fluorine 1 part Chlorine Temperature 424K |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls. | |
Sorium | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 474K to activate. | |
Liquid Dark Matter | 1 part Stable Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 474K to activate. | |
Meth Explosion | 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 300K |
Reagents are 300K (room temperature) by default, so if you are making methamphetamine1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Iodine 1 part Phosphorus 1 part Hydrogen temperature 374 k and mixing the ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as black powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur. Can not explode in a body. | |
Black Powder | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Sulfur |
When heated to 474K it sparks, and then creates a violent explosion 5-10 seconds later approximately 66.66% more powerful than explosion1 part Potassium 1 part Water. Causes hallucinations in plasmamen. | |
Nitroglycerin | 1 part Glycerol3 parts Corn Oil 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen. If stabilized, heat to 474K to activate. (Results in 2 units instead of 3) | |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production. | |
Holy Explosion | 1 part Potassium 1 part Holy Water |
This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals revenants and sets nearby cultists on fire. Otherwise it behaves like a normal Water-Potassium explosion. | |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range. | |
Bee Explosion (Beesplosion) | 1 part HoneyBeekeeping 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Radium |
Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds. | |
Tesla Shock | 1 part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 1 part Water or Heating Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K to 474K |
This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics. | |
Thermite | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that can burn straight through walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors or windows. Causes minor burn damage to humans when ingested. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description | |
---|---|---|---|
Barber's Aid | 1 part Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Radium |
Changes your hair style, useful if you are bald! (Results in 5 units instead of 3) | |
Bluespace Dust | Grind a bluespace crystal Grind certain plants Slimes |
Occasionally causes random short distance teleportation if ingested. | |
Concentrated Barber's Aid | 1 part Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium |
Grows your hair very long! | |
Candle | 5 parts Liquid Gibs 5 parts Oxygen Temperature 374K |
Creates a red candle for use in decoration or rituals. Can not react in a body. | |
Carbon Dioxide | 2 parts Oxygen 1 part Carbon Temperature 777K |
Creates CO2 in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects. | |
Carpet | 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood |
Creates a carpet on the floor. Best used in a smoke1 part Phosphorous 1 part Potassium 1 part Sugar machine/grenade or spray bottle. Ingredient in Barber's Aid1 part Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane. | |
Colorful Reagent | 1 part Triple Citrus 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Radium 1 part Stable Plasma |
Use this to color EVERYTHING! Keep away from the clown and assistants! Add this to your smoke1 part Phosphorous 1 part Potassium 1 part Sugar grenades. | |
Condensed Capsaicin | 5 parts Ethanol 1 part Capsaicin Oil |
A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit. (Results in 5 units instead of 6) | |
Corgium | 1 part Colorful Reagent1 part Stable Plasma 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Triple Citrus 1 part Strange Reagent1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Rezadone1 part CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Copper 1 part Holy Water 1 part Nutriment 1 part Blood Temperature 374K |
Creates your own Corgi! | |
Cryptobiolin | 1 part Oxygen 1 part Potassium 1 part Sugar |
Causes confusion and dizziness. This is essential to make spaceacillin1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Cryptobiolin1 part Oxygen 1 part Potassium 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane. | |
Drying Agent | 2 parts Stable Plasma 1 part Ethanol 1 part Sodium |
Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on. Makes sprayed tiles dry 5 seconds faster. (Results in 3 units instead of 4) | |
Foaming Agent | 1 part Lithium 1 part Hydrogen |
Used in metal Foam3 parts Iron/Aluminium 1 part Foaming Agent1 part Lithium 1 part Hydrogen 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K production. Creates 1 unit instead of 2. | |
Firefighting Foam | 1 part Stabilizing Agent1 part Iron 1 part Oxygen 1 part Hydrogen 1 part Fluorosurfactant2 parts Carbon 2 parts Fluorine 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Carbon Temperature 200K |
When used in a spray or with smoke1 part Phosphorous 1 part Potassium 1 part Sugar it creates a non-slippery foam2 parts Carbon 2 parts Fluorine 1 part Sulfuric Acid1 part Water 1 part Sulfur which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation. | |
Fluorosulfuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid Temperature 380K |
A highly caustic and dangerous substance. Slowly melts equipment and clothes it touches. Instantly deals about 0.3 brute and 0.7 burn damage per unit if splashed on naked people. Deals toxin and constantly increasing burn damage if ingested. | |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid |
Requires blended corn, so thus help from the botanist. Used to make nitroglycerin1 part Glycerol3 parts Corn Oil 1 part Sulfuric Acid1 part Water 1 part Sulfur 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K 1 part Sulfuric Acid1 part Water 1 part Sulfur or FRAG-12 shotgun slugs. Slippery like water. (Results in 1 unit instead of 4) | |
Gorilla Powder | Grind a gorilla cube. | Combine 30 units with 1 unit water to create a gorilla. | |
Quantum Hair Dye | 1 part Colorful Reagent1 part Stable Plasma 1 part Radium 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Triple Citrus 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Radium |
Changes your hair color when you apply or spray it! (Results in 5 units instead of 3) | |
Laughter | 1 part Sugar 1 part Banana Juice |
Causes you to laugh. (Results in 10 units instead of 2) | |
Meat Product | 10 parts Liquid Gibs 10 parts Nutriment 10 parts Carbon |
Creates a slab of chemically processed meat. Can not react in a body. | |
Metal Foam | 3 parts Iron/Aluminium 1 part Foaming Agent1 part Lithium 1 part Hydrogen 1 part Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K |
Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets. Can be made with either iron or aluminium. Can not react in a body. | |
Mitogen Metabolism Factor | Ingest Probital. | Used in Peptide Conversion to produce Peptides. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick. | |
Monkey Powder | Grind a monkey cube. | Combine 30 units with 1 unit water to create a monkey. | |
Smart Foaming Agent | 3 parts Foaming Agent1 part Lithium 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Iron |
Required to make smart metal foam. | |
Peptide Conversion | 1 part Nutriment 1 part Mitogen Metabolism Factor |
Produces Peptides. | |
Smart Metal Foam | 3 parts Aluminium 1 part Smart Foaming Agent3 parts Foaming Agent1 part Lithium 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Iron 1 parts Fluorosulfuric Acid1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulfuric Acid1 part Water 1 part Sulfur Temperature 380K |
A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body. | |
Nitrous Oxide | 2 parts Ammonia3 parts Hydrogen 1 part Nitrogen 2 parts Oxygen 1 part Nitrogen Temperature 525K |
Creates N2O in liquid form. Explodes when heated to 575K. Will cause drowsiness on touch. When consumed or injected it also causes anemia, confusion and loss of breath. Spilling this will release gas form N2O into the atmosphere. | |
Gold Solidification | 20 parts Gold 5 parts Frost Oil 1 part Iron |
Solidifies a large amount of liquid Gold into a bar. Can not react in a body. | |
Plasma Solidification | 20 parts Plasma 5 parts Iron 5 parts Frost Oil |
Solidifies a large amount of liquid Plasma into a bar. Can not react in a body. | |
Plastic Sheets | 5 parts OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 2 parts Sulphuric Acid Temperature 374K |
Creates Plastic sheets at a rate of 10u per Plastic sheet. | |
Royal Bee Jelly | 40 parts Honey 10 parts Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium |
Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive. (Results in 5 units instead of 50) | |
Secret Sauce | ??? | A delicious sauce created with a secret, non-static recipe. What could it be. | |
Soap | 10 parts Lye1 part Sodium 1 part Hydrogen 1 part Oxygen or 1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Water 1 part Carbon 10 parts Liquid Gibs Temperature 374K |
Creates a bar of soap, 10% faster cleaning than with what you get on the station. Can not react in a body. | |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. Exotic uses include messing with Revenants - they can't jaunt through salt piles. | |
Space Cleaner | 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Water |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. Causes toxin damage when ingested. | |
Spray Tan | 1 part Orange Juice 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen or Corn Oil |
Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects! | |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment. (Results in 4 units instead of 3) | |
Sterilizine | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Chlorine 1 part Ethanol |
Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner. | |
Synthmeat | 5 parts Blood 1 part Cryoxadone1 part Stable Plasma 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium |
Creates a slab of synthetic meat. | |
Unstable Mutagen | 1 part Chlorine 1 part Phosphorus 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Also useful for Virology. The botanist wants this in liquid form. |
Virology Recipes
These chemicals are used to mutate viruses, and have few uses beyond that. All virology recipes deal toxin damage when ingested.
Name | Formula | Description | |
---|---|---|---|
Virus Rations | 1 part Virus Food5 parts Water 5 parts Milk 1 part Synaptizine1 part Sugar 1 part Lithium 1 part Water |
Used to get a virus symptom of level 1. Depleted virus food. (Results in 1 unit instead of 2) | |
Virus Food | 5 parts Water 5 parts Milk |
Used to get a virus symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The virologist has a dispenser with this on a wall in the lab. (Results in 15 units instead of 10) | |
Mutagenic Agar | 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Virus Food5 parts Water 5 parts Milk |
Used to get a virus symptom of level 3. Extremely similar to Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium. (Results in 1 unit instead of 2) | |
Sucrose Agar | 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Virus food 1 part Sugar or 1 part Mutagenic Agar1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Virus food 1 part Saline-Glucose Solution |
Used to get a virus symptom of level 4. Extremely similar to Mutagenic Agar. | |
Weakened Virus Plasma | 1 part Virus Plasma1 part Virus food 1 part Plasma 1 part Synaptizine1 part Sugar 1 part Lithium 1 part Water |
Used to get a virus symptom of level 5. Weakened variety of virus plasma. | |
Virus Plasma | 1 part Virus Food5 parts Water 5 parts Milk 1 part Plasma |
Used to get a virus symptom of level 6. Extremely similar to Plasma. (Results in 1 unit instead of 2) | |
Decaying Uranium Gel | 1 part Virus Food5 parts Water 5 parts Milk 1 part Uranium |
Used to get a virus symptom of level 6 or 7. Powerful viral mutagen. (Results in 1 unit instead of 2) | |
Unstable Uranium Gel | 1 part Virus Plasma1 part Virus food 1 part Plasma 5 parts Uranium |
Used to get a virus symptom of level 7. Powerful viral mutagen. (Results in 1 unit instead of 6) | |
Stable Uranium Gel | 1 part Plasma 10 parts Uranium 10 parts Silver or Gold |
Used to get a virus symptom of level 8. Powerful viral mutagen. (Results in 1 unit instead of 21) |
Mutation Toxins
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid races. It only takes 1u to start the transformation.
Name | Formula | Description | |
---|---|---|---|
Slime Mutation Toxin | Use Plasma on a green slime | Mutagenic chemical that transforms into a slimeperson. | |
Lizard Mutation Toxin | Use Radium on a green slime | Transforms into a lizardperson. | |
Stable Mutation Toxin | Use Blood on a green slime | That transforms into a human. | |
Advanced Mutation Toxin | Use Plasma on a black slime | Slowly morphs the victim into a slime. The transformation can be stopped with Frost Oil. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. The human liver will quickly purge toxins under 3u from its system.
Name | Recipe | Damage dealt | Description | Metabolism Rate | Overdose Threshold | |
---|---|---|---|---|---|---|
Toxin | Hacked Medbay Vendors
Emagged Chem Dispenser |
Toxin | Will deal 1.5 toxin damage per tick. | 0.4u / tick | N/A | |
Bad Food | From eating poorly made food | Toxin | Will deal 0.5 toxin damage per tick. | 0.1u / tick | N/A | |
Coffee Grounds | Grinding coffee beans | Toxin | Will deal 0.5 toxin damage per tick. | 0.4u / tick | N/A | |
Ground Tea Leaves | Grinding tea leaves | Toxin | Will deal 0.5 toxin damage per tick. | 0.4u / tick | N/A | |
Chloral Hydrate | 3 parts Chlorine 1 part Ethanol 1 part Water |
Stun, Toxin | A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death. (Results in 1 unit instead of 5) | 0.6u / tick | N/A | |
Mindbreaker Toxin | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon |
Hallucinations | A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time". For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations. (Results in 5 units instead of 3) |
0.4u / tick | N/A | |
Impedrezene | 1 part Mercury 1 part Oxygen 1 part Sugar |
Brain | A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy. (Results in 2 units instead of 3) | 0.4u / tick | N/A | |
Mute Toxin | 2 parts Uranium 1 part Water 1 part Carbon |
Speech | Makes the subject unable to speak for some time. (Results in 2 units instead of 4) | 0.4u / tick | N/A | |
Mime's Bane | 1 part Mute Toxin2 part Uranium 1 part Water 1 part Carbon 1 part Nothing 1 part Radium |
Gestures | Makes the subject unable to gesticulate. | 0.4u / tick | N/A | |
Bone Hurting Juice | 3 parts Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium 1 part Milk |
Stamina Damage and Delimbing Skeletons | Does 7.5 stamina damage per tick. If you're a skeleton or a plasmaman, it will deal 15 stamina and 0.5 brute damage per tick. Overdose-Effect: Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a skeleton or a plasmaman, overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina. |
0.4u / tick | 50u | |
Mulligan Toxin | 1 part Slime Mutation ToxinUse plasma on a green slime. 1 Part Unstable Mutagen1 part Chlorine 1 part Phosphorus 1 part Radium or Found in the Traitor Uplink |
Identity | Randomizes the subject's appearance. | Infinite | N/A | |
Lexorin | 1 part Plasma 1 part Hydrogen 1 part Oxygen |
Suffocation | Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 5 straight oxy damage each tick while also choking you. | 0.4u / tick | N/A | |
Initropidril | Poison Kit Bioterror Spray |
Cardiac Arrest | Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available. | 0.2u / tick | N/A | |
Tirizene | Traitor Sleepypen Emagged Soda Dispenser Emagged Borg Hypo Death Berries |
Stamina Damage | Deals 13 decaying stamina damage per tick, slowing down and causing collapse in large doses, but otherwise harmless. | 0.4u / tick | N/A | |
Tiring Solution | Peacekeeper Cyborgs | Stamina Damage | Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage. | 0.6u / tick | N/A | |
Polonium | Poison Kit Bioterror Spray |
Radiation | Causes 4 radiation damage per tick. It's metabolized very slowly. | 0.05u / tick | N/A | |
Pancuronium | Poison Kit Emagged Medibot |
Stun and Suffocation | After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick. | 0.1u / tick | N/A | |
Sodium Thiopental | Emagged Borg Hypo Poison Kit Bioterror Spray/Syringe/Dart Emagged Medibot |
Knockout and Stamina | Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to Chloral Hydrate but longer lasting and can't kill you. | 0.3u / tick | N/A | |
Sulfonal | 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Sulfur |
Knockout and Toxin | Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly. | 0.05u / tick | N/A | |
Amanitin | Destroying Angel | Delayed Toxin Damage | When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage. | 0.2u / tick | N/A | |
Amatoxin | Fly Amanita | Toxin Damage | Deals 2.5 toxin damage per tick. | 0.4u / tick | N/A | |
Lipolicide | 1 part Ephedrine1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Hydrogen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Mercury |
Weight Loss | Drains 3 nutrition / tick. Useful for weight loss. Will deal 1 toxin damage per tick if you are starving. | 0.2u / tick | N/A | |
Coniine | Death Berries Bioterror Spray/Syringe |
Toxin and breath loss | 1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization, but fast acting. Comparable to Lexorin1 part Hydrogen 1 part Nitrogen 1 part Plasma. |
0.024u / tick | N/A | |
Curare | Poison Kit | Paralyzation, Oxygen, and Toxin | Paralyzes you after 11 ticks, while dealing 1 oxyloss and 1 toxin damage. Metabolizes slowly; very lethal. | 0.05u / tick | N/A | |
Histamine | Omega Weed Poison Kit Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K VenomPoison Kit, Bioterror Spray, Giant Spider bites Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K |
Brute, toxin, oxyloss and eyesight | 25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage. Overdose-Effect: Deals 2 brute, toxin and oxy damage each tick. |
0.1u / tick | 30u | |
Venom | Poison Kit Bioterror Spray Giant Spider bites |
Brute, toxin | Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of Histamine. | 0.1u / tick | N/A | |
Fentanyl | 1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane Temperature 674K |
Toxin, brain | Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick. | 0.2u / tick | N/A | |
Cyanide | 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Oxygen Temperature 380K |
Toxin, oxyloss | Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly. Turns Carpet1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 part Blood into cyan carpet when it comes in contact. |
0.05u / tick | N/A | |
Carpotoxin | Carp Filet Koi Beans Emagged Chem Dispenser |
Toxin | Deals 2 toxin damage per tick. Can be used to make imitation carpmeat. | 0.4u / tick | N/A | |
Zombie Powder | 5 parts Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 5 parts CarpotoxinButcher and grind Space Carp or Grind Koi Beans or Emagged Chem Dispenser 5 parts Copper |
Fake death, stun | Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick. (Results in 2 units instead of 15) | 0.4u / tick | N/A | |
Ghoul Powder | 1 part Epinephrine1 part Phenol1 part Water 1 part Chlorine 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Acetone1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K 1 part Oxygen 1 part Diethylamine1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Ethanol 1 part Oxygen 1 part Chlorine 1 part Hydrogen 1 part Zombie Powder5 parts Morphine2 parts Carbon 2 parts Hydrogen 1 part Ethanol 1 part Oxygen Temperature 480K 5 parts CarpoToxin 5 parts Copper |
Fake death | Slows metabolism to a death-like state, while keeping the patient fully aware and mobile. Deals 0.8 toxin and 1 oxy damage per tick. | 0.4u / tick | N/A | |
Itching Powder | 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Welding Fuel |
Brute, annoyance | Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of HistamineOmega Weed, Poison Kit, Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K, VenomPoison Kit, Bioterror Spray, Giant Spider bites, Itching Powder1 part Welding Fuel 1 part Ammonia3 parts Hydrogen 1 part Nitrogen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K. |
0.16u / tick | N/A | |
Mint Toxin | Mint Emagged Chem Dispenser Mushroom Shavings (Lavaland) |
Conditional death | Instantly gibs fat people when ingested. | 0.4u / tick | N/A | |
Slime Jelly | Grinding an unused slime extract | Toxin | The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage. | 0.4u / tick | N/A | |
Frost Oil | Blue Slimes or from grinding Ice Pepper | Burn | A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 ticks. Changeling cryo sting injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and slimepeople. | 0.4u / tick | N/A | |
Heparin | 1 part Formaldehyde1 part Ethanol 1 part Oxygen 1 part Silver temperature 420 K 1 Part Sodium 1 Part Chlorine 1 Part Lithium |
Brute, Bleeding | Causes bleeding constantly while in the system of the victim. | 0.08u / tick | N/A | |
Teslium | 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur 1 Part Silver 1 Part Stable Plasma Temperature 400K |
Random Shocks | Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks. Heating this to 474K will create a Tesla Shock | 0.2u / tick | N/A | |
Rotatium | 1 Part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 1 Part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon 1 Part Fentanyl1 part Space Drugs1 part Lithium 1 part Mercury 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane Temperature 674K |
Toxin | Causes the victim's screen to display a rocking motion and deals moderate toxin damage. | 0.24u / tick | N/A | |
Spewium | Poison Kit | Toxin | After 11 ticks, has up to a 50% chance of causing strong vomiting while purging other toxins each tick. Requires very high doses. Overdose-Effect: After 33 ticks, there is a 15% chance to eject an organ each tick. |
0.4u / tick | 29u | |
Anacea | 1 Part HaloperidolTemplate:RecursiveChem/Haloperidol 1 Part Impedrezene1 part Mercury 1 part Oxygen 1 part SugarTier 2 chemistry dispenser or 1 part Carbon 1 part Oxygen 1 part Welding FuelTier 2 chemistry dispenser or 1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen 3 parts Sulfuric Acid1 part Water 1 part Sulfur Temperature 180K or Grind white beet or sugar cane 1 Part Radium |
Toxin and Purges Medicines | Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is Calomel / Pentetic Acid present). | 0.032u / tick | N/A | |
Weed Killer | 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 4 parts Ammonia3 parts Hydrogen 1 part Nitrogen |
Toxin | Kills weeds, deals 1.5 toxin damage / tick. | 0.4u / tick | N/A | |
Pest Killer | 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 4 parts Ethanol |
Toxin | Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people. | 0.4u / tick. | N/A | |
Plant-B-Gone | 1 part ToxinMedbay Vendors or Emagged Chemistry Dispenser 4 parts Water |
Toxin | A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people. | 0.4u / tick | N/A | |
Spore Toxin | Bioterror Spray Blobs |
Special | A natural toxin produced by blob spores that inhibits vision when ingested. Deals 1 toxin damage / tick. | 0.4u / tick | N/A | |
Pax | 1 part Mindbreaker Toxin1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Hydrogen 1 part Silicon 1 part Synaptizine1 part Sugar 1 part Lithium 1 part Water 1 part Water |
Special | Suppresses violence by preventing the victim from using harm intent and only letting them use passive grabs. | 0.1u / tick | N/A | |
Synthpax | Peacekeeper Cyborgs Slimes |
Special | Same as Pax but metabolises much faster. Can only be used by Peacekeeper Cyborgs. | 0.6u / tick | N/A | |
Dizzying Solution | Peacekeeper Cyborgs | Special | Makes the target dizzy and confused. Can only be used by Peacekeeper Cyborgs. | 0.6u / tick | N/A | |
Fake Beer | Emagged Service Cyborgs | Special | A specially-engineered sedative disguised as beer. Instantly puts victim to sleep. After 50 ticks, toxin damage is dealt increasing by 1 per tick. | 0.6u / tick | N/A | |
Tranquility | Gondola Meat | Special | Induces a virus that creates Pax within the victims body and slowly turns the victim into a Gondola. | 0.4u / tick | N/A | |
Liquid Electricity | 1 part Teslium1 Part Stable Plasma 1 Part Silver 1 Part Black Powder1 part Saltpetre1 part Potassium 1 part Nitrogen 3 parts Oxygen 1 part Charcoal1 part Ash1 part OilTier 1 chemistry dispenser or 1 part Welding Fuel 1 part Carbon 1 part Hydrogen Temperature 480K 1 part Sodium Chloride1 part Sodium 1 part Chlorine 1 part Water Temperature 380K 1 part Sulfur Temperature 400K 2 parts Blood |
Special | Periodically electrocutes any non-Ethereals that have this in their system. | 0.4u / tick | N/A | |
BZ Metabolites | Breathing in BZ | Special | Reduces the maximum amount of chemical charges a changeling has by 2 when ingested. Otherwise harmless. | 0.08u / tick | N/A |
Lavaland Chemicals
Found primarily in Lavaland flora.
Name | Found in | Type | Description | Metabolism Rate | |
---|---|---|---|---|---|
Entropic Polypnium | Mushroom Cap (Inocybe), from tall mushrooms | Poison | 20% chance to deal 10 stamina, 2 brain-, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks. | 0.4u / tick | |
Tinea Luxor | Mushroom Stem (Embershroom) | Other | Makes the consumer glow. | 0.4u / tick | |
Vitrium Froth | Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini) | Medicine | 80% chance to heal 1 burn and 1 brute damage each tick. | 0.4u / tick |
Reagent Delivery
There are different ways you can apply chemicals to a person or the environment.
Under the hood
First of all, there are actually 5 different ways of delivery, called ingest, inject, vapor, touch and patch. If you are not interested in the details, you can skip to Smoke vs Foam vs others.
- Ingest and inject both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, syringes, cigarettes, e-cigarettes, inhaling smoke and drinking the reagent directly.
- Vapor is used by (ranged) spray bottles and foam. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a "vapor" based component, that component will still affect the target, like Fluorosulfuric Acid. See more about foam below, with examples.
- Touch is used by smoke and splashing. If the reagent has a "touch" based component, that component will affect the target (such as the instant heal part of Styptic Powder), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all "touch" components are also "patch" components. See more on smoke below, with examples.
- Patch is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
Smoke vs foam vs others
These are the major practical differences between pills, syringes, patches, cigarettes, smoke, foam, splash and spray.
- Pills: Can be instantly ingested if used on yourself. It doesn't work if mouth is covered. Plasmamen will have trouble taking these. Holds up to 50u.
- Syringes: Can be injected into people with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits, or on people with pierce-immune skin (like Golems or Plasmamen), unless you use a piercing syringe or manage to aim for an exposed part of their body. Holds between 10-60u, depending on syringe. Common syringes hold 15u.
- Patches: Will apply all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply touch/patch based effects. Example: A patch of 20u Styptic Powder will instantly heal 20 brute (touch component), and also enter the target's bloodstream for a long heal over time. Usable by plasmamen. Can hold up to 40u.
- Cigarettes: Can be dipped in reagents to be filled. If smoking/vaping, you will slowly ingest whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create smoke.
- Smoke: When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be touched by the reagents. If they do not have internals on, they will also ingest the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, acid or Space Cleaner) will do so. Smoke will usually block sight.
Smoke example 1: Smoke containing 20u Styptic Powder. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also ingest 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via touch/patch, those who inhale it will also start taking toxin damage.
Smoke example 2: Smoke containing 20u Chlorine Trifluoride(CLF3). CLF3 has a touch(and vapor) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also ingest 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time.
- Foam: When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the vapor type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted after dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as acid, CLF3, or Space Cleaner to any tile it touches (but not walls, windows or doors). Foam will not block sight.
Foam example 1: 250u foam containing 10u blood with a virus. The floor will be dirtied by blood, but none of those touched by the foam will have their bloodstreams affected, since the blood was too diluted.
Foam example 2: 20u foam containing 250u Fluorosulfuric Acid. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter.
- Splashing: Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A grenade will splash its content unless it also contains smoke or foam. Splashing only does touch delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a touch component will apply that component only. Example: If you throw a beaker of 80u Synthflesh at someone, you will instantly heal them for 100 brute and burn, since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. Another example: If you throw a beaker of 100u Silver Sulfadiazine at someone, you will instantly heal them 100 burn. But none of the medicine will enter the bloodstream, so there won't be a heal over time. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as Thermite to walls.
- Spraying: Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the vapor delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as acid, CLF3, or Space Cleaner will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. Reagents also have weight which, though the same in pretty much all reagents, affect how far the reagent can be sprayed (Rhigoxane and Space Cleaner, for example, have a low reagent weight and can be sprayed very far. BurnMix has a very high reagent weight).
A final note: Many mobs are "simplemobs" which means they don't have a bloodstream and can thus not be poisoned/sedated. Monkeys and most playable humanoids are the exceptions to this.
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.