Guide to construction: Difference between revisions
imported>Kingofkosmos |
imported>Kingofkosmos (Fixes here and there, made deconstruction-titles bigger) |
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Before you can begin any construction or deconstruction you need to gather a few useful tools. | Before you can begin any construction or deconstruction you need to gather a few useful tools. | ||
These tools can be found in any blue [[ | These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]]. | ||
{{Item | {{Item | ||
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== Materials == | == Materials == | ||
To build anything, you need materials | To build anything, you need materials. | ||
=== Metal === | === Metal === | ||
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|name = Metal | |name = Metal | ||
|image = Metal.png | |image = Metal.png | ||
|foundin = [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] | |foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]]. <br>[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more. | ||
|usedfor = Constructing various things from supportive elements to decorations | |usedfor = Constructing various things from supportive elements to decorations | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
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*Refill an Exosuit Fabricator, Autolathe or Protolathe. | *Refill an Exosuit Fabricator, Autolathe or Protolathe. | ||
}} | }} | ||
How to produce Metal: | |||
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace. | |||
=== Glass and Reinforced Glass === | === Glass and Reinforced Glass === | ||
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|name = Glass and Reinforced Glass | |name = Glass and Reinforced Glass | ||
|image = Glass.png | |image = Glass.png | ||
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], | |foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]]. <br>[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more. | ||
|usedfor = Constructing windows and other things | |usedfor = Constructing windows and other things | ||
|strategy = Hold in active hand and activate to start building | |strategy = Hold in active hand and activate to start building | ||
|description = Here's the list of things you can make with having glass/reinforced glass in your hand | |description = Here's the list of things you can make with having glass/reinforced glass in your hand: | ||
*[[File:Glass.png|50px]] Glass: | *[[File:Glass.png|50px]] Glass: | ||
**[[#One directional| | **[[#One directional|One Directional Glass panel]] | ||
**[[#Full|Full | **[[#Full|Full Glass panel]] (2 sheets) | ||
**Glass Lenses to grenade casings. | **Glass Lenses to grenade casings. | ||
**Refill a Circuit Imprinter, Autolathe or Protolathe. | **Refill a Circuit Imprinter, Autolathe or Protolathe. | ||
*[[File:Glass_r.png|50px]]Reinforced Glass: | *[[File:Glass_r.png|50px]]Reinforced Glass: | ||
**[[#One directional| | **[[#One directional|One Directional Reinforced Glass panel]] | ||
**[[#Full|Full | **[[#Full|Full Glass panel]] (2 sheets) | ||
**Part of AI Core assembling. | **Part of AI Core assembling. | ||
** | **Add windows into [[#Airlock|Airlocks]]. | ||
}} | }} | ||
How to produce | How to produce Glass: | ||
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets. | |||
How to produce Reinforced Glass: | |||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
!Requires | !Requires | ||
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{{anchor|Plasteel}} | {{anchor|Plasteel}} | ||
{{Item | {{Item | ||
|bgcolor1 = # | |bgcolor1 = #FFEE88j | ||
|bgcolor2 = #FFDD66 | |bgcolor2 = #FFDD66 | ||
|name = Plasteel/Reinforced Metal | |name = Plasteel/Reinforced Metal | ||
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List of things you can make having plasteel in your hand and activating it: | List of things you can make having plasteel in your hand and activating it: | ||
*[[ | *[[#AI Core|AI core]] (4 metal) | ||
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] | *[[Reinforced walls|Reinforcing, repairing and finalizing walls]] | ||
}} | }} | ||
How to produce Plasteel: | |||
Smelt a combination of iron ore and plasma ore at the [[Mining#The_Ores|Mining]] furnace. | |||
=== Rods === | === Rods === | ||
{{anchor| | {{anchor|Rod}} | ||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|strategy = Hold in active hand and use it on things | |strategy = Hold in active hand and use it on things | ||
|description = Here's the list of things you can make with having rods in your active hand: | |description = Here's the list of things you can make with having rods in your active hand: | ||
*[[ | *[[#Grille|Grille]] (By clicking in your hand) | ||
*[[ | *[[#Lattice|Lattice]] (For floors, by clicking on the tile) | ||
*Reinforcing [[ | *Reinforcing [[#Tables|tables]] | ||
*Reinforcing floors (By clicking on the tile) | *Reinforcing floors (By clicking on the tile) | ||
*Reinforcing glass into reinforced glass. (Have rods in hand while clicking glass sheet) | *Reinforcing normal glass into reinforced glass. (Have rods in hand while clicking glass sheet) | ||
*Can be turned back into metal sheets by being welded with a [[Welding Tool]] | *Can be turned back into metal sheets by being welded with a [[Welding Tool]] | ||
}} | }} | ||
How to produce | How to produce Rods: | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
!Requires | !Requires | ||
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|image = Floor Tiles.png | |image = Floor Tiles.png | ||
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar | |foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar | ||
|usedfor = Constructing | |usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | ||
|strategy = Hold in active hand and use it on lattices or a floor without plating | |strategy = Hold in active hand and use it on lattices or a floor without plating | ||
|description = | |description = | ||
* Used in making [[ | * Used in making [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]] | ||
}} | }} | ||
How to produce | How to produce Floor Tiles: | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
!Requires | !Requires | ||
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=== Planks === | === Planks === | ||
{{anchor|Wood}}{{anchor| | {{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}} | ||
{{Item | {{Item | ||
|bgcolor1 = #FFEE88 | |bgcolor1 = #FFEE88 | ||
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|name = Planks | |name = Planks | ||
|image = Planks.png | |image = Planks.png | ||
|foundin = Ready stacks can be found nowhere, can be made from deconstructing <br>tables or growing [[Guide_to_hydroponics#Plants|Tower | |foundin = Ready stacks can be found nowhere, can be made from deconstructing <br>tables or growing [[Guide_to_hydroponics#Plants|Tower Caps]] and cutting them up with a hatchet. | ||
|usedfor = Constructing various things from sandals and coffins to decorations | |usedfor = Constructing various things from sandals and coffins to decorations | ||
|strategy = Hold in active hand and activate it to start constructing | |strategy = Hold in active hand and activate it to start constructing | ||
|description = | |description = List of things you get when activated in hand: | ||
*Wooden Sandals | *Wooden Sandals (1 plank) | ||
*Table parts (2 planks) | *[[#Tables|Table]] parts (2 planks) | ||
*Wood floor tile ( | *Wood floor tile 4x (1 plank) | ||
*Wooden chair (3 planks) | *Wooden chair (3 planks) | ||
*Wooden barricade (5 planks) | *Wooden barricade (5 planks) | ||
*Wooden door (10 planks) | *Wooden door (10 planks) | ||
*Coffin (5 planks) | *Coffin (5 planks) | ||
*Bookcase (5 planks) | *[[#Bookcase|Bookcase]] (5 planks) | ||
}} | }} | ||
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Place by having rods in your hand, and clicking on a empty space tile. | Place by having rods in your hand, and clicking on a empty space tile. | ||
'''Lattice deconstruction:''' | <font size="3">'''Lattice deconstruction:'''</font size> | ||
'''INFO NEEDED | '''INFO NEEDED | ||
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|1 x [[File:Floor_Tiles.png|Floor tile]] | |1 x [[File:Floor_Tiles.png|Floor tile]] | ||
|} | |} | ||
The basic floor which you put things like wires and pipes upon | The basic floor which you put things like wires and pipes upon. 'All' floor is built ontop of this. | ||
Place by having the floor tile in your hand, and click on a lattice. | Place by having the floor tile in your hand, and click on a lattice. | ||
'''Plating deconstruction:''' | <font size="3">'''Plating deconstruction:'''</font size> | ||
'''INFO NEEDED | '''INFO NEEDED | ||
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|1 x [[File:Floor Tiles.png|Floor tile]] | |1 x [[File:Floor Tiles.png|Floor tile]] | ||
|} | |} | ||
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why | This is the basic "nice" floor, this floor should be considered used in all public areas, hence why | ||
there's none of these in maintenance tunnels. | there's none of these in maintenance tunnels. | ||
Place by having the floor tile in your hand, and click on a Plating-tile. | |||
'''NEEDS INFO HOW WOODEN FLOOR TILES, CARPETS ETC. WORK | |||
'''Steel Floor deconstruction:''' | <font size="3">'''Steel Floor deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="200" | {| style="background-color:#EEEEEE" width="200" | ||
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|} | |} | ||
For all floors, use a crowbar on a floor tile to remove it | |||
==== [[File:LightFloor.gif]] Light Floor ==== | ==== [[File:LightFloor.gif]] Light Floor ==== | ||
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Place the light tile on the plating | Place the light tile on the plating | ||
'''Light Floor deconstruction:''' | <font size="3">'''Light Floor deconstruction:'''</font size> | ||
You can further dismantle the light floor tile: | |||
Use a crowbar on the light tile to remove the metal. | |||
Use wirecutters on the resulting tile to separate wires from glass. | |||
== Walls == | == Walls == | ||
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|} | |} | ||
'''Wall deconstruction:''' | <font size="3">'''Wall deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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|} | |} | ||
'''Reinforced | <font size="3">'''Reinforced Wall deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above. | To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above. | ||
'''Hidden Door (Normal or Reinforced) deconstruction:''' | <font size="3">'''Hidden Door (Normal or Reinforced) deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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|} | |} | ||
Screwdriver | Screwdriver. | ||
Welder | Welder. | ||
Wrench | Wrench. | ||
== Normal/Reinforced Windows == | == Normal/Reinforced Windows == | ||
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|} | |} | ||
'''Window/Reinforced Window deconstruction:''' | <font size="3">'''Window/Reinforced Window deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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|} | |} | ||
Use the <font color='gray'>'''metal'''</font> and make an APC frame | Use the <font color='gray'>'''metal'''</font> and make an APC frame. | ||
Use the frame on the wall you want the APC on. | Use the frame on the wall you want the APC on. | ||
Fit it with the cable coil. | Fit it with the cable coil. | ||
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APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]. | APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]. | ||
'''APC deconstruction:''' | <font size="3">'''APC deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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Crowbar to remove Power Control Board. | Crowbar to remove Power Control Board. | ||
Welder to remover from wall. | Welder to remover from wall. | ||
Wrenching the frame that is now detached from the wall | Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets. | ||
=== [[File:AirAlarm.png]] Air Alarm === | === [[File:AirAlarm.png]] Air Alarm === | ||
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Screwdriver to close. | Screwdriver to close. | ||
'''Air Alarm deconstruction:''' | <font size="3">'''Air Alarm deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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Screwdriver to close. | Screwdriver to close. | ||
'''Fire Alarm deconstruction:''' | <font size="3">'''Fire Alarm deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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|} | |} | ||
'''Grille deconstruction:''' | <font size="3">'''Grille deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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Crowbar. | Crowbar. | ||
'''Windoor deconstruction:''' | <font size="3">'''Windoor deconstruction:'''</font size> | ||
'''INFO NEEDED | '''INFO NEEDED | ||
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{{anchor|Airlock}}{{anchor|Door}} | {{anchor|Airlock}}{{anchor|Door}} | ||
{| style="background-color:#EEEEEE" | {| style="background-color:#EEEEEE" | ||
!Requires | !Requires | ||
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|} | |} | ||
'''Airlock deconstruction:''' | <font size="3">'''Airlock deconstruction:'''</font size> | ||
Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | Cannot be done to an [[Syndicate_Items#Cryptographic_Sequencer|emagged]] airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one. | ||
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|} | |} | ||
Use the <font color='gray'>'''metal'''</font> to open the construction panel | Use the <font color='gray'>'''metal'''</font> to open the construction panel. | ||
Choose Computer frame | Choose Computer frame. | ||
Wrench it inplace | Wrench it inplace. | ||
Insert the Circuitboard of your selection | Insert the Circuitboard of your selection. | ||
Screwdriver | Screwdriver. | ||
Wires | Wires. | ||
<font color='blue'>''' | <font color='blue'>'''Glass'''</font>. | ||
Screwdriver to finish | Screwdriver to finish. | ||
''' | <font size="3">'''Computer deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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=== [[File:Autolathe.png]] Machines === | === [[File:Autolathe.png]] Machines === | ||
{{anchor|Machine}} | |||
Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]] | Their construction is detailed in the [[Guide_to_advanced_construction|machine construction guide.]] | ||
<font size="3">'''Machine deconstruction:'''</font size> | |||
'''Machine deconstruction:''' | |||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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Camera upgrades: | Camera upgrades: | ||
* Solid plasma for EMP-proofing | * Solid plasma for EMP-proofing. | ||
* Carrot for X-Ray | * Carrot for X-Ray. | ||
* Proximity sensor for Motion Alarm | * Proximity sensor for Motion Alarm. | ||
'''Security Camera deconstruction:''' | <font size="3">'''Security Camera deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" | {| style="background-color:#EEEEEE" | ||
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!requires | !requires | ||
|- | |- | ||
|7 x [[File:Metal.png|Metal]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], 1 x any energy-based gun , 1 x | |7 x [[File:Metal.png|Metal]], [[File:Wrench.png|Wrench]], [[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], 1 x [[File:Taser.png|any energy-based gun]] (any energy-based gun) , 1 x [[File:Prox_Sensor.png|Proximity Sensor]] | ||
|} | |} | ||
Build a turret frame from <font color='gray'>'''metal'''</font> | Build a turret frame from <font color='gray'>'''metal'''</font>. | ||
Use a wrench to secure the turret frame(it can be moved around before being secured) | Use a wrench to secure the turret frame(it can be moved around before being secured). | ||
Use metal on the turret frame to build the cover | Use metal on the turret frame to build the cover. | ||
Use a wrench on the frame to bolt the cover | Use a wrench on the frame to bolt the cover. | ||
Add the gun | Add the gun. | ||
Add the prox sensor | Add the prox sensor. | ||
Use a screwdriver to secure it all | Use a screwdriver to secure it all. | ||
Use more <font color='gray'>'''metal'''</font> on the frame | Use more <font color='gray'>'''metal'''</font> on the frame. | ||
Finally use a welder to secure the second layer of metal | Finally use a welder to secure the second layer of metal. | ||
=== [[File:Floorbot.gif]] [[File:Generic_borg.png]] [[File:Ripley.png]] Robots, Cyborgs and Mechs === | === [[File:Floorbot.gif|Robot]] [[File:Generic_borg.png|Cyborg]] [[File:Ripley.png|Mech]] Robots, Cyborgs and Mechs === | ||
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | {{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}} | ||
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages. | ||
=== [[File:disposal_pipe.png]] [[File:disposal_bin.png]] [[File:disposal_outlet.png]] Disposal Pipes and Machinery === | === [[File:disposal_pipe.png|Disposal Pipe]] [[File:disposal_bin.png|Disposal Bin]] [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipes and Machinery === | ||
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} | {{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}} | ||
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!Requires | !Requires | ||
|- | |- | ||
|1 x Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]] | |1 x [[File:disposal_pipe.png|Disposal Pipe]] or [[File:disposal_bin.png|Disposal Bin]] or [[File:disposal_outlet.png|Disposal Outlet]] Disposal Pipe/Machine, [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]], [[File:Crowbar.png|Crowbar]] | ||
|} | |} | ||
Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]) | Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]). | ||
Crowbar | Crowbar the floor tile, if exists, to access plating. | ||
Move pipe over plating, rotate and flip using the | Move pipe over plating, rotate and flip using the right-click menu. | ||
Wrench pipe | Wrench pipe. | ||
Weld pipe | Weld pipe. | ||
'''Disposal | <font size="3">'''Disposal Pipe deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
Line 801: | Line 808: | ||
|} | |} | ||
Welder on pipe to remove its joints | Welder on pipe to remove its joints. | ||
Wrench to detach it from the plating | Wrench to detach it from the plating. | ||
Note: You can then click and drag the pipe segment onto the | Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it. | ||
'''Disposal Machinery deconstruction:''' | <font size="3">'''Disposal Machinery deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
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|[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | |[[File:Screwdriver_tool.png|Screwdriver]], [[File:Welder.png|Welder]], [[File:Wrench.png|Wrench]] | ||
|} | |} | ||
If Disposal Bin, turn off the pump | If Disposal Bin, turn off the pump. | ||
Screwdriver to remove power connection | Screwdriver to remove power connection. | ||
Welder on machine to remove its joints | Welder on machine to remove its joints. | ||
Wrench to detach it from the plating | Wrench to detach it from the plating. | ||
=== [[File:AI.gif]] AI Core === | === [[File:AI.gif]] AI Core === | ||
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[[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font> | [[File:0AICore.png]]Build Frame from 4 <font color='gray'>'''reinforced sheets'''</font> | ||
Wrench into place | Wrench into place | ||
[[File:1AICore.png]]Add Circuit board | [[File:1AICore.png]]Add Circuit board. | ||
[[File:2AICore.png]]Screwdriver | [[File:2AICore.png]]Screwdriver. | ||
[[File:3AICore.png]]Add wires | [[File:3AICore.png]]Add wires. | ||
[[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI) | [[File:4AICore.png]]Add brain placed in an MMI (only if you want a NEW AI). | ||
[[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font> | [[File:5AICore.png]]Add <font color='blue'>'''reinforced glass'''</font>. | ||
Screwdriver | Screwdriver. | ||
=== [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers === | === [[File:solar_panel.png]][[File:solar_tracker.png]] Solar Panels and Trackers === | ||
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|[[File:Wrench.png|Wrench]]||Wrench the solar assembly into place. | |[[File:Wrench.png|Wrench]]||Wrench the solar assembly into place. | ||
|- | |- | ||
|[[File:Circuitboard.png|Tracker Electronics]]||Add the electronics if you want to create a solar tracker. | |(OPTIONAL) [[File:Circuitboard.png|Tracker Electronics]]||Add the electronics if you want to create a solar tracker. | ||
|- | |- | ||
|[[File:Glass.png|Glass]]<br>[[File:Glass_r.png|Reinforced Glass]]||Finish the construction by placing glass, or reinforced glass, into the assembly frame. | |[[File:Glass.png|Glass]]<br>[[File:Glass_r.png|Reinforced Glass]]||Finish the construction by placing glass, or reinforced glass, into the assembly frame. | ||
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|} | |} | ||
'''Solar | <font size="3">'''Solar Panel and Tracker deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" | ||
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Take out the panel with a crowbar. | Take out the panel with a crowbar. | ||
If you are deconstructing a tracker | ''If you are deconstructing a tracker:'' Take out the electronics with your crowbar. | ||
Unwrench the leftover assembly from it's place and you will be able to move it. | Unwrench the leftover assembly from it's place and you will be able to move it. | ||
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!Requires | !Requires | ||
|- | |- | ||
|2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], | |2 x [[File:Metal.png|Metal]], 1x [[File:CableCoils.png|Wire Coil]], 1x [[File:Light_Tube.png|Light Tube]] or [[File:Light_Bulb.png|Light Bulb]] Light Tube/Bulb,[[File:Screwdriver_tool.png|Screwdriver]] | ||
|} | |} | ||
Build frame from 2 metal sheets (or 1 metal sheet for small | Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). | ||
Place frame on wall | Place frame on wall. | ||
Add wires | Add wires. | ||
Screwdriver | Screwdriver. | ||
Add light tube (or light bulb for small fixtures) | Add light tube (or light bulb for small fixtures). | ||
=== Recharge Station === | === Recharge Station === | ||
{{anchor|Recharging Station}} | |||
'''INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE? | '''INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE? | ||
'''Recharge Station deconstruction:''' | <font size="3">'''Recharge Station deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
!Requires | !Requires | ||
Line 897: | Line 904: | ||
|} | |} | ||
Unlock the charger with an ID | Unlock the charger with an ID. | ||
Screwdriver to open the cover. | Screwdriver to open the cover. | ||
Wrench to dislodge the internal plating. | Wrench to dislodge the internal plating. | ||
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* Select chair from menu. | * Select chair from menu. | ||
|} | |} | ||
<font size="3">'''Chair deconstruction:'''</font size> | |||
{| style="background-color:#EEEEEE" width="400" | |||
!Requires | |||
|- | |||
|[[File:Wrench.png|Wrench]] | |||
|} | |||
Wrench it to transform it back into a metal sheet. | |||
=== Tables/Reinforced Table === | === Tables/Reinforced Table === | ||
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|usedfor = Tables are used to hold objects on | |usedfor = Tables are used to hold objects on | ||
|strategy = Put your stuff on it, but don't put your feet on it | |strategy = Put your stuff on it, but don't put your feet on it | ||
|description = They come in two types, reinforced | |description = They come in two types, standard and reinforced. They cost two metal for the standard, and can be reinforced by using four metal rods on the parts. When you build the parts to the table you can set them up by hand. Tables can be taken apart with wrenches for normal tables, and taken apart with welders then wrenches for reinforced tables.<br> | ||
Reinforced version: [[file:r-table.png]] Wooden: [[file:Woodtable.png]] | Reinforced version: [[file:r-table.png|Reinforced Table]] Wooden: [[file:Woodtable.png|Wooden Table]] | ||
}} | }} | ||
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|} | |} | ||
'''Table deconstruction:''' | <font size="3">'''Table deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
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* Follow the instructions above to create metal table parts | * Follow the instructions above to create metal table parts | ||
* Use rods on table parts | * Use rods on table parts | ||
* Use the table parts on themselves | * Use the table parts on themselves on the tile you want to make the table. | ||
|} | |} | ||
'''Reinforced Table deconstruction:''' | <font size="3">'''Reinforced Table deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="400" | {| style="background-color:#EEEEEE" width="400" | ||
Line 1,024: | Line 1,041: | ||
|usedfor = Storing everything but the biggest things | |usedfor = Storing everything but the biggest things | ||
|strategy = Open, fill with stuff, close, lock | |strategy = Open, fill with stuff, close, lock | ||
|description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[racks]] and [[quartermaster|MULEbots]]. Coffins count as lockers. | |description = Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#racks]] and [[quartermaster|MULEbots]]. Coffins count as lockers. | ||
Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | Besides being [[welding Tool|welded]] shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or a few good laser blasts. | ||
Line 1,033: | Line 1,050: | ||
}} | }} | ||
'''Locker deconstruction:''' | <font size="3">'''Locker deconstruction:'''</font size> | ||
{|style="background-color:#EEEEEE" width="300" | {|style="background-color:#EEEEEE" width="300" | ||
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Add a plank to the frame to make a shelf. | Add a plank to the frame to make a shelf. | ||
'''Bookcase deconstruction:''' | <font size="3">'''Bookcase deconstruction:'''</font size> | ||
{| style="background-color:#EEEEEE" width="300" | {| style="background-color:#EEEEEE" width="300" |
Revision as of 09:26, 12 February 2014
This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. |
If you want to do a job, like Station Engineer, you need to know how to build and deconstruct stuff.
Basic Tools
Before you can begin any construction or deconstruction you need to gather a few useful tools.
These tools can be found in any blue Mechanical Toolbox on the station. They can also be made in an Autolathe or dispensed from a YouTool -vending machine.
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Materials
To build anything, you need materials.
Metal
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How to produce Metal:
Smelt iron ore at the Mining furnace.
Glass and Reinforced Glass
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How to produce Glass:
Smelt sand at the Mining furnace, or smelt Glass shards with a Welding Tool to reform them into Glass sheets.
How to produce Reinforced Glass:
Requires |
---|
1 x , 1 x |
Use rods on glass
Plasteel (Reinforced Metal)
|
How to produce Plasteel:
Smelt a combination of iron ore and plasma ore at the Mining furnace.
Rods
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How to produce Rods:
Requires |
---|
1 x |
Use metal and click "2x metal rods" (makes two sets of rods)
Floor Tiles
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How to produce Floor Tiles:
Requires |
---|
1 x |
Use metal and click "4x floor tiles" (makes 4 floor tiles)
Planks
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Lattice
Requires |
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1 x |
The basic base for all types of construction, this is placed directly in space. Place by having rods in your hand, and clicking on a empty space tile.
Lattice deconstruction:
INFO NEEDED
Plating
Requires |
---|
1 x |
The basic floor which you put things like wires and pipes upon. 'All' floor is built ontop of this. Place by having the floor tile in your hand, and click on a lattice.
Plating deconstruction:
INFO NEEDED
Steel Floor
Requires |
---|
1 x |
This is the basic "nice" floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels. Place by having the floor tile in your hand, and click on a Plating-tile.
NEEDS INFO HOW WOODEN FLOOR TILES, CARPETS ETC. WORK
Steel Floor deconstruction:
Requires |
---|
For all floors, use a crowbar on a floor tile to remove it
Light Floor
Requires |
---|
1 x , 1 x , 5 x |
Assuming there already is a plating Use the wire on glass Use the metal on the tile you get Place the light tile on the plating
Light Floor deconstruction:
You can further dismantle the light floor tile: Use a crowbar on the light tile to remove the metal. Use wirecutters on the resulting tile to separate wires from glass.
Walls
Normal Wall
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety.
Wall deconstruction:
Requires |
---|
, (Or ) |
Weld off the plating. Wrench the girders apart. (Alternately, you can use a crowbar to dislodge the girder and drag it out of the way)
Reinforced Wall
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door.
Reinforced Wall deconstruction:
Requires |
---|
, , , , |
Wirecutters. Screwdriver. Welder. Crowbar. Wrench. Welder. Crowbar. Screwdriver. Wirecutters. Wrench.
Normal/Reinforced Hidden Door
With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.
To turn an already finished wall into a hidden door, follow the deconstruction guide for the wall type until the final wrenching of the girder, and instead proceed from the "Use crowbar on the girder" line above.
Hidden Door (Normal or Reinforced) deconstruction:
Requires |
---|
,, |
Screwdriver. Welder. Wrench.
Normal/Reinforced Windows
Windows can be placed in two ways: Full or One Direction. Full is basically a weaker, see-through and shoot-through wall, while One Direction is thinner, but not any weaker, and allows the square it is on to be entered from any direction, except the direction it's facing.
Window/Reinforced Window deconstruction:
Requires |
---|
, , |
Screwdriver to unscrew the window from the floor. If normal glass: Wrench to deconstruct the window. If reinforced glass: Crowbar to pop the glass out. Screwdriver to unscrew the frame from the floor. Wrench to deconstruct the window.
Hitting the pane repeatedly with a weapon will smash it into a glass shard or, if reinforced glass, a glass shard and a metal rod.
Wall Mountings
File:APC.png APC
Requires |
---|
2 x , 1x , 1x Power Control Module, , 1x , , |
Use the metal and make an APC frame. Use the frame on the wall you want the APC on. Fit it with the cable coil. Fit it with the Power Control Module. Screwdriver the electronics into place. Add the power cell. Crowbar shut. It starts ID locked, with the cover engaged and the main switch turned off.
APCs may only be placed in areas which have been defined as a Station Area using the Chief Engineer's Station Blueprints.
APC deconstruction:
Requires |
---|
, , , , |
Swipe Card to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery. Remove power cell by hand. Screwdriver to unsecure electronics. Crowbar to lift floor tile in front of APC Wirecutters to remove cables. Crowbar to remove Power Control Board. Welder to remover from wall. Wrenching the frame, that is now detached from the wall, deconstructs it to two metal sheets.
Air Alarm
Requires |
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2 x , 1x , 1x Air Alarm Electronics, |
Use the metal and make an Air Alarm frame. Use the frame on the wall you want it on. Put in the Air Alarm Electronics. Wire it with 5 cable pieces. Screwdriver to close.
Air Alarm deconstruction:
Requires |
---|
, , , |
Open cover with screwdriver. Cut all the wires using wirecutters. Cut the remaining wires with wirecutters. Pry out the circuit using the crowbar. Remove the frame from the wall using the wrench.
Fire Alarm
Requires |
---|
2 x , 1x , 1x Fire Alarm Electronics, |
Use the metal and make an Air Alarm frame. Use the frame on the wall you want it on. Put in the Fire Alarm Electronics. Wire it with 5 cable pieces. Screwdriver to close.
Fire Alarm deconstruction:
Requires |
---|
, , , |
Open cover with screwdriver. Cut the wires with wirecutters. Pry out the circuit using the crowbar. Remove the frame from the wall using the wrench.
Other
Grille
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.
Grille deconstruction:
Requires |
---|
or |
Use wirecutters to neatly cut the grille, or Use screwdriver to unfasten and drag it away, or Kick/smash it down.
File:Windoor.png Window-door (Windoor)
Requires |
---|
5 x , 2x , 1x , , , , 1x |
Click the reinforced glass pane. Click the "Windoor" button. Wrench. Plasteel (Optional: To create a secure windoor). Cable. Airlock Electronics. Crowbar.
Windoor deconstruction:
INFO NEEDED
Airlock (Door)
Requires |
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4 x , 1x , , , 1x , |
Optional |
1x , |
Airlock deconstruction:
Cannot be done to an emagged airlock! RCD deconstruction must be used for that. It is possible to build a new airlock over the emagged one.
Requires |
---|
, , , , , |
Screwdriver the door. Use multitool and wirecutters to disable everything except the doorbolts as detailed here. (Doorbolts must be up for this to work.) Weld the door shut. Crowbar the electronics out (if the door is electrified, this won't work for some reason). Wirecut the wires out. Unsecure it with a wrench. Weld it to deconstruct to metal plates.
Computers
Requires |
---|
5 x , 2x , 1x (5 pieces), , , 1x |
Use the metal to open the construction panel. Choose Computer frame. Wrench it inplace. Insert the Circuitboard of your selection. Screwdriver. Wires. Glass. Screwdriver to finish.
Computer deconstruction:
Requires |
---|
, , , , |
Screwdriver to detach the screen. Crowbar to pry off the screen. Wirecutters to cut the cables. Screwdriver to detach the circuit lid. Crowbar to pry out the circuitboard. Wrench to detach the frame. Welder to disassemble the frame.
Machines
Their construction is detailed in the machine construction guide.
Machine deconstruction:
Requires |
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, , , |
Screwdriver to open the cover. Crowbar to pry out the circuit. Wirecutters to remove the wires. Wrench to disassemble the frame.
Usually returns all or most components used in construction. Some components may become broken.
Security Camera
Requires |
---|
1 x Camera Assembly, 1x , , , |
Place the camera assembly on the tile where'd you like the camera to be. Wrench it into position. Weld it to the wall. (Optional) Add any additional upgrades. Add wire. Screwdriver the camera to complete it. Set camera network (default is SS13). Set camera direction.
Camera upgrades:
- Solid plasma for EMP-proofing.
- Carrot for X-Ray.
- Proximity sensor for Motion Alarm.
Security Camera deconstruction:
Requires |
---|
Turret
requires |
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7 x , , , , 1 x any energy-based gun (any energy-based gun) , 1 x |
Build a turret frame from metal. Use a wrench to secure the turret frame(it can be moved around before being secured). Use metal on the turret frame to build the cover. Use a wrench on the frame to bolt the cover. Add the gun. Add the prox sensor. Use a screwdriver to secure it all. Use more metal on the frame. Finally use a welder to secure the second layer of metal.
Robots, Cyborgs and Mechs
Their construction is described at: Robots, Cyborgs and Mechs -pages.
Disposal Pipes and Machinery
Requires |
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1 x or or Disposal Pipe/Machine, , , |
Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in Atmosia). Crowbar the floor tile, if exists, to access plating. Move pipe over plating, rotate and flip using the right-click menu. Wrench pipe. Weld pipe.
Disposal Pipe deconstruction:
Requires |
---|
, |
Welder on pipe to remove its joints. Wrench to detach it from the plating.
Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
Disposal Machinery deconstruction:
Requires |
---|
, , |
If Disposal Bin, turn off the pump. Screwdriver to remove power connection. Welder on machine to remove its joints. Wrench to detach it from the plating.
AI Core
Requires |
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4 x , 2x , 1x , , , 1x , optional: |
Build Frame from 4 reinforced sheets Wrench into place Add Circuit board. Screwdriver. Add wires. Add brain placed in an MMI (only if you want a NEW AI). Add reinforced glass. Screwdriver.
Solar Panels and Trackers
Requires |
---|
, , 2 x or 2 x |
Optional |
Solar Panel and Tracker deconstruction:
Requires |
---|
, |
Take out the panel with a crowbar. If you are deconstructing a tracker: Take out the electronics with your crowbar. Unwrench the leftover assembly from it's place and you will be able to move it.
File:Lightfixture.png Light Fixture
Requires |
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2 x , 1x , 1x or Light Tube/Bulb, |
Build frame from 2 metal sheets (or 1 metal sheet for small fixtures). Place frame on wall. Add wires. Screwdriver. Add light tube (or light bulb for small fixtures).
Recharge Station
INFO NEEDED HOW TO CONSTRUCT ONE. OR SHOULD THIS BE IN THE MACHINES-PAGE?
Recharge Station deconstruction:
Requires |
---|
, , , , |
Unlock the charger with an ID. Screwdriver to open the cover. Wrench to dislodge the internal plating. Wirecutters to remove the wires. Crowbar to remove the components.
Usually returns all or most components used in construction. Some components may become broken.
Furniture
Chairs
Object | Requires | Uses |
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Chair/Stool/Comfy Chair/Office Chair | x1 |
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Chair deconstruction:
Requires |
---|
Wrench it to transform it back into a metal sheet.
Tables/Reinforced Table
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Object | Requires | Uses |
---|---|---|
Table or Wooden Table | x2 or x2 |
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|
Table deconstruction:
Requires |
---|
Wrench to disassemble the table.
Object | Requires | Uses |
---|---|---|
Reinforced Table | x2 x4 |
|
|
Reinforced Table deconstruction:
Requires |
---|
, |
Welder to weaken the table. Wrench to disassemble it.
Lockers
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Locker deconstruction:
Requires |
---|
Open the locker. Weld the locker.
Rack
|
Beds
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Bookcase
Requires |
---|
5 x , , |
Construct a frame with 4 wooden planks. Wrench the frame into place. Add a plank to the frame to make a shelf.
Bookcase deconstruction:
Requires |
---|
, , |
Crowbar out the shelf. Unsecure the frame with a wrench. Break apart the frame with a crowbar.
Power Wires
You cannot construct wires. They are only available from yellow toolboxes, engineering vending machines or finding the ones scattered about the station's construction- and storage-areas.
- All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
- Insulated gloves negate any electrical shocks to the player.
Let's say you have the following situation to fix:
How Do I Wire?
Wires are directionally dependent on where you set them down, and will apply adjacently to each "tile" you are standing by. Wires will always face inwards to you, sort of like this:
This image was made by standing in the center tile with a wire coil in hand and clicking on all 8 surrounding tiles.
In situations where you can't place a wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The cable coil was in my active hand.
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.
Knot Wiring
Let's say you have a situation that you need to fix:
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.
Fixing this is simple:
You just position yourself properly and click the tile to lay down wire. Make sure you click on the plating (floor) and not the already laid wire. This is because:
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.
Smooth Wiring
Just click on wires that are "knotted" at on end (you just need to click on the wire, not the little knotted dot). Smooth wires do not power other wires on their same tile. So make sure to apply to the source wire, or the connective tip.
To fix this situation with smooth wire you'll have to follow the steps:
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wire (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wire (image 4).
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.
Wire-net Reset
This is Byond's attempt to "reset" the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).
Pipes
Pipes are only constructed from Pipe Dispensers in Atmospherics. To use a Pipe Dispenser, follow these steps:
- Put Dispenser in a powered area.
- Wrench Dispenser to lock it into place.
- Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.
- You have a pipe to play with now.
- Wrench Dispenser to make it mobile once more.
Placing and Removing Pipes
Disposal Pipes
- Rotate the pipe to the direction you wish the pipe to be in.
- Wrench the pipe to the ground.
- Use a lit welder to fuse the pipe to the ground.
Gas Pipes
- Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).
- Wrench into place.
- Turn on the pipe, if necessary.
How to Remove a Pipe
- Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).
- Brace for any junk that might blast out of the pipe.