User:AMyriad: Difference between revisions
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(bullet points done; human and lizard lore revised) |
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*AI Protection under the Asimov lawset. | *AI Protection under the Asimov lawset. | ||
*The only race able to serve as [[Captain]]. | *The only race able to serve as [[Captain]]. | ||
*No money diverted from paychecks. | *No money diverted from paychecks. | ||
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![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]] | ![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]] | ||
|Vuulen are an alien race of | |Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin. | ||
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*'''Likes:''' Meat | *'''Likes:''' Meat, seafood, and fruit | ||
*'''Dislikes:''' Sugar and vegetables | *'''Dislikes:''' Sugar and vegetables | ||
*'''Toxic:''' None | *'''Toxic:''' None | ||
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|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations. | |Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations. | ||
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*'''Likes:''' Light | *'''Likes:''' Light | ||
*'''Dislikes:''' All other food | *'''Dislikes:''' All other food | ||
*'''Toxic:''' Alcohol | *'''Toxic:''' Alcohol | ||
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*Gradually heal and gain nutrition in well lit areas. | *Gradually heal and gain nutrition in well lit areas. | ||
*Benefits from certain chemicals used on plants. | *Benefits from certain chemicals used on plants. | ||
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*Unable to bleed since they have no blood to lose. | *Unable to bleed since they have no blood to lose. | ||
*No money diverted from paychecks due to human origins. | *No money diverted from paychecks due to human origins. | ||
*Inherently able to speak Bonespeak. | * Inherently able to speak Bonespeak. | ||
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*Oxygen is toxic to them. | *Oxygen is toxic to them. | ||
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*Reliant on a constant source of plasma gas. | *Reliant on a constant source of plasma gas. | ||
*Unique anatomy, and lacking a heart making traditional revival difficult. | *Unique anatomy, and lacking a heart making traditional revival difficult. | ||
* | *No DNA structure to benefit from genetic mutations. | ||
*Completely dependent on environmentally sealed clothing such as envirosuits and envirohelms. | * Completely dependent on environmentally sealed clothing such as envirosuits and envirohelms. | ||
*Vulnerable to brute damage and | *Vulnerable to brute damage and high temperatures. | ||
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*[[Head of Personnel]] | *[[Head of Personnel]] | ||
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*Able to eat cloth for nourishment. | *Able to eat cloth for nourishment. | ||
*Inherently able to speak Mothian. | *Inherently able to speak Mothian. | ||
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*Eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes. | *Eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes. | ||
*Vulnerable to burns. | *Vulnerable to burns. | ||
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*'''Likes:''' Lightbulbs, Cyborg Rechargers, High Energy Bars | *'''Likes:''' Lightbulbs, Cyborg Rechargers, High Energy Bars | ||
*'''Dislikes:''' Normal | *'''Dislikes:''' Normal food | ||
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*Emit a constant light, with brightness depending on charge. | *Emit a constant light, with brightness depending on charge. | ||
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*Take toxin damage when starving. | *Take toxin damage when starving. | ||
*Only able to receive blood from other ethereals. | *Only able to receive blood from other ethereals. | ||
*Vulnerable to low temperatures | *Vulnerable to low temperatures and brute damage. | ||
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*[[Chief Engineer]] | *[[Chief Engineer]] | ||
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|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting. | |The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting. | ||
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*'''Likes:''' Power, fried | *'''Likes:''' Power(gaming), fried food, junk food, minerals, and sugar | ||
*'''Dislikes:''' Vegetables | *'''Dislikes:''' Vegetables | ||
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* | *Perform actions faster, such as using tools or conducting surgery. | ||
* | *Repaired with welding and cable coil. | ||
*Punches have a greater chance to knock people over. | *Punches have a greater chance to knock people over. | ||
*Innate maglock ability built into their legs. | * Innate maglock ability built into their legs. | ||
* | *Advanced lungs and night-vision capable eyes. | ||
*Able to eat rocks and stones. | *Able to eat rocks and stones. | ||
*Unable to be husked. | * Unable to be husked. | ||
*Immune to radiation. | *Immune to radiation. | ||
* | *Purge 4% of all chemicals every few seconds. | ||
*Capable of self-surgery. | * Capable of self-surgery. | ||
*Healed | *Healed while processing oil or welding fuel. | ||
* | *Special synthetic blood which is universally compatible with all races. | ||
*Inherently able to speak Binary. | *Inherently able to speak Binary. | ||
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* | *Perform attacks slightly slower. | ||
*Will die instantly upon running out of power. | |||
*Damaged by heavy EMPs, albeit unaffected by light ones. | *Damaged by heavy EMPs, albeit unaffected by light ones. | ||
* | *Deathly vulnerable to water, which fries their circuitry. | ||
*Damaged, and eventually blinded when [[Emag|emagged]]. | *Damaged, and eventually blinded when [[Emag|emagged]]. | ||
*Stunned for longer, and regenerate stamina slower. | *Stunned for longer, and regenerate stamina slower. | ||
* | *Vulnerable to burns, electric shock, and extreme temperatures. | ||
*Surgery may need both mechanical and surgical tools. | *Surgery may need both mechanical and surgical tools. | ||
*Unable to benefit from most chemicals. | |||
*Unable to | |||
*Unable to wear most footwear on account of digitigrade legs. | *Unable to wear most footwear on account of digitigrade legs. | ||
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*[[Head of Security]] | *[[Head of Security]] | ||
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![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]] | ![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]] | ||
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess. | |A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess. | ||
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*'''Likes:''' Meat | *'''Likes:''' Meat and gross foods | ||
*'''Dislikes:''' Grain, dairy, vegetables, and fruits | *'''Dislikes:''' Grain, dairy, vegetables, and fruits | ||
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*Acidic blood | *Acidic blood, as well as higher acid resistance. | ||
* | * Resistant to brute damage and low temperatures. | ||
*Possess a degree of night-vision. | |||
* | * Able to breathe both oxygen and plasma. | ||
*Able to breathe both oxygen and plasma. | * Slightly faster than most races. | ||
*Unable to suffer bone-related wounds. | *Unable to suffer bone-related wounds. | ||
* | *A robust alien liver which filters toxins very efficiently. | ||
*Inherently able to speak Xenocommon. | *Inherently able to speak Xenocommon. | ||
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*Perform actions | *Perform actions slower. | ||
* | *Vulnerable to burns and high temperatures. | ||
* | *Blood consists of pure sulphuric acid, which may complicate surgery. | ||
*Unable to wear most footwear on account of digitigrade legs. | *Unable to wear most footwear on account of digitigrade legs. | ||
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*[[Head of Security]] | *[[Head of Security]] | ||
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*'''Dislikes:''' Normal food | *'''Dislikes:''' Normal food | ||
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*Completely inorganic; immune to toxins, radiation, cellular damage, oxygen loss, and disease. | *Completely inorganic; completely immune to toxins, radiation, cellular damage, oxygen loss, and disease. | ||
* | *Possesses no need to breathe. | ||
*Brain located in the chest, | *Brain located in the chest, allowing them to survive decapitation. | ||
*Slightly resistant to stamina drain. | *Slightly resistant to stamina drain. | ||
* | * Resistant to heat and pressure damage. | ||
*Immune to the cold. | |||
*Limbs (including the head) can be reattached directly, and without surgery. | *Limbs (including the head) can be reattached directly, and without surgery. | ||
*Capable of self-surgery. | *Capable of self-surgery. | ||
* | *Repaired with welding and cable coil. | ||
* Inherently able to speak Binary. | |||
*Inherently able to speak Binary. | |||
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* | *Affected by EMPs. | ||
* | *Vulnerable to acid and burns. | ||
*Unable to be cloned. | *Unable to be cloned. | ||
*Overheat easily. | |||
*Recent memory is lost upon death. | |||
* No DNA structure to benefit from genetic mutations. | |||
*Organs cannot heal, and must be replaced if broken. | |||
*Limbs fall off easily when damaged. | *Limbs fall off easily when damaged. | ||
*Unable to process most chemicals. | *Unable to process most chemicals. | ||
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*[[Chief Medical Officer]] | *[[Chief Medical Officer]] | ||
|} | |} | ||
==Donator Races== | ==Donator Races == | ||
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races. | On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races. | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;" | ||
! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ! scope="col" style="background-color:#A9A9A9;" width="200" |Job | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" | Description | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Description | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet | ||
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits | ||
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To be revised soon! | To be revised soon! | ||
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*'''Likes:''' | *'''Likes:''' Seafood, dairy, and mice | ||
*'''Dislikes:''' Raw food | *'''Dislikes:''' Raw food and gross foods | ||
*'''Toxic:''' | *'''Toxic:''' Chocolate | ||
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*AI Protection under the Asimov lawset. | * AI Protection under the Asimov lawset. | ||
* | * Also able to serve as [[Captain]], as they're still quite similar to humans. | ||
* No money diverted from paychecks. | |||
* Inherently able to speak Felinid. | |||
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* | * Very sensitive ears which are more easily damaged. | ||
*Easily distracted by laser pointers. | * Easily distracted by laser pointers. | ||
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*[[Captain]] | *[[Captain]] | ||
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*[[Chief Medical Officer]] | *[[Chief Medical Officer]] | ||
|} | |} | ||
Revision as of 18:22, 7 December 2023
During your time on station you may find yourself face to face (or face to mirror) with the not quite human. Be they aliens, mutated humans, or self aware constructs you're expected to try and coexist on this deathtrap. Learning their quirks can be key to knowing how to keep them amicable in times of peace, and easy to put down in times of strife.
Roundstart Races
On Yogstation, these are the races allowed to be chosen at round start. Because they are freely available, you should expect to deal with them nearly every round.
Job | Description | Diet | Benefits | Drawbacks | Command Roles |
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Human |
Humans are the most common of all races aboard Space Station 13, and are all-rounders who gain no significant benefits nor weaknesses besides a degree of superiority and respect from Central Command. Nanotrasen doesn't trust any other species to run their stations to the degree a human can, let alone bear the rank of Captain. |
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Lizardperson/Vuulek |
Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin. |
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Phytosian |
Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations. |
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Plasmaman |
Humans who have died and resurrected in plasmafires. Plasmamen, as sapient skeletons, need to wear an envirosuit at all time to prevent their bodies from combusting with air. Flat, distant, and odd, plasmamen often find work in high-risk jobs on Nanotrasen stations. |
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Mothperson/Ex'hai |
White-faced insect people with wings and antennae. Lanky and fragile, ex'hau require a combination of therapy and drug treatment in order to persist in normal-g environments. As a result, very few are seen on Nanotrasen stations. |
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Ethereal |
Strange humanoids and cousins of slimepersons, ethereals are glowing star-entities that possess veins filled with liquid electricity. Seeking to explore the stars on several pilgrimages important to their spiritual learnings, ethereals can sometimes be found on Nanotrasen stations either due to a need to fund their or others' adventures. |
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Preternis |
The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting. |
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Polysmorph |
A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess. |
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IPC |
A positronic brain in a humanoid cybernetic body. Sentient, but often robotic in mannerisms. Highly controversial due to their free will as machines. |
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Donator Races
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
Job | Description | Diet | Benefits | Drawbacks | Command Roles |
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Felinid |
Contrary to popular belief, felinids are not genetically modified humans. Therefore they share all privileges and are considered human to the AI. The main difference between felinids and humans is their cat ears and tail which are canonically implants.
To be revised soon! |
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