Ruins: Difference between revisions

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(#15737 Add the Displaced Kitchen and Bar ruin)
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![[File:Ash_nest.png|512px]]{{anchor|Ash Walker Nest}}Ash Walker Nest
![[File:Ash_nest.png|512px]]{{anchor|Ash Walker Nest}}Ash Walker Nest
|Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.
|Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls. It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.
|This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms. They cannot understand human language, and instead communicate with their own.
|This ruin could potentially offer unlimited spawns, shown by the number of visible ash walker eggs. Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril. Ash walkers are a type of race similar in appearance to unathi, but with the added ability of being immune ash storms.


Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs.
Ashwalkers are usually very hostile, killing everything and everyone they come across in order to drag them to the tendril and create more eggs.
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|Only the bartender can access the food and drink storage.
|Only the bartender can access the food and drink storage.
|If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.
|If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.
|-
![[File:swarmer_crash.png|512px]]{{anchor|Crashed Shuttle}}Crashed Shuttle
|A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon.
|The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves.
Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs.
|No access restrictions.
|Swarmers are expected to leave their ruin in order to locate materials so that they can reproduce further.
|-
|-
![[File:Free_golem_ship.png|512px]]{{anchor|Free Golem Ship}}Free Golem Ship
![[File:Free_golem_ship.png|512px]]{{anchor|Free Golem Ship}}Free Golem Ship
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|Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles.
|Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor. They can grow weapon-like plants to combat the monsters outside, such as death nettles.
|-
|-
![[File:syndicate_base.png|512px]]{{anchor|Syndicate Lava Base}}Syndicate Lava Base
![[File:syndicate_base.png|512px]]{{anchor|Syndicate Lavaland}}Syndicate Lavaland
|A large base created for syndicate research. The base offers many different areas: Telecomms, medical, virology, engineering, atmos and a bar.
|A large Syndicate research outpost, designed to perform chemical and virological research while also serving as a listening post to monitor station telecommunications.
|This ruin offers six spawn locations for inhabitants. Jobs include; a "comms agent", who sits in the telecomms room, listen to telecomms and confuse the other station as much as possible; a "bartender", who sits in the bar serving the rest of the crew; and a researcher, who focuses on researching chemicals and viruses.
|The outpost has a total of 4 agents: one comms agent, who is equipped with an energy sword and Makarov pistol and serves as the 'leader' of the base, and 3 Syndicate researchers, with sniper rifles modified with ultrasecure firing pins that cannot be removed.


Syndicate agents are very hostile, and won't hesitate to kill intruders on sight.
Syndicate agents are very hostile, and will most certainly open fire on any approaching miners.
|No access restrictions.
|Syndicate access, enforced by agents and doors
|The base is surrounded by lava, making it impossible to leave without outside help.
|The base is surrounded by lava, making it impossible to leave without outside help.
|-
|-
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|
|
*The Basalt Katana [[File:BasaltKatana.png]] which deals 35 extra burn damage to Lavaland creatures.
*The Basalt Katana [[File:BasaltKatana.png]] which deals 35 extra burn damage to Lavaland creatures.
|-
![[File:swarmer_crash.png|512px]]{{anchor|Crashed Shuttle}}Crashed Shuttle
|A Syndicate shuttle had an unfortunate stowaway...a swarmer. This ruin features nothing except for a swarmer beacon.
|The swarmer beacon produces swarmers every 15 seconds for a while. Once the maximum capacity is reached, the swarmers must reproduce by themselves.
Swarmers are mostly non-hostile, preferring to destroy buildings and objects rather than mobs.
|No access restrictions.
|-
|-
![[File:SauceRuin.png|512px]]{{anchor|Displaced Kitchen And Bar}}Displaced Kitchen And Bar
![[File:SauceRuin.png|512px]]{{anchor|Displaced Kitchen And Bar}}Displaced Kitchen And Bar
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|-
|-
![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station
![[File:Listeningstation.png|512px]]<br>{{anchor|Syndicate Listening Station}}Syndicate Listening Station
|Listening stations form the backbone of the syndicate's information-gathering operations. Assignment to these stations is dreaded by most agents, as it entails long and lonely shifts listening to nearby stations chatter incessantly about the most meaningless things.
|Listening stations form the backbone of the syndicate's information-gathering operations. While they were originally one-man bases, protests from workers have resulted in the assignment of a second agent and the complete redesign of the base.
|A comms agent.
|A pair of Syndicate comms agents, one with an (ultra-secure!) 357 revolver and esword, and one with a survival knife and Makarov.
|Medical equipment, soap and plasma sheets.
|Medical equipment, soap and plasma sheets, as well as secret documents, Syndicate tools, and a Donksoft.
|-
|-
![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound
![[File:Spacebar.png|512px]]<br>{{anchor|The Rampant Golem and Yellow Hound}}The Rampant Golem and Yellow Hound

Latest revision as of 09:59, 23 October 2023

Ruins are randomly generated structures that can spawn in space or in lavaland. They can be cosmetic or contain danger and loot.

All lavaland ruins protect from ash storms, even if they're not enclosed by walls.

Inhabited Ruins


Normal Ruins


Sinful Ruins

Inhabited Ruins

Normal Ruins