Ruins: Difference between revisions

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imported>XDTM
(Clown Planet)
imported>XDTM
(More ghost ruins.)
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==Inhabited Ruins==
==Inhabited Ruins==


=== <span class="mw-customtoggle-ash" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Ash Walker Nest ===
<div id="mw-customcollapsible-ash" class="mw-collapsible mw-collapsed">
[[File:Ash_nest.png|512px|thumb|none|baseline]]
{{Anchor|Ash Walker Nest}}
Home to the [[Ashwalkers|Ash Walkers]], this nest is built with runed metal floor and walls.
It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.<br>
Scattered around there are several crates, containing several sources of light, basic farming and digging equipment and some medical items. There's also a syndicate toolbox containing every type of tool plus combat gloves.<br>
There are also an [[RCD]], a gravitational singularity generator, and an AI combat software upgrade, which gives any AI the same powers a [[Malfunctioning AI]] would normally get.<br>
Several spears are laid out on a table for the first Ash Walker hunters to fight with.<br>
Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril.
</div>
=== <span class="mw-customtoggle-golem" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Free Golem Ship ===
<div id="mw-customcollapsible-golem" class="mw-collapsible mw-collapsed">
[[File:Free_golem_ship.png|512px|thumb|none|baseline]]
{{Anchor|Free Golem Ship}}
This ship is inhabited by [[Adamantine Golem]]s created on another station, who have been given freedom by their creator. The ship crash landed on lavaland, and the golems hibernating inside finally awaken.
The ship initially contains several crates of mining IDs and equipment; since golems cannot use KAs by default they're equipped with Resonators. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area.<br>
On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor, which will sell some golem-only items, such as R&D machinery boards, grey slime extracts, and acid. Free golems, with enough time, can come to replicate most of the station's Science department.<br>
On a table there is a Golem Creation Disk. If uploaded on an autolathe, it can then create Golem Shells for 40000 metal; they can then be finished with 10 sheets of any mineral and possessed by ghosts.
Golems start with four shells, and can produce more at the autolathe.
</div>


=== <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault ===
=== <span class="mw-customtoggle-vault" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Seed Vault ===
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There is no backpack inside, but the biogenerator can be used to produce leather satchels.
There is no backpack inside, but the biogenerator can be used to produce leather satchels.


Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.
Podpeople cannot breathe the harsh air of [[lavaland]] and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.<br>
 
There are four preserved terrariums, and podpeople cannot generate more podpeople, although they can clone each other through replica pods.
</div>
</div>


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The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br>
The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.<br>
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br>
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.<br>
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.  
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.<br>
 
There are eight prisoner sleepers.
</div>
 
=== <span class="mw-customtoggle-beach" style="font-size:small; display:inline-block; float:right;"><span class="mw-customtoggletext">[Show/hide]</span></span> Beach Biodome ===
<div id="mw-customcollapsible-beach" class="mw-collapsible mw-collapsed">
[[File:Beach_biodome.png|512px|thumb|none|baseline]]
{{Anchor|Beach Biodome}}
 
A pleasant beach enclosed in a reinforced shell, separating it from the lavaland hellscape. It's inhabited by three beach bums: a bartender, a bodybuilder and a lifeguard. Only the bartender can access the food and drink storage.<br>
 
If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.
</div>
</div>



Revision as of 19:02, 12 October 2016

Ruins are randomly generated structures that can spawn in space or in lavaland. They can be cosmetic or contain danger and loot.

Lavaland Ruins

All lavaland ruins protect from ash storms, even if they're not enclosed by walls.

Inhabited Ruins

[Show/hide] Ash Walker Nest

Ash nest.png

Home to the Ash Walkers, this nest is built with runed metal floor and walls.

It contains the Ash Walker Tendril, necessary to make more Ash Walker eggs, and a few Gutlunches, which will eat gibs and can be milked to gain nutriment.
Scattered around there are several crates, containing several sources of light, basic farming and digging equipment and some medical items. There's also a syndicate toolbox containing every type of tool plus combat gloves.
There are also an RCD, a gravitational singularity generator, and an AI combat software upgrade, which gives any AI the same powers a Malfunctioning AI would normally get.
Several spears are laid out on a table for the first Ash Walker hunters to fight with.

Ash Walkers start with three eggs, and produce more by dragging mobs to their tendril.

[Show/hide] Free Golem Ship

Free golem ship.png

This ship is inhabited by Adamantine Golems created on another station, who have been given freedom by their creator. The ship crash landed on lavaland, and the golems hibernating inside finally awaken.

The ship initially contains several crates of mining IDs and equipment; since golems cannot use KAs by default they're equipped with Resonators. They also have ore crates, a filled toolbox and some medkits. There is also a land claim, which can be used to rename the Golem Ship's area.

On the ship there are also an Ore Redemption Machine, which will smelt the minerals collected by the golems while giving them mining points; an autolathe; and a modified mining vendor, which will sell some golem-only items, such as R&D machinery boards, grey slime extracts, and acid. Free golems, with enough time, can come to replicate most of the station's Science department.

On a table there is a Golem Creation Disk. If uploaded on an autolathe, it can then create Golem Shells for 40000 metal; they can then be finished with 10 sheets of any mineral and possessed by ghosts.

Golems start with four shells, and can produce more at the autolathe.

[Show/hide] Seed Vault

Seed vault.png

Seed Vaults are ancient structures created with the intent of spreading life on other planets and ecosystems. Each one contains four preserved terrariums, which can be used by ghosts to spawn as a podperson.
The seed vault contains extremely advanced hydroponics equipment, allowing the inhabitants to grow plants without constraints. The Plant DNA Manipulator can scan the potency gene up to 100 instead of 50, and there is an Unstable Mutagen dispenser so the podpeople can mutate plants at will. On a table there are several Floral Somatorays as well. Vending machines offer seeds and tools, while water can be acquired from the sinks.
There is no backpack inside, but the biogenerator can be used to produce leather satchels.

Podpeople cannot breathe the harsh air of lavaland and thus are confined inside until they grow an oxygen-healing plant or they acquire internals from a visitor.

There are four preserved terrariums, and podpeople cannot generate more podpeople, although they can clone each other through replica pods.

[Show/hide] Prisoner Crash

The crash site of a prisoner transfer ship. The guards were killed on landing or by the hostile wildlife, and the only survivors are the prisoners in the sleepers, which ghosts can possess.
Prisoners start with an internal mask and tank and a prisoner outfit; the first prisoners can also loot the dead guards for security IDs and equipment, which includes M911 guns, armor and flashlights.
Prisoners should aim to get to a safe spot as soon as possible, since the air they start with is limited, and they are not properly equipped for fighting the monsters or healing wounds.

There are eight prisoner sleepers.

[Show/hide] Beach Biodome

A pleasant beach enclosed in a reinforced shell, separating it from the lavaland hellscape. It's inhabited by three beach bums: a bartender, a bodybuilder and a lifeguard. Only the bartender can access the food and drink storage.

If the beach bums want to leave the biodome, the anterooms contain masks, oxygen tanks and pickaxes. It's still dangerous, due to monsters and ash storms, but it is survivable.

Normal Ruins

[Show/hide] Wishgranter Cube

A Wish Granter surrounded by two layers of indestructible walls. To reach it you will need bluespace crystals and lots of luck, or Telescience. If you manage to get inside and activate it, the wish granter will give you Hulk, X-Ray, Telekinesis and Cold Resistance, and the objective to hijack the emergency shuttle.

[Show/hide] Ruin of Gluttony

This ruin is partially blocked by a gluttonous wall, which is only passable if you're fat enough. If the accessible section you can find a Veal Render, which on use spawns 20 cows. If you pass thorugh the wall, you can find a syringe containing Gluttony's Blessing, which, if injected, will slowly turn you into a Morph.

[Show/hide] Biodome Clown Planet

Clown planet.png

A puzzle ruin that has definitely been created by a mad clown. The entrance is on the top, through the disposal chute; it'll lead you in the brown top section, which is made of permanently-lubed floor. To progress, you must reach the right small room, where you can take a chute to go outside or continue to the left. Going towards that path will lead to the bananium-floored section, which is not lubed and actually safe to cross; you can then go into the treasure room from there.
The treasure room contains several valuable items: a Staff of the Honkmother, which shoots slipping bananas that move through walls; a pair of mk-honk prototype shoes, that create banana peels on each step, as long as they're fueled with bananium; a rainbow slime extract, which can be injected with blood to make a consciousness transference potion, and a bluespace banana peel.

Space Ruins